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chao226 |
Posted - 2005.11.05 02:48:00 -
[121]Originally by: Tiny Carlos haha yeah i got the straitjacket someware. ok Agaille i know were your comeing from but seriosly eve is about takeing riskes u wantthe uber 0.0 mineing and npc's u need to take the risky of getting podded. if u dont wanna risk it dont go into 0.0 thats how it is and no about of forum posts is gonna change it. this skill about bounceing dmg back relly made me laugh nevergonna happen EVER if u want a game that separates pvp from npc'ing go play world of warcraft or something. also can someone plz sticky this thread for its comical value |
chao226 Avatars of Doom Apocalyptica. |
Posted - 2005.11.05 02:48:00 -
[122]Originally by: Tiny Carlos haha yeah i got the straitjacket someware. ok Agaille i know were your comeing from but seriosly eve is about takeing riskes u wantthe uber 0.0 mineing and npc's u need to take the risky of getting podded. if u dont wanna risk it dont go into 0.0 thats how it is and no about of forum posts is gonna change it. this skill about bounceing dmg back relly made me laugh nevergonna happen EVER if u want a game that separates pvp from npc'ing go play world of warcraft or something. also can someone plz sticky this thread for its comical value |
Zoea |
Posted - 2005.11.05 03:27:00 -
[123] 1) give carebears blasters 2) give pvpers iskies to by miner 2s |
Zoea Minmatar Synergy. Imperial Republic Of the North |
Posted - 2005.11.05 03:27:00 -
[124] 1) give carebears blasters 2) give pvpers iskies to by miner 2s |
Angelic Resolution |
Posted - 2005.11.05 05:52:00 -
[125] Edited by: Angelic Resolution on 05/11/2005 05:55:14 Why don't you just make a skill that you MUST train in order to do PvP. This skill also allows you to PvP in .9 space and below without being pwned by concord or w/e. Only problem with this is people complaining about ore thieves. Mind you it's their own stupidity for not mining into a secure container. |
Angelic Resolution Arcanum Defence Forces |
Posted - 2005.11.05 05:52:00 -
[126] Edited by: Angelic Resolution on 05/11/2005 05:55:14 Why don't you just make a skill that you MUST train in order to do PvP. This skill also allows you to PvP in .9 space and below without being pwned by concord or w/e. Only problem with this is people complaining about ore thieves. Mind you it's their own stupidity for not mining into a secure container. |
Lygos |
Posted - 2005.11.05 06:10:00 -
[127] I think most of the propositions in EVE are too simplistic. For example, most of us know that 0.0 is mostly safe, but all transitions between safe and unsafe space naturally draw predators and prey. Thus the empire-dweller always concieves two hypotheses: 1)There will be some kind of gate-camp -> odds are one will die a quick and inglorious death. 2)The usual gate campers will be watching NASCAR and thus not enough are logged on to forum a gate camp of any sort -> odds are one will continue to be bored and playing a largely solo game. I think it becomes pretty obvious that game mechanics make both the possibility of predation a little too cut and dry, calculable, and therefore able to operate at predictable and consistent manner. Two conclusions: 1)Predictability means exceedingly well-organized groups of players can take advantage of these universal predators. (Irony: these are the wealthy players and members of alliances which are often happy to see the newbs banished to newb zones and therefore appreciate the free pirate gatekeeping service.) 2)Predictability can be coded out of the software. To elaborate the latter, imagine if faction or security offences weren't permanent. In the short term they can trigger the limit of environmental responses, whatever they may be, but they have a decay rate measured in halflives. First 15 minutes of a single offence garners full intensity. The another 30 minutes of half intensity. Then another hour of half that intensity, and so on and so forth. Repeated offences can make it take quite awhile to approach any reaches of civilization as the amplitude of the waves stack. The upside of such a system is that we can make it to where players can attack another player far sooner than concord or a faction navy will (for either faction or sec systems). Also, if you are a good boy, you can go to Oursulaert after a time while still possibly vulnerable to the playerbase more often than Concord. The fuzz will consider you a low priority after you lose stars homes. The (questionable) downside, is that you may or may not be able to get away with your crimes in any security system from 0.01-0.9 systems. True 0.0 and negative sec systems are still a playground. If you blow up just one liddle ship in 0.6 or 0.7, and you have little else on your record, you might just get away with it. Pods, industrial vessels, and smaller vessels all carry relatively more intense environment reaction than more war-capable vessels. Destroying a battleship or battlecruiser isn't going to push the local authorities to want to tangle as much. Just like gang wars in the real world. Newb ships and pods would likely carry the worst penalties. We can play with this even more to prevent exploitable predictability. We can add a 5-10% variability factor on security hit intensity. Also, we can factor in the relative standing of the owner of the attacked or destroyed vessel. We can also add comparative hits based on the kinds of attacks and insults given. Targetting people all day might tick off concord eventually. A little EW play might go amiss between people of similar standing. All kinds of factors can be brought in to make the interaction between players a little less certain, and that can only prove beneficial for all "sides." Personally, I prefer to exist in a multipolar world where 10000 groups all think they are fighting for their own righteous cause and with the singular favor of just Law. "Everything I love is combustible." |
Lygos Amarr Aftermath Alliance |
Posted - 2005.11.05 06:10:00 -
[128] I think most of the propositions in EVE are too simplistic. For example, most of us know that 0.0 is mostly safe, but all transitions between safe and unsafe space naturally draw predators and prey. Thus the empire-dweller always concieves two hypotheses: 1)There will be some kind of gate-camp -> odds are one will die a quick and inglorious death. 2)The usual gate campers will be watching NASCAR and thus not enough are logged on to forum a gate camp of any sort -> odds are one will continue to be bored and playing a largely solo game. I think it becomes pretty obvious that game mechanics make both the possibility of predation a little too cut and dry, calculable, and therefore able to operate at predictable and consistent manner. Two conclusions: 1)Predictability means exceedingly well-organized groups of players can take advantage of these universal predators. (Irony: these are the wealthy players and members of alliances which are often happy to see the newbs banished to newb zones and therefore appreciate the free pirate gatekeeping service.) 2)Predictability can be coded out of the software. To elaborate the latter, imagine if faction or security offences weren't permanent. In the short term they can trigger the limit of environmental responses, whatever they may be, but they have a decay rate measured in halflives. First 15 minutes of a single offence garners full intensity. The another 30 minutes of half intensity. Then another hour of half that intensity, and so on and so forth. Repeated offences can make it take quite awhile to approach any reaches of civilization as the amplitude of the waves stack. The upside of such a system is that we can make it to where players can attack another player far sooner than concord or a faction navy will (for either faction or sec systems). Also, if you are a good boy, you can go to Oursulaert after a time while still possibly vulnerable to the playerbase more often than Concord. The fuzz will consider you a low priority after you lose stars homes. The (questionable) downside, is that you may or may not be able to get away with your crimes in any security system from 0.01-0.9 systems. True 0.0 and negative sec systems are still a playground. If you blow up just one liddle ship in 0.6 or 0.7, and you have little else on your record, you might just get away with it. Pods, industrial vessels, and smaller vessels all carry relatively more intense environment reaction than more war-capable vessels. Destroying a battleship or battlecruiser isn't going to push the local authorities to want to tangle as much. Just like gang wars in the real world. Newb ships and pods would likely carry the worst penalties. We can play with this even more to prevent