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Author | Thread Statistics | Show CCP posts - 42 post(s) |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.01 01:40:00 -
[1] Hmm. Interesting. One thing I don't like: In my Megathron right now, I can control 10 heavies. After the change, I'll only be able to control 5, but since I already have Drone Interfacing lvl 5 they'll do 100% more damage and be just as effective as the 10 I have now. Ok, cool. In a Dominix, right now it can control 15 heavies. After the change, they'll only be able to launch 5, and due to Drone Interfacing they'll be equivalent to the damage of 10 drones currently, UNLESS they use thermal drones, in which case they will do the damage of 15 drones currently. That kinda sounds sucky. Megathron can effectively use any type of drone and have the same damage performance as before, but the Dominix is nerfed so it only outdamages the Megathron (drone wise) if it uses thermal drones? This change seems like a nerf to ships with +drone control bonuses and a boost to everyone else capable of using drones. Also as a side note, only being able to use 5 drones and then introducing a bunch of new types of drones really limits flexability. I mean sure, my Megathron should only be able to use either ECM or Webbifier or cap darin drones...etc effectively, but shouldn't the specific drone carrier ships have a tad more flexibility? The changes seem skewed to me. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.01 01:40:00 -
[2] Hmm. Interesting. One thing I don't like: In my Megathron right now, I can control 10 heavies. After the change, I'll only be able to control 5, but since I already have Drone Interfacing lvl 5 they'll do 100% more damage and be just as effective as the 10 I have now. Ok, cool. In a Dominix, right now it can control 15 heavies. After the change, they'll only be able to launch 5, and due to Drone Interfacing they'll be equivalent to the damage of 10 drones currently, UNLESS they use thermal drones, in which case they will do the damage of 15 drones currently. That kinda sounds sucky. Megathron can effectively use any type of drone and have the same damage performance as before, but the Dominix is nerfed so it only outdamages the Megathron (drone wise) if it uses thermal drones? This change seems like a nerf to ships with +drone control bonuses and a boost to everyone else capable of using drones. Also as a side note, only being able to use 5 drones and then introducing a bunch of new types of drones really limits flexability. I mean sure, my Megathron should only be able to use either ECM or Webbifier or cap darin drones...etc effectively, but shouldn't the specific drone carrier ships have a tad more flexibility? The changes seem skewed to me. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.01 22:13:00 -
[3] With the bonus change on the current +drone control ships, I really have no qualms about the new drone system at all now. However, it would be nice to get some things looked at. Specifically, drone collisions. Is there any way they could be changed to act like missiles do now, so they don't collide with anything besides a POS forcefield? (So that they can't randomly target stuff inside and slip thru.) This would fix the "drone hugging" problem. Also, a set of 5 large ECM jammer drones seems to me to be a tad more effective than a single ECM module due to the fact that is has 4x as many opportunities to jam, and giving a 20 second time span, this seems to have a much greater effect on ships with long lock times, such as Battleships. If you miss a jam cycle on a BS, it has time to lock you and shoot you. If you miss a jam cycle on drones, they'll have several more chances to jam just while the BS is trying to relock...but for a small frigate it's less effective as they can relock very fast. I'm not particularly saying that this is a problem, but it's something that needs careful testing. Asside from that, the strategy involved in only being able to choose 5 drones at a time seems like a good idea to me...you can go all damage and do that well, or go all EWAR and do that well, or do a mix and have less effectiveness, just like what most ship loadouts are like today. One final question tho, I assume that these changes will be ready to go in with the Red Moon Rising Patch, is this correct? ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.01 22:13:00 -
