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Sarmaul
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Posted - 2005.11.07 14:13:00 -
[1]
Can you say OMFG?
Originally by: Chowdown We camp a lot
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Burlock Ironfist
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Posted - 2005.11.07 14:15:00 -
[2]
Edited by: Burlock Ironfist on 07/11/2005 14:16:09 OMFG - ill take 20 
Im sure they will soon be seen on every ship setup. I see they will make armour tanking better still than shield tanking though....
Registered Carebear and Mining Barge Enthusiast. |

SpaceCleaver
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Posted - 2005.11.07 14:15:00 -
[3]

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KilROCK
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Posted - 2005.11.07 14:16:00 -
[4]
nice little module lol
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Testy Mctest
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Posted - 2005.11.07 14:16:00 -
[5]
Edited by: Testy Mctest on 07/11/2005 14:16:41 "The Typhoon class battleship has an unusually strong structural integrity for a Minmatar ship."
And it'll still suck at hull tanking :)
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Kyozoku
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Posted - 2005.11.07 14:18:00 -
[6]
Edited by: Kyozoku on 07/11/2005 14:18:27 Armor: 15% Shield: 12.5%
RAGING FURY 
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Testy Mctest
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Posted - 2005.11.07 14:19:00 -
[7]
Gawsh, look at the super low construction requirements too.
WTB BPO ftw.
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keepiru
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Posted - 2005.11.07 14:22:00 -
[8]
Yeah theyre pretty nuts. Ive started collecting the named ones that do 58% to hull... ------------- Where are the named 800mm Plates and Mega Ions, CCP?
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dalman
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Posted - 2005.11.07 14:29:00 -
[9]
This totally insane structure bonus needs to be reconsidered Drink up, shoot in. Let the beating begin. Distributor of pain. Your loss becomes my gain...
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Testy Mctest
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Posted - 2005.11.07 14:30:00 -
[10]
I've read a post somewhere stating that you can only mount one at a time on test. Is that true?
So that would make them not insane. But very nice.
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EvilTwin I
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Posted - 2005.11.07 14:33:00 -
[11]
Edited by: EvilTwin I on 07/11/2005 14:35:43 thats INSANE ! when normal fluffy little suitcase is just shows hp + tryed fitting a named normal 1 last night - I doubt they work btw Does Anyone know, if they work atm? (bugged?)
must be an error with the tech2 stats
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Professor McFly
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Posted - 2005.11.07 14:33:00 -
[12]
That's rather powerful for just ONE slot though.
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Famine Aligher'ri
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Posted - 2005.11.07 14:34:00 -
[13]
Well I was running them on my Inty's on the test server. I still got wtfpwned by damage heh. Dono how they will effect larger ships with maybe hull repairs or more hull to resist damage with.
-Famine Aligher'ri, of The Aligher'ri
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kessah
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Posted - 2005.11.07 14:34:00 -
[14]
omg... this is pretty extreme! --------------------------------------------------------
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Burlock Ironfist
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Posted - 2005.11.07 14:35:00 -
[15]
Whoever has the tech 2 BPO for one of these must be in absolute heaven..... think how much they would sell for....
Registered Carebear and Mining Barge Enthusiast. |

franny
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Posted - 2005.11.07 14:43:00 -
[16]
Originally by: EvilTwin I Edited by: EvilTwin I on 07/11/2005 14:35:43 thats INSANE ! when normal fluffy little suitcase is just shows hp + tryed fitting a named normal 1 last night - I doubt they work btw Does Anyone know, if they work atm? (bugged?)
must be an error with the tech2 stats
those look like the #s shown on SISI(not at home so can't dbl check) a lot of the items section is showing SISI stats lately :/
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Testy Mctest
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Posted - 2005.11.07 14:49:00 -
[17]
Edited by: Testy Mctest on 07/11/2005 14:49:58 Jebus, why is it extreme? Think for a second instead of hitting your caps button follower by random letters.
If you plan to tank on your hull, your resists will still be sucky, even with one of these. For just one module, it's a good payoff. But look at what it has to stack with. Nothing. There you go.
Its a low slot module, which is nice for shield tankers and what they've been complaining about; need to use mids for tackling AND tanking, well now a lowslot can be used toward shield tanking. For an armour tanker, it's not anything special, in particular.
I think it's a great module, and well balanced at that.
Edit:
For those unclear as to where this came from, it was mentioned a few times that these were being updated. They aren't in game yet, though. As someone said, these are Singularity stats. I'd imagine they wont change much before release though...which I'd assume would be in December with RMR.
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wierchas noobhunter
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Posted - 2005.11.07 15:02:00 -
[18]
omg hul tanking rulezzz
       
