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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
796
|
Posted - 2013.06.07 12:26:00 -
[31] - Quote
PrimalParadox wrote:Just to add my 2 cents,
I've loved exploring since the moment I tried it and have spent countless hours scanning 1/2 of eve enjoying enery minute of it. Was great, so is the new mini game, bit out of place and pointless but good fun so what the hey. the loot spew has killed it for me completly. I finally figured out where the loot was going (i was to lazy to travel to the tutorial agent to have it explained to me :)) only to discover more than 1/2 of what ever i find is lost lo space no matter how fast i am and to top it off what i do get is total rubbish unless you win the lottery.
Totally gutted, docked up after this sold my scanning ships and took the rigs out to free up room for something useful.
This is pretty depressing as my favourite pastime now is not, and to top it off I don't enjoy anything besides the old exploration, the rest of eve's to boring solo.
Personally I think the minigame part is a nice improvement and also very in line with "decisions=consequences" translating (I hope) for a more or less loot value depending on players choices when hacking. But what it guts me really hard is the click fest after this, it really sounds awful when you talk about but when you practice it's even worst, this is the part that really got me mad and ready to throw the mouse out of the window: too much clicks kill the click, that's how I feel about it. *removed inappropriate ASCII art signature* - CCP Eterne |

Spinach Chin
Spinach Family Repo
0
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Posted - 2013.06.07 12:48:00 -
[32] - Quote
PrimalParadox wrote:Just to add my 2 cents,
I've loved exploring since the moment I tried it and have spent countless hours scanning 1/2 of eve enjoying enery minute of it. Was great, so is the new mini game, bit out of place and pointless but good fun so what the hey. the loot spew has killed it for me completly. I finally figured out where the loot was going (i was to lazy to travel to the tutorial agent to have it explained to me :)) only to discover more than 1/2 of what ever i find is lost lo space no matter how fast i am and to top it off what i do get is total rubbish unless you win the lottery.
Totally gutted, docked up after this sold my scanning ships and took the rigs out to free up room for something useful.
This is pretty depressing as my favourite pastime now is not, and to top it off I don't enjoy anything besides the old exploration, the rest of eve's to boring solo.
you'll almost never miss any loot, even as a solo pilot, if you cargo scan the box and grab the correct containers. |

Effect One
Vengeful Swan
53
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Posted - 2013.06.07 12:51:00 -
[33] - Quote
Out of interest (I've not done much exploration and certainly none of the post-Oddysey type), how do you determine which containers are likely to contain better loot? Do they look different/have a different coloured bracket? |

Menian Galvon
Legion of the Black Knight
1
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Posted - 2013.06.07 13:43:00 -
[34] - Quote
Yes, some of the containers are larger than the others. But you need to scan it to find out which cans you need to primary anyways. It sounds like people don't like it because they just suck at collecting the right containers. 2 minutes of scanning and 5 minutes hacking/looting nets 50-100mil. There is nothing to complain about. I love this new system. You just can't be an idiot when doing it. ---{==================================== }---- -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á DCS: A-10C Warthog Pilot
|

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
504
|
Posted - 2013.06.07 14:11:00 -
[35] - Quote
Menian Galvon wrote:Yes, some of the containers are larger than the others. But you need to scan it to find out which cans you need to primary anyways. It sounds like people don't like it because they just suck at collecting the right containers. 2 minutes of scanning and 5 minutes hacking/looting nets 50-100mil. There is nothing to complain about. I love this new system. You just can't be an idiot when doing it.
Yeah, after a few sites I found out which cans I should prioritize. Since I operate in lowsec for the most part I simply asked one of the guys to grab some loot. Better for someone in my corp to benefit then no-one at all right? The total amount of ISK we pooled up was better then what I'd make solo, time spent on the actual site is long enough to generate some fights. I thought I was going to hate this new system, but it's growing on me the more I make use of it. People are quick to dismiss and give up I guess. |

