Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
|

CCP Falcon
2928

|
Posted - 2013.06.06 14:58:00 -
[1] - Quote
During Fanfest 2013, a group of our developers who had assembled with a mutual interest in Oculus Rift's technology demonstrated a project that they had been working on in their spare time: EVE-VR.
What started out as a massive hit internally within CCP soon became the star of the show at our 10th Anniversary Fanfest in April.
CCP Karuck is here with a dev blog today, to explain a little more about EVE-VR, where it originated and where it might go in future.
Read all about it in his new dev blog, here. CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
|
|

CCP Karuck
C C P C C P Alliance
87

|
Posted - 2013.06.06 14:58:00 -
[2] - Quote
First!
We also release two new videos on CCP's Youtube channel.
Official EVE-VR trailer: http://www.youtube.com/watch?v=M1KtdwzXRxA And a stereo video feed from the Oculus Rift: http://www.youtube.com/watch?v=fdU-f456N-E
- Senior Web Developer / EVR dev |
|
|

CCP Thoughtscape
C C P C C P Alliance
1

|
Posted - 2013.06.06 14:59:00 -
[3] - Quote
Bah beaten to first!
*Waves to everyone* QA Engineer -á- -áCore Graphics / EVR Dev |
|
|

CCP Karuck
C C P C C P Alliance
87

|
Posted - 2013.06.06 15:00:00 -
[4] - Quote
CCP Thoughtscape wrote:Bah beaten to first!
*Waves to everyone*
/gloat - Senior Web Developer / EVR dev |
|

ChromeStriker
The Riot Formation Unclaimed.
546
|
Posted - 2013.06.06 15:01:00 -
[5] - Quote
Not Dev First
CCP Thoughtscape wrote:Bah beaten to first!
*Waves to everyone*
Welcome to the forums sir 
Love for VR awesomeness!! Make it so CCP, people will be scraming "tAke my mOnieS" for this - Nulla Curas |
|

Chribba
Otherworld Enterprises Otherworld Empire
8507
|
Posted - 2013.06.06 15:10:00 -
[6] - Quote
Fancy! Looking forward to this!
And yes - as said - Shut up and take my money! 
/c
|
|

Aryth
GoonWaffe Goonswarm Federation
914
|
Posted - 2013.06.06 15:16:00 -
[7] - Quote
What are the chances of us getting this added to captains quarters? Leader of the Goonswarm Economic Warfare Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
|

CCP BunnyVirus
C C P C C P Alliance
822

|
Posted - 2013.06.06 15:17:00 -
[8] - Quote
CCP Thoughtscape wrote:Bah beaten to first!
*Waves to everyone*
\o/ about time 3D Artist |
|

ChaseTheLasers
Ekchuah's Shrine Comporium Kill It With Fire
52
|
Posted - 2013.06.06 15:21:00 -
[9] - Quote
Awesome, I'm in one of the pictures.
It was a fantastic experience. Eve lends itself so well to the Oculus.
A huge thanks to everyone involved with the development for the fun had. I lost track how many times we went on it. |
|

CCP Karuck
C C P C C P Alliance
88

|
Posted - 2013.06.06 15:25:00 -
[10] - Quote
Aryth wrote:What are the chances of us getting this added to captains quarters?
I'm not involved in that project so I cannot comment on that, but currently this is the only VR project here. - Senior Web Developer / EVR dev |
|
|

ChromeStriker
The Riot Formation Unclaimed.
546
|
Posted - 2013.06.06 15:29:00 -
[11] - Quote
IB4 Carrier Buff lol - Nulla Curas |

Steve Ronuken
Fuzzwork Enterprises
1495
|
Posted - 2013.06.06 15:29:00 -
[12] - Quote
EVR was neat.
Speaking of kickstarter, have you seen http://www.kickstarter.com/projects/141790329/araig-as-real-as-it-gets ? Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Psihius
S-DNK U.C.F. Alliance
35
|
Posted - 2013.06.06 15:37:00 -
[13] - Quote
As a Fanfest attendee and having a hands-on experience of this I just wana say one thing:
I beg you - finish it up and release, I already made plans for buying an Oculus Rift device and upgrading my PC (well, PC needs upgrading anyway, but I'll be beefing it up a notch from the original plans).
I rest my case, as all the ideas I had I had delivered to you on site :) |

LordSwift
Wrabble Wrousers The Rejects.
10
|
Posted - 2013.06.06 15:41:00 -
[14] - Quote
ChromeStriker wrote:Not Dev First CCP Thoughtscape wrote:Bah beaten to first!
*Waves to everyone* Welcome to the forums sir  Love for VR awesomeness!! Make it so CCP, people will be screaming "tAke my mOnieS" for this
Trust me i was their and people including myself was offering to give all my money for this! Dont know this if ever will be implemented or released but my god was it so much fun! i remember getting so into it i was getting a tad vocal at each kill. The motion detection was top notch as well, looking behind and seeing the pilot seat and down and seeing my feet was awesome! The lock on missile idea was brilliant, looking at a target to achieve lock on was so immersive. I want to play it again right now! haha
Mal: "If anyone gets nosy, just...you know... shoot 'em. "
Zoe: "Shoot 'em?"
Mal: "Politely." |

Alain Colcer
Agiolet Security and Logistics
73
|
Posted - 2013.06.06 15:57:00 -
[15] - Quote
"Shut up and take my money" is not enough to say how good this looks.....
Please, release it as a stand-alone game, with match-up servers for multiplay and let us fly fighters as a pilot in navy fleets of the empire or pirate factions (facing each other) on undercover missions or something.
Add some "achievements" steam-style and you are golden! |

James Amril-Kesh
4S Corporation RAZOR Alliance
5461
|
Posted - 2013.06.06 16:15:00 -
[16] - Quote
Alain Colcer wrote:"Shut up and take my money" is not enough to say how good this looks.....
Please, release it as a stand-alone game, with match-up servers for multiplay and let us fly fighters as a pilot in navy fleets of the empire or pirate factions (facing each other) on undercover missions or something.
Add some "achievements" steam-style and you are golden! This would only work as a stand-alone game. The EVE servers are incapable of handling the kind of twitch gameplay that EVE-VR requires, and even if they could it's just completely incompatible with EVE on its own because a game couldn't start until a carrier pilot launches fighters, carrier pilots couldn't really control their own fighters the way they do now, etc.
On a somewhat related note, RIP Oculus Rift co-founder Andrew Scott Reisse. -áMy (mostly boring) Youtube channel. |

Lord Haur
Grim Determination Nulli Secunda
107
|
Posted - 2013.06.06 16:31:00 -
[17] - Quote
+1 on the Shut Up And Take My Money. |

MeBiatch
Republic University Minmatar Republic
1069
|
Posted - 2013.06.06 16:32:00 -
[18] - Quote
the most intersting thing was socks wearing shoes! There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Loan--Wolf
Ace's And 8's
13
|
Posted - 2013.06.06 17:01:00 -
[19] - Quote
would rock to use in faction warfare in frigs instead of fighters but oh well looks really cool so far any way |

Kusum Fawn
State War Academy Caldari State
320
|
Posted - 2013.06.06 17:16:00 -
[20] - Quote
taking bets on how many years this will be delayed and will still be broken when it gets released ?
One might think with announcements like this you didnt burn something every other expansion. its such a shame really, this would have been cool if done right. But we all know you wont. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
|

Jade Midnight
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.06.06 17:39:00 -
[21] - Quote
Was reading your EVE-VR project and looks to be fun. I am wondering if the system might be able to come up with a joystick for control instead of the controller device is has now? Perhaps two, one for movement and firing and the other for speed? Something like the old fighting jet games in arcades.
Then you could pull of some amazing flying in the VR world to break locks and such. Perhaps I am dreaming but I would love the feeling that would bring.
I think it would feel a lot more real to go with a joystick control instead of a controller and interested if that would be possible? Even in the picture of the cockpit you are holding controls. Probably a lot harder to do buy maybe worth it.
Still, looks fun! Chin in the air with a head held high, I'll stand in the path of the enemy line. Feel no fear, know my pride.
Stand with me and you'll never stand alone |

Photon Ceray
Con5piracY
10
|
Posted - 2013.06.06 17:43:00 -
[22] - Quote
awesome start! and wish you lots of success with it!
I am sure you guys at CCP are already having tons of ideas on how you could use it, I hope it will turn into a big venture like DUST 514 integrated in EVE.
One thing though, I hope the gameplay will be significantly deeper and more complex than just chasing a red dot and shooting with 1 of two lasers.
this concept doesn't have to be exclusive to fighters, there are tons of possibilities.
|

Ran Matthewson
Fish Spotters Inc.
2
|
Posted - 2013.06.06 18:04:00 -
[23] - Quote
I am totally blown away by this and hope we will see it in one form or another in EVE soon! I'd love to see World of Darkness have Oculus Rift compatibility also!
|

Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
52
|
Posted - 2013.06.06 18:46:00 -
[24] - Quote
leaving disappointed because no ETA ______________________________ just because you're paranoid it doesn't mean they're not after you |
|

CCP Karuck
C C P C C P Alliance
93

|
Posted - 2013.06.06 18:54:00 -
[25] - Quote
Jade Midnight wrote:Was reading your EVE-VR project and looks to be fun. I am wondering if the system might be able to come up with a joystick for control instead of the controller device is has now? Perhaps two, one for movement and firing and the other for speed? Something like the old fighting jet games in arcades.
I totally agree with you and prefer joysticks myself :) The controller was just much easier to bring to Fanfest. Rest assured that if something happens with this project I will personally make sure that joysticks will be supported. I'm also looking into new alternative controls for VR , playing around with the Razer Hydra and LEAP Motion. - Senior Web Developer / EVE-VR dev / @SiggiGG |
|

Kossaw
Body Count Inc. Pandemic Legion
66
|
Posted - 2013.06.06 18:58:00 -
[26] - Quote
Yep. I was lucky enough to play this at FF also.
I just want to +rep all the developers who worked on this. It was a very successful mini game and an excellent demo of the potential behind occulus. WTB : An image in my signature |

Malen Nenokal
Dirt Nap Squad Dirt Nap Squad.
9
|
Posted - 2013.06.06 18:58:00 -
[27] - Quote
There is no link to this comments thread in the blog. Intentional?
When I played this at Fanfest it was awesome. Tying the missile lock to the head tracking was the best thing you all could have done to make a true VR experience. Let's see this thing plugged into Eve somehow! ONE UNIVERSE ONE WAR!
CCP and Eve Online are going to have to compete with Star Citizen soon too...
edit: I wanted to say more things. |
|

CCP Karuck
C C P C C P Alliance
93

|
Posted - 2013.06.06 18:59:00 -
[28] - Quote
Photon Ceray wrote: One thing though, I hope the gameplay will be significantly deeper and more complex than just chasing a red dot and shooting with 1 of two lasers.
Of course :) We had to scope things down to be very simple since this was built for a 3-minute demo at Fanfest. During those 3 minutes people needed to be able to get into the game and enjoy it. Not much time to get oriented and learn deeper mechanics.
We had loads of ideas we had to drop.. other weapon system, missile jammers/counter-measures, more complex space scene, jumping a Titan in mid-fight and blowing up the losing faction's carrier etc. Then we'd probably go into customization, fittings etc.
- Senior Web Developer / EVE-VR dev / @SiggiGG |
|
|

CCP Karuck
C C P C C P Alliance
93

|
Posted - 2013.06.06 19:01:00 -
[29] - Quote
Malen Nenokal wrote:There is no link to this comments thread in the blog. Intentional?!
Comment link is missing yeah, I just reported it to our community reps. Thanks! - Senior Web Developer / EVE-VR dev / @SiggiGG |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
888
|
Posted - 2013.06.06 19:02:00 -
[30] - Quote
shut up and take my money We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
223
|
Posted - 2013.06.06 19:06:00 -
[31] - Quote
perhaps it could be an add on ... either as - A CQ game you could see your avatar put on a set of EVR headgear and then zoom in for you to play various scenarios. - or as an career mode as an fighter/frigate pilot doing missions for a special arc it could be covert ops for your chosen navy or as a corp specific theme. maybe as a expansion storyline. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Steve Ronuken
Fuzzwork Enterprises
1495
|
Posted - 2013.06.06 19:31:00 -
[32] - Quote
Kusum Fawn wrote:taking bets on how many years this will be delayed and will still be broken when it gets released ?
One might think with announcements like this you didnt burn something every other expansion. its such a shame really, this would have been cool if done right. But we all know you wont.
You do know it's not an official project? Something that was put together by people in their free time?
Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Bad Pinup
Mechanized Assault and Exploration Services
0
|
Posted - 2013.06.06 19:37:00 -
[33] - Quote
Yes, please! Release, enhance and learn from it while we play it!  |

Niko Lorenzio
United Eve Directorate
255
|
Posted - 2013.06.06 21:53:00 -
[34] - Quote
This is some amazing mindblowing stuff. Please have the demo again at the next fanfest, I'm going to try my best to attend this time :) |

Par'Gellen
257
|
Posted - 2013.06.06 22:35:00 -
[35] - Quote
Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
|

CCP Karuck
C C P C C P Alliance
111

|
Posted - 2013.06.06 23:26:00 -
[36] - Quote
Par'Gellen wrote:Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me.
You'll be happy to know that no resources were wasted, we all did this mostly in our spare time as well as the 20% time we can use for other projects. This is 2 months worth of sacrificed nights and weekends :) - Senior Web Developer / EVE-VR dev / @SiggiGG |
|

Gevlin
Sebiestor Tribe Minmatar Republic
218
|
Posted - 2013.06.06 23:57:00 -
[37] - Quote
I can really see this turning into a dust feature, planetary launched fighter defence vs Carrier launched fighters
I also wish to thank you for your time spent in developing EvR and the New technology you have imported back to the eve game
Sadly I have never had the chance to play it and probably won't ever, unless it comes out to the public, for sale.
I wish there was some way I could help make this project a retail reality but what can a construction safety officer do? Some day I will have the internet and be able to play again. |

Tessa Katsuragi
State War Academy Caldari State
1
|
Posted - 2013.06.07 01:19:00 -
[38] - Quote
What was the highest score for EVR at Fan Fest? |

Dersen Lowery
Laurentson INC StructureDamage
542
|
Posted - 2013.06.07 02:00:00 -
[39] - Quote
I didn't get to go to FanFest, but from what I was able to see from the cheap seats it looks amazing, and I want to see more. Proud founder and member of the Belligerent Desirables. |

Rhavas
Future Corps Sleeper Social Club
163
|
Posted - 2013.06.07 02:43:00 -
[40] - Quote
Awesome stuff. We get our Rift in the next week or so, looking forward to watching the video in it.
Also, you have EVEMail. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |
|

Dyner
Midgard Protectorate
123
|
Posted - 2013.06.07 03:08:00 -
[41] - Quote
Malen Nenokal wrote:There is no link to this comments thread in the blog. Intentional?
When I played this at Fanfest it was awesome. Tying the missile lock to the head tracking was the best thing you all could have done to make a true VR experience. Let's see this thing plugged into Eve somehow! ONE UNIVERSE ONE WAR!
CCP and Eve Online are going to have to compete with Star Citizen soon too...
edit: I wanted to say more things.
Probably why they're doing this.
|

Bob Niac
Saltatio Vita Northern Associates.
25
|
Posted - 2013.06.07 04:05:00 -
[42] - Quote
CCP Falcon wrote:During Fanfest 2013, a group of our developers who had assembled with a mutual interest in Oculus Rift's technology demonstrated a project that they had been working on in their spare time: EVE-VR. What started out as a massive hit internally within CCP soon became the star of the show at our 10th Anniversary Fanfest in April. CCP Karuck is here with a dev blog today, to explain a little more about EVE-VR, where it originated and where it might go in future. Read all about it in his new dev blog, here.
Awesome.
Perhaps this could be the PC version of DUST 514? Dust soldiers in space! Flying fighters for cap ships! That I would pay to see. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Bob Niac
Saltatio Vita Northern Associates.
25
|
Posted - 2013.06.07 04:18:00 -
[43] - Quote
Ooh! DUST mercenaries + cruiser class stealth bomber! Or DUST mercs manning your turrets!
Side note: do we really disembark from our hermetically sealed pod in station? Seems like we could just clone jump into a DUST body.. Right? I mean. . Would that not make more sense..? We get assassinated, station uploads changes back to the pod. Second side note: If this is true, could we not say.. Clone jump our EVE character into DUST and vise versa? I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
732
|
Posted - 2013.06.07 06:57:00 -
[44] - Quote
It looks amazing but will it ever really happen?
I'm tired of all the **** teasing and broken promises CCP. Please give me something real i can look forward to.  3 years 6 expansions: incursions, the venture, 3 BCGÇÖs and 3 destroyers... Is this all you are capable of CCP? |

Pak Narhoo
Splinter Foundation
1012
|
Posted - 2013.06.07 10:26:00 -
[45] - Quote
Quote:Another factor which we found could often induce simulator sickness is acceleration. If the eyes are experiencing a change in velocity, but the body is not, it sends mixed signals to the brain which induces sickness.
Maybe you guys can talk with those who did the current star gate warp effect. Some of us are getting sick playing EVE now from just that. |

Yordi Dordi
Solar Storm Insidious Empire
0
|
Posted - 2013.06.07 11:27:00 -
[46] - Quote
You spoke briefly at the end of ideas for audio. Having some experience with actual fighters and their emerging technology there are some simply (relative to everything else going on in that type of aircraft) audio effects which greatly enhance a pilots situational awareness. Specifically directional audio - using the headphones to simulate relative direction to certain audio queues like target locking, new targets, or even friendly comms.
CCP - Please contact me if you are the slightest bit curious or would like to hear any other ideas which could be brought from reality.
I really enjoyed the demo, even though my experience is limited to the devblog post. Well done all involved! |

Djavue
Ghetto Booty Development
10
|
Posted - 2013.06.07 11:28:00 -
[47] - Quote
I wish my fighters had that RoF  |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
48
|
Posted - 2013.06.07 11:42:00 -
[48] - Quote
The **** industry would really profit from this. |

Sedilis
Lead Farmers Kill It With Fire
89
|
Posted - 2013.06.07 12:09:00 -
[49] - Quote
Quote:SHUT UP AND TAKE MY MONEY! Was the "feedback" I gave the CCP and Oculus devs as I stepped off the stage from my first go on EVR at Fanfest. I then went round for another three goes 
This really is what I dreamed VR would be like from when I first tried the early prototypes in the early 90s . A completely immersive experience, intuitive control, and utterly amazing fun.
I will definitely buy the Rift when it is released and PLEASE PLEASE PLEASE CCP release EVR even as it is its great fun. It could be even better if it was developed along the lines of a certain F2P plane dogfighting game that will go unmentioned.
Edit: Forgot to mention myself and a corpmate got up early to get to harper for 1000 the day after the pubcrawl to try this out. Even massively hungover there was no motion sickness. |

Jada Maroo
Southern Cross Empire Flying Dangerous
1129
|
Posted - 2013.06.07 12:50:00 -
[50] - Quote
I know CCP is a little gunshy after Incarna and doesn't want to rush to put this into full development, but this has some things Incarna never did: immediately identifiable gameplay and purpose.
That said, I'm not sure carrier fighters are the best place to use this technology.
I would suggest killing two birds with one stone. Open the Incarna door. And outside the Incarna door is your in-station EVR ship.
And what do you do with your ship? You fly around and shoot **** up inside low security and mission sections of stations.
As a happy side effect, the system can be used to help take over outposts and raid POSes. |
|

Manes Avatarr
Adventurers
68
|
Posted - 2013.06.07 13:43:00 -
[51] - Quote
Great idea. I've only watched video from gameplay and it looks awesome.. we need new. modern starfighter sim/arcade based on Eve's technology.
If you guys will find yourself short on graphic artists, specially spacescape and texture designers - count me in I ate my teeth on maps for low/med budget TPP/RTS games :)... back in 2000-2005..
Anyway, i wish you luck on the project and looking forward to see it launched :) ADVENTURERS Corp. | To explore & fight! | https://forums.eveonline.com/default.aspx?g=posts&m=2906996 |

Baljos Arnjak
Dark Praetorian Order
50
|
Posted - 2013.06.07 16:19:00 -
[52] - Quote
Can you imagine:
Freespace 2 style combat set in the EvE universe with an updated game engine In VR with Oculus.
*Boing* Nerd Boner.....   
Seriously though, you couldn't have timed it better as I don't think there has been a good space combat sim out for probably 10 years or more. Add in VR and you have a whole new ballgame for the genre. |

Wibla
Tactical Narcotics Team
139
|
Posted - 2013.06.07 16:55:00 -
[53] - Quote
This game. This experience.
I get goosebumps just thinking about it, and I only got to try it twice at fanfest... |

Oliver G
G Enterprises
19
|
Posted - 2013.06.07 18:13:00 -
[54] - Quote
I am in the fortunate position of having the Oculus Rift myself. Could you CCP guys put the stereo video online somewhere to download in the optimal 1280*800 resolution? That would be really cool. |

Wobbli Gatlioni
37th Warhawk Vanguard F.E.R.A.L
0
|
Posted - 2013.06.07 19:35:00 -
[55] - Quote
Have you CCP guys considered using one or two MYO's for VR controls? I bet they would make the controls feel the most natural, albeit expensive.
For those who don't know what the MYO is--it's an armband which reads your fore-arm muscle movements, amongst other sensors. https://www.thalmic.com/myo/ |
|

CCP Karuck
C C P C C P Alliance
117

|
Posted - 2013.06.07 19:59:00 -
[56] - Quote
Wobbli Gatlioni wrote:Have you CCP guys considered using one or two MYO's for VR controls? I bet they would make the controls feel the most natural, albeit expensive. For those who don't know what the MYO is--it's an armband which reads your fore-arm muscle movements, amongst other sensors. https://www.thalmic.com/myo/
I've been playing around with the Razer Hydra and LEAP Motion :) Hope to get something working later this summer, using your hands to interact with a holographic UI etc. As I understand it the MYO is great for gestures, but you cannot track absolute 3d position in that thing. - Senior Web Developer / EVE-VR dev / @SiggiGG |
|

Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
52
|
Posted - 2013.06.07 20:16:00 -
[57] - Quote
I always thought it was already hard to use an hotas or a 3d joystick without seeing your hands as when you wear the oculus. Isn't it even harder to use your arms or body to manouver something in a VR environement? Or am I wrong on all the line?
______________________________ just because you're paranoid it doesn't mean they're not after you |
|

CCP Karuck
C C P C C P Alliance
117

|
Posted - 2013.06.07 20:32:00 -
[58] - Quote
Agaetis Byrjun Endalaust wrote:I always thought it was already hard to use an hotas or a 3d joystick without seeing your hands as when you wear the oculus. Isn't it even harder to use your arms or body to manouver something in a VR environement? Or am I wrong on all the line?
Well, consider if you "see" your hands in the virtual world as well, tracking to your own movements. I've also been toying around with having a RL joystick in your hands AND modeled in the VR world moving the same way.. that can create a very powerful connection for your mind. - Senior Web Developer / EVE-VR dev / @SiggiGG |
|

