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Thread Statistics | Show CCP posts - 4 post(s) |

dailyhazard
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Posted - 2005.11.06 14:35:00 -
[1]
Ok, so weve had basically everything nerfed in eve, but i see one thing that hasnt. Please i call ccp to nerf mining in the next patch, please reduce yield per cycle on miner II's there way over powered and make it so theres more skills to mine so you have like to train a bunch of skills to actually use t2 lasers so like mining 5 etc like it is with turrets.
Please Comment
p.s NO FLAMING YOU SILLY CAREBEAR SCUM. ------------------------------------------------
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Ikvar
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Posted - 2005.11.06 14:36:00 -
[2]
Signed!
Originally by: Berneh
You will never take me aliv coppers 
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Dark Shikari
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Posted - 2005.11.06 14:37:00 -
[3]
   - Proud member of the [23].
Don't get the reference in my sig? Click it.
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iggy6662k2
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Posted - 2005.11.06 14:37:00 -
[4]
signed 
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Tiki Rar
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Posted - 2005.11.06 14:37:00 -
[5]
Signed!
NERF MINER II'S THERE TOO DAM GOOD D:
Father of the BumpageddonÖ
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Mansku
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Posted - 2005.11.06 14:39:00 -
[6]
Signed.
And nerf mining barges, they kill people. -------------------------------------------------------
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Dakath
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Posted - 2005.11.06 14:42:00 -
[7]
Originally by: Mansku Signed.
And nerf mining barges, they kill people.
Yeah, I saw one pwn a HAC the other day. 
1000 baby bunnies were slow-roasted alive to create this signature line.
We Hate Bunny |

Ty Rone
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Posted - 2005.11.06 14:43:00 -
[8]
Signed !!
Mining barges are just way to Uber.. 
The roids dont stand a chance... SAVE THE BELTS..!
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menTaXx
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Posted - 2005.11.06 14:44:00 -
[9]
YES SIGNED nerf them please, i would love the day we can post in a carebears thread that says "oh noes my mining lazerz dont mine as much anymore whatz goin onz"
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Ghasti
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Posted - 2005.11.06 14:46:00 -
[10]
flame.
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mirel yirrin
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Posted - 2005.11.06 14:46:00 -
[11]
SIGNED! In blood, with a huge quill on a bit of paper made from human skin.
--------------------------------- KORKY Is Recruiting now!
Convo me for More Details. |

Professor McFly
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Posted - 2005.11.06 14:46:00 -
[12]
I agree! It's too easy to gank roids atm. Introduce a stacking penalty on Mining Lasers!
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Zhuge Liang

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Posted - 2005.11.06 14:53:00 -
[13]
Originally by: dailyhazard Please Comment
p.s NO FLAMING YOU SILLY CAREBEAR SCUM.
Gotta love the irony there.
ò Want to be a Forum moderator? |
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Cmdr Sy
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Posted - 2005.11.06 14:54:00 -
[14]
A skill tree for mining lasers? 
It might work. To bring it in line with gunnery, you could introduce skills to...
- Extend effective range - Extend falloff - Reduce CPU - Reduce cap use - Reduce cycle time
It wouldn't really be a nerf, just handing those who train the skills a competitive advantage over those who don't. Which would be fair, I guess.
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dailyhazard
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Posted - 2005.11.06 14:56:00 -
[15]
Originally by: Zhuge Liang
Originally by: dailyhazard Please Comment
p.s NO FLAMING YOU SILLY CAREBEAR SCUM.
Gotta love the irony there.
:] ------------------------------------------------
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Rayzr
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Posted - 2005.11.06 14:59:00 -
[16]
signed 
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HippoKing
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Posted - 2005.11.06 15:03:00 -
[17]
Originally by: Cmdr Sy Which would be fair, I guess.
scuse me, but this thread was never meant to be fair 
make me a sig! Now 75mil of prizes! ends at midnight on tuesday morning This Zig. For great justice! |