Darth Kilth
Silver Guardians Fidelas Constans
106
|
Posted - 2013.06.07 14:32:00 -
[36] - Quote
Data Sites:
- Data Cans: Blue prints, only open if you scanned it and saw a rare blue print
- Part Cans: pretty much everything else of value
- Material Cans: carbon, no value.
- Equipment Cans: batteries or something, no value.
- Scrap Cans: Metal Scrap only, no value
Priorities Parts > Data > Everything else
Relic Sites:
- Data Cans: Blue prints, skill books, only open if you scanned it and saw a rare blue print.
- Part Cans: T1 and T2 salvage
- Material Cans: T1 and T2 salvage
- Equipment Cans: batteries or something, no value.
- Scrap Cans: Metal Scrap only, no value
Priorities: Parts = Material > Data > Everything else
Data is obviously the main priority if you want that rare blue print you saw. |

Linna Excel
Center for Advanced Studies Gallente Federation
143
|
Posted - 2013.06.07 18:19:00 -
[37] - Quote
Okay, I'm not really questioning the profits to be made, I just don't like how you get those profits into your ship after you are done hacking.
And upon thinking further, for an exploration expansion, CCP really dropped the ball.
1. Where are all the hacking specific skills and mods? You know, stronger viruses, better attack/defense vs defensive nodes, a skill or mod that increases your virus strength every turn. 2. Where's defensive systems that let everyone know where the node is and that you are hacking it (more for low and null if you failed to hack it or are taking too long)? A failed hack would be a great reason to spawn a few NPCs to put the hurt on the player. 3. Where are skills, ships, or mods that allow you to tracker in more than one container at a time? 4. Where are hacking drones that will hack for you or loot drones that'll take your loot to your hold for you automatically. 5. Why couldn't have CCP redesigned the imicus? That thing is ugly as heck and I'd like to look at a more attractive ship. 6. The Genosis is a big hit, why can't every faction (or ORE) put up a version of it? 7. Why didn't they add more things to do for exploration? Why can't we have new combat sites or ships sending distress calls that you need to rescue or give us a mission from a local corp that pops up when we warp to the area? Why can't we find a site of a recent battle where we can just salvage and loot?
They could have done any of those things to make exploration cool and instead they make loot spew, loot bukkake, loot diarrhea, or whatever you call it. I can has blogging skills! |

Haulie Berry
958
|
Posted - 2013.06.07 18:36:00 -
[38] - Quote
Linna Excel wrote:Okay, I'm not really questioning the profits to be made, I just don't like how you get those profits into your ship after you are done hacking.
And upon thinking further, for an exploration expansion, CCP really dropped the ball.
1. Where are all the hacking specific skills and mods? You know, stronger viruses, better attack/defense vs defensive nodes, a skill or mod that increases your virus strength every turn. 2. Where's defensive systems that let everyone know where the node is and that you are hacking it (more for low and null if you failed to hack it or are taking too long)? A failed hack would be a great reason to spawn a few NPCs to put the hurt on the player. 3. Where are skills, ships, or mods that allow you to tracker in more than one container at a time? 4. Where are hacking drones that will hack for you or loot drones that'll take your loot to your hold for you automatically. 5. Why couldn't have CCP redesigned the imicus? That thing is ugly as heck and I'd like to look at a more attractive ship. 6. The Genosis is a big hit, why can't every faction (or ORE) put up a version of it? 7. Why didn't they add more things to do for exploration? Why can't we have new combat sites or ships sending distress calls that you need to rescue or give us a mission from a local corp that pops up when we warp to the area? Why can't we find a site of a recent battle where we can just salvage and loot?
They could have done any of those things to make exploration cool and instead they make loot spew, loot bukkake, loot diarrhea, or whatever you call it.
Right around #5 is where I realized that you are the kind of person who is merely looking for something to ***** about. |

Sentamon
1021
|
Posted - 2013.06.07 20:19:00 -
[39] - Quote
This type of screen interaction would be nice for combat. But for picking up loot? Not so much. ~ Professional Forum Alt -á~ |

Linna Excel
Center for Advanced Studies Gallente Federation
145
|
Posted - 2013.06.08 00:23:00 -
[40] - Quote
No, it's just that the imicus is a bad design and I'm tired of it. It's been 10 years CCP, it's time to redo the model of the imicus.
And I really think that if you wanted to do something with exploring, this expansion was a good chance to do it. I like the new scanning system. I like the hacking minigame (mostly). But I do feel like there were some missed opportunities as well. I can has blogging skills! |
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Jen Takhesis
The Scope Gallente Federation
13
|
Posted - 2013.06.08 00:37:00 -
[41] - Quote
Jada Maroo wrote:Loot bukkake!
Is that one of the new industrials? Sounds Caldari. |