exploitable predictability. We can add a 5-10% variability factor on security hit intensity. Also, we can factor in the relative standing of the owner of the attacked or destroyed vessel. We can also add comparative hits based on the kinds of attacks and insults given. Targetting people all day might tick off concord eventually. A little EW play might go amiss between people of similar standing. All kinds of factors can be brought in to make the interaction between players a little less certain, and that can only prove beneficial for all "sides." Personally, I prefer to exist in a multipolar world where 10000 groups all think they are fighting for their own righteous cause and with the singular favor of just Law. --- Articio > Well, at least I don't have to grind back security status. |
Johnny Twoshoe |
Posted - 2005.11.05 10:00:00 -
[129] Edited by: Johnny Twoshoe on 05/11/2005 10:02:35 I'm not going to bother reading every post in this topic. I don't want my mind to get fried. I respect your right to post your ideas here, Agaille, and I commend you for putting forth the effort to come up with and type all that. But, in my humble opinion, the idea is down right ridiculous. As someone has already said, the balance between PVPer and Carebear is about as even as it needs to be and is going to get. Combat is part of EVE, that's that. You can't play a game like this and not expect to be shot at. You just have to deal with it. So if you're so avid about avoiding combat yourself, why not join a corp, make some friends, and have them escort you through low-sec? Saying "I shouldn't be shot because I don't feel like participating in combat" is like travelling through the Middle-East as an unarmed merchant and telling the terrorists that just took you hostage "Hey! You can't attack me because I don't like violence!" You're going to have to live with it. --Johnneh --------------------------------------------- Johnny Twoshoe - Nuttier Than Thou (\_/) (O.o) (> <) |
Johnny Twoshoe Ante Matter Soldiers of the Forgotten Abyss |
Posted - 2005.11.05 10:00:00 -
[130] Edited by: Johnny Twoshoe on 05/11/2005 10:02:35 I'm not going to bother reading every post in this topic. I don't want my mind to get fried. I respect your right to post your ideas here, Agaille, and I commend you for putting forth the effort to come up with and type all that. But, in my humble opinion, the idea is down right ridiculous. As someone has already said, the balance between PVPer and Carebear is about as even as it needs to be and is going to get. Combat is part of EVE, that's that. You can't play a game like this and not expect to be shot at. You just have to deal with it. So if you're so avid about avoiding combat yourself, why not join a corp, make some friends, and have them escort you through low-sec? Saying "I shouldn't be shot because I don't feel like participating in combat" is like travelling through the Middle-East as an unarmed merchant and telling the terrorists that just took you hostage "Hey! You can't attack me because I don't like violence!" You're going to have to live with it. --Johnneh ~~~ Originally by: Fivetide |
Marcus Aurelius |
Posted - 2005.11.05 11:37:00 -
[131]Originally by: Grey AreaOriginally by: Marcus Aurelius INcorrect as well. I've lived and been quite industrious in 0.0 for over a year. I've yet to be ransomed. The occasional loss you'll take if you at least make a token effort at avoiding risk is so insignificant compared to what you can earn in 0.0 that reading arguments like yours do nothing but make me laugh. Yes, it needs more effort to earn the isk, but no matter if you lose a full hauler of goods every damn week, you'll still be making twice what you could ever earn in empire if you do it right. |
Marcus Aurelius Colossus Security Services |
Posted - 2005.11.05 11:37:00 -
[132]Originally by: Grey AreaOriginally by: Marcus Aurelius INcorrect as well. I've lived and been quite industrious in 0.0 for over a year. I've yet to be ransomed. The occasional loss you'll take if you at least make a token effort at avoiding risk is so insignificant compared to what you can earn in 0.0 that reading arguments like yours do nothing but make me laugh. Yes, it needs more effort to earn the isk, but no matter if you lose a full hauler of goods every damn week, you'll still be making twice what you could ever earn in empire if you do it right. |
Andouus La |
Posted - 2005.11.05 19:40:00 -
[133]Originally by: Marcus AureliusQuote: Now that you talk about it. Your refering to POS in 0.0 space. Well dont want to rain on your parade iv'e been checking up on the new weapons systems being braught up on sisi server lately and profit coming out of POS will go kaboomish afer next patch. Ships will have the warfare to attack and blow POS. Therefore large chunks of investments will go to space dust. Donno where you see any profit in there? 0.0 space is transforming itself in a skirmish guerrila warzone. Two years ago you had like 3 or 4 major alliances witch most of them where mining mega corps exploiting 0.0 ressources rather peacefully. Then all things got loose. Cursed alliance got breached, Xetic alliance falled apart. Now look the numbers of small alliances and territories that are under guerrilla warzones. This looks to me like a tendency not to disapear for now. Profit???????????? |
Andouus La Caldari Doomheim |
Posted - 2005.11.05 19:40:00 -
[134]Originally by: Marcus AureliusQuote: Now that you talk about it. Your refering to POS in 0.0 space. Well dont want to rain on your parade iv'e been checking up on the new weapons systems being braught up on sisi server lately and profit coming out of POS will go kaboomish afer next patch. Ships will have the warfare to attack and blow POS. Therefore large chunks of investments will go to space dust. Donno where you see any profit in there? 0.0 space is transforming itself in a skirmish guerrila warzone. Two years ago you had like 3 or 4 major alliances witch most of them where mining mega corps exploiting 0.0 ressources rather peacefully. Then all things got loose. Cursed alliance got breached, Xetic alliance falled apart. Now look the numbers of small alliances and territories that are under guerrilla warzones. This looks to me like a tendency not to disapear for now. Profit???????????? Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques |
Johnny Twoshoe |
Posted - 2005.11.05 23:50:00 -
[135] "Ships will have the warfare to attack and blow POS..." Sizable battleship fleets can down POSes. Dreadnaughts just speed up the process. --------------------------------------------- Johnny Twoshoe - Nuttier Than Thou (\_/) (O.o) (> <) |
Johnny Twoshoe Ante Matter Soldiers of the Forgotten Abyss |
Posted - 2005.11.05 23:50:00 -
[136] "Ships will have the warfare to attack and blow POS..." Sizable battleship fleets can down POSes. Dreadnaughts just speed up the process. ~~~ Originally by: Fivetide |
Kirmok |
Posted - 2005.11.06 06:27:00 -
[137] The almost forced PvP is what really keeps me from playing EVE as much as I'd like...heh that and travel times, and the long travel times, ending by some kid who got his isk with his mommies credit card, is just a waste of my time... |
Kirmok |
Posted - 2005.11.06 06:27:00 -
[138] The almost forced PvP is what really keeps me from playing EVE as much as I'd like...heh that and travel times, and the long travel times, ending by some kid who got his isk with his mommies credit card, is just a waste of my time... |
Marcus Aurelius |
Posted - 2005.11.06 08:47:00 -
[139]Originally by: Andouus LaOriginally by: Marcus AureliusQuote: Check the map for player faction sovereignty, alliances run pos, alot of them. Would you assume they do so because it is not profitable to do so ? Fact is, a POS that is sufficiently protected will NOT be attacked. Enough large and medium guns make attacking one so inattractive that people tend to just leave them alone. And anyway, I was not referring to POS. But as it is, yes, a pos in 0.0 makes you more isk then a pos in empire does. That was my point, not wether or not you can make isk from pos at all or not. In the mean time, you are not getting an invulnerability ticket jsut because your preferred playstyle deviates from what this game is about. If you wantto be sae in 0.0, then get organised. It IS that simple. |
Marcus Aurelius Colossus Security Services |
Posted - 2005.11.06 08:47:00 -
[140]Originally by: Andouus LaOriginally by: Marcus AureliusQuote: Check the map for player faction sovereignty, alliances run pos, alot of them. Would you assume they do so because it is not profitable to do so ? Fact is, a POS that is sufficiently protected will NOT be attacked. Enough large and medium guns make attacking one so inattractive that people tend to just leave them alone. And anyway, I was not referring to POS. But as it is, yes, a pos in 0.0 makes you more isk then a pos in empire does. That was my point, not wether or not you can make isk from pos at all or not. In the mean time, you are not getting an invulnerability ticket jsut because your preferred playstyle deviates from what this game is about. If you wantto be sae in 0.0, then get organised. It IS that simple. |
Vang Vorkain |
Posted - 2005.11.06 23:46:00 -
[141] Edited by: Vang Vorkain on 06/11/2005 23:51:58 Edited by: Vang Vorkain on 06/11/2005 23:51:09 well i see we are at this again ....lol but i have read the post and do say that everyone has valid points. but in all truth we all play this game and there will have to be a comin ground where we all meet! yes ccp has stated we will allways allow pvp well if the majority of players dont want it they will change! money talks bull S#$% walks! and ccp is like any corp out there there abought makeing money if they dont have the money no EvE. so yes i am one that dose not like pvp and i dont mind if others do, but dont force pvp on me just becouse i dont want it! i dont tell u hay stop your dumb ass corp wars around stations creating lag! so in short, changes will come, like it or not we all have to live in the game together! but for me ill stay in empire space and have my fun. 0.0 space there is nothing special out there! and 1 more thing...lol pep that use real life things (like saying walking throw the middle east telling the killers there hey dont shoot me) lol this is a GAME...it not real life! lolrof so dont bring real life to a game that is made up of code! lol GARL...... |
Vang Vorkain |
Posted - 2005.11.06 23:46:00 -
[142] Edited by: Vang Vorkain on 06/11/2005 23:51:58 Edited by: Vang Vorkain on 06/11/2005 23:51:09 well i see we are at this again ....lol but i have read the post and do say that everyone has valid points. but in all truth we all play this game and there will have to be a comin ground where we all meet! yes ccp has stated we will allways allow pvp well if the majority of players dont want it they will change! money talks bull S#$% walks! and ccp is like any corp out there there abought makeing money if they dont have the money no EvE. so yes i am one that dose not like pvp and i dont mind if others do, but dont force pvp on me just becouse i dont want it! i dont tell u hay stop your dumb ass corp wars around stations creating lag! so in short, changes will come, like it or not we all have to live in the game together! but for me ill stay in empire space and have my fun. 0.0 space there is nothing special out there! and 1 more thing...lol pep that use real life things (like saying walking throw the middle east telling the killers there hey dont shoot me) lol this is a GAME...it not real life! lolrof so dont bring real life to a game that is made up of code! lol GARL...... |
Robert Dobbs |
Posted - 2005.11.07 00:38:00 -
[143] My thoughts on your post are.. ... .. oh, i just can't be arsed. |
Robert Dobbs Evolution Band of Brothers |
Posted - 2005.11.07 00:38:00 -
[144] My thoughts on your post are.. ... .. oh, i just can't be arsed. We got your FanFest, right here. |
chao226 |
Posted - 2005.11.07 00:42:00 -
[145] whole thing is never gonna happen. eve is such a good game becuase everything is mixed together. getting new ppl into 0.0 isa problem but its a problem cos of posts like this saying its impossible. well it aint. buy some instas for a npc station reigon be vigilent mabe setup a POS get advice off experianced 0.0 players. there is also 1 big flaw in the idea. if u make all carebears invincable what are the pirates gonna do we all don't like getting ganked by a pirate but its parta the game |
chao226 Avatars of Doom Apocalyptica. |
Posted - 2005.11.07 00:42:00 -
[146] whole thing is never gonna happen. eve is such a good game becuase everything is mixed together. getting new ppl into 0.0 isa problem but its a problem cos of posts like this saying its impossible. well it aint. buy some instas for a npc station reigon be vigilent mabe setup a POS get advice off experianced 0.0 players. there is also 1 big flaw in the idea. if u make all carebears invincable what are the pirates gonna do we all don't like getting ganked by a pirate but its parta the game |
Qinoly |
Posted - 2005.11.07 02:21:00 -
[147] Agaille : You say you get shot by everyone once you try to venture out. Venture... from Adventure, what adventure if there is no risk/danger at all ? Without any dangers on your path, its a dull trip. You can see it as the price to pay to get what you want. You say you get shot at everywhere, not true, you got empire space where player pirates/alliances don't shoot you (as long as you don't give 'm a reason to declare war on your corp) You say, noobs are not welcome in player corporations that are run by experienced players. Ever had a look in the recruitement forum ? Not every corp is only looking for experienced pvp pilots. Yes we like some experienced pvp players as well.. but that doesn't mean we wouldn't take in a noob. There are loads of player corporations that have been in the game since retail where anyone (with some restrictions) can join up, that actually have access to 0.0 regions. In which YOU would have access to 0.0 even without having to fight. (restrictions being proven alts of enemy players, corp hoppers, corp thiefs, etc.) In regard to your skill proposal: Can you blame an alliance that lives (and fought for) in 0.0 regions to protect their assets. Its the same as in real life mate, my home is MY home and whether anyone wants to peek inside, hey its upto me whether I allow that or there will be a fight. |
Qinoly Gallente Remember Redemption |
Posted - 2005.11.07 02:21:00 -
[148] Agaille : You say you get shot by everyone once you try to venture out. Venture... from Adventure, what adventure if there is no risk/danger at all ? Without any dangers on your path, its a dull trip. You can see it as the price to pay to get what you want. You say you get shot at everywhere, not true, you got empire space where player pirates/alliances don't shoot you (as long as you don't give 'm a reason to declare war on your corp) You say, noobs are not welcome in player corporations that are run by experienced players. Ever had a look in the recruitement forum ? Not every corp is only looking for experienced pvp pilots. Yes we like some experienced pvp players as well.. but that doesn't mean we wouldn't take in a noob. There are loads of player corporations that have been in the game since retail where anyone (with some restrictions) can join up, that actually have access to 0.0 regions. In which YOU would have access to 0.0 even without having to fight. (restrictions being proven alts of enemy players, corp hoppers, corp thiefs, etc.) In regard to your skill proposal: Can you blame an alliance that lives (and fought for) in 0.0 regions to protect their assets. Its the same as in real life mate, my home is MY home and whether anyone wants to peek inside, hey its upto me whether I allow that or there will be a fight. |
Marcus Aurelius |
Posted - 2005.11.07 09:42:00 -
[149]Quote: HA ! And the folowing is exactly why Eve has only 77K subs, and why I'm playing it: THEY DON'T CARE ..well, more correctly put, they care for the money, but more for the idea behind the game. It's their first, it's something new, it's an experiment. I loosely quote Oveur in reaction to some rmearks on CCP patching and nerfing: "If we believe a change or lack of it is what is right for the game, then we will do it even if it costs us a load of customers". Don't you think that maybe CCP would have already changed alot of they'd been going for the maximum cash ? Like I've said before. If CCP has wanted to make ****loads of money of their first MMO they'd have made "World of Starcraft" instead of Eve-Online. |
Marcus Aurelius Colossus Security Services |
Posted - 2005.11.07 09:42:00 -
[150]Quote: HA ! And the folowing is exactly why Eve has only 77K subs, and why I'm playing it: THEY DON'T CARE ..well, more correctly put, they care for the money, but more for the idea behind the game. It's their first, it's something new, it's an experiment. I loosely quote Oveur in reaction to some rmearks on CCP patching and nerfing: "If we believe a change or lack of it is what is right for the game, then we will do it even if it costs us a load of customers". Don't you think that maybe CCP would have already changed alot of they'd been going for the maximum cash ? Like I've said before. If CCP has wanted to make ****loads of money of their first MMO they'd have made "World of Starcraft" instead of Eve-Online. |
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