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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Eterne
C C P C C P Alliance
2516

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Posted - 2013.06.03 17:03:00 -
[1] - Quote
There are a great many changes coming to ship balancing in Odyssey, with changes to all Navy ships, battleships, and tweaks to large weapons, attack battlecruisers, and more. CCP Ytterbium runs them down in his latest dev blog. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Vincent Athena
V.I.C.E. Aegis Solaris
1934
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Posted - 2013.06.03 17:04:00 -
[2] - Quote
And I was so hoping the Navy Domi would become a super awesome drone boat...
First http://vincentoneve.wordpress.com/ |
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CCP Fozzie
C C P C C P Alliance
6312

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Posted - 2013.06.03 17:10:00 -
[3] - Quote
That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
78
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Posted - 2013.06.03 17:20:00 -
[4] - Quote
I thought the resistance change had been slowed down to just battleships? Is it going to be for all ships?
Also you all are pretty awesome. |
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CCP Ytterbium
C C P C C P Alliance
1955

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Posted - 2013.06.03 17:22:00 -
[5] - Quote
Kethry Avenger wrote:I thought the resistance change had been slowed down to just battleships? Is it going to be for all ships?
Also you all are pretty awesome.
All ships with a resistance bonus indeed. |
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Aethlyn
EVE University Ivy League
225
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Posted - 2013.06.03 17:27:00 -
[6] - Quote
Would be nice if you could provide that ship overview image in a more printer friendly (read: far lighter background). Might be something for newbies to print out and pin on the wall. I know everyone could do it on their own, but "everything from one source" might be the better approach. Looking for more thoughts? Follow me on [url]http://twitter.com/Aethlyn[/url] |

Pattern Clarc
Aperture Harmonics
583
|
Posted - 2013.06.03 17:28:00 -
[7] - Quote
Still not convinced re: Tempest. Especially with the new Typhoon, Megathon and Hyperon. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Vincent Athena
V.I.C.E. Aegis Solaris
1935
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Posted - 2013.06.03 17:33:00 -
[8] - Quote
CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year. Looking at the chart you can see where the holes are. Like: No support destroyers or mining battlecrusiers.
Also there is a role that is not well filled by anything: Swiss army knife. http://vincentoneve.wordpress.com/ |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
221
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Posted - 2013.06.03 17:42:00 -
[9] - Quote
CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year.
That would be nice..
Fozzie
Maybe you could answer this since Rise didn't... ABC's shouldn't they be T2? ....... compare to T2 logistics using oversized mods in highs.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
303
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Posted - 2013.06.03 17:43:00 -
[10] - Quote
Quote:The Dominix... Adaptable in a myriad of ways, we nevertheless decided to swap its role from what essentially was a Turret plus Drones split weapon system to purely focus on the latter. It is now aiming to be much more efficient with Sentry drones than any other ship in-game, which is a distinct advantage.
And its ONLY advantage over the Armageddon. There is no reason to fly the Dominix in any small gang when presented with the option of the Armageddon.
So if the vision of the Domi being a mini-slowcat for null blobs doesn't work out as your null-based balance team envisioned, can I have my blaster bonus back?
Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |
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Callic Veratar
Power of the Phoenix
368
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Posted - 2013.06.03 17:44:00 -
[11] - Quote
I was kinda hoping that you could make a blaster Navy Myrmidon. The Navy Scorpion certainly doesn't have ECM bonuses.
I wonder if there's room to split hybrids into two separate weapon classes. Gallente get thermal projectors with blasters and a new long range thermal weapon (high RoF, moderate DPS like a thermal lance?) and Caldari get mass drivers with rails and a new short range kinetic weapon (low RoF, huge alpha like a shotgun?).
It would certainly add more variability into the different ship lines, as balancing Caldari for blasters or Gallente for rails seems weird. DirectX 11, it's not rocket appliance! |

Pyrus Octavius
Red Federation RvB - RED Federation
39
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Posted - 2013.06.03 17:46:00 -
[12] - Quote
Hi Dev's:
The Ancillary Armor Repair module is broken and in need of attention. It is pretty much a useless module unless it is paired with a Armor Repairer, and even with that, having both running requires a Cap Booster to keep them running. The use of Nanite Repair Paste is a nice alternative to using cap boosters, but unlike the Ancillary Shield Booster, doesn't substitute the need for the Ancillary Armor Repair module to use capacitor to function. Lastly, the nanite repair past reload time is atrocious. Will you be addressing any of these concerns?
Thank you. |

Circumstantial Evidence
64
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Posted - 2013.06.03 18:00:00 -
[13] - Quote
Give a racial specialty or EWAR role to all the former Tier 1 battleships: Scorpion started it with ECM jamming, Armageddon now has neutralizing. Dominix could have a small warp disruptor range bonus or sensor dampening, Typhoon would like a target painting bonus.
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Luc Chastot
Gentleman's Corp
373
|
Posted - 2013.06.03 18:02:00 -
[14] - Quote
CCP Fozzie, can you explain this contradiction please?
CCP Fozzie wrote:I'll start with this disclaimer, we will never feel that we need to make hull designs match the function of every ship. So there's no NEED to switch the hulls on any command ships. This is not something we've decided to do, but it is something we could do and would like your opinions on. Quote:Choosing between which hull to pick between the Brutix or Myrmidon proved to be tricky for Odyssey GÇô we finally picked the former as we foresaw some heavy role overlap for a possible Myrmidon Navy Issue with the Ishtar, Vexor Navy Issue, Gila or even Dominix. As a result, the Brutix Navy Issue is a ship that directly iterates on the strengths of its predecessor, with improved low slot layout and better damage application. I still think we could have gotten a blaster Navy Myrmidon. Make it idiot-proof and someone will make a better idiot. |

EvilweaselSA
GoonCorp Goonswarm Federation
857
|
Posted - 2013.06.03 18:09:00 -
[15] - Quote
CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year. fozzie you promised that because you're making us rescan 170k moons you would cut down on moon probe scanning time where is that aaaugh
please please please get that fix in it is not in the notes oh god |
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CCP Fozzie
C C P C C P Alliance
6314

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Posted - 2013.06.03 18:12:00 -
[16] - Quote
Luc Chastot wrote:CCP Fozzie, can you explain this contradiction please? CCP Fozzie wrote:I'll start with this disclaimer, we will never feel that we need to make hull designs match the function of every ship. So there's no NEED to switch the hulls on any command ships. This is not something we've decided to do, but it is something we could do and would like your opinions on. Quote:Choosing between which hull to pick between the Brutix or Myrmidon proved to be tricky for Odyssey GÇô we finally picked the former as we foresaw some heavy role overlap for a possible Myrmidon Navy Issue with the Ishtar, Vexor Navy Issue, Gila or even Dominix. As a result, the Brutix Navy Issue is a ship that directly iterates on the strengths of its predecessor, with improved low slot layout and better damage application. I still think we could have gotten a blaster Navy Myrmidon.
It's literally a modified Brutix. We're not going to confuse people for a new hull by making a navy Brutix in function look like a Myrm when we have the easy option of just using the Brutix hull. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Maximus Andendare
Future Corps Sleeper Social Club
240
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Posted - 2013.06.03 18:16:00 -
[17] - Quote
CCP Fozzie wrote:Luc Chastot wrote:CCP Fozzie, can you explain this contradiction please? CCP Fozzie wrote:I'll start with this disclaimer, we will never feel that we need to make hull designs match the function of every ship. So there's no NEED to switch the hulls on any command ships. This is not something we've decided to do, but it is something we could do and would like your opinions on. Quote:Choosing between which hull to pick between the Brutix or Myrmidon proved to be tricky for Odyssey GÇô we finally picked the former as we foresaw some heavy role overlap for a possible Myrmidon Navy Issue with the Ishtar, Vexor Navy Issue, Gila or even Dominix. As a result, the Brutix Navy Issue is a ship that directly iterates on the strengths of its predecessor, with improved low slot layout and better damage application. I still think we could have gotten a blaster Navy Myrmidon. It's literally a modified Brutix. We're not going to confuse people for a new hull by making a navy Brutix in function look like a Myrm when we have the easy option of just using the Brutix hull. Navy Brutix is a sexy ship and don't let anyone tell you differently!
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EvilweaselSA
GoonCorp Goonswarm Federation
857
|
Posted - 2013.06.03 18:17:00 -
[18] - Quote
i also adore the navy brutix and will be ganking a miner with one as soon as possible |

