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XmonkTad
Viziam Amarr Empire
5
|
Posted - 2013.06.10 23:37:00 -
[1] - Quote
I love the new hacking minigame. Yes it is luck based, but it is actually the best way to put real exploration into Eve, because for the first time (in my experience) you are delving into the truly unknown. That being said, there are still a few things that need to be done to make the exploration system more robust, and complete.
1) Please fix the Poteque 'Prospector' line (AC-905, HC-905, EV-1005) which still give a cycle time reduction to hacking/analyzing modules which is now a detriment (as all that does is waste cap). If you can't fix them, at least disable the first two so I don't have to break them pulling them out of my head.
2) I see that T3s are never going to get a bonus to virus strength, and that's fine. It makes a lot of sense for balance reasons. However, I think that making spew containers "tractorbeam-able" would be an excellent midpoint, and would have a positive effect on game balance. For starters, exploration T3s would now have a use for that tractor beam bonus the ELA sub gives them. Second, it would discourage T3s from loading up their lows with warp stabs (and their highs with weapons ), as the increased lock time would be a detriment for tractoring the cans in. From a lore standpoint, if a micro-tractorbeam works, why not a bigger one?
3) The difference between the Salvage Tackle rig (50 calibration for T1, 75 for T2) and the Mimetic Algorithm Bank/Emission Scope Sharpener (200 calibration for T1, 300 for T2) is silly. It makes new players decide between rigs that will help them beat the minigame (with which they are unfamiliar) and rigs which will help them find the minigame (the gravity capacitor upgrade). Additionally, it makes it VERY unlikely that anyone will ever fit the T2 version of the rig, as having 2 T1 rigs gives you more coherence, costs much less, and requires less SP. If the calibration requirements were cut in half, we would see new players in T1 frigats with a 1 grav, 1 mimetic, 1 scope setup while players in T2 ships would probably have something like 1 T2 grav, 1 T2 mimetic.
4) I love the new scanning modules. But they all use midslots. This pretty much makes Buzzard>Anathema for exploration, as two comparably skilled/funded players will now have an advantage based on racial choice. I don't think that professions should have an obvious race advantage one way or the other, and it pretty much tells the Amarr player "you chose wrong." Since the two are so close in terms of number of slots, it would be easy just to make the Scan Acquisition Array be a low slot module; the fitting limit is 1 anyway.
These are really the things that I think would make exploration a little better right now. Thank you CCP for producing an exploration themed expansion, it really needed the overhaul.
PS. I love loot spew, I redact everything horrible I ever said about it. But in the interest of fairness, now apply it to the loot from destroyed ships as well (IE ganked freighters). |

Johan Toralen
Clockwork X3
95
|
Posted - 2013.06.11 02:21:00 -
[2] - Quote
ELA has virus strenght bonus. You can use tractor beams with insta lock fit but it's useless because cans disappear too quickly. It worked well during the testing when cans were quicker and took longer to disappear. But it wasn't better. It was the icing on the cake in terms of clunky twitch gameplay. |

XmonkTad
Viziam Amarr Empire
5
|
Posted - 2013.06.11 05:49:00 -
[3] - Quote
Woops, just checked on the ELA thing. That's very awesome! There goes CCP, making me super happy! |

Barrogh Habalu
Imperial Shipment Amarr Empire
475
|
Posted - 2013.06.11 10:28:00 -
[4] - Quote
Your other points make sense though.
BTW isn't it that warpstabs reduce targeting range, but not resolution? |

