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Caanan
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Posted - 2005.10.29 04:26:00 -
[31]
Edited by: Caanan on 29/10/2005 04:29:00 I think its possible for CCP to make this doable. What sucks though is that down in the south this wouldn't have happened, we would have had our fight clean. All night before this people were getting emergency warps and ctds when we jumped our measly 50 man fleet into empty systems.
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Narciss Sevar
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Posted - 2005.10.29 04:33:00 -
[32]
If CCP want to keep this one shard then they should upgrade the servers so they can handle ANY sort of situation thrown at it, or at least get their gms to stop deny it's happening. --------
A pretty girl can kiss a guy, a bird can kiss a butterfly. Teh rising sun can kiss the grass, but you my friend can kiss my A**E! |

mahhy
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Posted - 2005.10.29 05:42:00 -
[33]
Fully agree with OP. I remember fleet battles between SA and CA with probably well over 150 per side. Think I have some screenshots somewhere of one at 350+ in local, pretty much all in one grid. Pre-Exodus. It was slow, my FPS was probably only about 5, but it was playable.
Eve needs to be able to handle 500 players in one grid shooting the crap out of each other. TQ needs to handle the CPU load, the network load, etc, and the client needs to be able to handle rendering that.
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Vult
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Posted - 2005.10.29 06:40:00 -
[34]
Originally by: Mechanix i'm fighting a losing battle on this one...
Yes.
Originally by: Mechanix Heh that sux. class action petition folks?
No.
And... real-life non-monopolized contract company? Huh? 
Alright, enough with the stupid "to be honest" and "in my opinion" stuff. I hang out in systems with 200+ people all the time. I market my junk there, I run agent missions, I do tons of stuff. I fail to see the problem. I may be on 5 mbps down / 768 kbps up DSL and live on the East Coast of the US, but I have no lag/connectivity/CTD problems whatsoever. Even before CCP put in the RAMSAN SSD and when everyone was having all the CTD problems because of a certain internet routing providor, I had no problems. CCP generates over $1 million USD a month in revenue. Take away the salaries of the employees, rent, operating costs, etc., and you have a buttload of money left over. What are they doing with this money? As it was said before, IBM Bladeservers are on the way, 64 bit is on the way, and a ton of other upgrades and optimizations are coming. Look at Kali and Red Moon Rising... if I read the dev blogs correctly, it seems that a ton of code optimizations are going into effect.
My philosophy: CCP doesn't desperately NEED your $15 USD a month. That just means a few less beers for Oveur. 
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Sakaki
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Posted - 2005.10.29 06:57:00 -
[35]
At least CCP has stated they want the same stuff you guys do. Sadly it'll probably take quite a while to do. Coding the stuff needed to dynamically move you all to a server with more resources and making it transparent is probably a royal pita. I guess that's why they asked about special battlezone systems a while back, to allow larger battles soon rather than in a long while when they've upgraded to new effects, 64bit and more memory.
Heck, other mmorpgs talk about moving individual players+monsters between zone servers and all implementations I've seen have been VERY noticeable (and buggy). Shuffling 160 players to a new server (that's like warping all of you at once and you don't want to notice it) must be a quite nasty task in comparison.
I'd guess the 159 people in local wasn't the main problem. I'd guess it was the several hundred others on the same node making it go over the edge. Maybe this is a larger problem in your new region than down in the south? I remember EverQuest having the exact same problem actually, several zones on one node lagging it to hell together, I assume it happens in all mmorpgs now and then.
Anyway, hopefully those blade servers will be added on top of the current servers. Aka increasing the total power of the cluster instead of replacing it. 
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Mallik Hendrake
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Posted - 2005.10.29 07:26:00 -
[36]
Can I have your stuff? -------------------------------------------- "A plan is just a list of things that don't happen." -- Parker, _The Way of the Gun_
Mallik Hendrake E X O D U S [I do not speak for E X O or IRON] |