[4] With the bonus change on the current +drone control ships, I really have no qualms about the new drone system at all now. However, it would be nice to get some things looked at. Specifically, drone collisions. Is there any way they could be changed to act like missiles do now, so they don't collide with anything besides a POS forcefield? (So that they can't randomly target stuff inside and slip thru.) This would fix the "drone hugging" problem. Also, a set of 5 large ECM jammer drones seems to me to be a tad more effective than a single ECM module due to the fact that is has 4x as many opportunities to jam, and giving a 20 second time span, this seems to have a much greater effect on ships with long lock times, such as Battleships. If you miss a jam cycle on a BS, it has time to lock you and shoot you. If you miss a jam cycle on drones, they'll have several more chances to jam just while the BS is trying to relock...but for a small frigate it's less effective as they can relock very fast. I'm not particularly saying that this is a problem, but it's something that needs careful testing. Asside from that, the strategy involved in only being able to choose 5 drones at a time seems like a good idea to me...you can go all damage and do that well, or go all EWAR and do that well, or do a mix and have less effectiveness, just like what most ship loadouts are like today. One final question tho, I assume that these changes will be ready to go in with the Red Moon Rising Patch, is this correct? ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
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Posted - 2005.11.02 04:03:00 -
[5] I just had a strange thought. Can Armor Repair and Shield Transfer drones repair other drones? (I don't see why not, as you can target your own drones...) If this is possible... Suppose you had 1 heavy combat drone, and 4 Repair drones (shield or armor, prolly depends on the combat drone type) If you launch them (from a ship that'll be capable of holding at least 5) and then set the repair drones to repair the combat drone...it would basically make it reinforced and hard to kill. I can think of two optimal formations. The "Chain" where Repair Drone 4 repairs Repair Drone 3 which repairs Repair Drone 2 which repairs Repair Drone 1 which repairs the combat drone. Weak link is Repair Drone 4, as it will be the fastest one to kill, but it'd prolly take longer to work your way up the chain. Reason this could be effective is...how do you tell which drone is Repair Drone 4 when they're orbiting in a weird wobbly formation? Second formation would be the "Flower" where all 4 Repair drones simply repar the Combat drone directly. You've got to start by picking off the repair drones before you can kill the combat drone. I don't see a single heavy combat drone being trouble for a battleship, after the changes, but for smaller ships, it could be worrysome... Also. You could replace the comabt drone with any other drone, say Webber drone for instance. Suddenly you have a very hard to kill webifier drone. Best defense against these kind of tactics would obviously be several smartbombs. But the problem with that is you'd need to fit way too many to be effective (as SB's are right now). You guys on test be sure to try this stuff out. ![]() ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.02 04:03:00 -
[6] I just had a strange thought. Can Armor Repair and Shield Transfer drones repair other drones? (I don't see why not, as you can target your own drones...) If this is possible... Suppose you had 1 heavy combat drone, and 4 Repair drones (shield or armor, prolly depends on the combat drone type) If you launch them (from a ship that'll be capable of holding at least 5) and then set the repair drones to repair the combat drone...it would basically make it reinforced and hard to kill. I can think of two optimal formations. The "Chain" where Repair Drone 4 repairs Repair Drone 3 which repairs Repair Drone 2 which repairs Repair Drone 1 which repairs the combat drone. Weak link is Repair Drone 4, as it will be the fastest one to kill, but it'd prolly take longer to work your way up the chain. Reason this could be effective is...how do you tell which drone is Repair Drone 4 when they're orbiting in a weird wobbly formation? Second formation would be the "Flower" where all 4 Repair drones simply repar the Combat drone directly. You've got to start by picking off the repair drones before you can kill the combat drone. I don't see a single heavy combat drone being trouble for a battleship, after the changes, but for smaller ships, it could be worrysome... Also. You could replace the comabt drone with any other drone, say Webber drone for instance. Suddenly you have a very hard to kill webifier drone. Best defense against these kind of tactics would obviously be several smartbombs. But the problem with that is you'd need to fit way too many to be effective (as SB's are right now). You guys on test be sure to try this stuff out. ![]() ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
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Posted - 2005.11.03 03:15:00 -
