Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dupree
|
Posted - 2005.11.14 07:16:00 -
[1]
This is a idea i came up with while doing a corp mining op. It sloves a few problems but im sure will create a few more, maybe. Im not sure if it will be easy to arange this kind of setup? Here it goes, This would be a capitol class mining ship that would require a group to operate. The hull of it (cargo area) would be one ship in its self, say 250km3 it would have 2 turret slots, 1 med, and 0 low. but it has 0 power grid, and 0 cpu. The second part would be a cruiser size barge, with 2-3 strip miners or some thing close to it able to fit crystals, the hull part has docking points, amount depending on size. It would follow the current class barges with a small, med, and large.
Say the small has 2 docking, med has 3 and large has 4. The second part would meet it in a belt and dock with it thus becoming part of the ship sharing cpu and power grid. giving the hull enough to put his miners on line so it cant be used solo. Part B would only have around 500-1k cargo space without being docked. as it only needs room for crystals, and is thus useless without part A. when linked the Hull has control over movement but not over the turrets. Part B would mine into Part A's cargo hold and when full, because of not being able to jet, or collect from loot cans, they would unlink and the hull would have to dock at a station to empty.
I feel this would help with can mining, ore theift, and in some cases team play. This set up would ofcourse, be made from sevral bpo's and cost a small bit of change. It would probly need more ajusting but you can get the idea of what I am thinking.
Feel free to flame.....
The things we do in life echo in eternity. "Maximus Decimus Murideus" |
Tadamitsu
|
Posted - 2005.11.14 09:43:00 -
[2]
No Flaming here, I think you are over complicating it. What kind of resources go into making a covetor? 1/3rd to 1/4 that of a battleship. of someone is will to use capital ship parts they should get a fully functional mining monster. when you pay over 500m for a ship it should do what you want and do it well.
my vision is a ship made with capital parts that would run 4-6 high slots with strip miner bonus, and have a cargo cap in the area of 250-400m^3 the skills neccesary to fly this should be vicious and the cost prohibitive. It is rather odd that the best miner in the game is only marginally larger than a cruiser.
I am not sure if this will ever come about but only having 3 ships for your miners to choose from is something of a limiting game play factor.
most sci-fi I grew up reading said the largest ships in the fleet where freighters, miners, and dreads. In that order to support the infrastructure of the society.
Talk is cheap, whisky costs money. you got any cash? |
Dupree
|
Posted - 2005.11.14 13:59:00 -
[3]
It is ture anyone who has ever heard of a sci-fi movie knows, mining ships are humongus beasts, with a plethera of room to hold months worth of mining time. This I fear my friend will never be a option in eve, due to the dread afk miner. So I think the only way to get something that good will be to require more than one person to use it. Yes they could make the roids smaller, but that would just suck.
The things we do in life echo in eternity. "Maximus Decimus Murideus" |
Dhejay Centrix
|
Posted - 2005.11.15 13:57:00 -
[4]
This could be excellent if implemented. A capital mining barge...
This ship should require massive resources to build and yes, have a strip miner bonus with masses of cargo space/drone capacity. I can see the argument about afk miners abusing this ship ... BUT .... If the "Deep Space Mining Ship" (named for the sake of argument) was jump-drive capable then it would only be used in 0.4 or lower and would you really want to sit afk in a belt in a ship worth billions while some 14 year old kid in a Raven comes along and goes "WOOOOOOT.... MASSIVE JUICY AFK TARGET!", then calls all his mates... Seriously though, with capital ships and outposts appearing we could really do with this in the game. Mining in 0.0 would be better with one, I don't know about needing a group to operate but a small fleet for protection against ebil pirates would be necessary. I could just go and re-fit a dred for mining but that would somehow remove the whole point of having one.
|
Butter Dog
|
Posted - 2005.11.15 17:44:00 -
[5]
The game desperately needs a boost to mining, and this would be perfect. Once you own a large barge, which isnt even *that* skills intensive, where can you go at the moment? Nowhere. You are stuck at the top of your tree.
I don't think AFK mining would be an issue in a ship worth billions, who is going to leave it alone for more than a second if they are in lowsec? And anyway, the roids in highsec ARE small enough to make AFK mining impractical in a ship of this size.
Can this be implemented please, devs? The miners in Eve need something to work toward, other than changing profession.
|
Boonaki
|
Posted - 2005.11.15 18:06:00 -
[6]
8 strip miner 2's, 300k M3 of cargo space, can't be built in empire, has a jump drive. 30k structior, and a 30k shields or armor with 10k shields or armor. 8 high, strip miner only, 2-6 mid, 2-6 low, capitol level powergrid and cpu. No turret slots like the barge.
It would allow us to move into 0.0 completely, supply everything in 0.0 with a factory outpost.
But for all of this to really work, something needs to be done with NPC stations, make them capturable in 0.0 or something. Fear the Ibis of doom. |
Shadhi
|
Posted - 2005.11.15 18:13:00 -
[7]
Dont you think that with 300k m3 and jump drives ppl will start to use it as a "freighter" cause it saves a lot of time and is safer
|
Kathleen
|
Posted - 2005.11.15 23:44:00 -
[8]
Edited by: Kathleen on 15/11/2005 23:48:06
Originally by: Shadhi Dont you think that with 300k m3 and jump drives ppl will start to use it as a "freighter" cause it saves a lot of time and is safer
Not if the only way to add stuff to cargo was thought the mining lasers. CCP already prevents freighters from adding cargo in space, do the same thing for the new miner ship AND restrict adding stuff in stations, POS, etc
Make the 1 and only way to get stuff in the cargo is by mining it
It would also need to be really slow like a dread, but not with as much deffensive, we don't want AFK mining in 0.0 to start. Also it needs to require a lot of 'active' player partisipation, something the macro bot wouldn't be able to do for them.
|
Tadamitsu
|
Posted - 2005.11.16 07:48:00 -
[9]
Originally by: Kathleen Edited by: Kathleen on 15/11/2005 23:48:06 Make the 1 and only way to get stuff in the cargo is by mining it It would also need to be really slow like a dread, but not with as much deffensive, we don't want AFK mining in 0.0 to start. Also it needs to require a lot of 'active' player partisipation, something the macro bot wouldn't be able to do for them.
I am starting to like this idea..
I think you should allow it to gooble up all the cargo pods or ore you want in deep space(run loot feacher drones). As for offloading cargo anywhere but a station NO. This would make it the fleet mining ship. You could go out with a crew and mine with barges and one or two of these ships and when they are full from all the miners work it would carry the ore home. I have never jumped a cap ship but my understanding is they do not jump around like a shuttle ;-) so it would still take alot of time to get the ore where you wantted it
As for AFK mining in 0.0 unless you can macro a few ships to keep you alive, the rats would eat it in about three blinks ~10minutes. Or those of us who live out there would give it some special attention for Macroing in our space. Since it has a jump drive it could never enter secure space.
It would be twice as effective as a covetor in ore throughput, It would be very expensive and very complex, however for 0.0 corps who build alot of POS/outpost/capitalships this could be a very good next step for the miners.
keep in mind they are working on Tech2 mining barges for the next release.
Talk is cheap, whisky costs money. you got any cash? |
Kipkruide
|
Posted - 2005.11.16 08:24:00 -
[10]
me like, keep it in space where it msut die if it is left afk, hell juts make it really big but not that strong, like a freighter, they die pretty well if you let em be shot at by gate rats, make it jump drive capable, and give some kinda mining bonus. hmm yummie.
|
|
Tadamitsu
|
Posted - 2005.11.16 08:36:00 -
[11]
Originally by: Kipkruide me like, keep it in space where it msut die if it is left afk, hell juts make it really big but not that strong, like a freighter, they die pretty well if you let em be shot at by gate rats, make it jump drive capable, and give some kinda mining bonus. hmm yummie.
you know this could be a win win win win situation.. conflict and competetion is the heart and soul of this game, postulate for a moment with me.
Miners love it cause if rips ALOT of ore. PVP rats love it because its big and slow and they get cap ships modules if they can kill one. PVP security love it for two reasons. 1 PVP rats will flock to it yummie 2 this ship also will allow the corp to replace there prized raven or apoc should something bad happen to it. :-( CEO's will love it cause it will allow them to mine ore enough to sustain POS and Outpost building, and has anyone thought about what something like this would to a an ice field?