Cmdr Sy
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Posted - 2005.11.06 15:08:00 -
[18]
Originally by: HippoKing scuse me, but this thread was never meant to be fair 
Oh, but the devs always find a way to make things 'fair and balanced'. 
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dailyhazard
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Posted - 2005.11.06 15:11:00 -
[19]
Originally by: HippoKing
Originally by: Cmdr Sy Which would be fair, I guess.
scuse me, but this thread was never meant to be fair 
its a fair discussion sir. Dont state that isnt when you werent the poster of the theread thxpls. ------------------------------------------------
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CrayC
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Posted - 2005.11.06 15:13:00 -
[20]
New mining skills, equipment and Elite Mining Barges on the way... I'm looking forward to THAT!
Mining is already nerfed as you have a very limited choice of modules and only a select few skills to help you mine better. Combat has loads of stuff, so there's a lot more to nerf (or balance, depending on point of view) than with mining.
IMO, mining has been neglected for too long and I was glad to hear at the fanfest that there's good stuff on the way for those that LIKE to mine.
Looks like, in this thread, people tend to forget (like most PVP'ers do) that without someone to mine roids and supply minerals, there will eventually be a lack of ships, resulting in lack of options for combat. Sure, grind some complexes for a few hours and you will have loot enough to give minerals for a BS or two. But that's not what every PVP'er wants to do, is it? If mining gets nerfed, more people will stop mining and change to PVE or PVP. More people fighting means more ships and modules are needed, mineral storages will be emptied faster and prices will climb through the roof. PVPers will start to whine about the prices, PVE'ers will afford it, but not like the prices and only those that actually do mine, will profit from it.
Better mining means more minerals and lower prices on ships and modules. Everyone but the miners are happy. 
Conclusion: NOT signed, mining does NOT need to be nerfed
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ParMizaN
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Posted - 2005.11.06 15:18:00 -
[21]
rapid mining, surgical mining, oooh the skills. Sounds good :D :D :D
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

D'lor
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Posted - 2005.11.06 15:20:00 -
[22]
I would rather see no nerf's at all than even more added to the mix.
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Malken
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Posted - 2005.11.06 15:22:00 -
[23]
Originally by: Cmdr Sy A skill tree for mining lasers? 
It might work. To bring it in line with gunnery, you could introduce skills to...
- Extend effective range - Extend falloff - Reduce CPU - Reduce cap use - Reduce cycle time
It wouldn't really be a nerf, just handing those who train the skills a competitive advantage over those who don't. Which would be fair, I guess.
that would be a very good idea actually.
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Deja Thoris
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Posted - 2005.11.06 15:23:00 -
[24]
Originally by: ParMizaN rapid mining, surgical mining, oooh the skills. Sounds good :D :D :D
As long as they are at least rank 24 skills I suppose it's ok.
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Skva
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Posted - 2005.11.06 15:28:00 -
[25]
Originally by: Deja Thoris
Originally by: ParMizaN rapid mining, surgical mining, oooh the skills. Sounds good :D :D :D
As long as they are at least rank 24 skills I suppose it's ok.
Now I know you meant rank 42.
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Doris Dents
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Posted - 2005.11.06 15:52:00 -
[26]
Ships should explode at random to simulate pilot error or mechanical failure and to encourage diversity your chance of exploding should be proportional to the numbers of players in the race's ship that you're flying. Also, nerf missiles.
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Doris Dents
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Posted - 2005.11.06 15:54:00 -
[27]
Originally by: Malken
that would be a very good idea actually.
So, save for the cycle time (& cap if you're solo 0.0 mining), little to no difference for the BS miners but newbies get screwed in the ass? Sign me up!
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Jon Xylur
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Posted - 2005.11.06 16:01:00 -
[28]
Nerf the Geddon! No, really. That thing is ridiculously overpowered, I mena, it's a tier 1 BS yet it does more damage than Megathron, wich is a tier 2 damage-oriented BS wiht blasters. A few Geddons can pwn any other ship in seconds, wich is the main reason nobody tanks.
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Judas Jones
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Posted - 2005.11.06 16:07:00 -
[29]
Originally by: Jon Xylur Nerf the Geddon! No, really. That thing is ridiculously overpowered, I mena, it's a tier 1 BS yet it does more damage than Megathron, wich is a tier 2 damage-oriented BS wiht blasters. A few Geddons can pwn any other ship in seconds, wich is the main reason nobody tanks.
  Try reading the dev blogs, then you'd know that a new stacking penalty is on is way, and thus the good old days of gankgeddon with 8 damage mods is soon to be dead. ----------------------------------------------- WTB Faction 10MN AB -> http://oldforums.eveonline.com/?a=topic&threadID=225821
Expect Typo's |

