Pages: 1 2 [3] 4 5 :: one page |
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

konkord
|
Posted - 2005.10.30 16:13:00 -
[61]
Originally by: Ikvar Furthermore, about maybe... 0.1% of my total wealth was gleaned from pirating.
Ikvar you tart, i knew you had a mining alt 
|

Ikvar
|
Posted - 2005.10.30 16:21:00 -
[62]
Research alt actually 
Originally by: Berneh
You will never take me aliv coppers 
|

Chode Rizoum
|
Posted - 2005.10.30 17:20:00 -
[63]
- Zarqoun Beeblebrox told me to make this reply from her.
Personaly i would prefere if it was not possible to fix your secrating at all. Ofcource for this to work you would need some way to inform everyone about the result of geting a secrating less then -1.9. This way to make sure a new char dont end up beeing -5 with out knowing he cant ever get back.
I understand that very few see it my way. So i do have an ide for how you could make a system to fix a negative security rating with out grinding.
Make a skill that will recover negative sec rating by training it. This skill is a skill that dont have skilllevels, so you can never be "maxed" in training them. The skill it self should be a hige level skill perhaps like advanced wepond skills with a minimum of level 8. This to make a somewhat long training to gain back a negative sec rating. The number crunching need to be done with someone able to balance it all, but an example would be something like this. For every 100.000 skillpoints invested in the skill. You gain 1.0 sec. So to get back from -10 to -1.9 you would have to invest 810.000 skillpoints.
With a system like this considering how importent skill points are to us all. You would soon see that not many would like to exploit this system. If they did they would soon feel the pain of jumping the good guy / bad guy system.
Teddycorp signature... By myal terego www.evepirates.com/ http://www.tundragon.com/ killboard |

MOOstradamus
|
Posted - 2005.10.30 17:34:00 -
[64]
CBA to read all the replies but how about instead of training a skillpack - brain time is spent absorbing some sort or rehab pack (as mentioned a few times above).
Obviously this should be the equivalent of a highly ranked skill that of course primarily requires that much hated/neglected attribute Charisma (perhaps with Willpower as the secondary) ..
The above 'rehab pack' should of course also be super expensive, only available directly from DED, consumable & perishable 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
|

Azaeren
|
Posted - 2005.10.30 17:38:00 -
[65]
I dont MIND npcing..but its not something I would want to do as a way of increasing sec status. I like zarq's idea on the endless skill to increase your sec status. Though that might be a little harsh.
I'd like to see perhaps, .1 sec increase per day. It would take about, 100? days straight of no agressive actions towards a player in empire space< .1-1.0 > .0 should never be included in the loss of any sec status.
I would also like to see a skill that increases the status gained from killing npcs. Either that, or just a complete boost in the percentage totally. Right now, my alt has a -.5 security status. I have npcd for about 3 days straight in .0, killing every single ship i come across. frigates, cruisers, bs's. I've only increased to a -.4.
Regardless of the "hurrr do the crime do the time" crowd, there has to be an alternate way to increase your security status.
|

Dianabolic
|
Posted - 2005.10.30 17:43:00 -
[66]
Eris, the way the sec status bribes worked previously was absolutely fine, imo. The only problem was the actual sums involved.
Times the old bribes by 1,000,000 and I think you'll about hit the right balance.
Previously it cost me about 2m isk to go from 0.0 sec to 5.0 sec. (approximate figures, it was a while ago).
So, based on going from -10, that would probably cost about 3 BILLION isk (including the multiplier I mentioned).
Yes, it's exploitable... using in-game methods. Given the choice I think Verone would probably rather pay ISK than NPC - I know I certainly would.
Would seem a rather good isk sink to me, all that needs tweaking is the values.
|