Steve Ronuken
Fuzzwork Enterprises
1496
|
Posted - 2013.06.07 21:13:00 -
[59] - Quote
CCP Karuck wrote:Agaetis Byrjun Endalaust wrote:I always thought it was already hard to use an hotas or a 3d joystick without seeing your hands as when you wear the oculus. Isn't it even harder to use your arms or body to manouver something in a VR environement? Or am I wrong on all the line?
Well, consider if you "see" your hands in the virtual world as well, tracking to your own movements. I've also been toying around with having a RL joystick in your hands AND modeled in the VR world moving the same way.. that can create a very powerful connection for your mind.
Something like this would make the disconnect of 'Why aren't my arms moving' a lot smoother. Or even freakier. I'm not sure which would work, if you don't have everything set up /exactly/ as it is in the vr environment. (which, I guess, means you adjust the vr environment to match) Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
|

CCP Karuck
C C P C C P Alliance
118

|
Posted - 2013.06.07 21:28:00 -
[60] - Quote
Steve Ronuken wrote: Something like this would make the disconnect of 'Why aren't my arms moving' a lot smoother. Or even freakier. I'm not sure which would work, if you don't have everything set up /exactly/ as it is in the vr environment. (which, I guess, means you adjust the vr environment to match)
Oh there are plenty of freaky things to try out :) Even with EVE-VR if you sat in the chair in the same pose as the pilot and looked at your (virtual) hand and waited, the brain started believing it was your limb. Then when you moved your fingers you were actually a bit surprised the hand didn't move :) Also people doing some VR research with "phantom limbs" based on the old "Rubber hand illusion", google it if you're interested.
- Senior Web Developer / EVE-VR dev / @SiggiGG |
|
|

Sravaka
State War Academy Caldari State
0
|
Posted - 2013.06.08 00:08:00 -
[61] - Quote
This is really very impressive. I hope it gets greenlit, because I can imagine an amazing gameplay experience, especially if it can be integrated with Dust and EVE. This is all a hypothetical, pie in the sky situation, but here's what I thought of when I first saw the videos:
A planetary conquest engagement starts in Dust, and the defending corporation launches fighters from a ground based installation. Pilots can fly around and strafe mercenaries, blow up tanks, dogfight other aircraft, shoot the MCC, etc.
It turns out that an enemy destroyer has warped in and is preparing an orbital bombardment, so the pilot increases their altitude to a certain ceiling and hits a button -- the autopilot goes through a sequence and after a heavy burn our fighters find themselves in orbit and begin to attack the bombarding craft. I'm thinking that in space the fighter handles a bit differently and in general it's a faster paced kind of combat.
The attacking ships in orbit see the fighters as if they were fast, small frigates. Offhand, I'm not sure about how big frigates are supposed to be, so piloted fighters may actually be more comparable to drones in their damage output, size, and speed.
The encounter escalates and EVE-side reinforcements are called in. The attackers are beat for now, but it's time to go on the offence. The fighters can dock on a friendly carrier who jumps to a new system and deploys them over an enemy planet. They reenter the atmosphere and help take over the district.
So, like I said, really pie in the sky. There would be so many details to hash out, because you're talking about what amounts to three different games being flawlessly integrated, and that's a relatively simple situation. You end up with these multi-party asymmetric combat situations and you have to keep it fair and bug free. Kind of a Mount Everest of game development, but if you could pull something like that off it would be absolutely unbelievable.
It would be great if, for example, an EVE mining operation could choose to keep EVE pilots out with them as security, or they could keep a squad of fighters on retainer, and just launch them out of their Orca or whatever.
I'm thinking a EVE-VR pilot would log in, see a list of missions and the pay, available craft and weapons, and then pick one and get cloned in to their launch point. So they wouldn't have to sit in an Orca doing nothing until bad guys show up, the Orca would hit a button and send out a call that any fighter pilot can see and get in on (if they are part of that contract). When everyone docks back in the mission is over until next time. And if there are no player missions available right now, fighter pilots could pick up NPC missions. |

Matthew Breau
Defiance LLC The East India Co.
0
|
Posted - 2013.06.08 01:42:00 -
[62] - Quote
CCP Thoughtscape wrote:Bah beaten to first!
*Waves to everyone*
*Waves back*
Is it just me or do we look a like? |

Matthew Breau
Defiance LLC The East India Co.
0
|
Posted - 2013.06.08 01:44:00 -
[63] - Quote
If this is going to be real, it needs to be for EVE online. One Universe, Two sides, Three fronts. I would buy the oculus rift for this alone. |

Yonis Kador
KADORCORP
304
|
Posted - 2013.06.08 05:44:00 -
[64] - Quote
Awesomesauce! Man, I have wanted a cockpit view since I first undocked from a station in EVE. Combine that with joystick compatability and you're on your way to real-time dogfights. So much of EVE is RTS, a FP perspective would practically be a new game entirely. I know this is just a prototype and a hobbyist project but kudos to the entire team for having the drive and passion to create new ways to enter the EVE universe in their spare time. What impresses me most is that if this is a low-budget prototype being played on tech that is still pricey and not yet in mass circulation - what will the future of gaming entail? What will big-budget projects and 20 years of product development and tech advancements bring to consumers? Some of us will be old and grey by then and still geeking out to the VR of the future with walkers and canes.
Enjoyed the read and the videos very much. Thanks.
YK "He who fights and runs away lives to fight another day." |

Benny Ohu
Chaotic Tranquility Casoff
1127
|
Posted - 2013.06.08 13:57:00 -
[65] - Quote
CCP Karuck wrote:Oh there are plenty of freaky things to try out :) Even with EVE-VR if you sat in the chair in the same pose as the pilot and looked at your (virtual) hand and waited, the brain started believing it was your limb. Then when you moved your fingers you were actually a bit surprised the hand didn't move :) Also people doing some VR research with "phantom limbs" based on the old "Rubber hand illusion", google it if you're interested.
http://www.wired.com/wiredscience/2008/08/rubber-hand-tri/
This article claims that the brain cools down the body part that it has confused with a rubber hand
:( I hope prolonged use of a virtual reality wouldn't cause an injury |

Tat'l Eon
Boosh Fleet Inc.
0
|
Posted - 2013.06.08 18:32:00 -
[66] - Quote
I'll be at E3 on Wednesday and would love to experience this in person. I'm not part of the press, but a graduate in game development currently interning at a local software company. I would greatly appreciate it if I could see this. I tried the Oculus rift at GDC and loved it, seeing this combined with my favorite game of all time would be like a dream come true.
If CCP would have me over, please send me an eve mail. I'd rather not post my personal information on the forums. |

DrysonBennington
Eagle's Talon's
19
|
Posted - 2013.06.08 19:24:00 -
[67] - Quote
UGaDE (Unity Gaming and Development Engine) is a very nice development tool. After not being able to play Eve Online for a year I become so depressed that I began searching for game development engines. I have used Unreal SDK but after being banned for some of the ideas of thought of I have not and will not return to Unreal SDK.
I then found UGaDE (you god ee) and after the fist tutorial series called Lunar Lander by Gabrielle WIlliams I have become very fascinated with how the whole system works especially the Detonator Frame Work and Particle Systems.
Currently I am developing a side scroller where the pilot has to maneuver their cargo ship through various types of fields to deliver the cargo (the cargo really isn't seen or unloaded and loaded....yet) before their ship runs out of fuel or is hit by a roid.
The most recent addition has been adding Trolley Cars that move along a certain axis point and then respawn which adds realism to the setting.
Now I understand how the background scenes in the station and the Trader ships actually move the way that they do.
Awesome experience building a game even if it is only a small game.
Who would have known that website development would have turned into game making? After all each location in a solar system is really nothing more than hundreds of smaller scenes placed within the Skybox.
One question that I have is this. I have noticed in Unity that some of the textures look very funny as if material has not been added to the interior surface of the model which then creates what I call a shop light effect or light that appears at the seams of the model.
I have noticed the shop light effect in Eve Online as well. The way that I have conquered the Shop Light Effect is during model creation and texturing ( I use Sketch UP and then convert the model into .dae format.) I move a face of the model away from the main model and then select the darkest color that is present within all of the textures of the model and then paint the interior surface of the model the darkest color material. Once the model has been painted in this manner the Shop Light Effect seems to go away.
I can say that game development is a long process especially being the only one on the team. The best thing about being the only one is that there is no grief over decisions made and what gets done. There have been times that I wanted to kick myself around for making some very dumb errors though.
Here are a few screen shots from the game I am developing just to show everyone that if you simply follow the tutorials you too can make great looking games that are easy to play and provide you with extra income.
The first image is the players ship
http://i21.photobucket.com/albums/b285/dwighthuth/PlayersShip.png
The next three images are various staring locations. So far I have 13 locations which means 13 levels have a launching point.
http://i21.photobucket.com/albums/b285/dwighthuth/Stations3.png
http://i21.photobucket.com/albums/b285/dwighthuth/Stations2.png
http://i21.photobucket.com/albums/b285/dwighthuth/Stations1.png - This image is the station where Trolley Cars move between locations in the Tubing.
The ship does fly...and can be piloted which is rather quite remarkable to say the least. The ship also has its own collider, engine sound, Engine Thruster Particle System, Detonator Framework for when it crashes all of which I created using the very easy to follow tutorials from Gabriel Williams of Unity Cookie and Eteeski's tutorials.
I am currently working on a shielding system for the ship that will allow the pilot to bump into things and not explode right away.
After the shields come a shield health pick - up system, a fuel pick - up system plus a choice of adding either laser, blaster or projectile type weapons to the ship later in the game to combat.....well.....you'll have to wait. But the player will start out having to destroy small objects to access areas of importance.
Game development I difficult to say the least but once you grasp the basic concept of scripting its nothing more than a bunch of .tranforms and Instantiate calls really.
If anyone has any ideas that you would think would be cool to add send me an in game email. Especially if you are a model builder, texture or coder |

Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
52
|
Posted - 2013.06.09 05:33:00 -
[68] - Quote
DrysonBennington wrote:.....wall of text...... not sure if exactly in topic but..... the engine! That's quite a vital part of the developing process. Any info about that? I'm not a programmer and I have no clue about how Unity works and not even how all the others work, but I've seen for instance that the Star Citizen devs are using a very much modified version of the cryengine and that they even hired people from the cryengine staff to help them modding the engine.
Are you going to write one from scratch in order to use the VR or pimping an existent one? And which one? ______________________________ just because you're paranoid it doesn't mean they're not after you |

Erik Finnegan
Polytechnique Gallenteenne
92
|
Posted - 2013.06.09 07:45:00 -
[69] - Quote
Been at FF, seen it, loved it !
Guys, you need to work out how to tie this into TQ ! Someone posted that the "ticks" of TQ would not allow a twitch game built into it. But I disagree : while running in its own client, of course, EVR fighter positions need not be represented to TQ and Capsuleers all that precisely ! There need not be millisecond feedback between the two clients.
Just like AI drones and fighters when orbiting do not actually describe a perfect circle but turn in segments, an EVR fighter's position in the EVR client would only roughly have to correspond its position in an EVE client for Capsuleers. As long as the Capsuleer can click the bracket or overview entry and target and fire upon the fighter. Likewise, Capsuleers are totally used to an approximate feedback of shots given off by drones and fighters.
On the gameplay side, I am not sure if players would mind all that much to "wait" until being launched into battle. Because I can see me playing some low effort EVE or a casual DUST match and then switching into EVR when it's time. And I suspect other game modes can be built into EVR, where the player could be active and then, when it's time, switch to a Capsuleer battle.
Please tell us you'll work out the connection into TQ !
|

Par'Gellen
257
|
Posted - 2013.06.09 14:31:00 -
[70] - Quote
CCP Karuck wrote:Par'Gellen wrote:Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me. You'll be happy to know that no resources were wasted, we all did this mostly in our spare time as well as the 20% time we can use for other projects. This is 2 months worth of sacrificed nights and weekends :) Until it goes live like DUST and consumes resources that would be better spent elsewhere. If you think I'm going to eventually sit in my chair with something strapped to my face to play Eve then I can only lol. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
|

Steve Ronuken
Fuzzwork Enterprises
1503
|
Posted - 2013.06.09 18:56:00 -
[71] - Quote
Par'Gellen wrote:CCP Karuck wrote:Par'Gellen wrote:Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me. You'll be happy to know that no resources were wasted, we all did this mostly in our spare time as well as the 20% time we can use for other projects. This is 2 months worth of sacrificed nights and weekends :) Until it goes live like DUST and consumes resources that would be better spent elsewhere. If you think I'm going to eventually sit in my chair with something strapped to my face to play Eve then I can only lol.
So... That's one vote for 'don't spend time on this'
And how many for 'Shut up and take my money'? Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Par'Gellen
257
|
Posted - 2013.06.09 19:52:00 -
[72] - Quote
Steve Ronuken wrote:So... That's one vote for 'don't spend time on this'
And how many for 'Shut up and take my money'? It boggles the mind does it not? This is probably why Jita scams are so successful.  CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Gwenywell Shumuku
81
|
Posted - 2013.06.10 05:21:00 -
[73] - Quote
tbh, don't go for "big style release"...keep it simple.
Implement an arena in EvE, let us participate in small scale arena battles (extra fast server, use dust localized server infrastructure) in fighters...
let us bet on the fights, let us record the fights to replay them, get a ladder in a visible place, put achievments in, DONE.
If you go for fancy, you can still do that later. If you want some promotional effect NOW, do this. Should be possible in 6 months time, no more.
Put in some nice deal in your store to buy the ORift to top it off. If you want to make money, put in some PLEX mechanic to participate, 1 plex/month or something affordable. No 1time sale, way to small market share to make it profitable that way. |

Tequila Breeze
New Eden Distilleries
66
|
Posted - 2013.06.10 11:02:00 -
[74] - Quote
To bad CCP cant make it so that you can take over one of your drones in a mission and use it to kill rats. That be bad ass... |

Par'Gellen
257
|
Posted - 2013.06.10 13:48:00 -
[75] - Quote
Tequila Breeze wrote:To bad CCP cant make it so that you can take over one of your drones in a mission and use it to kill rats. That be bad ass... That would be AWESOME! I'd LOVE to take direct control of my drones! I still wouldn't strap a large, expensive, ridiculous box to my face though... CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Hyperforce99
Boosh Fleet
1
|
Posted - 2013.06.11 05:40:00 -
[76] - Quote
I'm Tat'l Eon, I posted Before, but her account time just expired so i'm posting with my main.
Quote:I'll be at E3 on Wednesday and would love to experience this in person. I'm not part of the press, but a graduate in game development currently interning at a local software company. I would greatly appreciate it if I could see this. I tried the Oculus rift at GDC and loved it, seeing this combined with my favorite game of all time would be like a dream come true.
If CCP would have me over, please send me an eve mail so we can arrange things. I'd rather not post my personal information on the forums.
I'd love to see this for myself. Please let me know if you would have me? |

Gilhelmi
Top Snipe's School of Engineering R.E.P.O.
8
|
Posted - 2013.06.11 09:51:00 -
[77] - Quote
Are we going to need to buy the whole VR cabinet or is it going to be a "Steel Battalion" like controller? If you never seen a REAL "Steel Battalion" controller, look it up, it is awesome.
I am hoping for the VR Cabinet, perhaps even see CCP go into the console market for VR systems. I would be willing to pay a couple thousand but only if there were going to be more then one game for this. BUT if it is a stand-alone controller, I would still be willing to pay a couple hundred (not counting Shipping). I guess how much I will pay, in the end, is how good the system is.
I still really want to see this come and too flourish. |

Steve Ronuken
Fuzzwork Enterprises
1515
|
Posted - 2013.06.11 10:23:00 -
[78] - Quote
Gilhelmi wrote:Are we going to need to buy the whole VR cabinet or is it going to be a "Steel Battalion" like controller? If you never seen a REAL "Steel Battalion" controller, look it up, it is awesome.
I am hoping for the VR Cabinet, perhaps even see CCP go into the console market for VR systems. I would be willing to pay a couple thousand but only if there were going to be more then one game for this. BUT if it is a stand-alone controller, I would still be willing to pay a couple hundred (not counting Shipping). I guess how much I will pay, in the end, is how good the system is.
I still really want to see this come and too flourish.
This was using the Oculus Rift. It's a head mounted display.
You can see it here: http://youtu.be/ds-bJz-6CFY?t=1m22s
No cabinet. Just a chair, a controller, headphones and the Rift. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
0
|
Posted - 2013.06.11 21:23:00 -
[79] - Quote
Don't know if anyone has suggested it, but this demo can be flushed out with a few more locations and a few game modes and then released as a standalone game that impacts faction warfare in Eve. Maps: -carrier VS carrier. -carrier VS planet (Flying in atmosphere around super-high mountains and exploding super-volcanoes and nuclear explosions, attacking side having to also enter the atmosphere without burning up, etc. This will by my favorite I think. Since you can make environments unlike anything that exists on earth). -carrier VS moon. -carrier VS asteroid-base. -Carrier V space station. -Carrier V fleet consisting of various ships from frigs to carriers. -fighter/bomber v all the above (player exits warp into the battlefield instead of exiting carrier. Good for Free for all game-mode). Game-modes: -Fleet Death Match (Basically TDM, but with the option of having 3 or more teams at the battlefield at one time). -Free for all (shoot everything for your own glory). -Wing Death Match (a wing of 2 to X vs one or several other wings, and/or all the above targets). -Capture the asteroid (hitch up a valuable asteroid to your fighter (multiple fighters are faster) and tow it to Refining ship, while being shot at by the other team (option to have one or many valuable asteroids on field at one time). -Survival (wave after wave of enemies. Fex Sansha, sleepers, faction NPC's, pirates etc). -Assault (Like Rush in Battlefield bad company 2, only with fighters and fighter bombers as players, and carriers and whatnot as COM stations). -King of the hill (or "king of the [insert Eve-suitable word]". Fex, King of the solar system, King of the planet, king of the star, etc. 1-3 points must be held, how many your team holds at one time affects how many tickets each dead teammember costs). -Broadside (Carrier V carrier fight where the objective is to destroy the opposite carrier with fighter bomber bombs (slow ships) and to do that fighters must protect the bombers). -Doomsday (half a dozen titans vs half a dozen titans. Your team's titans target the titan your team does the most damage to. Have my doubts about this one, but maybe it'll spark a good idea).
Perhaps just a selection of these, and then the rest as multiple expansion packs. Though I must say the thing that could set this game a part besides the immersiveness, is scale. Carriers that are ripped in half, asteroids that swirl around bumping and crushing each other, nukes and doomsday weapons. Heck, throw in relativistic effects and inertia for good measure (fex, speed adds and adds since there is no atmosphere, then you release the bomb and must use thrust to change direction. If you speed up bullets coming at you from the front hit harder and the ones coming from behind hit with less force etc). |

Zappity
Kurved Space
122
|
Posted - 2013.06.12 11:08:00 -
[80] - Quote
I'd snap this up in a heartbeat. Here's hoping for a real EVE expansion some time rather than the recent meh that was Odyssey. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
|

Xander Det89
ROC Academy The ROC
2
|
Posted - 2013.06.12 16:48:00 -
[81] - Quote
So if this ever lead to all fighters/fighter-bombers on EVE being flown by actual people balance is no longer a condition as it's technically just player skill yeah :P? |

Oxylan
QRDELESH - Mutual Admiration Society
51
|
Posted - 2013.06.12 18:24:00 -
[82] - Quote
I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...
As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...
In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?
Sorry for poor English and bad grammar. If it bleed we can kill it. |

Steve Ronuken
Fuzzwork Enterprises
1516
|
Posted - 2013.06.12 19:17:00 -
[83] - Quote
Oxylan wrote:I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...
As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...
In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?
Sorry for poor English and bad grammar.
Yes and no.
You'll get the head tracking, but not the Full 3D. (I'd think at least. I /think/ what each eye can see is isolated.) Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

pashared
nul-li-fy Nulli Secunda
5
|
Posted - 2013.06.12 19:34:00 -
[84] - Quote
frist how much does an E-VR unit cost?
second I think this would be a great start to staion content. |

Tytalos
Sneaky Bastards. Mildly Intoxicated
0
|
Posted - 2013.06.12 20:09:00 -
[85] - Quote
Yes, open that famous station door and let us that are docked up socialize in a bar or other public areas. Those with a Occulus Rift head piece can turn their heads and accually make eye contact to other players. This would trigger new ways to make friends/enemies or employment interviews (!). Make automatic eve-voice connections based on proximity and arrange private meeting rooms where audio and voice is for all inside the room. In public areas we would have a new profession as evesdropping(!) will be possible which could open up for more skills on your character. Corporation members would travel far to attend to a meeting, but as long the meeting is held inside a room, im sure a conference telephone line could be opend to a room in another station across the galaxy. I can sense the impact this would have on future TV-series.  |

Gimpi
Dark protocol N.O.M.A.D.S
0
|
Posted - 2013.06.13 01:14:00 -
[86] - Quote
Release more in-game footage. I was watching the EVE-VR: Oculus Rift View Demo video and want to see more. Since I can't play EVR at least I can watch the video with my RiftDK. Sure it's not interactive, but I can at least tell how it would play. 
Just capture a stream of people playing. I think it would be cool because there is no other way to experience it without being one of the very few at a convention. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2493
|
Posted - 2013.06.13 02:28:00 -
[87] - Quote
Oxylan wrote:I imagine this look awesome, but somone can explain how this looks for person who can use only one eye... If you only have one eye it looks ARRRRRRsome. 
Thank you thank you... I'm here all week. 
...but for serial, this is the coolest thing to come out of CCP since we saw the very first avatar prototypes. Truth be told its way cooler, imho. Man, CCP... you have some awesome people working for your company. I hope so much you guys take this and run with it!!!! Whatever: If I need to drop a few grand or whatever on new gear I'll do it. TAKE MY MONEY! PLEASE!
CCP Karuck wrote:Par'Gellen wrote:Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me. You'll be happy to know that no resources were wasted, we all did this mostly in our spare time as well as the 20% time we can use for other projects. This is 2 months worth of sacrificed nights and weekends :) I would say no resources would have been wasted if you did it ALL on company time!
|

Aekat Kryos
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.13 08:46:00 -
[88] - Quote
It looks pretty interesting. And it's good to see new ideas being offered support by players. I've scanned this thread briefly and so far only noticed one snarky "but of course you won't do it right" bleat. I'll never understand people who dislike EVE, dislike CCP, dislike everything CCP tries to do, and yet still put themselves through the continuing ordeal of subscribing and playing.
Yeah, I know. I'm a terrible fan.
Still, onto the actual point. This looks like an intriguing idea, and I'll be interested to see where CCP go with it. Particularly in terms of how they might potentially integrate a direct-control ship mechanism into the point-and-click environment we've got now.
Personally I've always said that what would make EVE better for me would be direct, simulator-style, first-person ship control and Newtonian physics - though I've always accepted that that's not what EVE is and that there'd be a player outcry if it were implemented. You only have to consider how quickly Incarna was killed to see that people don't want changes to the basic mechanic - and Incarna was an add-on, rather than a change. (For what it's worth, I think the halt on Incarna was a shame - I'd have loved to have seen more made of it.)
Still, DUST depends on direct control, of course, so there's probably no reason why subsections of space gameplay - such as fighters - can't work in a similar sort of way: but I wonder if, in order to counter the increased intelligence of attacking fighters, there might not be scope for directly-controlled weapons turrets on bigger ships, also using VR?
Actually, my real interest in this technology comes from the hardware. And I admit I don't know much about VR technology, but I gather - based on the Oculus Rift FAQ - that the display is collimated to provide a distant focal point. As someone who's constantly using computers whilst - I admit it - getting older, my eyes are starting to feel the strain of being fixed at 2-3' focal distance almost all the time. I will be eternally grateful to the firm that produces affordable, reasonable-resolution VR technology as a general-use VDU, and by extension any games company that encourages development. |