dailyhazard
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Posted - 2005.11.06 16:09:00 -
[30]
Originally by: Jon Xylur Nerf the Geddon! No, really. That thing is ridiculously overpowered, I mena, it's a tier 1 BS yet it does more damage than Megathron, wich is a tier 2 damage-oriented BS wiht blasters. A few Geddons can pwn any other ship in seconds, wich is the main reason nobody tanks.
this isnt a "nerf what..." thread, its a nerf mining thread stay on topic please. :D ------------------------------------------------
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Dark Shikari
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Posted - 2005.11.06 16:09:00 -
[31]
Edited by: Dark Shikari on 06/11/2005 16:09:11
Originally by: Jon Xylur Nerf the Geddon! No, really. That thing is ridiculously overpowered, I mena, it's a tier 1 BS yet it does more damage than Megathron, wich is a tier 2 damage-oriented BS wiht blasters. A few Geddons can pwn any other ship in seconds, wich is the main reason nobody tanks.
Boost the Geddon! No, really. That thing is ridiculous gimped, I mean its a battleship, but it does only thermal and EM damage types, which are completely useless against armor tanks. It does far less damage than any other short-range damage-oriented BS, and can be pwned in seconds by any other ship. It needs so many heatsinks to be useless, that nobody tanks with it.
/is just playing Devil's Advocate here. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Slink Grinsdikild
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Posted - 2005.11.06 16:20:00 -
[32]
Mining should be replaced by a DigDug mini-game. You successfully mine an asteroid if you drop a boulder on a bad guys head, should you get killed by one your ship explodes.
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Admiral Keyes
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Posted - 2005.11.06 17:14:00 -
[33]
Originally by: dailyhazard The next nerf should be...
dailyhazards ability to post 
jk 
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danneh
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Posted - 2005.11.06 18:15:00 -
[34]
Seriously agents should be nerfed.
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Professor McFly
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Posted - 2005.11.06 18:16:00 -
[35]
I propose the following changes in the interests of balance:
- reduce mining laser yield and range by 24%. Introduce new skills to increase these by 5%/level, for a total of a 25% increase after 2 months of training. It's a buff not a nerf!
- introduce mining laser sizes, Large, Medium and Small. Large lasers will not be able to mine small asteroids effectively, and vice versa. Add a skill to reduce this penalty by 1% per level
- introduce tracking for asteroids - they're drifting through space you know! Now you need a dual webber to hit them. You don't get wrecking hits though
- introduce different damage types for mining lasers. Asteroids now have resistances, you need the right damage type to get the most ore
- introduce a "siege mining laser" module for capital ships. When activated in low sec space the huge energies involved create a system-wide beacon, like a cynosural field. Usage in high sec results in CONCODOKKEN with extreme prejudice
- introduce advanced mining drones, with double the mining yield of before. However their advanced AI is a little unstable, and they have a 10% chance per cycle of going "crazy insane" and mining your ship's hull, and taking the minerals to the nearest Rogue Drone complex. Add Mining Carriers with a bonus to reduce this risk by 1%/level
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BaD PaPPa
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Posted - 2005.11.06 18:17:00 -
[36]
nerf wcs stacking
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EchoTheDolphin
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Posted - 2005.11.06 18:56:00 -
[37]
I collected 500 gallons of whine from this thread.
And apparently none of you have ever mined, sure, you can train mining to 5 and use miner II's, but the most I've ever gotten out of that is 5 mil an hour or so? A real miner would train mining 5, industry 5, metallurgy 5, deepcore mining 5, science 5, and astrogeology 5 just to name a few. Mining should be easy, be proud that you're not a carebear and have the ability to fight for a living as opposed to mining.
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Void Dragon
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Posted - 2005.11.06 19:01:00 -
[38]
Nerf \Misiles
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Lothendra
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Posted - 2005.11.06 21:00:00 -
[39]
Oh yes, make it so you need mining 5 to be able to use miner IIs... it might get the market for named mining lasers back up to the way it was in the good old days...
WTS 5x XeCl drilling beams 
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Serpensis
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Posted - 2005.11.06 21:40:00 -
[40]
First of all, the modulated strip miner II`s are nerfed bad enough after they introduced crystal decay.
Second, mining barges are _supposed_ to be good at mining, hence the name.
Third, if they nerf mining even more, more ppl with compensate by using even more advanced macros, and frelling it up even worse than now.
It seems CCP is all too eager to please the kings of 0.0 who control zydrine/megacyte, who most likely is behind this suggestion as well, to further secure their economical power. It is not enough to control rare ore in low-sec, they want to make it harder for players in high sec to make anything at all.
This will not be "balancing", this will be delegation of economical power, and the beginning of poverty within EVE.
Its time to nerf the belts in 0.0 imho, and remove the zydrine/megacyte and come up with some new ore/mineral to substitute it. Right now all nerfing favours a precious few players.
-- "Fear accompanies the possibility of death, calm sheperds its certainty." |

Commodore Andrews
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Posted - 2005.11.06 22:12:00 -
[41]
nerf/flame signed
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Cmdr Sy
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Posted - 2005.11.06 22:25:00 -
[42]
Originally by: Serpensis Its time to nerf the belts in 0.0 imho, and remove the zydrine/megacyte and come up with some new ore/mineral to substitute it. Right now all nerfing favours a precious few players.
Erm, most 0.0 belts are crap. No better than low sec. One reason effective territorial control is so important - you can't just mine anywhere.
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Wrayeth
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Posted - 2005.11.06 22:38:00 -
[43]
I think we should nerf the threads that ask for more nerfs.  -Wrayeth
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j0sephine
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Posted - 2005.11.06 22:46:00 -
[44]
Edited by: j0sephine on 06/11/2005 22:46:08
Meh, you people can't even nerf something efficiently...
"RMR patch notes:
* volume of jettisoned cargo can has been reduced to 1000 m3"
:s
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Gong
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Posted - 2005.11.06 23:33:00 -
[45]
Double the CPU needs and implement the industry skill 'mining upgrades', so that the miners aren't bored because there is nothing more to learn. 
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Maya Rkell
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Posted - 2005.11.06 23:41:00 -
[46]
Nah, I'm all for nerfing shuttles. Knock 200m/s off their speed!
(PS, anyone taking this post serious needs to drink more tequilla)
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Brolly
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Posted - 2005.11.06 23:42:00 -
[47]
I agree, bring in more skills and watch the price of everything rocket up which means us poor miners will get even richer. Since we're doing the mining we will get dirt cheap goods (in comparison to non miners)
/signed
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Ante
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Posted - 2005.11.06 23:51:00 -
[48]
Originally by: Professor McFly - introduce a "siege mining laser" module for capital ships. When activated in low sec space the huge energies involved create a system-wide beacon, like a cynosural field. Usage in high sec results in CONCODOKKEN with extreme prejudice
IIRC Tux suggested capital miners but Oveur started to through stuff for suggesting it... 
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Kira Natel
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Posted - 2005.11.07 00:04:00 -
[49]
Its time to nerf the devs- Can the lot of them and start again with new ones
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infused
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Posted - 2005.11.07 00:06:00 -
[50]
Can we nerf pods please?
kthxbye
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Raznarok
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Posted - 2005.11.07 00:54:00 -
[51]
"please reduce yield per cycle on miner II's there way over powered and make it so theres more skills to mine so you have like to train a bunch of skills to actually use t2 lasers so like mining 5 etc like it is with turrets."
Dont forget that T2 miners use a lot of CPU, so unless you have good elec/engineering skills you lose low/med slots to copro's and rechargers/relays.
Extra mining skills would be cool, though I dont think mining needs to be "nerfed" since its the one basic skill/occupation that new players can do with ease, and with the cpu usage from various lasers gives them a good understanding of how the grids work. |

BoinKlasik
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Posted - 2005.11.07 02:21:00 -
[52]
Why dont we nerf EVERYTHING, so you have to fly around, Bumpageddons will be the new craze as all you can do is shove people out of your way to go anywhere.
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Jaabaa Prime
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Posted - 2005.11.07 02:31:00 -
[53]
Originally by: Professor McFly - introduce a "siege mining laser" module for capital ships.
  
(speechless) -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Hobblin I
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Posted - 2005.11.07 02:49:00 -
[54]
Edited by: Hobblin I on 07/11/2005 02:50:32 Lower the current yield by 50% and the up the time on mining lasers by 25%.
Add skills for better yield and shorter cycle duration.
Before this, find a way for new guys to have a chance in this game. Eve probably loses a good percentage of new players because they realise the most useful thing in this game for a newb for the first 1-2 months is to find a corp and mine.
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Serpensis
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Posted - 2005.11.07 09:24:00 -
[55]
Originally by: Hobblin I Edited by: Hobblin I on 07/11/2005 02:50:32 Lower the current yield by 50% and the up the time on mining lasers by 25%.
Add skills for better yield and shorter cycle duration.
Before this, find a way for new guys to have a chance in this game. Eve probably loses a good percentage of new players because they realise the most useful thing in this game for a newb for the first 1-2 months is to find a corp and mine.
These skills already excist, and they take a loooong time to train.
-- "Fear accompanies the possibility of death, calm sheperds its certainty." |

SengH
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Posted - 2005.11.07 09:30:00 -
[56]
Nah add collision damage to asteroids in mining belts.. that'll be a nerf to mining... or make all of them have mercoxit style clouds with a min radius of 15km.
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Oveur

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Posted - 2005.11.07 10:16:00 -
[57]
Originally by: dailyhazard Ok, so weve had basically everything nerfed in eve, but i see one thing that hasnt. Please i call ccp to nerf mining in the next patch, please reduce yield per cycle on miner II's there way over powered and make it so theres more skills to mine so you have like to train a bunch of skills to actually use t2 lasers so like mining 5 etc like it is with turrets.
Please Comment
p.s NO FLAMING YOU SILLY CAREBEAR SCUM.
Done.
No wait, I'm not supposed to listen.
No wait, I am supposed to listen.
No wait, I don't listen enough.
No wait ...
Hmm.
I'll just remove mining, then people can't talk about it, I can't listen to it and I'm not able to listen to more of it.
This is all starting to make sense to me now ... 
Senior Producer EVE Online |
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Khaldorn Murino
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Posted - 2005.11.07 10:23:00 -
[58]
Make the roids fight back! -
Just a simple warrior.
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Avon
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Posted - 2005.11.07 10:26:00 -
[59]
Originally by: Oveur
No wait, I'm not supposed to listen.
No wait, I am supposed to listen.
No wait, I don't listen enough.
No wait ...
We don't want the Devs to be either dictators or slaves, we want them to rationalise what they propose and be open to discussion. Some Devs manage this very well, whilst other fall flat on their arses. One even comes across more arrogant than me.
______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Nyphur
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Posted - 2005.11.07 10:26:00 -
[60]
Originally by: Oveur Done. No wait, I'm not supposed to listen. No wait, I am supposed to listen. No wait, I don't listen enough. No wait ... Hmm. I'll just remove mining, then people can't talk about it, I can't listen to it and I'm not able to listen to more of it. This is all starting to make sense to me now ... 
That's it.. I'm getting the other devs to put you on decaffeinated tea/coffee from now on O_O. Now where's that email address?..
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Balazs Simon
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Posted - 2005.11.07 10:30:00 -
[61]
Originally by: Khaldorn Murino Make the roids fight back!
LAMO! The best solution so far  -
This post is my personal opinion. It does not represent the standpoint of the HUN Corporation in any way. - |
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Oveur

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Posted - 2005.11.07 10:32:00 -
[62]
Originally by: Avon
Originally by: Oveur
No wait, I'm not supposed to listen.
No wait, I am supposed to listen.
No wait, I don't listen enough.
No wait ...
We don't want the Devs to be either dictators or slaves, we want them to rationalise what they propose and be open to discussion. Some Devs manage this very well, whilst other fall flat on their arses. One even comes across more arrogant than me.
Wait, I thought you wubbed me!
Senior Producer EVE Online |
|
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Oveur

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Posted - 2005.11.07 10:34:00 -
[63]
Btw, have you been following the SWG changes? I've been reading around, I'm at the IGN SWG article now.
This'll be very interesting to follow.
Senior Producer EVE Online |
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Sobeseki Pawi
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Posted - 2005.11.07 10:39:00 -
[64]
SWG has morphed more times than the Power Rangers.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Marcus Aurelius
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Posted - 2005.11.07 10:42:00 -
[65]
Edited by: Marcus Aurelius on 07/11/2005 10:42:23
Originally by: Oveur Btw, have you been following the SWG changes? I've been reading around, I'm at the IGN SWG article now.
This'll be very interesting to follow.
(edit: this is actually a better rundown of what's actually changing)
Hmm.
More quest based stuff. Factional warfare. FPS action.
With the inclusion of the latter, sounds like Eve and SWG are up for a clash.
All good imo.
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Avon
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Posted - 2005.11.07 10:47:00 -
[66]
Originally by: Oveur Btw, have you been following the SWG changes? I've been reading around, I'm at the IGN SWG article now.
This'll be very interesting to follow.
(edit: this is actually a better rundown of what's actually changing)
This is cool. I have a Station Pass, so maybe I can go back to SWG. Hell, I think I have a pretty spiffeh character.
Better than watching Eve sell out. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Siren Shiva
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Posted - 2005.11.07 10:54:00 -
[67]
Signed. Inappropriate signature graphic removed -Zhuge
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sonofollo
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Posted - 2005.11.07 10:56:00 -
[68]
more ideas for oveur to play with
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keepiru
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Posted - 2005.11.07 11:10:00 -
[69]
Mwaaaa? Wheres the Oveurlord's MC sig gone? :< ------------- Where are the named 800mm Plates and Mega Ions, CCP?
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James Lyrus
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Posted - 2005.11.07 11:13:00 -
[70]
Bah, clearly, I've seen gallente 'drone nerf' whinging, I've seen Caldari 'missiles suck' whinging, I've seen minmatar 'we just fly heaps of junk' whinging.
Clearly amarrian stuff is therefore overpowered. So ... uhm. Nerf the slave bonus to cap. Yeah. That's right. No more slave powered ships, because it's like immoral, or banned by concord or something. Or maybe just let 'em have their full cap in places where slaving is legal.
I must start a petition, nay, a demand, that CCP balance the whinge levels on the forum.
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SengH
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Posted - 2005.11.07 11:26:00 -
[71]
lol make amarr require slaves as ammo to fire guns...
**dont shoot me if TomB actually implements it**
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Professor McFly
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Posted - 2005.11.07 11:39:00 -
[72]
Originally by: SengH lol make amarr require slaves as ammo to fire guns...
**dont shoot me if TomB actually implements it**
I like it, and add "named" slaves and ammo. Also you can use Homeless/Janitors/Marines/Exotic Dancers for different effects 
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Tsual
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Posted - 2005.11.07 12:18:00 -
[73]
Originally by: j0sephine Edited by: j0sephine on 06/11/2005 22:46:08
Meh, you people can't even nerf something efficiently...
"RMR patch notes:
* volume of jettisoned cargo can has been reduced to 1000 m3"
:s

-------------------------------------- Haanem ulwei, utnazhiram Hal'sha'roh mahiraam Hor'thul.
The Universe is everything, the creation Hal'shah and the destruction Hor'thul.
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Thomas Torquemada
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Posted - 2005.11.07 12:50:00 -
[74]
Well their the only people that only get boosts and zero nerfs.
Signed.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Dr Slaughter
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Posted - 2005.11.07 12:56:00 -
[75]
and..
please can you replace all the Roid's in all the belts with one big roid per Solar system.
This would solve a lot of lag issues.
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captian jackharkness
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Posted - 2005.11.07 13:10:00 -
[76]
I've got an idea nerf moaning, self-important think they know it all forum trolls like Avon and dailyhazard.
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Avon
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Posted - 2005.11.07 13:19:00 -
[77]
Originally by: captian jackharkness I've got an idea nerf moaning, self-important think they know it all forum trolls like Avon and dailyhazard.
It isn't the flame that offends me, more the poor punctuation. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Gamer4liff
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Posted - 2005.11.07 13:19:00 -
[78]
Edited by: Gamer4liff on 07/11/2005 13:23:16
Originally by: dailyhazard Ok, so weve had basically everything nerfed in eve, but i see one thing that hasnt. Please i call ccp to nerf mining in the next patch,
No, It shouldn't. Stop whineing
Originally by: dailyhazard please reduce yield per cycle on miner II's there way over powered
No they are not Originally by: dailyhazard and make it so theres more skills to mine so you have like to train a bunch of skills to actually use t2 lasers so like mining 5 etc like it is with turrets.
That wouldn't change anything, most hardcore miners allready have mineing and astro. 5. 
Originally by: dailyhazard
Please Comment
p.s NO FLAMING YOU SILLY CAREBEAR SCUM.
Ohhhh the irony.
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captian jackharkness
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Posted - 2005.11.07 13:29:00 -
[79]
Apologies Avon for my poor punctuation 
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Lisa Payne
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Posted - 2005.11.07 13:43:00 -
[80]
Hi,
I fail to understand why ppl want to mine ? isn't eve about pvp/strategy and community... the only interaction there is between multiple ppl in a mining event is the chatting in the gang window or external TS server.
mining is the only thing that makes me fall a sleep... surely that can't be the aim of the dev's :)
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Avon
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Posted - 2005.11.07 13:53:00 -
[81]
Edited by: Avon on 07/11/2005 13:53:21
Originally by: captian jackharkness Apologies Avon for my poor punctuation 
 Gah, just noticed you didn't use a full-stop. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Winterblink
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Posted - 2005.11.07 14:25:00 -
[82]
BLOCKQUOTE font class=quote size=9px face= Verdana img src= /images/icon_quote_message.gif border= 0 b Originally by: /b i Oveur /i hr height=1 noshade Btw, have you been following the SWG changes? I ve been reading around, I m at the a href= http://pc.ign.com/articles/664/664704p1.html target= _blank IGN SWG /a article now. br br This ll be very interesting to follow. br br edit: this is actually a better rundown of what s actually a href= http://swg.stratics.com/content/news/archive/arc10-2005.php target= _blank http://swg.stratics.com/content/news/archive/arc10-2005.php /a changing)
Hey, are you advertising another game? :)
Seriously though, nothing short of a complete overhaul (what they're doing) could possibly save that game from the sarlacc pit. It's horrifyingly bad. If they had started with a design model similar to say Neocron's, I think the game would have been a smash hit.
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HUGO DRAX
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Posted - 2005.11.07 14:32:00 -
[83]
nerf combatship mining.
You want to mine you have to fly/train for mining ships.
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HUGO DRAX
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Posted - 2005.11.07 14:33:00 -
[84]
Originally by: Lisa Payne Hi,
I fail to understand why ppl want to mine ? isn't eve about pvp/strategy and community... the only interaction there is between multiple ppl in a mining event is the chatting in the gang window or external TS server.
mining is the only thing that makes me fall a sleep... surely that can't be the aim of the dev's :)
Well somebody has to mine. how are we supposed to buy those ships to PVP with unless someone does it.
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Professor McFly
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Posted - 2005.11.07 14:35:00 -
[85]
Originally by: HUGO DRAX
Originally by: Lisa Payne Hi,