mrg29
|
Posted - 2005.10.30 17:51:00 -
[67]
the fundamental problem with this situation is the word we all either love, hate or both - balance.
the thing most of us love about this game and what keeps us playing is that unlike most other games just about everything u do in EVE has a consequence.
when u have a death penalty which is as harsh as it is then u gotta have a comensurate penalty when that death was inflicted in empire. make it too easy for people to recover and as a natural consequence of balance the consequence of death either becomes too severe or some way has to be found to reduce the death penalty which i'm sure most people would disagree with.
this being said this is a game and people should still be able to enjoy it and not be saddled without any hope of playing the game in another way just because their first career path was a pirate.
i dont agree with making it easier for people to regain sec status as the "victims" of their crimes would have faced a similar grind to recover from the loss of ships, mods and/or implants. however giving people more options must be a good thing.
the 2 obvious choices are, as has been suggested, either via agents or skills. concord agents could be activated but only for providing sec gain for people with negative status. the 3 issues that spring to mind with this are;
what level agents do u get to use?
if u have a sec status of -10.0 do u have to start with lvl1 concord agents and work your way up to lvl2 agents at say -7.99 etc etc.
what happens if u re-offend?
i like the idea of a time based penalty for this that if u revert to piracy within a certain period u automatically lose the sec status u gained from using the concord agents during that period. or when u agree to use concord agents to regain sec status u agree that should u revert to piarcy within a certain period u take double hits on sec status.
do u get rewards from concord agents for missions?
my initial reaction to this would be no, u r using these agents solely to regain sec staus and should not also receive rewards and lps for them.
the other possible avenue is skill based. i dont think a traditional 5 level skill would work for this though as what happens if u re-offend after training the skill. u wouldn't receive any benefit from the skill second time round. maybe that would be a good thing though as this would then be a one time only option.
the alternative would be to have an open ended skill for gaining sec status. for every day u train the skill u gain x amount, if u re-offend u lose status as normal but can then spend more time training the skill. maybe have a set period that u can use each lvl for so that if u continually use this approach it takes longer to gain anything. i wouldn't want to suggest values for gains v days training though as could get that horribly wrong.
|

Maya Rkell
|
Posted - 2005.10.30 18:10:00 -
[68]
Seems to me that this would be an ideal chance for some Concord missions.
You'd have to fight some nice difficult missions against NPC rats of various sorts.
Better still, you might have important missions which were PvP - where you needed to *POD* a high-negative status pirate (not one in your corp/alliance/+ve standings obviously), in return for a good chunk of sec increase (and an additional one for the bounty of the pirate involved, which would go to concord, NOT you).
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Jin Entres
|
Posted - 2005.10.30 18:31:00 -
[69]
How about varying sorts of community service like popping empire cans or podding other -5< people? 
I think paying 'fines' to retrieve security status should be allowed. Money symbolizes time, effort and luck so I don't see a problem with that. You could of course balance that in delay penalties to avoid having to keep the fines insanely high or sec. status regained too fast.
|

Ikvar
|
Posted - 2005.10.30 18:50:00 -
[70]
Originally by: Jin Entres How about varying sorts of community service like popping empire cans or podding other -5< people? 
Too easily exploitable really.
Originally by: Berneh
You will never take me aliv coppers 
|

Void Dragon
|
Posted - 2005.10.30 19:01:00 -
[71]
Well first id like to say welcome back to civilisation.
As for raising your sec status i advise you join a player run corp and do missions and kill rats and player pirates.
Also if the rest of the corp does missions the sec increase filters down to all corp members therefore to you as well.
|

Jin Entres
|
Posted - 2005.10.30 19:03:00 -
[72]
Originally by: Ikvar
Originally by: Jin Entres How about varying sorts of community service like popping empire cans or podding other -5< people? 
Too easily exploitable really.
It wasn't really intended as a serious suggestion, but yes, it's unfortunately quite exploitable. Though, aside popping and podding, there might be some form of communal service that might work (veldspar anyone? ).
|

Ikvar
|
Posted - 2005.10.30 19:21:00 -
[73]
Originally by: Void Dragon Well first id like to say welcome back to civilisation.
As for raising your sec status i advise you join a player run corp and do missions and kill rats and player pirates.
Also if the rest of the corp does missions the sec increase filters down to all corp members therefore to you as well.
Belt ratting > Messing about with missions. Killing playr pirates give no sec gain. Corp concord standing does not affect your concord stading.
Originally by: Berneh
You will never take me aliv coppers 
|

Mercy Less
|
Posted - 2005.10.30 19:46:00 -
[74]
Surrender yourself to Concorde, and choose one of following:
1.) Pay fine for your crimes commited, 100mil per sec level (i.e. from -10 to 0 = 1bil)
2.) Face jail sentence, where you are allowed to watch rehab videos and chat in jail forum only (this will raise 1 sec level per day spent in jail, i.e. from -10 to 0 = 10 days)
3.) Start rehab skill training on probation, which would give you 1 sec level per two days of skill training (from -10 to 0 = 20 days of skill rehab skill training only), no negative security hits allowed
4) Accept low-life-rehab-surgery: you will immediately get to 0 sec level, but in the process you will unfortunately lose some other memories and 500000 skill points
|

mortran
|
Posted - 2005.10.30 19:52:00 -
[75]
How about this example?
I am at -10 sec.. I want to be 0 or better so I start to grind. After a week of grinding I make it back to -7 THEN concord see I am serious about being a good girl. If I have performed no illegal actions in that week my security status gains start to accelerate.
So.. After the 2nd week I find my self-back up to 0.
BUT if I perform an illegal action in the 2nd week I LOSE all of my acceleration and five times security hit that, say, puts me back to -7ish
Once I get to positive security I must be a good pod pilot for a month, and illegal actions after accelerated gain period count for tipple sec loss for a month, in the second month they count for double. And so onà
I still have to grind, but its faster.
Exploiting the situation is harder; there are still consequences for being naughty.
Just an idea.
|

