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ShadowlordUK
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Posted - 2005.11.15 16:14:00 -
[61]
Originally by: Pistonbroke Edited by: Pistonbroke on 15/11/2005 13:20:42
Originally by: Burlock Ironfist
Im sure they will soon be seen on every ship setup. I see they will make armour tanking better still than shield tanking though....
Low slots Dude.... so you can use the meds for normal shield tanking then beef up on low slot shield resistance :)
This will no doubt get the amarr and gallenty crews whining.........
Damn, I wish i had not recycled all of those old named Damamge Controls..................
Why on earth would we whine?
Anybody who knows anything about this game would have resigned themselves to the fact that for some reason the devs want caldari to be the best at everything in this game.
Personally Im contemplating either quitting or training up all my caldari skills. Probably the 1st option since I cant be arsed to train up a 3rd race from scratch.. 
P.S. feel free to debate that comment, but be warned. Stupid responses will be flamed...
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Harry Voyager
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Posted - 2005.11.15 17:50:00 -
[62]
The Adaptive Nano II is getting nerfed in RMR.
Linky
Net effect I suspect will be, armour tankers will got with 2x Nano and 1x Damage Control II. Shield tankers will use 2x Invuln (mostly off) and 1x DC.
What with the changes in the stacking penalty, and with the incoming passive tanking skills, this should give about the same resists that Active tanking does now, but with somewhat reduced CPU/Power requirements.
Harry Voyager
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Moadyb
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Posted - 2005.11.15 17:57:00 -
[63]
Originally by: Harry Voyager The Adaptive Nano II is getting nerfed in RMR.
Linky
Net effect I suspect will be, armour tankers will got with 2x Nano and 1x Damage Control II. Shield tankers will use 2x Invuln (mostly off) and 1x DC.
What with the changes in the stacking penalty, and with the incoming passive tanking skills, this should give about the same resists that Active tanking does now, but with somewhat reduced CPU/Power requirements.
Harry Voyager
N00b!!! (I always wanted to say that to someone)
Those are the PLATES, the MEMBRANES still give 20% across the board.
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Harry Voyager
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Posted - 2005.11.15 18:40:00 -
[64]
Meh, always punching the wrong button. Haven't run a passive tank is *** knows how long.
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Gierling
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Posted - 2005.11.15 18:55:00 -
[65]
I suspect that these will become necessary modules for blasterthron setups.
Imagine a blasterthron with one of these, 4 damage mods, a medium armour rep and an adaptive nano II...
Or even 4 damage mods, one of these and two nanofibers.
Your still buying yourself a good bit more time then your average blasterthron usually has.
Not to mention hat it would to to the new gatecamp-a-domi with sentry drones and tank...
*snip* That's not very appropriate. - Teblin |

Gierling
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Posted - 2005.11.15 18:56:00 -
[66]
I suspect that these will become necessary modules for blasterthron setups.
Imagine a blasterthron with one of these, 4 damage mods, a medium armour rep and an adaptive nano II...
Or even 4 damage mods, one of these and two nanofibers.
Your still buying yourself a good bit more time then your average blasterthron usually has.
Although I do think its an uber module though, maybe too uber...
Not to mention hat it would to to the new gatecamp-a-domi with sentry drones and tank...
*snip* That's not very appropriate. - Teblin |

Megadon
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Posted - 2005.11.15 20:22:00 -
[67]
Originally by: ShadowlordUK
Why on earth would we whine?
Anybody who knows anything about this game would have resigned themselves to the fact that for some reason the devs want caldari to be the best at everything in this game.
Personally Im contemplating either quitting or training up all my caldari skills. Probably the 1st option since I cant be arsed to train up a 3rd race from scratch.. 
You said train Caldari from scratch, so let me assure you as a Caldari, you are suffering from the grass is greener on the other side syndrome...
What's funny is that you are Amarr. I am training Amarr because shield tanking sucks for pvp.
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Kyoko Sakoda
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Posted - 2005.11.15 21:27:00 -
[68]
Originally by: Megadon
What's funny is that you are Amarr. I am training Amarr because shield tanking sucks for pvp.
Heh, funny thing about that - the Damage Controls give lower resistance bonuses for shield than they do for armor. Armor tanking still ftw I guess.
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Tomas Nuerin
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Posted - 2005.11.15 21:40:00 -
[69]
Originally by: Harry Voyager Shield tankers will use 2x Invuln (mostly off) and 1x DC.
What's the point of keeping those Invul Fields off?
1) They take 3.2 cap / sec (tech II) 2) You'll need skills to get that passive resist
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j0sephine
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Posted - 2005.11.15 22:01:00 -
[70]
"Heh, funny thing about that - the Damage Controls give lower resistance bonuses for shield than they do for armor. Armor tanking still ftw I guess."
Doesn't really matter i think... since damage controls are subjected to stacking penalty, they add no more than ~5% to the hardened resistances of armour/shield... which is well, tiny benefit really.
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Ranger 1
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Posted - 2005.11.15 23:32:00 -
[71]
Originally by: ShadowlordUK
Originally by: Pistonbroke Edited by: Pistonbroke on 15/11/2005 13:20:42
Originally by: Burlock Ironfist
Im sure they will soon be seen on every ship setup. I see they will make armour tanking better still than shield tanking though....
Low slots Dude.... so you can use the meds for normal shield tanking then beef up on low slot shield resistance :)
This will no doubt get the amarr and gallenty crews whining.........
Damn, I wish i had not recycled all of those old named Damamge Controls..................
Why on earth would we whine?
Anybody who knows anything about this game would have resigned themselves to the fact that for some reason the devs want caldari to be the best at everything in this game.
Personally Im contemplating either quitting or training up all my caldari skills. Probably the 1st option since I cant be arsed to train up a 3rd race from scratch.. 
P.S. feel free to debate that comment, but be warned. Stupid responses will be flamed...
Ahhh, now this bring back fond memories... 
The circle is now complete.
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Hobblin I
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Posted - 2005.11.16 00:02:00 -
[72]
Gotta love how CCP go from one mod being absolutely crap to being uber.
Just checked, all tech I damage controls and bpos (if they existed), named damage controls are sold out in over 8 regions I have been through.
Tech II dmg control bpo owners gonna be billionaires.
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MWEI
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Posted - 2005.11.16 00:37:00 -
[73]
/me pitty the person who sold his bpo for 100mil.
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Skyscorcher
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Posted - 2005.11.16 00:50:00 -
[74]
This is pretty ridiculous. That 60% boost to hull resists is just obscene. ______________________________
PLAY LIKE YA GOT A PAIR! |

