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Malthros Zenobia
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Posted - 2005.11.14 15:07:00 -
[31]
I think you can keep out of Smartbomb range on a rocketing Kessy without much problem.
Ofcourse if you got an af pilot or 2 in your corp(or want to gang up a few frigs), you could spam the hell out of low level guristas/pith complexes for Worm BPCs. Those get a 50% rocket/missile velocity, letting you hit from around 10km with rockets and good skills, or 40-50km easy with light missiles and railguns if you want to keep out of nos range and whatnot. Ofcourse it's more fun to fit 150mm rails + AM and 2 rocket launchers and rain death upon things from 10km, but that's just me.
Not sure how effective 3-5 worms would be on a BS, but you can take down a cruiser (NPC) very fast. Either way, you'd be using rockets from outside smartbomb range, which will help you right there. Also the extra shields/armor/midslot doesn't hurt either.  ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |

Wee Dave
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Posted - 2005.11.14 15:34:00 -
[32]
Erm they would probably be better selling the worms and buying cruisers, if only for the insurance. It's a low-cost war after all.
EW is necessary, but damps vs. jammers is a personal choice. For a larger group I prefer damps because ten damps or so will put the lock range down to a couple of km, particularly if you use a dampening frigate (maulus, for instance). The bonus here is that you can afford to use relatively heavy tackler frigates because speed isn't so much of an issue; they simply can't hit you.
Jammers on the other hand mean you can orbit at any range you like, but whenever a cycle fails they may dice a frig or two before you break the lock again.
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ABP Hater
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Posted - 2005.11.14 20:57:00 -
[33]
With 6+ frigs you can easily take out a battleship or two. You don't even really need mwd. Use dampeners, and get several points of warp scramble on them.
The only advantage to a mwd imo (since the mwd makes your frig as big as a cruiser practically) is if the bs sticks drones on you, move your ship away from the BS and drag the drones with you. (make sure to not get your transversal toooo low) The drones will be out of range shortly and the guy will have to manually tell his drones to attack again. (He may not even notice they aren't attacking)
Battleships are far from a win button... and are quite weak vs anything but battleships imo. (unless you fit it for small ships.. but then if you run into a bs or bc you die)
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Captain Noar
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Posted - 2005.11.14 21:19:00 -
[34]
Grats on the BS kill. You guys might be handicapped a bit on skill points and isk, but your corp seems to be blessed with the most powerful weapon of all - teamwork.
Teamwork and drive will overcome.
Good luck. I hope you post how things go.
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Corvus Dove
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Posted - 2005.11.14 21:25:00 -
[35]
Try sending a Punisher with nos in all its highslots for every two combat frigates, with the Warp Scram/ECM/Disruptors on the Punisher. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

IonHammer
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Posted - 2005.11.15 02:03:00 -
[36]
Originally by: Obmila Thanks all. We got lucky and spotted one BS on it's own, at least 2 jumps from any allies. We warped in with a force of about 10 kessies/punishers, and between jamming and NOS managed to take the BS down to hull before the BS logged out.
About 20 minutes later, the BS logged back in, and the 3 of us stubborn enough to stick around managed to take it out.
Congrats Dude,
thats nice work. Re the guy logging out in combat thats a real lammer, if it continues to happen with these guys you may want to name and shame them on the forums or at least let their ceo know.
once again nice kill.

