CCP karkur wrote:Hi all,
I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu

I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.

- Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes

Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it

I have been using the Radial Menu (RM) quite extensively, as I find it a little more intuitive than some of the key bindings, and though I am the sort to rely heavily on shortcuts and macros in other games, I have not done so here except for the standard Neocom menu items and targeting functions.
That said, there are some improvements I would like to suggest for the RM which I think could improve the RM's human response:
i. Function Escalations: At present, the radial menu pulls different values and function calls depending on the sprite targeted when the menu is triggered. However, the ability to change the default values and metrics for those function calls still heavily depends on right-click context menus (such as changing the orbit distance of a drone from target, on the fly). If you could develop a system of bound-key and mouse combinations to escalate/change the functions on the radial menu depending on type of action desired, that would be advantageous.
(e.g. Pressing "alt" or "Ctrl" while holding left-click for radial menu over your ship might escalate "show info" to "view resistances" and produce a more concise view, which wouldn't require me to have the Fittings window taking up half of my viewable real-estate.)
ii. Space Controls: As with above, presently you have to target specific sprites or MOBs to pull up different radial menus, but interacting with spatial markers, coordinates saved to personal, and accessing asteroid belts still rely on right-click context menus. Could you please design a radial menu for spatial interaction?
iii. Numeric second-tier access to radial menus: I use my number pad a lot. Having the ability to map it separately for my radial menus would be fantastic.
(e.g. Press "5" to bring up the radial menu, then 1-clockwise-through-2 to access the different radial compass icons, in combination with alt or ctrl keys, as above, for escalation of functions.)
Just my $0.02.