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Paul Uter
School of Applied Knowledge Caldari State
0
|
Posted - 2013.06.08 08:37:00 -
[1] - Quote
Now with almighty logic of CCP by making exploration in your face super easy and super abundant how far do you think prices will crash ??
How will that influence success of an expansion. |

Arkenai Wyrnspire
Turalyon Plus
1674
|
Posted - 2013.06.08 08:44:00 -
[2] - Quote
If lots of people are doing it, that's a successful expansion. Of course, there's always going to be someone like you who cries about everything. Sig'd.-áGallente FW best FW. |

Tyco Iinuit
Grey Dawn Initiative
1
|
Posted - 2013.06.08 08:45:00 -
[3] - Quote
If prices crash as you predict, then people will search alternative ways to make isk, rather than exploring. Then , the decrease of explorers will make prices rise, reaching an equilibrium state, where true explorers will succeed and make profit and ocasional hype exporers will return to mining or pve.
The REAL problem is not where you point IMHO, the problem is at the ridiculous short loot tables, I ran around 20 sites, and got lots of the same blueprints (even the faction ones that I got) and decryptors, expect those to be cheaper every day. If the loot tables are expanded, then prices wouldn-¦t crash , due to high diversity of goods being retrieved by exploration. The problem is really there. Every data site and relic you get the same 60-80 items. |

Rhyonda Mcklenn
Caldari Deep Space Academy
6
|
Posted - 2013.06.10 17:25:00 -
[4] - Quote
Loot prices are already down near worthless. None of the decryptors over a million anymore. Many far lower. There is also alot of noise in the pricing (it is all over the place). CCP has killed the market on these. It may recover eventually, but given the number of people I see exploring, this is not likely anytime soon. I used to make by doing exploring easily double what i could highsec mining in a day. Now, it is not even half. Without the ability to make enough money to buy a PLEX, i'm probably dropping out of what used to be a fun game.
Its easy for d*cks on the board to minimize the troubles of casuals like myself, but for CCP they need to look at this as making it tougher for newbs to get into a 10 yr old game.
What kills me about the explor changes is that it was completely unnecessary. They broke what did not need fixing. |

Ramona McCandless
Standards and Practices Petition Blizzard
175
|
Posted - 2013.06.10 17:28:00 -
[5] - Quote
Rhyonda Mcklenn wrote: What kills me about the explor changes is that it was completely unnecessary. They broke what did not need fixing.
Citation needed
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
|

CCP Bayesian
850

|
Posted - 2013.06.10 17:40:00 -
[6] - Quote
We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes. EVE Software Engineer Team Prototyping Rocks |
|

Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
0
|
Posted - 2013.06.10 17:56:00 -
[7] - Quote
CCP Bayesian wrote:We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.
I guess it depends on the loot changes? Making what used to be valuable by making it valuable again through scarcity? Which will require even more sites to be run to reach the value of last? Ever heard of the term dilution? Adding more loot will just make those items added less valuable. Every item added, it's value will go down. Making certain items more rare just makes farmers just have to farm more....more work less reward at that point. We were told that we should be making about what we used to make before. That lasted a few days until everyone found out how EASY it is lol and that is the problem, it's too easy for everyone, not just too easy to get into as well.
Previously, out in null, I used to have to run a site with 1 probe/hack/salvage toono and 1 good PVE fit BC or something. what was the intent with the changes here? To make people buddy up? Because that's the way the old system worked before it was changed. there is no need to buddy up now. Does CCP want to ruin game play for mulit-boxers with 5 accounts or more (like myself)?
Now you are in catch 22 loot table equilibrium / market changes balancing act. Just seems to me to be a lot of work for CCP. I'd suggest re-adding the same rats that were there before. This brings back "team play" not "solo farming".
I put a lot of though, skill training and effort as well as real life money and in game isk into being able to run these sites Pre-Oddysey. Now all that effort seems a little wasted and look at all the problems CCP is going to have work through. Ugh, what a mess 
|

Ramona McCandless
Standards and Practices Petition Blizzard
176
|
Posted - 2013.06.10 18:00:00 -
[8] - Quote
Yup there is no way a successful multi-million pound company like CCP ever considered the extremely basic and obvious market forces that this change would bring.
http://www.youtube.com/watch?v=L_mrNQBLSMU
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

Ioci
Bad Girl Posse Somethin Awfull Forums
405
|
Posted - 2013.06.10 18:07:00 -
[9] - Quote
CCP Bayesian wrote:We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.
Anyone who cries about cheap decryptors needs to use them first.
They want to make ISK from their loot? I want to actually have a snowballs chance in hell of saving ISK when I invent and produce my own ships. It doesn't work out that way though.
R.I.P. Vile Rat |

Johan Toralen
Clockwork X3
94
|
Posted - 2013.06.10 18:31:00 -
[10] - Quote
CCP Bayesian wrote:We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.
The issue is multilayered. Just tweaking the loot tables will not fix the situation. It's a lose-lose situation really. Less loot = less income. Identical loot as now = less income due to falling prices. Main issue to me seems that the entry barrier to run the "hard" sites is way too low both in skill requirement and initial investment in ship and equipment.
As Diablo Aeglaeca mentioned you promised during the Sisi test that explorers will get roughly the same after Odyssey as before. This is all falling through the roof now due to the easy mode farming. Please reconsider to bring back the rats after failure. At least in null and low. That would go a long way already in my opinion. And if the number of explorers still stays so high please think about a wider variety in loot or ways to create more demand for the loot items. |

Eru GoEller
State War Academy Caldari State
74
|
Posted - 2013.06.10 18:38:00 -
[11] - Quote
Arkenai Wyrnspire wrote:If lots of people are doing it, that's a successful expansion. Of course, there's always going to be someone like you who cries about everything. But, there's no expansion to be seen here, it's just an altered way of doing things the easiest possible way. |

Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
2
|
Posted - 2013.06.10 18:39:00 -
[12] - Quote
Eru GoEller wrote:Arkenai Wyrnspire wrote:If lots of people are doing it, that's a successful expansion. Of course, there's always going to be someone like you who cries about everything. But, there's no expansion to be seen here, it's just an altered way of doing things the easiest possible way.
quoting for truth |

Paul Uter
School of Applied Knowledge Caldari State
0
|
Posted - 2013.06.10 18:43:00 -
[13] - Quote
Eru GoEller wrote:Arkenai Wyrnspire wrote:If lots of people are doing it, that's a successful expansion. Of course, there's always going to be someone like you who cries about everything. But, there's no expansion to be seen here, it's just an altered way of doing things the easiest possible way.
So it is actually a contraction ... |

Suicidal Blonde
Alchemical Aquisitions
53
|
Posted - 2013.06.10 18:43:00 -
[14] - Quote
Please don't bring back the rats on failure. At the moment im happy to sit and see where this iterates too. ( loot spew still sucks) I would add a higher barrier for entry in another way. I dont know what but im not paid to come up with ideas. im just a forumite.
Hmm. Well that was a mostly pointless post. Ho hum. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
226
|
Posted - 2013.06.10 18:53:00 -
[15] - Quote
mm.. talking about doing relic and data sites i tried it last night for first time.. i made 5mil roughly according to my cargo-bay est price in about 1 1/2 hours half that time was trying to find any sites to enter they seem to get probed and completed very fast....
I would either suggest more sites with more items per can/more valuable items or start adding some faction items in there maybe some of the more expensive meta 4 items like meta4 damage control. some mining/ice meta items are expensive. basically meta items that are expensive that should be cheaper... maybe add some new storyline items/buff current ones so they are worth buying.
it could be like a item price control if something becomes too expensive for what it does than increase seeded amounts and lower other items that become too cheap. etc.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Johan Toralen
Clockwork X3
94
|
Posted - 2013.06.10 18:53:00 -
[16] - Quote
Suicidal Blonde wrote: I would add a higher barrier for entry in another way. I dont know what but im not paid to come up with ideas. im just a forumite.
One thing that i suggested several times is higher skill requirements for virus strenght and coherence. For example in the null sites the strenght and coherence of firewalls, suppressors etc could be doubled. But players could go around that by spending 1-2 months for new skills "hacking specialization" and "archaeology specialization" to double their own stats. Or it could be tied to the existing skills for the racial encryption methods. That would make lot of sense actualy because thers plenty of these books around in profession sites.
|

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
84
|
Posted - 2013.06.10 19:05:00 -
[17] - Quote
I'm not complaining, I used to have to risk a tengu to make 100 mill a hour, now I use a 2 mill fit heron and make double that from a decent site.    |

Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
2
|
Posted - 2013.06.10 19:11:00 -
[18] - Quote
anybody who ran the sites last week, before the weekend, needs to run them again. Try tonight. Sites that last week were putting good isk out are diluted now since the value of items crashed. |

Ramona McCandless
Standards and Practices Petition Blizzard
178
|
Posted - 2013.06.10 19:15:00 -
[19] - Quote
Diablo Aeglaeca wrote:anybody who ran the sites last week, before the weekend, needs to run them again. Try tonight. Sites that last week were putting good isk out are diluted now since the value of items crashed.
Nope, not where I am.
You should try harder. "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

CompleteFailure
Polaris Rising Gentlemen's Agreement
42
|
Posted - 2013.06.10 19:19:00 -
[20] - Quote
Diablo Aeglaeca wrote:I put a lot of though, skill training and effort as well as real life money and in game isk into being able to run these sites Pre-Oddysey. Now all that effort seems a little wasted and look at all the problems CCP is going to have work through. Ugh, what a mess 
Is it CCP's fault that you chose to skill a certain way and spend real and in-game money on something that you assumed would always stay the same? When has Eve ever not gone through iteration and changes? |

Johan Toralen
Clockwork X3
94
|
Posted - 2013.06.10 19:27:00 -
[21] - Quote
Ramona McCandless wrote:
Nope, not where I am.
You should try harder.
Log off from Sisi and come to TQ for a moment. |

Destination SkillQueue
Are We There Yet
5178
|
Posted - 2013.06.10 19:45:00 -
[22] - Quote
Ramona McCandless wrote:Diablo Aeglaeca wrote:anybody who ran the sites last week, before the weekend, needs to run them again. Try tonight. Sites that last week were putting good isk out are diluted now since the value of items crashed. Nope, not where I am. You should try harder. What items are you relying on that unchanged income on? I can see the low chance/low quantity items being largely unaffected, since they are either rare or exploration provides only a small fraction of the overall pool for some items. Things like faction/deadspace items and salvage should keep their value. Other items coming directly from exploration seem to be pretty clearly tanking at a fast pace. Decryptors naturally being hit the hardest having lost more then half their value already in a matter of just a few days with prices continuing to drop. |

Haulie Berry
1010
|
Posted - 2013.06.10 19:57:00 -
[23] - Quote
Diablo Aeglaeca wrote:anybody who ran the sites last week, before the weekend, needs to run them again. Try tonight. Sites that last week were putting good isk out are diluted now since the value of items crashed.
Even a cut to 40% of what I've been getting would still leave data/relic farming as a very competitive profession. In the right regions, I was pulling as much as 400 million isk from a single relic site, which is preposterously high.
Ideally, it should end up as a profession that is simply comparable, isk/hr wise, as other "Active" professions. |

Royal Executioner Shazih
Viziam Amarr Empire
14
|
Posted - 2013.06.10 20:12:00 -
[24] - Quote
I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like: -adding faction modes. That would simply crash their prices as well as even more players will start exploring -adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind. -adding rats. Kind of to promote dual-boxing, right?
Easy mode = trash loot. Fair? |

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
76
|
Posted - 2013.06.10 20:27:00 -
[25] - Quote
How about this: low the loot drops in high sec, where these sites can be farmed without risk, and increase the loot drop in low/null, where there is risk. |

Vincent Athena
V.I.C.E. Aegis Solaris
1953
|
Posted - 2013.06.10 20:35:00 -
[26] - Quote
There are alot of options for increasing loot variety.
Skill books. Just make sure fewer of of any one Skillbook drop than are currently being bought from the NPCs. (Otherwise we get the same price crash)
BPOs. Just the same ones as can currently be bought from the NPCs. Same proviso as with skillbooks: Limit the number to less than current NPC sales.
But there are so many SBs and BPOs this can really increase the variety.
http://vincentoneve.wordpress.com/ |

Torrentula Chromus
Tax Evasion 4 me
2
|
Posted - 2013.06.10 20:44:00 -
[27] - Quote
Destination SkillQueue wrote:Ramona McCandless wrote:Diablo Aeglaeca wrote:anybody who ran the sites last week, before the weekend, needs to run them again. Try tonight. Sites that last week were putting good isk out are diluted now since the value of items crashed. Nope, not where I am. You should try harder. What items are you relying on that unchanged income on? I can see the low chance/low quantity items being largely unaffected, since they are either rare or exploration provides only a small fraction of the overall pool for some items. Things like faction/deadspace items and salvage should keep their value. Other items coming directly from exploration seem to be pretty clearly tanking at a fast pace. Decryptors naturally being hit the hardest having lost more then half their value already in a matter of just a few days with prices continuing to drop.
I'm sure deadspace items are going to tank soon as well. Before the update ded sites were hidden along with normal combat sites.Now those are filtered out . I've quit playing because the amount of time it now takes to find a site is unreal. Everyone is scanning and guess where ded site are. They ruined this game. |

Haulie Berry
1010
|
Posted - 2013.06.10 20:46:00 -
[28] - Quote
Torrentula Chromus wrote:Destination SkillQueue wrote:Ramona McCandless wrote:Diablo Aeglaeca wrote:anybody who ran the sites last week, before the weekend, needs to run them again. Try tonight. Sites that last week were putting good isk out are diluted now since the value of items crashed. Nope, not where I am. You should try harder. What items are you relying on that unchanged income on? I can see the low chance/low quantity items being largely unaffected, since they are either rare or exploration provides only a small fraction of the overall pool for some items. Things like faction/deadspace items and salvage should keep their value. Other items coming directly from exploration seem to be pretty clearly tanking at a fast pace. Decryptors naturally being hit the hardest having lost more then half their value already in a matter of just a few days with prices continuing to drop. I'm sure deadspace items are going to tank soon as well. Before the update ded sites were hidden along with normal combat sites.Now those are filtered out . I've quit playing because the amount of time it now takes to find a site is unreal. Everyone is scanning and guess where ded site are. They ruined this game.
I spent a good amount of time doing exploration since odyssey dropped and i've been tripping over DED sites left and right. Consider leaving high sec. |

Johan Toralen
Clockwork X3
94
|
Posted - 2013.06.10 20:54:00 -
[29] - Quote
Royal Executioner Shazih wrote:I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like: -adding faction modes. That would simply crash their prices as well as even more players will start exploring -adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind. -adding rats. Kind of to promote dual-boxing, right?
Easy mode = trash loot. Fair?
The only idiotic thing is your incoherent and condescending babbling. It was harder because of rats and higher skill barrier. Now that's suddenly idiotic? But the easy mode is idiotic too and people deserve getting crap loot, right? Gotcha. How about some constructive comments instead. |

Ranger 1
Ranger Corp
4253
|
Posted - 2013.06.10 21:00:00 -
[30] - Quote
Our criminal element is just lagging slightly behind in developing efficient ways to discourage/profit from people doing exploration sites. Give them a bit of time, it's been hectic for them lately.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ioci
Bad Girl Posse Somethin Awfull Forums
406
|
Posted - 2013.06.10 21:29:00 -
[31] - Quote
Royal Executioner Shazih wrote:I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like: -adding faction modes. That would simply crash their prices as well as even more players will start exploring -adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind. -adding rats. Kind of to promote dual-boxing, right?
Easy mode = trash loot. Fair?
P.S. It probably will settle at some point. Inventors might decide that decryptors now are worthy for modules as well. Now demand don't seem to be too elastic (but give it a time).
That's the catch. JF, Black Ops and Marauder.
Anything else you don't need a decryptor. The meta base will get the copy. Anything else, you are competing with T2 BPO's and nothing will break the advantage. R.I.P. Vile Rat |

Brooks Puuntai
Solar Nexus.
1586
|
Posted - 2013.06.10 21:38:00 -
[32] - Quote
lol CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |

Dinsdale Pirannha
Pirannha Corp
1036
|
Posted - 2013.06.10 22:04:00 -
[33] - Quote
Guess that explains why the smart rich guys holding T2 BPO's were dumping them like mad a couple weeks before Odyssey was released.
Invention costs are becoming a joke, T2 raw material costs have taken a massive dump. The payback period on T2 BPO's just doubled. |

Vincent Athena
V.I.C.E. Aegis Solaris
1953
|
Posted - 2013.06.10 22:09:00 -
[34] - Quote
Haulie Berry wrote:
I spent a good amount of time doing exploration since odyssey dropped and i've been tripping over DED sites left and right. Consider leaving high sec.
Ive been tripping over them in high sec. http://vincentoneve.wordpress.com/ |

