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Tuxford
Tuxford



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Posted - 2005.10.31 14:13:00 - [1]

I guess there is no need to remind you that these are all first numbers and will be tweaked a bit before they go live. I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in

EWAR drones

They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.

Jamming drones

duration | falloff | range | strength
-----------------------------------------
large | 5 | 10 000 | 10 000 | 1.5 |
medium | 5 | 7 500 | 7 500 | 0.65 |
small | 5 | 5 000 | 5 000 | 0.3 |
-----------------------------------------

Sensor dampening drones

duration | falloff | range | targ range mult | scan res mult
-----------------------------------------------------------------
large | 5 | 10 000 | 10 000 | 0.75 | 0.75 |
medium | 5 | 7 500 | 7 500 | 0.88 | 0.88 |
small | 5 | 5 000 | 5 000 | 0.95 | 0.95 |
-----------------------------------------------------------------

Tracking disrupting drones

duration | falloff | range | max range mult | tracking mult
-----------------------------------------------------------------
large | 5 | 10 000 | 10 000 | 0.75 | 0.75 |
medium | 5 | 7 500 | 7 500 | 0.88 | 0.88 |
small | 5 | 5 000 | 5 000 | 0.95 | 0.95 |
-----------------------------------------------------------------

Target painting

duration | falloff | range | sig radius bonus
-------------------------------------------------
large | 5 | 10 000 | 10 000 | 20 |
medium | 5 | 7 500 | 7 500 | 8 |
small | 5 | 5 000 | 5 000 | 4 |
-------------------------------------------------

Webifying drones

duration | range | speed bonus
----------------------------------
large | 5 | 10 000 | -40 |
medium | 5 | 7 500 | -20 |
small | 5 | 5 000 | -10 |
----------------------------------

Cap draining drones

duration | range | energy trans
----------------------------------
large | 6 | 10 000 | 30 |
medium | 6 | 7 500 | 12 |
small | 6 | 5 000 | 6 |
----------------------------------

_______________
Tuxford
Tuxford



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Posted - 2005.10.31 14:13:00 - [2]

Sentry Drones

duration | opt range | falloff | tracking
---------------------------------------------
amarr | 2 | 30 000 | 10 000 | 0.016 |
caldari | 2 | 50 000 | 25 000 | 0.010 |
gallente | 2 | 20 000 | 10 000 | 0.030 |
minmatar | 2 | 40 000 | 35 000 | 0.010 |
---------------------------------------------

damage mult | damage (50)
----------------------------
amarr | 1.3 | Em |
caldari | 1.2 | Kinetic |
gallente | 1.6 | Thermal |
minmatar | 1.4 | Explosive |
----------------------------

Logistic Drones
Armor repairing drones

duration | range | armor repair
----------------------------------
large | 10 | 10 000 | 120 |
medium | 10 | 7 500 | 48 |
small | 10 | 5 000 | 24 |
----------------------------------

Shield transporting drones

duration | range | shield boost
----------------------------------
large | 5 | 10 000 | 60 |
medium | 5 | 7 500 | 24 |
small | 5 | 5 000 | 12 |
----------------------------------


_______________
Tuxford
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Posted - 2005.10.31 14:13:00 - [3]

Read this first
then this

I'm changing the racial damage bonus to all damage types.

I guess there is no need to remind you that these are all first numbers and will be tweaked a bit before they go live. I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in

EWAR drones

They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.

Jamming drones

duration | falloff | range | strength
-----------------------------------------
large | 5 | 10 000 | 10 000 | 1.5 |
medium | 5 | 7 500 | 7 500 | 0.65 |
small | 5 | 5 000 | 5 000 | 0.3 |
-----------------------------------------

Sensor dampening drones

duration | falloff | range | targ range mult | scan res mult
-----------------------------------------------------------------
large | 5 | 10 000 | 10 000 | 0.75 | 0.75 |
medium | 5 | 7 500 | 7 500 | 0.88 | 0.88 |
small | 5 | 5 000 | 5 000 | 0.95 | 0.95 |
-----------------------------------------------------------------

Tracking disrupting drones

duration | falloff | range | max range mult | tracking mult
-----------------------------------------------------------------
large | 5 | 10 000 | 10 000 | 0.75 | 0.75 |
medium | 5 | 7 500 | 7 500 | 0.88 | 0.88 |
small | 5 | 5 000 | 5 000 | 0.95 | 0.95 |
-----------------------------------------------------------------

Target painting

duration | falloff | range | sig radius bonus
-------------------------------------------------
large | 5 | 10 000 | 10 000 | 20 |
medium | 5 | 7 500 | 7 500 | 8 |
small | 5 | 5 000 | 5 000 | 4 |
-------------------------------------------------

Webifying drones

duration | range | speed bonus
----------------------------------
large | 5 | 10 000 | -40 |
medium | 5 | 7 500 | -20 |
small | 5 | 5 000 | -10 |
----------------------------------

Cap draining drones

duration | range | energy trans
----------------------------------
large | 6 | 10 000 | 25 |
medium | 6 | 7 500 | 10 |
small | 6 | 5 000 | 5 |
----------------------------------

_______________
Tuxford
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Posted - 2005.10.31 14:13:00 - [4]

Sentry Drones

duration | opt range | falloff | tracking
---------------------------------------------
amarr | 4 | 30 000 | 10 000 | 0.016 |
caldari | 4 | 50 000 | 25 000 | 0.010 |
gallente | 4 | 20 000 | 10 000 | 0.030 |
minmatar | 4 | 40 000 | 35 000 | 0.010 |
---------------------------------------------

damage mult | damage (50)
----------------------------
amarr | 1.3 | Em |
caldari | 1.2 | Kinetic |
gallente | 1.6 | Thermal |
minmatar | 1.4 | Explosive |
----------------------------

Logistic Drones
Armor repairing drones

duration | range | armor repair
----------------------------------
large | 10 | 10 000 | 120 |
medium | 10 | 7 500 | 48 |
small | 10 | 5 000 | 24 |
----------------------------------

Shield transporting drones

duration | range | shield boost
----------------------------------
large | 5 | 10 000 | 60 |
medium | 5 | 7 500 | 24 |
small | 5 | 5 000 | 12 |
----------------------------------


Modules
  • Drone Control range - Increases drone control range by 20km, high slot

  • Drone Control Unit - +1 drone, max 5 units, high slot, cpu intensive

  • Drone Damage mod - Extra damage to all combat drones, low slot

  • Drone Navigation Computer - Increases MWD speed of drones, med slot

  • Drone Tracking modules - Increases trackinga and max range of drones, med slot

  • _______________
    TomB
    TomB



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    Posted - 2005.10.31 14:40:00 - [5]

    Originally by: DrunkenOne
    Edited by: DrunkenOne on 31/10/2005 14:23:13
    Well here we have it, the end of eve. Forget fitting a tank when you can just have 6+ EW drones to make sure your opponent never shoots you, and then you can fit full gank.

    Sad

    6+ EW drones is hax





    How does it feel to be shot down by a bananaman with a civilian gun?
    TomB
    TomB



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    Posted - 2005.10.31 14:40:00 - [6]

    Originally by: DrunkenOne
    Edited by: DrunkenOne on 31/10/2005 14:23:13
    Well here we have it, the end of eve. Forget fitting a tank when you can just have 6+ EW drones to make sure your opponent never shoots you, and then you can fit full gank.

    Sad

    6+ EW drones is hax


    TomB
    Lead Designer
    EVE Online
    .
    Tuxford
    Tuxford



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    Posted - 2005.10.31 14:46:00 - [7]

    Originally by: Farjung
    This could be insane... so a domi under this new system could carry 15 large drones yeah? So theoretically, it could wander around with say, nos, tank and a bunch of caldari racials in its midslots, 5 tracking disrupting drones (or 4 and a webifying drone depending on how the new stacking penalty comes in to play), 10 damage dealing drones. If it ran into a caldari bs it'd be fine because of ECM, if it ran into a turret bs it could suck away with its nos while the tracking disruptor drones reduced the target's dps hugely, and once the target's out of cap could switch to damage drones to get the techincality of blowing the ship up out of the way.

    It'll add a whole new level of complexity to combat, seems very interesting. I can't see how it won't make drone boats completely overpowered though ¼_¼.

    You can start by reading the blog.

    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.
    _______________
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    Posted - 2005.10.31 14:46:00 - [8]

    Originally by: Farjung
    This could be insane... so a domi under this new system could carry 15 large drones yeah? So theoretically, it could wander around with say, nos, tank and a bunch of caldari racials in its midslots, 5 tracking disrupting drones (or 4 and a webifying drone depending on how the new stacking penalty comes in to play), 10 damage dealing drones. If it ran into a caldari bs it'd be fine because of ECM, if it ran into a turret bs it could suck away with its nos while the tracking disruptor drones reduced the target's dps hugely, and once the target's out of cap could switch to damage drones to get the techincality of blowing the ship up out of the way.

    It'll add a whole new level of complexity to combat, seems very interesting. I can't see how it won't make drone boats completely overpowered though ¼_¼.