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Testy Mctest
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Posted - 2005.11.07 15:07:00 -
[19]
Originally by: Testy Mctest I've read a post somewhere stating that you can only mount one at a time on test. Is that true?
So that would make them not insane. But very nice.
Dev Blog Link
Can only mount one at a time. Knew it was there somewhere :)
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Forsch
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Posted - 2005.11.07 15:08:00 -
[20]
Well, I won't fly a battleship without one of these anymore if they get in game like this. 5000+ structure with 60% resists is pretty damn nice!
The Auctoritan Syndicate Defenders of the Empire - Curatores Veritatis Alliance |

Sarmaul
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Posted - 2005.11.07 15:10:00 -
[21]
Originally by: Testy Mctest Edited by: Testy Mctest on 07/11/2005 14:49:58 Jebus, why is it extreme? Think for a second instead of hitting your caps button follower by random letters.
it is "extreme" because it gives better resists than an Adaptive Nano Plating II, is the only shield module that gives a boost to all resistances (besides invul fields which are impractical for everything below a BS), AND gives 60% to all structure resists, meaning with one fitted every weapon will only be doing 40% damage to your hull. And it does all this with ONE module, 30 cpu, 1pg and 1 cap every 30 seconds.
as for the random letters, they are a well-known acronym for OH MY ******* GOD.
Originally by: Chowdown We camp a lot
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Web Designer
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Posted - 2005.11.07 15:20:00 -
[22]
Does everyone use adaptive nanos?
No.
Are the extra shield resists relevant to an armour tanker?
Not really.
Will the hull resists make a difference as to whether you survive a fight?
Yes, they will.
End result:
This item is better than an adaptive nano.
But you can only fit one.
Would the fact that it's better than an adaptive nano make you fit it over an active hardener? Maybe sometimes yes, maybe sometimes no (especially considering the buffs to hardeners now, which this may or may not get also. I'd guess not since it isnt a hardener.).
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Burlock Ironfist
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Posted - 2005.11.07 15:22:00 -
[23]
Well its gponna be a definate for shield tankers it looks like - YAY
Registered Carebear and Mining Barge Enthusiast. |

theRaptor
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Posted - 2005.11.07 15:28:00 -
[24]
Im sure glad I bought those named damage controls for a laugh ages ago 
And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him |

Testy Mctest
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Posted - 2005.11.07 15:33:00 -
[25]
Definitely a good shield tanking module.
Those ghey Tempest setups with a single shield booster now have something to put in a low since they can't mount as many Gyrostabs anymore :P
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HippoKing
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Posted - 2005.11.07 16:16:00 -
[26]
i want one now 
extra shield resists from low slot! \o/ extra armor resists as buffer zone incase of broken shield tank! \o/ 2.5x as much effective hull HP in case of severe problems! \o/
yay!
make me a sig! Now 75mil of prizes! ends at midnight on tuesday morning This Zig. For great justice! |

Reapo 2
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Posted - 2005.11.07 16:21:00 -
[27]
indeed hoppfully all my ships will come equiped with that standard 
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Gronsak
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Posted - 2005.11.07 16:31:00 -
[28]
interesting item,
would expect a lot of BS to use them, but depending on the new skills for tanking, it may not be so uber
say the adaptive nanos t2 are boosted from 20% to 25% with skills, then it might be better to continue using adaptive nanos,
still and interesting one to look out for
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HippoKing
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Posted - 2005.11.07 16:34:00 -
[29]
Originally by: Gronsak interesting item,
would expect a lot of BS to use them, but depending on the new skills for tanking, it may not be so uber
say the adaptive nanos t2 are boosted from 20% to 25% with skills, then it might be better to continue using adaptive nanos,
still and interesting one to look out for
the new passive skills will boost that as well as far as i can tell 
make me a sig! Now 75mil of prizes! ends at midnight on tuesday morning This Zig. For great justice! |

