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Thread Statistics | Show CCP posts - 13 post(s) |

Guttripper
State War Academy Caldari State
271
|
Posted - 2013.06.13 17:00:00 -
[1] - Quote
I have not been able to reproduce it, but _once_ I was able to travel the whole length of the star gate warp looking at it from on the side instead of the down the tube approach. Much more pleasant than feeling like going down the drain head first. |

Guttripper
State War Academy Caldari State
271
|
Posted - 2013.06.13 19:15:00 -
[2] - Quote
CMD Ishikawa wrote:It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before.
Strangely enough, when it used to be just a loading bar, I would be in the other system faster than the new animation offers today. And my computer is low end by today's standards...
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Guttripper
State War Academy Caldari State
280
|
Posted - 2013.06.17 08:45:00 -
[3] - Quote
While digging through old archives hosted by Chribba, I did find this old post from players complaining how the Captain's Quarters was replacing the docking station. Anyone that played through that period should remember how the stations' interiors were removed until I believe CCP Torfi came to the rescue.
Interestingly enough, the developer blog from CCP Zulu has been removed...  |

Guttripper
State War Academy Caldari State
280
|
Posted - 2013.06.17 20:00:00 -
[4] - Quote
Since I do not know the inner workings of a computer system like many of the experts in this thread, take my "comments" with a grain of salt please.
A while back, there was a thread talking about solar systems and star gates. I remember CCP Explorer mentioning that it is the star gate that causes you to be transferred to another computer node. Thus a pilot could never fly far enough in a solar system to ever reach another system - the gate has the execution file to change nodes. So is the new traveling animation just that - an animation? I could not see CCP deciding to scrap the old code just to install an animated tunnel loading screen, but I could be wrong.
With the old loading screen, it did not matter how you approached the gate. Yet this new version locks you into falling down the tunnel by entering the back end of the star gate. Again, is this a new code or just an animation? Why does warping within a solar system allow a player the ability to face in any spherical direction but the node transfer is locked in one direction only?
The one time I flew down the star gate tunnel from a side view and watched the whole animation unfold from a side angle - was this a graphical glitch?
Or the time I was entering Minmatar space and instead of the grayish tunnel, the whole surrounding area was similar to the old black loading screen, except it was the rusty orange of their skies instead. No flashes of lightning, no swirling clouds, no abrupt stopping next to the next gate - another graphical glitch?
I wonder how long - if ever - before CCP offers an option to turn the animation off. Or allow a pilot to angle the camera in any direction while traveling down the tube. I can not see CCP scraping a perfectly working execution file just to make it appear more surreal; but I digress.
Personally, the black screen made me think that I was traveling SO fast that even light could not keep up.
And strangely enough, I loaded the next system faster then than I do now. *shrugs* |

Guttripper
State War Academy Caldari State
281
|
Posted - 2013.06.20 18:00:00 -
[5] - Quote
Watching this thread, and my previous version, with CCP making a token appearance before fading away, I have a feeling CCP will react to this issue similar to how they "reacted" to other past complaints and issues - silence before springing the next shiny! |

Guttripper
State War Academy Caldari State
284
|
Posted - 2013.06.27 19:30:00 -
[6] - Quote
Curious if any outside media sources have picked up on this new "feature" and the complaints (some) players have experienced with it while CCP idles...? |

Guttripper
State War Academy Caldari State
287
|
Posted - 2013.07.02 10:45:00 -
[7] - Quote
Perhaps CCP is worried that if they give the option to turn off the jump gate animation and the scanning animation, then players will complain there was not much "meat" on this ~expansion~...
Ship changes have been ongoing. Data and relic site games and its slot machine returns reward those players with faster fingers (in my opinion). Hmmm, without looking at the patch notes, what else was offered? *thinks*
Oh, skills being slotted into racial designs and tech 3 ships not allowed in the third and fourth deadly dungeons - alterations. |

Guttripper
State War Academy Caldari State
291
|
Posted - 2013.07.03 14:15:00 -
[8] - Quote
Aldap wrote:If Sean Decker's first action in CCP will be to give us the OFF option, I see a great future ahead. Of course, based upon what others have noted elsewhere about this person's previous actions at his previous employer, this OFF option might cost you a little extra...  |

Guttripper
State War Academy Caldari State
293
|
Posted - 2013.07.04 13:15:00 -
[9] - Quote
Flamespar wrote:Soooo. If the warp tunnel effect is so nauseating ... Why don't you look aware from the monitor? Soooo. If the captain's quarters is to remain closed ... Why don't you look away for another game?
While the quarters were causing people harm through their computer rigs, many have experienced ill effects with this graphics. Simply telling people to look away is not the best answer.
It would be similar if CCP decided that each destroyed ship had close-ups of burn victims, body parts and mutilations floating in space, and other graphic images to promote the ~immerse~ gaming aspects. Could people say, "If the pictures are so nauseating ... Why don't you look away from the monitor?"
Just a wild thought. |