Stampertje'n
Malevolent Intentions Ineluctable.
7
|
Posted - 2013.06.11 12:20:00 -
[5] - Quote
I was planning to make yet another post about exploration. But not for opinions, just something directly to the devs like hey guys really check this. But then I saw your post and you already put the effort in it to explain a few of my points so I decided to bump this one.
First off all (AND DEVS THIS IS A MUST MUST MUST DO!!!!!!)
The info on the hacking and archaeology rigs and confussing for new players Memetic Algoritm Bank => => This ship modification is designed to increase the efficiency of a ship's hacking modules. Emission Scope Scharpener => This ship modification is designed to increase the efficiency of a ship's analyzer modules.
But you guys changed the names of both modules to analyzer. So I see new players having a wtf moment.
Then next points : (+ possible solution)
- Activation time of modules
- Calibration points
- Acces difficulty bonus
- Hacking and archaeology implants low bonus
We still get a 5% reduction in cycle time of salvage, hacking and archaeology modules from the Poteque 'Prospector' Environmental Analysis EY-1005 hardwire. This has no longer any use.
Change the implant to 5% reduction in salvage cycle and 5% faster tracking of data containers or that the containers stay 5% longer before they disappear. (This last one is good for the solo explorer)
<==========>
The difference between the Salvage Tackle rig (50 calibration for T1, 75 for T2) and the Mimetic Algorithm Bank/Emission Scope Sharpener (200 calibration for T1, 300 for T2) is silly. It makes new players decide between rigs that will help them beat the minigame (with which they are unfamiliar) and rigs which will help them find the minigame (the gravity capacitor upgrade). Additionally, it makes it VERY unlikely that anyone will ever fit the T2 version of the rig, as having 2 T1 rigs gives you more coherence, costs much less, and requires less SP. If the calibration requirements were cut in half, we would see new players in T1 frigats with a 1 grav, 1 mimetic, 1 scope setup while players in T2 ships would probably have something like 1 T2 grav, 1 T2 mimetic. (copy paste it from first post, because i couldn't say it any better)
Change the calibration to 150 for T1 and 200 for T2
<==========>
We still get an acces difficulty bonus from the next items in game - from the skill : hacking & archaeologic - from the rigs : Memetic Algoritm Bank & Emission Scope Scharpener - from the hardwires : Poteque 'Prospector' Archaeology AC-905 & Poteque 'Prospector' Hacking HC-905
Just remove that bonus
<==========>
The Poteque 'Prospector' Archaeology AC-905 & Poteque 'Prospector' Hacking HC-905 hardwire only give a +5 bonus to virus coherence. Thats almost no difference for a implant that cost around 30m.
You got a few possibility's here. You can increase the bonus to +10 or change the bonus to +5 to virus coherence and +5 to virus strength. Or you could change the implants completely that they both work and relic and data analyzer. But the one give +5/+10 bonus to virus coherence and the other gives a +5/+10 bonus to virus strength |
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CCP RedDawn
C C P C C P Alliance
341

|
Posted - 2013.06.11 15:06:00 -
[6] - Quote
Hi there and nice thread start.
Just to give you the heads up that we are aware that the Memetic Algorithm Bank & Emission Scope Sharpener rigs have incorrect descriptions and that the Prospector Implants need updated to reflect Odyssey changes.
We will be fixing these in the near future. :) Team Prototyping Rocks |
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Daniel Plain
Science and Trade Institute Caldari State
1189
|
Posted - 2013.06.11 15:14:00 -
[7] - Quote
CCP RedDawn wrote:Hi there and nice thread start.
Just to give you the heads up that we are aware that the Memetic Algorithm Bank & Emission Scope Sharpener rigs have incorrect descriptions and that the Prospector Implants need updated to reflect Odyssey changes.
We will be fixing these in the near future. :) thanks for the fast feedback, we really appreciate it.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