F'nog
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Posted - 2005.10.29 07:39:00 -
[37]
Sakaki brings up an interesting question for me: did Shadowbane ever succeed in allowing its players to travel between shards as was promised at launch? Also, is anyone actually playing SB?
Sig modified due to xenophobic comments -Iacon
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Avon
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Posted - 2005.10.29 08:03:00 -
[38]
Originally by: Vult
Originally by: Mechanix i'm fighting a losing battle on this one...
Yes.
Originally by: Mechanix Heh that sux. class action petition folks?
No.
And... real-life non-monopolized contract company? Huh? 
Alright, enough with the stupid "to be honest" and "in my opinion" stuff. I hang out in systems with 200+ people all the time. I market my junk there, I run agent missions, I do tons of stuff. I fail to see the problem. I may be on 5 mbps down / 768 kbps up DSL and live on the East Coast of the US, but I have no lag/connectivity/CTD problems whatsoever. Even before CCP put in the RAMSAN SSD and when everyone was having all the CTD problems because of a certain internet routing providor, I had no problems. CCP generates over $1 million USD a month in revenue. Take away the salaries of the employees, rent, operating costs, etc., and you have a buttload of money left over. What are they doing with this money? As it was said before, IBM Bladeservers are on the way, 64 bit is on the way, and a ton of other upgrades and optimizations are coming. Look at Kali and Red Moon Rising... if I read the dev blogs correctly, it seems that a ton of code optimizations are going into effect.
My philosophy: CCP doesn't desperately NEED your $15 USD a month. That just means a few less beers for Oveur. 

WTF?
You're ok, so screw anyone who is having genuine problems?
Listen mate, I'm over the friggin moon that the node you are on is nice and stable, but there are 70,000 other people out there who deserve the same level of service. What the ones out there who do suffer problems - and a node dying is certainly a problem - don't need is some smarmy smartarse and his "I'm alright Jack" attitude.
Jeez.
Oh, and before you ask, I wasn't there so I have no vested interest (I was listening in on TS though). Not all of us are quite as selfish as you. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Nafri
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Posted - 2005.10.29 08:18:00 -
[39]
never got outlagged that badly in a battle, wonder why? --------------------------------------------------------------------------------
Put your panties on your head! |

Dak Hakin
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Posted - 2005.10.29 08:20:00 -
[40]
Originally by: F'nog Sakaki brings up an interesting question for me: did Shadowbane ever succeed in allowing its players to travel between shards as was promised at launch? Also, is anyone actually playing SB?
I tried SB for a short time... Didnt care for it. Just grinding all the time, wasnt fun, I would actually yawn while playing it I was so bored. And as of then (couple of months ago) there was no travelling between shards. _______________________________________________
I lost my parrot
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Reiston
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Posted - 2005.10.29 08:26:00 -
[41]
Yep this is an issue, I've heard they are upgrading their servers and finding ways to decrease the load on them such as the new manufacture/research batch system.
Lets hope it all works out.
By the way. Whats up with people, If the product you've purchased doesn't work correctly instead of giving interaction to improve it you need to shut up and leave?
Thats like school saying "Instead of teaching you we'll just see how it goes and if no results are made we'll simply kick you". |

Sobeseki Pawi
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Posted - 2005.10.29 08:29:00 -
[42]
Limit gang size to 20.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Galk
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Posted - 2005.10.29 08:31:00 -
[43]
Originally by: Nafri never got outlagged that badly in a battle, wonder why?
Probaly because there exaggerating again
Same story different thread, 70000 customers.... yes, just about everybody has/had problems with connectivity.
These guys know the problems, they have been explained before ----------- When they asked me if i knew you, id smile and say you were a friend of mine.
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James Lyrus
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Posted - 2005.10.29 09:22:00 -
[44]
One of the talks at eve fest was about optimising fleet battles. So it is being looked at. The servers that EVE runs on aren't off the shelf items. So they have a certain amount of lead time. That goes double for any possible upgrade to 64bit architecture.
Just while a week is a long time in an MMO, it's not actually all that long in the real work :)
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Jet Calhoun
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Posted - 2005.10.29 09:49:00 -
[45]
Originally by: Mechanix FLEET COMBAT, the thing that most people payed to play this game for
...and...
Originally by: Mechanix if things continue like they are now, playing will become completely pointless for anyone who isn't a waster student
Generalisation and exaggeration FTW!
Please don't assume your play style applies to 'most people' or 'anyone' else. It weakens your argument by looking ranty. I object to being regarded as a waster student because I play the game differently from yourself.
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Gabriel Karade
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Posted - 2005.10.29 10:04:00 -
[46]
Look, it will get better...CCP is on the case
Fleet battles in my experience have always been slightly hit and miss; you get some really great ones (for me, while in FoE fighting MC/Xetic/everyone), and you get some really crummy ones (e.g. the big lag-fests during CFS/FA war in Period Basis).
New hardware, new optimizations = Kaizen
Just Chill 
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