The Wizz117
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Posted - 2005.11.07 16:44:00 -
[30]
Originally by: Gronsak btw anyone know if t2 is out? or will the bpo be seeded sometime in the future
why less to shield? shield olrady has less base shield recistans! change it!
rable rable! ah wait caldari shield tank thats why..
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Shayla Sh'inlux
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Posted - 2005.11.07 16:51:00 -
[31]
Do armor tankers get a midslot armor tanking module then?
Btw, if these are final stats it's gonna be quite interesting to see Sacriledges tank even MORE damage since they can avoid the stacking penalty on adaptive nano's now..
Can you imagine this on the new Eagle? Wtf that ship is gonna beat the hell outta Sacriledge for 'best tank'.
O M F G
/me moves Caldari Cruiser up in the training queu...
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BlackDog Rackh'am
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Posted - 2005.11.07 16:58:00 -
[32]
Hmmm nice one....With the new shield extender fitting requirements i can only drool in expectation. Almost 4k shields with even better resistances and still enough grid (i think) for a tech2 medium nos on the vagabond....YAY!!!
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Seraph Demon
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Posted - 2005.11.07 17:01:00 -
[33]
I'm impressed by how cleverly CCP implemented this. Notice that the resists are provided by module activation.
So even though the resistance boost skills will apply to this module, they won't give their boost to the resistances that are listed, because those are active, not passive.
Very nifty balancing act.
This looks like a great module.
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Ralus
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Posted - 2005.11.07 17:02:00 -
[34]
Edited by: Ralus on 07/11/2005 17:04:20 while were on the topic of crazy resists could some one explain the new stats of the em shield hardner II.
Is that saying you get 55% em resistance with it turned on yet 100% shield resistance with it turned off
I don't understand
edit: It appears that every hardner has 100% passive resists ... eh ftw
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without
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Posted - 2005.11.07 17:02:00 -
[35]
its ok that shields get less boost, it is a low slot ffs
new raven setup, 6 named siege, 3 hardeners, 1 heavy cap injecter, 1 xlarge booster, 1 amp 4 bcu t2, 1 dmg control unit
so basically the stacking thing doesnt hurt the raven at all since it can only use 4 bcu with torps
in the past it was, bring out the raven they have frigs/af/crusiers/intys/hac
now it will be, bring out the raven they have BS,
what a change, one extream to the other
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without
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Posted - 2005.11.07 17:10:00 -
[36]
Originally by: Ralus Edited by: Ralus on 07/11/2005 17:07:39 Edited by: Ralus on 07/11/2005 17:04:20
while were on the topic of crazy resists could some one explain the new stats of the em shield hardner II.
Is that saying you get 55% em resistance with it turned on yet 100% shield resistance with it turned off
I don't understand
edit: It appears that every hardner has 100% passive resists ... eh ftw
edit edit: ok with stats like this i think the database is fubar'd atm unless with kinetic hardners giving a resistance of 5000% you maybe gain hp when you take damage 
lol yeh its probably broke atm
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Deja Thoris
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Posted - 2005.11.07 17:22:00 -
[37]
Originally by: The Wizz117
Originally by: Gronsak btw anyone know if t2 is out? or will the bpo be seeded sometime in the future
why less to shield? shield olrady has less base shield recistans! change it!
rable rable! ah wait caldari shield tank thats why..
Shield regenerates naturally, armour does not.
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j0sephine
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Posted - 2005.11.07 17:25:00 -
[38]
"Is that saying you get 55% em resistance with it turned on yet 100% shield resistance with it turned off
I don't understand "
Some modules just have funny way to encode their attributes (values are listed as 100x the real value, or inverted, or whatever)
It can look odd, but usually nothing to really worry about ^^
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Foomanshoe
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Posted - 2005.11.07 17:35:00 -
[39]
Originally by: Deja Thoris
Originally by: The Wizz117
why less to shield? shield olrady has less base shield recistans! change it!
rable rable! ah wait caldari shield tank thats why..
Shield regenerates naturally, armour does not.
Not to mention that if your armor tanking, your giving up either a 50+% resist, or a 20+% across resist to fit it. Why do armor tankers want this? Energized adaptive nano IIs are alot better.
If you pvp ya, okay hull resists help you live alittle longer, but i dont know many who stick around to hull damage, i sure as hell dont 
Is it really gonna be better to give 60% resist to your 4-5k hull, or give an additional 4k armor with a plate?
Shield tankers, maybe the boost will help but i doubt it, PDU II or BCU i still think would be more usefull.
So before ya scream UBER!! maybe ya should think just how usefull hull tanking really is, and if its really better then other items you could stick in low slots. _______________________________________________
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j0sephine
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Posted - 2005.11.07 17:43:00 -
[40]
"Is it really gonna be better to give 60% resist to your 4-5k hull, or give an additional 4k armor with a plate?"
Given nearly 600 grid extra needed for the plate, getting 60% resists to hull can be useful option... it's more like 5-6k of hull after skills, btw -.^
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without
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Posted - 2005.11.07 17:44:00 -
[41]
Originally by: Foomanshoe