Brujo Loco
Brujeria Teologica
931
|
Posted - 2013.06.10 22:17:00 -
[35] - Quote
I just would love the SCRAPS containers contained useless fluff instead of the regular scraps, like old skillbooks that are for bragging rights only or perhaps livestock items like VIPs or kameiras or damsels or strippers ... anything but the scrap.
I mean, as it is now, all I do is cargo scan stuff and focus on data/parts containers.
Spicing up things doesnt mean adding uber loot, I love to collect "livestock" items, just to make exploration more fluffy instead of the dull TAG the PARTS/DATA containers game. Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

Haulie Berry
1013
|
Posted - 2013.06.10 22:24:00 -
[36] - Quote
Ioci wrote:Royal Executioner Shazih wrote:I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like: -adding faction modes. That would simply crash their prices as well as even more players will start exploring -adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind. -adding rats. Kind of to promote dual-boxing, right?
Easy mode = trash loot. Fair?
P.S. It probably will settle at some point. Inventors might decide that decryptors now are worthy for modules as well. Now demand don't seem to be too elastic (but give it a time). That's the catch. JF, Black Ops and Marauder. Anything else you don't need a decryptor. The meta base will get the copy. Anything else, you are competing with T2 BPO's and nothing will break the advantage.
You sound bad at math/invention/spreadsheets/economics (lol @ "competing with T2 BPOs"   ). |

Brandi Wiseman
Den Sorte Loge
42
|
Posted - 2013.06.10 22:44:00 -
[37] - Quote
It would be nice to see a little more balance between data and relic sites.
In hi-sec a data site will normally get at least 10m, while I'll be lucky to 1m from a relic site. Not tried lo-sec yet to compare but I gather others have said similar.
As for price crash well I'm sure that will recover when people have stopped playing the mini-game and returned to normal play so is just a matter of time. Fly Caldari! |

Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
3
|
Posted - 2013.06.11 00:33:00 -
[38] - Quote
[quote=Royal
Easy mode = trash loot. Fair?
.[/quote]
no, not fair. exploration has been my "profession" for years and this change was not asked for nor really wanted. Yah I don't have a choice, but that would not qualify as "fair"
your sarcasm is unneeded |

Xessej
Darqsyde Exploration Limited Mass - Effect
17
|
Posted - 2013.06.11 00:57:00 -
[39] - Quote
Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone. |

Haulie Berry
1015
|
Posted - 2013.06.11 01:09:00 -
[40] - Quote
Xessej wrote:Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone.
Look who didn't bother to read anything before whining, guys. Look.
It's this guy. |

Brooks Puuntai
Solar Nexus.
1588
|
Posted - 2013.06.11 01:43:00 -
[41] - Quote
Haulie Berry wrote:Xessej wrote:Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone. Look who didn't bother to read anything before whining, guys. Look. It's this guy.
Blaming someone because they don't know or use the cargo scanner method is dumb. He was just doing the site as it was intended.
The fact that most players are using the cargo scanner method shows just how fail the concept of the spew cans really is.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |

Haulie Berry
1016
|
Posted - 2013.06.11 01:45:00 -
[42] - Quote
Brooks Puuntai wrote:Haulie Berry wrote:Xessej wrote:Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone. Look who didn't bother to read anything before whining, guys. Look. It's this guy. Blaming someone because they don't know or use the cargo scanner method is dumb.
Blaming them last Tuesday would have been dumb. Blaming them today is entirely reasonable.
Quote: He was just doing the site as it was intended.
Implying that using a cargo scanner to scan cargo is unintended?
|

Brooks Puuntai
Solar Nexus.
1588
|
Posted - 2013.06.11 01:56:00 -
[43] - Quote
Haulie Berry wrote:
Implying that using a cargo scanner to scan cargo is unintended?
Considering the ability to do so didn't happen until the day before release, I would say no. Or at least it wasn't a well thought out one. If it was intended it would defeat the entire premise on why the spew cans were added in the first place. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |

Haulie Berry
1017
|
Posted - 2013.06.11 02:50:00 -
[44] - Quote
Brooks Puuntai wrote:Haulie Berry wrote:
Implying that using a cargo scanner to scan cargo is unintended?
Considering the ability to do so didn't happen until the day before release, I would say no.
So it just appeared on its own out of the ether?
Or they intentionally added it?
Are you even reading your own idiocy before hitting the post button? |

Nexus Day
Lustrevik Trade and Travel Bureau
640
|
Posted - 2013.06.11 04:09:00 -
[45] - Quote
CCP Bayesian wrote:We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes. No, next you will dumb down invention. Then the market can really crash.
Hey, how about an invention mini game! You can even have beakers and stuff! This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Xessej
Darqsyde Exploration Limited Mass - Effect
17
|
Posted - 2013.06.11 04:44:00 -
[46] - Quote
Haulie Berry wrote:Xessej wrote:Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone. Look who didn't bother to read anything before whining, guys. Look. It's this guy. Always a pleasure to be attacked by a forum troll for not being up to date on undocumented "features" of a brand new expansion.
Back to your bridge, the grownups would like to actually discuss this messed up system. |

Haulie Berry
1017
|
Posted - 2013.06.11 04:59:00 -
[47] - Quote
Xessej wrote:Haulie Berry wrote:Xessej wrote:Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone. Look who didn't bother to read anything before whining, guys. Look. It's this guy. Always a pleasure to be attacked by a forum troll for not being up to date on undocumented "features" of a brand new expansion. Back to your bridge, the grownups would like to actually discuss this messed up system.
It's pretty well documented by now, and you're not discussing, is the thing.
Your post was a whine post, and it wasn't even a moderately legitimate whine post because you hadn't actually bothered to educate yourself on the workings of the system first. It was an ignorant whine post.
Please, tell me what you imagine that could possibly contribute to a discussion. |

Royal Executioner Shazih
Viziam Amarr Empire
14
|
Posted - 2013.06.11 05:34:00 -
[48] - Quote
Johan Toralen wrote:Royal Executioner Shazih wrote:I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like: -adding faction modes. That would simply crash their prices as well as even more players will start exploring -adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind. -adding rats. Kind of to promote dual-boxing, right?
Easy mode = trash loot. Fair?
The only idiotic thing is your incoherent and condescending babbling. It was harder because of rats and higher skill barrier. Now that's suddenly idiotic? But the easy mode is idiotic too and people deserve getting crap loot, right? Gotcha. How about some constructive comments instead.
Constructive comment: Next time u post in forum, make sure u think about it and then noone will call your ideas idiotic. Rats made zero sense there. They forced to either dual-box or bring a friend and most explorers are solo as u probably don't know yet. |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
178
|
Posted - 2013.06.11 05:55:00 -
[49] - Quote
Nexus Day wrote:CCP Bayesian wrote:We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes. No, next you will dumb down invention. Then the market can really crash. Hey, how about an invention mini game! You can even have beakers and stuff!
maybe that is the room behind the door! |

KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.06.11 06:21:00 -
[50] - Quote
CCP's goal is to nerf your isk so they buff their cash. OP doesn't understand this?
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Paul Uter
School of Applied Knowledge Caldari State
0
|
Posted - 2013.06.11 06:27:00 -
[51] - Quote
KIller Wabbit wrote:CCP's goal is to nerf your isk so they buff their cash. OP doesn't understand this?
wtf ? |

Paul Uter
School of Applied Knowledge Caldari State
0
|
Posted - 2013.06.11 06:28:00 -
[52] - Quote
CCP Bayesian wrote:We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.
Changing loot tables will not accomplish anything becuase it will not adress the issue you have created.
"Exploration" is to much hello kitty level now.
|

Brandi Wiseman
Den Sorte Loge
42
|
Posted - 2013.06.11 11:56:00 -
[53] - Quote
Paul Uter wrote:CCP Bayesian wrote:We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes. Changing loot tables will not accomplish anything becuase it will not adress the issue you have created. "Exploration" is to much hello kitty level now.
If I wanted I could make far more ISK (reliably with a steady influx) afk mining in Hi-Sec, so attacking exploration for giving ISK in Hi-Sec is rather pointless. However, if I want to spend time on something, I do want to get something for my effort. Scanning does at least require you to move systems to find the sites rather than warping back and from the same belt for mining all night.
My only issue is the seeming disparity between relic and data sites. Data sites consistently give out 10-15M ISK per site, where I'm lucky if I get 1M from a relic site. Loot tables for the latter could I feel be looked at to see if there is any evening out that can be done? Fly Caldari! |

Manfred Hideous
TOHOKU 9.0
10
|
Posted - 2013.06.11 13:02:00 -
[54] - Quote
CCP Bayesian wrote:We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.
I like the new system (mostly) and I think it shouldn't be nerfed terribly much. What I DO think you should consider is not displaying signatures automatically. Make us drop probes in a wide spread to do an initial system scan. It's not really exploration if I know the second I enter a system that it can safely be ignored.
As for loot, please don't do anything with it. Let the market decide if it's priced right. Exploration is the realm of the patient and that means explorer numbers will drop off quite a bit within a few months. |

Ranger 1
Ranger Corp
4259
|
Posted - 2013.06.11 13:24:00 -
[55] - Quote
Ioci wrote:Royal Executioner Shazih wrote:I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like: -adding faction modes. That would simply crash their prices as well as even more players will start exploring -adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind. -adding rats. Kind of to promote dual-boxing, right?
Easy mode = trash loot. Fair?
P.S. It probably will settle at some point. Inventors might decide that decryptors now are worthy for modules as well. Now demand don't seem to be too elastic (but give it a time). That's the catch. JF, Black Ops and Marauder. Anything else you don't need a decryptor. The meta base will get the copy. Anything else, you are competing with T2 BPO's and nothing will break the advantage. I'm sorry, but this is completely wrong. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
4259
|
Posted - 2013.06.11 13:27:00 -
[56] - Quote
Dinsdale Pirannha wrote:Guess that explains why the smart rich guys holding T2 BPO's were dumping them like mad a couple weeks before Odyssey was released.
Invention costs are becoming a joke, T2 raw material costs have taken a massive dump. The payback period on T2 BPO's just doubled. T2 building materials have, in many cases, sky rocketed.
As as side note, most "smart rich guys" holding T2 BPO's also do invention... and are currently reaping some nice rewards from both right now.
There is a lot of market manipulation going on at the moment, with people exploiting the changes to T2 building materials. It will (slowly) settle down, but expect your T2 prices to go up radically in the near future... at least for the short term. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Xessej
Darqsyde Exploration Limited Mass - Effect
17
|
Posted - 2013.06.11 13:28:00 -
[57] - Quote
Haulie Berry wrote:Xessej wrote:Haulie Berry wrote:Xessej wrote:Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone. Look who didn't bother to read anything before whining, guys. Look. It's this guy. Always a pleasure to be attacked by a forum troll for not being up to date on undocumented "features" of a brand new expansion. Back to your bridge, the grownups would like to actually discuss this messed up system. It's pretty well documented by now, and you're not discussing, is the thing. Your post was a whine post, and it wasn't even a moderately legitimate whine post because you hadn't actually bothered to educate yourself on the workings of the system first. It was an ignorant whine post. Please, tell me what you imagine that could possibly contribute to a discussion. Maybe the concept of data means nothing to you. I have been doing exploration since you had to use different probes for different types of sites. I did exploration in the new system the way the feature was described. I got crap results. That is what the average user of this feature can expect.
Also even after using the cargo scanner on several hi sec relic sites I still got next to nothing for the effort. The amount of salvage was miniscule and the other stuff remains trade goods that are effectively valueless. |

Ranger 1
Ranger Corp
4259
|
Posted - 2013.06.11 13:36:00 -
[58] - Quote
Xessej wrote:Haulie Berry wrote:Xessej wrote:Haulie Berry wrote:Xessej wrote:Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone. Look who didn't bother to read anything before whining, guys. Look. It's this guy. Always a pleasure to be attacked by a forum troll for not being up to date on undocumented "features" of a brand new expansion. Back to your bridge, the grownups would like to actually discuss this messed up system. It's pretty well documented by now, and you're not discussing, is the thing. Your post was a whine post, and it wasn't even a moderately legitimate whine post because you hadn't actually bothered to educate yourself on the workings of the system first. It was an ignorant whine post. Please, tell me what you imagine that could possibly contribute to a discussion. Maybe the concept of data means nothing to you. I have been doing exploration since you had to use different probes for different types of sites. I did exploration in the new system the way the feature was described. I got crap results. That is what the average user of this feature can expect. Also even after using the cargo scanner on several hi sec relic sites I still got next to nothing for the effort. The amount of salvage was miniscule and the other stuff remains trade goods that are effectively valueless. Then perhaps you should have a talk with the crowd in this thread that maintains it is way too easy and way too profitable now. 
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ramona McCandless
Standards and Practices Petition Blizzard
194
|
Posted - 2013.06.11 14:07:00 -
[59] - Quote
Johan Toralen wrote: Sisi
Never been, never will "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

Demica Diaz
The Scope Gallente Federation
26
|
Posted - 2013.06.11 14:08:00 -
[60] - Quote
Sven Viko VIkolander wrote:How about this: low the loot drops in high sec, where these sites can be farmed without risk, and increase the loot drop in low/null, where there is risk.
Not sure if that is good idea. First of all, if you have good skills and ship to explore you shouldnt waste time in high sec as there are so many people doing exploration. Giving better loot to low/zerozero wont do any good aswell because you find Data/Relic sites in those sectors much more often because lack of people thus means you will be swarming in ISK and RISK, specially in low sec is not that high really if you have cloaky and you know tricks of the game. In zerozero risk is not great aswell if you have T3 or you have enough bookmarks to avoid bubbles in scan frig and you keep D-scan open and check map for how many pilots in system 30 min mark. From all the sectors where I would put most fancy loot, it would be NEW WH systems where you cant inhabit in your starbases and sites would be hard to hack and guarded by NPCs or on failure of hacking NPCs spawn. |

Oxandrolone
Bite Me inc Bitten.
183
|
Posted - 2013.06.11 14:18:00 -
[61] - Quote
The value is completely dependant on supply, if your time is worth more than the income do something else.
|

Haulie Berry
1023
|
Posted - 2013.06.11 14:46:00 -
[62] - Quote
Xessej wrote: Maybe the concept of data means nothing to you.
Oh, boy! I can't wait to hear about your meticulously curated "data".
Quote:I have been doing exploration since you had to use different probes for different types of sites.
Good for you. So have I.
Quote:I did exploration in the new system the way the feature was described. I got crap results. That is what the average user of this feature can expect.
Oh, I see. You didn't mean "data", you meant "anecdote". Now it all makes sense.
Quote:Also even after using the cargo scanner on several hi sec relic sites I still got next to nothing for the effort. The amount of salvage was miniscule and the other stuff remains trade goods that are effectively valueless.
Put your bigboy pants on and venture out of the kiddie-pool. |

Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
3
|
Posted - 2013.06.11 15:48:00 -
[63] - Quote
Just thought I'd say something is different since patch yesterday. I spent about 5 hours looking for data/relic sites. All I found to scan down were combat sites. Either CCP nerfed their spawn or there are soo many people doing them that you cannot find them hardly at all. At least this is what I'm experiencing in null.
Anyhow, I liked the idea of rats. It encouraged teamplay, not near risk free farming. As far as realism, the thought here to me was that these assets were being protected by somebody or they were protecting the spoils of war. Either way, it was a deterrent to prevent the situation we are all experiencing with sheer numbers of farmers and economic turmoil.
Everything's messed. Just put the rats back, issue resolved. Leave hi-sec players sites with no rats.
I'd like to note that WH Data/Relic sites still have their rats, just saying. consistency? |

Haulie Berry
1025
|
Posted - 2013.06.11 15:56:00 -
[64] - Quote
Diablo Aeglaeca wrote: I'd like to note that WH Data/Relic sites still have their rats, just saying. consistency?
WH Data/Relic sites are in WHs.
It's intentional.
No, you cannot have combat-free sleeper loot. |

Ylariana
School of Applied Knowledge Caldari State
35
|
Posted - 2013.06.11 16:07:00 -
[65] - Quote
CCP Bayesian wrote:We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.
Which really aught to have been factored into the decision process when planning this fuster cluck of a change, don't you think ? Unless of course the original intention was to put a bullet through the skull of this particular element of the game so that you could then push something to replace it with as being a "major improvement to the current situation" even though it would have been seen as a detrimental change to Pre 04/06/2013....... |

Ranger 1
Ranger Corp
4259
|
Posted - 2013.06.11 16:25:00 -
[66] - Quote
Ylariana wrote:CCP Bayesian wrote:We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes. Which really aught to have been factored into the decision process when planning this fuster cluck of a change, don't you think ? Unless of course the original intention was to put a bullet through the skull of this particular element of the game so that you could then push something to replace it with as being a "major improvement to the current situation" even though it would have been seen as a detrimental change to Pre 04/06/2013....... As he just pointed out, it was taken into account. Of course with all things MMO related if it becomes apparent that there will be a long term detrimental effect the drops will be tweaked appropriately (most likely incrementally).
Everytime something like this changes in game the market goes crazy for a few weeks, making it unwise to make any changes for a bit. The situation needs to be observed for a while before adjustments (if any are needed) are considered.
Quit panicing and let the initial wave of people trying something new subside, supply and demand will bring equilibrium soon enough (as it always does). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
3
|
Posted - 2013.06.11 16:32:00 -
[67] - Quote
Haulie Berry wrote:Diablo Aeglaeca wrote: I'd like to note that WH Data/Relic sites still have their rats, just saying. consistency?
WH Data/Relic sites are in WHs. It's intentional. No, you cannot have combat-free sleeper loot.
if you read my past posts in other threads, I'm asking for the return of rats to data/relic sites in Null, because that's where I run my sites and I enjoyed them.
guess it's too hard to do a little research before you troll huh, lazy troll = best troll amirite?
edit: but it's ok for null sites to have risk free loot though huh?  |

Martin Gregor
DRUCKWELLE Evolution The Initiative.
1
|
Posted - 2013.06.11 16:41:00 -
[68] - Quote
Prices are falling and falling and falling... Why? Easy to answer: Absolute risk-free money gaining mechanic, everybody - even a 5-day-rookie - can make billions with a simple t1-frigate. Nothing to invest here, nothing to loose here.
The old system maybe was a bit... bad... but it had some important factors; - risk - investement - risk through investment - more time consuming
You had to kill npc's and risk your ship - just get them back and the system is fine. Not as many as before but enough to force people in better sites to use better ships and risk them. The exploration system in its current state doesnt scale well, no risk in every site, regardless of its quality, in every system in new eden - except for the loot!
We need the risk back guys! Thats all! No T1-Frig billionaires in 0.0-Space anymore pls! |

Paul Uter
School of Applied Knowledge Caldari State
1
|
Posted - 2013.06.11 17:23:00 -
[69] - Quote
Martin Gregor wrote:Prices are falling and falling and falling... Why? Easy to answer: Absolute risk-free money gaining mechanic, everybody - even a 5-day-rookie - can make billions with a simple t1-frigate. Nothing to invest here, nothing to loose here. Just flying and collecting the money...
Seems working as CCP intended.
Hello kity is here .
Martin Gregor wrote: The old system maybe was a bit... bad... but it had some important factors; - risk - investement - risk through investment - more time consuming
You had to kill npc's and risk your ship - just get them back and the system is fine. Not as many as before but enough to force people in better sites to use better ships and risk them. The exploration system in its current state doesnt scale well, no risk in every site, regardless of its quality, in every system in new eden - except for the loot!
We need the risk back guys! Thats all! No T1-Frig billionaires in 0.0-Space anymore pls!
[/quote]
Of course |

Embarado
State War Academy Caldari State
7
|
Posted - 2013.06.11 17:39:00 -
[70] - Quote
Haulie Berry wrote:Diablo Aeglaeca wrote: I'd like to note that WH Data/Relic sites still have their rats, just saying. consistency?
WH Data/Relic sites are in WHs. It's intentional. No, you cannot have combat-free sleeper loot.
The sound of an entitled pubbie getting dunked on. "there is no old system anymore" -CCP BunnyVirus |

Ramona McCandless
Standards and Practices Petition Blizzard
198
|
Posted - 2013.06.11 17:42:00 -
[71] - Quote
With the city in ruins itGÇÖs plunged into chaos A means of survival or just looting and theft The National Guard have been given the order By any means necessary- protect whatGÇÖs left Shoot to kill In the wake of the storm they criminalize the survivors Impose martial law to stop the moral declining Leave the looting to the rich and powerful Because for them every cloud has a silver lining Shoot- shoot- disaster exploiters Shoot- shoot- crisis profiteers Shoot- shoot- take no prisoners Shoot- shoot- shoot the looters "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

Royal Executioner Shazih
Viziam Amarr Empire
14
|
Posted - 2013.06.11 18:12:00 -
[72] - Quote
I still don't understand the problem. If loot is so bad and not worth the time then just don't do it. And stop whining about rats. Eve is a harsh, cold universe. Remember? Just adapt.
P.S. Why cant a rookie pilot become rich quickly? |

Megnamon
The Generic Pirate Corporation Fusion.
30
|
Posted - 2013.06.11 18:43:00 -
[73] - Quote
Martin Gregor wrote:Prices are falling and falling and falling... Why? Easy to answer: Absolute risk-free money gaining mechanic, everybody - even a 5-day-rookie - can make billions with a simple t1-frigate. Nothing to invest here, nothing to loose here. Just flying and collecting the money...
The old system maybe was a bit... bad... but it had some important factors; - risk - investement - risk through investment - more time consuming
You had to kill npc's and risk your ship - just get them back and the system is fine. Not as many as before but enough to force people in better sites to use better ships and risk them. The exploration system in its current state doesnt scale well, no risk in every site, regardless of its quality, in every system in new eden - except for the loot!
We need the risk back guys! Thats all! No T1-Frig billionaires in 0.0-Space anymore pls!
I like not having site rats. It encourages players to come to low-sec and farm in ships not meant to be in combat, which gives me lots of easy targets to go after and steal the loot after blowing up their ships. If anything, I think the risk is increased because I can scan down ships much quicker now and worry less about having to face 2 or 3 armed ships vs. 1 lightly armed ship. Its not the site rats that provide the risk, it is the PVP pirates that provide the risk... |

Cimmerian Wolf
Destructive Tendencies
0
|
Posted - 2013.06.12 07:58:00 -
[74] - Quote
I'm an intermittent player, and have mostly done exploration, ever since Tyrannis.
Three weeks ago I had to use a cloaky Tengu rigged for solo exploration and worth about 1 bill. (shield booster). I used this in hi-sec and mostly lo-sec, and ventured into null sometimes. The risk from null-sec gate camps vs. the rewards meant that I mostly stuck to lo and hi.
Now I use a buzzard worth about 50 mill. including everything, and am deep in null-sec. No big deal losing 50 mill to a gate camp... I can hack and empty any site I have found so far, and tbh am enjoying the freedom of low risk exploration. PVP poses minimal risk if you no what you are doing with cloak, scanners and safes.
I'm in two minds about the changes. I like the reduced risk and freedom that comes with it - and the drop in decoder value is correctly reflecting that. But I miss the opportunity of venturing deep into unexplored areas in a high end ship designed to handle itself and clear out sites, looking for the biggest rewards.
I think sites should be tiered more. Rat-free exploration is great for bringing players out of hi-sec, but should give low rewards in hi and mid range rewards in lo-/ null. But there should be some exploration sites in all sec-levels that still have rats, or spawn rats - and these should have the highest rewards. Then players can choose the level of exploration and risk vs reward that suits them.
And tbh, there is no reason why the Guristas wouldn't guard a regional data mainframe, or why some vicious drones wouldn't be lurking in the depths of a relic site. The risk is part of the fun. |

PotatoOverdose
SONS of LEGION RISE of LEGION
134
|
Posted - 2013.06.12 08:30:00 -
[75] - Quote
Adding rats to the sites would be bad. The old system was exactly the same as running missions/anoms + a module dependent timer at the end to receive your bonus loot.
What they need to do is add consequences for failure.
Fail a hacking attempt in low/null? Force the ship that failed the hack to light a cyno. Trapped for 10 minutes and you light up everyone's overview and the star map. Also makes sense from an 'exploration' standpoint: What happened to Indiana Jones when he failed a relic site? A giant rolling ball of death.
Or: fail an attempt and suffer 50% heat damage to your decoder/analyzer + one random module. (ouch if your cloak gets knocked out).
|

Ruhm Runner
Barrett's Privateers Organization
0
|
Posted - 2013.06.12 08:47:00 -
[76] - Quote
I do exploration sporadically, perhaps once a week, I found 1 site that had some loot that is high value.
I obtained 2 Esoteric Symmetry from one site. Valued at 6,070,000 for the pair. While this may be just luck to get it it has indeed spiked my interest in doing more explorations. |

Anna Djan
Banana Corp
9
|
Posted - 2013.06.12 08:59:00 -
[77] - Quote
Some day the knowledge required to be successful in sites with the new system will get out.
Until then I'll laugh at these forum posts.
hint You don't need multiple people for sites for highest possible profit per site.... |

Donedy
Snuff Box Urine Alliance
179
|
Posted - 2013.06.12 09:30:00 -
[78] - Quote
Well prices for Data sites loots already crashed hard. |

Saheed Cha'chris'ra
Krautz WH Exploration and Production LiVingInTheBoX
77
|
Posted - 2013.06.12 09:33:00 -
[79] - Quote
We need the risk back. Some kind of penalty for failing at the first hacking attempt. NPC-Spawn, 2.-Try-Timer, anything. Right now the low risk low income consequence is okay, but somehow you need to make the high-SP-Players happy, too. |

Donedy
Snuff Box Urine Alliance
179
|
Posted - 2013.06.12 09:44:00 -
[80] - Quote
Saheed Cha'chris'ra wrote:We need the risk back. Some kind of penalty for failing at the first hacking attempt. NPC-Spawn, 2.-Try-Timer, anything. Right now the low risk low income consequence is okay, but somehow you need to make the high-SP-Players happy, too. Basicly, this. |

Donedy
Snuff Box Urine Alliance
179
|
Posted - 2013.06.12 09:45:00 -
[81] - Quote
Thats the same problem for fw plexs. Allowing people to do all the plexs with scrub frigs is not the solution.
Risk means having to bring ship you care to loose. |

Anna Djan
Banana Corp
9
|
Posted - 2013.06.12 09:47:00 -
[82] - Quote
Saheed Cha'chris'ra wrote:We need the risk back. Some kind of penalty for failing at the first hacking attempt. NPC-Spawn, 2.-Try-Timer, anything. Right now the low risk low income consequence is okay, but somehow you need to make the high-SP-Players happy, too.
How about:
If you fail the 2nd attempt you have 3 seconds before it explodes.
On explosion a 'bomb trap' goes off that does x damage depending on difficulty of the sight at a range of 8km.
Level 4/5 sites should do enough Dmg to 1 shot an UN-tanked frig.
Level 6/7 sites should do enough dmg to 1 shot an un-tanked cruiser.
All else should do enough to one shot an un-tanked BC.
Yes, do this :D |

Donedy
Snuff Box Urine Alliance
179
|
Posted - 2013.06.12 09:49:00 -
[83] - Quote
Anna Djan wrote:Saheed Cha'chris'ra wrote:We need the risk back. Some kind of penalty for failing at the first hacking attempt. NPC-Spawn, 2.-Try-Timer, anything. Right now the low risk low income consequence is okay, but somehow you need to make the high-SP-Players happy, too. How about: If you fail the 2nd attempt you have 3 seconds before it explodes. On explosion a 'bomb trap' goes off that does x damage depending on difficulty of the sight at a range of 8km. Level 4/5 sites should do enough Dmg to 1 shot an UN-tanked frig. Level 6/7 sites should do enough dmg to 1 shot an un-tanked cruiser. All else should do enough to one shot an un-tanked BC. Yes, do this :D
If it forces people to bring other ships than scrub frigs, i like this idea.
|

Royal Executioner Shazih
Viziam Amarr Empire
15
|
Posted - 2013.06.12 10:58:00 -
[84] - Quote
Donedy wrote:Well prices for Data sites loots already crashed hard.
Atm, i think the problem is that making people able to do this sites with a scrub frig which costs something like 2 millions even fitted is a mistake.
Yes it allows even noobs to come in low sec and do this sites, but at what price?
1.) There is no risk to do this sites 2.) If everyone do this sites which nearly no one made before the price will stay low, and so the interest in doing this sites will be hugely lowered. I dont think an equilibrium will be reached, i mean i dont think prices will go hugely up again. Even before the patch the loots from this sites where kinda hard to sell. What would mean that its the whole invention process that would need a relook at. 3.) It cuts off rewards for everyone, the guy doing the site will have scrub loot with his scrub frig, the pirate chasing the explorers will have scrub targets.
So yeah, basicly this system bring no risk and so no worthy reward for everyone.
I think a way to solve the problem would be to put again npcs in the sites to force people to bring explorers ships AND combat ships (teamwork, wasnt it the goal of the mini containers?)
And so increase the risk and difficulty of the sites.
Having the cake and eat it breaks the game for everyone.
What about you just go to WH and enjoy rats there.
|

Donedy
Snuff Box Urine Alliance
179
|
Posted - 2013.06.12 11:03:00 -
[85] - Quote
Royal Executioner Shazih wrote:Donedy wrote:Well prices for Data sites loots already crashed hard.
Atm, i think the problem is that making people able to do this sites with a scrub frig which costs something like 2 millions even fitted is a mistake.
Yes it allows even noobs to come in low sec and do this sites, but at what price?
1.) There is no risk to do this sites 2.) If everyone do this sites which nearly no one made before the price will stay low, and so the interest in doing this sites will be hugely lowered. I dont think an equilibrium will be reached, i mean i dont think prices will go hugely up again. Even before the patch the loots from this sites where kinda hard to sell. What would mean that its the whole invention process that would need a relook at. 3.) It cuts off rewards for everyone, the guy doing the site will have scrub loot with his scrub frig, the pirate chasing the explorers will have scrub targets.
So yeah, basicly this system bring no risk and so no worthy reward for everyone.
I think a way to solve the problem would be to put again npcs in the sites to force people to bring explorers ships AND combat ships (teamwork, wasnt it the goal of the mini containers?)
And so increase the risk and difficulty of the sites.
Having the cake and eat it breaks the game for everyone. What about you just go to WH and enjoy rats there. Im not an explorer, im a pirate. And you missed the whole point of my post.
What about you stay in high sec and enjoy non risk plexs/missions? |

Royal Executioner Shazih
Viziam Amarr Empire
15
|
Posted - 2013.06.12 11:12:00 -
[86] - Quote
Donedy wrote:Royal Executioner Shazih wrote:Donedy wrote:Well prices for Data sites loots already crashed hard.
Atm, i think the problem is that making people able to do this sites with a scrub frig which costs something like 2 millions even fitted is a mistake.
Yes it allows even noobs to come in low sec and do this sites, but at what price?
1.) There is no risk to do this sites 2.) If everyone do this sites which nearly no one made before the price will stay low, and so the interest in doing this sites will be hugely lowered. I dont think an equilibrium will be reached, i mean i dont think prices will go hugely up again. Even before the patch the loots from this sites where kinda hard to sell. What would mean that its the whole invention process that would need a relook at. 3.) It cuts off rewards for everyone, the guy doing the site will have scrub loot with his scrub frig, the pirate chasing the explorers will have scrub targets.
So yeah, basicly this system bring no risk and so no worthy reward for everyone.
I think a way to solve the problem would be to put again npcs in the sites to force people to bring explorers ships AND combat ships (teamwork, wasnt it the goal of the mini containers?)
And so increase the risk and difficulty of the sites.
Having the cake and eat it breaks the game for everyone. What about you just go to WH and enjoy rats there. What about you just stay in high sec and enjoy non risk plexs/missions?
20 legion + 5 guardian snuff box blob fleet only captures trash frigs recently? hahaha. It was already risk free for u and u are disappointed cos now it is risk free for every1. Just unsub, noone cares.
|

Donedy
Snuff Box Urine Alliance
179
|
Posted - 2013.06.12 11:19:00 -
[87] - Quote
Royal Executioner Shazih wrote:Donedy wrote:Royal Executioner Shazih wrote:Donedy wrote:Well prices for Data sites loots already crashed hard.
Atm, i think the problem is that making people able to do this sites with a scrub frig which costs something like 2 millions even fitted is a mistake.
Yes it allows even noobs to come in low sec and do this sites, but at what price?
1.) There is no risk to do this sites 2.) If everyone do this sites which nearly no one made before the price will stay low, and so the interest in doing this sites will be hugely lowered. I dont think an equilibrium will be reached, i mean i dont think prices will go hugely up again. Even before the patch the loots from this sites where kinda hard to sell. What would mean that its the whole invention process that would need a relook at. 3.) It cuts off rewards for everyone, the guy doing the site will have scrub loot with his scrub frig, the pirate chasing the explorers will have scrub targets.
So yeah, basicly this system bring no risk and so no worthy reward for everyone.
I think a way to solve the problem would be to put again npcs in the sites to force people to bring explorers ships AND combat ships (teamwork, wasnt it the goal of the mini containers?)
And so increase the risk and difficulty of the sites.
Having the cake and eat it breaks the game for everyone. What about you just go to WH and enjoy rats there. What about you just stay in high sec and enjoy non risk plexs/missions? 20 legion + 5 guardian snuff box blob fleet only captures trash frigs recently? hahaha. It was already risk free for u and u are disappointed cos now it is risk free for every1. Just unsub, noone cares. Hahaha you're a mad butthurted pubbie flying only scrub frigs. I understand better.
Well when your loot will worth nothing and when you will be bored of mini games, may be you will understand my point. |

J3ssica Alba
Federal Navy Academy Gallente Federation
817
|
Posted - 2013.06.12 11:24:00 -
[88] - Quote
simple solution : put back rats in all sites and the horde of covop frigs will disappear. The poor piwates can't kill them fast enough even though they post 5 kills every 30 minutes. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

KoD Death
Dyslexic Bank Robbers Psychotic Tendencies.
0
|
Posted - 2013.06.12 11:27:00 -
[89] - Quote
I Just came back from a long break mostly because I saw the changes in exploration. After getting out there in high/low/null and scanning I can honestly say that the system was improved by leaps and bounds.
Seriously, the sites used to be lack luster overall -- most of the time it was just a change of pace from the anoms/DED sites and you really only cleared the data/hacking sites in order to get other anoms to spawn.
What was the worst were those damn cans that always refused to bust open, leaving you with your modules on for over 5 minutes failing over and over.
Now, with that said....
Can you guys stop whining??!?!?!
This happens every time a major change is implemented!!!! It's not some new concept. Remember PI? All those materials crashed hard because of the influx of people. It's fine now.
Give it time.
The overall thing to take away from the situation is that an ASPECT OF THE GAME WAS IMPROVED!!
Stop acting like a member of CCP came into your house, kicked your dog, and slept with your girlfriend. |

Donedy
Snuff Box Urine Alliance
179
|
Posted - 2013.06.12 11:28:00 -
[90] - Quote
KoD Death wrote:I Just came back from a long break mostly because I saw the changes in exploration. After getting out there in high/low/null and scanning I can honestly say that the system was improved by leaps and bounds.
Seriously, the sites used to be lack luster overall -- most of the time it was just a change of pace from the anoms/DED sites and you really only cleared the data/hacking sites in order to get other anoms to spawn.
What was the worst were those damn cans that always refused to bust open, leaving you with your modules on for over 5 minutes failing over and over.
Now, with that said....
Can you guys stop whining??!?!?!
This happens every time a major change is implemented!!!! It's not some new concept. Remember PI? All those materials crashed hard because of the influx of people. It's fine now.
Give it time.
The overall thing to take away from the situation is that an ASPECT OF THE GAME WAS IMPROVED!!
Stop acting like a member of CCP came into your house, kicked your dog, and slept with your girlfriend.
Time will not bring back shiny tengus in this plexs. Nor decent prices for Data/Relic sites loots.
An aspect of the game has not been improved, but it has been changed with good things, and bad things, as usual with CCP. Get a brain, and stop being a ccp fangirl. |

Royal Executioner Shazih
Viziam Amarr Empire
15
|
Posted - 2013.06.12 11:43:00 -
[91] - Quote
Donedy wrote:KoD Death wrote:I Just came back from a long break mostly because I saw the changes in exploration. After getting out there in high/low/null and scanning I can honestly say that the system was improved by leaps and bounds.
Seriously, the sites used to be lack luster overall -- most of the time it was just a change of pace from the anoms/DED sites and you really only cleared the data/hacking sites in order to get other anoms to spawn.
What was the worst were those damn cans that always refused to bust open, leaving you with your modules on for over 5 minutes failing over and over.
Now, with that said....
Can you guys stop whining??!?!?!
This happens every time a major change is implemented!!!! It's not some new concept. Remember PI? All those materials crashed hard because of the influx of people. It's fine now.
Give it time.
The overall thing to take away from the situation is that an ASPECT OF THE GAME WAS IMPROVED!!
Stop acting like a member of CCP came into your house, kicked your dog, and slept with your girlfriend. Time will not bring back shiny tengus in this plexs. Nor decent prices for Data/Relic sites loots. An aspect of the game has not been improved, but it has been changed with good things, and bad things, as usual with CCP. Get a brain, and stop being a ccp fangirl.
You still can find tengus in WHs. Try it
Off topic: you see that even in fail fit trash frigs it is possible to demonstrate an amazing ISK efficiency? |

Ramona McCandless
Standards and Practices Petition Blizzard
244
|
Posted - 2013.06.12 11:47:00 -
[92] - Quote
Royal Executioner Shazih wrote: Off topic: you see that even in fail fit trash frigs it is possible to demonstrate an amazing ISK efficiency?
Your name always makes me think of.....
A personage of noble rank and title GÇö A dignified and potent officer, Whose functions are particularly vital! Defer, defer, To the Lord High Executioner! Defer, defer, To the noble Lord, to the noble Lord, To the Lord High Executioner!
[Enter Ko-Ko attended.]
(Ko-Ko:) Taken from the county jail By a set of curious chances; Liberated then on bail, On my own recognizances; Wafted by a favouring gale As one sometimes is in trances, To a height that few can scale, Save by long and weary dances; Surely, never had a male Under such like circumstances So adventurous a tale, Which may rank with most romances. (Ko-Ko & Chorus:) Taken from the county jail (Taken from the county jail) By a set of curious chances; (Liberated then on bail) Surely, never had a male (Surely, never had a male) So adventurous a tale. (So adventurous a tale.)
(Chorus:) Defer, defer, To the Lord High Executioner! Defer, defer, To the noble Lord, To the noble Lord High Executioner! Bow down, bow down, To the Lord High Executioner! Defer, defer, To the noble, noble Lord, To the High Executioner!
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |

Donedy
Snuff Box Urine Alliance
179
|
Posted - 2013.06.12 11:58:00 -
[93] - Quote
Royal Executioner Shazih wrote:Donedy wrote:KoD Death wrote:I Just came back from a long break mostly because I saw the changes in exploration. After getting out there in high/low/null and scanning I can honestly say that the system was improved by leaps and bounds.
Seriously, the sites used to be lack luster overall -- most of the time it was just a change of pace from the anoms/DED sites and you really only cleared the data/hacking sites in order to get other anoms to spawn.
What was the worst were those damn cans that always refused to bust open, leaving you with your modules on for over 5 minutes failing over and over.
Now, with that said....
Can you guys stop whining??!?!?!
This happens every time a major change is implemented!!!! It's not some new concept. Remember PI? All those materials crashed hard because of the influx of people. It's fine now.
Give it time.
The overall thing to take away from the situation is that an ASPECT OF THE GAME WAS IMPROVED!!
Stop acting like a member of CCP came into your house, kicked your dog, and slept with your girlfriend. Time will not bring back shiny tengus in this plexs. Nor decent prices for Data/Relic sites loots. An aspect of the game has not been improved, but it has been changed with good things, and bad things, as usual with CCP. Get a brain, and stop being a ccp fangirl. You still can find tengus in WHs. Try it Off topic: you see that even in fail fit trash frigs it is possible to demonstrate an amazing ISK efficiency? You still can stay in high sec for non risk scrub stuff, gtfo. Also, having an "amazing isk efficiency" is really easy when you dont take any risk. You sir are a scrublord. |

Royal Executioner Shazih
Viziam Amarr Empire
15
|
Posted - 2013.06.12 12:29:00 -
[94] - Quote
Donedy wrote:Royal Executioner Shazih wrote:Donedy wrote:KoD Death wrote:I Just came back from a long break mostly because I saw the changes in exploration. After getting out there in high/low/null and scanning I can honestly say that the system was improved by leaps and bounds.
Seriously, the sites used to be lack luster overall -- most of the time it was just a change of pace from the anoms/DED sites and you really only cleared the data/hacking sites in order to get other anoms to spawn.
What was the worst were those damn cans that always refused to bust open, leaving you with your modules on for over 5 minutes failing over and over.
Now, with that said....
Can you guys stop whining??!?!?!
This happens every time a major change is implemented!!!! It's not some new concept. Remember PI? All those materials crashed hard because of the influx of people. It's fine now.
Give it time.
The overall thing to take away from the situation is that an ASPECT OF THE GAME WAS IMPROVED!!
Stop acting like a member of CCP came into your house, kicked your dog, and slept with your girlfriend. Time will not bring back shiny tengus in this plexs. Nor decent prices for Data/Relic sites loots. An aspect of the game has not been improved, but it has been changed with good things, and bad things, as usual with CCP. Get a brain, and stop being a ccp fangirl. You still can find tengus in WHs. Try it Off topic: you see that even in fail fit trash frigs it is possible to demonstrate an amazing ISK efficiency? As i already said, you still can stay in high sec for non risk scrub stuff, gtfo. (And for what you say about wh, i already do it, if it can make you happy. Oddly there is way more **** frigs doing data/relic sites in low sec than tengus doing plexs in whs, why? Hmmmmmm riskyrisky.) Also, having an "amazing isk efficiency" is really easy when you dont take any risk and doesnt mean you're any good. You sir are a scrublord.
Flying in a T3 blob fleet is pretty much risk free as well, so please dont try to sound as if you really take 'risks'. You are no more different than a high-sec carebear with the only difference is that highseccers want free-risk loot and you want free-risk shiny T3 kills. |

Donedy
Snuff Box Urine Alliance
179
|
Posted - 2013.06.12 12:42:00 -
[95] - Quote
First, check my killboard if you dont trust me but i do much more solo than blob fest. Secondly, if you're in a T1 scrub fleet and are overblobed, its no big deal, if you're in a T3 fleet and are overblobebd its quite painfull and more likely cause T3s are shiny and bring the blob.
Its not because you're in a T3 that you're invincible. At contrary, yu take more risks flying T3, thats why there is much more T1 scrub fleets. |

Skeln Thargensen
The Scope Gallente Federation
179
|
Posted - 2013.06.12 13:16:00 -
[96] - Quote
are you saying it's easier to catch invisible T2 ships than invisible T3 ships? freelance space bum |

Trii Seo
Sabotage Incorporated Executive Outcomes
29
|
Posted - 2013.06.12 13:18:00 -
[97] - Quote
It's worth noting that there's still a lot of novelty rush in it - that, coupled with high prices the loot previously had made people consider running those sites profitable. Supply vastly increased without increased demand, so prices crashed. People will start looking for different sources of ISK and prices will eventually stabilize.
Change always brings in some chaos, although I can't say I necessarily agree with the fact that you can ninja sites in dangerous space risking a cheap-ass boat. I mean, a damn Cheetah can do those sites and they're very cheap to replace. Seems CCP swung the balance too hard the other way, making those things too easy - still, no feature ever became cool without polish, so we can expect adjustments soon.
Perhaps rats - in low numbers and by no means preventing you from picking up the loot (like the previous version.) - could make a return in low/null sites? Is it Hotdrop O'Clock yet? |

kaastiana
Boundless Opportunity
4
|
Posted - 2013.06.12 13:35:00 -
[98] - Quote
ok , had an idea. kind of an escalation for profession sites.
leave the sites as they are currently, add a new(actually old as i have some in my hanger from years back) loot drop of the 'pirate log' variety. the pirate log will be deliberately vague, ie: "the boss wants us to move to some new system, place is a bit of a shithole tbh, but i've learned it's only X number of jumps from a rather well regarded pleasure hub in XXXXXX...... so there's that".
picking it up spawns the new site X number of jumps(random direction) from the named system, giving the 'seasoned' explorer a starting point.
these new sites would be occupied by rats, with better loot spawns etc. also possibly giving another 'escalation' to an even harder site.(or just something different, to be elaborated on later).
the idea i had( but i'm also open to ideas ;)) was to have the new site spawn for say 7 days, but for the first 2-3 it could only be entered by the person with the pirate log(acceleration gate consumes the log, anyone can follow you in at that point) after 2-3 days it would be enter-able by anybody(still requires combat ability etc) so people who don't have time to play ALL the time would have the chance to do the site given they found the log/location.
the escalation site itself would be scannable by anybody, just not enterable, so pirates could find and camp the entrance or whatever, the pirate log would become a sale-able item for those not capable or inclined to find the site.
other idea's for what you could find are secret stargates too sansha base systems, scanning everything in the sys gives you an item you can turn in to concord for LP's or cold hard isk etc. or give you a heads up on where the next incursions will be so you can stock the local market. organize your buddies to run it first, or whatever else you may do with the info.
jumpgates to jove space would be nice too, make them only usable by shuttles even. but as an explorer i want to find stuff nobody or not many people will see, not just shiny loots(though they are appreciated, and in some way expected for the level of risk involved)
i want exploration to be exploration, not just a mission without an agent |

Donedy
Snuff Box Urine Alliance
180
|
Posted - 2013.06.12 14:28:00 -
[99] - Quote
Skeln Thargensen wrote:are you saying it's easier to catch invisible T2 ships than invisible T3 ships? what? |

Trii Seo
Sabotage Incorporated Executive Outcomes
29
|
Posted - 2013.06.12 15:24:00 -
[100] - Quote
Skeln Thargensen wrote:are you saying it's easier to catch invisible T2 ships than invisible T3 ships?
It... actually is. T3s have a pesky sub known as an Interdiction Nullifier. They ignore drag/stop bubbles and can warp out from a bubbled gate without the need to burn away (and without giving the campers time to decloak them.)
If you want to nab a T3 it's either instalock and luck or catching him with his pants down in a site (and both can be done to T2 in the same way.) Is it Hotdrop O'Clock yet? |

Johan Toralen
Clockwork X3
99
|
Posted - 2013.06.12 15:32:00 -
[101] - Quote
Royal Executioner Shazih wrote: What about you just go to WH and enjoy rats there.
Please tell us what your agenda is regarding the topic. I only see non-constructive babbling from you. |

Henry Montclaire
Vortex Research Dalek Asylum
58
|
Posted - 2013.06.12 15:58:00 -
[102] - Quote
Rather than lowering supply (which makes exploration an even more tedious and odious task that it already is) is to increase demand. Add some items to exploration which are usable by everyone and which are good. Why must only things for industry and invention drop from data and relic sites? Add a theme-appropriate drop or two which can be used by your average meathead (like myself). Maybe some sort of ancient booster, or implant, or other ship enhancing drop.
Point is, Exploration is immensely frustrating at the moment. When two people in T3s spend hours combing through null sec and find they've made far less than they could have simply ratting, or running incursions, or salvaging in WHs, it gets a little frustrating.
And then, you hit the cargo scanner, and you find the jackpot. Faction station BPC. And because of the new hacking system, and sheer random luck, you flub it twice and it blows up . . . That's just depressing.
If you're worried about supply, it will decrease, because people are getting fed up and finding its not worth their time, and hey, if that's considered design success, power to you.
So far this 'gold rush' is over a load of pyrite. But I'll continue participating because for some reason I enjoy it, in a masochistic sort of way. Hopefully it pays off eventually. |

Royal Executioner Shazih
Viziam Amarr Empire
16
|
Posted - 2013.06.12 16:19:00 -
[103] - Quote
Johan Toralen wrote:Royal Executioner Shazih wrote: What about you just go to WH and enjoy rats there.
Please tell us what your agenda is regarding the topic. I only see non-constructive babbling from you.
Agenda is very simple: you stop whining about rats. |

Donedy
Snuff Box Urine Alliance
180
|
Posted - 2013.06.12 18:01:00 -
[104] - Quote
Royal Executioner Shazih wrote:Johan Toralen wrote:Royal Executioner Shazih wrote: What about you just go to WH and enjoy rats there.
Please tell us what your agenda is regarding the topic. I only see non-constructive babbling from you. Agenda is very simple: you stop whining about rats. You know you did not give any valid arguments, do you?
Third time, go back to high sec scrublord. |

MYKILL
Silver Octopus Infernal Octopus
0
|
Posted - 2013.06.19 05:55:00 -
[105] - Quote
The cost of data site loot has nothing to do with how many people are running sites it's how useful the item is. Player A wants to make a tech 2 BS, spends millions on cores and millions on a dycrypytor and time making a max run tech 1 copy. After 2 days comes back to read "sorry it didn't work this time maybe you should keep trying". Player B has an infinite run tech 2 BPO.And can produce infinite copys. People are realising who now controls industry and doing other things. CCP have now reduced the loot drop from sites by around 90% from data sites if anybody's noticed but dycypters/cores will stay sat on the shelf. So by complaining about the drop in price caused by invention kicking in you are now seeing a data site produce around 600K in a 0.1 low so what are they producing in high since the 18th of June? |

Paul Uter
School of Applied Knowledge Caldari State
4
|
Posted - 2013.06.23 16:21:00 -
[106] - Quote
Market still continues to tank.
CCP will you do something about this Cov Ops on line ? |

J3ssica Alba
Federal Navy Academy Gallente Federation
830
|
Posted - 2013.06.23 18:02:00 -
[107] - Quote
Ioci wrote:CCP Bayesian wrote:We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes. Anyone who cries about cheap decryptors needs to use them first. They want to make ISK from their loot? I want to actually have a snowballs chance in hell of saving ISK when I invent and produce my own ships. It doesn't work out that way though.
So in explorers patch they destroy explorers income, I guess you don't want to imagine what happens when they get around to "fixing" industry eh? This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Sarcasim
The Free Haven Group The Union of Free Worlds
9
|
Posted - 2013.06.23 21:06:00 -
[108] - Quote
Ramona McCandless wrote:Diablo Aeglaeca wrote:anybody who ran the sites last week, before the weekend, needs to run them again. Try tonight. Sites that last week were putting good isk out are diluted now since the value of items crashed. Nope, not where I am. You should try harder. Proof?? |

Moon Sunshine
Utopian Research I.E.L.
0
|
Posted - 2013.06.23 21:31:00 -
[109] - Quote
This game has maybe 10.000 of various commodities, but somehow i still loot metal scraps from these containers.
last time i felt like am just wasting my time doing these sites. common add some surprise factor!
|

Mother Drone
Transcendent Breed
10
|
Posted - 2013.06.23 22:53:00 -
[110] - Quote
Surprise factor? That's the evila pirate declaoking in 1000m distcance while you're concentrating on "grab the shines" 
ps: Since this is a drunk pots, please excuse aweful grammar and/or lousy spelling.
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