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Tobiaz
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Posted - 2005.11.15 03:12:00 -
[37]
Originally by: Malthros Zenobia I think you can keep out of Smartbomb range on a rocketing Kessy without much problem.
Ofcourse if you got an af pilot or 2 in your corp(or want to gang up a few frigs), you could spam the hell out of low level guristas/pith complexes for Worm BPCs. Those get a 50% rocket/missile velocity, letting you hit from around 10km with rockets and good skills, or 40-50km easy with light missiles and railguns if you want to keep out of nos range and whatnot. Ofcourse it's more fun to fit 150mm rails + AM and 2 rocket launchers and rain death upon things from 10km, but that's just me.
Not sure how effective 3-5 worms would be on a BS, but you can take down a cruiser (NPC) very fast. Either way, you'd be using rockets from outside smartbomb range, which will help you right there. Also the extra shields/armor/midslot doesn't hurt either. 
Somehow I get the feeling you're in the wrong thread...
- I don't think these people don't have AF yet so no complex whoring for them
- If they'd have a worm, best thing is to sell the frikkin' thing and buy a fully fitted Thorax, or a load of frigates for it.
THE BEST SMARTBOMB DEFENSE IN EMPIRE:
Slip a neutral in your attack. Get one of your pilots to swap to a throw-away alt and have him hug the enemy (don't join the gang though, that would make him a target as well)
It's not exploiting, it's teaching your enemy to be EXTREMELY careful when using smartbombs in empire like all smart pilots are.
As a matter of fact even dropping a neutral can will get him killed by CONCORD if I'm not mistaken.
The Punisher setup with 3 small nosses is quite a good weapon. Each one will be almost as powerful as a single heavy NOS which is a good way to neutralize enemy inties and AF when you lack the firepower to deal with them directly, or even HACs if you have several nos punishers.
And if you weren't doing this already: go get Teamspeak!
Who put those rats in the fridge?! |

Tobiaz
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Posted - 2005.11.15 04:31:00 -
[38]
Ok I looked a bit more into the Punisher setup and had and alt to try one for me (I don't fly Amarr).
With decent fitting skills he managed to turn the Punisher into the following beast:
4x Small Nosferatu 1x Microwarp Drive I 1x Warp Scrambler I 1x Micro Auxiliary Powercore 1x 200MM Steel Plate 1x Small Armor Repairer I 1x Capacitor Power Relay I
This is Electronics and Engineering at level 5. If you can't fit it, IMHO best move would be to swap the 200MM plate for a 100MM one. Using a Nanofiber instead of Steel will give you a bit better speed losing a bit of the extra armor.
It has enough speed to catch inties and AF attacking other ships and if they are nossed to keep up with them.
If you don't manage to get the hang of catching inties, swap the scrambler for a Stasis Webifier. You won't keep the enemy trapped on the battlefield, but that's not a big deal since it frees a punisher for a new target and it demoralizes the enemy.
Go primarly after ships that are dangerous and vulnerable to NOS effects because of not having capfree weapons like projectiles, drones and missiles.
Who put those rats in the fridge?! |

F'nog
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Posted - 2005.11.15 07:05:00 -
[39]
Originally by: Slink Grinsdikild Crucifiers + Plated Mallers/Ruptures/Thoraxes for the win
OMG somebody actually flies Crucifiers?????
Sig modified due to xenophobic comments -Iacon
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DARTHxFREE
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Posted - 2005.11.15 12:29:00 -
[40]
2-3 corectly fitted frig's can take out any lone ship not anti-frig spec'd
best bet for a noob corp that's been war dec'd is to stick together and not get seperated
Use lot's of EW cause its easy to train and is effective, >:-E3
/join Ch33ze & Whine Club |

Obmil
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Posted - 2005.11.15 16:00:00 -
[41]
Edited by: Obmil on 15/11/2005 16:01:19 Nice name :P
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Blitz Hacker
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Posted - 2005.11.16 03:27:00 -
[42]
Target jam; 1mn AB; warp scrambler, Nos's in high slots.
Kestrel, Vigil, pretty much any of the EW frigs with 3+ mid-slots. I'd say most BS layouts for combat aren't very target jam fightable; if they're a newbie mining corp then the chances they're carrying FoF missiles on them are slim to none. As with the nos's .. you won't make much ground on their cap.. but it keeps yours up; pair your frigs; 1 ew setup, per 2 damage builds. if they're in bc's or better; you'll need some numbers (5+), I'd suggest all frigs combat or not have 1ab and a warp scramble on it; once the bs/bc/cruisers scramble their drones; attack the drones you should hit fairly ez; after that it's just a matter of time as they can't warp out or lock you. PS. make sure to know which race they're flying so you get the right jammer.
Alternativley; seek some help from a newbie merc corp; might be cheaper than getting yer ass handed to you in a long costly war; the longer you can drag it out; the more it costs the war'ing corp.
Best of luck on yer fight; Cheers.
-Blitz-
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