Alain Colcer
Agiolet Security and Logistics
72
|
Posted - 2013.06.03 18:24:00 -
[19] - Quote
I would like to raise a question regarding the extra-materials.
Extra-materials are not affected by ML research (less wastage on the BPO) and obviously are not returned when reprocessing the item, but those measures are meant to prevent players "creating" an influx of minerals in the game by building pre-patch and reprocessing post-patch.
Would CCP eventually remove the extra materials so if 2 years down the read i reprocess, say a hyperion, i could get the minerals including the extra materials? |

Infinion
My Little Pony - Friendship Force
38
|
Posted - 2013.06.03 18:26:00 -
[20] - Quote
Have there been any mentionable changes to the pirate faction battleships (or other pirate ship classes for that matter)?
Will they follow the same role trend as the standard and navy ships? |
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Yonis Kador
KADORCORP
302
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Posted - 2013.06.03 18:28:00 -
[21] - Quote
As I'm still primarily using Amarr hulls, I'm not too upset by these changes. (It may have something to do with the fact that EVE survived a near-death experience yesterday and as she just came out of a coma, I can't bring myself to anger - either that or it's because these changes will be implemented in mere minutes so there isn't much point in getting too excited...) For what it's worth,
My first impressions:
1.) Writing that the IN Slicer may have received a "tweak" to its fitting really isn't informative enough to draw any conclusions.
2.) The Amarr navy cruisers are getting badass bonuses. What's not to like?
3.) When I read about the changes to the Armageddon, and saw the words: "drone ship," my heart skipped a beat. Oh man, again? But my poor heart was shocked back into rhythm by the preceeding four words "more devious energy neutralizing." It's no secret that I'm not a fan of the Amarr people being turned into a drone race. They've always been best known for armor tanking and energy weapons imo. But at least when you pair drones with an energy weapon bonus (like neuts - I've always considered neuts energy weapons, they just do it in reverse) you bring an affordable, poor-man's Bhaalgorn to the party. And then at least there's a consistent theme between the Pilgrim, Dragoon, Armageddon, and the Bhaalgorn of these Amarr drone ships with energy sucking bonuses. This pve race is getting its pvp teeth one ship at a time. Hell, I say we're past the tipping point now. Just go for it and give the Punisher a neut bonus too. We'll have a whole pvp neut set then. In the end, it's difficult to be upset about a Neutageddon. I've used Neutageddon fits on the old Armageddons in pvp and they work well. They tend to surprise people. With the bonuses, they should work wonders.
(The Prophecy still sticks out like a red-headed stepchild though - I swear I'll never get over turning the eagle of the fleet into a drone carrier. I'm still wounded.)
4.) I was about to have an all-out stroke and fall out of my chair when I read that the Apoc's cap bonuses are being removed. The best thing about an Apoc is that you can fit a full set of T2s or Tachyons and do major dps with them. It still requires cap boosters of course (there's no such thing as cap stable in the Amarr empire! cap stability is for noobs!) but it performed well "because" of that cap bonus. (Same thing with the Navy Harb - no cap bonus, tracking instead.) But then I saw that fitting large energy turrets is being made orders of magnitude easier with requirements of TWENTY PERCENT less capacitor and TEN PERCENT less powergrid. And since this single change alone is like Christmas and my birthday all rolled into one, it's virtually impossible to be upset about anything else. How many Amarr ships have I fit with capacitor rigs and powergrid rigs, and powergrid modules and powergrid implants because the large energy turrets were so hungry they had to have it? How many times have I wished I could fit something like a rate of fire rig or an armor mod in the low slot that powergrid mod is occupying? As I've always had at least one Amarr character over the past five years: Too. Many. To. Count.
For that one reason alone, I'm thrilled. I can't wait to see how it affects all the fittings on all my ships and what alterations will be made possible because of it.
I can't believe I'm writing this but I'm actually looking forward to these ship changes.
Wow, huh?
YK
"He who fights and runs away lives to fight another day." |

Hiram Alexander
Dry Atomic Fusion Gatekeepers Universe
348
|
Posted - 2013.06.03 18:28:00 -
[22] - Quote
Excellent stuff, just waiting on Medium Rails to get a bit of love, now...  |

Callic Veratar
Power of the Phoenix
368
|
Posted - 2013.06.03 18:38:00 -
[23] - Quote
CCP Fozzie wrote:Luc Chastot wrote:CCP Fozzie, can you explain this contradiction please? CCP Fozzie wrote:I'll start with this disclaimer, we will never feel that we need to make hull designs match the function of every ship. So there's no NEED to switch the hulls on any command ships. This is not something we've decided to do, but it is something we could do and would like your opinions on. Quote:Choosing between which hull to pick between the Brutix or Myrmidon proved to be tricky for Odyssey GÇô we finally picked the former as we foresaw some heavy role overlap for a possible Myrmidon Navy Issue with the Ishtar, Vexor Navy Issue, Gila or even Dominix. As a result, the Brutix Navy Issue is a ship that directly iterates on the strengths of its predecessor, with improved low slot layout and better damage application. I still think we could have gotten a blaster Navy Myrmidon. It's literally a modified Brutix. We're not going to confuse people for a new hull by making a navy Brutix in function look like a Myrm when we have the easy option of just using the Brutix hull.
How does that follow for the navy variants of the Armageddon, Augoror, Exequror, Osprey, Scorpion, and Scythe? None of them are variations on the T1 ships. DirectX 11, it's not rocket appliance! |

Marlona Sky
D00M. Northern Coalition.
3826
|
Posted - 2013.06.03 18:42:00 -
[24] - Quote
Aside from the soon to be retired to pathetic station games and gate camps T1 Dominix; good changes.
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NightmareX
Blood Thirsty Pirates With Rum
120
|
Posted - 2013.06.03 18:56:00 -
[25] - Quote
Awesome changes for the ships.
Any eta on when the changes for the pirate ships are coming though?
Lets hope you CCP doesn't mess up the Vindicator now, because i'm a very happy user of it. My current EVE videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |

Luc Chastot
Gentleman's Corp
374
|
Posted - 2013.06.03 18:58:00 -
[26] - Quote
CCP Fozzie wrote:Luc Chastot wrote:CCP Fozzie, can you explain this contradiction please? CCP Fozzie wrote:I'll start with this disclaimer, we will never feel that we need to make hull designs match the function of every ship. So there's no NEED to switch the hulls on any command ships. This is not something we've decided to do, but it is something we could do and would like your opinions on. Quote:Choosing between which hull to pick between the Brutix or Myrmidon proved to be tricky for Odyssey GÇô we finally picked the former as we foresaw some heavy role overlap for a possible Myrmidon Navy Issue with the Ishtar, Vexor Navy Issue, Gila or even Dominix. As a result, the Brutix Navy Issue is a ship that directly iterates on the strengths of its predecessor, with improved low slot layout and better damage application. I still think we could have gotten a blaster Navy Myrmidon. It's literally a modified Brutix. We're not going to confuse people for a new hull by making a navy Brutix in function look like a Myrm when we have the easy option of just using the Brutix hull. You could have removed the armor reper bonus on the T1 Brutix and made a blaster Navy Myrm focused on survivability; or you could have done something else. It is a modified Brutix because you decided that's what a navy Gallente battlecruiser should be. Also, your argument contradicts what you already said about not needing to match hull design and function; but don't get me wrong, Fozzie, I really like most of the work you've done rebalancing ships. I just want to see a convincing argument for this decision, because otherwise I'll keep feeling Gallente pilots are consistently getting the short end of the stick. Make it idiot-proof and someone will make a better idiot. |

Infinion
My Little Pony - Friendship Force
38
|
Posted - 2013.06.03 18:58:00 -
[27] - Quote
Marlona Sky wrote:Aside from the soon to be retired to pathetic station games and gate camps T1 Dominix; good changes.
That's a good point, if the Domi's success is going to be centered around fighting exclusively with the sentries, then having any mobility with a fleet is going to mean abandoning a LOT of drones.
Should the domi really be abandoning drones to compete with the mobility of other combat battleships?
The domi should at least have a role bonus that increases sentry velocity up from 1 m/s, at least when being recalled to the dronebay. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
304
|
Posted - 2013.06.03 19:09:00 -
[28] - Quote
Infinion wrote:Marlona Sky wrote:Aside from the soon to be retired to pathetic station games and gate camps T1 Dominix; good changes. That's a good point, if the Domi's success is going to be centered around fighting exclusively with the sentries, then having any mobility with a fleet is going to mean abandoning a LOT of drones. Should the domi really be abandoning drones to compete with the mobility of other combat battleships? The domi should at least have a role bonus that increases sentry velocity up from 1 m/s, at least when being recalled to the dronebay.
I feel like that is really shoehorning a bonus to make up for shoving the Domi into a ridiculously tiny niche role. Sentries should recall directly to dronebay anyway (with no way of cancelling the recall as a counter to just dragging them behind an Ishtar and having them move, snipe, move, snipe, move, snipe). Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Gargep Farrow
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.06.03 19:14:00 -
[29] - Quote
Combat ship changes seem to be getting all the coverage, (not that all the info is a bad thing) what has been lacking from the point of the initial ship change blog is what is happening with the non-combat ships, particularly the basic industrials. The origional blog stated that you would only need Gallante Industrial 1 as opposed to the current V that is needed now. Is this still going to happen, and have role changes been set up so that Itty's 1-4 do not become worthless hulls? |

