Terrorfrodo wrote:So there is a thread about this here. Silly me posted in the information portal dev blog thread where it has been ignored for weeks...
I filed a bug report a while back, because when you set the delay to zero, as I would like to do, you cannot switch active targets anymore. Clicking on a locked target will open the radial menu instantly, but not make the target active. The practical implication of course is that you just cannot set the delay to zero because the game becomes unplayable.
Any news on that? The radial menu is great, but if I have to set a delay it loses much of its usefulness. Its strength is that it makes UI interactions much quicker... but not when I have to wait a second every time I want to issue a command.
edit: Btw bug report ID is 162091
ugh you!

What do you expect when you have the delay 0 on the main button!

When we added the delay + button mapping we wanted to have 0 delay an option because it would can be very handy when you have the radial menu mapped to some other button.
I just knew someone would come along and set the delay to 0 and have the radial menu mapped to the left button and then complain that clicking didn't work.

My response was going to be "ok, then don't do that" (it would have been messy to disable 0 for only left button, and I figured people would just self correct and not select 0

).
Anyways... I saw the bugreport and thought "ugh, here we go: then don't do th... weeeeell, I guess I could fix it... but still, you shouldn't do that!

".
Long story short:
I just made a change yesterday so if you click something, and you release the mouse within a "reasonable clicking time" (not holding down)
AND your mouse hasn't moved since we started trying to open the radial menu, the click will register and you can switch targets

. It would be great if you could check it out when it hits Singularity... I had no problems clicking, but maybe I'm just very good at mouse and keep very still when I click

Of course the radial menu will start to open up and you see it, but that's only to be expected... the delay is set to be 0 after all (sadly I can't read minds

)
(btw, I don't see how you can ever drag something with those settings though, and I don't have a good solution for magically knowing if you want to be dragging or using the radial menu

... this will probably become a bigger issue after our point release)