| Pages: 1 2 3 4 [5] :: one page |
| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Ikvar
|
Posted - 2005.11.01 02:40:00 -
[121]
Originally by: Bhaal
ppl who play this game like you...........
Bhaal, I think I love you 
If I quit, the world of EVE would be thrown into chaos but it's impossible to quit EVE so that's not actually a problem.
Originally by: Berneh
You will never take me aliv coppers 
|

Avon
|
Posted - 2005.11.01 02:50:00 -
[122]
Bring back the 0.1 daily increase.
That is all. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Siri Danae
|
Posted - 2005.11.01 02:57:00 -
[123]
Originally by: Wrangler If anyone has an idea for how it can be easier to raise sec status without having the problem of pirates with high sec status running around, I'm sure everyone would listen.
Even though I personally agree that there shouldn't really be a change here, I'd like to see a good discussion on it. If you're not here to discuss, don't post.
-1.0 sec status for destroying a ship -3.0 sec status for podding a high sec status player in low-sec. +2.0 sec status for podding another player with a bounty in low-sec.
Turn the pirates into privateers, clearing out the other pirates. ------ I generally assume the following: 1. 95% of Empire Carebears don't get 0.0 PVPers. 2. 95% of 0.0 PVPers don't get Empire Carebears. 3. 100% of Ore Thieves steal just to upset the Miners. |

Magnum III
|
Posted - 2005.11.01 03:20:00 -
[124]
Now I know why some pirates are so rich all the time, I could not figure out why some of them got so much when they kill mostly not getting much.
I thought gee why are they trying to kill me or these others I see when they arn't going to get much at all from it. I mean they get somehting but not as much as they are flying around in.
Now I know, they kill NPC pirates 50,000,000 times over and over so they can get back into low sec to kill again.
I still think having a reason to fight like protecting your assets is much more fun.
|

sonofollo
|
Posted - 2005.11.01 04:11:00 -
[125]
lol the way it is u kill NPC pirates in low sec u get a sec boost the 4 best kills per hour - its a time based recovery to a degree in that u need to spend time killing NPCs to get the sec rating back up and during that time u cant pirate or u loose more hence u are taken out of the piracy ring for a while
Leave it alone as is
|

Strongbow
|
Posted - 2005.11.01 04:14:00 -
[126]
Originally by: Verone "Do the crime, serve the time."
I think the present system is more than fair why should you have a easy ride or be able to buy your way back to a 0.0 sec status your quote above says it all.
If you spent years as a pirate one or two months killing NPC's or doing missions should not be a big deal, as for new players if they are that new then they have the choice to make a new account if not they got some hard work ahead.

|

sonofollo
|
Posted - 2005.11.01 04:22:00 -
[127]
yup its all about working time to get yore sec status back up
|

Righteous Fury
|
Posted - 2005.11.01 04:32:00 -
[128]
To be honest, the worst part of these guys trying to get their sec status back is having to deal with them in corp chat. Ikvar is such a whiner! 
|

Aversin
|
Posted - 2005.11.01 05:38:00 -
[129]
Originally by: Sorja Cry me a river 
One month is nothing to work out your sec status.
he is not talking about himself, he is talking about the 1-3 month old newb who pirates and manages to get a -6 sec status. Without a means of killing a battleship there is no way to get his security status back up in a month. When I was new I accidentally smartbombed a station in nonni, it took me around a month to get it back up because I could only fly a catalyst (or later on a vexor/thorax). That was just for the -.5 or whatever it gives you for attacking something/one in empire imagine from -6 to 0, it would take months on end to do that if you were npcing or mission whoring the entire time. If he worked the security status down in a matter of weeks and spends months working it back up that is far from fair IMO.
|

Domalais
|
Posted - 2005.11.01 06:02:00 -
[130]
I think you're looking at things the wrong way, Verone. We're all supposed to be Exodus-ing right? The great move to 0.0? So then why are there types of play that are totally nonexistant in low/zero security?
The fact that you must fix your security standing in order to have a certain type of play says to me that the problem isn't with the security system. Sec hits shouldn't be a punishment. It's not Big Daddy CCP shaking a finger at you saying "you aren't supposed to play that way!" The choice to live outside the law strips you of the protection of the law, but it shouldn't hinder your gameplay.
|

Pitt
|
Posted - 2005.11.01 06:31:00 -
[131]
Just bring back the .1 sec gain a day.
I have many reasons behind this and can fully see the flaws in it, but for the most part it's just something that was done away with when it should not have been. It won't help those that kill 20-30 people a day, and if a person goes to -10 (that isn't hard these day's) and then goes 100 day's without killing anyone else, is that not time served? Couple the .1 gain with the current npc grind and you have the logical solution that a normal person can live with.
I could go on for hours on this subject and give many examples of the logic and reasons behind it and there would still be those that won't accept it. GL Verone and Ikvar, enjoy your time in EVE as much as you can for the next few weeks, cause it's going to be very hard to. How many must die in the name of God before the Devil is satisfied |

Yith Solarius
|
Posted - 2005.11.01 11:15:00 -
[132]
In an attempt to address problems like yours Verone i had a got at redesigning the sec system here this is also designed not just to help pirates get sec back after inactivity but allow players a greater chance to defend the law on pirates who are activly pirating.
Another interesting idea I was was a parole idea where a player could pay a large sub (depending on origional sec) to a ded agent and be placed on parole, this periot would last for a few weeks during this time his sec would be set to 0.0. Any npc hunting he did would reduce the parole period not increase sec and after the allocated time he would be a free citisen with a new shiny 0.0 sec.
Todays Idea: Eye for an eye |

Vito Parabellum
|
Posted - 2005.11.01 12:11:00 -
[133]
Considering the man-hours you cost your victims (yes, they have to grind their way back to where they were) and that there is a limit on how low you can sink in security status (you dont get any penalty for killing someone when you are at -10) and that you will probably make around 2 billion isk while 'repenting' in the 0.0 npc belts, I dont really see any problems with the current system 'grind' wise.
I agree that there should be another avenue to regain security status but it should not be any easyer overall. Paying a hefty fine should be one of those as its very easy to implement. I also like the sponsored one where you have someone vouch for you with their own sec status as collateral.
Automatic sec status regeneration should only be put in if the bottom (-10) is converted to -20.
|

Melkisadek
|
Posted - 2005.11.01 13:10:00 -
[134]
i like the idea of a one time amnesty with a probabtion period with huge penalties for breaking the rules of the probation - this would allow those seriously wanting to hang up their pirate boots, without spoiling their enjoyment of the game, to get back into empire with minimal initial effort but would tie their hands as far as further piracy went
basically a MASSIVE fine that can put a player into negative isk if they can't cover it and an automatic -10 sec status regardless of what level the pirate started from
the probation perios should be in the order of months - something like 3x the average NPC grind period to get sec status back - if its agreed that it takes a month of grinding to to 0 then make it a three month probation period with NO strikes
i've played the game for nearly two months and had no 'accidents' so far - mainly due to the little warning message that pops up whenever i might be a little too close to someone when using a smart bomb or similar
it wouldn't be too difficult to restore the pop-up once amnesty is applied for
make it so that the first month has a total agression ban in empire including corporation war dec stuff to stop someone using it as a quick one off to become involved in a vitally important conflict (if there are such things??)
once amnesty is accepted the ex-pirate can do everything the game offers except pvp
i'd also consider making rat based sec increases not apply throughout the 3 months to prevent someone just using it as a head start on getting a higher 5+ sec status faster than a noob could by ratting in low sec belts and not bothering with missions etc.
perhaps the idea above of having a certain number of specific rehabilitation missions that MUST be completed could be included
the one thing that has to happen for it to be seen as fair is the ex-pirate must have some form of time based suffering rather than just being able to pay isk AND it should not be something that can be repeated again and again
maybe a new amnesty request could be made three months after the last one was completed or six months after a failed probation??
|