I fail to understand why ppl want to mine ? isn't eve about pvp/strategy and community... the only interaction there is between multiple ppl in a mining event is the chatting in the gang window or external TS server.
mining is the only thing that makes me fall a sleep... surely that can't be the aim of the dev's :)
Well somebody has to mine. how are we supposed to buy those ships to PVP with unless someone does it.
Hauler spawns 
I've seen 27.5mil trit drop from a single ship out of a mutli hauler spawn 
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Jak'ai
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Posted - 2005.11.07 14:52:00 -
[86]
Originally by: Winterblink
Originally by: Oveur Btw, have you been following the SWG changes? I've been reading around, I'm at the IGN SWG article now.
This'll be very interesting to follow.
(edit: this is actually a better rundown of what's actually
Hey, are you advertising another game? :)
Seriously though, nothing short of a complete overhaul (what they're doing) could possibly save that game from the sarlacc pit. It's horrifyingly bad. If they had started with a design model similar to say Neocron's, I think the game would have been a smash hit.
That's actually the second overhaul. Leading theory is that the first disaster of an overhaul (by SOE) caused Lucasarts to sit up and take notice and produce the current overhaul. They obviously waited to spring it until they had soaked the existing playerbase for a little extra cash.
Good to see the Devs here are watching that travesty - it reads like a "How to ruin a sure-fire money-maker" or "What not to do in an MMO".
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CrayC
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Posted - 2005.11.07 18:50:00 -
[87]
Originally by: Professor McFly I've seen 27.5mil trit drop from a single ship out of a mutli hauler spawn 
Kewl. Now you just need all the pyerite, mexallon, isogen, nocxium, zydrine and megacyte to drop too, otherwise you'll be 27.5 mill trit richer and STILL run out of ships...
As stated before, someone has to mine, some people WANT to mine. Let them, we all profit from it. Nerf mining and all but hardcore miners will suffer the consequenses...
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Winterblink
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Posted - 2005.11.07 19:15:00 -
[88]
Originally by: Jak'ai That's actually the second overhaul. Leading theory is that the first disaster of an overhaul (by SOE) caused Lucasarts to sit up and take notice and produce the current overhaul. They obviously waited to spring it until they had soaked the existing playerbase for a little extra cash.
Good to see the Devs here are watching that travesty - it reads like a "How to ruin a sure-fire money-maker" or "What not to do in an MMO".
Yep, I know it's the second, and from what I'm hearing the new changes should be made in the coming weeks. Apparently work's been going on for quite some time with this.
It'll be interesting to watch, from afar. :)
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Snake Jankins
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Posted - 2005.11.07 19:23:00 -
[89]
Originally by: Oveur
I'll just remove mining, then people can't talk about it, I can't listen to it and I'm not able to listen to more of it.
This is all starting to make sense to me now ... 
hmm, reminds me of the 60 mio trit and millions of other mins from hauler spawns that are still in my hangar. No hauler spawns in empire, guess I become very rich then. 
Btw, I'd like to see XL mining drones. Might be a reason to skill my industry char for a moros 
'This is either my own opinion or not an opinion at all.' |

Tal Oman
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Posted - 2005.11.07 19:35:00 -
[90]
Btw, have you been following the SWG changes? I've been reading around, I'm at the IGN SWG article now.
This'll be very interesting to follow.
(edit: this is actually a better rundown of what's actually changing)
Senior Producer EVE Online
I am here because of these knuckleheads and their changes...if you find it interesting, like CIRCUS interesting, than yes...
If you find it interesting, like Producer borrowing ideas interesting...
DONT YOU DARE!!! 
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Jak'ai
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Posted - 2005.11.07 19:44:00 -
[91]
Originally by: Winterblink Yep, I know it's the second, and from what I'm hearing the new changes should be made in the coming weeks. Apparently work's been going on for quite some time with this.
It'll be interesting to watch, from afar. :)
Yep - live on the 15th is what they're saying. Supposedly going to be offering a free download / trial too. It'll be very interesting to watch.
I suspect that the numbers for mmochart won't be seen for SWG for a while.
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Tal Oman
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Posted - 2005.11.07 19:44:00 -
[92]
BTW...I agree with the nurf presented...as a miner even.
Sorry, but Battleships should just NOT be able to mine at all. I append your nurf with Miner IIs requiring 3000 CPU with a 98% reduction on a few frigs and cruisers for each race.
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