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Thread Statistics | Show CCP posts - 15 post(s) |
Sravaka
State War Academy Caldari State
0
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Posted - 2013.06.08 00:08:00 -
[61] - Quote
This is really very impressive. I hope it gets greenlit, because I can imagine an amazing gameplay experience, especially if it can be integrated with Dust and EVE. This is all a hypothetical, pie in the sky situation, but here's what I thought of when I first saw the videos:
A planetary conquest engagement starts in Dust, and the defending corporation launches fighters from a ground based installation. Pilots can fly around and strafe mercenaries, blow up tanks, dogfight other aircraft, shoot the MCC, etc.
It turns out that an enemy destroyer has warped in and is preparing an orbital bombardment, so the pilot increases their altitude to a certain ceiling and hits a button -- the autopilot goes through a sequence and after a heavy burn our fighters find themselves in orbit and begin to attack the bombarding craft. I'm thinking that in space the fighter handles a bit differently and in general it's a faster paced kind of combat.
The attacking ships in orbit see the fighters as if they were fast, small frigates. Offhand, I'm not sure about how big frigates are supposed to be, so piloted fighters may actually be more comparable to drones in their damage output, size, and speed.
The encounter escalates and EVE-side reinforcements are called in. The attackers are beat for now, but it's time to go on the offence. The fighters can dock on a friendly carrier who jumps to a new system and deploys them over an enemy planet. They reenter the atmosphere and help take over the district.
So, like I said, really pie in the sky. There would be so many details to hash out, because you're talking about what amounts to three different games being flawlessly integrated, and that's a relatively simple situation. You end up with these multi-party asymmetric combat situations and you have to keep it fair and bug free. Kind of a Mount Everest of game development, but if you could pull something like that off it would be absolutely unbelievable.
It would be great if, for example, an EVE mining operation could choose to keep EVE pilots out with them as security, or they could keep a squad of fighters on retainer, and just launch them out of their Orca or whatever.
I'm thinking a EVE-VR pilot would log in, see a list of missions and the pay, available craft and weapons, and then pick one and get cloned in to their launch point. So they wouldn't have to sit in an Orca doing nothing until bad guys show up, the Orca would hit a button and send out a call that any fighter pilot can see and get in on (if they are part of that contract). When everyone docks back in the mission is over until next time. And if there are no player missions available right now, fighter pilots could pick up NPC missions. |
Matthew Breau
Defiance LLC The East India Co.
0
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Posted - 2013.06.08 01:42:00 -
[62] - Quote
CCP Thoughtscape wrote:Bah beaten to first!
*Waves to everyone*
*Waves back*
Is it just me or do we look a like? |
Matthew Breau
Defiance LLC The East India Co.
0
|
Posted - 2013.06.08 01:44:00 -
[63] - Quote
If this is going to be real, it needs to be for EVE online. One Universe, Two sides, Three fronts. I would buy the oculus rift for this alone. |
Yonis Kador
KADORCORP
304
|
Posted - 2013.06.08 05:44:00 -
[64] - Quote
Awesomesauce! Man, I have wanted a cockpit view since I first undocked from a station in EVE. Combine that with joystick compatability and you're on your way to real-time dogfights. So much of EVE is RTS, a FP perspective would practically be a new game entirely. I know this is just a prototype and a hobbyist project but kudos to the entire team for having the drive and passion to create new ways to enter the EVE universe in their spare time. What impresses me most is that if this is a low-budget prototype being played on tech that is still pricey and not yet in mass circulation - what will the future of gaming entail? What will big-budget projects and 20 years of product development and tech advancements bring to consumers? Some of us will be old and grey by then and still geeking out to the VR of the future with walkers and canes.
Enjoyed the read and the videos very much. Thanks.