Ikvar
|
Posted - 2005.10.30 20:37:00 -
[76]
^ Sounds Interesting.
Originally by: Berneh
You will never take me aliv coppers 
|

infused
|
Posted - 2005.10.30 20:45:00 -
[77]
Well, last weekend I had a bit of fun a nailed my sec from -2 to -6... That hurt alot. It is a pain getting it back. I NPC'ed for around 5 hours and only regained 0.4 in sec status. This is with the fast talk skill at level 3 (don't tell me it doesn't work, it does).
I suggest training this skill to level 4 first and just NPC grind...
|

keepiru
|
Posted - 2005.10.30 20:50:00 -
[78]
Arent ratting sec increases half-borked anyway?
I seem to remember it registers the 1st increase in the 10-minute period instead of the biggest. ¼______¼
If that's (still?) true, it certainly dont help in any way. -------------
|

Schroni
|
Posted - 2005.10.30 21:03:00 -
[79]
i think both time and effort to regain your security status are fine as they are at the moment. the only problem i have is the fact that new players, who can't fly BS or HACs, are basically screwed... there should be some way to gain sec status without the need for killing BS rats all day long... ---
SNIGG Forums my videos |

Troezar
|
Posted - 2005.10.30 21:38:00 -
[80]
I like the idea of a passive gain during periods you aren't pirating:
1, It will help supplement npcing gains 2, It puts the pirates out of circulation while they repair their sec 3, They can have a rest from the game and still repair sec without grinding, serves same purpose as 2.
Something like +1.0 per week up to -5.0 and then +0.5 up to 0.0 or possibly slightly lower level.
If they are in a hurry they can still grind or their victims get a few weeks respite
|

Sidhartha
|
Posted - 2005.10.30 21:45:00 -
[81]
As mentioned before. You can apply to Concord for Rehab. A program that runs over time. Including a number of expensive skills and an oath to fight with Concord in the name of good, (etc.etc)
Most of the factions, during the inevitable War Times, will be looking to fill thier ranks of commanders for smaller groups.
Concord is going to round up all you old boys who want a new life and put you to work, under specific guidlines. It's still gonna be a grind and probably cost you more isk than belt hunting but it will be alot more fun.
Hell, i'd work on getting to -10 just so I can apply, but would also mean I would HAVE to live out in 0.0 space.

|

Shayla Sh'inlux
|
Posted - 2005.10.30 21:50:00 -
[82]
Wouldn't it be a good idea to improve your security rating faster when you haven't been criminally flagged for an extended period of time? Like, if you don't commit piracy for a week, you get 10% more security rating for belt rats in insecure space.
And after two weeks of non-piracy it would be 20% extra etc.
 |

Sobeseki Pawi
|
Posted - 2005.10.30 21:55:00 -
[83]
I'm killing Black Megathrons to raise my sec status...Boy is it slow.
Can't imagine having to do it from -10.0
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Famine Aligher'ri
|
Posted - 2005.10.30 22:18:00 -
[84]
Personaly, I rather just see "Concord Agents" play a role in repairing security status. As in you do missions as well pay a fee for doing so.
-Complex Missions with no MWD and now GANG members allowed. -Instead of payout you have to pay a fee to do the mission. -Security status is gained by the kill in the mission. -Time limit per next mission taken to control the time spent repairing.
Same concept when you drink and drive. You pay for the class and you do the class. You have to wait for the next series of classes and you got to do them alone. Otherwise you can't repair points on your license and or get your license back.
-Famine Aligher'ri, of The Aligher'ri
|

Rendill
|
Posted - 2005.10.30 23:54:00 -
[85]
Have a list of every person uve ever killed unlawfully, individaully offer you a pardon. Whatever they demand, if u meet it ie ISK etc, they can hit a button and give u back what u lost for doing what you did to them.
Doesn't sound fair does it? Weirdly enough, I bet they didn't think so either. CEO |