Popsikle
Hard Knocks Inc.
9
|
Posted - 2013.06.03 19:48:00 -
[30] - Quote
Tech2 Cruisers need some love. Most of the HAC's are no longer the bad-assed machines they were, and I feel the recon classes need some love too, as they are a bit too slow to be useful in a lot of situations ;(
I know you said you will get to it, but is this something you will be getting to before the next exp or over the summer in small patches?
Also, please make the domi bonus to sentries being able to move while not attacking, pleaaaasssseee. |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
984
|
Posted - 2013.06.03 19:48:00 -
[31] - Quote
Could you add warfare link effectiveness cut by 50% somewhere in there?
I wouldn't mind if the font would be small. BYDI (Shadow cartel) Recruitment open!
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Altrue
Exploration Frontier inc
425
|
Posted - 2013.06.03 20:07:00 -
[32] - Quote
Quote:Destroyers and Battlecruisers skills are being split in four racial versions and being reimbursed
Luckily I tried this on Sisi and they are not reimbursed actually. Reimbursed implies that you get something back, which is untrue as the destroyer and battlecruiser skills will be transferred into their racial counterparts. G££ <= Me |

Ms Michigan
Aviation Professionals for EVE
13
|
Posted - 2013.06.03 20:12:00 -
[33] - Quote
CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year.
WARNING - Lots o' love in this post.
Seriously - not to downplay what the other awesome devs at CCP do, but how does CCP Fozzie get all this Awwwwesome?
I mean - this guy is an animal. Talk about owning it and dominating.
The likes are strong with this one. ;)
Great work Fozzie, Rise, et al
Thanks for helping me and many others get much more excited about EVE. The spark is almost back! ;) |

Mournful Conciousness
Special Situations TOHA Conglomerate
85
|
Posted - 2013.06.03 20:15:00 -
[34] - Quote
Infinion wrote:Marlona Sky wrote:Aside from the soon to be retired to pathetic station games and gate camps T1 Dominix; good changes. That's a good point, if the Domi's success is going to be centered around fighting exclusively with the sentries, then having any mobility with a fleet is going to mean abandoning a LOT of drones. Should the domi really be abandoning drones to compete with the mobility of other combat battleships? The domi should at least have a role bonus that increases sentry velocity up from 1 m/s, at least when being recalled to the dronebay.
I have to agree. I like most of the changes (after some reservations about the megathron losing a utility slot).
I have tested the new dominix on SISI somewhat. It's great for killing ships 1 class smaller than itself (fit medium blasters and a dual rep tank) but I can't see it being useful for anything we do any more. This saddens me. It used to be the most versatile ship in the game.
The new hyperion is fantastic, thank you, and the navy vexor is awesome.
The naxy brutix is meh (much too vulnerable to neuts given its cost), and the navy exequeror? Why would you fly this in preference to a brutix? you just wouldn't would you? It's more expensive than the brutix, weaker and does less damage. One medium neutraliser and it's finished, and any battle cruiser's guns will erase it in seconds.
This will be the least used ship in Odyessy.
|

Ms Michigan
Aviation Professionals for EVE
13
|
Posted - 2013.06.03 20:17:00 -
[35] - Quote
Marlona Sky wrote:Aside from the soon to be retired to pathetic station games and gate camps T1 Dominix; good changes.
You are forgetting WH brawlers ma'am! |

Kaiio
Un4seen Development
0
|
Posted - 2013.06.03 20:40:00 -
[36] - Quote
Don't know if it's been asked yet
Quote:Navy hull rig calibration increase
As miscellaneous note, we realized only having 350 calibration on Navy hulls didnGÇÖt make much sense since they are supposed to be improvements over Tech 1 ships. As such, with Odyssey they will autoretromagically have 400 calibration instead. These were not the rigs you were looking for.
Do the pirate ships fall under the navy category? (seeing as they are somewhat of a navy for the pirates)  |

MeBiatch
Republic University Minmatar Republic
1057
|
Posted - 2013.06.03 20:42:00 -
[37] - Quote
Infinion wrote:Marlona Sky wrote:Aside from the soon to be retired to pathetic station games and gate camps T1 Dominix; good changes. That's a good point, if the Domi's success is going to be centered around fighting exclusively with the sentries, then having any mobility with a fleet is going to mean abandoning a LOT of drones. Should the domi really be abandoning drones to compete with the mobility of other combat battleships? The domi should at least have a role bonus that increases sentry velocity up from 1 m/s, at least when being recalled to the dronebay.
drone mechanics are already being looked at. so just because a weapon system is not as viable now does not mean it wont be in the future.
things to look foward to is:
Ability to use nanite paste on drones when they are in the drone bay
not having to recall drones when warping away for the drones to be moved to "in distance space" so that way you will not loose control over drones if you warp away.
sentry drones having the ability to move around at heavy drone speed but having tracking reduced in half. or you can toggle the sentries to zero speed but full tracking.
small and medium sentry drones
ewar drones being balanced.
Moreover: Increase tracking and optimal range will also help close range drones.
as an exploration solo 0.0 ratting ship my domi just got allot better. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
474
|
Posted - 2013.06.03 21:55:00 -
[38] - Quote
Good work guys!!!
Although I still think that the gallente and caldari guns are a little unbalanced and not fitting as good as they should in the hulls. Take for example the Hiperion... what is that ship? I still think that you guys should try this: Split Hibrids
https://forums.eveonline.com/default.aspx?g=posts&t=228586&find=unread
All the other things: perfect!!!
Again, good work!!! Please read these! > New POS system > New SOV system |

ThaMa Gebir
Penumbra Institute Monkeys with Guns.
11
|
Posted - 2013.06.03 22:44:00 -
[39] - Quote
Well, I see the person who wrote that dev blog needs to go back to grammar school. His spelling / grammatical cases is / are awful.
First. He wrote where "the probem laid". It should be LAY.
Secondly. some extend Battleships... That should be EXTENT you illiterate cad.
What is the problem these days with getting something spelt right? I will paraphrase something I read here a while ago; If you cannot be bothered to write something properly I cannot be bothered to read it properly.
Their is moast likeley soem moar i haev misst, btu carnt b bovvert tu fined dem.
Does that look right to you? |

Marlona Sky
D00M. Northern Coalition.
3827
|
Posted - 2013.06.03 23:47:00 -
[40] - Quote
MeBiatch wrote:Infinion wrote:Marlona Sky wrote:Aside from the soon to be retired to pathetic station games and gate camps T1 Dominix; good changes. That's a good point, if the Domi's success is going to be centered around fighting exclusively with the sentries, then having any mobility with a fleet is going to mean abandoning a LOT of drones. Should the domi really be abandoning drones to compete with the mobility of other combat battleships? The domi should at least have a role bonus that increases sentry velocity up from 1 m/s, at least when being recalled to the dronebay. drone mechanics are already being looked at. so just because a weapon system is not as viable now does not mean it wont be in the future. things to look foward to is: Ability to use nanite paste on drones when they are in the drone bay not having to recall drones when warping away for the drones to be moved to "in distance space" so that way you will not loose control over drones if you warp away. sentry drones having the ability to move around at heavy drone speed but cannot fire. then you toggle the sentries to zero speed and gain ability to shoot. small and medium sentry drones ewar drones being balanced. Moreover: Increase tracking and optimal range will also help close range drones. as an exploration solo 0.0 ratting ship my domi just got allot better. So basically your saying the Dominix is a PvE ship. I don't like the idea of balancing a ship based on another mechanic overhaul (drones) that is not even remotely on the horizon. Anyways, enjoy your ratting ship. I will stick with other battleships that are combat capable.
|
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MeBiatch
Republic University Minmatar Republic
1057
|
Posted - 2013.06.04 00:55:00 -
[41] - Quote
Marlona Sky wrote: So basically your saying the Dominix is a PvE ship. I don't like the idea of balancing a ship based on another mechanic overhaul (drones) that is not even remotely on the horizon. Anyways, enjoy your ratting ship. I will stick with other battleships that are combat capable.
until the drone revamp yeah you are correct. drone boats will be good for pve and small gang warfare.
though i do not share your pessimism about the work being done in the background. i guess its just an assumption on my part that the rewriting of the drone code is already in progress.
afaik sentry drones for pvp in fleets is for carriers due to carriers ability to keep pumping them out en mass. if you restricted the size of a carriers drone bay by making a fighter bay and then a limited drone bay you would kill slowcat fleets.
but once drone ui is revamped and legacy code updated then drone will be useful in larger pvp setups.
the ability to drop drones on grid and then being able to warp around and not loose control will give them great versatility.
Moreover the ability to repair the drones inside their drone bay will give them resilience. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Soko99
Repercussus RAZOR Alliance
34
|
Posted - 2013.06.04 00:56:00 -
[42] - Quote
With the whole combat/attack cruiser changes. Has this made it a separate overview setting as well like it did with the battlecruisers? Also will this be the same for battleships as well? (cause that's the most annoying part since there's really no reason why you would have attack ships but not combat ships on your overview so splitting them up in the overview settings is just an annoyance more than anything) |

