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Thread Statistics | Show CCP posts - 13 post(s) |

Tomba
Black Rebel Rifter Club The Devil's Tattoo
6
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Posted - 2013.06.05 18:41:00 -
[1] - Quote
Please, please an On/Off button... please. The new animation make me feel sick and is totally annoying.
Is it cool - only the way a gif is cool for a few moments. Not every 30 seconds when you are travelling someplace/roaming around. It doesn't even fit in with the rest of the game's atmosphere, it belongs in some action shooter or something.
Adding the On/Off button would be dev time well spent. It's the time they spent putting it in that is questionable.
Tomba
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Tomba
Black Rebel Rifter Club The Devil's Tattoo
10
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Posted - 2013.06.07 16:31:00 -
[2] - Quote
Yokai Mitsuhide wrote:
Those of you with motion sickness could simply avert your eyes elsewhere for the 2 seconds the animation runs. Problem solved.
Ok I understand this is meant to be facetious, but the irony is this is what I am actually doing. I have put another monitor up and read the forums in between jumps.
Just to be clear though, this isn't "problem solved", it is a user workaround and not a very acceptable one.
Still would like an on/off button please.
Tomba |

Tomba
Black Rebel Rifter Club The Devil's Tattoo
13
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Posted - 2013.06.10 18:13:00 -
[3] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Hard to say what exactly causes the nausea feeling. I suspect the camera whirling about is a big part, but the gate animation is also way over the top too.
It might be the sudden change from quietly concentrating on a low key screen of information including scan results, overview, hud readings etc... to suddenly being grabbed from your seat, thrown in a rollercoaster and presented with a psychedelic light show for a few seconds and then returned back to your chair as if nothing happened and expected to carry on as you were.
I can confirm the nausea part goes away if you look away from it, so it's not the sound - though this is often way to loud.
I've never had any issues with the normal warping around within a system. I'd be happy with something closer to that.
"Turning off not a real proposition" - I can only guess what that means.
First I'm all for keeping the new animated sequence for people that want it.
As an easy optional alternative I'd settle for no camera spin, freeze the screen when jump starts, except for a loading bar until the new system can be rendered. Does that count as "On/Off" or "On/On-Lite?
Of course, a simple off button has the advantage of making the overall situation worse for nobody, even if it's a lot of work. |

Tomba
Black Rebel Rifter Club The Devil's Tattoo
16
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Posted - 2013.06.24 23:21:00 -
[4] - Quote
I've given it some time, and am amazed to find I am now compensating by looking away during every jump. Maybe everyone is...
It's very distracting and annoying though.
Would still very much like to turn this off.
it's so out of place...every jump feels like a desperate cry from CCP that they wish their eldest child had turned out different...poor Eve.
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Tomba
Black Rebel Rifter Club The Devil's Tattoo
20
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Posted - 2013.06.26 22:57:00 -
[5] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
Exactly.
Putting aside the objective part where it causes nausea and the warp tunnel doesn't....
The warp effect is natural, it leaves you in control of the camera, it still looks like you are still in space just moving faster, it is seamless, it doesn't break immersion by putting on a random light and sound show. It doesn't stutter in the middle. There is no rollercoaster section at the start or the at the end and you don't have to press C or look away.
The warp effect is perfectly understated and really quite a classy little way to show we are on our way while letting us get on with playing the game.
The jump effect is trying too hard to impress when really it should be trying to do it's job and go away again without causing a fuss. Jumping is just a way to get to the next system, it doesn't need a fanfare as if we just completed a WoW quest or something.
Credit where it's due: Great to have some proper feedback, and I am hopeful this is on track now! |
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