MissBee
Flatliners
1
|
Posted - 2013.06.11 16:02:00 -
[8] - Quote
My only real grip with exploration at the moment is the sheer number of relic and data sites. I'm aware that people will stop doing the sites when a) the prices hit rock bottom, and b) the fad wears off, but this will still leave us with loads of signatures cluttering up systems. Also, why oh why should T2 rig prices go down so low purely due to an obscene amount of relic sigs - they were priced fine before. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
226
|
Posted - 2013.06.11 16:05:00 -
[9] - Quote
definitely sort out the rigs calibration cost i managed to fit a hacking rig (memitic) and a prob strength rig on my heron and then had no space left for a 3rd rig.... considering they were only T1 rigs i thought i would be able to fit another rig.
so i didn't even check the calibration cost when buying them as i also bought a 2nd hacking or the relic one not sure now rig assuming i would be able to use it... shakes head at this.. i just sold it instead. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Linna Excel
Center for Advanced Studies Gallente Federation
147
|
Posted - 2013.06.11 16:14:00 -
[10] - Quote
Remodel the imicus.
And this stuff I posted in another thread:
Quote:1. Where are all the hacking specific skills and mods? You know, stronger viruses, better attack/defense vs defensive nodes, a skill or mod that increases your virus strength every turn. 2. Where's defensive systems that let everyone know where the node is and that you are hacking it (more for low and null if you failed to hack it or are taking too long)? A failed hack would be a great reason to spawn a few NPCs to put the hurt on the player. 3. Where are skills, ships, or mods that allow you to tracker in more than one container at a time? 4. Where are hacking drones that will hack for you or loot drones that'll take your loot to your hold for you automatically. 5. The Genosis is a big hit, why can't every empire (or ORE) put up a version of it? 6. Why didn't they add more things to do for exploration? Why can't we have new combat sites or ships sending distress calls that you need to rescue or give us a mission from a local corp that pops up when we warp to the area? Why can't we find a site of a recent battle where we can just salvage and loot? I can has blogging skills! |
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Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
3
|
Posted - 2013.06.11 16:27:00 -
[11] - Quote
MissBee wrote:My only real grip with exploration at the moment is the sheer number of relic and data sites. I'm aware that people will stop doing the sites when a) the prices hit rock bottom, and b) the fad wears off, but this will still leave us with loads of signatures cluttering up systems. Also, why oh why should T2 rig prices go down so low purely due to an obscene amount of relic sigs - they were priced fine before.
spent 4 hours in null last night, could not find 1 data/relic site. spoke to a goon around NW venal, he said he had only found a couple in a few hours.
also, you say signatures are cluttering up systems? use of the word "cluttering" assumes that these signatures are getting in your way or something? got something else better to use that space for or is this content in your way? lol
signatures = game content
so many people keep saying just put the rats back in the sites, I prefer them back in null because I enjoyed the sites the way they were. I have no problems with the hacking mini-game. Not a fan of loot scattering either. However, if they cannot change anything else, can I please have my rats back in Null?! |

Diablo Aeglaeca
Diabolos AEGLAECA Dark Empire Alliance
3
|
Posted - 2013.06.11 16:29:00 -
[12] - Quote
also, the relic/data sites in WH's still have rats in them. why where they excluded? trying to preserve the integrity of T3 modules and ships? Just curious.
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David Laurentson
Laurentson INC StructureDamage
57
|
Posted - 2013.06.11 17:03:00 -
[13] - Quote
MissBee wrote:My only real grip with exploration at the moment is the sheer number of relic and data sites. I'm aware that people will stop doing the sites when a) the prices hit rock bottom, and b) the fad wears off, but this will still leave us with loads of signatures cluttering up systems. Also, why oh why should T2 rig prices go down so low purely due to an obscene amount of relic sigs - they were priced fine before.
The way the code works, when a site is ran it respawns in the same constellation. If people are blitzing them because the new feature is shiny, then you'll see a lot of sites popping in and out. (also, IIRC, they upped the count when they move Gravs to anoms, so as to avoid having 25% fewer things to scan for).
Diablo Aeglaeca wrote:also, the relic/data sites in WH's still have rats in them. why where they excluded? trying to preserve the integrity of T3 modules and ships? Just curious.
They're meant to be harder combat sites where you can also hack, I think. Wormhole Mags/Radars were never really 'about' hacking, just having an extra wave of baddies to explode (and also some cans you can hack if you're bored of violence/baiting some would-be gankers). |

Eru GoEller
State War Academy Caldari State
79
|
Posted - 2013.06.11 18:28:00 -
[14] - Quote
"David Laurentson wrote:
The way the code works, when a site is ran it respawns in the same constellation."
Same constellation? Since when? In the same region is what i noticed, when chasing around in Amarr space for the monastary |

