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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Yang Baili
New Eden's Logistic Incorporated
0
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Posted - 2013.06.08 11:25:00 -
[61] - Quote
Mini game is a nice addition. It makes you feel like your skill investment actually means something. But containers floating around space is just annoying. What is the point of this? Other than force you to staring at monitor. |
Night Train Lane
Sebiestor Tribe Minmatar Republic
0
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Posted - 2013.06.08 19:01:00 -
[62] - Quote
CCP nas designed the new exploration mechanic to make it:
1. not doable by bots
2. as engaging as possible for humans, consistent with 1. |
LittleTerror
Illuminated Foundation Trust
74
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Posted - 2013.06.08 20:13:00 -
[63] - Quote
A suggestion I'll make after I said screw it, then went and killed 5 people while they ran these sites in lowsec instead...
At least allow people to cloak once they have activated the hacking game, its way too easy to get killed while doing these sites in lowsec, all one has to do is wait for the loot to start spewing and then uncloak, lock and pop, way to easy to kill someone who is furiously chasing those stupid cans... |
Tommallionus
EVIL ONES
0
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Posted - 2013.06.08 21:00:00 -
[64] - Quote
Jizys ckin krist or whatever ;]
I just did my first WH c4 Magnetic site !!! ...well I acctually I did start... did 3 of 15 cans and gave up... even with 4 friends (as adviced) brought with me it was just one BIG WASTE OF TIME ;] We've spend around 15 minutes with my lvl 5 skills (20-40 days skilling lost for me now), and fully equiped and pimped magneto opener ship ;]
I lack words to expres my disaprovement for this "thing" You did ;]
...magnetometric sites in WH class 4 was worthy up dto 120 mlns... if YOu had good fited ship to this job + lvl 5 skills it was 3-5 minutes work.... was it to short for YOu ? You maybe forgot that our 10+ people gang spend 5-10 minutes to clear site before opening cans + 5 minutes for cans = 10-15 minutes to gain 120 mlns + 120 mln of salvage... eqal 24 mlns per person for 15 minutes work... IT WA BEFORE... now we can easily gave up that way of earning isk.
I can only imagin what people farming c5 magnetos think of this change...
As somebody before said - If I would like to play role-playing game I would open it fom any other source. I play this game for PVP and only earning isk for ships... basically You're makeing it more time consuming than I can handle.
I have job, family, kids, cat, duities... I dont have extra 15-30 minuets to waste for opening ******* cans ;]
Go and put them deep in a place You like... just not in Eve we all love so much ;]
Thank You Very much... gonna go now and bit my wife bloody cause of YOu!!!
jizys... I'm so pissed that I don't even know what I wrote at the begining of this Post ;]
GL!
BTW. Is Eve online only purpose to earn more money by making our gameplay less fun.
Basicaly We're to pay You for everything, it;''s not worthy to arn money in game... whatever nicewords You gonna use to cover YOur changes - good few of them suxxx hard.
Thank YOu very much!
Bye ;]
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Tommallionus
EVIL ONES
1
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Posted - 2013.06.08 21:12:00 -
[65] - Quote
aaaa
One more idea... Could You please consider mini-game for my 425mm autocanon... I'd have many friends to bring with me to play it :D 6 of us one for each AC.. plus seventh to direct ship... one more mini-game for each single active module on my ship...
damage controle would be my favorite one :D |
Hazzard
Imperial Guardians Tribal Band
41
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Posted - 2013.06.08 21:27:00 -
[66] - Quote
Agree with the op 100%. Mini game is dumb. Spewing containers even worse. |
yucci
Kiith Paktu Curatores Veritatis Alliance
1
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Posted - 2013.06.08 23:29:00 -
[67] - Quote
This new hacking mini games is just silly. Its a child's games based on random chance, and then to make sure its totally frustrating, you now need dexterity to collect your rewards.
A Very Poor effort CCP.
Trying to click the spewcans doesn't always register,. so you click again and then your ship moves, and it still doesn't always tractor the can. Arrrg. Stoopid mechanic.
The other issue is the really nice bpc's are in the loot pool for these sites, which now has the possibility of being lost which translate to Less bpc's in game for things like Faction towers. Great.
To me this new hacking game is a deliberate waste of my time to chew up plex. Eve is supposed to be the King of the Hill for MMO, and CCP introduces this ???? I was mistakenly expecting something intelligent, like using knowledge of the game to reward loyalty as a customer...
For those of you who think this is "cool" try splashing in a puddle, I think you'll find the random results more satisfying.