Guttripper
State War Academy Caldari State
295
|
Posted - 2013.07.05 15:00:00 -
[10] - Quote
If I was going to alter the animation...
Your ship approaches the gate and slows down into range. Remove the whole swinging around to align and leaving the camera controls to the owner.
The gate begins sparking away, glowing brighter. This should have an option aspect.
Your ship in its present position gets engulfed with electricity and fades into the cloaked mode. Years ago, fading away was this rolling effect across your ship so a bit of spark might be pretty. Again, this should have an option aspect.
The whole screen fades into black. Going on "realism" (with a heavy grain of salt), if we pilots need to spend a bit of real time to travel faster than light across one galaxy, how are we suppose to travel the void between these galaxies nearly instantaneously and still watch the lights go by? For me, the black screen represented we were moving so, so, so fast that we outran light itself! Again, this should have an option aspect.
The exit side begins to fade into view - not this mad dash of everything closing in, but your surroundings slowly appear more and more solid in nature. Again, this should have an option aspect.
Your ship appears in its cloaked mode state.
This would give players numerous options on traveling the gates. So if a player wants the rush of sliding down a tube at high speeds, then let them. If a player wants the casual jump feeling, then let them. The basic foundation of being moved from one system to the next system is already there. It's the graphics that should have the options available.
Just my thoughts. |

Guttripper
State War Academy Caldari State
298
|
Posted - 2013.07.09 17:45:00 -
[11] - Quote
Ranger 1 wrote:I have all the sympathy in the world for people that are genuinely affected in an adverse way. You can usually tell who they are because they are the ones that are okay with the effect being adjusted so as to no longer cause them distress.
Which makes sense, because if the effect no longer causes them a problem, then why remove it (or demand an on/off switch and alternative graphic be coded). The issue is solved, for both the player and for CCP. At that point demanding anything further is simple personal preference, and has nothing to do with any consideration for the rest of the player base. Ranger -
So if people are effected by this animation and request a change, that is acceptable. But then you go on to say that if they are no longer affected, "then why remove it (or demand an on/off switch and alternative graphic be coded)." ?
Change the graphics, not be affected, so therefore no need to change the graphics since you're no longer affected?
Bit confused here. |

Guttripper
State War Academy Caldari State
298
|
Posted - 2013.07.10 15:45:00 -
[12] - Quote
Ranger 1 wrote:2: The former effect no longer exists, the loading screen is gone and no longer part of the code that has been rewritten. This has been covered multiple times. Yet in this post, to quote -
Arrendis wrote:You do realize that all of the graphics end of things is handled client-side by your computer, right? That as far as the server is concerned, there is no difference between making you wait at a loading screen and letting your home computer show you the Dr. Who tunnel? Server-side, the only thing going on is a session change.
Unless CCP's completely insane, it's the same thing for system scanning - the server tells your machine where things are, just like it always has, and your client handles the visual sweep and displaying the anomalies in space. So depending on who is correct, if the graphic aspects are stored on our computer, then any less medically intrusive graphic can be used. Or if the execution file to jump through a star gate or scan the system is hard coded, then a "blank" apparently can be inserted as part of the on / off switch.
Since I am not a computer programmer, I can only speculate here. |

Guttripper
State War Academy Caldari State
298
|
Posted - 2013.07.11 15:46:00 -
[13] - Quote
Ranger 1 wrote:I know what you are saying Ace (although we both know that's a bit of an exaggeration  ) but bad decisions are usually the quick and easy ones. I'd prefer they take the time to fix things properly. It does beg the question on whether CCP takes into consideration _any_ feedback - for good or for bad; or just blindly blazes ahead with whatever grandiose idea they feel is brilliant... |

Guttripper
State War Academy Caldari State
305
|
Posted - 2013.07.23 12:00:00 -
[14] - Quote
Essack Leadae wrote:Let's be optimistic. We can expect an update for... a winter expansion =) Yes, an update that something else that was working perfectly will be broken and then forgotten about even after there were numerous complaints during the testing phase and subsequent forum posts afterwards... |

Guttripper
State War Academy Caldari State
309
|
Posted - 2013.08.08 23:00:00 -
[15] - Quote
Flamespar wrote:Waaaaaaaaaaaaaaaaaaaah!
CCP. The level of intelligence on the forums makes me physically ill. Please give me (and only me) the option to turn it off.
Do this or EVE wil DIIIIiIiEEEEEEEEE!!!!
DOOOOOOOOOOOOMMM! Waaaaaaaaaaaaaaaaaaaah!
CCP. The level of intelligence on the forums makes me physically ill. Please give me (and only me) the option to open that walking in station's door.
Do this or EVE wil DIIIIiIiEEEEEEEEE!!!!
DOOOOOOOOOOOOMMM!
See, two can play that game...  |