Sobeseki Pawi
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Posted - 2005.11.16 01:24:00 -
[75]
The only way this module could be better is if it would repair hull, armor, AND shields at 5hp/s or so.
Talk about a hugely useful module in and out of battle.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Malthros Zenobia
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Posted - 2005.11.16 01:57:00 -
[76]
Holy crap, put a low slot no freighters and nobody will ever beable to ***** about getting caught in a gate camp.
I so need to make a research char and try to get one of those t2 BPOs. Those things are going to sell better than cap charger IIs when RMR gets out. ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |

Sobeseki Pawi
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Posted - 2005.11.16 02:11:00 -
[77]
Originally by: Skyscorcher This is pretty ridiculous. That 60% boost to hull resists is just obscene.
Why?
I think the increased chance to inflict damage on equipped modules would be a pleasant side effect.
Imagine surviving a battle...but one of your 1400mm IIs is destroyed.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Malthros Zenobia
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Posted - 2005.11.16 02:19:00 -
[78]
Could someone please go on the test server and try out an Eagle if the new resists bonuses are on there yet? I would just love to see the resists of an Eagle with Caldari frig V/Hac V, 2(3?) invuln IIs, and a DCU II.
Also, are the Harpy and Hawk getting the Merlin love? Such uber shield tanking MIGHT make the Hawk actually look like it'd be worth flying.  ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |

Nyphur
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Posted - 2005.11.16 02:19:00 -
[79]
I think CCP are forgetting armour tankers in this somewhat. For a shield tanker, a low slot is nothing to spare to get the extra 12% resists. For an armour tanker, we have to remove a hardener. Calculating out resistances here, it's not worth removing the armour hardener to fit a damage control unit. At all.
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Sobeseki Pawi
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Posted - 2005.11.16 02:31:00 -
[80]
Every armor tanking ship already has more low slots than the socalled shield tanking ships.
If you want the module bad enough, I'm sure you can find a way to fit it.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Kldraina
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Posted - 2005.11.16 04:35:00 -
[81]
This will be really nice for my mixed tanks. :) |

Tomas Nuerin
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Posted - 2005.11.16 07:09:00 -
[82]
Originally by: Malthros Zenobia Could someone please go on the test server and try out an Eagle if the new resists bonuses are on there yet? I would just love to see the resists of an Eagle with Caldari frig V/Hac V, 2(3?) invuln IIs, and a DCU II.
Cerberus with em hardener, invul field II and some named damage control (8,5% for shields).
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Max DeathWish
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Posted - 2005.11.16 07:50:00 -
[83]
Originally by: Shayla Sh'inlux I disagree.
* It avoids stacking penalty ...
Why do you keep saying that? Stacking penalties apply to any mod that influences the same attribute. DC & Adapdive Nano's both influence armor resists, and it follows that the stacking penalty would apply.
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Ralitge boyter
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Posted - 2005.11.16 08:18:00 -
[84]
Ok, thats it GIVE ME MY BPO NOW !!!  ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Rafein
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Posted - 2005.11.16 09:47:00 -
[85]
Even as Amarr, I would use it. Sure, it's not as good as a Nano for armor boost, but overall, it's better. But it's restricted to one per ship
the shield bonus means you may get another volley before you even have to worry about your armor tank.
The hull bonus gives you a bit more time if your getting killed.
Granted, shield tankers will get a bit more out of it. But then, shield tanking always was the wicked stepchild of tanking. This is basically a shieldtankers passive nano, a + to all resists that is used passivly. Of course, Caldari can only use one, while Amarr can stack 4.
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Testy Mctest
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Posted - 2005.11.16 10:02:00 -
[86]
Good module for us muppets who dont tank at all (IE, tempest arty platforms) and just hope our damage is enough to carry us through before we die. As the single defensive module on a ship, it's an enormous payoff to survivability.
And now that we have an extra low (or two) with stacking penalties changed, we've even got a spare slot to put this thing in.
A good module for everyone, really.
Tech II prices really will be through the roof I'd imagine. Although only needing one should make it manageable.
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