Noxisia Arkana
Deadspace Knights
11
|
Posted - 2013.06.11 18:57:00 -
[15] - Quote
+1 coherent well thought out post covering some possibly overlooked mechanics. Good way to add more viability to T3s. Rigs are a great point as well.
Personally, I hate playing loot pinata. I would rather just not. Anything that adds time to a profession where I have to spend hours looking for good sites, play the scanning minigame, and then play the loot minigame... Maybe instead we should just have a bejewelled overlay for people that want to be explorers - we'll throw them some loot every time they make a match. It'll be engaging and epic... I hope I didn't spoil the surprise of any upcoming 'mining' minigames with that. |

MissBee
Flatliners
1
|
Posted - 2013.06.11 21:00:00 -
[16] - Quote
Diablo Aeglaeca wrote:MissBee wrote:My only real grip with exploration at the moment is the sheer number of relic and data sites. I'm aware that people will stop doing the sites when a) the prices hit rock bottom, and b) the fad wears off, but this will still leave us with loads of signatures cluttering up systems. Also, why oh why should T2 rig prices go down so low purely due to an obscene amount of relic sigs - they were priced fine before. spent 4 hours in null last night, could not find 1 data/relic site. spoke to a goon around NW venal, he said he had only found a couple in a few hours. also, you say signatures are cluttering up systems? use of the word "cluttering" assumes that these signatures are getting in your way or something? got something else better to use that space for or is this content in your way? lol signatures = game content so many people keep saying just put the rats back in the sites, I prefer them back in null because I enjoyed the sites the way they were. I have no problems with the hacking mini-game. Not a fan of loot scattering either. However, if they cannot change anything else, can I please have my rats back in Null?!
I would imagine in the constellation I reside in (11 systems in Stain) there are at least 15 Data or Relic sites at any one time.
As for your assumption that they're rare, why do you think T2 salvage materials have gone down in price so much if there wasn't more T2 salvage being collected? This is is even more apparent considering the new Capital rigs being introduced and requiring far more materials.
Personally I'd rather see more far combat sites rather than exploration sites (even though I'be made billions from these new sites) |

Voith
Republic Military School Minmatar Republic
107
|
Posted - 2013.06.12 13:34:00 -
[17] - Quote
Also please clear out the 50+ complete trash items that no one wants or even buys from Armor space loot tables. |

Andrew Indy
Rage Knights Headshot Gaming
12
|
Posted - 2013.06.13 06:33:00 -
[18] - Quote
MissBee wrote: I would imagine in the constellation I reside in (11 systems in Stain) there are at least 15 Data or Relic sites at any one time.
As for your assumption that they're rare, why do you think T2 salvage materials have gone down in price so much if there wasn't more T2 salvage being collected? This is is even more apparent considering the new Capital rigs being introduced and requiring far more materials.
Personally I'd rather see more far combat sites rather than exploration sites (even though I'be made billions from these new sites)
I'm pretty sure it just comes down to ease of access and a tonne of people running sites.
Decrytors have dropped by an insane amount (I have some that where 4mil - down to less than 1 mil)
PS, I love the combat sites too. The problem with adding more is that the Loot prices would tank as well.
|

MissBee
Flatliners
1
|
Posted - 2013.06.13 10:03:00 -
[19] - Quote
For a ton of people to be running these sites it must mean that a ton exist to be run. Once a site is run a new one will spawn, yet there must be far more seeded originally in each system to cater for the number of people doing them. I understand that CCP would have done this to make the new content available to as many people as possible, but in doing so, CCP have crashed some pretty healthy markets.
They should really have reduced the salvage drops to keep the markets relatively stable, but added new items in the loot tables to make it worthwhile doing the sites. The CT and CT Module BPC's aren't enough. Maybe for relic sites adding T1 Rig BPO's and data sites adding T2 construction component BPO's? |

Meridin Velasces
Caille Insurance
0
|
Posted - 2013.06.13 17:03:00 -
[20] - Quote
*sneaksin* As it fits the title. A keyboard shortcut to start a scan would be nice, too. :) |
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XmonkTad
Fabritech Engineering Spectrum Alliance
7
|
Posted - 2013.06.20 05:56:00 -
[21] - Quote
Meridin Velasces wrote:*sneaksin* As it fits the title. A keyboard shortcut to start a scan would be nice, too. :)
Little things like this are nice.
I don't see any problem with the current spawn rate of sites. I have made quite a bit of isk off of what is out there right now. It is a lot easier/faster to run these now that I don't have to use my guns for anything.
Really, this is just a nice expansion. I've been putting in a lot more hours since it came out. A lot more worried about ganks though, I see a lot of probes in local now. |

Cthulhu Fthagn
Yaxchilan Nocturnal Legion
1
|
Posted - 2013.06.20 05:58:00 -
[22] - Quote
XmonkTad wrote:[quote=Meridin Velasces] I don't see any problem with the current spawn rate of sites.
So you have no problem finding incomplete sites? |

XmonkTad
Fabritech Engineering Spectrum Alliance
7
|
Posted - 2013.06.20 06:06:00 -
[23] - Quote
Cthulhu Fthagn wrote:
So you have no problem finding incomplete sites?
I haven't run into any, no. Is this something you see a lot of? Where are you exploring? |

Cthulhu Fthagn
Yaxchilan Nocturnal Legion
1
|
Posted - 2013.06.20 06:16:00 -
[24] - Quote
XmonkTad wrote:Cthulhu Fthagn wrote:
So you have no problem finding incomplete sites?
I haven't run into any, no. Is this something you see a lot of? Where are you exploring?
Nullsec. I cover three regions on my exploring roams. More than half the sites I find are incomplete. |

Johan Toralen
IIIJIIIITIIII
118
|
Posted - 2013.06.20 10:28:00 -
[25] - Quote
Yea ther's lots of unfinished sites in nullsec now. People are just so lazy. In pipes i can understand. You don't wanna hang around there longer then necessary. Makes you feel like kid playing ball on the highway. But even in far out dead end systems thers plenty sites with only 1-2 cans hacked.
Either way i hope CCP addresses some of the other issues first before fixing the spawn rates. Even tho it's annoying, at this point it gives the markets at least some slack. |

Cthulhu Fthagn
Yaxchilan Nocturnal Legion
1
|
Posted - 2013.06.20 11:05:00 -
[26] - Quote
Johan Toralen wrote: Even tho it's annoying, at this point it gives the markets at least some slack.
Yeah this. Anyway... another patch, still no fix. |
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CCP RedDawn
C C P C C P Alliance
345

|
Posted - 2013.06.20 13:27:00 -
[27] - Quote
We are aware of the decryptor market crash and the amount of trash items within the containers.
This is something we are currently looking into. Team Prototyping Rocks |
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Vile Belief
Transshipment
1
|
Posted - 2013.06.20 14:03:00 -
[28] - Quote
CCP RedDawn wrote:We are aware of the decryptor market crash and the amount of trash items within the containers.
This is something we are currently looking into.
Awesome, thanks!
Personally, I've been using my decryptors for production. I know most of my hacker corp mates are selling theirs though. But for me, they are working out great for rig production. |

Soul-Crashing Lag
Center for Advanced Studies Gallente Federation
5
|
Posted - 2013.06.20 14:20:00 -
[29] - Quote
CCP RedDawn wrote:We are aware of the decryptor market crash and the amount of trash items within the containers.
This is something we are currently looking into.
Any estimate on the fix you mentioned for the sites not despawning? |