Marlona Sky
D00M. Northern Coalition.
3827
|
Posted - 2013.06.04 01:20:00 -
[43] - Quote
MeBiatch wrote:afaik sentry drones for pvp in fleets is for carriers due to carriers ability to keep pumping them out en mass. if you restricted the size of a carriers drone bay by making a fighter bay and then a limited drone bay you would kill slowcat fleets. That is what I suggest. We can only hope Fozzie and Rise do something like this when they arrive at the capital ship balance phase.
|

Traska Gannel
ROC Academy The ROC
9
|
Posted - 2013.06.04 02:29:00 -
[44] - Quote
CCP Ytterbium wrote:Kethry Avenger wrote:I thought the resistance change had been slowed down to just battleships? Is it going to be for all ships?
Also you all are pretty awesome. All ships with a resistance bonus indeed.
So ... with this change you nerf the Nighthawk, Vulture and several other ships that have not yet been through the re-balancing process. It would seem to me to make more sense to make this change to ships that you have already rebalanced and assessed the impact of this change and not simply apply it across the board. Many of the ships with this type of resist bonus give up offensive bonuses for this defensive one ... and in most cases the extra 5% resist this grants has not proved either unbalancing or game breaking ... so it would be nice to get some sort of explanation of the reasoning behind nerfing so many ships without compensating them or making sure they are appropriately balanced after this change.
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Vince Snetterton
292
|
Posted - 2013.06.04 04:46:00 -
[45] - Quote
CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year.
How about no.
How about you slow down, let the players test these massive sweeping changes, and see what ships you have wrecked , what ships you have made OP, fix those, and THEN look at fixing T2 and pirate ships.
Just because you were in PL does not make you the expert on every ship in the game.
|

Sights Silo
The Deliberate Forces HYDRA RELOADED
2
|
Posted - 2013.06.04 05:59:00 -
[46] - Quote
Vince Snetterton wrote:CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year. How about no. How about you slow down, let the players test these massive sweeping changes, and see what ships you have wrecked , what ships you have made OP, fix those, and THEN look at fixing T2 and pirate ships. Just because you were in PL does not make you the expert on every ship in the game.
shut the **** up you ******* ****** |

Skia Aumer
Atlas Research Group
54
|
Posted - 2013.06.04 06:29:00 -
[47] - Quote
Fozzie, there was a feedback in XL weapons thread, which you ignored. According to my calculations, XL blasters and autocannons have exactly the same range performance. Is that done intentionally? Why? Are there plans to trim sub-capital AC range, or extend subcap blasters range? Also, XL lasers are shortest of them all, and there is no even Scorch to compensate. What do you think about it?
XL guns range performance graph (and sub-cap weapons for comparison): http://dl.eve-files.com/media/1305/guns2.PNG |

olan2005
Twisted Insanity. The Kadeshi
11
|
Posted - 2013.06.04 07:08:00 -
[48] - Quote
question what do you mean by reimbursed . If its just a straight skill point return on battle cruiser and destroyer than you are screwing over a lot of people. what happened to if you could fly it before you can fly it now. |

Lord Echon
Republic Military School Minmatar Republic
0
|
Posted - 2013.06.04 07:13:00 -
[49] - Quote
olan2005 wrote:question what do you mean by reimbursed . If its just a straight skill point return on battle cruiser and destroyer than you are screwing over a lot of people. what happened to if you could fly it before you can fly it now.
Nothing, actually. http://community.eveonline.com/news/dev-blogs/74234 |

Kerdrak
D00M. Northern Coalition.
60
|
Posted - 2013.06.04 08:19:00 -
[50] - Quote
Alain Colcer wrote:I would like to raise a question regarding the extra-materials.
Extra-materials are not affected by ML research (less wastage on the BPO) and obviously are not returned when reprocessing the item, but those measures are meant to prevent players "creating" an influx of minerals in the game by building pre-patch and reprocessing post-patch.
Would CCP eventually remove the extra materials so if 2 years down the read i reprocess, say a hyperion, i could get the minerals including the extra materials?
This is interesting, CCP please! |
|

SMT008
SnaiLs aNd FroGs Verge of Collapse
596
|
Posted - 2013.06.04 08:22:00 -
[51] - Quote
CCP Fozzie, Rise or Ytterbium, I'd like to point out that after about two weeks of flying on Singularity, I still haven't seen an effective Navy Osprey.
I'm struggling to find an utility for it.
Can't fit HAMS, MWD and 2 Meta 4 LSEs.
Even with HAMs, it never reaches more than 420 DPS or so.
2 drones are useless and will be forgotten considering the very poor damage delivered by 2 light drones.
It's fast. And that's about it. There is nothing great about that ship except that it's fast. DPS is very poor, PWG is very tight...
|

Grace Ishukone
Ishukone Advanced Research
12
|
Posted - 2013.06.04 08:34:00 -
[52] - Quote
Personally I hate a lot of the new ship changes.
Sure the ships are more balanced. But they are more BORING - because you can only fit them one way.
Did you guys ever READ the old description of the Maelstrom? It had wonderful character - now you have a more techically efficient pvp projectile battleship, but at the cost of some of the style that made the game so great.
If I want to put cruise missiles on my APOC or Mael ... I should be allowed to. Especially Minmintar ships, which are meant to be the last word in how to bolt bits onto other bits to make a ship.
Rest in Peace the Blasphemy, my Cruise Missle / T2 Beam Laser fit Maelstrom. Never more will your like take to the skies ... ... unless I pay to win by buying PLEX to get the super-duper-pirate cruiser, right?
Seriously, not even kidding. I am slowly seeing EVE become pay-to-win. Stop it, stop it now CCP. Or remove the monthly subscription and move to an honest pay to win model like World of Tanks, rather than the "he who buys PLEX wins" model of ship design we see now.
Pirate ships are all well and good. But if you live in nullsec, you should be able to get the prints and build them in nullsec. Currently, that isn't a credible possibility. Ever wondered why nearly everyone plays in high-sec? You need to run missions to get the "I WIN" ships these days.... and that makes me really sad. EVE is 10 years old, and the designers are going backwards in terms of supporting nullsec-based gameplay with the latest downgrades of t1 ships.
P.s. tried a rifter vs a cynnabal lately? or indeed any t1 cruiser or interceptor vs a cynnable? It's all over before you even start. So how do you win in PvP? Simple, buy PLEX and buy Pirate ships. Welcome to the Pay to win Decade. |

Grace Ishukone
Ishukone Advanced Research
12
|
Posted - 2013.06.04 08:37:00 -
[53] - Quote
SMT008 wrote:CCP Fozzie, Rise or Ytterbium, I'd like to point out that after about two weeks of flying on Singularity, I still haven't seen an effective Navy Osprey.
I'm struggling to find an utility for it.
Can't fit HAMS, MWD and 2 Meta 4 LSEs.
Even with HAMs, it never reaches more than 420 DPS or so.
2 drones are useless and will be forgotten considering the very poor damage delivered by 2 light drones.
It's fast. And that's about it. There is nothing great about that ship except that it's fast. DPS is very poor, PWG is very tight...
Navy Osprey = waste of loyalty points. That simple. Currently a pointless ship. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
265
|
Posted - 2013.06.04 08:38:00 -
[54] - Quote
A myriad of? Seriously Ytterbium? |

Decoy Decoy
State Protectorate Caldari State
0
|
Posted - 2013.06.04 08:47:00 -
[55] - Quote
All the talk has been of the racial skills and faction bc's, but I have a concern of a more mundane nature.
I seem to recall the maxim "If you can fly it before you can fly it after" being asserted for ship changes.
My industrial character can fly a fenrir, with the advanced spaceship* skill at 2. It is an alt of my main.
Freighters:
Now requires Advanced Spaceship Command 5 instead of 1. Racial Industrial skill requirement reduced from 5 to 3.
Reading the above, I will now not be able to fly my fenrir? Or I am to pay 15$ to dual train so I can use something I could use before? Unfortunately my main is committed to something for his business atm so I can't afford to stop his training. Yet now I will not be able to haul my resources etc. :(
Please tell me I've missed something and I will still be ok...
*edited typo, apologies. |

Soko99
Repercussus RAZOR Alliance
36
|
Posted - 2013.06.04 08:54:00 -
[56] - Quote
Decoy Decoy wrote:All the talk has been of the racial skills and faction bc's, but I have a concern of a more mundane nature.
I seem to recall the maxim "If you can fly it before you can fly it after" being asserted for ship changes.
My industrial character can fly a fenrir, with the advanced spaceship* skill at 2. It is an alt of my main.
Freighters:
Now requires Advanced Spaceship Command 5 instead of 1. Racial Industrial skill requirement reduced from 5 to 3.
Reading the above, I will now not be able to fly my fenrir? Or I am to pay 15$ to dual train so I can use something I could use before? Unfortunately my main is committed to something for his business atm so I can't afford to stop his training. Yet now I will not be able to haul my resources etc. :(
Please tell me I've missed something and I will still be ok...
*edited typo, apologies.
If you had read the talk about it.. It goes like this.. If your character HAD the skill, he will keep it. and can continue to train it. So if your toon already had the Minmatar Freighter skill trained, he will be able to fly the ship. |

Decoy Decoy
State Protectorate Caldari State
0
|
Posted - 2013.06.04 09:04:00 -
[57] - Quote
Quote: If you had read the talk about it.. It goes like this.. If your character HAD the skill, he will keep it. and can continue to train it. So if your toon already had the Minmatar Freighter skill trained, he will be able to fly the ship.
Ah ha! Major derp, and thank you very much for the clarification. I had blurred the line of using the skill to adding the skill. I was thinking if you lost the skill that a further skill relied on that the secondary skill would not be in order.
Thanks again. Apologies for the oversight on my part. |

OldWolf69
IR0N. SpaceMonkey's Alliance
47
|
Posted - 2013.06.04 09:49:00 -
[58] - Quote
Lol, had a look at the changes... Except the explo and other non-combat things, it's...how it is. But let's not get into too long texts: 2/3. Good/Bad. Pay more/Be less effective. Bad news anulate the good news. And win. Fail to see the necesity of at least 70% of shipchanges, gamewise. Shure, there's...out of game arguments, like plex selling and so on. And please don't serve me the balance/imbalance/sh*tbalance thing, after releasing navy BC's , better than regular ones ever were. And also 5x better priced. (Welcome to PAY TO WIN) Don't know what to say, really. This improves nothing. Sometimes we were forced to scratch our right ear with the left foot. Now we will be forced to scratch the left ear with the right foot. Where's the difference? It's not cool to try cutting steel with a icecream. No matter how many idiotic nerds say it is. This game has countless oportunities given. But none except one encouraged. Sounds to me like a pervers drunk God giving himself the famous Apple out to the snake. Never having the b*lls to give it himself to Eve (nice cohincidence, eh?). As i stated countles times: this used to be a awesome game. Please bring this back. |

Sable Moran
Moran Light Industries
170
|
Posted - 2013.06.04 10:59:00 -
[59] - Quote
CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year.
There are about 270 ships in game (counting all the exciting special ships like for example the Goru's shuttle) so it is technically possible. Go for it.  Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Maul555
Nuts and Vindictive Remix Technologies
389
|
Posted - 2013.06.04 11:25:00 -
[60] - Quote
Quote:Destroyers and Battlecruisers skills are being split in four racial versions and being reimbursed
This is a huge red flag for me. Are you saying that when I log in, I cannot fly any of my battlecruisers or destroyers? I live in a wormhole, and dont have the luxury of just flying by jita whenever I want to fix this... Hell, what happens if someone logged off in a battlecruiser or destroyer? |
|
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CCP Fozzie
C C P C C P Alliance
6348

|
Posted - 2013.06.04 11:30:00 -
[61] - Quote
Maul555 wrote:Quote:Destroyers and Battlecruisers skills are being split in four racial versions and being reimbursed This is a huge red flag for me. Are you saying that when I log in, I cannot fly any of my battlecruisers or destroyers? I live in a wormhole, and dont have the luxury of just flying by jita whenever I want to fix this... Hell, what happens if someone logged off in a battlecruiser or destroyer?
If you can fly it before the patch you can fly it after the patch.
http://community.eveonline.com/news/dev-blogs/74234 has all the details. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

SMT008
SnaiLs aNd FroGs Verge of Collapse
596
|
Posted - 2013.06.04 11:32:00 -
[62] - Quote
It's funny how everyone keeps flipping out.
Fozzie, can you share with us what's next on the rebalancing road ?
Industrials of course, Command ships, HACs, capitals ? That's what I heard. |

Maul555
Nuts and Vindictive Remix Technologies
389
|
Posted - 2013.06.04 12:06:00 -
[63] - Quote
Soko99 wrote:With the whole combat/attack cruiser changes. Has this made it a separate overview setting as well like it did with the battlecruisers? Also will this be the same for battleships as well? (cause that's the most annoying part since there's really no reason why you would have attack ships but not combat ships on your overview so splitting them up in the overview settings is just an annoyance more than anything)
I did not realize that they are officially splitting the categories in the game. IMHO all regular battleships should be in a single battleship category to keep things simple... They are allready split up enough different ways, and I cannot think of a reason I would want to go through extra menus when comparing ships, or any reason why I would want to see only one type of battleship on my overview. |

Maul555
Nuts and Vindictive Remix Technologies
389
|
Posted - 2013.06.04 12:07:00 -
[64] - Quote
CCP Fozzie wrote:Maul555 wrote:Quote:Destroyers and Battlecruisers skills are being split in four racial versions and being reimbursed This is a huge red flag for me. Are you saying that when I log in, I cannot fly any of my battlecruisers or destroyers? I live in a wormhole, and dont have the luxury of just flying by jita whenever I want to fix this... Hell, what happens if someone logged off in a battlecruiser or destroyer? If you can fly it before the patch you can fly it after the patch. http://community.eveonline.com/news/dev-blogs/74234 has all the details.
Sweet, thx... |

Ranger 1
Ranger Corp
4211
|
Posted - 2013.06.04 15:27:00 -
[65] - Quote
Vince Snetterton wrote:CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year. How about no. How about you slow down, let the players test these massive sweeping changes, and see what ships you have wrecked , what ships you have made OP, fix those, and THEN look at fixing T2 and pirate ships. Just because you were in PL does not make you the expert on every ship in the game. I think you missed the last couple of months of testing that has been done. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
4211
|
Posted - 2013.06.04 15:31:00 -
[66] - Quote
Grace Ishukone wrote:Personally I hate a lot of the new ship changes.
Sure the ships are more balanced. But they are more BORING - because you can only fit them one way.
Did you guys ever READ the old description of the Maelstrom? It had wonderful character - now you have a more techically efficient pvp projectile battleship, but at the cost of some of the style that made the game so great.
If I want to put cruise missiles on my APOC or Mael ... I should be allowed to. Especially Minmintar ships, which are meant to be the last word in how to bolt bits onto other bits to make a ship.
Rest in Peace the Blasphemy, my Cruise Missle / T2 Beam Laser fit Maelstrom. Never more will your like take to the skies ... ... unless I pay to win by buying PLEX to get the super-duper-pirate cruiser, right?
Seriously, not even kidding. I am slowly seeing EVE become pay-to-win. Stop it, stop it now CCP. Or remove the monthly subscription and move to an honest pay to win model like World of Tanks, rather than the "he who buys PLEX wins" model of ship design we see now.
Pirate ships are all well and good. But if you live in nullsec, you should be able to get the prints and build them in nullsec. Currently, that isn't a credible possibility. Ever wondered why nearly everyone plays in high-sec? You need to run missions to get the "I WIN" ships these days.... and that makes me really sad. EVE is 10 years old, and the designers are going backwards in terms of supporting nullsec-based gameplay with the latest downgrades of t1 ships.
P.s. tried a rifter vs a cynnabal lately? or indeed any t1 cruiser or interceptor vs a cynnable? It's all over before you even start. So how do you win in PvP? Simple, buy PLEX and buy Pirate ships. Welcome to the Pay to win Decade. It is rare to see so many incorrect assertions in a single post.
Well done. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Dliv Toogni
Dliv ME Alone
0
|
Posted - 2013.06.05 00:06:00 -
[67] - Quote
I was gutted to see the two launcher slots had been removed from my Apocalypse, and have seen no mentioning of this being in the pipeline, and not mentioned anything about it in the post about the changes done neither, only ..
Quote: Until now the Apocalypse was renowned as a very comfortable hull due to its large capacitor, further enhanced by the Large Energy Turret Capacitor use reduction provided by one of its bonuses. However, it was judged quite dull by our balancing team, and as a result we have changed this previously mentioned bonus to favor turret tracking instead. For moving into the GÇ£Attack BattleshipGÇ¥ role, the Apocalypse is also gaining mobility and is about to become a damage projection bully at its designated medium-long engagement range.
.... and the reasoning for the changes, "..judged quite dull by our balancing team..", not needed but because it was thought to be "dull"!!?? |

Meditril
T.R.I.A.D
290
|
Posted - 2013.06.05 14:01:00 -
[68] - Quote
Pyrus Octavius wrote:Hi Dev's:
The Ancillary Armor Repair module is broken and in need of attention. It is pretty much a useless module unless it is paired with a Armor Repairer, and even with that, having both running requires a Cap Booster to keep them running. The use of Nanite Repair Paste is a nice alternative to using cap boosters, but unlike the Ancillary Shield Booster, doesn't substitute the need for the Ancillary Armor Repair module to use capacitor to function. Lastly, the nanite repair past reload time is atrocious. Will you be addressing any of these concerns?
Thank you.
Are we playing the same game? The Ancillary Armor Repair module is really awesome, without being overpowered. |

Ashlar Vellum
Esquire Armaments
62
|
Posted - 2013.06.05 15:59:00 -
[69] - Quote
Ranger 1 wrote:Vince Snetterton wrote:CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year. How about no. How about you slow down, let the players test these massive sweeping changes, and see what ships you have wrecked , what ships you have made OP, fix those, and THEN look at fixing T2 and pirate ships. Just because you were in PL does not make you the expert on every ship in the game. I think you missed the last couple of months of testing that has been done.
Well, if Vince means resistance changes by massive sweeping changes, then he is quite right imho. |

Vince Snetterton
296
|
Posted - 2013.06.06 06:35:00 -
[70] - Quote
Ashlar Vellum wrote:Ranger 1 wrote:Vince Snetterton wrote:CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year. How about no. How about you slow down, let the players test these massive sweeping changes, and see what ships you have wrecked , what ships you have made OP, fix those, and THEN look at fixing T2 and pirate ships. Just because you were in PL does not make you the expert on every ship in the game. I think you missed the last couple of months of testing that has been done. Well, if Vince means resistance changes by massive sweeping changes, then he is quite right imho.
By most accounts, over 100 ships have been altered severely (Armageddon) to minor changes, in the past few months on Sisi. The amount of players on Sisi is tiny, compared the player base in game.
As I understand it, some of the T1 cruiser changes, which were introduced months ago, just got yet another adjustment pass. Clearly, the testing on Sisi was not nearly good enough, or more likely, was ignored by the people responsible for making all these ship changes. Not until the changes hit TQ was the feedback accepted, or a large enough base played with the ships, did we see another set of revisions to the stats.
To suggest that 2 guys have flown, under all kinds of conditions, all these ships, is ludicrous. There WILL be more changes to the set of ship changed 3 days ago, once the player base gets a lot of play time with them.
So for the pandemic legion guy to suggest he wants to ram through a ton more changes, on a ton more ships, before the player base gives feedback on the huge new set of ships, is plain nuts.
Imagine this scenario: How do changes to the HAC's get made, if the T1 cruisers, Navy cruisers, and potentially, the faction cruisers are all in state of flux? What is the baseline for the Ishtar when the Navy Vexor is just coming out in a new version, that may be tweaked 3 months from now?
How does one adjust the combat T2 BC's, if the Navy BC's just got released and a set of revisions are required on this set of Navy BC's 2 or 3 months from now?
Frankly, this whole process was botched by CCP. They should have focused on one hull class, likely starting with frigates, and sorted out all the frigates in the game, then moved on to cruisers, then BC, etc.
|
|

SehrGute
Caldari Provisions Caldari State
9
|
Posted - 2013.06.06 11:54:00 -
[71] - Quote
marauder's, MARAUDER'S!!!! they are dying. |

Divi Filus
New Xenocracy
0
|
Posted - 2013.06.06 21:07:00 -
[72] - Quote
Vince Snetterton wrote:Ashlar Vellum wrote:Ranger 1 wrote:Vince Snetterton wrote:CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year. How about no. How about you slow down, let the players test these massive sweeping changes, and see what ships you have wrecked , what ships you have made OP, fix those, and THEN look at fixing T2 and pirate ships. Just because you were in PL does not make you the expert on every ship in the game. I think you missed the last couple of months of testing that has been done. Well, if Vince means resistance changes by massive sweeping changes, then he is quite right imho. By most accounts, over 100 ships have been altered severely (Armageddon) to minor changes, in the past few months on Sisi. The amount of players on Sisi is tiny, compared the player base in game. As I understand it, some of the T1 cruiser changes, which were introduced months ago, just got yet another adjustment pass. Clearly, the testing on Sisi was not nearly good enough, or more likely, was ignored by the people responsible for making all these ship changes. Not until the changes hit TQ was the feedback accepted, or a large enough base played with the ships, did we see another set of revisions to the stats. To suggest that 2 guys have flown, under all kinds of conditions, all these ships, is ludicrous. There WILL be more changes to the set of ship changed 3 days ago, once the player base gets a lot of play time with them. So for the pandemic legion guy to suggest he wants to ram through a ton more changes, on a ton more ships, before the player base gives feedback on the huge new set of ships, is plain nuts. Imagine this scenario: How do changes to the HAC's get made, if the T1 cruisers, Navy cruisers, and potentially, the faction cruisers are all in state of flux? What is the baseline for the Ishtar when the Navy Vexor is just coming out in a new version, that may be tweaked 3 months from now? How does one adjust the combat T2 BC's, if the Navy BC's just got released and a set of revisions are required on this set of Navy BC's 2 or 3 months from now? Frankly, this whole process was botched by CCP. They should have focused on one hull class, likely starting with frigates, and sorted out all the frigates in the game, then moved on to cruisers, then BC, etc.
First: have you actually looked at the t1 cruiser adjustment pass, which you cite as proof that CCP are just ignoring player feedback? The four support cruisers received very slight adjustments to sensor strength, scan resolution, and (in one case) lock range. The Omen got a mass adjustment. The only one that saw anything remotely near to a significant change was the Stabber, which got a drone bay and falloff buff. That's it.
Second: to claim that player feedback has been ignored is, itself, to ignore the frequent CCP response in the feedback threads, particularly for the rebalanced battleships. Do you have any idea how often CCP Rise edited the original stickies or posted in the threads to respond to player concerns? The final versions of the Megathron and Hyperion, in particular, are completely different from the original CCP proposal, due entirely to player feedback. Likewise, the Tempest saw its role completely shifted from what CCP initially proposed when they acknowledged player concerns that it fit more in the fast, agile "attack" role than in "combat." And let's not forget that the changes to large laser grid/cap use were a direct response to concerns raised in the Amarr battleship balancing thread. Now, whether you think those changes went far enough is one thing, but you can't say that CCP is just flat-out ignoring feedback.
Third: the fact that "the amount of players on Sisi is tiny, compared to the player base in the game" is entirely the fault of those players who don't pay attention to the test server. The proposed changes have been online on Singularity for well over a month; if someone feels this strongly about rebalancing and yet can't be bothered to playtest them, anything they don't like is at least partially their own fault.
Finally: the rebalanced ships include, so far, all t1 frigates, all t1 destroyers, all t1 cruisers, all t1 battlecruisers, and all t1 battleships, as well as the navy faction frigates, cruisers, and battleships. Of these, changes to the navy ships as well as the attack battlecruisers and the battleships are new to Odyssey; all others have been online since Retribution or before and have, in my opinion, been working just fine: the frigates, destroyers, and cruisers are in a good place; the combat battlecruisers are generally alright as well, though maybe they could do with another minor pass. But that's exactly the point that I think you've missed: rebalancing ships in EVE doesn't end, ever. The t1 cruiser polish pass, far from being evidence of a failure on CCP's part, is a perfect example of the kind of continuous (and, in this case, relatively small) tweaks needed to keep ship balance in a healthy state in a constantly-evolving game.
tl;dr words. |

