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illuminati
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Posted - 2003.08.08 10:28:00 -
[1]
People are quitting EvE, yes. The NERDS who spend 24/7 sitting in front of a monitor, constantly staying up-to-date, being on Chaos, checking all devchats, knowing all the "edge" stuff have so far, naturally, been able to own and stomp on all other player because of the beta game mechanics.
Lots of these ³ber WuZz3s feel they need to flame, play arrogant, act cool and stomp on all people with regular lives who bought a game to have fun in it.
I am so sorry WuZz3s, but CCP needs the 70-90% who can not stay on 24/7 but feel like having fun a few hours per day.
This has nothing to do with intelligence, hardass 31337 omg omg sexyness, it's about financial endurance in REALITY, lots paying for a game so ALL can play.
Ya dig, nerd-homies?
The playerbase is dropping because it's not fun for regular non-31337 d00ds to play when they can so easily be stomped by the small percentage that cannot sustain CCP economy by their own.
This game will not survive unless the whaa-whaa-nerfing continues for a bit and the content can start kicking in after that.
But you can of course keep attacking the 2-hour per day player, only fighting with 100% chance of winning, running if not and keep up the mandatory creative flaming of him when he cries and leaves.
You think you're smart ³ber WuZz3s? You probably do, thats the amusing part :)
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Harakiri
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Posted - 2003.08.08 10:35:00 -
[2]
Did you wake up on the wrong side of the bed today? 
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WhiteDwarf
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Posted - 2003.08.08 10:42:00 -
[3]
Will anyone ever be able to make an MMO where this does not happen?
Probably not. 24/7 players will always own, practice makes perfect right?
Unfortunately, you have 5% of the playerbase, pushing away the larger chunk of people who would keep the game afloat finacially.
Quite the conundrum.
"Trust No One" |

Lola
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Posted - 2003.08.08 11:06:00 -
[4]
Can I have your stuff? ----------------------------------------- Sig rented by Drethen Nerevitas. |

WhiteDwarf
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Posted - 2003.08.08 11:08:00 -
[5]
"Can I have your stuff?"
...used to be funny
"Trust No One" |

illuminati
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Posted - 2003.08.08 11:27:00 -
[6]
I'm sorry Lola, I'm not quitting. I can let you smell the leather interior of my Apoc though for say, 100 isk?
WhiteDwarf, your point on the elite player being able to be elite is 100% like it should. Although the average player should be allowed to be safe too.
It should be about putting the gi on and stepping up on the mat, not having the mat attack you while you're having dinner, any real life fighter knows the difference. UO solved this somewhat ok imo even though I never like the RPG aspect of it enough.
Change EvE then, system layout is currently like a frag grenade, all from center and out, it should be possible to go from Stain to Venal without crossing Empire space, player stations should be allowed asap, easier to build and blow up.
Inside empire space, Concord announces a new jamming system that inhibits hostile module activation.
Outside empire, people wanting to fight should be able to aquire sponsorship from Guristas so if you loose your ship, a new one will be provided to you within a few hours, like cheaper insurance or something, get some sort of CS pain-barrier, waiting for a bit upon failure makes winning even more sweet.
I love PvP but the game should satisfy the whole audience, loosing a ship sucks to much, and the combat sucks too much, especially the tracking and attacking, there are no good places to fight atm.
Get the scanner to cover whole system and include a "warp to".
Let the fighters conquer and claim the outside empire turf and let the casuals enjoy some chatting and cooperative playing inside empire.

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Xamand
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Posted - 2003.08.08 11:30:00 -
[7]
He has a point though. As Eve is a pvp world, and the cost of death can be extreme, people that play only a couple of hours per week are not going to want to spend another month playing to get back to the point where they were just before being blown up and podded.
Unlike most other mmorpgs like AC where you can avoid pvp play if you want and where dieing whether to a pk or npc can be rectified in 10 mins or so of hunting, Eve is very very harsh.
Unlike those of us who can dedicate alot of time to the game, and where these penalties add a bit of spice to the game, casual players, if they don't have a good corp to back them up, will really struggle to get back on their feet when they lose the bulk of what they own.
Having said all that, I have no solution to his conundrum. Though the pod on sight pirates might want to think about where their prey will come from in 6 months time if they continue blowing up noobs in their frigates and podding them, just because they are there. The other problem is that there is no way to tell who is a noob and who is just flying about in a frigate to try and look inconspicuous.
Xamand CEO Cirrius Technologies |