Ganon Kogamari
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.06.25 16:52:00 -
[42] - Quote
Hacked and scanned my first Odyssey site yesterday and just wanted to chime in about not liking the 'loot spew' mechanic either. I read the article about cargo scanning, but that doesn't seem like fun. |

Roy Kring
Wasteland Fiends
24
|
Posted - 2013.06.25 17:11:00 -
[43] - Quote
I support this, to any idiots that think the new minigame and loot spew is "fun" try making a living off it. Thats all i'm going to say. |

Elvis Fett
Quantum Cats Syndicate Samurai Pizza Cats
194
|
Posted - 2013.06.25 17:16:00 -
[44] - Quote
Linna Excel wrote: Plus think about this logically. Who in the bloody right mind would spend all that money to hide 2 pieces of carbon and a blank data sheet in the middle of nowhere? That makes no sense when you think about it logically. If you are taking time to set up something like that, you're putting something in it that worth your time and effort.
Well they are coming from an ancient archaeological site, correct? Perhaps back in the day when the site was originally created carbon and blank data sheets were rare and in high-demand. Perhaps the spaceships of yester-year were all coal powered and that carbon was back-up fuel for the ancients. It's hard to know for sure because all their datasheets were left blank. |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
394
|
Posted - 2013.06.25 17:23:00 -
[45] - Quote
I'm not really fond of the hacking game, but I never liked minesweeper either. I don't like guessing games.  |

RAIN Arthie
The Ascended Fleet Tribal Band
75
|
Posted - 2013.06.25 17:30:00 -
[46] - Quote
I agree with the OP. Hacking needs fixed. |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
268
|
Posted - 2013.06.25 17:32:00 -
[47] - Quote
1) Cargo scan before you hack to see IF it is even worth it and to find out wich cans to go for.
2) I like this ejection thing - should be applied to ship losses and POS bashing as well. Primary Test Subject GÇó SmackTalker Elite |

RAIN Arthie
The Ascended Fleet Tribal Band
75
|
Posted - 2013.06.25 17:35:00 -
[48] - Quote
Possible fix? I have a space ship and if I can't track where all these items are, but am able to locate asteroid belts AU's away, something needs fixed. |

RAIN Arthie
The Ascended Fleet Tribal Band
75
|
Posted - 2013.06.25 17:40:00 -
[49] - Quote
BoBoZoBo wrote:1) Cargo scan before you hack to see IF it is even worth it and to find out wich cans to go for.
2) I like this ejection thing - should be applied to ship losses and POS bashing as well.
My friend, you need serious help. In a nice way :) |

Barron Hammerstrike
RISK Inc.
25
|
Posted - 2013.06.25 22:23:00 -
[50] - Quote
Aragoni wrote:I am doing these things as I'm typing it and I really enjoy it. Doing it with another person and I lose very little loot.
Sorry, but that's horseshit. There is no way you can be on the forums and collecting spew cans at the same time, not to mention playing hacksweeper. Now way. No How. there is no old system anymore |
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Noriko Mai
861
|
Posted - 2013.06.25 22:26:00 -
[51] - Quote
Oh crap they changed it again. Now it's not pooping in a direction near you but diarrhea everywhere 5km away      |

Barron Hammerstrike
RISK Inc.
25
|
Posted - 2013.06.25 22:26:00 -
[52] - Quote
Litair wrote: but it's always been the nature of exploring, only now it's more visually obvious and taunting.
No, no it hasn't. Even when focusing on the "good" cans you still get garbage, because you can only guess at which cans are supposedly good. It may read "data can" or whatever, bu that doesn't mean you're going to get a semi worthless data core or encryptor. At least that's been my experience.
there is no old system anymore |

Six Six Six
Republic Military School Minmatar Republic
124
|
Posted - 2013.06.25 22:36:00 -
[53] - Quote
I just hope they don't come up with any other mini-games, mini-games tend to ruin MMOs. |

Barron Hammerstrike
RISK Inc.
25
|
Posted - 2013.06.25 22:36:00 -
[54] - Quote
Effect One wrote:Out of interest (I've not done much exploration and certainly none of the post-Oddysey type), how do you determine which containers are likely to contain better loot? Do they look different/have a different coloured bracket?
Basically, you don't. Avoid anything labeled scraps is the only thing I'm certain may work. It's still a guessing game in the end. Maybe there was something of value in that can. You'll never know. That's part of the frustrating thing about this terrible game mechanic.
Also to all those who really enjoy the loot spew and think it's awesome, ok that's your opinion. Cool, but I've been looking at the employment history of a lot of the supporters for the spewkakke and I've noticed the majority are 2011 and 2012 players. All that's to say "This spews for you".
there is no old system anymore |

Mr Kidd
Center for Advanced Studies Gallente Federation
1219
|
Posted - 2013.06.25 22:44:00 -
[55] - Quote
BoBoZoBo wrote: 2) I like this ejection thing - should be applied to ship losses and POS bashing as well.
So, when you bash a CHA and 100Km3 comes out, you're supposed to lose most of it because your fleet might have 20Km3 free space. Brilliant.
The spew mechanic is not bad, but can't say I enjoy it. Its like when my GF cooks something she's proud of and says is really good but it's not and I just have to sit and smile to make her happy wishing I could have ordered a pizza instead. Definitely not an experience I want to pay for in a game. HTFU!...for the children! |

Barron Hammerstrike
RISK Inc.
25
|
Posted - 2013.06.25 22:45:00 -
[56] - Quote
Feyd Rautha Harkonnen wrote:Linna Excel wrote:...For me to poop on!
Dear lead designer, you are iterating the wrong bloody direction. It's like you are docked in a station trying to get out, but you are clicking the old undock location where the button you inexplicably moved isn't there any more.
To whomever who decided it would be a good idea to add to the game:
Really? It's irritating at best, totally frustrating at worst. Mr Tinfoil Hat says... This was done to get explorers spending more time uncloaked and on site longer, to increase the chance of getting pointed and shot by someone. While you are hacking a site you can't be cloaked. While dicking around with can spew you arent cloaked. AND with the added bonus of getting you to bring a buddy along to get shot also (to grab all the drops). More active thought time spent dicking around on a site equals less attention paid to local and less mashing of d-scan. This was done to turn explorers into better targets IMHO, because as you point out it can't seriously have been designed as compelling gameplay (at least the can spew part)
Funny how it seems to work out that way. I know I lost a few ships when I first started toying around with the new system. Think I might just switch sides and become the hunter if so many or enjoying this awful, new, feature and making so much ISK from it. Would save me the trouble dealing with all the nonsense. there is no old system anymore |

Minmatar Citizen160812
The LGBT Last Supper
309
|
Posted - 2013.06.25 22:53:00 -
[57] - Quote
Jada Maroo wrote:Loot bukkake!
I love the bukkake if you know what to grab it's easy to get the good stuff. They should add this mechanic to asteroid mining and I would probably like 'roid bukkake too. |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
240
|
Posted - 2013.06.25 23:56:00 -
[58] - Quote
Minmatar Citizen160812 wrote:Jada Maroo wrote:Loot bukkake! I love the bukkake if you know what to grab it's easy to get the good stuff. They should add this mechanic to asteroid mining and I would probably like 'roid bukkake too.
Congratulations sir! You have solved the AFK mining problem/issue. Strip miners strip all the minerals off the astroids and they go flying into space roid-kkake style. |

Barron Hammerstrike
RISK Inc.
26
|
Posted - 2013.06.26 00:29:00 -
[59] - Quote
So the official term according to the dev blogs is "Scattering" or "scat" for short and it appears to be working as intended-- players who couldn't be bothered with the challenge it presented before now suddenly love it.
I guess we can look forward to more of it in the future.  there is no old system anymore |

Linna Excel
Center for Advanced Studies Gallente Federation
163
|
Posted - 2013.06.26 00:32:00 -
[60] - Quote
I like the term loot bukkake more than scat...
Even their terms are iterating in the wrong direction. I can has blogging skills! |
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