Snake Jankins
|
Posted - 2005.11.01 13:28:00 -
[135]
Edited by: Snake Jankins on 01/11/2005 13:29:43 I think special mission grinding to increase your sec. status temporary and probation are a good idea. If you fail during the probation, you get sec. status -10 again and can't use that feature for a few months and have to pay a fee like 500mil isk to get a new chance after that.
Btw.: I don't understand the people at all who say that players who try to change their eve life should once feel the pain themselves with a boring grind over 6 month or more. Playing a pirate in EVE is a game feature and as valid as playing a miner or whatever. If people want a means to change their playstyle, then it's totally valid, but it has to fit into the system from the role play aspect and it has to be difficult, so that the system doesn't get abused.
But that these players should once 'feel the pain' in RL as a punishment is non-sense. If pirates blow you 1 billion isk freighter up in low sec. it's nothing personal since it's a valid playstyle like mining. The problem lies at the player who grinds for something, knows that he can't stand to loose it by pirates, knows that pirating is a valid role in the game like any other and goes with it to low sec anyway.
So the argument that a player who blows other players stuff up is an evil person and deserves a punishment has to stay out of the discussion. Pirating is a featured playstile like mining, npc'ing, mission running etc. The person behind it deserves the same respect like any other player.
'What I write usually only refects my own opinions, not the ones of my corp.' |

Skeeve
|
Posted - 2005.11.01 14:01:00 -
[136]
As many of these threads have pointed out.. it took a bit of work to enjoy that much vaunted -10 sec status. Methinks a month or more of Rat grinding is a small price to pay for playing the "heel" character.
Yes I know the grind is a pain... but then again pain was handed out in buckets to other players.. willing or otherwise.. most of the pain was caused via unwinnable odds and as has been pointed out.. accounts may well have been cancelled.
I applaud your decision to try to RP rather than madly dash about popping players and doing the "Cosmic Circle Jerk Gate Camp" .. but as we've said and you yourself have pointed out.. -10 means you have been very naughty.... accelerated sec status gain wins a big "NO" vote on my end. "SHOW US YOUR HOOTERS!" - traditional greeting at the Annual Owl Fanciers Convention
|

Avon
|
Posted - 2005.11.01 14:15:00 -
[137]
Originally by: Skeeve As many of these threads have pointed out.. it took a bit of work to enjoy that much vaunted -10 sec status. Methinks a month or more of Rat grinding is a small price to pay for playing the "heel" character.
Yes I know the grind is a pain... but then again pain was handed out in buckets to other players.. willing or otherwise.. most of the pain was caused via unwinnable odds and as has been pointed out.. accounts may well have been cancelled.
I applaud your decision to try to RP rather than madly dash about popping players and doing the "Cosmic Circle Jerk Gate Camp" .. but as we've said and you yourself have pointed out.. -10 means you have been very naughty.... accelerated sec status gain wins a big "NO" vote on my end.
It is possible to get to -10 without a BS quickly. The reverse is not true.
That IS a problem. (Not for me, obviously, but it is an issue)
The 0.1 per day increase exactly follows the 'Do the crime, do the time" ethos. You know the sentence, and you can either serve it (by not shooting things), ignore it (by shooting more), or get early release for good behaviour (grinding). ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Famine Aligher'ri
|
Posted - 2005.11.01 16:28:00 -
[138]
As a Pirate and somewhat of a bounty hunter. I like seeing more people with low security due to the new changes. I don't think 0.1 should be in-game for the fact it's not a real sacrifice for ganking noobs or weak pilots. Something more needs to go into improving the system better of course. Being no other trade is like this sacrifice when gaining something up to switch trades. I still think it's funny that players continued to pirate when they were fully aware of the security changes then all of a sudden complain now.
-Famine Aligher'ri, of The Aligher'ri
|

Avon
|
Posted - 2005.11.01 16:33:00 -
[139]
Originally by: Famine Aligher'ri As a Pirate and somewhat of a bounty hunter. I like seeing more people with low security due to the new changes. I don't think 0.1 should be in-game for the fact it's not a real sacrifice for ganking noobs or weak pilots. Something more needs to go into improving the system better of course. Being no other trade is like this sacrifice when gaining something up to switch trades. I still think it's funny that players continued to pirate when they were fully aware of the security changes then all of a sudden complain now.
3 months exile to low sec is not punishment enough?
______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Famine Aligher'ri
|
Posted - 2005.11.01 20:50:00 -
[140]
Nope, why do I need high security for? Now with the new repackage systems in place finaly I can get ships in simple enough. I can even get someone to courier it to me on the courier system. So being exiled to 0.4-0.0 is nothing. The only problem here by the OP is the fact he wants to go into empire by switching his trade. Which has the biggest sacrifice out of all the trades. Which is obviously not balanced with other trades. Eve is about balance I predict but none the less the trade itself does serious harm to players. Not just pvp players but to all types of players. I personaly don't like it when I **** someone off to the point they cuss and quit the game. I'm not a kiddy like that. So yeah, it kind of makes up for it with me having to suffer in 0.0 for that long of a time fighting.
I think there could be a better system in place. Especialy with doing concord missions to gain status back but that's about it. I only like that because CCP can still control the time it takes for you to gain security back. But then again, I really don't see why more pirates just don't pirate some and goto 0.0 some to balance out what they killed today.
-Famine Aligher'ri, of The Aligher'ri
|