Megadon
|
Posted - 2005.10.31 00:12:00 -
[86]
Edited by: Megadon on 31/10/2005 00:16:16 If they modified for this type of circumstance...
1. it would have implications for other -10 players whose intentions were not as honorable as yours
2. they would have to modify it for players in good standing trying to get to +5 and above faction standings who also spend many weeks grinding out missions to get up to lvl 4 agents and get good agent offers which take high faction standings.
3. -10 standing wouldn't have as serious of consequences as it does now and that would be wrong.
If they modified the system to help players in bad standing, and they did nothing for those who were in good standings trying to get over +5 faction standings, it would in effect, penalize those players with good standings.
The grind has to be equal on both sides of the fence and it is a long process either way.
I think that the effort required either way is a good thing because it tests the commitment of the player to embrace a certain type of playstyle.
If there is a way around the grind, a "second chance" so to speak, it should require an enormous amount of isk (perhaps equal to the amount or some fraction of the items destroyed by said pirate) or a sacrifice in 20% (or some amount) of all skill points.
The deal is, that pretty early on in a pirates career, the realization hits that pretty soon, there is no turning back and that person makes a conscious decision.
Pirating in 0 space = good
Pirating in empire = bad
I wish you the best of luck! You'll leave some big shoes to fill.
|

Jenny Spitfire
|
Posted - 2005.10.31 00:38:00 -
[87]
Edited by: Jenny Spitfire on 31/10/2005 00:38:10
Originally by: Chode Rizoum With a system like this considering how importent skill points are to us all. You would soon see that not many would like to exploit this system. If they did they would soon feel the pain of jumping the good guy / bad guy system.
I like the idea of severely punishing ebil pirets for their ebil ways. However, I do agree that their punishment should not be about grinding boring npcs and missions for ages because I myself, personally do hate npcs and missions (and mining) though those are about the only way for getting ISKs besides extortions and trading/production.
I do like the idea of a time sink in the form of skill point sink. I am sure everyone values skill points and time in Eve since everything involve RT, hence the current form of punishment. How about trading sec status in the form of random highest level skill losses. Example, if a person has about 10 level 5 skills, and is -10 sec and wish to be 0.0, then you will need to have a few (1 to 3 regardless of rank) random skill losses. If you are -8 and wish to be 0.0, then you have to lose one level 5 or a few level 4 skills. By the way, have to rethink about this idea since I am magically taking it from my magician's hat. 
Just my opinion. ----------------
RecruitMe@NOINT! |

Ikvar
|
Posted - 2005.10.31 01:08:00 -
[88]
Well I guess if there are any changes I'll be after I'm done. I'm now up to -6.5 from -10.00.
Originally by: Berneh
You will never take me aliv coppers 
|

Laborantine Sensai
|
Posted - 2005.10.31 01:54:00 -
[89]
Edited by: Laborantine Sensai on 31/10/2005 01:56:54 I'd like some weight system.
Right now, to gain SS, you absolutely need a bs or something strong(heavy assault cruiser) to kill a BS (only bs worth somethign in ss).
Something like: Frigate 0.001 Interceptor / AssaultFrigate 0.005 Destroyer 0.003 Cruiser 0.01 HeavyAssault Cruiser 0.5 BattleCruiser 0.03 BattleShip 0.1
You need to kill around 10 bs (one max at 15 mins) to gain 0.1 sec status.
NPC worth: Frigate 0.001 Cruiser 0.01 BattleShip 0.1
npcShip/playerShip=% of SS exemple: BS killing NPCbs 0.1/0.1 = 100% of ss cruiser killing NPCbs 0.1/0.01=1000% os ss frigate kiling NPCbs 0.1/0.001= 10000% of ss
Ok, number are bads In cruiser would give you 0.1 ss and in 1 frig would give 1 /10 on a player ss.
If you tweak number of ship weight, it could be really good. Because you can only gain ss when in a BIG/STRONG ship.
And maybe beef up ss of frig and cruiser, they are just worthless...
I may continu this post on good feedback.
|

Sarkos
|
Posted - 2005.10.31 02:44:00 -
[90]
Originally by: Wrangler If anyone has an idea for how it can be easier to raise sec status without having the problem of pirates with high sec status running around, I'm sure everyone would listen.
Even though I personally agree that there shouldn't really be a change here, I'd like to see a good discussion on it. If you're not here to discuss, don't post.
How about one NPC corp per empire that you can join. During your membership, you get missions designed as community service missions, with double security increases and decreases for bad acts.
Either free the slaves or we will come and get them.
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |