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Hyperr
Solar Nexus. Cascade Probable
2
|
Posted - 2011.10.22 03:13:00 -
[1] - Quote
What do they do ?
what ships well command ships that is actually worth training for?
what type of pvp are they good for
what type of pve can they do.
any other details about them =]?
do they take long ot train? |

T' Elk
Clearly Compensating The Dark Triad
24
|
Posted - 2011.10.22 03:17:00 -
[2] - Quote
Hyperr wrote:What do they do ?
what ships well command ships that is actually worth training for?
what type of pvp are they good for
what type of pve can they do.
any other details about them =]?
do they take long ot train?
1) They can either be DPS or give fleet bonuses, it depends on whether it's a field or fleet command ship and what you want to do with it.
2) Uh...what?
3) Pvp where you have a fleet
4) Lol, srs question?
5) Ingame show info ftw
6) EVEMon performs miracles.
<3 Zymurgist Thread locked for no content.
|

non judgement
Without Fear Flying Burning Ships Alliance
102
|
Posted - 2011.10.22 03:29:00 -
[3] - Quote
Hyperr wrote:What do they do ?
what ships well command ships that is actually worth training for?
what type of pvp are they good for
what type of pve can they do.
any other details about them =]?
do they take long ot train? Great ships, they do take awhile to train. Also the fact that you should train Leadership skills if you're going to use the ganglinks bonus. Amarr commandship is fairly good (boosting armour), they can help a lot in PVE. Also the Minmatar commandships are good for PVP (boosting to speed and sigradius reduction). The Gallente commandships have some interesting Ewar boosting ganglinks (don't know if many people use them). I think most people use the Caldari Nighthawk commandship in missions (shield boosting ganglinks). |

Pj Harvey
Ship spinners inc
1
|
Posted - 2011.10.22 03:30:00 -
[4] - Quote
Claymore with mindlink gives 17km webs and 36km warp disruptors, 14km scramblers with overload, reduced signature radius and significant speed increase.
Damnation gives free EANM, reduced cap for armour reps and reduced duration for reps, remote reps and local reps
Vulture does the same as damnation except for shields instead of armour
Eos is a lolship |

Alara IonStorm
Caldari State
121
|
Posted - 2011.10.22 03:32:00 -
[5] - Quote
Hyperr wrote:What do they do ?
what ships well command ships that is actually worth training for?
what type of pvp are they good for
what type of pve can they do.
any other details about them =]?
do they take long ot train? 1. The Fleet Command Ships give fleet bonuses and have massive tanks to keep them alive. The Field Command Ships are also better versions of Battlecruisers.
2. Nighthawk and Sleipnir for Combat, the Absolution is meh but passable. Fleet Command ships give bonuses to your gang. Vulture for Shield, Damnation for Armor and Claymore for Nano Gangs to give bonuses to the fleet.
3. Nighthawk is a better Drake, Sleipnir is a better Hurricane and the Absolution is a Tanky Armor Harbinger. The Fleet Command Ships are not that great at PvP but have a ton of Tank, there job is to stay alive and boost the fleet.
4. The Nighthawk and Sleipnir can run Lvl 4 Missions. Abso can manage slowly.
5. Do nOt UsE thE gALlENtE ONeS THEy ArE sO TErRiBLE My fInGer iS TwItcHinG aNd HitTing tHe SHiFt Key jUst ThiNking AbouT thEm.
They might be better after the expansion. Here is hoping.
|

Hyperr
Solar Nexus. Cascade Probable
2
|
Posted - 2011.10.22 03:37:00 -
[6] - Quote
Alara IonStorm wrote:Hyperr wrote:What do they do ?
what ships well command ships that is actually worth training for?
what type of pvp are they good for
what type of pve can they do.
any other details about them =]?
do they take long ot train? 1. The Fleet Command Ships give fleet bonuses and have massive tanks to keep them alive. The Field Command Ships are also better versions of Battlecruisers. 2. Nighthawk and Sleipnir for Combat, the Absolution is meh but passable. Fleet Command ships give bonuses to your gang. Vulture for Shield, Damnation for Armor and Claymore for Nano Gangs to give bonuses to the fleet. 3. Nighthawk is a better Drake, Sleipnir is a better Hurricane and the Absolution is a Tanky Armor Harbinger. The Fleet Command Ships are not that great at PvP but have a ton of Tank, there job is to stay alive and boost the fleet. 4. The Nighthawk and Sleipnir can run Lvl 4 Missions. Abso can manage slowly. 5. Do nOt UsE thE gALlENtE ONeS THEy ArE sO TErRiBLE My fInGer iS TwItcHinG aNd HitTing tHe SHiFt Key jUst ThiNking AbouT thEm. They might be better after the expansion. Here is hoping.
how does the damnation fair up in a pvp/pve situation can they do pve like 0.0 ratting fairly well?
are command ships even used much in 0.0 wars
just curious if there even worth training for a damnation/absolution
trying t ofind a ship that can be used for pve to make isk and i can also use it for pvp with about the same skills |

Alara IonStorm
Caldari State
121
|
Posted - 2011.10.22 03:53:00 -
[7] - Quote
Hyperr wrote: how does the damnation fair up in a pvp/pve situation can they do pve like 0.0 ratting fairly well?
It does not do ether well at all. It has like 200k EHP which means it benefits a lot from Remote Repair by Logistics ships. It's only job is to give out bonuses to your gang. The Damnation has very little DPS you are not gonna want to rat in it. The Absolution on the other hand is a fine ship for ratting, strong tank good DPS. For PvP its lack of range means the Zealot outstrips it in large fleets and its slow speed makes it a poor solo/gang ship. Inside range or with tackle it is a tough opponent making it better for camps and warp ins.
Hyperr wrote: are command ships even used much in 0.0 wars
Yes they are as fleet boosters, Damnation is popular with Zealot, Abbadon and Armageddon Fleets. For Combat you will see more of the Nighthawk and Sleipnir then the Abso but it is still useful in some situations.
Hyperr wrote: just curious if there even worth training for a damnation/absolution
Yes, people always want a good Damnation Pilot when it comes to Armor gangs. It is also a universal skill, once you train up for any other races HAC's the second you hit Cruiser V you got there Command ship as well.
Hyperr wrote: trying t ofind a ship that can be used for pve to make isk and i can also use it for pvp with about the same skills
Maelstrom Drake Nighthawk Sleipnir Abaddon Tengu
Those there are pretty good at both PvE and Fleet/Gang PvP. |

Rhinanna
Brutor Tribe Minmatar Republic
23
|
Posted - 2011.10.22 03:54:00 -
[8] - Quote
You probably aren't going to want to be using commandships in PvP too much unless you are in a large fleet, then it will be the Fleet command version.
The field command version are great for PvE and smaller scale PvP, problem is they are very vunverable for their price. In most cases best to take a BC and save yourself 170mil when it goes pop ;)
Best for PvE and PvP is a BS, can do both well and much quicker to train for. -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

SilentSkills
Estrale Frontiers
6
|
Posted - 2011.10.22 03:58:00 -
[9] - Quote
This is my answer according to your most recent post
BC hulls hurricane, drake are the premier PVE/PVP ships.They can do both with the same skill set myrmidon is pve mostly, with some uses for pvp harby is useful on both, but not widely spread...
t3 are good at all you described, and are relatively easy to train for.
Battleships they are all good for both, however fleets prefer certain BS over others. and ratters, if they use a BS, will probably pick something different
Honestly, no its not worth training for a command ship unless you enjoy sitting on a safespot so that your bonuses and your ship don't die. It's not that the ships are bad, but the leadership part of it takes months to train to make full use of a ship that is not meant to see much action in fleets (gets primaried often), since regular t1 BCs can still provide bonuses for a fraction of the price and nearly the same amount of DPS.
So consider your options, play style and pvp budget. |

Hyperr
Solar Nexus. Cascade Probable
2
|
Posted - 2011.10.22 04:03:00 -
[10] - Quote
Rhinanna wrote:You probably aren't going to want to be using commandships in PvP too much unless you are in a large fleet, then it will be the Fleet command version.
The field command version are great for PvE and smaller scale PvP, problem is they are very vunverable for their price. In most cases best to take a BC and save yourself 170mil when it goes pop ;)
Best for PvE and PvP is a BS, can do both well and much quicker to train for.
hmm alright then i guesse ill think about going for one of those...
now its to find what amarr pve ship.
curious will a absolution do better in a pve situation as in can run higher sanctums etc then maybe a abaddon or another amarr type battle ship?(which battle ship would be best for pve some people say apoc might be better then abaddon)? |

Alara IonStorm
Caldari State
121
|
Posted - 2011.10.22 04:06:00 -
[11] - Quote
Rhinanna wrote: Best for PvE and PvP is a BS, can do both well and much quicker to train for.
Something to add here the premier Battleship is the Abbadon but standard PvP fit involves T2 Large Lasers using T2 Scorch Ammo. As it hits 3 Times farther then close range at almost the same Dmg. That is a long train.
The second most used fleet Battleship is the Maelstrom. It is a quicker train since Artillery does not need T2 Ammo to be good. Meta 4 Artillery is cheap without a large loss in Dmg. Honestly I would suggest the Maelstrom for PvE and PvP fleets and fit 1400mm Artillery on an Abbadon.
If you don't want to go for the Maelstrom then the Artillery Abbadon is still standard for people who do not have T2 Guns. It's range and High Alpha help to bust RR with large spikes of Dmg while the laser boats hose them down with higher DPS
|

Hyperr
Solar Nexus. Cascade Probable
2
|
Posted - 2011.10.22 04:26:00 -
[12] - Quote
Alara IonStorm wrote:Rhinanna wrote: Best for PvE and PvP is a BS, can do both well and much quicker to train for.
Something to add here the premier Battleship is the Abbadon but standard PvP fit involves T2 Large Lasers using T2 Scorch Ammo. As it hits 3 Times farther then close range at almost the same Dmg. That is a long train. The second most used fleet Battleship is the Maelstrom. It is a quicker train since Artillery does not need T2 Ammo to be good. Meta 4 Artillery is cheap without a large loss in Dmg. Honestly I would suggest the Maelstrom for PvE and PvP fleets and fit 1400mm Artillery on an Abbadon. If you don't want to go for the Maelstrom then the Artillery Abbadon is still standard for people who do not have T2 Guns. It's range and High Alpha help to bust RR with large spikes of Dmg while the laser boats hose them down with higher DPS. It is a very short train to Artillery 3-4 then focus on getting T2 Pulses. T2 Scorch Ammo is standard for PvE before that Meta 4 Mega Beam Lasers will do.
hmm will a meta 4 mega beams be fine for now until i get to tech 2s and how high would a mid range abaddon, run like
how high of a sanctum ? and a hourly isk it could make in 0.0 if you know really wanna get a plan going is all
"i wanna just stay with amarr ships and the skills i have" |

OSGOD
TASSIE DEVILS OMEGA.
4
|
Posted - 2011.10.22 04:46:00 -
[13] - Quote
Hyperr wrote:What do they do ?
what ships well command ships that is actually worth training for?
what type of pvp are they good for
what type of pve can they do.
any other details about them =]?
do they take long ot train?
the only you need to remeber is command ship = anythin not gallente ,believe my alt has an eos it sux big time ,syx that much i just put him in damnation ,nice balance thier hilmar how long have gallente sufferd becuase of your ur lttler ****** movement called dust |

Alara IonStorm
Caldari State
122
|
Posted - 2011.10.22 04:57:00 -
[14] - Quote
Hyperr wrote:
hmm will a meta 4 mega beams be fine for now until i get to tech 2s and how high would a mid range abaddon, run like
how high of a sanctum ? and a hourly isk it could make in 0.0 if you know really wanna get a plan going is all
"i wanna just stay with amarr ships and the skills i have"
Yes they should be fine. I don't know the exact number but last time I ran sanctums it was in the field of an a$$ load.
Here are a couple of fits.
[Abaddon, PvE Meta 4 Beams] Heat Sink II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Armor EM Hardener II Armor Thermic Hardener II Large Armor Repairer II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Cap Recharger II
Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Ancillary Current Router I
Hobgoblin II x5 Hammerhead II x5
[Abaddon, PvP Alpha Abbadon] Gyrostabilizer II Gyrostabilizer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Sensor Booster II, Scan Resolution Quad LiF Fueled I Booster Rockets
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Hammerhead II x5 Warrior II x5
|