I like this more and more and more
Talk is cheap, whisky costs money. you got any cash? |
Mesuno
|
Posted - 2005.11.16 10:12:00 -
[12]
I love the original posters idea.
Small ships latching on to a larger ship and sharing bonuses. Ore gets passed around to the central ship, and you could have all the mining ships benefiting from the shields of the larger ship.
Give it tech 2 resists and the ability to connect to half a dozen large barges. Slots for a decent shield tank (maybe a passive regen bonus to keep the power grid down), and a couple of turret slots so it can provide some cover for the ships under it.
Its purpose would then be to coordinate a mining op with a central ship, rather than to be a solo OMGWTF miner.
|
Dupree
|
Posted - 2005.11.16 10:18:00 -
[13]
I dont think i agree with the 8 strip miner part, you cant make it too good or it would ruin the market. It does seem like if there is capitol ships for battle, that you would have them for several diffrent fields of industries.
The things we do in life echo in eternity. "Maximus Decimus Murideus" |
Mesuno
|
Posted - 2005.11.16 15:16:00 -
[14]
Indeed, one ship with that much mining potential would be unbalancing... so instead its filling the support role. Some abilities it could have...
20% mining laser range for attached ships per level (the latched ships need to move far less) 5% mining laser yield per level
And then it could fit mining gang assist modules. It would make it really desirable for managing mining ops, but wouldn't be uber unless you also had a fair few dedicated mining characters with barges to dock with it. Confine it to low sec and you make it pretty damned impossible to macro or afk with.
|
Angelic Resolution
|
Posted - 2005.11.16 15:27:00 -
[15]
Edited by: Angelic Resolution on 16/11/2005 15:34:02 signed
Ed: Also get them to institute a small freighter so you can cart stuff to the station, nothing diculous like 785k m/3 but something like 100k m/3 or even 50k m/3
|
Vaaliant
|
Posted - 2005.11.16 18:51:00 -
[16]
Originally by: Tadamitsu
Originally by: Kipkruide me like, keep it in space where it msut die if it is left afk, hell juts make it really big but not that strong, like a freighter, they die pretty well if you let em be shot at by gate rats, make it jump drive capable, and give some kinda mining bonus. hmm yummie.
you know this could be a win win win win situation.. conflict and competetion is the heart and soul of this game, postulate for a moment with me.
Miners love it cause if rips ALOT of ore. PVP rats love it because its big and slow and they get cap ships modules if they can kill one. PVP security love it for two reasons. 1 PVP rats will flock to it yummie 2 this ship also will allow the corp to replace there prized raven or apoc should something bad happen to it. :-( CEO's will love it cause it will allow them to mine ore enough to sustain POS and Outpost building, and has anyone thought about what something like this would to a an ice field?
I like this more and more and more
Miners WONT love it because it represents a multi-billion isk POTENTIAL RISK THAT GETS BLOWN TO KINGDOM COME if its limited like dreads are currently. Unless that ship can tank as well as a dread and have some major protection it wont be going out of secure space and if theres no option to use it in secure space at all then you wont see very many of them being used. Major corp mining ops will probably use them (along of course with alliances) but that is about it. Individuals who have the money will not and in that regard CCP will have done pretty much the same thing they've currently done with dreads, that is deny a class of ships to people who tend to want to do things on their own for the most part.
|
Arleonenis
|
Posted - 2005.11.17 00:17:00 -
[17]
Capital mining ship should be reasonable if it wouldnt be allowed to enter secure empire space only 0.4 and below, than no one sane will macro mine with it. If it had 8 ice miners and good tank (capital) this would really help 0.0 alliances to get lots of fuel for poses and even mining low end ore (on site) in 0.0 would be better option than mining in empire and hauling passive targeters back to 0.0
But to made it viable option this beasts cant have jumpdrive, should have much lower speed than freighters and they should get really huge cargo hold, it will be slowly moving mountain that when came to belt clean it away. For this it should have like 100% bonus per level to strip/ice miners RANGE, and very large locking range
|
prathe
|
Posted - 2005.11.17 12:43:00 -
[18]
capital minning ship + capital refining ship if you want a tandem setup
but there are tech 2 barges in the works so honestly just be patient but then again if your a miner you already are
|
Mesuno
|
Posted - 2005.11.17 16:18:00 -
[19]
I still think it should be wrong to just make it a bigger and better barge.