[7] I really don't see any reason for a Dominix to get a bonus to EWAR drones at all. If it wants to use them, then it needs to be ready to deal damage via turrets. (considering if it's solo) Otherwise, it's either using them primarily to run away, or it's in a support role. I think turning it into an EWAR BS will overpower it given it's versatility as it is now. Many ppl complain that it'll be just effective as other BS's that can field 5 drones but those other BS's won't have backup drones at all, where the Domi has 2 sets. And likewise, if it wants to rely on drones for damage, it needs to fit modules to protect them, such as target jammers or sensor dampeners...if it were using sentry drones from long range it could even fit remote armor repairs so the enemy doesn't try to pick off the drones first. Otherwise if it wants to go into a gank setup, it must consider the drones expendable. And that's not too far fetched either, again as it has 2 backup waves. I have no doubt that people will find a way to use the Dominix's new abilities to the fullest extent, as that always happens in any MMO. I really don't think it'll have as many problems as some people seem to think. And as an aside, as someone else mentioned, the new "better tanking + increased hp" stuff will be coming in the next patch, (Red Moon Rising) currently scheduled for early december. If testing goes well with the new drones I don't see any reason why they wouldn't be added then as well, but it's certainly something that needs to be accounted for, yet it really can't unless you go on Sisi. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.03 03:15:00 -
[8] I really don't see any reason for a Dominix to get a bonus to EWAR drones at all. If it wants to use them, then it needs to be ready to deal damage via turrets. (considering if it's solo) Otherwise, it's either using them primarily to run away, or it's in a support role. I think turning it into an EWAR BS will overpower it given it's versatility as it is now. Many ppl complain that it'll be just effective as other BS's that can field 5 drones but those other BS's won't have backup drones at all, where the Domi has 2 sets. And likewise, if it wants to rely on drones for damage, it needs to fit modules to protect them, such as target jammers or sensor dampeners...if it were using sentry drones from long range it could even fit remote armor repairs so the enemy doesn't try to pick off the drones first. Otherwise if it wants to go into a gank setup, it must consider the drones expendable. And that's not too far fetched either, again as it has 2 backup waves. I have no doubt that people will find a way to use the Dominix's new abilities to the fullest extent, as that always happens in any MMO. I really don't think it'll have as many problems as some people seem to think. And as an aside, as someone else mentioned, the new "better tanking + increased hp" stuff will be coming in the next patch, (Red Moon Rising) currently scheduled for early december. If testing goes well with the new drones I don't see any reason why they wouldn't be added then as well, but it's certainly something that needs to be accounted for, yet it really can't unless you go on Sisi. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.05 10:47:00 -
[9] I've been wondering, do the drones that players have "lost" out floating in the middle of nowhere take up many resources? I would assume not, since they'd mainly just be entries in a database that only get accessed when ppl do (normal) scans for stuff. They don't need to be regularly loaded as they usually aren't encountered. (Since certain things only get loaded if they're inside your current grid area.) But if they did...I'd just like to say I'd be willing to use scan probes to find them and clean up my local area of space, if I had the option to scan for them. I'm sure other ppl would be willing to do that as well, even tho you'd prolly end up losing money doing it. I could even stick up a little cargo container sign like "This system is cleaned of drones weekly. If you've lost some drones, and would like to get them back, evemail Esrevatem Dlareme to see if he's picked them up. Drones are kept for 1 month before being ground into minerals". Ok, I'm rambling now. ![]() ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.05 10:47:00 -
[10] I've been wondering, do the drones that players have "lost" out floating in the middle of nowhere take up many resources? I would assume not, since they'd mainly just be entries in a database that only get accessed when ppl do (normal) scans for stuff. They don't need to be regularly loaded as they usually aren't encountered. (Since certain things only get loaded if they're inside your current grid area.) But if they did...I'd just like to say I'd be willing to use scan probes to find them and clean up my local area of space, if I had the option to scan for them. I'm sure other ppl would be willing to do that as well, even tho you'd prolly end up losing money doing it. I could even stick up a little cargo container sign like "This system is cleaned of drones weekly. If you've lost some drones, and would like to get them back, evemail Esrevatem Dlareme to see if he's picked them up. Drones are kept for 1 month before being ground into minerals". Ok, I'm rambling now. ![]() ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.09 04:49:00 -
