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Nicholai Pestot
Nicholai Pestot

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Posted - 2005.11.03 15:52:00 - [91]

Originally by: Agaille
Originally by: Rod Blaine

Eve revolves around pvp, period. EVERYTHING you do in Eve is a form of pvp, EVERYTHING influences the rest of the players.


That is how you see that EVE is supposed to be played.


Not just him but also CCP,the designers of this game.

Now the only thing keeping the vast number of non-alliance people out of 0.0 is the near total lack of any effective civilain infrastructure.Your solution is to allow people to become invunerable civilians that can then freely build within 0.0 to setup said infrastucture.

This is not needed. Read this.

As you can see, industrialists are setting up civilian infrastructures in 0.0 without any 'neutrality' skill. It is just a case of getting organised and getting stuck in.

Its is this type of social endevour involving teamwork and effort that CCP promote with their concepts of accountability and risk.

It is just this type of social endevour involving teamwork and effort that your suggestion would make easy and pointless, devoid of meaning.

My vote is no
Nicholai Pestot
Nicholai Pestot
Gallente
Havoc Inc

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Posted - 2005.11.03 15:52:00 - [92]

Originally by: Agaille
Originally by: Rod Blaine

Eve revolves around pvp, period. EVERYTHING you do in Eve is a form of pvp, EVERYTHING influences the rest of the players.


That is how you see that EVE is supposed to be played.


Not just him but also CCP,the designers of this game.

Now the only thing keeping the vast number of non-alliance people out of 0.0 is the near total lack of any effective civilain infrastructure.Your solution is to allow people to become invunerable civilians that can then freely build within 0.0 to setup said infrastucture.

This is not needed. Read this.

As you can see, industrialists are setting up civilian infrastructures in 0.0 without any 'neutrality' skill. It is just a case of getting organised and getting stuck in.

Its is this type of social endevour involving teamwork and effort that CCP promote with their concepts of accountability and risk.

It is just this type of social endevour involving teamwork and effort that your suggestion would make easy and pointless, devoid of meaning.

My vote is no
The GoldenRatio
The GoldenRatio

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Posted - 2005.11.04 00:37:00 - [93]

Agaille, you are completely out of your mind. You have no understanding of MMOS and game balance and although it appears that you can type a long, detailed post (with paragraphs even!), you lack....something major. Your idea will NEVER EVER happen. Period. Your idea is utterly laughable. I feel sorry for you actually that you could even have such an illogical, horribly thought-out idea....and whats funny is you cant even see how horribly flawed it is on soooooooooooo many levels.
The GoldenRatio > All.
The GoldenRatio
The GoldenRatio
Gallente
The Scope

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Posted - 2005.11.04 00:37:00 - [94]

Agaille, you are completely out of your mind. You have no understanding of MMOS and game balance and although it appears that you can type a long, detailed post (with paragraphs even!), you lack....something major. Your idea will NEVER EVER happen. Period. Your idea is utterly laughable. I feel sorry for you actually that you could even have such an illogical, horribly thought-out idea....and whats funny is you cant even see how horribly flawed it is on soooooooooooo many levels.
Jack West
Jack West

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Posted - 2005.11.04 01:25:00 - [95]

The suggested skill set is... how can i put it...

Extremely inconsistent and implausable. Training a skill to reverse damage on any player that shoots you? good god! Where can I get a magic shield like that! *ditches my regular shield extender*

Such things would cause such a farce that I dare not even imagine the chaos it would cause, nor how much it would ruin the game. A slight nerf can ruffle a few feathers and cause widescale disruption. GIving everybody the ability to insta-blow up people who open fire... I dont say this often, but it would "ruin the game"TM

Perhaps other more subtle measures could be introduced.

Like introducing safer highways through 0.0, allowing passage to areas that are supposed to be attracting players out. While straying from the highway, however, its up to you to learn to be 'streetwise' and protect yourself/evade.

And perhaps other measures also. Like being able to hire NPC escort..

Or another system similar to jumpgate.. Where pvp'ers could register themselves as combatants. As such, they enjoy benefits or free pvp anywhere and financial incentives from their faction. Registered non-combatants (carebears) get much greater protection and even the ability to hire NPC escorts, and incur criminal penalties on Combatants looking to kill non combatants. Registrations, are ofcourse expensive and hard to change, so you can flip willy nilly and exploit the system.

But the best system of all is not changing anything about the game. BUt adjusting your own personal methods and tactics. Use diplomacy. Monitor the channels. Negotiate passes. Join alliances. Familiarise yourself to the politics of the land. Fly 'smart'. Heck, do the blasphemy and fit WCS. Hire a scout or escort to fly ahead. Check the route for podkills/ship kills/ pilots in space. Use your judgement and risk assess. Instead of blindly warping up to a gate, take the alternate route and use your scanner to scan the gate area before you warp.

The tactics and learning to be streetwise makes 0.0 space exciting to me. I do however see the concern with all the goodies being buried deep in 0.0, some areas where even I wouldnt tread. Its like only a small percentage of the rich/powerful will ever see the new content. So i see the concern. Perhaps this sort of distribution of content could be reconsidered, and put more in the outskirts of empire. To tempt people away from crowded centres and closer to the fringes. Encouraging more pvp opportunities and decentralising the population, but not luring everybody out to the shark pond.
Jack West
Jack West
Gallente

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Posted - 2005.11.04 01:25:00 - [96]

The suggested skill set is... how can i put it...

Extremely inconsistent and implausable. Training a skill to reverse damage on any player that shoots you? good god! Where can I get a magic shield like that! *ditches my regular shield extender*

Such things would cause such a farce that I dare not even imagine the chaos it would cause, nor how much it would ruin the game. A slight nerf can ruffle a few feathers and cause widescale disruption. GIving everybody the ability to insta-blow up people who open fire... I dont say this often, but it would "ruin the game"TM

Perhaps other more subtle measures could be introduced.

Like introducing safer highways through 0.0, allowing passage to areas that are supposed to be attracting players out. While straying from the highway, however, its up to you to learn to be 'streetwise' and protect yourself/evade.

And perhaps other measures also. Like being able to hire NPC escort..

Or another system similar to jumpgate.. Where pvp'ers could register themselves as combatants. As such, they enjoy benefits or free pvp anywhere and financial incentives from their faction. Registered non-combatants (carebears) get much greater protection and even the ability to hire NPC escorts, and incur criminal penalties on Combatants looking to kill non combatants. Registrations, are ofcourse expensive and hard to change, so you can flip willy nilly and exploit the system.

But the best system of all is not changing anything about the game. BUt adjusting your own personal methods and tactics. Use diplomacy. Monitor the channels. Negotiate passes. Join alliances. Familiarise yourself to the politics of the land. Fly 'smart'. Heck, do the blasphemy and fit WCS. Hire a scout or escort to fly ahead. Check the route for podkills/ship kills/ pilots in space. Use your judgement and risk assess. Instead of blindly warping up to a gate, take the alternate route and use your scanner to scan the gate area before you warp.

The tactics and learning to be streetwise makes 0.0 space exciting to me. I do however see the concern with all the goodies being buried deep in 0.0, some areas where even I wouldnt tread. Its like only a small percentage of the rich/powerful will ever see the new content. So i see the concern. Perhaps this sort of distribution of content could be reconsidered, and put more in the outskirts of empire. To tempt people away from crowded centres and closer to the fringes. Encouraging more pvp opportunities and decentralising the population, but not luring everybody out to the shark pond.
Jack West
Jack West

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Posted - 2005.11.04 01:44:00 - [97]

Edited by: Jack West on 04/11/2005 01:44:48
quote=Rod Blaine
"Not really, this is what CCP tells us is the basis of the game. I happen to like that, which explains why I've played for two years+ already.

Eve has no unfair pvp, eve has no fair pvp. Eve is simply not fair, nor meant to be."

wholeheartedly, this is the same reason why I have played this game 2 years plus. And why countless other MMO's have been thrown in the bin shortly after free trial ended or 2 weeks after purchase. MMo's are classically dull. Only concenred with level grinds and free access to anywhere you want. Such restrictions on human competition mean you can only get entertainment from clicking the attack button on defencless NPCs over and over. And your only concern is item aquisition. And then what?

I pay to play against human opponents, peacefully, in war, in competition, and in politics. The 'real world' sort of mentality in eve is what keeps me going. Some things are just plain tough luck, like in the real world. You wear a clown suit and march on into gang turf and bend over, dont expect to walk out safely. Its the same in eve. There are safe areas, and bad areas. Villains and heroes. The means is there, and its up to the individual to deal with it and take the good with the bad.

Most of all its about freedom. Eve treats you like an adult, instead of holding your hand and keeping everybody snugly safe in the play pen. Eve assumes you can take care of yourself and deal with your own problems. This responsibility can be daunting and burdensome, but it is also very liberating. Once you get more powerful and well organised, exacting revenge on somebody or defending yourself effectively is a thrill, and victory well earned. You feel like you are making it on your own, instead of running and hiding behind "no pvp" clauses in a softened world, where everything is pink and covered in pillows. Like everquest, where players arent trusted with responsibility of their actions and confined to playpens where they can only have magnificient victories against dumb computer controlled ill fated drones. Politics, if you havent guessed already, is completely dead in that game.
Jack West
Jack West
Gallente

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Posted - 2005.11.04 01:44:00 - [98]

Edited by: Jack West on 04/11/2005 01:44:48
quote=Rod Blaine
"Not really, this is what CCP tells us is the basis of the game. I happen to like that, which explains why I've played for two years+ already.

Eve has no unfair pvp, eve has no fair pvp. Eve is simply not fair, nor meant to be."

wholeheartedly, this is the same reason why I have played this game 2 years plus. And why countless other MMO's have been thrown in the bin shortly after free trial ended or 2 weeks after purchase. MMo's are classically dull. Only concenred with level grinds and free access to anywhere you want. Such restrictions on human competition mean you can only get entertainment from clicking the attack button on defencless NPCs over and over. And your only concern is item aquisition. And then what?

I pay to play against human opponents, peacefully, in war, in competition, and in politics. The 'real world' sort of mentality in eve is what keeps me going. Some things are just plain tough luck, like in the real world. You wear a clown suit and march on into gang turf and bend over, dont expect to walk out safely. Its the same in eve. There are safe areas, and bad areas. Villains and heroes. The means is there, and its up to the individual to deal with it and take the good with the bad.

Most of all its about freedom. Eve treats you like an adult, instead of holding your hand and keeping everybody snugly safe in the play pen. Eve assumes you can take care of yourself and deal with your own problems. This responsibility can be daunting and burdensome, but it is also very liberating. Once you get more powerful and well organised, exacting revenge on somebody or defending yourself effectively is a thrill, and victory well earned. You feel like you are making it on your own, instead of running and hiding behind "no pvp" clauses in a softened world, where everything is pink and covered in pillows. Like everquest, where players arent trusted with responsibility of their actions and confined to playpens where they can only have magnificient victories against dumb computer controlled ill fated drones. Politics, if you havent guessed already, is completely dead in that game.
Dezzyb0y
Dezzyb0y

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Posted - 2005.11.04 05:11:00 - [99]

I didnt even read your posts, with a title like this "Proposal: How to allow Carebears and PvPers to co-exist."

Thing is, we dont want to co-exist unless we have to do it for each others benafit.
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Dezzyb0y
Dezzyb0y
Gallente
The Scope

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Posted - 2005.11.04 05:11:00 - [100]

I didnt even read your posts, with a title like this "Proposal: How to allow Carebears and PvPers to co-exist."

Thing is, we dont want to co-exist unless we have to do it for each others benafit.
-----------------------
Join the oveur fan club today and recive an e-flower!

Signature edited. That image is erm.. a little inappropriate ^^. Please make one a little less gruesome :). - Teblin.
PS. I want an e-flower \o/.
Andouus La
Andouus La

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Posted - 2005.11.04 05:44:00 - [101]

Since i am picking loots.

The problem with 0.0 being empty for one thing is about log times.

My corp members and thus fellow peeps in the alliance i am in are for 99% all europeans. I am north american.

So ill be in 0.0 doing solo activeties.

When they nerfed down the raven, it got really hard to solo in belts with miner 2's and at the same fight the rats in belts or other skill real hard and even there I aint shure of the results.

Focus was radically put on group fight.

Between fleet battles what do you do in 0.0 when you are alone?

Lots of peeps left 0.0 prior the the missile nerf and some did'nt came back. Make the raven strong enoth to hit bistot solo in 0.0 belts this will bring back peeps in 0.0

Me for shure when i'll be skilled enoth. Until then ill wait cuz i am not going to blow ships at 100 mil without purposes.
Andouus La
Andouus La
Caldari
Doomheim

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Posted - 2005.11.04 05:44:00 - [102]

Since i am picking loots.

The problem with 0.0 being empty for one thing is about log times.

My corp members and thus fellow peeps in the alliance i am in are for 99% all europeans. I am north american.

So ill be in 0.0 doing solo activeties.

When they nerfed down the raven, it got really hard to solo in belts with miner 2's and at the same fight the rats in belts or other skill real hard and even there I aint shure of the results.

Focus was radically put on group fight.

Between fleet battles what do you do in 0.0 when you are alone?

Lots of peeps left 0.0 prior the the missile nerf and some did'nt came back. Make the raven strong enoth to hit bistot solo in 0.0 belts this will bring back peeps in 0.0

Me for shure when i'll be skilled enoth. Until then ill wait cuz i am not going to blow ships at 100 mil without purposes.
Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
Lygos
Lygos

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Posted - 2005.11.04 06:34:00 - [103]

Edited by: Lygos on 04/11/2005 06:39:10
Maybe CCP should add another layer to the donut and make it all hyper faction controlled space, kinda like 0.4, except that you get podded if you have bad faction status there, regardless of whether you were minding your own business. Hi-faction standing people have their run of the place, except against other hi-faction standing people.

Or, make concord flee the empires and make the middle the free for all, and the rim worlds the arena for peace and prosperity. It would make everyone all spread out at least. Maybe.

Also, if CCP make scan probes just a little bit more effective, they could really start messing with gate to gate travel. Like warp people to random places in empty space during warp in. Or make sentry guns super powerful and super long range, but with horrible tracking -> frig/cruiser fest in low sec. Or make gates a combat free zone, but restrict warp drives to planetary disks or only acceleration-gate mediated transport between planets in order to get from one jump gate to another. And also, make jump gates really big or make them zones like in Freespace 2, and you automatically warp directly into them, but it takes a little while for clearance while you are dodging around.

Ok, I admit it. I have nothing constructive to add to this post. I just like seeing my words in print. =D


"Everything I love is combustible."
Lygos
Lygos
Amarr
Aftermath Alliance

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Posted - 2005.11.04 06:34:00 - [104]

Edited by: Lygos on 04/11/2005 06:39:10
Maybe CCP should add another layer to the donut and make it all hyper faction controlled space, kinda like 0.4, except that you get podded if you have bad faction status there, regardless of whether you were minding your own business. Hi-faction standing people have their run of the place, except against other hi-faction standing people.

Or, make concord flee the empires and make the middle the free for all, and the rim worlds the arena for peace and prosperity. It would make everyone all spread out at least. Maybe.

Also, if CCP make scan probes just a little bit more effective, they could really start messing with gate to gate travel. Like warp people to random places in empty space during warp in. Or make sentry guns super powerful and super long range, but with horrible tracking -> frig/cruiser fest in low sec. Or make gates a combat free zone, but restrict warp drives to planetary disks or only acceleration-gate mediated transport between planets in order to get from one jump gate to another. And also, make jump gates really big or make them zones like in Freespace 2, and you automatically warp directly into them, but it takes a little while for clearance while you are dodging around.

Ok, I admit it. I have nothing constructive to add to this post. I just like seeing my words in print. =D


---
Articio > Well, at least I don't have to grind back security status.
Mowz
Mowz

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Posted - 2005.11.04 18:35:00 - [105]

I love posts like the OP because every time a solution is put forth to "fix" pvp so whiny miners can do their thing in peace, it adds to their frustration when they die.
Frustrated miners dying makes me happy.
Yes, your idea for a solution is great. Because it gives you hope that some day the universe will conform to your puerile concept of fairness. And keeps you around to get frustrated again.
Mowz
Mowz

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Posted - 2005.11.04 18:35:00 - [106]

I love posts like the OP because every time a solution is put forth to "fix" pvp so whiny miners can do their thing in peace, it adds to their frustration when they die.
Frustrated miners dying makes me happy.
Yes, your idea for a solution is great. Because it gives you hope that some day the universe will conform to your puerile concept of fairness. And keeps you around to get frustrated again.
TotensBurntCorpse
TotensBurntCorpse

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Posted - 2005.11.04 19:08:00 - [107]

Originally by: Mowz
I love posts like the OP because every time a solution is put forth to "fix" pvp so whiny miners can do their thing in peace, it adds to their frustration when they die.
Frustrated miners dying makes me happy.


you of course assume the level 4 mission runners who warp into camped mission dead zones are also whiney miners.

you of course assume the belt ratters who warp thru stupidly campable gates are also whiney miners.

PvP dont need fixing. I have never agreed that it does need fixing.

What does need fixing is the stupid way gates and the map logistics heavily favour the camper vs the mover, this also includes instas which IMHO make everyones jobs soo much harder.

I dont bother whining about mining and getting ganked. Most ppl who have tried to gank me always did it with the odds heavily in thier favour (gives polite golf clap at the tactics, obvious risk/reward balance and honour shown).
TotensBurntCorpse
Likes
EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.

Dislikes
Not much.
TotensBurntCorpse
TotensBurntCorpse
Minmatar
Miners of Moria Corp

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Posted - 2005.11.04 19:08:00 - [108]

Originally by: Mowz
I love posts like the OP because every time a solution is put forth to "fix" pvp so whiny miners can do their thing in peace, it adds to their frustration when they die.
Frustrated miners dying makes me happy.


you of course assume the level 4 mission runners who warp into camped mission dead zones are also whiney miners.

you of course assume the belt ratters who warp thru stupidly campable gates are also whiney miners.

PvP dont need fixing. I have never agreed that it does need fixing.

What does need fixing is the stupid way gates and the map logistics heavily favour the camper vs the mover, this also includes instas which IMHO make everyones jobs soo much harder.

I dont bother whining about mining and getting ganked. Most ppl who have tried to gank me always did it with the odds heavily in thier favour (gives polite golf clap at the tactics, obvious risk/reward balance and honour shown).
TotensBurntCorpse
Likes
EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.

Dislikes
Not much.
Grey Area
Grey Area

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Posted - 2005.11.04 19:22:00 - [109]

OP: I really don't think you thought this through.

So I can train your "advanced neutrality" skill, and I get free reign to go anywhere I want, without being molested by PVPers, or they blow themselves up, right?

It sounds great, until you realise that for the simple investment of buying and training the skill, every other empire carebear can do the same. Currently, I willingly risk PVP attacks to go and buy an item that is not available in empire space, and takes me a good few jumps through 0.0. I know the risks. What I don't want is every other carebear being able to do the same thing without the risk...otherwise, where is my justifiable profit margin? Currently I sell said product for way more than I pay for it, because not many people are prepared to take the risk to bring it in.

Don't get me wrong...I curse as loud as the next man when some &*%$^ pirate locks me down. But it's part of the GAME. CCP should add a simple clause to the EULA as follows;

18. You may got shot at. Deal with it.

Problem solved.
=========================================
* I'm ALLOWED to cheat. I'm a STARSHIP. *
=========================================
Grey Area
Grey Area
Caldari

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Posted - 2005.11.04 19:22:00 - [110]

OP: I really don't think you thought this through.

So I can train your "advanced neutrality" skill, and I get free reign to go anywhere I want, without being molested by PVPers, or they blow themselves up, right?

It sounds great, until you realise that for the simple investment of buying and training the skill, every other empire carebear can do the same. Currently, I willingly risk PVP attacks to go and buy an item that is not available in empire space, and takes me a good few jumps through 0.0. I know the risks. What I don't want is every other carebear being able to do the same thing without the risk...otherwise, where is my justifiable profit margin? Currently I sell said product for way more than I pay for it, because not many people are prepared to take the risk to bring it in.

Don't get me wrong...I curse as loud as the next man when some &*%$^ pirate locks me down. But it's part of the GAME. CCP should add a simple clause to the EULA as follows;

18. You may got shot at. Deal with it.

Problem solved.
---

I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment.
Grey Area
Grey Area

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Posted - 2005.11.04 19:29:00 - [111]

And anyway...the problem with empir congestion is much simpler than anyone has realised.

It's the MAP. It's just WRONG. Big clump of safe space in the middle. Surrounding area of nasty space round the outside.

To quote the old joke...why did the chicken cross the road?

There's your problem...0.0 space shouldn't be a destination in itself...it should be something you have to cross to get somewhere. Left to me I'd separate Amarr, Caldari, Gallente and Minmatar space by a good band of 6 to 10 0.0 systems. Then divvy up the market so that there is simply NO supply of certain items in certain regions. Amarr would obviously have a cheap an plentiful supply of lasers. Minmatar might have a few from captured ships and spoils of war. Caldari? No lasers. Gallente? No lasers...but you could ship them in from Amarr space and make a fortune, because few people would risk the crossing, and of the few that did, some would be blown up. Make the same distinction with ore types (and I'm not suggesting NONE in any one region, but you could severely limit certain types) and you give people a REAL reason to be in different places.
=========================================
* I'm ALLOWED to cheat. I'm a STARSHIP. *
=========================================
Grey Area
Grey Area
Caldari

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Posted - 2005.11.04 19:29:00 - [112]

Edited by: Grey Area on 04/11/2005 19:45:03
And anyway...the problem with empire congestion is much simpler than anyone has realised.

It's the MAP. It's just WRONG. Big clump of safe space in the middle. Surrounding area of nasty space round the outside.

To quote the old joke...why did the chicken cross the road?

There's your problem...0.0 space shouldn't be a destination in itself...it should be something you have to cross to get somewhere. Left to me I'd separate Amarr, Caldari, Gallente and Minmatar space by a good band of 6 to 10 0.0 systems. Then divvy up the market so that there is simply NO supply of certain items in certain regions. Amarr would obviously have a cheap an plentiful supply of lasers. Minmatar might have a few from captured ships and spoils of war. Caldari? No lasers. Gallente? No lasers...but you could ship them in from Amarr space and make a fortune, because few people would risk the crossing, and of the few that did, some would be blown up. Make the same distinction with ore types (and I'm not suggesting NONE in any one region, but you could severely limit certain types) and you give people a REAL reason to be in different places.

