Pages: 1 2 3 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aracno't
Kenshin. Against ALL Authorities
16
|
Posted - 2013.06.13 04:15:00 -
[1] - Quote
this new scanning patch has stuff all us seriously scanner over first strike is our scan strength has dropped making it harder for us to find stuff second strike now that its so easy to scan everyone is out there scanning and it means that all the people who before the patch relied on scanning alone for income have been ****** up the ass, due to all the site being found as soon as they spawn, before the patch you might scan down 3 or 4 systems before you found something now you lucky to find anything after spending a day going from system to system. strike three this new set up for probes as you deploy them means that scanning has no skill in evolved its a newbie skill now i spent moths training up my scanning skills to level 5 so i could use all 8 probes and use them well, now all i have to do i spend a week training to get the same result, scan ships are now next to use less because you can now get the great scan strength from a bs fit with the moduals which means that. which means all us player who have spend months traing for the right ships and skills have been told bad luck don't care
SERIOUSLY CCP WHY **** UP WHAT WAS GREAT
|

Q 5
Royal Amarr Institute Amarr Empire
59
|
Posted - 2013.06.13 05:04:00 -
[2] - Quote
Cause they can and will, I tried the new scan system I removed my scanning equipment and recycled them, back to missioning. |

Tsukino Stareine
EVE University Ivy League
341
|
Posted - 2013.06.13 05:10:00 -
[3] - Quote
maybe go to low sec where less than 10% of population live and scan there
I thought AAA was a null alliance anyway, shouldn't be any competition for sites in null. |

DeMichael Crimson
Republic University Minmatar Republic
8207
|
Posted - 2013.06.13 05:26:00 -
[4] - Quote
I agree with the OP.
True exploration is now a thing of the past. It not only required high skills and specialized equipment, it also required patience and persistence, along with some ingenuity and proper planing. Now it's nothing more than spoon fed instant gratification.
DMC
|

Vladimir Norkoff
Income Redistribution Service
186
|
Posted - 2013.06.13 06:12:00 -
[5] - Quote
Aracno't wrote:first strike is our scan strength has dropped making it harder for us to find stuff second strike now that its so easy to scan everyone is out there scanning Wait, wut? So it's harder, but it's so easy everyone is doing it? .... ok
Aracno't wrote:...due to all the site being found as soon as they spawn, before the patch you might scan down 3 or 4 systems before you found something now you lucky to find anything after spending a day going from system to system. Then you are doing it wrong.
Aracno't wrote:i spent moths training up my scanning skills to level 5 so i could use all 8 probes and use them well, now all i have to do i spend a week training to get the same result, scan ships are now next to use less because you can now get the great scan strength from a bs fit with the moduals which means that. which means all us player who have spend months traing for the right ships and skills have been told bad luck don't care errr.... With level V skills you'll still find stuff faster than a 3 week noob, and you'll have cargo scanned and cleared half the site before they even arrive. 'Course that's given you are doing it right which... well.... see above. And scan strength ships also get bonuses to Analyzers, so you can cruise thru the tier 1 data/relic sites one-shoting firewalls and never taking damage. Again, do it right.
I agree it's been dumbed down so that any monkey can go "exploring". Though that's not even the right word for it. It's hardly exploration when you have a big glowing red ball on your map saying "goodies here! probe now!". There's alot of other stuff to complain about (like the lack of decent strategy in the mini-game, or the pointless loot spew), but not really what the OP is hitting at.
|

Mycael
Biohazard.
10
|
Posted - 2013.06.13 06:25:00 -
[6] - Quote
Tsukino Stareine wrote:maybe go to low sec where less than 10% of population live and scan there
After years of living and exploring in highsec, some of them are now doing this.
And they don't know how to dscan properly  |