Originally by: Deja Thoris
Originally by: The Wizz117
why less to shield? shield olrady has less base shield recistans! change it!
rable rable! ah wait caldari shield tank thats why..
Shield regenerates naturally, armour does not.
Not to mention that if your armor tanking, your giving up either a 50+% resist, or a 20+% across resist to fit it. Why do armor tankers want this? Energized adaptive nano IIs are alot better.
If you pvp ya, okay hull resists help you live alittle longer, but i dont know many who stick around to hull damage, i sure as hell dont 
Is it really gonna be better to give 60% resist to your 4-5k hull, or give an additional 4k armor with a plate?
Shield tankers, maybe the boost will help but i doubt it, PDU II or BCU i still think would be more usefull.
So before ya scream UBER!! maybe ya should think just how usefull hull tanking really is, and if its really better then other items you could stick in low slots.
on a BS its like adding a plate but u dont get the speed penality, also plates are pretty pricy
it will be used and is a good mod if stats stick, and if those new tanking skills come into play it will be even better.
only prob is, that 99% of ppl wount carry a structure repper, so a plate may be better than this mod.
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Jacob Majestic
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Posted - 2005.11.07 18:16:00 -
[42]
Damage Control I is the new 1600mm Plate on a Thorax. When I fit a Thorax for PvP I don't usually fit a tank anyway... the new Damage Control gives 1500 more HP on structure and 300 more HP on shield and armor.
\o/
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Sarmaul
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Posted - 2005.11.07 18:20:00 -
[43]
Originally by: Shayla Sh'inlux Do armor tankers get a midslot armor tanking module then?
Btw, if these are final stats it's gonna be quite interesting to see Sacriledges tank even MORE damage since they can avoid the stacking penalty on adaptive nano's now..
Can you imagine this on the new Eagle? Wtf that ship is gonna beat the hell outta Sacriledge for 'best tank'.
O M F G
/me moves Caldari Cruiser up in the training queu...
you can only fit one, like a mwd or ab.
Originally by: Chowdown We camp a lot
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Roba
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Posted - 2005.11.07 18:26:00 -
[44]
Why is everyone saying thats extreme?
You can't tank hull because the large hull rep is as effective as a small tech II armor rep and uses more capac then an xlarge sheild booster II.
It has extreme res bonuses and low capac req because its an emergency module. This is for when you see the gank damage coming at you and your sheilds and armor just disapeared, this makes it so the second volly doesn't pop you before you can align and accelerate to warp.
All it will be is like 1600mm plates are right now. But not you can have the gank protection of 1600mm without having to fit them. But since its structure it pretty much means you are out of the fight till you can dock at a station.
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The Wizz117
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Posted - 2005.11.07 18:28:00 -
[45]
Originally by: Deja Thoris
Originally by: The Wizz117
Originally by: Gronsak btw anyone know if t2 is out? or will the bpo be seeded sometime in the future
why less to shield? shield olrady has less base shield recistans! change it!
rable rable! ah wait caldari shield tank thats why..
Shield regenerates naturally, armour does not.
wich is only in the advantage of the armour tankers!
they have a shield to! they have a buffer before they get onto armour wich recharges itselve! when a shield-tankers cap is empty ( wich it is fast and there are not good cap rechargers for shield tankers) he has to warp out.
armour tankers can let thery buffer recharge of recharge for a part having thousnads of hitpoints more before agrowing or going into another battle.
shield tankers would have to dock and pay way-overpirsed-milions of isk to repair or chage fiting undock again etc.
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DigitalCommunist
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Posted - 2005.11.07 18:33:00 -
[46]
Hmm, the named one is 58% to all and uses only 17 cpu, while this thing uses 30. Would anyone really care for 2% more hull resists to waste that much cpu? Maybe on a Raven.. I know I couldn't spare that on a Megathron.
With maxed skills an adaptive nano II gives 32% to all for 30 cpu, can fit multiple, and doesn't need an activation. Still a way better module than a damage control II, for armor tanking.
The only circumstances where I'd consider using this is the one where I have too little cpu for a nano. 17 is still pretty high.. if you can squeeze that you can use a 55% active faction.
Overall useful module, but not overpowered in any way.
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HippoKing
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Posted - 2005.11.07 18:35:00 -
[47]
Originally by: The Wizz117
Originally by: Deja Thoris
Originally by: The Wizz117
Originally by: Gronsak btw anyone know if t2 is out? or will the bpo be seeded sometime in the future
why less to shield? shield olrady has less base shield recistans! change it!
rable rable! ah wait caldari shield tank thats why..
Shield regenerates naturally, armour does not.
wich is only in the advantage of the armour tankers!
they have a shield to! they have a buffer before they get onto armour wich recharges itselve! when a shield-tankers cap is empty ( wich it is fast and there are not good cap rechargers for shield tankers) he has to warp out.
armour tankers can let thery buffer recharge of recharge for a part having thousnads of hitpoints more before agrowing or going into another battle.
shield tankers would have to dock and pay way-overpirsed-milions of isk to repair or chage fiting undock again etc.
however, to fit a DC2, an armor tanker must sacrifice a low (armor tanking slot) the shield tanker must also sacrifice a low, but a shield tankers lows are NOT his primary tank slots
make me a sig! Now 75mil of prizes! ends at midnight on tuesday morning This Zig. For great justice! |

JoCool
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Posted - 2005.11.07 18:49:00 -
[48]
Originally by: DigitalCommunist Hmm, the named one is 58% to all and uses only 17 cpu, while this thing uses 30. Would anyone really care for 2% more hull resists to waste that much cpu? Maybe on a Raven.. I know I couldn't spare that on a Megathron.
Ever fitted a Raven? Oh yeah, loads of cpu *cough* 
Quote:
With maxed skills an adaptive nano II gives 32% to all for 30 cpu, can fit multiple, and doesn't need an activation. Still a way better module than a damage control II, for armor tanking.
The only circumstances where I'd consider using this is the one where I have too little cpu for a nano. 17 is still pretty high.. if you can squeeze that you can use a 55% active faction.
Overall useful module, but not overpowered in any way.
True.
Armor tankers will have a lesser benifit from this module than shield tankers because it takes one low slot; hence the shield resistance bonus is lower than the one to armor. Armor tankers are, DC's words holding truth, in most cases better off using an adaptive nano plate II.
This module is far from being overpowered. It is an alternative.
_______________________________________________________________________ Trey Azagthoth > Youre my idol Jocool. I wanna be like Jocool jr. or Jocool the sequel! Oveur > ohnoes jocool |

Shayla Sh'inlux
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Posted - 2005.11.15 10:34:00 -
[49]
I disagree.
* It avoids stacking penalty so you can do energized adaptive II and damage control II. * This is gonna be *godly* for shield tankers as shield tank is > armor tank already in the first place (slow-wise, cap-wise and cap/hitpoint wise) and now they have their invulnerability field in a lowslot for virtually no cap cost. * It's a nice boost to Gallente tanking, who tend to have too few armor and cap to actually tank. Tho I'm afraid they can't spare the cpu for this module.
I don't think it's too hot on armor tankers in general, but imagine this on a Ferox, Eagle or Harpy? Take an eagle with the new bonus, take a t2 EM hardner and a DC II and you're looking at 80% accross the board with 2 modules fitted...
Add in the nerfing of damage mod stacking, and we might be looking at unbreakable tanks and that's IMO a bad idea as it will encourage ganking even MORE. THEN add the removal of insta's and we have counterstrike in space where you need to go 2+v1 to actually kill someone =/
And unlike armor tankers, shield tankers tend to have plenty of cpu.
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FoRGyL
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Posted - 2005.11.15 11:10:00 -
[50]
Edited by: FoRGyL on 15/11/2005 11:13:54 Ok I have read some and will give this a shout soon TM
Me trying to reach mind!
-out- ********************************************************* Pay or don't!
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Tomas Nuerin
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Posted - 2005.11.15 11:29:00 -
[51]
Edited by: Tomas Nuerin on 15/11/2005 11:34:06
Did some quick testing @ SiSi yesterday.
Cerberus
Navy Raven
Only damage control I could find was some named one. I think it was 8,5% for all shields. There is also fitted some Invulnerability Field II's in those setups.
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Jaleean Atheria
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Posted - 2005.11.15 11:54:00 -
[52]
Wow nice EM resistances are now possible :)
I see this as a good addition to both Shield and Armor tanking fields, I have a feeling we might see more setups with an armor rep with 4 energized adaptives, and 1 damage control, as opposed to multiple single resistance hardners. Once I join fight club on sisi Im definately going to check this out and see if it creates a viable tank 
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Reite
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Posted - 2005.11.15 12:04:00 -
[53]
Originally by: Testy Mctest Edited by: Testy Mctest on 07/11/2005 14:16:41 "The Typhoon class battleship has an unusually strong structural integrity for a Minmatar ship."
And it'll still suck at hull tanking :)
Seriosly testy, do you have to bring that damn minmatar whine into every single thread you answer.. I just dont get the point of it..
On the other hand, i think it looks like a nice module
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LWMaverick
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Posted - 2005.11.15 12:27:00 -
[54]
Whoever has or will get the bpo on that... is gonna get sooo rich ..
looking foreward to test it
/Mav
With great power, comes great responsibility. |

Banirr
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Posted - 2005.11.15 12:43:00 -
[55]
this module plus the new consumption of the invul field (30 capa for 10s), it is really the patch shield tanking 
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Mrs Meikel
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Posted - 2005.11.15 13:07:00 -
[56]
I thought that armour tanking got better repair/cap than shield tanking. eg med booster II gets 90 for 60 cap, whilst the med repair II gets 320/160 - a much better ratio than the shield booster.
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Pistonbroke
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Posted - 2005.11.15 13:20:00 -
[57]
Edited by: Pistonbroke on 15/11/2005 13:20:42
Originally by: Burlock Ironfist
Im sure they will soon be seen on every ship setup. I see they will make armour tanking better still than shield tanking though....
Low slots Dude.... so you can use the meds for normal shield tanking then beef up on low slot shield resistance :)
This will no doubt get the amarr and gallenty crews whining.........
Damn, I wish i had not recycled all of those old named Damamge Controls..................
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Forsch
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Posted - 2005.11.15 14:26:00 -
[58]
Originally by: Mrs Meikel I thought that armour tanking got better repair/cap than shield tanking. eg med booster II gets 90 for 60 cap, whilst the med repair II gets 320/160 - a much better ratio than the shield booster.
Most people use large boosters on cruisers and if you compare the fitting requirements, they are almost the same (shield taking more cpu, armor taking more grid).
Medium Armor Repairer II: 160 cap, 320 hp, 12 seconds Large Shield Booster II: 160 cap, 240 hp, 4 seconds
So by cap/hp the armor repairer is still ahead. But the shield booster can fix alot more dmg in the same time, provided you have the necessary cap.
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Shayla Sh'inlux
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Posted - 2005.11.15 14:34:00 -
[59]
You also have to factor in that a shield boost amplifier gives 30% extra shield boost at no extra cap cost and that there is this skill called shield compensation that reduces the cap usage of shield boosters.
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Nafri
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Posted - 2005.11.15 14:38:00 -
[60]
Originally by: Forsch
Originally by: Mrs Meikel I thought that armour tanking got better repair/cap than shield tanking. eg med booster II gets 90 for 60 cap, whilst the med repair II gets 320/160 - a much better ratio than the shield booster.
Most people use large boosters on cruisers and if you compare the fitting requirements, they are almost the same (shield taking more cpu, armor taking more grid).
Medium Armor Repairer II: 160 cap, 320 hp, 12 seconds Large Shield Booster II: 160 cap, 240 hp, 4 seconds
So by cap/hp the armor repairer is still ahead. But the shield booster can fix alot more dmg in the same time, provided you have the necessary cap.
but the bigger the ship the more problems you get fitting shield booster, on matari ships thy are a nightmare  --------------------------------------------------------------------------------
Subscription canceled |

ShadowlordUK
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Posted - 2005.11.15 16:14:00 -
[61]
Originally by: Pistonbroke Edited by: Pistonbroke on 15/11/2005 13:20:42
Originally by: Burlock Ironfist
Im sure they will soon be seen on every ship setup. I see they will make armour tanking better still than shield tanking though....
Low slots Dude.... so you can use the meds for normal shield tanking then beef up on low slot shield resistance :)
This will no doubt get the amarr and gallenty crews whining.........
Damn, I wish i had not recycled all of those old named Damamge Controls..................
Why on earth would we whine?
Anybody who knows anything about this game would have resigned themselves to the fact that for some reason the devs want caldari to be the best at everything in this game.
Personally Im contemplating either quitting or training up all my caldari skills. Probably the 1st option since I cant be arsed to train up a 3rd race from scratch.. 
P.S. feel free to debate that comment, but be warned. Stupid responses will be flamed...
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Harry Voyager
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Posted - 2005.11.15 17:50:00 -
[62]
The Adaptive Nano II is getting nerfed in RMR.
Linky
Net effect I suspect will be, armour tankers will got with 2x Nano and 1x Damage Control II. Shield tankers will use 2x Invuln (mostly off) and 1x DC.
What with the changes in the stacking penalty, and with the incoming passive tanking skills, this should give about the same resists that Active tanking does now, but with somewhat reduced CPU/Power requirements.
Harry Voyager
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Moadyb
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Posted - 2005.11.15 17:57:00 -
[63]
Originally by: Harry Voyager The Adaptive Nano II is getting nerfed in RMR.
Linky
Net effect I suspect will be, armour tankers will got with 2x Nano and 1x Damage Control II. Shield tankers will use 2x Invuln (mostly off) and 1x DC.
What with the changes in the stacking penalty, and with the incoming passive tanking skills, this should give about the same resists that Active tanking does now, but with somewhat reduced CPU/Power requirements.
Harry Voyager
N00b!!! (I always wanted to say that to someone)
Those are the PLATES, the MEMBRANES still give 20% across the board.
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Harry Voyager
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Posted - 2005.11.15 18:40:00 -
[64]
Meh, always punching the wrong button. Haven't run a passive tank is *** knows how long.
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Gierling
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Posted - 2005.11.15 18:55:00 -
[65]
I suspect that these will become necessary modules for blasterthron setups.
Imagine a blasterthron with one of these, 4 damage mods, a medium armour rep and an adaptive nano II...
Or even 4 damage mods, one of these and two nanofibers.
Your still buying yourself a good bit more time then your average blasterthron usually has.
Not to mention hat it would to to the new gatecamp-a-domi with sentry drones and tank...
*snip* That's not very appropriate. - Teblin |

Gierling
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Posted - 2005.11.15 18:56:00 -
[66]
I suspect that these will become necessary modules for blasterthron setups.
Imagine a blasterthron with one of these, 4 damage mods, a medium armour rep and an adaptive nano II...
Or even 4 damage mods, one of these and two nanofibers.
Your still buying yourself a good bit more time then your average blasterthron usually has.
Although I do think its an uber module though, maybe too uber...
Not to mention hat it would to to the new gatecamp-a-domi with sentry drones and tank...
*snip* That's not very appropriate. - Teblin |

Megadon
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Posted - 2005.11.15 20:22:00 -
[67]
Originally by: ShadowlordUK
Why on earth would we whine?
Anybody who knows anything about this game would have resigned themselves to the fact that for some reason the devs want caldari to be the best at everything in this game.
Personally Im contemplating either quitting or training up all my caldari skills. Probably the 1st option since I cant be arsed to train up a 3rd race from scratch.. 
You said train Caldari from scratch, so let me assure you as a Caldari, you are suffering from the grass is greener on the other side syndrome...
What's funny is that you are Amarr. I am training Amarr because shield tanking sucks for pvp.
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Kyoko Sakoda
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Posted - 2005.11.15 21:27:00 -
[68]
Originally by: Megadon
What's funny is that you are Amarr. I am training Amarr because shield tanking sucks for pvp.
Heh, funny thing about that - the Damage Controls give lower resistance bonuses for shield than they do for armor. Armor tanking still ftw I guess.
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Tomas Nuerin
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Posted - 2005.11.15 21:40:00 -
[69]
Originally by: Harry Voyager Shield tankers will use 2x Invuln (mostly off) and 1x DC.
What's the point of keeping those Invul Fields off?
1) They take 3.2 cap / sec (tech II) 2) You'll need skills to get that passive resist
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j0sephine
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Posted - 2005.11.15 22:01:00 -
[70]
"Heh, funny thing about that - the Damage Controls give lower resistance bonuses for shield than they do for armor. Armor tanking still ftw I guess."
Doesn't really matter i think... since damage controls are subjected to stacking penalty, they add no more than ~5% to the hardened resistances of armour/shield... which is well, tiny benefit really.
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Ranger 1
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Posted - 2005.11.15 23:32:00 -
[71]
Originally by: ShadowlordUK
Originally by: Pistonbroke Edited by: Pistonbroke on 15/11/2005 13:20:42
Originally by: Burlock Ironfist
Im sure they will soon be seen on every ship setup. I see they will make armour tanking better still than shield tanking though....
Low slots Dude.... so you can use the meds for normal shield tanking then beef up on low slot shield resistance :)
This will no doubt get the amarr and gallenty crews whining.........
Damn, I wish i had not recycled all of those old named Damamge Controls..................
Why on earth would we whine?
Anybody who knows anything about this game would have resigned themselves to the fact that for some reason the devs want caldari to be the best at everything in this game.
Personally Im contemplating either quitting or training up all my caldari skills. Probably the 1st option since I cant be arsed to train up a 3rd race from scratch.. 
P.S. feel free to debate that comment, but be warned. Stupid responses will be flamed...
Ahhh, now this bring back fond memories... 
The circle is now complete.
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Hobblin I
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Posted - 2005.11.16 00:02:00 -
[72]
Gotta love how CCP go from one mod being absolutely crap to being uber.
Just checked, all tech I damage controls and bpos (if they existed), named damage controls are sold out in over 8 regions I have been through.
Tech II dmg control bpo owners gonna be billionaires.
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MWEI
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Posted - 2005.11.16 00:37:00 -
[73]
/me pitty the person who sold his bpo for 100mil.
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Skyscorcher
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Posted - 2005.11.16 00:50:00 -
[74]
This is pretty ridiculous. That 60% boost to hull resists is just obscene. ______________________________
PLAY LIKE YA GOT A PAIR! |

Sobeseki Pawi
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Posted - 2005.11.16 01:24:00 -
[75]
The only way this module could be better is if it would repair hull, armor, AND shields at 5hp/s or so.
Talk about a hugely useful module in and out of battle.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Malthros Zenobia
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Posted - 2005.11.16 01:57:00 -
[76]
Holy crap, put a low slot no freighters and nobody will ever beable to ***** about getting caught in a gate camp.
I so need to make a research char and try to get one of those t2 BPOs. Those things are going to sell better than cap charger IIs when RMR gets out. ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |

Sobeseki Pawi
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Posted - 2005.11.16 02:11:00 -
[77]
Originally by: Skyscorcher This is pretty ridiculous. That 60% boost to hull resists is just obscene.
Why?
I think the increased chance to inflict damage on equipped modules would be a pleasant side effect.
Imagine surviving a battle...but one of your 1400mm IIs is destroyed.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Malthros Zenobia
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Posted - 2005.11.16 02:19:00 -
[78]
Could someone please go on the test server and try out an Eagle if the new resists bonuses are on there yet? I would just love to see the resists of an Eagle with Caldari frig V/Hac V, 2(3?) invuln IIs, and a DCU II.
Also, are the Harpy and Hawk getting the Merlin love? Such uber shield tanking MIGHT make the Hawk actually look like it'd be worth flying.  ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |

Nyphur
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Posted - 2005.11.16 02:19:00 -
[79]
I think CCP are forgetting armour tankers in this somewhat. For a shield tanker, a low slot is nothing to spare to get the extra 12% resists. For an armour tanker, we have to remove a hardener. Calculating out resistances here, it's not worth removing the armour hardener to fit a damage control unit. At all.
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Sobeseki Pawi
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Posted - 2005.11.16 02:31:00 -
[80]
Every armor tanking ship already has more low slots than the socalled shield tanking ships.
If you want the module bad enough, I'm sure you can find a way to fit it.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Kldraina
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Posted - 2005.11.16 04:35:00 -
[81]
This will be really nice for my mixed tanks. :) |

Tomas Nuerin
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Posted - 2005.11.16 07:09:00 -
[82]
Originally by: Malthros Zenobia Could someone please go on the test server and try out an Eagle if the new resists bonuses are on there yet? I would just love to see the resists of an Eagle with Caldari frig V/Hac V, 2(3?) invuln IIs, and a DCU II.
Cerberus with em hardener, invul field II and some named damage control (8,5% for shields).
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Max DeathWish
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Posted - 2005.11.16 07:50:00 -
[83]
Originally by: Shayla Sh'inlux I disagree.
* It avoids stacking penalty ...
Why do you keep saying that? Stacking penalties apply to any mod that influences the same attribute. DC & Adapdive Nano's both influence armor resists, and it follows that the stacking penalty would apply.
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Ralitge boyter
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Posted - 2005.11.16 08:18:00 -
[84]
Ok, thats it GIVE ME MY BPO NOW !!!  ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Rafein
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Posted - 2005.11.16 09:47:00 -
[85]
Even as Amarr, I would use it. Sure, it's not as good as a Nano for armor boost, but overall, it's better. But it's restricted to one per ship
the shield bonus means you may get another volley before you even have to worry about your armor tank.
The hull bonus gives you a bit more time if your getting killed.
Granted, shield tankers will get a bit more out of it. But then, shield tanking always was the wicked stepchild of tanking. This is basically a shieldtankers passive nano, a + to all resists that is used passivly. Of course, Caldari can only use one, while Amarr can stack 4.
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Testy Mctest
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Posted - 2005.11.16 10:02:00 -
[86]
Good module for us muppets who dont tank at all (IE, tempest arty platforms) and just hope our damage is enough to carry us through before we die. As the single defensive module on a ship, it's an enormous payoff to survivability.
And now that we have an extra low (or two) with stacking penalties changed, we've even got a spare slot to put this thing in.
A good module for everyone, really.
Tech II prices really will be through the roof I'd imagine. Although only needing one should make it manageable.
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