Edit: Thought the above through and it would require some SERIOUS changes...things like in the above example factories in Caldari Space only being able to make (for instance) small lasers...if you wanted to make bigger ones you'd have to go to Minmatar space, and for the super stuff you'd have to got to Amarr space. Make it so that laser DEFENCES (shield hardeners etc) are ALSO only made in Amarr space, and you automatically create a market for lasers anywhere else...because the defence against them would be less available, so there'd be a real advantage to firing them.

It would be the biggest patch ever heard of I'm sure...but might actually deliver the spreading of load that CCP want.
---

I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment.
Mowz
Mowz

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Posted - 2005.11.04 21:16:00 - [113]

Originally by: TotensBurntCorpse
Originally by: Mowz
I love posts like the OP because every time a solution is put forth to "fix" pvp so whiny miners can do their thing in peace, it adds to their frustration when they die.
Frustrated miners dying makes me happy.


you of course assume the level 4 mission runners who warp into camped mission dead zones are also whiney miners.

you of course assume the belt ratters who warp thru stupidly campable gates are also whiney miners.

PvP dont need fixing. I have never agreed that it does need fixing.

What does need fixing is the stupid way gates and the map logistics heavily favour the camper vs the mover, this also includes instas which IMHO make everyones jobs soo much harder.

I dont bother whining about mining and getting ganked. Most ppl who have tried to gank me always did it with the odds heavily in thier favour (gives polite golf clap at the tactics, obvious risk/reward balance and honour shown).


(;_;)
keep them coming, miner
but i want to fight the bad npc guys by myself, why wont you pir8 meanies leave me alone??
Mowz
Mowz

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Posted - 2005.11.04 21:16:00 - [114]

Originally by: TotensBurntCorpse
Originally by: Mowz
I love posts like the OP because every time a solution is put forth to "fix" pvp so whiny miners can do their thing in peace, it adds to their frustration when they die.
Frustrated miners dying makes me happy.


you of course assume the level 4 mission runners who warp into camped mission dead zones are also whiney miners.

you of course assume the belt ratters who warp thru stupidly campable gates are also whiney miners.

PvP dont need fixing. I have never agreed that it does need fixing.

What does need fixing is the stupid way gates and the map logistics heavily favour the camper vs the mover, this also includes instas which IMHO make everyones jobs soo much harder.

I dont bother whining about mining and getting ganked. Most ppl who have tried to gank me always did it with the odds heavily in thier favour (gives polite golf clap at the tactics, obvious risk/reward balance and honour shown).


(;_;)
keep them coming, miner
but i want to fight the bad npc guys by myself, why wont you pir8 meanies leave me alone??
Andouus La
Andouus La

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Posted - 2005.11.04 21:21:00 - [115]

Originally by: Mowz
I love posts like the OP because every time a solution is put forth to "fix" pvp so whiny miners can do their thing in peace, it adds to their frustration when they die.
Frustrated miners dying makes me happy.
Yes, your idea for a solution is great. Because it gives you hope that some day the universe will conform to your puerile concept of fairness. And keeps you around to get frustrated again.


I like pirate peeps and pvp'er when they talk like that.

Behind this: miners are idiot tards.

Miners supply minerals for ships, ships are produced and prices ares low.

No miners, no ships, prices go up.

Ultimetly, miners keeps prices down. Miners stop mining prices go up. Ships prices are low cuz miners are mining.

Laughfing at miners proves you dont have even the slightest idea of basic economy knowledge.

I laught at this.

Miners arent going in 0.0 or low sec cuz it aint profitable. Like having 0.0 empty. Good deal.

Ciao mate.
Andouus La
Andouus La
Caldari
Doomheim

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Posted - 2005.11.04 21:21:00 - [116]

Originally by: Mowz
I love posts like the OP because every time a solution is put forth to "fix" pvp so whiny miners can do their thing in peace, it adds to their frustration when they die.
Frustrated miners dying makes me happy.
Yes, your idea for a solution is great. Because it gives you hope that some day the universe will conform to your puerile concept of fairness. And keeps you around to get frustrated again.


I like pirate peeps and pvp'er when they talk like that.

Behind this: miners are idiot tards.

Miners supply minerals for ships, ships are produced and prices ares low.

No miners, no ships, prices go up.

Ultimetly, miners keeps prices down. Miners stop mining prices go up. Ships prices are low cuz miners are mining.

Laughfing at miners proves you dont have even the slightest idea of basic economy knowledge.

I laught at this.

Miners arent going in 0.0 or low sec cuz it aint profitable. Like having 0.0 empty. Good deal.

Ciao mate.
Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
Marcus Aurelius
Marcus Aurelius

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Posted - 2005.11.04 23:15:00 - [117]

Quote:

Miners arent going in 0.0 or low sec cuz it aint profitable.



Sorry, but that is simply not true.

0.0 is more profitable for every single career path there is, from mission runners to traders to builders, miners, whatever.

But, in high sec empire, your increase in profits over time is based solely on increase in skillpoints, NOT increase in risk. In 0.0, the risk jumps up all of a sudden, meaning people get scared and come up with excuses to not ahve to face the fact they simply don't want to handle the higher difficulty of 0.0 space, even tho it would be far more profitable...

It's not the isk, and the risk is objectively seen far less then most think or say it is. It's the subjective risk, and the effort needed to minimise that as well as build up a smoothly running operation of any type in 0.0 that does it.

and you know what, that's fine. We really dont need everyone in 0.0 just yet. 0.0 is still in a building phase and needs more player infrastructure before the less organised can come in for what remains of the large profits to be made.

However, those that come in last willl have to submit to the rules set by those that went before them.
Marcus Aurelius
Marcus Aurelius
Colossus Security Services

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Posted - 2005.11.04 23:15:00 - [118]

Quote:

Miners arent going in 0.0 or low sec cuz it aint profitable.



Sorry, but that is simply not true.

0.0 is more profitable for every single career path there is, from mission runners to traders to builders, miners, whatever.

But, in high sec empire, your increase in profits over time is based solely on increase in skillpoints, NOT increase in risk. In 0.0, the risk jumps up all of a sudden, meaning people get scared and come up with excuses to not ahve to face the fact they simply don't want to handle the higher difficulty of 0.0 space, even tho it would be far more profitable...

It's not the isk, and the risk is objectively seen far less then most think or say it is. It's the subjective risk, and the effort needed to minimise that as well as build up a smoothly running operation of any type in 0.0 that does it.

and you know what, that's fine. We really dont need everyone in 0.0 just yet. 0.0 is still in a building phase and needs more player infrastructure before the less organised can come in for what remains of the large profits to be made.

However, those that come in last willl have to submit to the rules set by those that went before them.
Grey Area
Grey Area

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Posted - 2005.11.05 00:44:00 - [119]

Originally by: Marcus Aurelius
0.0 is more profitable for every single career path there is, from mission runners to traders to builders, miners, whatever.


You mean it would be, if it wasn't for pirates making 100 mill ISK ransom demands. I accept the rewards ARE greater, but they are simply not great enough to cover the pirate's demands. If you are kitted out for NPC missions, then you are not kitted out for PVP, and pirates know this, so mission runners are an easy mark.
=========================================
* I'm ALLOWED to cheat. I'm a STARSHIP. *
=========================================
Grey Area
Grey Area
Caldari

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 00:44:00 - [120]

Originally by: Marcus Aurelius
0.0 is more profitable for every single career path there is, from mission runners to traders to builders, miners, whatever.


You mean it would be, if it wasn't for pirates making 100 mill ISK ransom demands. I accept the rewards ARE greater, but they are simply not great enough to cover the pirate's demands. If you are kitted out for NPC missions, then you are not kitted out for PVP, and pirates know this, so mission runners are an easy mark.
---

I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment.
   
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