Photon Ceray
Con5piracY
15
|
Posted - 2013.06.14 00:05:00 -
[89] - Quote
CCP Karuck wrote:Photon Ceray wrote: One thing though, I hope the gameplay will be significantly deeper and more complex than just chasing a red dot and shooting with 1 of two lasers.
Of course :) We had to scope things down to be very simple since this was built for a 3-minute demo at Fanfest. During those 3 minutes people needed to be able to get into the game and enjoy it. Not much time to get oriented and learn deeper mechanics. We had loads of ideas we had to drop.. other weapon system, missile jammers/counter-measures, more complex space scene, jumping a Titan in mid-fight and blowing up the losing faction's carrier etc. Then we'd probably go into customization, fittings etc.
I love all the things you said and only dream that it could be integrated into EVE the same way DUST 514 will be. it would be awesome to hire or interact with VR pilots for one meaningful reason or another. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
469
|
Posted - 2013.06.14 01:39:00 -
[90] - Quote
Watching the official vid and the PvP, I couldn't help but be clearly reminded of Vendetta Online gameplay back from 2004. Even the circular reticules and target markers were the same. Cool, this is. Original and groundbreaking, this is not. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
|

Aoife Issier
AI Corp
6
|
Posted - 2013.06.15 11:26:00 -
[91] - Quote
So hello there, again. I started the thread how was EVR made.... that was left for dead. Hmmmm
https://forums.eveonline.com/default.aspx?g=posts&m=3162619#post3162619
A few things from it,
"Ah!
All good news, reading dev blog the now.
Looking forward to hearing more details on what you think the scope of the game will be.
Having the UI ingame, "in game" love that idea, makes loads of sense. Been thinking about that a lot recently for larger ships, a la command ship/deck scene.
Did you use Boo for the scripting? Could talk about the weapons and tracking a bit more, "look to aim" sounds nice. Any plans for multiple players in one ship?
I know you are going to be quiet about release time frame so i'm ordering a rift and waiting. Hopefully not too long.
My pie in the sky idea for right now is voice commands."
and
Hey I just noticed http://cdn1.eveonline.com/www/newssystem/media/64730/1/earlyevr.png SGSK, nice.
Just some other thoughts.
Divertible power.
"Divert power to ... Voice Command
On the fly modular style could make gameplay more interesting.
How about using Larger ships as anchors for rotation?
EDIT: Leap Motion |

raven666wings
Cyber Chaos Crew
38
|
Posted - 2013.06.16 01:31:00 -
[92] - Quote
I agree with Aekat Kyros, Gogela and the other friends here showing appreciation for this. I think its a great job from CCP Karuk and the EVE VR team. This kind of gameplay is just what the EVE universe needs to make it more vibrant and really harness the potential that this rich sci-fi universe has. It probably will be impossible for you to make it compatible with the current EVE Online game engine/gameplay system, but even if you only link the 2 games and have them represent some interaction information on each other, like the EVE-Dust link, i'm sure everybody that currently plays EVE and would like to experience it like a space fighter/simulator will be very pleased and support your project. You might even cuddle two birds with one hand on this one, since the people playing EVE who enjoy its tactical gameplay (blobbing each other with 500 people on grid, with their game clients on minimum graphic quality/resulution, clicking on small little squares and on a massive spreadsheet) will still be happy. EVE-VR isnt gonna take that gameplay/experience away from them, if it is actually another linked game like Dust. I still have a hard time understanding the kind of management options that got people fired for developing content like Incarna avatars and WIS since there seem to be as many or even more people playing EVE who want it than those who don't. I surely hope that you won't get fired like them and that your project goes forward. |

neuPanda
Bath Salts Made Me Do It SpaceMonkey's Alliance
3
|
Posted - 2013.06.16 01:48:00 -
[93] - Quote
EVE linked EVE VR, linked Dust,
just imagine, massive EVE cap fight, you have carriers that launches several fighters on each side, each of those is somebody sitting ready to be deployed to take on the opponents, rather than NPC's, suddenly an opponents ship takes heavy damage from a ally dread, and the fighter takes the chance, flys in lands and drops off his cargo, suddenly the enemy capital has been infiltrated by an elite squad of your alliances best dust fighters, doing their best to get past the auto defenses and opposing dust fighters on the other side to get to and destroy the command capsule of the ship, which sets off a self destruct sequence only interpolatable by another eve pilot inserting their pod into the ship knowing that their dust crew will repel the invaders and the ally carriers will repair any holes in the ship so that you can continue the fight.
god now i want to make a trailer for this, but don't have the tools or the money, just the vision |

raven666wings
Cyber Chaos Crew
38
|
Posted - 2013.06.16 06:27:00 -
[94] - Quote
Oxylan wrote:I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...
As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...
In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?
Sorry for poor English and bad grammar.
Hello Oxylan I think that only the older 3d animations with layered red and blueish images required you to use both eyes to see them with those red and blue colored goggles. I'm not sure about this, but i think neither the newer 3d nor the Rift animations require you to use both eyes to see them. In any case, if I found myself in your position, what I would do would be to consult the oftalmologist about the possibility of getting an eye transplant or one of those new ocular implants that they connect to your brain via the optical nerve. I think the best ones available right now already provide the implanted person with a blurry monochromatic vision. |

Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
705
|
Posted - 2013.06.17 19:02:00 -
[95] - Quote
MMMORPG have this to say about the E3 showing of this project
Quote: We also saw some amazing proof of concept games like EVE-VR: CCPGÇÖs little Occulus Rift experiment that puts you quite literally in the cockpit of a fighter and sends you out against an opposing team in a virtual reality setting. More will be coming from us on this one next week, but if it were more of an MMO it could have easily won our most innovative
I've only seen the Fanfest vids of the gameplay, sadly I can't afford to go to all these fancy locations 
So:- positive feedback from fanfest on this project positive feedback from E3 on this project
make it happen already .. poke the occulus guys with a pointier stick to make them work harder  |

Jehan Markow
Wu Si Yuan Luojishan LEGIO ASTARTES ARCANUM
29
|
Posted - 2013.06.18 04:01:00 -
[96] - Quote
First of all, to the EVE-VR team: you guys did an excellent job! Thanks for having the initiative and determination to get this prototype out there.
Also, for your information, I would happily be willing to plunk down $400 on VR equipment if it made gameplay feel more real and fun. So pass that along to management and investors.
All the above suggestions about control via multiple peripherals (e.g. joysticks) should be taken seriously. I know plenty of great frig/interceptor pilots who have said in past years "It would be so much more fun if I could do this with a joystick." It looks like you guys have a great opening to take your idea one step further.
But I'm noticing a big flaw in the current setup. Namely, where's the pod?
In order to combine EVE-VR with the pod experience, allow me to suggest that you slightly modify the user interface. Instead of showing hands on sticks and control panels, I should think the in-pod control panels would appear like holograms in mid-air, suspended in front of the clear view of outer space. As we activate various modules or order drones around or interact with the universe, we would see our avatar's hands moving toward random points in space (apparently, though they would only be swimming in pod goo), after which a hologram would appear out of nowhere to indicate the action that has taken place, and it would slowly fade as appropriate when deactivated.
This still would use your same framework, but makes it compatible with the current game mythology surrounding capsuleers. I know it's not entirely as fun as feeling the inside of your ship, but are you really going to write capsules out of the EVE storyline just for that? I suppose it isn't without precedent (racial attributes, corporate divisions, learning skills), but I would really be surprised to see you guys do such a major storychage.
If you really are stuck on using the already-designed graphics, maybe they can be utilised in another interwoven game with EVE (like Dust). Maybe in addition to land-based dust mercenaries we can contract some fighter pilot dust mercenaries for dogfights within planetary atmospheres and low exospheric orbits. And maybe you'll let some of us EVE guys get in on things with them. :)
In the meantime, I haven't heard this much buzz about any dev team in at least two years. Keep up the work, and I can't wait to appreciate it firsthand! -JM |