DB Preacher
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Posted - 2005.10.29 10:07:00 -
[47]
Edited by: DB Preacher on 29/10/2005 10:07:33 I don't know how any of you can justify coming on here and stating rubbish like "don't blob" etc.
50 people getting together out of ~15,000 online is not a blob and anyone who thinks that needs their head examined.
It's also amazing how many people are completely ignoring the fact that this used to be possible in one way or another.
There is a problem and it has appeared since the Cold War patch leaving fleet battles pretty much a thing of the past.
It makes a complete mockery of anything else ccp are trying to achieve in 0.0 space because if we need to go and take down a pos etc then all we need to do is bring 100 players and the opposition simply cannot jump in. Regardless of the fact that we would want nothing more than the opposition to jump in.
Those of you who don't and have never participated in fleet battles (and I already see a couple of you in this thread) have no clue about what you are talking about, the same as I would have no clue about mining or cargo scanning.
Thanks, dbp
Current RKK Ranking: (CAL5) Kenin
Drop by and say hi in Reikoku Forums.
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Gradinger
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Posted - 2005.10.29 10:07:00 -
[48]
i feel ur pain.. :(
the only thing alot of ppl here say is: Yes, we know fleet battles tend to totally lag-out (esp. in the north) - its not cool but a fact atm :(
and tbh if the server-upgrades wont help i guess they gotta kill the millions of insta-jumps created to this point 
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DB Preacher
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Posted - 2005.10.29 10:14:00 -
[49]
One more point,
G and Iron seem to want these battles as much as we do.
It's not like it's just one side crying because we can't fight.
This is two completely separate groups of PVP'ers who want to be able to turn up in a system which a bunch of thier mates and duke it out with some ebil ****s who have come up to their space.
CCP, please look at this problem because we are not going to stop attempting to fight these battles until they are fixed.
Thanks, dbp
Current RKK Ranking: (CAL5) Kenin
Drop by and say hi in Reikoku Forums.
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Thomas Torquemada
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Posted - 2005.10.29 10:19:00 -
[50]
Edited by: Thomas Torquemada on 29/10/2005 10:19:39 If your aware it happens, yet keeping showing up and get the same results, its your own stupidity at fault, not the game.
Personally id use my head and stay clear.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

DB Preacher
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Posted - 2005.10.29 10:20:00 -
[51]
Edited by: DB Preacher on 29/10/2005 10:21:03
Originally by: Thomas Torquemada If your aware it happens, yet keeping showing up and get the same results, its your own stupidity at fault, not the game.
Thanks for that genius suggestion.
We continue to do it in the hope that CCP can get some information out of these events.
My own stupidity does not cause the game to zonk out.
dbp
Current RKK Ranking: (CAL5) Kenin
Drop by and say hi in Reikoku Forums.
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Turkantho
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Posted - 2005.10.29 10:21:00 -
[52]
Originally by: Galk Edited by: Galk on 29/10/2005 08:36:58
Originally by: Nafri never got outlagged that badly in a battle, wonder why?
Probaly because there exaggerating again
err no we don't 
my can was 300km+ behind me b4 I gave up and closed the client and the ship still hadn't exploded
________
As[G]ard |

DoctorGonzo
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Posted - 2005.10.29 10:24:00 -
[53]
Part of the Fanfest was a demonstration of the improvements CCP are and have been making on lag in fleet combat. They showed a 100 v 100 Fleet battle (mostly Ravens spamming missiles) where everything operated properly and still achieved around 10 fps - this would obviously go up with effects turned off.
However their deployment of this needs to be accelerated, so we don't have PvP 0.0 vets leaving because the current 'end game' isn't achievable.
I feel for the guys on both sides last night, I listened to some of it on TS and spoke to some of the guys in corp chat, who said it took 10 mins to activate modules and after crashing out up to 30 minutes to log back on!
Get Your BoB Protection Kit Here |