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S Byerley
The Manhattan Engineer District
4
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Posted - 2013.06.09 02:18:00 -
[68] - Quote
yucci wrote:This new hacking mini games is just silly. Its a child's games based on random chance, and then to make sure its totally frustrating, you now need dexterity to collect your rewards.
The harder cans I've run into actually require a decent amount of strategy. That being said, it would be nice if they were randomized more intelligently. Also, the hisec cans are braindead even without maxed skills.
The isk/hour is abysmal post market-crash. Maybe I'll take up manufactoring with all these new bpc's. |
Maximus Hashur
n.Die The Periphery
61
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Posted - 2013.06.10 00:46:00 -
[69] - Quote
Tennoku wrote:I've looked at a video showing off the hacking middle game, and I'm not sure I get it. Is there any player skill involved? That is, are there any important decisions to make, that you have the information to make? Having to choose between 3 indistinguishable firewalls isn't a decision, it's just luck. Are there any elements that do require thinking, strategising, that sort of thing?
It's hard to tell from the video.
The devblog says there are different sounds made when you hover over the button before clicking it, say on a specific path. Not sure if I can figure out yet what sound pertains to a clear or positive path, and when goes to a firewall/virus/regen node. I have lately been just randomly clicking and have had decent success at random Looked up...saw this F***ING clown dropping like a rock.-á Woke up in Vylade wondering what just happened!!! |
gas guzzler
Exploring Blind TECH
0
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Posted - 2013.06.10 03:58:00 -
[70] - Quote
Night Train Lane wrote:CCP nas designed the new exploration mechanic to make it:
(1) not doable by bots
(2) as engaging as possible for humans, consistent with (1).
lol so exploration botting is pretty big these days? |
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barunja
GoonWaffe Goonswarm Federation
0
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Posted - 2013.06.10 11:06:00 -
[71] - Quote
The new system is extremely bad. I see what CCP was trying to go for with it, but the result is just awful. The minigame is kind of neat, and I don't really mind playing it, but the can spew specifically doesn't work for me. Just let us open the can again. Can spew is extremely arbitrary and no matter what you do it feels frustrating to accomplish.
The loot tables need to be modified, too - at this point in EVE does anyone, anywhere, actually still need any interface BPCs? And the BPCs for the ancillary mods would be awesome, except the ancillary mods themselves aren't very good and very few people use them, so the BPCs are also worthless. And skillbooks? I think at this point there's enough Caldari Encryption Methods skillbooks for everyone in eve to inject it. Worthless! Not to mention that the "you lose" items (carbon, data sheets, etc) are pretty insulting. Just don't give me anything. As it is I have to constantly jettison the useless gag gifts, which if that's what you were trying to make me do then congratulations, I guess?
I'm more than a little unimpressed to find out that after months of heavy reworking, all we managed to fix about hacking was the interface and not the underlying problems that prevent hacking from being worthwhile. |
Ylariana
School of Applied Knowledge Caldari State
32
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Posted - 2013.06.10 13:06:00 -
[72] - Quote
In my opinion, the Hacking game is ok, not that fun, not that tedious, its better than sitting there waiting for the module to cycle (please do NOT put this in for Salvager modules or anything else....)
The Spew Can system on the other hand is pure, total and utter S***E ! The reasons are many and previously stated by myself and others. It DOES NOT achieve the stated aim of removing the "sit and wait for bacon" system that the old hack used to be, all it does is ask you to get someone else to do your waiting while you twiddle with the mini game so that you can both frantically try to grab little floating globes of questionable value.
Well done CCP, you have effectively and discretely managed to implement a game element that is both Vomit AND Excrement all in one !! |
Bael McVaeden
Thee Almitee Ones The Unforgiven Alliance
1
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Posted - 2013.06.10 13:10:00 -
[73] - Quote
I don't mind it, I feel like it adds something new to the game. The way I look at it is that it is like golf, or gambling. It is that one time that you get something good that will make you want to do it over and over again hoping for something good to drop again. |
Lotus Sei'Taer
Imperial Academy Amarr Empire
0
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Posted - 2013.06.10 14:14:00 -
[74] - Quote
Awesome job CCP! You made hacking even more useless. On top of not being able to open a single ******* can, I lost my ship paying attention to your stupid ******* mini-game instead of local. I guess that was a good thing though, at least I got an insurance payout for a ship I was never fly again anyway. |
Moth Eisig
The Trident Brotherhood
10
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Posted - 2013.06.10 16:23:00 -
[75] - Quote
How do I think CCP did in accomplishing their goals?