[11]
Yeah...and no one ever kills anyone in an Armageddon either, it's always the Apoc you find in PvP right? ![]() Moros is getting 70% damage bonus per level. Tux has also said it'll be getting some sort of special drone hp bonus as well, but he hasn't given us specifics yet. So even at Dreadnought lvl 4, 1 heavy drone on the Moros will do the same damage as 6 heavy drones currently. Now imagine the Moros deploying sentry drones. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.09 04:49:00 -
[12]
Yeah...and no one ever kills anyone in an Armageddon either, it's always the Apoc you find in PvP right? ![]() Moros is getting 70% damage bonus per level. Tux has also said it'll be getting some sort of special drone hp bonus as well, but he hasn't given us specifics yet. So even at Dreadnought lvl 4, 1 heavy drone on the Moros will do the same damage as 6 heavy drones currently. Now imagine the Moros deploying sentry drones. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.13 21:20:00 -
[13]
Hornets do kinetic, hobgoblins do thermal. Not that it really changes your point at all. ![]() ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.13 21:20:00 -
[14]
Hornets do kinetic, hobgoblins do thermal. Not that it really changes your point at all. ![]() ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.15 00:40:00 -
[15] Who said webber drones will be 2km/s? Is that stats from the test server? I'd honestly expect them to be a bit slower actually. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.15 00:40:00 -
[16] Who said webber drones will be 2km/s? Is that stats from the test server? I'd honestly expect them to be a bit slower actually. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.15 21:41:00 -
[17] No...the new heavy webber drones can indeed go 2km/s but their orbit speed is only 250m/s, and they have very little hp. I had a couple aggro my Helios on test server, and I was able to kill one fairly easily with 1 light neutron blaster II. I expect most inties should have an easy time poping them. You'll only be vulnerable to their web for a few seconds, esp if you plan ahead. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.15 21:41:00 -
[18] No...the new heavy webber drones can indeed go 2km/s but their orbit speed is only 250m/s, and they have very little hp. I had a couple aggro my Helios on test server, and I was able to kill one fairly easily with 1 light neutron blaster II. I expect most inties should have an easy time poping them. You'll only be vulnerable to their web for a few seconds, esp if you plan ahead. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.17 06:53:00 -
[19] Edited by: Esrevatem Dlareme on 17/11/2005 06:54:31 I was on Sisi scouting the belts in my system when I came upon a spawn of 2 serp frigs and 2 of the new Serp BC's, the Wing Commanders. They were 175k bounties each. I went and got my Domi, and tried 5x Wasp II's on them. The wasps literally obliterated them, took them about 10 seconds each to kill them once they got in range. I have drone interfacing lvl 5 and BS lvl 4, and I hadn't fitted any of the new drone modules yet, and had none of the new drone skills. Conversely, it took the wasps a while to kill the frigates, as would be expected with the signature resolution change. Target painter helps a bit, but it still takes a while. They deffinitely took longer than the BC's took. Also, I was still at about 40km range when I killed them, and neither BC ever shot me. I think they might be set up with blasters. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.17 06:53:00 -
[20] Edited by: Esrevatem Dlareme on 17/11/2005 06:54:31 I was on Sisi scouting the belts in my system when I came upon a spawn of 2 serp frigs and 2 of the new Serp BC's, the Wing Commanders. They were 175k bounties each. I went and got my Domi, and tried 5x Wasp II's on them. The wasps literally obliterated them, took them about 10 seconds each to kill them once they got in range. I have drone interfacing lvl 5 and BS lvl 4, and I hadn't fitted any of the new drone modules yet, and had none of the new drone skills. Conversely, it took the wasps a while to kill the frigates, as would be expected with the signature resolution change. Target painter helps a bit, but it still takes a while. They deffinitely took longer than the BC's took. Also, I was still at about 40km range when I killed them, and neither BC ever shot me. I think they might be set up with blasters. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.22 21:11:00 -