Gilbaron
Free-Space-Ranger Nulli Secunda
892
|
Posted - 2013.06.20 14:36:00 -
[30] - Quote
exploration in drone space is basically worthless :( We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
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Moth Eisig
The Trident Brotherhood
13
|
Posted - 2013.06.20 14:40:00 -
[31] - Quote
MissBee wrote:Diablo Aeglaeca wrote:MissBee wrote:My only real grip with exploration at the moment is the sheer number of relic and data sites. I'm aware that people will stop doing the sites when a) the prices hit rock bottom, and b) the fad wears off, but this will still leave us with loads of signatures cluttering up systems. Also, why oh why should T2 rig prices go down so low purely due to an obscene amount of relic sigs - they were priced fine before. spent 4 hours in null last night, could not find 1 data/relic site. spoke to a goon around NW venal, he said he had only found a couple in a few hours. also, you say signatures are cluttering up systems? use of the word "cluttering" assumes that these signatures are getting in your way or something? got something else better to use that space for or is this content in your way? lol signatures = game content so many people keep saying just put the rats back in the sites, I prefer them back in null because I enjoyed the sites the way they were. I have no problems with the hacking mini-game. Not a fan of loot scattering either. However, if they cannot change anything else, can I please have my rats back in Null?! I would imagine in the constellation I reside in (11 systems in Stain) there are at least 15 Data or Relic sites at any one time. As for your assumption that they're rare, why do you think T2 salvage materials have gone down in price so much if there wasn't more T2 salvage being collected? This is is even more apparent considering the new Capital rigs being introduced and requiring far more materials. Personally I'd rather see more far combat sites rather than exploration sites (even though I'be made billions from these new sites)
From what I've experienced, the density of sites is very region dependent. I've flown through Fade, Outer Ring, Cloud Ring, Pure Blind, and Syndicate in the last couple of weeks. In some of those regions data/relic sites show up every 2-5 systems at worse, while in a couple of the other regions (especially Syndicate) it's been more like every 10-20 systems at best. I think at one point I had gone through over 30 systems in Syndicate and Outer Ring without finding a site.
At first I thought it was because the pipes get cleaned out and the sites collect in less traveled pockets, but checking those systems didn't seem to help much either. I have no idea if it's just chance or something purposeful in the game, but I can see how someone would think the sites are rare if they've gone through one of those empty pockets. |
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CCP RedDawn
C C P C C P Alliance
345

|
Posted - 2013.06.20 14:52:00 -
[32] - Quote
Soul-Crashing Lag wrote:CCP RedDawn wrote:We are aware of the decryptor market crash and the amount of trash items within the containers.
This is something we are currently looking into. Any estimate on the fix you mentioned for the sites not despawning?
As soon as we possibly can. Might be tomorrow, the weekend or very early next week. No later than that. Team Prototyping Rocks |
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Soul-Crashing Lag
Center for Advanced Studies Gallente Federation
5
|
Posted - 2013.06.20 15:00:00 -
[33] - Quote
CCP RedDawn wrote: As soon as we possibly can. Might be tomorrow, the weekend or very early next week. No later than that.
Best news since Odyssey launched. Many thanks. |

Hrian d'Chick
Hrian Trading
8
|
Posted - 2013.06.20 15:24:00 -
[34] - Quote
What exploration sites still need?
One word: balancing.
The Summary
- nerf relic sites by removing all BPC drops from them, preferably moving them to data sites. - nerf both relic and data sites significantly by adding defenders to the more lucrative sites. (low sec should be on par with average high sec combat sites, null sec should be on par with average low sec combat) - make w-space data/relic sites worth the time of clearing out, considering the PITA defenders they tend to have. - change loot drop mechanic for data and relic sites to be: more user friendly, sensible and to give an advantage to the player who also brings friends. - beef up low sec combat sites a little, so that they actually feel like a step up in comparison to high sec, especially when you also consider the added risk of running them. - tweak high sec combat sites to give more ISK rewards and less (or no faction / deadspace loot). Getting 400m ISK modules from 15 minute runs is a joke, when the rest of the bounty from the site stays below 10 mil. - fix escalations, because they are pretty much pointless at the moment, as they tend to end well before they reach the end, if they start at all. Ensure that the end boss of an escalation drops at least something decent. When the faction frig at the end of an escalation chain (the only one I managed to get to the end out of 6-7 some escalations) drops two meta t1 modules, then you seriously start to question the validity of its existence.
The explanation
Since exploration is so popular, the price of loot specific to data and relic sites has plummeted.. now since data sites mostly just drop specific stuff with a very limited demand, it has fallen in value in mere days. Relic site value stays high as the influx of rig components from those sites is not significant compared to the total trade volume.
On top of that, relic sites give you BPCs for T2 rig components and faction stuff, while data sites give you tons of tuner BPCs.. again, something rather specific, with very little variety and as such mostly useless as there are large quantities of it floating around. I got dozens of tuner BPCs myself, and i did data sites for maybe a week. Solution? Remove BPC drops from relic sites. Have them drop faction modules, if you really want them to be "relic", at least the equipment category of cans would see some use. Reserve BPC drops for data sites, giving them a much higher variety of possible BPCs and as such increasing their value.
Balancing vs other activities.. A good lv4 mission runner can do what? 40-50m ISK an hour? That with a rather expensive mission running ship, tens of millions of skill points invested into his trade and possibly also the use of an alt for extra salvage and loot income. An explorer can make way more than that with just a piece of junkyard trash bolted to an engine and barely enough skill points to fit a cloak and a scan probe launcher. Oh sure, there are days when you find nothing, but the next day you will go home with 750 million isk worth of rig components in your cargo, not to mention the other billion isk in blueprint copies. Hell, on my lucky days, I can make 1bil+ isk just running the sites in high sec.
Talking about high sec: Reward for those combat sites should be bounty based, with a somewhat increased bounty payout imo. So little more ISK from bounty, but no fancy faction loot, generally giving the same level of loot than before. Even then, with combat sites, you at least need an investment before you can run them properly, safely and fast enough, so let's just assume that they are fine for now. I dont think its ok, that every other combat high sec DED site drops deadspace modules worth 10s if not 100s of millions of ISK. Rewar should be in line with effort, having the isk come from killing would not only make it more in line with other activities, but also prevent people from just ninjaing the final boss after someone has spent 20 minutes clearing the site, taking 95% of the rewards with them.
High sec, vs low sec, vs null sec, vs w-space. Let's consider high sec the baseline for now. - Low sec.. why are low sec data and relic sites undefended? Also low sec combat sites should be beefed up a little (max level of ded complexes appearing in low sec increased by 1 or 2), considering how its more dangerous to run them than null sec sites in most cases. - null sec is similar to low sec in that data and relic sites should not be undefended. It is a joke right now.. go to any part of null sec, and you will see covops ships roam the area, with the occasional "MC Hammer fitted" strategic cruiser doing virtually the same with even less of a risk. - w-space: data and relic sites are protected, quite heavily in some cases.. yet hacking those sites is virtually worthless.. at least i did not find anything of value in the data site we cleared, which is especially lame, considering how it took two people to clear the site in the first place. Im happy that those sites got their little protectors, but with risk, there should come rewards, and from what I learned, hacking those sites is not really worth the time right now. |

Hrian d'Chick
Hrian Trading
8
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Posted - 2013.06.20 15:25:00 -
[35] - Quote
Continued
Loot pickup mechanics: scooping up cans quickly gets boring. Its pointless as unless you are suffering from parkinson's there is no challenge in clicking the type of can you want to pick up. So having all those "Scrap" cans is merely a waste of server resources. Also having cans for item types not present in the hacked container is pointless as these days everybody (sensible) will be using a cargo scanner before or during hacking, so they know what they should pick up. I would instead change the loot distribution, so that instead of one stack per item type, there would be multiple stacks, but with different quantities. So say you want that stack of 12 armor platings you found in the can? Cool, but its split over 4 material cans, two containing 1 each, one having 3 and the other having 7 in it. Junk should be excluded from the game.. each can you pick up should be meaningful.. so instead of having 2 stack of 10 valuables in a container, and 15 useless cans floating around, have 10 cans float around, each containing a piece of the two stacks you wanted to drop. This would coincidentally promote team play, which the current system does not.
Even better, drop the whole can scooping thing, and instead create a loot pickup minigame. You get a number of containers labeled pretty much like they are now, and can open X of them, where X is a base amount modified by your skills. Once you opened a container, you can move its contents to your cargo if you want it, saving people the need of jettisoning junk they never not wanted, though if you follow my first suggestion, that will never be the case. |

