Monitor this thread via RSS [?]
 
Pages: 1 2 3 4 [5] 6 :: one page
Author Thread Statistics | Show CCP posts - 0 post(s)
chao226
chao226

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 02:48:00 - [121]

Originally by: Tiny Carlos
Shocked

OMG!

It wasn't a joke.

I sedatives, someone else can get the straitjacket.


haha yeah i got the straitjacket someware.

ok Agaille i know were your comeing from but seriosly eve is about takeing riskes u wantthe uber 0.0 mineing and npc's u need to take the risky of getting podded.

if u dont wanna risk it dont go into 0.0 thats how it is and no about of forum posts is gonna change it.

this skill about bounceing dmg back relly made me laugh nevergonna happen EVER if u want a game that separates pvp from npc'ing go play world of warcraft or something.

also can someone plz sticky this thread for its comical value Twisted Evil
chao226
chao226
Avatars of Doom
Apocalyptica.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 02:48:00 - [122]

Originally by: Tiny Carlos
Shocked

OMG!

It wasn't a joke.

I sedatives, someone else can get the straitjacket.


haha yeah i got the straitjacket someware.

ok Agaille i know were your comeing from but seriosly eve is about takeing riskes u wantthe uber 0.0 mineing and npc's u need to take the risky of getting podded.

if u dont wanna risk it dont go into 0.0 thats how it is and no about of forum posts is gonna change it.

this skill about bounceing dmg back relly made me laugh nevergonna happen EVER if u want a game that separates pvp from npc'ing go play world of warcraft or something.

also can someone plz sticky this thread for its comical value Twisted Evil
Zoea
Zoea

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 03:27:00 - [123]

1) give carebears blasters
2) give pvpers iskies to by miner 2s
Zoea
Zoea
Minmatar
Synergy.
Imperial Republic Of the North

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 03:27:00 - [124]

1) give carebears blasters
2) give pvpers iskies to by miner 2s

Angelic Resolution
Angelic Resolution

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 05:52:00 - [125]

Edited by: Angelic Resolution on 05/11/2005 05:55:14
Why don't you just make a skill that you MUST train in order to do PvP. This skill also allows you to PvP in .9 space and below without being pwned by concord or w/e.

Only problem with this is people complaining about ore thieves. Mind you it's their own stupidity for not mining into a secure container.
Angelic Resolution
Angelic Resolution
Arcanum Defence Forces

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 05:52:00 - [126]

Edited by: Angelic Resolution on 05/11/2005 05:55:14
Why don't you just make a skill that you MUST train in order to do PvP. This skill also allows you to PvP in .9 space and below without being pwned by concord or w/e.

Only problem with this is people complaining about ore thieves. Mind you it's their own stupidity for not mining into a secure container.
Lygos
Lygos

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 06:10:00 - [127]

I think most of the propositions in EVE are too simplistic.

For example, most of us know that 0.0 is mostly safe, but all transitions between safe and unsafe space naturally draw predators and prey.

Thus the empire-dweller always concieves two hypotheses:
1)There will be some kind of gate-camp -> odds are one will die a quick and inglorious death.
2)The usual gate campers will be watching NASCAR and thus not enough are logged on to forum a gate camp of any sort -> odds are one will continue to be bored and playing a largely solo game.


I think it becomes pretty obvious that game mechanics make both the possibility of predation a little too cut and dry, calculable, and therefore able to operate at predictable and consistent manner.

Two conclusions:
1)Predictability means exceedingly well-organized groups of players can take advantage of these universal predators. (Irony: these are the wealthy players and members of alliances which are often happy to see the newbs banished to newb zones and therefore appreciate the free pirate gatekeeping service.)

2)Predictability can be coded out of the software.

To elaborate the latter, imagine if faction or security offences weren't permanent. In the short term they can trigger the limit of environmental responses, whatever they may be, but they have a decay rate measured in halflives. First 15 minutes of a single offence garners full intensity. The another 30 minutes of half intensity. Then another hour of half that intensity, and so on and so forth. Repeated offences can make it take quite awhile to approach any reaches of civilization as the amplitude of the waves stack.

The upside of such a system is that we can make it to where players can attack another player far sooner than concord or a faction navy will (for either faction or sec systems). Also, if you are a good boy, you can go to Oursulaert after a time while still possibly vulnerable to the playerbase more often than Concord. The fuzz will consider you a low priority after you lose stars homes.

The (questionable) downside, is that you may or may not be able to get away with your crimes in any security system from 0.01-0.9 systems. True 0.0 and negative sec systems are still a playground.

If you blow up just one liddle ship in 0.6 or 0.7, and you have little else on your record, you might just get away with it. Pods, industrial vessels, and smaller vessels all carry relatively more intense environment reaction than more war-capable vessels. Destroying a battleship or battlecruiser isn't going to push the local authorities to want to tangle as much. Just like gang wars in the real world. Newb ships and pods would likely carry the worst penalties.

We can play with this even more to prevent exploitable predictability. We can add a 5-10% variability factor on security hit intensity. Also, we can factor in the relative standing of the owner of the attacked or destroyed vessel. We can also add comparative hits based on the kinds of attacks and insults given. Targetting people all day might tick off concord eventually. A little EW play might go amiss between people of similar standing. All kinds of factors can be brought in to make the interaction between players a little less certain, and that can only prove beneficial for all "sides."

Personally, I prefer to exist in a multipolar world where 10000 groups all think they are fighting for their own righteous cause and with the singular favor of just Law.
"Everything I love is combustible."
Lygos
Lygos
Amarr
Aftermath Alliance

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 06:10:00 - [128]

I think most of the propositions in EVE are too simplistic.

For example, most of us know that 0.0 is mostly safe, but all transitions between safe and unsafe space naturally draw predators and prey.

Thus the empire-dweller always concieves two hypotheses:
1)There will be some kind of gate-camp -> odds are one will die a quick and inglorious death.
2)The usual gate campers will be watching NASCAR and thus not enough are logged on to forum a gate camp of any sort -> odds are one will continue to be bored and playing a largely solo game.


I think it becomes pretty obvious that game mechanics make both the possibility of predation a little too cut and dry, calculable, and therefore able to operate at predictable and consistent manner.

Two conclusions:
1)Predictability means exceedingly well-organized groups of players can take advantage of these universal predators. (Irony: these are the wealthy players and members of alliances which are often happy to see the newbs banished to newb zones and therefore appreciate the free pirate gatekeeping service.)

2)Predictability can be coded out of the software.

To elaborate the latter, imagine if faction or security offences weren't permanent. In the short term they can trigger the limit of environmental responses, whatever they may be, but they have a decay rate measured in halflives. First 15 minutes of a single offence garners full intensity. The another 30 minutes of half intensity. Then another hour of half that intensity, and so on and so forth. Repeated offences can make it take quite awhile to approach any reaches of civilization as the amplitude of the waves stack.

The upside of such a system is that we can make it to where players can attack another player far sooner than concord or a faction navy will (for either faction or sec systems). Also, if you are a good boy, you can go to Oursulaert after a time while still possibly vulnerable to the playerbase more often than Concord. The fuzz will consider you a low priority after you lose stars homes.

The (questionable) downside, is that you may or may not be able to get away with your crimes in any security system from 0.01-0.9 systems. True 0.0 and negative sec systems are still a playground.

If you blow up just one liddle ship in 0.6 or 0.7, and you have little else on your record, you might just get away with it. Pods, industrial vessels, and smaller vessels all carry relatively more intense environment reaction than more war-capable vessels. Destroying a battleship or battlecruiser isn't going to push the local authorities to want to tangle as much. Just like gang wars in the real world. Newb ships and pods would likely carry the worst penalties.

We can play with this even more to prevent exploitable predictability. We can add a 5-10% variability factor on security hit intensity. Also, we can factor in the relative standing of the owner of the attacked or destroyed vessel. We can also add comparative hits based on the kinds of attacks and insults given. Targetting people all day might tick off concord eventually. A little EW play might go amiss between people of similar standing. All kinds of factors can be brought in to make the interaction between players a little less certain, and that can only prove beneficial for all "sides."

Personally, I prefer to exist in a multipolar world where 10000 groups all think they are fighting for their own righteous cause and with the singular favor of just Law.
---
Articio > Well, at least I don't have to grind back security status.
Johnny Twoshoe
Johnny Twoshoe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 10:00:00 - [129]

Edited by: Johnny Twoshoe on 05/11/2005 10:02:35
I'm not going to bother reading every post in this topic. I don't want my mind to get fried.

I respect your right to post your ideas here, Agaille, and I commend you for putting forth the effort to come up with and type all that.

But, in my humble opinion, the idea is down right ridiculous. As someone has already said, the balance between PVPer and Carebear is about as even as it needs to be and is going to get. Combat is part of EVE, that's that. You can't play a game like this and not expect to be shot at. You just have to deal with it. So if you're so avid about avoiding combat yourself, why not join a corp, make some friends, and have them escort you through low-sec? Saying "I shouldn't be shot because I don't feel like participating in combat" is like travelling through the Middle-East as an unarmed merchant and telling the terrorists that just took you hostage "Hey! You can't attack me because I don't like violence!" You're going to have to live with it.

--Johnneh
---------------------------------------------
Johnny Twoshoe - Nuttier Than Thou
(\_/)
(O.o)
(> <)
Johnny Twoshoe
Johnny Twoshoe
Ante Matter
Soldiers of the Forgotten Abyss

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 10:00:00 - [130]

Edited by: Johnny Twoshoe on 05/11/2005 10:02:35
I'm not going to bother reading every post in this topic. I don't want my mind to get fried.

I respect your right to post your ideas here, Agaille, and I commend you for putting forth the effort to come up with and type all that.

But, in my humble opinion, the idea is down right ridiculous. As someone has already said, the balance between PVPer and Carebear is about as even as it needs to be and is going to get. Combat is part of EVE, that's that. You can't play a game like this and not expect to be shot at. You just have to deal with it. So if you're so avid about avoiding combat yourself, why not join a corp, make some friends, and have them escort you through low-sec? Saying "I shouldn't be shot because I don't feel like participating in combat" is like travelling through the Middle-East as an unarmed merchant and telling the terrorists that just took you hostage "Hey! You can't attack me because I don't like violence!" You're going to have to live with it.

--Johnneh
~~~

Originally by: Fivetide
Iceland is a huge pussee loving country.
Marcus Aurelius
Marcus Aurelius

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 11:37:00 - [131]

Originally by: Grey Area
Originally by: Marcus Aurelius
0.0 is more profitable for every single career path there is, from mission runners to traders to builders, miners, whatever.


You mean it would be, if it wasn't for pirates making 100 mill ISK ransom demands. I accept the rewards ARE greater, but they are simply not great enough to cover the pirate's demands. If you are kitted out for NPC missions, then you are not kitted out for PVP, and pirates know this, so mission runners are an easy mark.


INcorrect as well. I've lived and been quite industrious in 0.0 for over a year. I've yet to be ransomed.

The occasional loss you'll take if you at least make a token effort at avoiding risk is so insignificant compared to what you can earn in 0.0 that reading arguments like yours do nothing but make me laugh.

Yes, it needs more effort to earn the isk, but no matter if you lose a full hauler of goods every damn week, you'll still be making twice what you could ever earn in empire if you do it right.
Marcus Aurelius
Marcus Aurelius
Colossus Security Services

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 11:37:00 - [132]

Originally by: Grey Area
Originally by: Marcus Aurelius
0.0 is more profitable for every single career path there is, from mission runners to traders to builders, miners, whatever.


You mean it would be, if it wasn't for pirates making 100 mill ISK ransom demands. I accept the rewards ARE greater, but they are simply not great enough to cover the pirate's demands. If you are kitted out for NPC missions, then you are not kitted out for PVP, and pirates know this, so mission runners are an easy mark.


INcorrect as well. I've lived and been quite industrious in 0.0 for over a year. I've yet to be ransomed.

The occasional loss you'll take if you at least make a token effort at avoiding risk is so insignificant compared to what you can earn in 0.0 that reading arguments like yours do nothing but make me laugh.

Yes, it needs more effort to earn the isk, but no matter if you lose a full hauler of goods every damn week, you'll still be making twice what you could ever earn in empire if you do it right.
Andouus La
Andouus La

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 19:40:00 - [133]

Originally by: Marcus Aurelius
Quote:

Miners arent going in 0.0 or low sec cuz it aint profitable.



Sorry, but that is simply not true.

0.0 is more profitable for every single career path there is, from mission runners to traders to builders, miners, whatever.

But, in high sec empire, your increase in profits over time is based solely on increase in skillpoints, NOT increase in risk. In 0.0, the risk jumps up all of a sudden, meaning people get scared and come up with excuses to not ahve to face the fact they simply don't want to handle the higher difficulty of 0.0 space, even tho it would be far more profitable...

It's not the isk, and the risk is objectively seen far less then most think or say it is. It's the subjective risk, and the effort needed to minimise that as well as build up a smoothly running operation of any type in 0.0 that does it.

and you know what, that's fine. We really dont need everyone in 0.0 just yet. 0.0 is still in a building phase and needs more player infrastructure before the less organised can come in for what remains of the large profits to be made.

However, those that come in last willl have to submit to the rules set by those that went before them.


Now that you talk about it. Your refering to POS in 0.0 space.

Well dont want to rain on your parade iv'e been checking up on the new weapons systems being braught up on sisi server lately and profit coming out of POS will go kaboomish afer next patch.

Ships will have the warfare to attack and blow POS. Therefore large chunks of investments will go to space dust. Donno where you see any profit in there?

0.0 space is transforming itself in a skirmish guerrila warzone.

Two years ago you had like 3 or 4 major alliances witch most of them where mining mega corps exploiting 0.0 ressources rather peacefully.

Then all things got loose. Cursed alliance got breached, Xetic alliance falled apart.

Now look the numbers of small alliances and territories that are under guerrilla warzones. This looks to me like a tendency not to disapear for now.

Profit????????????
Andouus La
Andouus La
Caldari
Doomheim

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 19:40:00 - [134]

Originally by: Marcus Aurelius
Quote:

Miners arent going in 0.0 or low sec cuz it aint profitable.



Sorry, but that is simply not true.

0.0 is more profitable for every single career path there is, from mission runners to traders to builders, miners, whatever.

But, in high sec empire, your increase in profits over time is based solely on increase in skillpoints, NOT increase in risk. In 0.0, the risk jumps up all of a sudden, meaning people get scared and come up with excuses to not ahve to face the fact they simply don't want to handle the higher difficulty of 0.0 space, even tho it would be far more profitable...

It's not the isk, and the risk is objectively seen far less then most think or say it is. It's the subjective risk, and the effort needed to minimise that as well as build up a smoothly running operation of any type in 0.0 that does it.

and you know what, that's fine. We really dont need everyone in 0.0 just yet. 0.0 is still in a building phase and needs more player infrastructure before the less organised can come in for what remains of the large profits to be made.

However, those that come in last willl have to submit to the rules set by those that went before them.


Now that you talk about it. Your refering to POS in 0.0 space.

Well dont want to rain on your parade iv'e been checking up on the new weapons systems being braught up on sisi server lately and profit coming out of POS will go kaboomish afer next patch.

Ships will have the warfare to attack and blow POS. Therefore large chunks of investments will go to space dust. Donno where you see any profit in there?

0.0 space is transforming itself in a skirmish guerrila warzone.

Two years ago you had like 3 or 4 major alliances witch most of them where mining mega corps exploiting 0.0 ressources rather peacefully.

Then all things got loose. Cursed alliance got breached, Xetic alliance falled apart.

Now look the numbers of small alliances and territories that are under guerrilla warzones. This looks to me like a tendency not to disapear for now.

Profit????????????
Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
Johnny Twoshoe
Johnny Twoshoe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 23:50:00 - [135]

"Ships will have the warfare to attack and blow POS..."

Sizable battleship fleets can down POSes. Dreadnaughts just speed up the process.
---------------------------------------------
Johnny Twoshoe - Nuttier Than Thou
(\_/)
(O.o)
(> <)
Johnny Twoshoe
Johnny Twoshoe
Ante Matter
Soldiers of the Forgotten Abyss

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.05 23:50:00 - [136]

"Ships will have the warfare to attack and blow POS..."

Sizable battleship fleets can down POSes. Dreadnaughts just speed up the process.
~~~

Originally by: Fivetide
Iceland is a huge pussee loving country.
Kirmok
Kirmok

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.06 06:27:00 - [137]

The almost forced PvP is what really keeps me from playing EVE as much as I'd like...heh that and travel times, and the long travel times, ending by some kid who got his isk with his mommies credit card, is just a waste of my time...
Kirmok
Kirmok

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.06 06:27:00 - [138]

The almost forced PvP is what really keeps me from playing EVE as much as I'd like...heh that and travel times, and the long travel times, ending by some kid who got his isk with his mommies credit card, is just a waste of my time...
Marcus Aurelius
Marcus Aurelius

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.06 08:47:00 - [139]

Originally by: Andouus La
Originally by: Marcus Aurelius
Quote:

Miners arent going in 0.0 or low sec cuz it aint profitable.



Sorry, but that is simply not true.

0.0 is more profitable for every single career path there is, from mission runners to traders to builders, miners, whatever.

But, in high sec empire, your increase in profits over time is based solely on increase in skillpoints, NOT increase in risk. In 0.0, the risk jumps up all of a sudden, meaning people get scared and come up with excuses to not ahve to face the fact they simply don't want to handle the higher difficulty of 0.0 space, even tho it would be far more profitable...

It's not the isk, and the risk is objectively seen far less then most think or say it is. It's the subjective risk, and the effort needed to minimise that as well as build up a smoothly running operation of any type in 0.0 that does it.

and you know what, that's fine. We really dont need everyone in 0.0 just yet. 0.0 is still in a building phase and needs more player infrastructure before the less organised can come in for what remains of the large profits to be made.

However, those that come in last willl have to submit to the rules set by those that went before them.


Now that you talk about it. Your refering to POS in 0.0 space.

Well dont want to rain on your parade iv'e been checking up on the new weapons systems being braught up on sisi server lately and profit coming out of POS will go kaboomish afer next patch.

Ships will have the warfare to attack and blow POS. Therefore large chunks of investments will go to space dust. Donno where you see any profit in there?

0.0 space is transforming itself in a skirmish guerrila warzone.

Two years ago you had like 3 or 4 major alliances witch most of them where mining mega corps exploiting 0.0 ressources rather peacefully.

Then all things got loose. Cursed alliance got breached, Xetic alliance falled apart.

Now look the numbers of small alliances and territories that are under guerrilla warzones. This looks to me like a tendency not to disapear for now.

Profit????????????



Check the map for player faction sovereignty, alliances run pos, alot of them.

Would you assume they do so because it is not profitable to do so ?

Fact is, a POS that is sufficiently protected will NOT be attacked. Enough large and medium guns make attacking one so inattractive that people tend to just leave them alone.

And anyway, I was not referring to POS. But as it is, yes, a pos in 0.0 makes you more isk then a pos in empire does. That was my point, not wether or not you can make isk from pos at all or not.

In the mean time, you are not getting an invulnerability ticket jsut because your preferred playstyle deviates from what this game is about. If you wantto be sae in 0.0, then get organised. It IS that simple.
Marcus Aurelius
Marcus Aurelius
Colossus Security Services

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.06 08:47:00 - [140]

Originally by: Andouus La
Originally by: Marcus Aurelius
Quote:

Miners arent going in 0.0 or low sec cuz it aint profitable.



Sorry, but that is simply not true.

0.0 is more profitable for every single career path there is, from mission runners to traders to builders, miners, whatever.

But, in high sec empire, your increase in profits over time is based solely on increase in skillpoints, NOT increase in risk. In 0.0, the risk jumps up all of a sudden, meaning people get scared and come up with excuses to not ahve to face the fact they simply don't want to handle the higher difficulty of 0.0 space, even tho it would be far more profitable...

It's not the isk, and the risk is objectively seen far less then most think or say it is. It's the subjective risk, and the effort needed to minimise that as well as build up a smoothly running operation of any type in 0.0 that does it.

and you know what, that's fine. We really dont need everyone in 0.0 just yet. 0.0 is still in a building phase and needs more player infrastructure before the less organised can come in for what remains of the large profits to be made.

However, those that come in last willl have to submit to the rules set by those that went before them.


Now that you talk about it. Your refering to POS in 0.0 space.

Well dont want to rain on your parade iv'e been checking up on the new weapons systems being braught up on sisi server lately and profit coming out of POS will go kaboomish afer next patch.

Ships will have the warfare to attack and blow POS. Therefore large chunks of investments will go to space dust. Donno where you see any profit in there?

0.0 space is transforming itself in a skirmish guerrila warzone.

Two years ago you had like 3 or 4 major alliances witch most of them where mining mega corps exploiting 0.0 ressources rather peacefully.

Then all things got loose. Cursed alliance got breached, Xetic alliance falled apart.

Now look the numbers of small alliances and territories that are under guerrilla warzones. This looks to me like a tendency not to disapear for now.

Profit????????????



Check the map for player faction sovereignty, alliances run pos, alot of them.

Would you assume they do so because it is not profitable to do so ?

Fact is, a POS that is sufficiently protected will NOT be attacked. Enough large and medium guns make attacking one so inattractive that people tend to just leave them alone.

And anyway, I was not referring to POS. But as it is, yes, a pos in 0.0 makes you more isk then a pos in empire does. That was my point, not wether or not you can make isk from pos at all or not.

In the mean time, you are not getting an invulnerability ticket jsut because your preferred playstyle deviates from what this game is about. If you wantto be sae in 0.0, then get organised. It IS that simple.
Vang Vorkain
Vang Vorkain

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.06 23:46:00 - [141]

Edited by: Vang Vorkain on 06/11/2005 23:51:58
Edited by: Vang Vorkain on 06/11/2005 23:51:09
well i see we are at this again ....lol but i have read the post and do say that everyone has valid points. but in all truth we all play this game and there will have to be a comin ground where we all meet!

yes ccp has stated we will allways allow pvp well if the majority of players dont want it they will change! money talks bull S#$% walks!

and ccp is like any corp out there there abought makeing money if they dont have the money no EvE.

so yes i am one that dose not like pvp and i dont mind if others do, but dont force pvp on me just becouse i dont want it! i dont tell u hay stop your dumb ass corp wars around stations creating lag!

so in short, changes will come, like it or not we all have to live in the game together! but for me ill stay in empire space and have my fun. 0.0 space there is nothing special out there!

and 1 more thing...lol pep that use real life things (like saying walking throw the middle east telling the killers there hey dont shoot me) lol this is a GAME...it not real life! lolrof so dont bring real life to a game that is made up of code! lol GARL......
Vang Vorkain
Vang Vorkain

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.06 23:46:00 - [142]

Edited by: Vang Vorkain on 06/11/2005 23:51:58
Edited by: Vang Vorkain on 06/11/2005 23:51:09
well i see we are at this again ....lol but i have read the post and do say that everyone has valid points. but in all truth we all play this game and there will have to be a comin ground where we all meet!

yes ccp has stated we will allways allow pvp well if the majority of players dont want it they will change! money talks bull S#$% walks!

and ccp is like any corp out there there abought makeing money if they dont have the money no EvE.

so yes i am one that dose not like pvp and i dont mind if others do, but dont force pvp on me just becouse i dont want it! i dont tell u hay stop your dumb ass corp wars around stations creating lag!

so in short, changes will come, like it or not we all have to live in the game together! but for me ill stay in empire space and have my fun. 0.0 space there is nothing special out there!

and 1 more thing...lol pep that use real life things (like saying walking throw the middle east telling the killers there hey dont shoot me) lol this is a GAME...it not real life! lolrof so dont bring real life to a game that is made up of code! lol GARL......
Robert Dobbs
Robert Dobbs

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.07 00:38:00 - [143]

My thoughts on your post are..

...

..

oh, i just can't be arsed.
Robert Dobbs
Robert Dobbs
Evolution
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.07 00:38:00 - [144]

My thoughts on your post are..

...

..

oh, i just can't be arsed.


We got your FanFest, right here.
chao226
chao226

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.07 00:42:00 - [145]

whole thing is never gonna happen. eve is such a good game becuase everything is mixed together.

getting new ppl into 0.0 isa problem but its a problem cos of posts like this saying its impossible. well it aint. buy some instas for a npc station reigon be vigilent mabe setup a POS get advice off experianced 0.0 players.

there is also 1 big flaw in the idea. if u make all carebears invincable what are the pirates gonna do we all don't like getting ganked by a pirate but its parta the game
chao226
chao226
Avatars of Doom
Apocalyptica.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.07 00:42:00 - [146]

whole thing is never gonna happen. eve is such a good game becuase everything is mixed together.

getting new ppl into 0.0 isa problem but its a problem cos of posts like this saying its impossible. well it aint. buy some instas for a npc station reigon be vigilent mabe setup a POS get advice off experianced 0.0 players.

there is also 1 big flaw in the idea. if u make all carebears invincable what are the pirates gonna do we all don't like getting ganked by a pirate but its parta the game
Qinoly
Qinoly

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.07 02:21:00 - [147]

Agaille :

You say you get shot by everyone once you try to venture out.
Venture... from Adventure, what adventure if there is no risk/danger at all ? Without any dangers on your path, its a dull trip. You can see it as the price to pay to get what you want.

You say you get shot at everywhere, not true, you got empire space where player pirates/alliances don't shoot you (as long as you don't give 'm a reason to declare war on your corp)

You say, noobs are not welcome in player corporations that are run by experienced players.
Ever had a look in the recruitement forum ?
Not every corp is only looking for experienced pvp pilots.
Yes we like some experienced pvp players as well.. but that doesn't mean we wouldn't take in a noob.

There are loads of player corporations that have been in the game since retail where anyone (with some restrictions) can join up, that actually have access to 0.0 regions.
In which YOU would have access to 0.0 even without having to fight.

(restrictions being proven alts of enemy players, corp hoppers, corp thiefs, etc.)

In regard to your skill proposal: Can you blame an alliance that lives (and fought for) in 0.0 regions to protect their assets.
Its the same as in real life mate, my home is MY home and whether anyone wants to peek inside, hey its upto me whether I allow that or there will be a fight.

Smile
Qinoly
Qinoly
Gallente
Remember Redemption

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.07 02:21:00 - [148]

Agaille :

You say you get shot by everyone once you try to venture out.
Venture... from Adventure, what adventure if there is no risk/danger at all ? Without any dangers on your path, its a dull trip. You can see it as the price to pay to get what you want.

You say you get shot at everywhere, not true, you got empire space where player pirates/alliances don't shoot you (as long as you don't give 'm a reason to declare war on your corp)

You say, noobs are not welcome in player corporations that are run by experienced players.
Ever had a look in the recruitement forum ?
Not every corp is only looking for experienced pvp pilots.
Yes we like some experienced pvp players as well.. but that doesn't mean we wouldn't take in a noob.

There are loads of player corporations that have been in the game since retail where anyone (with some restrictions) can join up, that actually have access to 0.0 regions.
In which YOU would have access to 0.0 even without having to fight.

(restrictions being proven alts of enemy players, corp hoppers, corp thiefs, etc.)

In regard to your skill proposal: Can you blame an alliance that lives (and fought for) in 0.0 regions to protect their assets.
Its the same as in real life mate, my home is MY home and whether anyone wants to peek inside, hey its upto me whether I allow that or there will be a fight.

Smile
Marcus Aurelius
Marcus Aurelius

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.07 09:42:00 - [149]

Quote:

yes ccp has stated we will allways allow pvp well if the majority of players dont want it they will change! money talks bull S#$% walks!



HA !

And the folowing is exactly why Eve has only 77K subs, and why I'm playing it:

THEY DON'T CARE

..well, more correctly put, they care for the money, but more for the idea behind the game. It's their first, it's something new, it's an experiment.

I loosely quote Oveur in reaction to some rmearks on CCP patching and nerfing:

"If we believe a change or lack of it is what is right for the game, then we will do it even if it costs us a load of customers".

Don't you think that maybe CCP would have already changed alot of they'd been going for the maximum cash ?

Like I've said before. If CCP has wanted to make ****loads of money of their first MMO they'd have made "World of Starcraft" instead of Eve-Online.
Marcus Aurelius
Marcus Aurelius
Colossus Security Services

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.07 09:42:00 - [150]

Quote:

yes ccp has stated we will allways allow pvp well if the majority of players dont want it they will change! money talks bull S#$% walks!



HA !

And the folowing is exactly why Eve has only 77K subs, and why I'm playing it:

THEY DON'T CARE

..well, more correctly put, they care for the money, but more for the idea behind the game. It's their first, it's something new, it's an experiment.

I loosely quote Oveur in reaction to some rmearks on CCP patching and nerfing:

"If we believe a change or lack of it is what is right for the game, then we will do it even if it costs us a load of customers".

Don't you think that maybe CCP would have already changed alot of they'd been going for the maximum cash ?

Like I've said before. If CCP has wanted to make ****loads of money of their first MMO they'd have made "World of Starcraft" instead of Eve-Online.
   
Pages: 1 2 3 4 [5] 6 :: one page
First page | Previous page | Next page | Last page
 
Copyright © 2006-2024, Chribba - OMG Labs. All Rights Reserved. - perf 0,03s, ref 20241128/1138
EVE-Online™ and Eve imagery © CCP.

bitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gF

COPYRIGHT NOTICE
EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.