Bob Niac
Saltatio Vita Northern Associates.
25
|
Posted - 2013.06.18 04:40:00 -
[97] - Quote
Actually .. I could see this being used to make a multi-client setup. I saw somewhere you can watch a video with your m8s in a virtual theatre. (was that in the blog?) So its say to say making the Oculus a glorified projector screen is a doable scenario. And using 3D.
Also .. has anyone invested in the LEAP yet?
https://www.leapmotion.com/ I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

raven666wings
Cyber Chaos Crew
38
|
Posted - 2013.06.18 21:10:00 -
[98] - Quote
Hello Jehan Markow I think u misinterpreted the idea they have behind this game mode they are creating: the player here is supposed to be a pilot in a fighter (one of those ships that in EVE are launched out of carriers) and not a capsuleer (who in eve controls frigates, cruisers, battleships, etc, using his/her pod hardwiring). This is not a mythology, it's a fictional futuristic technology that allows the posthuman to interact with a machine directly using a neural connection. I think that the GUI in EVE (Graphic User Interface) including the overview, ship status bars and module icons, and the image and sound you get, already represents the experience that the capsuleer has when operating the ship. Nevertheless i also think this interface is extremely ugly and unintuitive and could use a major improvement/redesign and I agree that something like the idea you are suggesting and is being built on EVE-VR would look and feel extremely cool on EVE, but since we are controlling a ship inside a pod theres no need for us to see our bodies represented in space, what we see in space is the ship itself, which in EVE's case is ultimately an extension of your body. |

Mjolnir
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.06.19 16:15:00 -
[99] - Quote
This looks so amazing. I missed fanfest, and E3, but I happen to have a rift. Would it be possible to get a build of the game? Would be willing to sign NDAs. |
|

CCP BunnyVirus
C C P C C P Alliance
862

|
Posted - 2013.06.22 11:10:00 -
[100] - Quote
Mjolnir wrote:This looks so amazing. I missed fanfest, and E3, but I happen to have a rift. Would it be possible to get a build of the game? Would be willing to sign NDAs. unfortunalty not 3D Artist |
|
|

Oxylan
QRDELESH - Mutual Admiration Society
51
|
Posted - 2013.06.22 17:10:00 -
[101] - Quote
raven666wings wrote:Oxylan wrote:I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...
As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...
In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?
Sorry for poor English and bad grammar. Hello Oxylan I think that only the older 3d animations with layered red and blueish images required you to use both eyes to see them with those red and blue colored goggles. I'm not sure about this, but i think neither the newer 3d nor the Rift animations require you to use both eyes to see them. In any case, if I found myself in your position, what I would do would be to consult the ophthalmologist about the possibility of getting an eye transplant (surgical procedure where they implant a donor's cornea in your damaged eye), or one of those new bionic eye implants (electronic component implanted in your eye that will feed image to your brain via the optic nerve). I think the best ones available right now already provide the implanted person with a blurry monochromatic vision. btw have you heard that saying: "In the land of the blind, the one-eyed man is king" :D hahaha
Thank you for this extended and vauable replay very helpfull answers, here still hope to enjoy VR in future even with one eye , also thanks for other replays from other forum users .
Cheers folks. If it bleed we can kill it. |

Isbariya
The Dancer. Initiative Mercenaries
51
|
Posted - 2013.06.23 07:44:00 -
[102] - Quote
CCP BunnyVirus wrote:Mjolnir wrote:This looks so amazing. I missed fanfest, and E3, but I happen to have a rift. Would it be possible to get a build of the game? Would be willing to sign NDAs. unfortunalty not
Would be willing to pay for it ^^ |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2519
|
Posted - 2013.06.24 21:46:00 -
[103] - Quote
Isbariya wrote:CCP BunnyVirus wrote:Mjolnir wrote:This looks so amazing. I missed fanfest, and E3, but I happen to have a rift. Would it be possible to get a build of the game? Would be willing to sign NDAs. unfortunalty not Would be willing to pay for it ^^ Don't Bogart the eve games, CCP!
|
|

CCP Karuck
C C P C C P Alliance
122

|
Posted - 2013.06.25 16:48:00 -
[104] - Quote
Steve Ronuken wrote:Oxylan wrote:I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...
As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...
In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?
Sorry for poor English and bad grammar. Yes and no. You'll get the head tracking, but not the Full 3D. (I'd think at least. I /think/ what each eye can see is isolated.)
Yup you can use it and the eyes are indeed totally isolated. A lot of the immersion comes from the head tracking and getting situational awareness. In real life your stereoscopic vision only extends to 8-13 meters, rest is your brain interpolating from visual cues like parallax movement. - Senior Web Developer / EVE-VR dev / @SiggiGG |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1043
|
Posted - 2013.06.25 20:47:00 -
[105] - Quote
CCP Karuck wrote:Steve Ronuken wrote:Oxylan wrote:I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...
As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...
In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?
Sorry for poor English and bad grammar. Yes and no. You'll get the head tracking, but not the Full 3D. (I'd think at least. I /think/ what each eye can see is isolated.) Yup you can use it and the eyes are indeed totally isolated. A lot of the immersion comes from the head tracking and getting situational awareness. In real life your stereoscopic vision only extends to 8-13 meters, rest is your brain interpolating from visual cues like parallax movement.
You just have to try it.. Its awesome!
You better have an updated version at the next E3... and more booths! BYDI (Shadow cartel) Recruitment open!
|

Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
721
|
Posted - 2013.06.26 20:02:00 -
[106] - Quote
mmorpg's e3 review of EVR is up now
here
alomost everytime I look somewhere and see 3rd party thoughts/reactions to this .. it's basically the same. I think the only negative reaction ive seen mentioned so far is "some people may get motion sickness" |

Asketus
I-F-L Gallente Productions LTD I-F-L Intergalactic Space Holding
10
|
Posted - 2013.07.02 09:23:00 -
[107] - Quote
Yeahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh Give me Cockip-view. I'm asking for it since i started playing Eve.......... Give me (or i hold me breathe)
Asketus..... |

raven666wings
Cyber Chaos Crew
51
|
Posted - 2013.07.07 12:20:00 -
[108] - Quote
CCP YOLOSWAG is here and he is coming for your game. My deepest condolences to see it walk the same path of Dust514 and die so soon. It would have been fun. R.I.P. EVE-VR |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
4
|
Posted - 2013.07.11 07:46:00 -
[109] - Quote
Just a remark about motion sickness, its not a game-breaker in my opinion, it just adds a level of difficulty; Flying in such a way that you don't vomit mid-battle. Though I say this as someone who has a chair with G27 steering-wheel in front of a 46 inch flatscreen only to play racing sims an hour or two per week. Its fun to push the body to the limit, and motion sickness would be just that. Some good racing sims can unleash adrenaline and sweat and a feel of momentary panic, exhaustion, so when you finally cross the finish-line first its like you've just won a sprint against Hussain Bolt; you jump up and run around in celebration, as the TV falls on the floor. Adding acceleration and deceleration to the EVEVR game would add to game I feel, even though it makes you sick if you do it a lot. Perhaps have two game-modes, like normal and hardcore? Normal being the wuss-setting which does not allow the player to do things that have a large probability of making them motion sick, hardcore being the mode where you have no flying-aids and can pull turns that make your pilot pass out. |
|
|
|
Pages: 1 2 3 4 :: [one page] |