Hyperr
Solar Nexus. Cascade Probable
2
|
Posted - 2011.10.22 05:04:00 -
[15] - Quote
Alara IonStorm wrote:Hyperr wrote:
hmm will a meta 4 mega beams be fine for now until i get to tech 2s and how high would a mid range abaddon, run like
how high of a sanctum ? and a hourly isk it could make in 0.0 if you know really wanna get a plan going is all
"i wanna just stay with amarr ships and the skills i have"
Yes they should be fine. I don't know the exact number but last time I ran sanctums it was in the field of an a$$ load. Here are a couple of fits. [Abaddon, PvE Meta 4 Beams] Heat Sink II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Armor EM Hardener II Armor Thermic Hardener II Large Armor Repairer II Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Cap Recharger II Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Ancillary Current Router I Hobgoblin II x5 Hammerhead II x5 [Abaddon, PvP Alpha Abbadon] Gyrostabilizer II Gyrostabilizer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Sensor Booster II, Scan Resolution Quad LiF Fueled I Booster Rockets 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L 1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I Hammerhead II x5 Warrior II x5 Thank you man any of those mid/low skill |

Herping yourDerp
Federal Navy Academy Gallente Federation
172
|
Posted - 2011.10.22 05:08:00 -
[16] - Quote
slepiner or w/e its called is arguably one of the best BC hulls in the game
gang links are awsome, so fleet booster docked in pos can help a fleet in pvp, or if you have a large PVE op in system or something.
Nighthawk has a awsome passive tank, it can tank most lvl 5 missions solo, but miserable DPS.
in terms of PVP racial i would say go for minmitar or amarr, followed by caldari, i never heard of people using gallente command ships now that i think about it, |

Hyperr
Solar Nexus. Cascade Probable
2
|
Posted - 2011.10.22 06:41:00 -
[17] - Quote
ok thanks all for the info
i guesse ill go the abaddon route, like i said just trying to find something that i can make a decent living with flying and then can jump into fleets at the same time |

J T Kirk
New Eden Research And Design School
0
|
Posted - 2011.10.22 07:07:00 -
[18] - Quote
Herping yourDerp wrote:slepiner or w/e its called is arguably one of the best BC hulls in the game
How do you work that out when the hurricane can do pretty much the same thing at a mere fraction of the cost? Sure it may tank a little better so it'd help you if you're 1 v 1 or in a really small gang, but other wise it's generally not worth the huge isk difference.
|

Harold Tuphlos
Broski Enterprises Elite Space Guild
18
|
Posted - 2011.10.22 07:25:00 -
[19] - Quote
2/10 you had me until I looked at your alliance... |

Hirana Yoshida
Behavioral Affront
77
|
Posted - 2011.10.22 07:33:00 -
[20] - Quote
They are decent in PvP with good damage/EHP, but at 5-6x the cost of a tier2 BC the extra EHP comes at a steep cost (CC's have less slots and other things on top)
Range/Speed makes them sub-par for PvE.
In short: Skip and go straight to tier2 BC's (soon tier 3) or blow your load on a T1 BS, or pirate/strategic cruiser for way superior mileage. |

Alara IonStorm
Caldari State
123
|
Posted - 2011.10.22 07:37:00 -
[21] - Quote
J T Kirk wrote: How do you work that out when the hurricane can do pretty much the same thing at a mere fraction of the cost? Sure it may tank a little better so it'd help you if you're 1 v 1 or in a really small gang, but other wise it's generally not worth the huge isk difference.
50% more tank when buffered with much higher resists for RR, no EM hole, Extra Turret and a third more range.
As for the ISK difference if I could fly one I could afford a couple, lots of people run around in Cynibals witch cost bout the same and Tengu's and Loki's which are 3 times as expensive.
ISK is relative to your Income. |

J T Kirk
New Eden Research And Design School
0
|
Posted - 2011.10.22 09:07:00 -
[22] - Quote
Alara IonStorm wrote: 50% more tank when buffered with much higher resists for RR, no EM hole, Extra Turret and a third more range.
As for the ISK difference if I could fly one I could afford a couple, lots of people run around in Cynibals witch cost bout the same and Tengu's and Loki's which are 3 times as expensive.
ISK is relative to your Income.
Extra turret is negated by the cane's double bonus meaning they do about the same dps. Cynabals, Tengu's, Loki's, all ships that generally have a MUCH better ability to disengage, and dare I say they're less "loseable" for want of a better term. And yeah most people could afford to lose a couple of them, but they could afford to lose a truckload more 'canes. (hint it's not about being able to afford them, it's about their "value")
I will give you the 50% more tank, and better range, but when you run into gangs of 20+ that tank is only going to make you last a few seconds longer unless you have a LOT of remote reps
I'm not saying the command ships aren't better... I'm just saying there's not a big enough gap between them to justify the huge price difference. 9/10 times you'll be better off spending your isk on a 'cane |
|