loquacious7
Pawnstars INC The Fendahlian Collective
1
|
Posted - 2013.06.08 23:36:00 -
[73] - Quote
Vince Snetterton wrote:CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year. How about no. How about you slow down, let the players test these massive sweeping changes, and see what ships you have wrecked , what ships you have made OP, fix those, and THEN look at fixing T2 and pirate ships. Just because you were in PL does not make you the expert on every ship in the game.
I think the cap nerf of the Navy Apoc is too much. Mission fitting active tank now requires more cap boosters than some agents reward for the mission. If you have it in a fleet with logi it is ok. Also shaving the shield buffer off of it was a terrible idea, if only in the fact that it is a Navy Issue and should have a better design that a standard issue. |

Msgerbs
Imperial Assualt Guild
52
|
Posted - 2013.06.11 08:14:00 -
[74] - Quote
Dominix feels very boring now. It also feels like the Abaddon has taken over what the dominix used to do.
Actually, through this whole tiericide thing I've felt like in other to avoid stepping on the toes of same-faction ships, you've been stepping all over the faction specialties of other factions, particularly the gallente. |

Mournful Conciousness
Special Situations TOHA Conglomerate
85
|
Posted - 2013.06.11 12:43:00 -
[75] - Quote
Msgerbs wrote:Dominix feels very boring now. It also feels like the Abaddon has taken over what the dominix used to do.
Actually, through this whole tiericide thing I've felt like in other to avoid stepping on the toes of same-faction ships, you've been stepping all over the faction specialties of other factions, particularly the gallente.
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Xander Det89
ROC Academy The ROC
2
|
Posted - 2013.06.12 17:08:00 -
[76] - Quote
So is there a plan to actually bring other defense bonuses closer to a resist bonus in larger scale combat? Something that was in theory one of the aims of the resist nerf, but it still was never going to change the fact that more EHP (especially if provided through resists) is plain better than local rep bonuses in the vast majority of combat scenarios. |

Amarr Priest
Cryptics.
0
|
Posted - 2013.06.12 19:12:00 -
[77] - Quote
I am sad as to what was done to the Navy Omen, was one of my favorite cruiser class pvp ships to brawl in when I was in the amarr militia. The ship had great tank and damage for its class. I could go 1 v 1 with even some HAC's and win.
Armor tanked and nano are two things that in my opinion don't mix well. Minmatar ships should still be able to catch it and now its damage is much less which gives you even less survivability. To me the risk is not worth the price of the ship anymore. I do hope CCP looks into how people are and if they are even using the ship to great effect over the next few months and make a decision on reverting which will probably never happen but that's my 2 cents... |

loquacious7
Pawnstars INC The Fendahlian Collective
2
|
Posted - 2013.06.12 21:35:00 -
[78] - Quote
Xander Det89 wrote:So is there a plan to actually bring other defense bonuses closer to a resist bonus in larger scale combat? Something that was in theory one of the aims of the resist nerf, but it still was never going to change the fact that more EHP (especially if provided through resists) is plain better than local rep bonuses in the vast majority of combat scenarios.
I thought the same and still do. You do get better reps from T1 ships, but with that said, a well FC's fleet can melt ships faster now. So in hind sight you created easier to kill ships, easier to run out of cap ships and nerfed several dominate PVE BS's. Well done if you goal was to make it even harder for new players to lose ships. That should make you base and new players very happy # soak this in sarcasm for a week and it will still need more. very displeased with half of what you did. extremely displeased with several ships now.
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Xxerana
Nera'zim
0
|
Posted - 2013.06.14 06:01:00 -
[79] - Quote
Amarr Priest wrote:I am sad as to what was done to the Navy Omen, was one of my favorite cruiser class pvp ships to brawl in when I was in the amarr militia. The ship had great tank and damage for its class. I could go 1 v 1 with even some HAC's and win.
Armor tanked and nano are two things that in my opinion don't mix well. Minmatar ships should still be able to catch it and now its damage is much less which gives you even less survivability. To me the risk is not worth the price of the ship anymore. I do hope CCP looks into how people are and if they are even using the ship to great effect over the next few months and make a decision on reverting which will probably never happen but that's my 2 cents...
This.
This ship was pretty much ruined. To say that it will "zip around the battlefield skirmishing with the best of them" with the "new damage bonus" is a bit of a joke. This ship has lost over 100 DPS with the removal of the 5th turret and RoF bonus. Paired with lower hitpoints and removal of the capacitor bonus, the only thing that will be happening on the battlefield, is this ship exploding. |

Arthur Aihaken
Nil.
5
|
Posted - 2013.06.14 14:25:00 -
[80] - Quote
Whatever happened with the hull/graphics changes for certain Command Ships? ie: Nighthawk utilizing a Drake hull. I really liked the idea... |
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CCP Fozzie
C C P C C P Alliance
6420

|
Posted - 2013.06.14 18:32:00 -
[81] - Quote
Xxerana wrote:Amarr Priest wrote:I am sad as to what was done to the Navy Omen, was one of my favorite cruiser class pvp ships to brawl in when I was in the amarr militia. The ship had great tank and damage for its class. I could go 1 v 1 with even some HAC's and win.
Armor tanked and nano are two things that in my opinion don't mix well. Minmatar ships should still be able to catch it and now its damage is much less which gives you even less survivability. To me the risk is not worth the price of the ship anymore. I do hope CCP looks into how people are and if they are even using the ship to great effect over the next few months and make a decision on reverting which will probably never happen but that's my 2 cents... This. This ship took a pretty heavy hit. To say that it will "zip around the battlefield skirmishing with the best of them" with the "new damage bonus" is a bit of a stretch. This ship has lost ~100 DPS with the removal of the 5th turret and RoF bonus, compared to my old fitting, and what the "new"one shows. Paired with lower hitpoints and removal of the capacitor bonus, even though it is a bit faster and has some more drones, doesn't really compensate for the loss of the turret slot and previous bonuses.
For the kind of dps/buffer brawling gameplay that the old Navy Omen excelled at, I recommend giving the new Navy Augoror a try. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
229
|
Posted - 2013.06.14 18:36:00 -
[82] - Quote
CCP Fozzie wrote:Xxerana wrote:Amarr Priest wrote:I am sad as to what was done to the Navy Omen, was one of my favorite cruiser class pvp ships to brawl in when I was in the amarr militia. The ship had great tank and damage for its class. I could go 1 v 1 with even some HAC's and win.
Armor tanked and nano are two things that in my opinion don't mix well. Minmatar ships should still be able to catch it and now its damage is much less which gives you even less survivability. To me the risk is not worth the price of the ship anymore. I do hope CCP looks into how people are and if they are even using the ship to great effect over the next few months and make a decision on reverting which will probably never happen but that's my 2 cents... This. This ship took a pretty heavy hit. To say that it will "zip around the battlefield skirmishing with the best of them" with the "new damage bonus" is a bit of a stretch. This ship has lost ~100 DPS with the removal of the 5th turret and RoF bonus, compared to my old fitting, and what the "new"one shows. Paired with lower hitpoints and removal of the capacitor bonus, even though it is a bit faster and has some more drones, doesn't really compensate for the loss of the turret slot and previous bonuses. For the kind of dps/buffer brawling gameplay that the old Navy Omen excelled at, I recommend giving the new Navy Augoror a try.
Then put some overdrives on it instead of nano :P .. i think overdrives could do with a buff really although it does add 250 m/s to it.. mm...
Fozzie are pirate ships up next on July 18th isn't it the next patch? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