YK "He who fights and runs away lives to fight another day." |
Benny Ohu
Chaotic Tranquility Casoff
1127
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Posted - 2013.06.08 13:57:00 -
[65] - Quote
CCP Karuck wrote:Oh there are plenty of freaky things to try out :) Even with EVE-VR if you sat in the chair in the same pose as the pilot and looked at your (virtual) hand and waited, the brain started believing it was your limb. Then when you moved your fingers you were actually a bit surprised the hand didn't move :) Also people doing some VR research with "phantom limbs" based on the old "Rubber hand illusion", google it if you're interested.
http://www.wired.com/wiredscience/2008/08/rubber-hand-tri/
This article claims that the brain cools down the body part that it has confused with a rubber hand
:( I hope prolonged use of a virtual reality wouldn't cause an injury |
Tat'l Eon
Boosh Fleet Inc.
0
|
Posted - 2013.06.08 18:32:00 -
[66] - Quote
I'll be at E3 on Wednesday and would love to experience this in person. I'm not part of the press, but a graduate in game development currently interning at a local software company. I would greatly appreciate it if I could see this. I tried the Oculus rift at GDC and loved it, seeing this combined with my favorite game of all time would be like a dream come true.
If CCP would have me over, please send me an eve mail. I'd rather not post my personal information on the forums. |
DrysonBennington
Eagle's Talon's
19
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Posted - 2013.06.08 19:24:00 -
[67] - Quote
UGaDE (Unity Gaming and Development Engine) is a very nice development tool. After not being able to play Eve Online for a year I become so depressed that I began searching for game development engines. I have used Unreal SDK but after being banned for some of the ideas of thought of I have not and will not return to Unreal SDK.
I then found UGaDE (you god ee) and after the fist tutorial series called Lunar Lander by Gabrielle WIlliams I have become very fascinated with how the whole system works especially the Detonator Frame Work and Particle Systems.
Currently I am developing a side scroller where the pilot has to maneuver their cargo ship through various types of fields to deliver the cargo (the cargo really isn't seen or unloaded and loaded....yet) before their ship runs out of fuel or is hit by a roid.
The most recent addition has been adding Trolley Cars that move along a certain axis point and then respawn which adds realism to the setting.
Now I understand how the background scenes in the station and the Trader ships actually move the way that they do.
Awesome experience building a game even if it is only a small game.
Who would have known that website development would have turned into game making? After all each location in a solar system is really nothing more than hundreds of smaller scenes placed within the Skybox.
One question that I have is this. I have noticed in Unity that some of the textures look very funny as if material has not been added to the interior surface of the model which then creates what I call a shop light effect or light that appears at the seams of the model.
I have noticed the shop light effect in Eve Online as well. The way that I have conquered the Shop Light Effect is during model creation and texturing ( I use Sketch UP and then convert the model into .dae format.) I move a face of the model away from the main model and then select the darkest color that is present within all of the textures of the model and then paint the interior surface of the model the darkest color material. Once the model has been painted in this manner the Shop Light Effect seems to go away.
I can say that game development is a long process especially being the only one on the team. The best thing about being the only one is that there is no grief over decisions made and what gets done. There have been times that I wanted to kick myself around for making some very dumb errors though.
Here are a few screen shots from the game I am developing just to show everyone that if you simply follow the tutorials you too can make great looking games that are easy to play and provide you with extra income.
The first image is the players ship
http://i21.photobucket.com/albums/b285/dwighthuth/PlayersShip.png
The next three images are various staring locations. So far I have 13 locations which means 13 levels have a launching point.
http://i21.photobucket.com/albums/b285/dwighthuth/Stations3.png
http://i21.photobucket.com/albums/b285/dwighthuth/Stations2.png
http://i21.photobucket.com/albums/b285/dwighthuth/Stations1.png - This image is the station where Trolley Cars move between locations in the Tubing.
The ship does fly...and can be piloted which is rather quite remarkable to say the least. The ship also has its own collider, engine sound, Engine Thruster Particle System, Detonator Framework for when it crashes all of which I created using the very easy to follow tutorials from Gabriel Williams of Unity Cookie and Eteeski's tutorials.
I am currently working on a shielding system for the ship that will allow the pilot to bump into things and not explode right away.
After the shields come a shield health pick - up system, a fuel pick - up system plus a choice of adding either laser, blaster or projectile type weapons to the ship later in the game to combat.....well.....you'll have to wait. But the player will start out having to destroy small objects to access areas of importance.
Game development I difficult to say the least but once you grasp the basic concept of scripting its nothing more than a bunch of .tranforms and Instantiate calls really.
If anyone has any ideas that you would think would be cool to add send me an in game email. Especially if you are a model builder, texture or coder |
Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
52
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Posted - 2013.06.09 05:33:00 -
[68] - Quote
DrysonBennington wrote:.....wall of text...... not sure if exactly in topic but..... the engine! That's quite a vital part of the developing process. Any info about that? I'm not a programmer and I have no clue about how Unity works and not even how all the others work, but I've seen for instance that the Star Citizen devs are using a very much modified version of the cryengine and that they even hired people from the cryengine staff to help them modding the engine.
Are you going to write one from scratch in order to use the VR or pimping an existent one? And which one? ______________________________ just because you're paranoid it doesn't mean they're not after you |
Erik Finnegan
Polytechnique Gallenteenne
92
|
Posted - 2013.06.09 07:45:00 -
[69] - Quote
Been at FF, seen it, loved it !
Guys, you need to work out how to tie this into TQ ! Someone posted that the "ticks" of TQ would not allow a twitch game built into it. But I disagree : while running in its own client, of course, EVR fighter positions need not be represented to TQ and Capsuleers all that precisely ! There need not be millisecond feedback between the two clients.
Just like AI drones and fighters when orbiting do not actually describe a perfect circle but turn in segments, an EVR fighter's position in the EVR client would only roughly have to correspond its position in an EVE client for Capsuleers. As long as the Capsuleer can click the bracket or overview entry and target and fire upon the fighter. Likewise, Capsuleers are totally used to an approximate feedback of shots given off by drones and fighters.
On the gameplay side, I am not sure if players would mind all that much to "wait" until being launched into battle. Because I can see me playing some low effort EVE or a casual DUST match and then switching into EVR when it's time. And I suspect other game modes can be built into EVR, where the player could be active and then, when it's time, switch to a Capsuleer battle.
Please tell us you'll work out the connection into TQ !
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Par'Gellen
257
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Posted - 2013.06.09 14:31:00 -
[70] - Quote
CCP Karuck wrote:Par'Gellen wrote:Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me. You'll be happy to know that no resources were wasted, we all did this mostly in our spare time as well as the 20% time we can use for other projects. This is 2 months worth of sacrificed nights and weekends :) Until it goes live like DUST and consumes resources that would be better spent elsewhere. If you think I'm going to eventually sit in my chair with something strapped to my face to play Eve then I can only lol. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
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Steve Ronuken
Fuzzwork Enterprises
1503
|
Posted - 2013.06.09 18:56:00 -
[71] - Quote
Par'Gellen wrote:CCP Karuck wrote:Par'Gellen wrote:Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me. You'll be happy to know that no resources were wasted, we all did this mostly in our spare time as well as the 20% time we can use for other projects. This is 2 months worth of sacrificed nights and weekends :) Until it goes live like DUST and consumes resources that would be better spent elsewhere. If you think I'm going to eventually sit in my chair with something strapped to my face to play Eve then I can only lol.
So... That's one vote for 'don't spend time on this'
And how many for 'Shut up and take my money'? Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Par'Gellen
257
|
Posted - 2013.06.09 19:52:00 -
[72] - Quote
Steve Ronuken wrote:So... That's one vote for 'don't spend time on this'
And how many for 'Shut up and take my money'? It boggles the mind does it not? This is probably why Jita scams are so successful. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Gwenywell Shumuku
81
|
Posted - 2013.06.10 05:21:00 -
[73] - Quote
tbh, don't go for "big style release"...keep it simple.
Implement an arena in EvE, let us participate in small scale arena battles (extra fast server, use dust localized server infrastructure) in fighters...
let us bet on the fights, let us record the fights to replay them, get a ladder in a visible place, put achievments in, DONE.
If you go for fancy, you can still do that later. If you want some promotional effect NOW, do this. Should be possible in 6 months time, no more.