[21]
There are several new drone skills now, actually more than are mentioned in the Dev blogs. I can't recall them off the top of my head, but as for skills you could be training now, an important one will be Electronic Warfare lvl 5. This is needed for many of the EWAR drones. Other skills you might not have...usually deal with the type of drone you want to use. Large Armor Repair drones require Remote Repair at lvl 3, Large Shield Transfer Drones require Shield Emissions at lvl 3, Large Tracking Disruptor requires Weapon Disruption at lvl 3, etc. The drones you'll be able to use fastest, if you don't happen to have Electronic Warefare at lvl 5, (or perhaps even if you do, with all the new skills) are the new Sentry drones, and the webber drones. Please note that this is how it currently is on the Test Server atm, and is quite capable of changing before going live. Infact they added a new skill and changed some requirements on drones in the last build. But I'm pretty sure that Electronic Warefare at lvl 5 will be a definite requirement for many of them. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.22 21:11:00 -
[22]
There are several new drone skills now, actually more than are mentioned in the Dev blogs. I can't recall them off the top of my head, but as for skills you could be training now, an important one will be Electronic Warfare lvl 5. This is needed for many of the EWAR drones. Other skills you might not have...usually deal with the type of drone you want to use. Large Armor Repair drones require Remote Repair at lvl 3, Large Shield Transfer Drones require Shield Emissions at lvl 3, Large Tracking Disruptor requires Weapon Disruption at lvl 3, etc. The drones you'll be able to use fastest, if you don't happen to have Electronic Warefare at lvl 5, (or perhaps even if you do, with all the new skills) are the new Sentry drones, and the webber drones. Please note that this is how it currently is on the Test Server atm, and is quite capable of changing before going live. Infact they added a new skill and changed some requirements on drones in the last build. But I'm pretty sure that Electronic Warefare at lvl 5 will be a definite requirement for many of them. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.22 21:15:00 -
[23]
Well. To snipe with basically. The Caldari and Minmatar sentries will work at a moderately long range, esp if you train up skills that increase drone optimal range. If you were using regular heavies, it would take a couple +Control Range modules and quite a bit of time for them to fly as far. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.22 21:15:00 -
[24]
Well. To snipe with basically. The Caldari and Minmatar sentries will work at a moderately long range, esp if you train up skills that increase drone optimal range. If you were using regular heavies, it would take a couple +Control Range modules and quite a bit of time for them to fly as far. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.24 10:23:00 -
[25]
No. Was mentioned by tux at the bottom of page 45 and added in. I didn't see them on Sisi when I looked for them yesterday. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.24 10:23:00 -
[26]
No. Was mentioned by tux at the bottom of page 45 and added in. I didn't see them on Sisi when I looked for them yesterday. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.11.24 21:49:00 -
[27] Well. Any ship that decides to fit 5x +1 drone control modules will be relying solely on drones for damage. That's a fairly big risk, if they encounter another ship that's capable of quickly handling drones by killing them...the Dominix would only be able to hold 1.5 "waves" of drones if it could launch 10 at a time after the patch. So there are situations where this BS "pwnmobile" could get pwned itself. Perhaps we could get different flavors of the +1 drone module that have different fitting req's and +1 control of a specific drone type, like say a +1 webber drone control module. I don't know if the current system would support only allowing the player to launch 5 combat max and 1 webber or 6 webbers and then all combinations in between, but it might be easier to balance the "extra" drone use in this way. I really don't see it as being that unbalancing. You might be able to achieve some wicked DPS, but it's destroyable DPS. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.24 21:49:00 -