Tsukino Stareine
EVE University Ivy League
341
|
Posted - 2013.06.13 06:46:00 -
[7] - Quote
Mycael wrote:Tsukino Stareine wrote:maybe go to low sec where less than 10% of population live and scan there After years of living and exploring in highsec, some of them are now doing this. And they don't know how to dscan properly 
and it is glorious  |

l0rd carlos
Friends Of Harassment
474
|
Posted - 2013.06.13 07:57:00 -
[8] - Quote
Quote:first strike is our scan strength has dropped making it harder for us to find stuff It looks like i found a person who is even more bad at math than i am 
before: base * 1.50 now: base * 1.25 * 1.25
So the scan strength increased with the patch.
I also have All V skills + virture and i don't regret it. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Tauranon
Weeesearch
177
|
Posted - 2013.06.13 08:53:00 -
[9] - Quote
DeMichael Crimson wrote:I agree with the OP.
True exploration is now a thing of the past. It not only required high skills and specialized equipment, it also required patience and persistence, along with some ingenuity and proper planing. Now it's nothing more than spoon fed instant gratification.
DMC
meh, the first serpentis narcotic warehouses I found (in late 2008 or early 2009) involved me being forced to launch my probes by flying my spaceship around the system, and placing them in a non overlapping fashion by placing the SPACESHIP there. It took me about 30 minutes to create the bms required to do this, and then it required the probes to be run 6 times to get the hit - which as I recall - took an hour, and was probability based, and thus could fail indefinitely if it felt like it. The BMs themselves were a work of art in themselves too.
About 10 minutes in, still learning the plex in a vexor, I was overtaken by an Ishtar.
Could you imagine doing that twice. I couldn't, and didn't. I waited for the new system.
|

Signal11th
The Retirement Club
1010
|
Posted - 2013.06.13 08:59:00 -
[10] - Quote
I must admit I used to do exploration alot but since the new patch I haven't done. Unfortunately for me I just don't like the new layout and the feel.
As they say adapt or die so I can't be arsed to adapt so I shall let it die. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Kara Vix
Sanford and Son Salvage
171
|
Posted - 2013.06.13 10:36:00 -
[11] - Quote
I like the changes they made to scanning but I can agree in part with the OP. I think now that they have made these changes and introduced scanning to more players they should now add more difficult aspects to scanning that require higher skills and patience. What exists now is a good starting platform though. |

Funky Lazers
shin-ra ltd
259
|
Posted - 2013.06.13 11:01:00 -
[12] - Quote
Love the changes. Love the new scanning. Don't like it, do use it. Whatever. |

Dr NAthan
Synergy R3act1on R O G U E
13
|
Posted - 2013.06.13 11:34:00 -
[13] - Quote
Yup,
Exploration has been opened up to people who could never be arsed to invest time to learn the skills and how to scan for the rewards.
Here everyone, take this free path to ISK making.
Yet another section of EvE watered down to the masses... |

Tsukino Stareine
EVE University Ivy League
344
|
Posted - 2013.06.13 12:03:00 -
[14] - Quote
Dr NAthan wrote:Yup,
Exploration has been opened up to people who could never be arsed to invest time to learn the skills and how to scan for the rewards.
Here everyone, take this free path to ISK making.
Yet another section of EvE watered down to the masses...
All I can deduce from this post:
QQ all noobs stealing my high sec sites because they made scanning less convoluted and user friendly and I don't want to risk going into low/null/w-space because I'm a giant bear. |

l0rd carlos
Friends Of Harassment
475
|
Posted - 2013.06.13 12:04:00 -
[15] - Quote
Dr NAthan wrote:Yup,
Exploration has been opened up to people who could never be arsed to invest time to learn the skills and how to scan for the rewards. Here everyone, take this free path to ISK making.
Yet another section of EvE watered down to the masses... Because pressing 8x Times F1 and then hassle around with shift and alt key just to get to probes to the position like 1000x times before is a sign of skill! German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Eyana Starstruck
Samostalna Zanatska Radnja Devil Divided By Zero
15
|
Posted - 2013.06.13 12:07:00 -
[16] - Quote
All I see are bear tears about how they are not making the right amount of isk like they did before because of competition. What's wrong with giving the masses ways to make ISK, cause you are not the one getting it? Aw buhu, go listen to justin bieber and cry in some corner cause some meanie took some site before you...
New scan system increased the speed of system scanning, getting ship positions also is faster, it brought wh space to more people which in return we can see more pvp.
I like it and do not wish it to go back to the old ways, that thing took so much time, launch each probe, then spread them, then with each scan range changes again modify the position of probes, many people were getting bored at the stage of probe launching. This way that part of the game has been made interesting again and I THANK YOU CCP, god bless the person that devised it, for opening exploration to more people so more of them can earn their share and spend it on pvp. |