It should be central to the logistics of a mining op, not a stand-alone miner. It should encourage serious co op mining by providing cover, cargo capacity and gang mining bonuses.
|
NaitSaiht Sabes
|
Posted - 2005.11.17 22:16:00 -
[20]
Originally by: prathe but there are tech 2 barges in the works so honestly just be patient but then again if your a miner you already are
http://evegames.hostingbig.com/eve/sissi/Ships/Elite@~32;Mining%20Barges/listing.xml
according to this the t2 mining barges will "only" have a better defence so you cann use them in 0.0 with lower risk losing it to rats (as the elite indutrials)
I would really like to see a capital mining ship in eve (already thought of fitting 8 mod. deep core miner to a titan )
Nait
|
|
Jurushy
|
Posted - 2005.11.18 13:18:00 -
[21]
what about this idea
capital mining brage can fit 3 XL Strip miner (why fit smal one if u can build big one :D) 2 med slots no low slots
create a module that works like a POS refining arry (medslot)
this ship is jumpdrive feachured (so it cant move alown) and it have 200km¦ cargo
i would cost 500m-1b
|
Ralitge boyter
|
Posted - 2005.11.18 13:48:00 -
[22]
A mothership size minning monster...
It eats a moon as a snack and a Planet or two for lunch.
It would be cool to have a huge mining ship and it would make sense to have one. I think though that the ORE company might not be able to supply us with this. They are in the ore business and thus they will not want to destroy the market by releasing a ship that can mine a whole belt in a few minutes.
An other problem is that should you have a ship that can mine at that speed you will also need a industrial that can ship it at a reasonable speed. Or you will have to have a freighter docking with this ship.
One would not like to sit in a indy jumping from belt to station and back for hours with several corp mates doing the same just to keep the mining monster from getting a bloated feeling.
Then there is the things about these monsters in empire... Lets just say now that that would be bad!! So please lets have CONCORD alergic to these things, they should be able to get into empire but then they should also be killed on site.
When CCP actualy introduces this they would defeat their whole plan of making titans and dreads nearly unatainable for solo players as the price of minerals affects all prices in game. ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |
Dupree
|
Posted - 2005.11.24 23:16:00 -
[23]
The original idea was not to create a beast miner, yet a central ore compartment for mining groups. It would not be worth crap solo, but the more people you get the better it would be. Also it needs a huge cargo bay cause 3-4 barges could fill 200k cargo in say 12-15 mins. If a person is going to spend all day mining they should be able to become more efficent as they do it longer. currently mining is the only field right now you can max out on in a short amount of time. The things we do in life echo in eternity. "Maximus Decimus Murideus" |
Kilor
|
Posted - 2005.11.25 00:04:00 -
[24]
Heh such a thing already exists to some extent. Ever been in Scolluzer recently? Doesn't take long before you can spot 4xCovetors with active shield boosters, and 1 launched drone each, sitting in formation around a numbered container, being emptied by an Iteron Mk5. Macro'ers... gotta hate 'em.
Ultimately what you are proposing is taking a system (as above) that players can legitimately use (although for the most part only illegal Macro'ers do) and making it complicated and unwieldly.
Plus again that leaves Miners out in the lurch if they want to solo mine. The game needs something for Miners beyond the Covetor, which at the end of the day doesn't take very long to get, not something that forces them into relying on others.
-
|
Aeaus
|
Posted - 2005.11.25 00:24:00 -
[25]
No. NO. NO.
Such a ship would serriously damage the economy. You will see rich mining corps buying these; and then mining enough to break the demand. This will result in highly lowered prices and leave the lower level miners at a serrious disadvantage.
Oh also; there's a huge ammount of teamplay in mining; and as for storage : POS.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |