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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

BEPOHNKA
Guerrilla Army S2N Citizens
77
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Posted - 2013.06.07 07:56:00 -
[1] - Quote
Geldorf Drakar wrote:+1 for the option to turn the animation off.
Reason 1) For users who get nausea Reason 2) For users tired of seeing the animation Reason 3) For users who get nausea
It should be reasonably simple to add an alternative effect with much less visual activity.
For some of us who watch your eyes roll behind your head.... I find it best to open the market box or something to box the jump effects as my eyes roll behind my eye after each jump! Effect are great but for some of us who get nausea badly during the end where it zooms in and out please fix? |

BEPOHNKA
Guerrilla Army S2N Citizens
78
|
Posted - 2013.06.08 04:03:00 -
[2] - Quote
They only need but touch it up, free move it with the view like you do when you warp. I got no problems with the warp effect they should match it to that as much as they can for viewing. Free looking should be allowed, i think that the most of the problem here
Warp effects = Jump effects (Free Viewing) |

BEPOHNKA
The Scope Gallente Federation
79
|
Posted - 2013.06.25 04:14:00 -
[3] - Quote
You dont need to kill the feature just lot us set the cam were we like Far away or up close! just like we currently go in warps! |

BEPOHNKA
The Scope Gallente Federation
79
|
Posted - 2013.06.26 23:45:00 -
[4] - Quote
CCP Sisyphus wrote:Tomba, nice post. This was the reason for my question, as the jump tunnel should have a similar effect as the warp tunnel - give you a sense of rapid movement through the space between systems. You should be able to chat etc while in jump. Scanning makes no sense as there is nothing to scan there, but that said the basic idea should be similar.
So all those things yeveryone has been saying "this is why we are not complaining about warp", those are the things we need to look at fixing ;)
When the jump sequence comes out is were I get nausea reaction. Going from black screen to lights with a zooming effects! Their also nothing with having the current jump sequence, if you could fix ending of the jump our allow us to have full cam control over the jump please! I think that's the biggest thing I don't like the fact I can't move my cam during the jump like you can during a warp sequence, but at this point I have to block the jump sequence at the end with opening market tab or something.  |

BEPOHNKA
The Scope Gallente Federation
79
|
Posted - 2013.06.27 05:57:00 -
[5] - Quote
Wiu Ming wrote:It's not the warp effect that's a problem (there have been warp effects since Day 1); the issue is the zooming in and out before and after the gate jumps. There's really no need for it - we know we're on a gate, our eyeballs don't have be inches away from the thing, just remove the zooming and problem solved.
Like he said their we don't need to remove the effects, just touch it up for us CCP :))
"resolving them that include work on the camera and work on the animation itself to smooth it out" all we need :)) |

BEPOHNKA
The Scope Gallente Federation
83
|
Posted - 2013.09.17 20:17:00 -
[6] - Quote
You know this reminds me of time when we wanted changes to the jump effect! I think at this point we are heading to the same point again with jump effects! We aren't happy with it yet! give us something better? :) |
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