1) Make exploration more viable for groups with loot spew: Complete fail. I tried inviting militia mates to loot pinatas for a while, but I quickly realized that with a cargo scanner I could almost always get all the non-junk items completely solo. Even inviting one other person drastically lowers my profit potential. Loot value needs to be spread out through more containers so I'm not actively hurting my ISK/hour by inviting buddies in.
2) Make exploration more interesting via minigame: Mostly a success. As others have said, I wish the minigame worked more like minesweeper instead of a mostly mindless click-fest, but it's faster to click through the minigame than chew through NPCs, so I don't mind trading clicks for time..
Sidenote: CovOps everywhere now that there are no NPCs in sites. I'm always paranoid now that someone is warping to the site I'm in and I won't have any idea they're there until they're uncloaking on top of me while I'm distracted chasing loot cans (happened to me twice Saturday). Especially since pre-scanning sites and using them as bait seems to be popular right now, so not even a chance to see probes on dscan.
Also, dat market crash . . . my loot is selling for just over half the estimated market value. |
Skeln Thargensen
The Scope Gallente Federation
178
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Posted - 2013.06.10 16:46:00 -
[76] - Quote
I'm gonna have to fit/skill up a bit to do the good low sec loot cans but after getting how to work it in general it's okay. I definitely don't mind the randomness too much when you get one strike. freelance space bum |
Ranged Enigma
Regime Of Shadow Marines Alpha Wolf Pack
2
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Posted - 2013.06.10 17:40:00 -
[77] - Quote
Does anyone know IF the market will raise again? I have about "80" Million isk of items in my hangar in amarr, but the ones the system predicts to be 7 M, go for under 1 m... While this may not be a problem to some of you, it HURTS my wallet. |
Tommallionus
EVIL ONES
2
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Posted - 2013.06.11 20:53:00 -
[78] - Quote
Moth Eisig wrote:How do I think CCP did in accomplishing their goals? 1) Make exploration more viable for groups with loot spew: Complete fail. I tried inviting militia mates to loot pinatas for a while, but I quickly realized that with a cargo scanner I could almost always get all the non-junk items completely solo. Even inviting one other person drastically lowers my profit potential. Loot value needs to be spread out through more containers so I'm not actively hurting my ISK/hour by inviting buddies in. 2) Make exploration more interesting via minigame: Mostly a success. As others have said, I wish the minigame worked more like minesweeper instead of a mostly mindless click-fest, but it's faster to click through the minigame than chew through NPCs, so I don't mind trading clicks for time.. Sidenote: CovOps everywhere now that there are no NPCs in sites. I'm always paranoid now that someone is warping to the site I'm in and I won't have any idea they're there until they're uncloaking on top of me while I'm distracted chasing loot cans (happened to me twice Saturday). Especially since pre-scanning sites and using them as bait seems to be popular right now, so not even a chance to see probes on dscan. Also, dat market crash . . . my loot is selling for just over half the estimated market value.
...good idea to trade NPCs on HS/LS/Null sec sites for Minigame... well it it not a worst one. But what about WH space ? There still are NPC's... and in good amount... did CCP boost can's drop in WH ??? If not it's a compleate waste of time.. expecialy in WH class 1-4. In c5where You can get 200-500 mlns on site You could possibly consider waste of 15-30 minutes to open cans... but still - it's not fair !!!!
I don't play eve for ...fking minigames! They are only good for CCP cause making my isk/time ratio lower and force me to spend real money on game.
Thank You for this anoying change CCP! |
Cthulhu Fthagn
Yaxchilan Nocturnal Legion
0
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Posted - 2013.06.11 21:18:00 -
[79] - Quote
Lotus Sei'Taer wrote:Awesome job CCP! You made hacking even more useless. On top of not being able to open a single ******* can, I lost my ship paying attention to your stupid ******* mini-game instead of local. I guess that was a good thing though, at least I got an insurance payout for a ship I was never fly again anyway.
Hahahah... I always enjoy stories like this. You get what you deserve. |
KickAss Tivianne
Culdesac Industries
0
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Posted - 2013.07.08 00:37:00 -
[80] - Quote
I agree with the parts flying around and having to scramble to get some of them. I don't mind the hacking to them I guess, just the kajillion of them floating away from the station every which way. increase the disappear timer at least! Give somewhat a fighting chance to see what is flying out. Or, maybe have another way to distribute the loot... Maybe pick one of 3 canisters and there are a random amount of things in it!?!? |
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