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Thread Statistics | Show CCP posts - 2 post(s) |

MeBiatch
Republic University Minmatar Republic
1053
|
Posted - 2013.06.01 15:02:00 -
[1] - Quote
From my exeriance the only tech I ammo ever used is anti mater due to its damage and the rest are just not used out side of niche pvp and pve scenarios
i think hybrid ammo deserves a boost and provide interesting options for different ammo types.
so here is my idead:
First thing we do is to swtich the ammo to 3 base ranges -50% 0% and 60%
i would then devide the ammo damage types between 3 for 80% thermal damange and 20% kin and 3 for 80% kin and 20% therm and then two for 50/50 split of damage types.
so antimater and Iridium will both do 50/50 split kin/thermal damage and instead of a cap reduction bonus they get a damage bonus
then you have Plutonium, Thorium and Tungsten doing 80/20 thermal/kin damage and instead of a cap reduction bonus they get a tracking bonus
then you have Uranium, lead , and Iron being 80/20 kin/thermal and instead of a cap reduction bonus they get a rate of fire bonus.
i would then reduce the cap activation on all hybrid turrets by 50% (like if you had regular lead charge)
so here is a bigger break down: i use large ammo as example:
close range ammo: -50% to optimal range antimater: 24 kin damage 24 thermal damage 5% increase in damage multiplier Plutonium: 38.4 thermal damage 9.6 kin damage 5% increase in tracking Uranium: 38.4 kin damage 9.6 thermal and 5% increase in rate of fire
then mid range ammo: 0% to optimal range Thorium: 25.6 thermal damage 6.4 and 10% bonus in tracking lead: 25.6 kin damage and 6.4 thermal 10% bonus in rate of fire
then long range ammo: 60% increase in optimal range Iridium: 10 kin damage, 10 thermal damage and 15% increase in damage multiplier Tungsten: 16 thermal damage, 4 kin damage and 15% increase in tracking iron: 16 kin damage, 4 thermal damage and 15% increase in rate of fire
this would make tech i and faction hybrid ammo really interesting you have to choose from either high burst ammo high tracking ammo or high dps ammo. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
1054
|
Posted - 2013.06.01 16:44:00 -
[2] - Quote
examples where i would use different ammo now
before for mega/hyperion/talos i would use navy am or null
now i would use if using blasters would be:
mega: Uranium to go with the rate of fire bonus
hyperion: antimater to go with the damage bonus
talos: Plutonium to go with the tracking bonus.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
1054
|
Posted - 2013.06.01 22:28:00 -
[3] - Quote
Felsusguy wrote:I was going to support this, but hybrid turrets are supposed to do equal parts thermal and kinetic damage (that doesn't happen now, but only because kinetic damage is slightly larger for most ammo), and the capacitor thing would be going too far. Honestly, if I didn't know better, I would think you are trying to make hybrid turrets into projectile turrets.
Edit: And honestly, when does rate of fire become more important than DPS?
i am calling troll here just because of the edit... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
1057
|
Posted - 2013.06.03 17:56:00 -
[4] - Quote
To mare wrote:i can understand having some kind of different damage patterns but hybrids really dont need a dps or tracking boost to their ammo, they melt faces already well enough
for antimatter and tech II ammo i have to agree... problem is there are lots of other ammo types and they should also melt face... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
1059
|
Posted - 2013.06.04 12:04:00 -
[5] - Quote
To mare wrote:Goldensaver wrote:To mare wrote:i can understand having some kind of different damage patterns but hybrids really dont need a dps or tracking boost to their ammo, they melt faces already well enough Do keep in mind that hybrid ammunition is shared with Rail Guns as well, and they suffer from middling tracking and DPS, and excel in range. I think it's nice to have a variety of ammunition, though I do agree that a large portion of it isn't touched and could use some small buffs. But it's something to be careful about because probably a large amount of the reason those ammo types aren't used is because of engagement ranges. If most of your fights occur with you sitting on top of your enemy, there's no reason not to use Antimatter. buffing the ammo to make railguns better would make blaster who use the same ammo OP if railgun need a boost buff the weapon not the ammo
Not if you are cleaver about the bonuses... There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1059
|
Posted - 2013.06.04 15:03:00 -
[6] - Quote
Alvatore DiMarco wrote: OP does indeed seem to be pulling a "let's make hybrids like projectiles" without realizing that it only works with projectiles because of all the different damage profiles available. ..
they way i look at it is hybrid is like its name says a hybrid between projectile and energy based weapon system.
i fully understand that for the projectiles get thier versatility threw damage selection. but i also think hybrid should get thier versatility threw thier ammo but not by damage selection but threw options in damage application.
so if you want good tracking you have good tracking ammo. if you want high dps you have dps ammo. if you are looking for burst damage then you have high damage ammo.
its all about selection.
Moreover even though the gal and caldari use the same weapon system they should use it in different styles. So some ammo should have a gal flavour i.e being more thermal and some ammo should be more caldari being more kin. then there would be two split ammos that are used by each race.
So if you look at my changes you see gal ammo getting fall off increase and tracking bonus. and caldari get optimal range bonus and rate of fire... then the split damage gets a burst bonus to give hybrids the option to go alpha (but still much lower then arties) There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1091
|
Posted - 2013.06.14 21:08:00 -
[7] - Quote
Burseg Sardaukar wrote:I think the numbers might need some looking at, but I really like the concept!
i do too the number need to fixed and adjusted.. but the concept is more what i am going for.
complexity is always a welcome thing for eve and for pvp in general.
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
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