MeBiatch
Republic University Minmatar Republic
1091
|
Posted - 2013.06.14 20:41:00 -
[83] - Quote
Jonas Sukarala wrote: Fozzie are pirate ships up next on July 18th isn't it the next patch?
expectations for pirate?
angel nerf
guritas loosing missile velocity bonus replaced with drone tracking and optimal range
blood raiders loosing turret bonus replaced with drone damage and hp bonus
sansha general boost fittings pg and agility
serpantis just a general boost (if that serpantis are good tbh) There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
230
|
Posted - 2013.06.14 21:32:00 -
[84] - Quote
MeBiatch wrote:Jonas Sukarala wrote: Fozzie are pirate ships up next on July 18th isn't it the next patch?
expectations for pirate? angel nerf guritas loosing missile velocity bonus replaced with drone tracking and optimal range blood raiders loosing turret bonus replaced with drone damage and hp bonus sansha general boost fittings pg and agility serpantis just a general boost (if that serpantis are good tbh)
Angel nerf ? probably falloff reduction to 7.5% and maybe a stronger shield focus -1 low +1 high .. they need more dps.
Guristas remove missile velocity for drone tracking or missile damage
Blood Raiders could use stronger drone abilities to help their dps but i would say no to any drone bonus here
Sansha need more slots and pretty much everything needs a buff
Serpentis just need mobility upgrades like the gallente have received like thorax - vigilant.
I would also suggest they reduce the web strength bonus on these ships 90% is too much... that and web strength should be reduced on the module itself.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Sassums
Mom 'n' Pop Ammo Shoppe R.E.P.O.
106
|
Posted - 2013.06.14 22:55:00 -
[85] - Quote
I am curious and confused at the logic in the skill rebalance and was hoping someone could shed some light.
I was able to fly the Nidhoggur prior to Odyssey with all the green check marks. Checking the ship now, I see I am missing some skills. Knowing the comment "if you could fly it before, you can fly it now" I petitioned to see what the issue was.
I was told in so many words that because I was able to fly those ships prior to the expansion I am still able to fly them, even though the game screen indicates I have not met the requirements.
I am curious why this route was taken, rather than simply giving me the skills required to fly the ships after Odyssey was released similar to how the Battle Cruiser skills were given to those that met the requirements.
This is annoying in that in conflicts with EFT and other API running programs that will gather character information and then say I can't fly a certain ship, when in reality I can because the game is simply bypassing the requirements.
How does this affect if I want to fly an Archon instead? As it stands the only skill difference are the racial ship skills, which I have, so Im just missing the carrier skill itself. Will I need to train the missing skills, or will it be the same as the Nidhoggur is now? |

Galen Dnari
Fhloston Paradise E.Y
8
|
Posted - 2013.06.16 18:38:00 -
[86] - Quote
You couldn't fly the Archon before the patch, so you will have to meet all the requirements to fly it now. you could fly the Nid before, so you can still fly it, even though you don't have all the prerequisites. The fact you can fly the Nid doesn't matter for the Archon. As far as why, I'll leave that to the devs. |

Mournful Conciousness
Embers Children TOHA Conglomerate
87
|
Posted - 2013.06.17 15:28:00 -
[87] - Quote
Jonas Sukarala wrote:MeBiatch wrote:Jonas Sukarala wrote: Fozzie are pirate ships up next on July 18th isn't it the next patch?
expectations for pirate? angel nerf guritas loosing missile velocity bonus replaced with drone tracking and optimal range blood raiders loosing turret bonus replaced with drone damage and hp bonus sansha general boost fittings pg and agility serpantis just a general boost (if that serpantis are good tbh) Angel nerf ? perhaps a falloff reduction to 7.5% and maybe a stronger shield focus -1 low +1 high .. they need more dps. Guristas remove missile velocity for drone tracking or missile damage Blood Raiders could use stronger drone abilities to help their dps but i would say no to any drone bonus here Sansha need more slots and pretty much everything needs a buff Serpentis just need mobility upgrades like the gallente have received like thorax - vigilant. I would also suggest they reduce the web strength bonus on these ships 90% is too much... that and web strength should be reduced on the module itself.
I think the pirate BSs are ok on the whole:
Machariel seems OP at medium/long range, but actually if you are able to get in close it's defenceless. That seems balanced to me.
Vindicator is OP at close range, as it should be. Useless beyond 20km, as it should be.
Rattlesnake has an awesome tank and the ability to field multiple heavy neuts alongside huge drone damage.
Nightmare... hmm, never found a role for this really, but then it does have the ability to project 1000dps to 70km while sporting a couple of heavy neuts/smartbombs for defence against small ships.
Bhaalgorn... probably OP considering that it's only ever used as an anti-capital mega-neutathron. If anything it needs it neutralisation bonus nerfed a bit and a bit more dps bonus - so people actually start to use it as intended, with mixed lasers and neuts.
My 2c
|

Mournful Conciousness
Embers Children TOHA Conglomerate
87
|
Posted - 2013.06.17 16:31:00 -
[88] - Quote
CCP Fozzie wrote:Xxerana wrote:Amarr Priest wrote:I am sad as to what was done to the Navy Omen, was one of my favorite cruiser class pvp ships to brawl in when I was in the amarr militia. The ship had great tank and damage for its class. I could go 1 v 1 with even some HAC's and win.
Armor tanked and nano are two things that in my opinion don't mix well. Minmatar ships should still be able to catch it and now its damage is much less which gives you even less survivability. To me the risk is not worth the price of the ship anymore. I do hope CCP looks into how people are and if they are even using the ship to great effect over the next few months and make a decision on reverting which will probably never happen but that's my 2 cents... This. This ship took a pretty heavy hit. To say that it will "zip around the battlefield skirmishing with the best of them" with the "new damage bonus" is a bit of a stretch. This ship has lost ~100 DPS with the removal of the 5th turret and RoF bonus, compared to my old fitting, and what the "new"one shows. Paired with lower hitpoints and removal of the capacitor bonus, even though it is a bit faster and has some more drones, doesn't really compensate for the loss of the turret slot and previous bonuses. For the kind of dps/buffer brawling gameplay that the old Navy Omen excelled at, I recommend giving the new Navy Augoror a try.
Thanks for responding Fozzie. You're right about the augoror.
Would you mind addressing the comments about the dominix?
In the end I found an old one lying around in a hangar in hisec and refitted it for long range drones vs sleepers.
It was pretty good at that, being just able to push 1000dps out to 70km with a reasonable shield buffer. This was achieved with 2 omnis, 4 drone damage mods, gardes, 5x425mm rails and some hybrid rigs.
But this really is all it's good at. To be honest, an immobile ship is no better off at 70km range to target than one at 50km range - it's still going to get its face pushed in during pvp because someone will just bounce and warp to it.
My view is that the dominix needs its old hybrid bonus back so it can brawl and be useful once smatbombs have killed all the drones. The drone tracking and range bonuses are un-necessary.
Perhaps the design team was concerned that it could do too much damage with drones and hybrid weaponry bonuses? But the truth is that in most engagements the drones are only alive at the beginning.
At the moment, the best brawling fit for the domi involves medium blasters (since their base damage output is very close to that of blaster cannons). Surely you did not intend that?
/MC
|

Amarr Priest
Cryptics.
1
|
Posted - 2013.06.25 03:16:00 -
[89] - Quote
CCP Fozzie wrote:Xxerana wrote:Amarr Priest wrote:I am sad as to what was done to the Navy Omen, was one of my favorite cruiser class pvp ships to brawl in when I was in the amarr militia. The ship had great tank and damage for its class. I could go 1 v 1 with even some HAC's and win.
Armor tanked and nano are two things that in my opinion don't mix well. Minmatar ships should still be able to catch it and now its damage is much less which gives you even less survivability. To me the risk is not worth the price of the ship anymore. I do hope CCP looks into how people are and if they are even using the ship to great effect over the next few months and make a decision on reverting which will probably never happen but that's my 2 cents... This. This ship took a pretty heavy hit. To say that it will "zip around the battlefield skirmishing with the best of them" with the "new damage bonus" is a bit of a stretch. This ship has lost ~100 DPS with the removal of the 5th turret and RoF bonus, compared to my old fitting, and what the "new"one shows. Paired with lower hitpoints and removal of the capacitor bonus, even though it is a bit faster and has some more drones, doesn't really compensate for the loss of the turret slot and previous bonuses. For the kind of dps/buffer brawling gameplay that the old Navy Omen excelled at, I recommend giving the new Navy Augoror a try.
I haven't really checked out the Augoror but I rather fly the more sexy Navy Omen, hehe. |

Jarod Garamonde
Action Bastards
282
|
Posted - 2013.06.28 04:41:00 -
[90] - Quote
CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year.
Let's make Frigate combat viable, again. "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |
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Jarod Garamonde
Action Bastards
282
|
Posted - 2013.06.28 04:41:00 -
[91] - Quote
<--- loves Frigates "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |
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