Spaja Saist
|
Posted - 2005.11.01 23:19:00 -
[141]
Originally by: danneh
Originally by: Sorja Cry me a river 
One month is nothing to work out your sec status.
Are you kidding me?, 1 month of grinding in a video game thats supposed to be fun!.
That's what you get for ruining someone elses fun. They had to spend time recouping from the losses you forced on them.
Oh and it's nice to know Eris is Verone's *****.
|

Tkdzzix
|
Posted - 2005.11.02 00:00:00 -
[142]
I only read the OP and most of the first page, but I reall like the idea of a parole system. Would entail a not-inconsiderable isk payment (hundreds of millions), and then a long period (lets say 90 days) where the parolee cannot perform any acts which would cause a negative security hit. When the parole period begins, the paroled characters security rating would be set at -1.9 so they could function in empire as anyone else. If the parole period completes successfully the security rating will stay at -1.9, if the parolee violates the terms, his security status will be set back to its inital state and he will be unable to obtain another parole for 1 year.
This is just some rough suggestions, the durations I stated are just what I came up with on the fly.
|

Robert Stewart
|
Posted - 2005.11.02 00:27:00 -
[143]
How about this?
Working for Concord/DED/law enforcement, as a Second Chance Scheme.
You hand yourself in, and all your ships, stuff and existing bank balance are frozen. Until you reach the right security level, you have to fly DED/Concord ships (not with concord weapons), which are all painted dayglo orange or luminous pink or some other embarrassing colour. Your character cannot claim escrows, or receive money from other players during your time on the programme. You are going to have to do things through your own efforts.
Security gains while flying DED ships are increased greatly, with the biggest boost from frigate sized ships, allowing players who can only fly frigates to benefit from the programme. Flying a DED ship also allows you to enter high security systems. Committing a crime whilst flying a DED ship sets security standing to -10 and causes an auto eject of your pod, with the ship going onto autopilot and targeting your pod, as a measure to prevent abuse of the system. It may also result in you losing a proportion of your frozen assets. Crime worth -1 standing, lose 10% of your stuff or whatever.
Once your time is up, your assets and bank account are unfrozen, and you can rejoin society as a useful member.
Catch would be that it works like Cosmos or tutorial, ie one shot. This means that only people who are serious take up this option. Plus rich/skilled players do not automatically have it much easier than poorer/newer players, as you cant simply bribe your way out of things, and flying a frigate and killing frigate npcs would not be massively slower than flying a battleship and killing battleship npce.
People will complain, but piracy is a career which can lead a character into a situation where there is no way out, and thats a bit harsh. In a game, you should always have a way out of a hole you dug, the first time anyway.
Plus, the DED ship should have a different AI that berates the player, just to make them feel embarrassed and sorry for all the harm they caused. If you can put up with all that, then theres no denying that you served an appropriate punishment, and deserve your new 0.0 standing.
|

Kara Kaprica
|
Posted - 2005.11.02 01:05:00 -
[144]
Originally by: Chode Rizoum
- Zarqoun Beeblebrox told me to make this reply from her.
Personaly i would prefere if it was not possible to fix your secrating at all. Ofcource for this to work you would need some way to inform everyone about the result of geting a secrating less then -1.9. This way to make sure a new char dont end up beeing -5 with out knowing he cant ever get back.
I understand that very few see it my way. So i do have an ide for how you could make a system to fix a negative security rating with out grinding.
Make a skill that will recover negative sec rating by training it. This skill is a skill that dont have skilllevels, so you can never be "maxed" in training them. The skill it self should be a hige level skill perhaps like advanced wepond skills with a minimum of level 8. This to make a somewhat long training to gain back a negative sec rating. The number crunching need to be done with someone able to balance it all, but an example would be something like this. For every 100.000 skillpoints invested in the skill. You gain 1.0 sec. So to get back from -10 to -1.9 you would have to invest 810.000 skillpoints.
With a system like this considering how importent skill points are to us all. You would soon see that not many would like to exploit this system. If they did they would soon feel the pain of jumping the good guy / bad guy system.
I think that is a fantastic idea
|

Magnum III
|
Posted - 2005.11.02 03:12:00 -
[145]
Yes but what if they are just wanting to repair there sec status so they can just go kill and destroy for no good reason some more?
How about a 3 times under -5.0 sec status andyou stay that way?
Also they should not get paid for ratting since why would Concord want to give money to pirates making them rich?
It sounds like a reward for destroying people who do nothing to desurve it.
|

Dr Tetrahydrocannabinol
|
Posted - 2005.11.02 03:33:00 -
[146]
Edited by: Dr Tetrahydrocannabinol on 02/11/2005 03:33:30
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 30/10/2005 13:12:58
Parool or however its spelled, you contact a CONCORD agent, he fixes your sec stat and you get to spend the next 6 months on parool. Any act of piracy will result in a CONCORD sponsored podkill and a -10 sec status as well as a 50% decrease in sec status gained from NPC's for the next 6 months. (Shooting people in 0.0 of course doesnt count as piracy.)
Parool should only be available once every 6 months for -5 people and lower.
And yes, concord would follow you into low sec and 0.0 space to pod kill you .
lol its parole  ---------------------------------------------
Signature filesize exceeded. Maximum sig size is 400*120 and 24000 bytes - Teblin - aww come on now :(
|

Bozl1n
|
Posted - 2005.11.02 11:25:00 -
[147]
I havent read the whole post so if this has been said b4 tuff....
1. Sec stat has been borked 4 far to long already, you drop WAY to much stat for a kill.
2. The old way of a .1/perday gain was ok, it still took 3 months to reset, plenty long ennuf, at worst half the gain to .05 a day.
3. Possibly vector the sec incresase of npc kills so that some1 at -10 gains X amount more sec increase per npc killed enableing them to bring up there scurity quickly from -10 to say -5.1 and then return it to normal recovery, at least it gives peeps sommin that feels like they are getting somewhere.
With the current system, u gotta kill a fabuck load of rats to get from -10
|

Morning Maniac
|
Posted - 2005.11.02 13:31:00 -
[148]
I wasn't too keen on reading all 5 pages so sorry if someone already suggested it.
How about a probation period. First you pay a heafty sum of isk to get back to 0.0 and if you shoot someone illegaly within a month or so you're right back at -10 and you have to wait for another month to be able to try again.
Obviously there are variations possible where you get back to -10 if you do something in the first 2 weeks, -7.5 2 weeks after that etc. You get the idea I hope.
MM Channel "EVE University" www.gothicmeadows.com.au/crit/forums/(out of game) EVE University commercial |

Secure Death
|
Posted - 2005.11.02 14:18:00 -
[149]
* my suggestion how to make sure player pir8 killing doesn't get exploited - u gain +3.0 status if u podkill the pir8 with bigest bounty, +2.5 for 2nd bigest etc(some diminishing curve) so for podkilling ur pir8 m8 with small bounty u dont realy get more sec than from fat npc. also there should be a choice after podkilling the big bounty pir8 - u want to receive isk or the sec bonus, this would prevent ppl from puting 3 bils bounty on m8 and killig him receiving both isk and sec bonuses. =)
* rehab missions - whats the difference form regular missions? no isk, but increased sec? well, ok. so ccp just adds some agents which r realy just copies of existing agents with bonuses changed. * no pir8ting increases sec gain - would not make much difference realy, since if pir8 doesnt want to be bad any more he goes npcing and not killing - so it would just slightly decrease grind. 1 more thing to consider with this is that good citizens would get positive standing faster too.
|
| |
|
| Pages: 1 2 3 4 [5] :: one page |
| First page | Previous page | Next page | Last page |