Put in some nice deal in your store to buy the ORift to top it off. If you want to make money, put in some PLEX mechanic to participate, 1 plex/month or something affordable. No 1time sale, way to small market share to make it profitable that way. |
Tequila Breeze
New Eden Distilleries
66
|
Posted - 2013.06.10 11:02:00 -
[74] - Quote
To bad CCP cant make it so that you can take over one of your drones in a mission and use it to kill rats. That be bad ass... |
Par'Gellen
257
|
Posted - 2013.06.10 13:48:00 -
[75] - Quote
Tequila Breeze wrote:To bad CCP cant make it so that you can take over one of your drones in a mission and use it to kill rats. That be bad ass... That would be AWESOME! I'd LOVE to take direct control of my drones! I still wouldn't strap a large, expensive, ridiculous box to my face though... CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Hyperforce99
Boosh Fleet
1
|
Posted - 2013.06.11 05:40:00 -
[76] - Quote
I'm Tat'l Eon, I posted Before, but her account time just expired so i'm posting with my main.
Quote:I'll be at E3 on Wednesday and would love to experience this in person. I'm not part of the press, but a graduate in game development currently interning at a local software company. I would greatly appreciate it if I could see this. I tried the Oculus rift at GDC and loved it, seeing this combined with my favorite game of all time would be like a dream come true.
If CCP would have me over, please send me an eve mail so we can arrange things. I'd rather not post my personal information on the forums.
I'd love to see this for myself. Please let me know if you would have me? |
Gilhelmi
Top Snipe's School of Engineering R.E.P.O.
8
|
Posted - 2013.06.11 09:51:00 -
[77] - Quote
Are we going to need to buy the whole VR cabinet or is it going to be a "Steel Battalion" like controller? If you never seen a REAL "Steel Battalion" controller, look it up, it is awesome.
I am hoping for the VR Cabinet, perhaps even see CCP go into the console market for VR systems. I would be willing to pay a couple thousand but only if there were going to be more then one game for this. BUT if it is a stand-alone controller, I would still be willing to pay a couple hundred (not counting Shipping). I guess how much I will pay, in the end, is how good the system is.
I still really want to see this come and too flourish. |
Steve Ronuken
Fuzzwork Enterprises
1515
|
Posted - 2013.06.11 10:23:00 -
[78] - Quote
Gilhelmi wrote:Are we going to need to buy the whole VR cabinet or is it going to be a "Steel Battalion" like controller? If you never seen a REAL "Steel Battalion" controller, look it up, it is awesome.
I am hoping for the VR Cabinet, perhaps even see CCP go into the console market for VR systems. I would be willing to pay a couple thousand but only if there were going to be more then one game for this. BUT if it is a stand-alone controller, I would still be willing to pay a couple hundred (not counting Shipping). I guess how much I will pay, in the end, is how good the system is.
I still really want to see this come and too flourish.
This was using the Oculus Rift. It's a head mounted display.
You can see it here: http://youtu.be/ds-bJz-6CFY?t=1m22s
No cabinet. Just a chair, a controller, headphones and the Rift. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Ronny Hugo
Dark Fusion Industries Limitless Inc.
0
|
Posted - 2013.06.11 21:23:00 -
[79] - Quote
Don't know if anyone has suggested it, but this demo can be flushed out with a few more locations and a few game modes and then released as a standalone game that impacts faction warfare in Eve. Maps: -carrier VS carrier. -carrier VS planet (Flying in atmosphere around super-high mountains and exploding super-volcanoes and nuclear explosions, attacking side having to also enter the atmosphere without burning up, etc. This will by my favorite I think. Since you can make environments unlike anything that exists on earth). -carrier VS moon. -carrier VS asteroid-base. -Carrier V space station. -Carrier V fleet consisting of various ships from frigs to carriers. -fighter/bomber v all the above (player exits warp into the battlefield instead of exiting carrier. Good for Free for all game-mode). Game-modes: -Fleet Death Match (Basically TDM, but with the option of having 3 or more teams at the battlefield at one time). -Free for all (shoot everything for your own glory). -Wing Death Match (a wing of 2 to X vs one or several other wings, and/or all the above targets). -Capture the asteroid (hitch up a valuable asteroid to your fighter (multiple fighters are faster) and tow it to Refining ship, while being shot at by the other team (option to have one or many valuable asteroids on field at one time). -Survival (wave after wave of enemies. Fex Sansha, sleepers, faction NPC's, pirates etc). -Assault (Like Rush in Battlefield bad company 2, only with fighters and fighter bombers as players, and carriers and whatnot as COM stations). -King of the hill (or "king of the [insert Eve-suitable word]". Fex, King of the solar system, King of the planet, king of the star, etc. 1-3 points must be held, how many your team holds at one time affects how many tickets each dead teammember costs). -Broadside (Carrier V carrier fight where the objective is to destroy the opposite carrier with fighter bomber bombs (slow ships) and to do that fighters must protect the bombers). -Doomsday (half a dozen titans vs half a dozen titans. Your team's titans target the titan your team does the most damage to. Have my doubts about this one, but maybe it'll spark a good idea).
Perhaps just a selection of these, and then the rest as multiple expansion packs. Though I must say the thing that could set this game a part besides the immersiveness, is scale. Carriers that are ripped in half, asteroids that swirl around bumping and crushing each other, nukes and doomsday weapons. Heck, throw in relativistic effects and inertia for good measure (fex, speed adds and adds since there is no atmosphere, then you release the bomb and must use thrust to change direction. If you speed up bullets coming at you from the front hit harder and the ones coming from behind hit with less force etc). |
Zappity
Kurved Space
122
|
Posted - 2013.06.12 11:08:00 -
[80] - Quote
I'd snap this up in a heartbeat. Here's hoping for a real EVE expansion some time rather than the recent meh that was Odyssey. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
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Xander Det89
ROC Academy The ROC
2
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Posted - 2013.06.12 16:48:00 -
[81] - Quote
So if this ever lead to all fighters/fighter-bombers on EVE being flown by actual people balance is no longer a condition as it's technically just player skill yeah :P? |
Oxylan
QRDELESH - Mutual Admiration Society
51
|
Posted - 2013.06.12 18:24:00 -
[82] - Quote
I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...
As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...
In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?
Sorry for poor English and bad grammar. If it bleed we can kill it. |
Steve Ronuken
Fuzzwork Enterprises
1516
|
Posted - 2013.06.12 19:17:00 -
[83] - Quote
Oxylan wrote:I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...
As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...
In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?
Sorry for poor English and bad grammar.
Yes and no.
You'll get the head tracking, but not the Full 3D. (I'd think at least. I /think/ what each eye can see is isolated.) Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
pashared
nul-li-fy Nulli Secunda
5
|
Posted - 2013.06.12 19:34:00 -
[84] - Quote
frist how much does an E-VR unit cost?
second I think this would be a great start to staion content. |
Tytalos
Sneaky Bastards. Mildly Intoxicated
0
|
Posted - 2013.06.12 20:09:00 -
[85] - Quote
Yes, open that famous station door and let us that are docked up socialize in a bar or other public areas. Those with a Occulus Rift head piece can turn their heads and accually make eye contact to other players. This would trigger new ways to make friends/enemies or employment interviews (!). Make automatic eve-voice connections based on proximity and arrange private meeting rooms where audio and voice is for all inside the room. In public areas we would have a new profession as evesdropping(!) will be possible which could open up for more skills on your character. Corporation members would travel far to attend to a meeting, but as long the meeting is held inside a room, im sure a conference telephone line could be opend to a room in another station across the galaxy. I can sense the impact this would have on future TV-series. |
Gimpi
Dark protocol N.O.M.A.D.S
0
|
Posted - 2013.06.13 01:14:00 -
[86] - Quote
Release more in-game footage. I was watching the EVE-VR: Oculus Rift View Demo video and want to see more. Since I can't play EVR at least I can watch the video with my RiftDK. Sure it's not interactive, but I can at least tell how it would play.