Guttripper
State War Academy Caldari State
309
|
Posted - 2013.08.10 12:45:00 -
[16] - Quote
While I initially noted it gave me a slight headache, I've noticed lately that the warp is much faster and the animation appears to be more streamlined. But it might just be me... |

Guttripper
State War Academy Caldari State
313
|
Posted - 2013.08.20 18:45:00 -
[17] - Quote
Perhaps my eyes are deceiving me, but it does appear CCP has been making the overall jump animation smoother. Over the past weekend, I was able to perform numerous jumps and noted the following:
- The swing around to the back side of the star gate is slower and smoother. Still an oddity to go from a third person perspective to a first person perspective back to the third per gate.
- Once you clear the star gate tunnel, the exit background at the bottom of the swirling tunnel will be the next system's nebula pattern. Thus "appearing" in the next system is not a last moment switch from a black swirl to a sudden stop with the system loaded. Also anything in the immediate vicinity appears sooner instead of a tunnel right into everything right there. The only time this did not appear to work was when you transitioned into a whole new constellation like I noted going from Minmatar's orange-red backgrounds to Gallente's aqua gree backgrounds.
- It seems that the same background nebula pattern will occasionally bleed through the swirling tunnel towards the end of flight to give a smoother transition effect.
- The in-between tunnel did not have any "lightning" flashes.
- The arrival point is slower and not so abrupt in ending.
- After many, many jumps, the grayish warp tunnel will break into triangles.
Of course, these were my observations and others might experience the effects differently. |

Guttripper
State War Academy Caldari State
313
|
Posted - 2013.08.21 18:45:00 -
[18] - Quote
Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do. And you concluded this fact by what information...?
Ranger 1 wrote:If you are set up for it, check out the new build on Sisi. Smoother camera work on the jump, and some very nice changes in how your point of view shifts if you are traveling via auto pilot when jumping to the next gate. There is the kicker - "auto pilot". If I am using such a travel option, then chances are high that I am _not_ paying attention to the screen and would not notice any changes what-so-ever. As another mentioned in this thread, they did not see any differences in the Sisi build compared to the live version. And a while back I posted how another person in another thread mentioned it was only a graphic on our personal computer so first thoughts could be to cover such graphics with whatever to get the same effect - change in systems only. |

Guttripper
State War Academy Caldari State
326
|
Posted - 2013.09.13 17:30:00 -
[19] - Quote
While catching up on this thread, the nagging thought that one or more of these "The star gate animation is great! You don't need no stinking on-off switch loser!" posters have to be a dev alt justifying themselves... |

Guttripper
State War Academy Caldari State
327
|
Posted - 2013.09.13 19:00:00 -
[20] - Quote
Shalua Rui wrote:Every thime something - anything new is introduced into this game, a bunch of people have to immediately storm the forums and demand it changed... every time... problem is, though: The only thing "you" people really achieve with that kind of behaviour is that nobody at CCP gives a damn about anything written on the forums anymore! You don't help anyone with that, least yourself.  Bottom line: You don't like a new feature? Post your concearns in the Features and Ideas thread, in a cohesive and rational fashion, and maybe sombody will listen... or not. *checks to see if he accidentally stumbled into the long running avatar gaming / walking in stations thread... |

Guttripper
State War Academy Caldari State
372
|
Posted - 2013.10.28 15:30:00 -
[21] - Quote
Quite interesting...
There are players that would prefer to have an on-off switch to the jump gate animation - a black screen effect, but CCP says "Nope."
There are players that would prefer to have the station door opened - a world beyond a ~black screen effect~, but CCP says "Nope."
If only CCP and the players could reach an even agreement with everyone satisfied, but alas, raging forum threads continue. |

Guttripper
State War Academy Caldari State
387
|
Posted - 2013.11.12 18:15:00 -
[22] - Quote
CCP knows for every one pilot that leaves due to this (and any other issues) that there are fanatical null sec pilots that will purchase multiple alt accounts to train for larger and larger numbers to crash a combat node if the situation does not go in that player's direction. Or another round of bots to crunch asteroids and ice... |

Guttripper
State War Academy Caldari State
535
|
Posted - 2014.09.13 18:45:00 -
[23] - Quote
For something that is apparently hard coded and final, at times my ancient Nvidia graphic card says otherwise.
I have had, and it seems to slowly increase in number over the months, where I will line up to shoot down the tunnel. Then all I get rendered is the background star pattern of the next system I am jumping towards. The tunnels sounds continue to play, but there are no visual swirling patterns, tunnels, or the abrupt stop at the end. The game continues to function and all other graphic features will play normally. Yes, further tunnel jumps return to "normal", but I still get that ~bonus~ without issue. |
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