drunkenmaster
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Posted - 2003.08.08 11:33:00 -
[8]
Edited by: drunkenmaster on 08/08/2003 11:40:02 That's a whole world of rage there. You do realise this is a game, right?
<edit>
Also, have considered the consequences of your ideas?
No modules in empire space?
How are you supposed to fight a corp war with no weapons?
Also, your overuse of your new word 'wuzzes' isn't helping your argument. .
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Molly
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Posted - 2003.08.08 11:35:00 -
[9]
Edited by: Molly on 08/08/2003 11:37:45 "Inside empire space, Concord announces a new jamming system that inhibits hostile module activation.
Outside empire, people wanting to fight should be able to aquire sponsorship from Guristas so if you loose your ship, a new one will be provided to you within a few hours, like cheaper insurance or something, get some sort of CS pain-barrier, waiting for a bit upon failure makes winning even more sweet."
YAC.
Yet another carebear. ---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

illuminati
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Posted - 2003.08.08 11:36:00 -
[10]
Edited by: illuminati on 08/08/2003 11:43:09 Molly, can I have your stuff?

I nearly forgot: Molly, look up the word "Bushido" please and learn about it, you can ask y00 m0mma, y00 ³ber zexy thing y00.
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Technolisa
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Posted - 2003.08.08 11:42:00 -
[11]
Yes u cann have mollys stuff , not that its anything usefull  _______________________________________________
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drunkenmaster
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Posted - 2003.08.08 11:43:00 -
[12]
What was the point of this post again? .
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Kish
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Posted - 2003.08.08 11:43:00 -
[13]
Of course this is a game but the original poster has a point.. Playing the occasional 2 to 3 hours a day wont let u recover from losing ur cruiser or ur indy.
This is a PvP game and should stay that way but some systems should be PvP free(totally) so that u may earn money albeit slow without worrying what pirate is going to take advantage of the lame concord a.....(insert whatever seems right)
Pirates are a vital part of the game, being the spice atm(did i read lack of content ??) but they have the possibilities to outsmart or outpower concord even in very high security systems which shouldnt be the case,
(Although i have to agree with Molly that taking negative sec hits in 0.0 space isnt correct either but thats another problem) ------------------------- " Do me a favor and die " |

Jack Hayden
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Posted - 2003.08.08 11:50:00 -
[14]
Molly, I am so sick and tired of you and your stupid "carebear" remarks.
Also, did you not post awhile ago for the third time that you where quitting? á
"Spelling and grammatical errors are placed solely to test your abilities as a proofreader. All prices include 25% VAT."
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j0sephine
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Posted - 2003.08.08 11:52:00 -
[15]
"Playing the occasional 2 to 3 hours a day wont let u recover from losing ur cruiser or ur indy."
... dunno about other races, but Caldari industrial can be bought for 250-500K depending on the class. There's really no problem with getting this sort of money in the game, even at very lazy pace (like mine :s)
The cruisers are obviously way more expensive than that, but then maybe a good idea is to refrain from buying one until there's enough income to easily cover the potential loss?.. *shrugs*
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Daesdemona
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Posted - 2003.08.08 11:56:00 -
[16]
FREE PROZAC laced with Coke for everyone!!!!!
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Koinski
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Posted - 2003.08.08 11:56:00 -
[17]
I play only a couple of hours a day. A bit more on week ends. I make my own money. Although i am in a small corp, my activities are mostly solo. I had a serious set back about one month into the game, having my first cruiser blown up by pirates, uninsured. Since then i've played it safer, but in prder to pay the insurance that lasts one week, it takes me about 2 days. The rest is profit. IMO thats a bit expensive for insurance, and it should be looked at. Maybe you pay a large sum ahead ans a smaller (10%?) weekly fee, until you loose your ship? I mean, if i insure my ship and for unexpected RL reasons i cant play for a couple of days or a weekend, i just threw over a million out the window.
For big corps and very active players its no big deal, for the casual player its the whole deal.
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Slam
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Posted - 2003.08.08 12:10:00 -
[18]
Edited by: Slam on 08/08/2003 12:11:49 I suggest you go play Jumpgate.
-free insurance. -people recover from losses in 1-2 hours. -totally pointless battles.
Dont try to change this game into something you can easily find in dosens of other online games.
If you cannot afford to lose a cruiser I suggest you use frigates for your battles. I know for a fact they work.
I have played for a long time and there is a clear tendency towards the following:
A protective gaming environment leads to "dumb" players and behaviour
I do not mean to offend merely point out the lack of imagination and creativity among the standard hack and slash crowd. I love this game! It is a myth that you have to play 24/7 to compete. Brains and imagination works fine.
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Alpha Centauri
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Posted - 2003.08.08 12:11:00 -
[19]
Heh, well i do play 24/7, although I feel it's not just 2hr a day players that are being pushed away.
GM favouritism has a lot to do with it, we are just stand in actors to someones 'story'
Eschaton looks more of the game for me, I will be playing EVE till then :]
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Daesdemona
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Posted - 2003.08.08 12:14:00 -
[20]
I feel like the more time you spend online, the more nerfed you should get, that way the game would always be balanced
ps. FOR THOSE THAT HAVE NO SARCASM:
NOTICE THE , universal sarcasm simbol before you go ahead and say something St00pid.
pps. Lets see how many people post :) Taking bets starting... now!
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Ravenal
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Posted - 2003.08.08 12:22:00 -
[21]
the solution to this "i cant afford to die becaus it will take me a month to get a new ship" problem is easy.
CCP has already said that frigates are supposed to be useful throughout the game...with the introduction of new and better frigates, of course.
now, the difference between a frigate and a cruiser is HUGE"...as the difference between a cruiser and a battleship...
now, this difference should be the "heart" of the problem...
its "no fair" that HUGE battleships pod shoot frigates with one shot...but it does of course happen. But it should be with the limitations: "if the battleship ever bloody well hits the frigate"!!!
the only chance a battleship should be able to hit a frigate is equipping small guns...same goes for hitting cruisers (medium guns)...
tactically speaking it is brilliant, of course :)
small weapons should do almost no damage to battleships, and only minor damage to cruisers...so lots of frigates annoy a cruiser but wouldnt really do him much harm over a short period of time...and it would take a bloody fleet of frigates to take down a battleship.
k, that calles for some weapon balancing...the "best" small weapons should be able to take a frigate out in a few shots..10 or so. while it would take more like a 100 to take down a cruiser (hypothetical numbers, dont fuss over them)...and of course, the more powerful weapons have a higher rate of fire than the less powerful weapons (or smaller ammo capacity...higher cap usage etc...)
the point is, you are only supposed to hit frigates with small weapons (unless you are REALLY lucky or REALLY good...if you are you might be able to hit one shot in ten or worse with a medium gun). And you are only supposed to hit cruisers with medium guns (and of course small guns...but they do puny damage).
how this can be accomplished is either to change the multipliers of the existing weapons or make some sort of damage classes...all damage done with small weapons to a medium target is divided by two, or something like that.
sdditionally, this can be transferred to ECM equipment...making small, medium and large modules of warp jammers, target jammers, lock jammers...etc.
it would thus be difficult for a medium jammer to jam a small target...and small jammers to jam medium targets and so on and so forth...
all this would lead to one goal = the BIG players with the big money and the big everything can get their battleships...and the small players with their small things can just stay in their frigates...somewhat safe from the big boys. And if they are unlucky enough to suffer from an accidental explosion its not that expensive to buy a frigate :)
and...an extra plus, if the big bad baddies want to annoy the little people by frigate-ing a cruiser or a battleship...they wont stand a chance against another battleship that is...equipped with "large" modules.
so, if you are feeling like you can play in the big league (or the medium one)...you can upgrade from a frigate to a cruiser, knowing that it will not be as cheap to replace your ship if you die...and knowing that you are pretty safe from frigates and battleships...and knowing that now you can take on npc cruiser pirates (which populate a somewhat less secure space)...and you know that now you will possibly be able to access some rare minerals...etc.
have fun in eve ...new sig coming up Ravenal - Fate is what you make of it. |