Just capture a stream of people playing. I think it would be cool because there is no other way to experience it without being one of the very few at a convention. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2493
|
Posted - 2013.06.13 02:28:00 -
[87] - Quote
Oxylan wrote:I imagine this look awesome, but somone can explain how this looks for person who can use only one eye... If you only have one eye it looks ARRRRRRsome.
Thank you thank you... I'm here all week.
...but for serial, this is the coolest thing to come out of CCP since we saw the very first avatar prototypes. Truth be told its way cooler, imho. Man, CCP... you have some awesome people working for your company. I hope so much you guys take this and run with it!!!! Whatever: If I need to drop a few grand or whatever on new gear I'll do it. TAKE MY MONEY! PLEASE!
CCP Karuck wrote:Par'Gellen wrote:Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me. You'll be happy to know that no resources were wasted, we all did this mostly in our spare time as well as the 20% time we can use for other projects. This is 2 months worth of sacrificed nights and weekends :) I would say no resources would have been wasted if you did it ALL on company time!
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Aekat Kryos
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.13 08:46:00 -
[88] - Quote
It looks pretty interesting. And it's good to see new ideas being offered support by players. I've scanned this thread briefly and so far only noticed one snarky "but of course you won't do it right" bleat. I'll never understand people who dislike EVE, dislike CCP, dislike everything CCP tries to do, and yet still put themselves through the continuing ordeal of subscribing and playing.
Yeah, I know. I'm a terrible fan.
Still, onto the actual point. This looks like an intriguing idea, and I'll be interested to see where CCP go with it. Particularly in terms of how they might potentially integrate a direct-control ship mechanism into the point-and-click environment we've got now.
Personally I've always said that what would make EVE better for me would be direct, simulator-style, first-person ship control and Newtonian physics - though I've always accepted that that's not what EVE is and that there'd be a player outcry if it were implemented. You only have to consider how quickly Incarna was killed to see that people don't want changes to the basic mechanic - and Incarna was an add-on, rather than a change. (For what it's worth, I think the halt on Incarna was a shame - I'd have loved to have seen more made of it.)
Still, DUST depends on direct control, of course, so there's probably no reason why subsections of space gameplay - such as fighters - can't work in a similar sort of way: but I wonder if, in order to counter the increased intelligence of attacking fighters, there might not be scope for directly-controlled weapons turrets on bigger ships, also using VR?
Actually, my real interest in this technology comes from the hardware. And I admit I don't know much about VR technology, but I gather - based on the Oculus Rift FAQ - that the display is collimated to provide a distant focal point. As someone who's constantly using computers whilst - I admit it - getting older, my eyes are starting to feel the strain of being fixed at 2-3' focal distance almost all the time. I will be eternally grateful to the firm that produces affordable, reasonable-resolution VR technology as a general-use VDU, and by extension any games company that encourages development. |
Photon Ceray
Con5piracY
15
|
Posted - 2013.06.14 00:05:00 -
[89] - Quote
CCP Karuck wrote:Photon Ceray wrote: One thing though, I hope the gameplay will be significantly deeper and more complex than just chasing a red dot and shooting with 1 of two lasers.
Of course :) We had to scope things down to be very simple since this was built for a 3-minute demo at Fanfest. During those 3 minutes people needed to be able to get into the game and enjoy it. Not much time to get oriented and learn deeper mechanics. We had loads of ideas we had to drop.. other weapon system, missile jammers/counter-measures, more complex space scene, jumping a Titan in mid-fight and blowing up the losing faction's carrier etc. Then we'd probably go into customization, fittings etc.
I love all the things you said and only dream that it could be integrated into EVE the same way DUST 514 will be. it would be awesome to hire or interact with VR pilots for one meaningful reason or another. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
469
|
Posted - 2013.06.14 01:39:00 -
[90] - Quote
Watching the official vid and the PvP, I couldn't help but be clearly reminded of Vendetta Online gameplay back from 2004. Even the circular reticules and target markers were the same. Cool, this is. Original and groundbreaking, this is not. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
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