    You can start by reading the blog.

    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.
    _______________
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    Posted - 2005.10.31 14:59:00 - [9]

    Originally by: Illana Ellest
    One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.

    Oh right forgot about the Ishtar. Well the drone bay is reduced to 15m^3. It's bonus is still 5m^3 per level.
    _______________
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    Posted - 2005.10.31 14:59:00 - [10]

    Originally by: Illana Ellest
    One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.

    Oh right forgot about the Ishtar. Well the drone bay is reduced to 15m^3. It's bonus is still 5m^3 per level.
    _______________
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    Posted - 2005.10.31 15:25:00 - [11]

    Originally by: j0sephine
    Edited by: j0sephine on 31/10/2005 15:20:00

    "I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in"

    Could you please comment/explain some more on this? Been so far under impression there's no real stacking penalty on tracking disruptors/dampeners to speak of, which is partly the reason friggin' thing is currently so overpowered...

    There is supposed to be, at least according to the description and other stuff I've looked at.
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    Posted - 2005.10.31 15:25:00 - [12]

    Originally by: j0sephine
    Edited by: j0sephine on 31/10/2005 15:20:00

    "I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in"

    Could you please comment/explain some more on this? Been so far under impression there's no real stacking penalty on tracking disruptors/dampeners to speak of, which is partly the reason friggin' thing is currently so overpowered...

    There is supposed to be, at least according to the description and other stuff I've looked at.
    _______________
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    Posted - 2005.10.31 15:31:00 - [13]

    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.
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    Posted - 2005.10.31 15:31:00 - [14]

    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.
    _______________
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    Posted - 2005.10.31 15:34:00 - [15]

    Originally by: Robet Katrix
    Have these been tested? I haven't been there in a while, but it seems like this change deserves it more than any other in my playtime

    I'll get someone to spawn them at fight club on sisi. Newest stats might not be in yet though.
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    Posted - 2005.10.31 15:34:00 - [16]

    Originally by: Robet Katrix
    Have these been tested? I haven't been there in a while, but it seems like this change deserves it more than any other in my playtime

    I'll get someone to spawn them at fight club on sisi. Newest stats might not be in yet though.
    _______________
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    Posted - 2005.10.31 15:59:00 - [17]

    Woops wrong stats on the cap draining drones.
    _______________
    Tuxford
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    Posted - 2005.10.31 15:59:00 - [18]

    Woops wrong stats on the cap draining drones.
    _______________
    Tuxford
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    Posted - 2005.10.31 16:00:00 - [19]

    Originally by: Joshua Foiritain
    Edited by: Joshua Foiritain on 31/10/2005 15:57:53
    Curious about sentry drones;

    Will they work like sentry turrets? Ie you drop em somewhere and thell just sit there and shoot random stuff untill they die or do you actually have to stay near them to order them?

    It sounds rather overpowered if its the first option, it sounds rather useless if its the 2nd Razz

    Edit:
    Back onto the subject of drone carriers. Why not remove the currently useless bonus (Ie the Turret Damage bonus on the ishtar, with its 3 turret slots...) and replace that with some form of drone bonus too. Perhaps give it a 2nd bonus to a diffrent damage type?

    They work exactly as normal drones just don't move. And have longer range worse tracking and stuff like that. Other than that they are exactly the same.
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    Tuxford



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    Posted - 2005.10.31 16:00:00 - [20]

    Originally by: Joshua Foiritain
    Edited by: Joshua Foiritain on 31/10/2005 15:57:53
    Curious about sentry drones;

    Will they work like sentry turrets? Ie you drop em somewhere and thell just sit there and shoot random stuff untill they die or do you actually have to stay near them to order them?

    It sounds rather overpowered if its the first option, it sounds rather useless if its the 2nd Razz

    Edit:
    Back onto the subject of drone carriers. Why not remove the currently useless bonus (Ie the Turret Damage bonus on the ishtar, with its 3 turret slots...) and replace that with some form of drone bonus too. Perhaps give it a 2nd bonus to a diffrent damage type?

    They work exactly as normal drones just don't move. And have longer range worse tracking and stuff like that. Other than that they are exactly the same.
    _______________
    Tuxford
    Tuxford



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    Posted - 2005.11.01 09:41:00 - [21]

    Originally by: Kaell Meynn
    TUX - The Thermal only thing for Gallenete really really sux!!! Some Gallenete have trained things like Minmatar Specialization level 4+ to get Berserker II's, and bought a crapload of Berserker II's to use in this role. At least give us a years use before you make the investment a waste of ISK, so we can see some return from our invested time and ISK, thanks.

    We've been discussing this around the office yesterday. Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.
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    Posted - 2005.11.01 09:41:00 - [22]

    Originally by: Kaell Meynn
    TUX - The Thermal only thing for Gallenete really really sux!!! Some Gallenete have trained things like Minmatar Specialization level 4+ to get Berserker II's, and bought a crapload of Berserker II's to use in this role. At least give us a years use before you make the investment a waste of ISK, so we can see some return from our invested time and ISK, thanks.

    We've been discussing this around the office yesterday. Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.
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    Posted - 2005.11.01 09:52:00 - [23]

    Originally by: Meridius
    Exactly, great point. Who's going to use Caldari drones? They don't have a drone ship period. If you are going to make the damage bonus effect all drones please do so for the Arbitrator as well. It's our only cruiser which has a chance of not being 100% predictable.

    Of course it would also apply to the Arbitrator.
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    Posted - 2005.11.01 09:52:00 - [24]

    Originally by: Meridius
    Exactly, great point. Who's going to use Caldari drones? They don't have a drone ship period. If you are going to make the damage bonus effect all drones please do so for the Arbitrator as well. It's our only cruiser which has a chance of not being 100% predictable.

    Of course it would also apply to the Arbitrator.
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    Posted - 2005.11.01 12:21:00 - [25]

    Originally by: Ithildin
    What about those ships? Will they get halved rounded up, rounded down, or simply rounded stupid (i.e. not at all). Specifically, will the Atron have room for 0, 0.5, or 1 small drones?
    Or will you go through all the half-a-drone ships and make an ad-hoc decision (f.ex. Atron and Maulus is rounded up while Taranis is rounded down)?

    rounded up as it is now.
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    Posted - 2005.11.01 12:21:00 - [26]

    Originally by: Ithildin
    What about those ships? Will they get halved rounded up, rounded down, or simply rounded stupid (i.e. not at all). Specifically, will the Atron have room for 0, 0.5, or 1 small drones?
    Or will you go through all the half-a-drone ships and make an ad-hoc decision (f.ex. Atron and Maulus is rounded up while Taranis is rounded down)?

    rounded up as it is now.
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    Posted - 2005.11.01 12:33:00 - [27]

    Originally by: Kirtan Loor
    Already too many pages for me to check them all....I don't know if this is posted before but:

    I've Heavy Drones III, Drone int IV and Gal cruiser IV

    Ogre I's have 11 base dps

    Today:
    Vexor with 6 Ogre I's

    11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

    121.44 dps

    Beginning December:
    Vexor with 3 Ogre I's

    11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

    153.01 dps

    I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

    I don't want these changes....give me my swarm!!!

    Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.
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    Posted - 2005.11.01 12:33:00 - [28]

    Originally by: Kirtan Loor
    Already too many pages for me to check them all....I don't know if this is posted before but:

    I've Heavy Drones III, Drone int IV and Gal cruiser IV

    Ogre I's have 11 base dps

    Today:
    Vexor with 6 Ogre I's

    11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

    121.44 dps

    Beginning December:
    Vexor with 3 Ogre I's

    11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

    153.01 dps

    I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

    I don't want these changes....give me my swarm!!!

    Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.
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    Posted - 2005.11.01 13:22:00 - [29]

    Changing racial damage types to all damage types.
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    Posted - 2005.11.01 13:22:00 - [30]

    Changing racial damage types to all damage types.
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    Posted - 2005.11.02 14:20:00 - [31]

    I've made a new blog that explains the drone reduction changes a bit better so head over there and give it a look.

    Dev blog
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    Posted - 2005.11.02 14:20:00 - [32]

    I've made a new blog that explains the drone reduction changes a bit better so head over there and give it a look.

    Dev blog
    _______________
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    Posted - 2005.11.02 15:41:00 - [33]

    To clear this up then drone hitpoint bonus on ship skills is part of the drone bonus, just as it effectively is on the drone control bonus. That is it keeps its hybrid bonus.
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    Posted - 2005.11.02 15:41:00 - [34]

    To clear this up then drone hitpoint bonus on ship skills is part of the drone bonus, just as it effectively is on the drone control bonus. That is it keeps its hybrid bonus.
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    Posted - 2005.11.22 10:06:00 - [35]

    Added some info on drone modules here. One particularly scary is the drone control unit which gives you one drone per unit. You can only use 5 of them though.
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    Posted - 2005.11.22 10:07:00 - [36]

    Originally by: Rex Martell
    Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones.