Yolan
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Posted - 2005.10.29 10:30:00 -
[54]
I really dont understand the people who respond to the posters complaint by saying " dont blob then". Amassing a large force and engaging in fleet battles is one of the features CCP actively promoted to entice people to this game, the should at least deliver what they promised. But then again they promised you could be a pirate...............
But saying to a 2000+ alliance you shouldnt blob is just the most retarded comment that is being bandied about these forums atm. The alliance should be able to employ any legal means to carry out carry out its will.
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Bournie
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Posted - 2005.10.29 10:42:00 -
[55]
Originally by: Blacklight
Originally by: Dark Shikari Edited by: Dark Shikari on 29/10/2005 00:29:37
Its called a node crash.
Don't want them? Stop blobbing.
(Oh, and bladeservers are coming soon)
Most retarded post ever. This is a MMOG, it's a social game, it's a game based on teamwork... it is by definition about getting people together. The game mechanics support gangs, corps and alliances i.e. groups of players.
Suggesting that people should avoid blobing is ridiculous. We have many large active teams competing all over Eve and you are saying in this MMOG based on teamwork and interaction that we shouldn't all get together and do things together as a team and that other teams shouldn't do the same to oppose us?
Meh 
quoted for the truth
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Katamarino
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Posted - 2005.10.29 11:06:00 -
[56]
If the game provides for fleet battles as part of game mechanics (which it obviously does, as they tend to happen), then it should back this up with the resources to handle them. Just like mining is a part of game mechanics (albeit a bore common one), if the server crashed every time you got more than 5 people in a mining gang you'd be a bit ticked off as well!
Support the fleet battles, they're a crucial part of the game! What good would Star Wars have been without the fleet battles!?
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Wakibaki
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Posted - 2005.10.29 11:08:00 -
[57]
Yay been looking for a forum bout last night, hehe LAG 4tw!! pwned Iron G and BoB within 3 minutes of fighting, hope to play agen BoB jus dnt bring Mr Node Crasher wit u next time 
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Rendill
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Posted - 2005.10.29 11:17:00 -
[58]
I don't understand why people are arguing here. The problem has been idnetified by CCP, the solution has been decided and is being acted upon. No amount of whining, bickering or I quit posts can alter or accelerate teh process.
Those saying don't blob are right in a way, they just aren't adding 'dont blob NOW'. The situation will resolve itself, CCP did not foresee the problem but are now acting to solve it. CEO |

Galk
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Posted - 2005.10.29 11:23:00 -
[59]
Originally by: Turkantho
Originally by: Galk Edited by: Galk on 29/10/2005 08:36:58
Originally by: Nafri never got outlagged that badly in a battle, wonder why?
Probaly because there exaggerating again
err no we don't 
my can was 300km+ behind me b4 I gave up and closed the client and the ship still hadn't exploded
Been there myself, where iv'e been fighting blind with the client 2-3 mins behind whats realy going on. But while playing ignorant, these threads keep happening.. ccp are aware of the problem and are working on it. But yet like preacher says... there going to continue to do this.. even though they know the concequences, so why should anyone pay in the upper echelons pay any attention tbh....
IMO....
CCP couldn't be any clearer on the issue, from understanding they have done numerious stress tests searching for answers,, you get devs/gm's turn up to these fights looking for answers, and you have had actual conversation on the issue by the sounds of it at the fanfest....
So realy.... when i see these threads continue to pop up everytime this happens with the same whines about it, and threats toward ccp, it realy does just show what a ignorant bunch people are.
You are all very aware of ccp's desires, yet you continue along the lines.
----------- When they asked me if i knew you, id smile and say you were a friend of mine.
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Ramses OverDark
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Posted - 2005.10.29 11:23:00 -
[60]
Zerg warfare, whatever the excuse is the lamest thing to darken the face of a MMO, and those who fill its ranks are little more than sheep.
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