[28] Well. Any ship that decides to fit 5x +1 drone control modules will be relying solely on drones for damage. That's a fairly big risk, if they encounter another ship that's capable of quickly handling drones by killing them...the Dominix would only be able to hold 1.5 "waves" of drones if it could launch 10 at a time after the patch. So there are situations where this BS "pwnmobile" could get pwned itself. Perhaps we could get different flavors of the +1 drone module that have different fitting req's and +1 control of a specific drone type, like say a +1 webber drone control module. I don't know if the current system would support only allowing the player to launch 5 combat max and 1 webber or 6 webbers and then all combinations in between, but it might be easier to balance the "extra" drone use in this way. I really don't see it as being that unbalancing. You might be able to achieve some wicked DPS, but it's destroyable DPS. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
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Posted - 2005.11.30 11:54:00 -
[29] Edited by: Esrevatem Dlareme on 30/11/2005 11:55:21
There are new skills that add to damage that you don't take into account, specifically the new Scout Combat Drone skill, which adds +5% damage per lvl to drones that need the scout drones skill. Also, it'd be nice to be able to calculate damage with drone damage modules. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.11.30 11:54:00 -
[30] Edited by: Esrevatem Dlareme on 30/11/2005 11:55:21
There are new skills that add to damage that you don't take into account, specifically the new Scout Combat Drone skill, which adds +5% damage per lvl to drones that need the scout drones skill. Also, it'd be nice to be able to calculate damage with drone damage modules. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Esrevatem Dlareme ![]() ![]() ![]() |
Posted - 2005.12.05 19:51:00 -
[31] Can't believe the second drone thread reached 50 pages too. ![]() I posted a setup that I thought would be somewhat effective in another thread, as far as a Domi with 5 drone control modules goes. It had a 5 slot shield tank, 5 drone control modules, 1 nos, 3 drone damage control mods, damage control, 1 pdu and 2 co proc's. Only have access to t2 wasps on Sisi so I used those. A raven had me attack him before I had fit the shield tank (was using a crappy armor tank) and his thoughts were that I was putting out more DPS than him, but my tank was failing horribly. (got him to about half shields before I was effectively dead) With the shield tank, and my crappy shield skills, I can boost an XL booster for just under 1 min, running everything. The question is, will that be long enough for my 10 wasps II's (using 3 dmg mods) to kill the other guy? Sadly I haven't had a chance to actually fight someone in a BS. The setup has obvious drawbacks and vulnerabilities. Major cap drain will kill the tank *fast* allowing the attacker to potentially destroy the domi before the drones kill. Also this is more of a close range setup, and can be outran since the Domi had no speed booster module fitted. Also fairly long lock time as there is no sensor booster modules fitted. Very vulnerable to EW, but if it gets the drones on the target before it's jammed, it's good. I really wish someone would set up a good shield tank Domi (esp since my shield tank skills are practically non-existant) and try it out with t2 drones, as I don't know when I'll have time. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism ![]() ![]() ![]() |
Posted - 2005.12.05 19:51:00 -
[32] Can't believe the second drone thread reached 50 pages too. ![]() I posted a setup that I thought would be somewhat effective in another thread, as far as a Domi with 5 drone control modules goes. It had a 5 slot shield tank, 5 drone control modules, 1 nos, 3 drone damage control mods, damage control, 1 pdu and 2 co proc's. Only have access to t2 wasps on Sisi so I used those. A raven had me attack him before I had fit the shield tank (was using a crappy armor tank) and his thoughts were that I was putting out more DPS than him, but my tank was failing horribly. (got him to about half shields before I was effectively dead) With the shield tank, and my crappy shield skills, I can boost an XL booster for just under 1 min, running everything. The question is, will that be long enough for my 10 wasps II's (using 3 dmg mods) to kill the other guy? Sadly I haven't had a chance to actually fight someone in a BS. The setup has obvious drawbacks and vulnerabilities. Major cap drain will kill the tank *fast* allowing the attacker to potentially destroy the domi before the drones kill. Also this is more of a close range setup, and can be outran since the Domi had no speed booster module fitted. Also fairly long lock time as there is no sensor booster modules fitted. Very vulnerable to EW, but if it gets the drones on the target before it's jammed, it's good. I really wish someone would set up a good shield tank Domi (esp since my shield tank skills are practically non-existant) and try it out with t2 drones, as I don't know when I'll have time. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
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