    Yes that's right I increased the rof and decreased the volume so they are now 25m3.
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    Posted - 2005.11.22 10:07:00 - [37]

    Originally by: Rex Martell
    Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones.



    Yes that's right I increased the rof and decreased the volume so they are now 25m3.
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    Posted - 2005.11.22 22:24:00 - [38]

    Originally by: Ithildin

    They look like they're featuring heavily on the EWar drone skill, and seem to land at 1 powergrid and 20-50 CPU.

    Although, on closer inspection it seems there's about two modules ready for launch. They are drone damage mods.
    Scout Drone Computer Link I: 5 PG, 35 CPU, 7.5% damage and tracking, 25% velocity, 15% orbit velocity
    Heavy Drone Navigation Link I: 200 powergrid, 50 CPU, -90x damage, -91% tracking, -100% velocity, 199% orbit velocity (DONT ask me what this module REALLY does...)

    There's also a drone bay expander. I'll give an example of the Micro one (and a pre-scriptum the large on costs 1250 PG and gives 80(0?) drone bay):
    5 powergrid, 40 cpu.
    -10% Cargo Capacity
    MaxActiveDrone 1 (all *sane* drone bay modules have this one, there's also a Mega Droner which gives 5 million more dronebay and 5 thousand more drone active)
    DroneBayBoost 10(0?)

    Battle-indy anyone?

    These modules are all very old. The five ones (it was five right?) that I posted about are the only ones that I'm balancing right now and there probably won't be any more released. As for fitting requirements then the damage mod is the same as heat sink and other damage mods, and the tracking computer same as tracking computer.

    I'll post about the new skills as well in the morning but I can tell you one thing about the skill requirements of the modules and drones is that they won't require a lot of skills to level 5, I think right now that the only skill that is required to level 5 at all is the drones skill which I suspect most dedicated drone users already have.
    _______________
    Tuxford
    Tuxford



    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.22 22:24:00 - [39]

    Originally by: Ithildin

    They look like they're featuring heavily on the EWar drone skill, and seem to land at 1 powergrid and 20-50 CPU.

    Although, on closer inspection it seems there's about two modules ready for launch. They are drone damage mods.
    Scout Drone Computer Link I: 5 PG, 35 CPU, 7.5% damage and tracking, 25% velocity, 15% orbit velocity
    Heavy Drone Navigation Link I: 200 powergrid, 50 CPU, -90x damage, -91% tracking, -100% velocity, 199% orbit velocity (DONT ask me what this module REALLY does...)

    There's also a drone bay expander. I'll give an example of the Micro one (and a pre-scriptum the large on costs 1250 PG and gives 80(0?) drone bay):
    5 powergrid, 40 cpu.
    -10% Cargo Capacity
    MaxActiveDrone 1 (all *sane* drone bay modules have this one, there's also a Mega Droner which gives 5 million more dronebay and 5 thousand more drone active)
    DroneBayBoost 10(0?)

    Battle-indy anyone?

    These modules are all very old. The five ones (it was five right?) that I posted about are the only ones that I'm balancing right now and there probably won't be any more released. As for fitting requirements then the damage mod is the same as heat sink and other damage mods, and the tracking computer same as tracking computer.

    I'll post about the new skills as well in the morning but I can tell you one thing about the skill requirements of the modules and drones is that they won't require a lot of skills to level 5, I think right now that the only skill that is required to level 5 at all is the drones skill which I suspect most dedicated drone users already have.
    _______________
    Tuxford
    Tuxford



    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.22 22:25:00 - [40]

    Originally by: Nekhad Jormuzzar
    Tuxford: was reverting the Ishtar bay bonus to 25m^3 in 3742 intentional? In the second blog you mentioned it was to stay 50m^3 (and that was briefly the case during 3739).

    I thought I changed it, if sisi was rolled back to some older version though these changes might have rolled back as well. I'll have a look in the morning.
    _______________
    Tuxford
    Tuxford



    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.22 22:25:00 - [41]

    Originally by: Nekhad Jormuzzar
    Tuxford: was reverting the Ishtar bay bonus to 25m^3 in 3742 intentional? In the second blog you mentioned it was to stay 50m^3 (and that was briefly the case during 3739).

    I thought I changed it, if sisi was rolled back to some older version though these changes might have rolled back as well. I'll have a look in the morning.
    _______________
    Eldo Davip
    Eldo Davip
    Forum Moderator
    Interstellar Services Department



    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2007.03.17 14:14:00 - [42]

    Please do not resurrect old threads. jojoe if you have a problem/question regarding drones please create a new thread.

    Thread Locked

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