CCP Phantom
C C P C C P Alliance
76

|
Posted - 2011.10.22 10:13:00 -
[23] - Quote
Moved from EVE General Discussion. CCP Phantom - German Community Coordinator |
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Syme
Umbra Scientia Muneris Shadow Directive
0
|
Posted - 2011.10.22 11:54:00 -
[24] - Quote
Yes the Gallente command ships are pretty useless; however, I have found one use for them. An Astarte with rails is simply the fastest way of doing Serp lvl3 missions. Just Serp mind you, Sleip and T3s are better otherwise. |

Alara IonStorm
Caldari State
124
|
Posted - 2011.10.22 14:16:00 -
[25] - Quote
J T Kirk wrote: Extra turret is negated by the cane's double bonus meaning they do about the same dps.
Sleipnir has the same double bonus.
J T Kirk wrote: Cynabals, Tengu's, Loki's, all ships that generally have a MUCH better ability to disengage, and dare I say they're less "loseable" for want of a better term. And yeah most people could afford to lose a couple of them, but they could afford to lose a truckload more 'canes. (hint it's not about being able to afford them, it's about their "value")
That truck load more Canes will not do you any good if you you would loose 5 ships and get 4 kills with the Cane and loose 2 ships and bag 20 with the Sleipnir. If I have the extra cash not to bankrupt me, Sleipnir every time.
J T Kirk wrote: I will give you the 50% more tank, and better range, but when you run into gangs of 20+ that tank is only going to make you last a few seconds longer unless you have a LOT of remote reps
You don't use them in a blob situation, for that there is the Arty Cane. More of the small roaming gang situation.
J T Kirk wrote: I'm not saying the command ships aren't better... I'm just saying there's not a big enough gap between them to justify the huge price difference. 9/10 times you'll be better off spending your isk on a 'cane
4-5 times, with rigs rigs and fitting.
|

Lili Lu
10
|
Posted - 2011.10.22 14:39:00 -
[26] - Quote
Maxed command ships, maxed leadership skills checking in to say - Don't bother
Too many tech III with bubble immunity and nigh unprobability poncing around with less skill invested although more isk invested. CCP really fuckedup by giving tech IIIs better buff percentage and not limiting the number of links that could be fit on those ships.
As for the sleip, nighthawk, abso in missions, I fly them all and they are nice options to a BS in level 4s. But again considering the sp invested you could get the same or better performance out of tech III op'd tengus or pirate op'd macharials and nightmares, or some of the marauders or navy faction ships.
And, unfortunately CCP seems totally oblivious to the many ways they are diminishing the performance payback on these ships with all the tech III and pirate caek and now tier 3 BC they are busy introducing to the game.
So, if you are iching to invest sp somewhere, put it into capital ships, or max tech III (not hard to do), or getting tech II on another weapon system, or really anywhere else. The day there is some squeak of concern about commands it might be worthwhile taking a second look at putting sp here, but for now as I said they are totally oblivious. |

Ruah Piskonit
PIE Inc.
10
|
Posted - 2011.10.22 23:22:00 -
[27] - Quote
Hyperr wrote:What do they do ?
what ships well command ships that is actually worth training for?
what type of pvp are they good for
what type of pve can they do.
any other details about them =]?
do they take long ot train?
There are two types - Command and Combat: command is for command mods, combat are for guns.
Both can be used for PvP/PvE
To answer your question beyond this requires that you put some effort into it. But, Amarr and Minmatar are the best - with (in my opinion, Amarr being better).
They take a lot of skills. So by the time you are in one, you will know what you want.
end |

Mina Sebiestar
Mactabilis Simplex Cursus
12
|
Posted - 2011.10.23 03:48:00 -
[28] - Quote
you are better of with t3 ship then command for few simple reasons...they look cooler would befor start...middle one would be they have better boost bonus....last one would be they can be gabzilion other things not just command ships . |

Potato IQ
Hedion University Amarr Empire
8
|
Posted - 2011.10.23 12:03:00 -
[29] - Quote
Mass friendly. BS DPS and EHP. Great resists. 2/5 the costs of T3 and you don't have the skill loss when you pop. All this and a gang boost. Being dismissed a little too quickly in this thread me thinks
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