Narjack
CragCO
5
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Posted - 2013.06.20 15:43:00 -
[36] - Quote
- So very torn about all this, the drop in salvage is a real kick in the jimmy to pvp'rs that salvage wrecks after fights to go buy their next batch of ships. I guess perhaps this will drop T2 rigs on the other hand and you might see a slight increase in their use.
- Exploration is too easy. Put the rats back in. This flying around null in interdicted nullified/cloaky T3's is just too easy, almost no risk at all. Hard rats forces you to fly ships that can handle the rats, the risk/reward balance has been completely jacked and it needs to be brought back in line. You want big isk? You need to risk big for it. That simple. That will solve the price drop issue. |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
276
|
Posted - 2013.06.20 18:14:00 -
[37] - Quote
Gilbaron wrote:drone space is basically worthless :( Fixed. |

Aliventi
Burning Napalm Northern Coalition.
117
|
Posted - 2013.06.20 20:28:00 -
[38] - Quote
Boom: https://forums.eveonline.com/default.aspx?g=posts&t=250602&find=unread |

Soulpirate
Bedrock Industrial
279
|
Posted - 2013.06.21 05:38:00 -
[39] - Quote
You would think this "Expansion" would be a great opportunity to finally add some worth while loot to drone DED sites.
Just OPE 99.8% of the time is beyond frustrating. |

Narwz
Zerglingz United
7
|
Posted - 2013.06.21 09:43:00 -
[40] - Quote
CCP RedDawn wrote:Soul-Crashing Lag wrote:CCP RedDawn wrote:We are aware of the decryptor market crash and the amount of trash items within the containers.
This is something we are currently looking into. Any estimate on the fix you mentioned for the sites not despawning? As soon as we possibly can. Might be tomorrow, the weekend or very early next week. No later than that.
You guys understand that this is more like adressing the symphtoms more than fixing the problem? Real fix would be something in lines of evenly distributing the loot between all the cans with blueprints being the only thing to cherry pick. That would solve the problems with picking only valuable cans to hack in relic sites. What to do with data sites i have no idea, couse they seem totally broken right now. |
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Johan Toralen
IIIJIIIITIIII
135
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Posted - 2013.06.21 17:42:00 -
[41] - Quote
Cherry picking could be fixed by removing the cargo scan ability. But i would only welcome this if bpc's are moved into parts or material containers for relic sites because otherwise a solo explorer would never get one.
Data site loot could be buffed by removing data cores from FW shops (they make no sense there anyway) and reducing their physical volume. |

XmonkTad
Fabritech Engineering Spectrum Alliance
8
|
Posted - 2013.06.25 17:38:00 -
[42] - Quote
I really don't want them to remove the cargo scan ability. I think that cherry picking should be a valid play style, since it means scanning down more sites rather than playing more of the hacking minigame. Its the same as only running data sites or relic sites (remember when we used to ignore mag sites completely?)
Datacores could be lower volume, and that would be nice, but I think this expansion is very well polished in the area of exploration in general. If datacores aren't profitable, then just cherry pick the BPCs.
I've seen the idea thrown about that there not be any useless loot and that non-junk loot should be spread around different spew cans. I don't like this idea, because it would make it really hard to keep track of what you have gotten from the spew, and what you still need to pick up. As it stands now, I look at the little icons that pop up over the cargo button to see what I have gotten, and I know from cargo scanning what I still want to pick up. Splitting the loot would make that sort of on-the-fly determination of what cans I still need impossible.
I'm still hoping for some good drops! We'll see what happens to decryptors in the future, right now they seem to have a price estimate way above what they actually sell for, but that is true of all exploration loot. |
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