Loki Prime
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Posted - 2003.08.08 12:24:00 -
[22]
The only real problem I see with this game is the severe penalties for death. Loosing your ship and getting podded for most of the gamers takes a while to recover from. PVP is the basis of the game. I cant see why they cant make insurance cheaper, and then instead of giving you isk, replace the ship and any modules that were destroyted (not sure if any are destroyed or whether they are all dropped as loot, ones dropped as loot should not be replaced). Now i know people are going to complain that this stops people selling ships. However surely the game could just remove the nearest ship on the market of the same type and then re-imburse the seller with its true value, (ie not an over-inflated amount to catch insurancec claims etc) Not only would this help people sell more ships (and they would probably get more for them), this would promote more people to go into PVP and would allow the pirates (an essential part of the game IMHO) to come at least someway back into empire space. The massive penalties for death are holding this game back. I really cant be bothered to spend ages making money just to cover the loss of a ship. And wether I get the ISK before or after losing a ship is irrelavant to me, it is still time spent doing essentially boring tasks to replace a ship.
Well, just my 2 cents worth. And before people call me a whiner, I have RL and cant spend all day everyday playing a game, therefore i dont want to spend the smallish amounts of time I do have forever replacing lost items.
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Mitch Taylor
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Posted - 2003.08.08 12:29:00 -
[23]
Im sorry but these ideas are just plain silly. If you want a totally safe game with no risk then play a single playe game where you can save all the time. If you are intelligent and wtach how you go, use the tools available you will only lose a ship if you are VERY unlucky, ive never lost a ship once while playing eve.
There is one thing I like the sound of, the idea that you pay one bvig fee and then smaller installments for your insurance.
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Daesdemona
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Posted - 2003.08.08 12:32:00 -
[24]
I still think large guns should have a chance to hit the small frigs... just it should be very hard, like hitting a skipper using a battleship's main cannons.
otherwise the usefullness of Battleships would be greatly diminished.
Overall though, I see your point and second it.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Alpha Centauri
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Posted - 2003.08.08 12:35:00 -
[25]
thats good about the frigates, but more I think about it, something is generally wrong with EVE combat and always will be.
however eschaton-online promised exciting PVP combat all round, you have to check out the site to see what i mean :]
eschaton-online.com
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Koinski
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Posted - 2003.08.08 12:43:00 -
[26]
I believe the true issue here is the balance between solo player/small corp and Big corp. With the concurrent player/time ratio.
I'm not really complaining. I'm enjoying myself. I can afford to loose a cruiser at this point. Maybe even two. But not three. Simple as that. That means that players like me are removed from things like wars, blockade areas and other major conflicts. I can afford to be the accidental prey of a group of pirates. I may even be able to kick some wannabe pirate's ass. But thats it.
It can be very easy to loose everything in a streak of bad luck. Something a Corp with more than say, 10-15 members can soak up.
I also realize that any solution made to benefit the small time player is likely to inbalance game too much on the other end of the spectrum, so no easy answers here.
And i played Jumpgate. But in EU and there death was not as irreleavant as in US server. There was very little equipment available and no "Matter Farming". You know what that means.
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Daesdemona
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Posted - 2003.08.08 12:44:00 -
[27]
Hmmm graphics are kinda ****ty
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Alpha Centauri
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Posted - 2003.08.08 12:50:00 -
[28]
have to admit, not the best graphics, but they have not released it yet, and it could be a couple of years :D
making it all the better.
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Daesdemona
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Posted - 2003.08.08 12:51:00 -
[29]
Please don't ever show me game previews for games that are two+years in the making, the wait just kills me....
I have a bad enough time with Fing Blizzard Ent.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Alpha Centauri
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Posted - 2003.08.08 12:53:00 -
[30]
I waited for EVE as long as that :]
HL2 looks like the BIG game of this year.
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