Aracno't
Kenshin. Against ALL Authorities
17
|
Posted - 2013.06.13 12:27:00 -
[17] - Quote
l0rd carlos wrote:Quote:first strike is our scan strength has dropped making it harder for us to find stuff It looks like i found a person who is even more bad at math than i am  before: base * 1.50 now: base * 1.25 * 1.25 So the scan strength increased with the patch. I also have All V skills + virture and i don't regret it.
my scan strength before patch was 136.3 after patch it is 131.1 |

Aracno't
Kenshin. Against ALL Authorities
17
|
Posted - 2013.06.13 12:28:00 -
[18] - Quote
Eyana Starstruck wrote:All I see are bear tears about how they are not making the right amount of isk like they did before because of competition. What's wrong with giving the masses ways to make ISK, cause you are not the one getting it? Aw buhu, go listen to justin bieber and cry in some corner cause some meanie took some site before you...
New scan system increased the speed of system scanning, getting ship positions also is faster, it brought wh space to more people which in return we can see more pvp.
I like it and do not wish it to go back to the old ways, that thing took so much time, launch each probe, then spread them, then with each scan range changes again modify the position of probes, many people were getting bored at the stage of probe launching. This way that part of the game has been made interesting again and I THANK YOU CCP, god bless the person that devised it, for opening exploration to more people so more of them can earn their share and spend it on pvp.
you could change the scan size in one hit its called the ctrl A key selects them all |

Spawn08
Synergy R3act1on R O G U E
19
|
Posted - 2013.06.13 12:30:00 -
[19] - Quote
CCP have a diagram. This diagram would measure Real Money over players interest in the game.
People grow up and stop playing MMOs 1 day, and attracting new players and retaining their subscription is paramount to them moving forward and making money.
They do this by features in the game. The game is 10 years old now and the difference in a player who played for 1 year to a play who played for 10 is huge.
To help newer players stay subscribed they need to keep them entertained and play with the big boys.
Hense changes like this. |

Eyana Starstruck
Samostalna Zanatska Radnja Devil Divided By Zero
15
|
Posted - 2013.06.13 12:34:00 -
[20] - Quote
Aracno't wrote:
you could change the scan size in one hit its called the ctrl A key selects them all
If you hold shift while dragging the scan range bubble same thing is applied... |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
268
|
Posted - 2013.06.13 12:40:00 -
[21] - Quote
TIL: -A- still exists and is so poor they've resorted to high sec exploration. |

l0rd carlos
Friends Of Harassment
475
|
Posted - 2013.06.13 12:41:00 -
[22] - Quote
Aracno't wrote:l0rd carlos wrote:Quote:first strike is our scan strength has dropped making it harder for us to find stuff It looks like i found a person who is even more bad at math than i am  before: base * 1.50 now: base * 1.25 * 1.25 So the scan strength increased with the patch. I also have All V skills + virture and i don't regret it. my scan strength before patch was 136.3 after patch it is 131.1 Do you have All V skills? Also the Astrometric skill so you could launch 8 probes before the patch? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Calgrissom Torvec
1
|
Posted - 2013.06.13 13:17:00 -
[23] - Quote
I don't mind the scanning changes. The real issue is that now that sites are visible they are wiped out with in a few minutes after downtime. Basically US TZ players are taking this one in the face as most of us are in bed at that time. Before it took skills to run down sites which prevented them from being wiped out quickly. With the new mechanics this isn't the case. |

l0rd carlos
Friends Of Harassment
475
|
Posted - 2013.06.13 13:21:00 -
[24] - Quote
Calgrissom Torvec wrote:I don't mind the scanning changes. The real issue is that now that sites are visible they are wiped out with in a few minutes after downtime. Basically US TZ players are taking this one in the face as most of us are in bed at that time. Before it took skills to run down sites which prevented them from being wiped out quickly. With the new mechanics this isn't the case. Sites don't spawn with downtime. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Calgrissom Torvec
1
|
Posted - 2013.06.13 13:24:00 -
[25] - Quote
l0rd carlos wrote:Calgrissom Torvec wrote:I don't mind the scanning changes. The real issue is that now that sites are visible they are wiped out with in a few minutes after downtime. Basically US TZ players are taking this one in the face as most of us are in bed at that time. Before it took skills to run down sites which prevented them from being wiped out quickly. With the new mechanics this isn't the case. Sites don't spawn with downtime.
I was told with odyssey that the spawn mechanic was change to respawn at down time. I have been misinformed |

l0rd carlos
Friends Of Harassment
475
|
Posted - 2013.06.13 13:36:00 -
[26] - Quote
I don't know how exactly the spawn mechanic works, but i guess we can all agree that DT has nothing to do with it.
The last thing i have heard is that sites spawn in the same region again after 4h. Where those numbers come from and if they are correct, i don't know. I would not count on it.
I have the _feeling_ that i find better sites in busy lowsec systems compared to almost dead lowsec systems. But i did not measure it, it's just a feeling. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Daniel Plain
Science and Trade Institute Caldari State
1196
|
Posted - 2013.06.13 14:04:00 -
[27] - Quote
the new system is ok for a minigame, but let's stop calling it exploration. it is not.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
268
|
Posted - 2013.06.13 14:48:00 -
[28] - Quote
Daniel Plain wrote:the new system is ok for a minigame, but let's stop calling it exploration. it is not. "Exploration is the act of searching or traveling around a terrain (including space) for the purpose of discovery of resources or information" -Wikipedia
I don't know, it may not be discovery of unknown space (literally, I mean, not W-Space), but the above definition is pretty close. Eve's version of exploring is easily closer to that definition than any other MMO. |

Robert Caldera
Caldera Trading and Investment
583
|
Posted - 2013.06.13 15:25:00 -
[29] - Quote
l0rd carlos wrote: Because pressing 8x Times F1 and then hassle around with shift and alt key just to get to probes to the position like 1000x times before is a sign of skill!
getting some routine on things whihc allows you achieving the goal in a more efficient manner = skill. How would you define skill otherwise?
Yes, scanning has been dumbed down for noobs. Now, I wonder why CCP didnt simply reduce the number of probes from 8 to 1. All you do is pressing butan for 8 probes, you cant even launch single probes one by one, scaling/moving formation at once, so why are there 8 at all?? Why not simply resize and move one single big "probe"? Dumb down properly, CCP so its obvious!!!! |

l0rd carlos
Friends Of Harassment
476
|
Posted - 2013.06.13 15:52:00 -
[30] - Quote
Robert Caldera wrote:l0rd carlos wrote: Because pressing 8x Times F1 and then hassle around with shift and alt key just to get to probes to the position like 1000x times before is a sign of skill!
getting some routine on things whihc allows you achieving the goal in a more efficient manner = skill. How would you define skill otherwise? But part of the routine was so mindless stupid. Sitting at a save, pressing F1 - F1 - F1 - F1 ($*# F*CK, you pressed it too soon, again, F1 - F1 - F1 - F1 - F1. Yay, finaly, 8 probes. It was just a hassle. Nothing more.
Part of exploration also got harder. If i'm now flying a DED 5/10 it's way faster for the enemy to scan me down. Before that patch i saw enemy probes _everytime_ before they scaned me, even though i only use dscan every ~30 seconds.
Robert Caldera wrote: Yes, scanning has been dumbed down for noobs.
The entry point for new prober pilots has gone down, yes. But highend probing has still some things to offer.
You are in a lowsec system, XX pilots in local, system is over 120 AU big, find the Offgrid booster and scan him down. Hard without DSP if you ask me.
Or pobing down carefull explorers or missions runners, you still need to work the d-scan before launching the probes, which is part of the probing procces. Still takes some skill.
Probing is much more fun now. Yes, i was a explorer before the patch and now i probably earn less ISK, but i still find it a good change. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Elaine Shandrate
Luna Decrescentia Celeris
3
|
Posted - 2013.06.13 16:39:00 -
[31] - Quote
Aracno't wrote:
SERIOUSLY CCP WHY **** UP WHAT WAS GREAT
It only got better. Compare it to this and tell me things got worse.
They have made alterations, yes. They are still iterating over stuff, sure. But worse? More of the real unknown and real exploration then... but if you ask me i prefer the current system over any older. |

Aracno't
Kenshin. Against ALL Authorities
17
|
Posted - 2013.06.14 06:34:00 -
[32] - Quote
l0rd carlos wrote:Aracno't wrote:l0rd carlos wrote:Quote:first strike is our scan strength has dropped making it harder for us to find stuff It looks like i found a person who is even more bad at math than i am  before: base * 1.50 now: base * 1.25 * 1.25 So the scan strength increased with the patch. I also have All V skills + virture and i don't regret it. my scan strength before patch was 136.3 after patch it is 131.1 Do you have All V skills? Also the Astrometric skill so you could launch 8 probes before the patch? EDIT: If i rembember correctly they change something with the stagging of the rigs.
yes i did all to level 5 as well as 2 t1 rigs |

Aracno't
Kenshin. Against ALL Authorities
17
|
Posted - 2013.06.14 06:36:00 -
[33] - Quote
l0rd carlos wrote:I don't know how exactly the spawn mechanic works, but i guess we can all agree that DT has nothing to do with it.
The last thing i have heard is that sites spawn in the same region again after 4h. Where those numbers come from and if they are correct, i don't know. I would not count on it.
I have the _feeling_ that i find better sites in busy lowsec systems compared to almost dead lowsec systems. But i did not measure it, it's just a feeling.
basicly as soon as a site is done it re spawns some where else in that region well that was before the patch ill have to check if its changed |

Llyona
Sleepless Escorts
23
|
Posted - 2013.06.14 06:43:00 -
[34] - Quote
Damn I love all the kbear tears I've been reading!
This new system is great and I for one fully support it. It removed a lot of the mundane bullshit that was completely unnecessary, such as spamming F1 and having to manually move the probes into their initial formation. My scanning time has gone down from 15 minutes to 5, which I think is great. In fact, more of my members are actually scanning down chains now, since it's a lot more intuitive. If that's not rewarding and epic, I don't know what is.
Oh and that isk/hr you were making in kspace was **** anyway. EVE is an illness, for which there is no cure. |

Stetson Eagle
ROC Academy The ROC
43
|
Posted - 2013.06.14 07:15:00 -
[35] - Quote
Bad Luck; Don't Care |

dexington
Dexington Corporation
652
|
Posted - 2013.06.14 07:55:00 -
[36] - Quote
Llyona wrote:Damn I love all the kbear tears I've been reading!
I love the clueless posts from wbears. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Llyona
Sleepless Escorts
23
|
Posted - 2013.06.14 08:51:00 -
[37] - Quote
dexington wrote:Llyona wrote:Damn I love all the kbear tears I've been reading! I love the clueless posts from wbears.
That makes two of us. Bears are always a great source of fuel, regardless the space they live in.
EVE is an illness, for which there is no cure. |

Brainless Bimbo
Pator Tech School Minmatar Republic
63
|
Posted - 2013.06.14 10:27:00 -
[38] - Quote
I love all the thank god no more spamming F1 to launch probes....
...considering they could be launched by mouse click as well, all we have replaced is 8 keyboard strokes with what 30 or so mouse clicks and associated twitch type movements....
The super probe makes it possible to get a hit @ 100% in 3 scans (skilled players did it in between 3 and 5 before), so it takes no player skill at all, great for those who have no spacial awareness and limited computational capacity.
The game-play in exploration went from Chess to Chequers, same board, but the depth of thought required, well nuff said.. I got probes from the Rookie-á tutorial, they are indestructible, unforgettable and will never need to be replaced, but maybe i will eventually upgrade them to Sisters that are also unforgettable, indestructible and will never need to be replaced. CCP-¦s New Motto: Shiny over Substance |

l0rd carlos
Friends Of Harassment
478
|
Posted - 2013.06.14 10:51:00 -
[39] - Quote
Brainless Bimbo wrote:I love all the thank god no more spamming F1 to launch probes....
...considering they could be launched by mouse click as well, . That is true, spam 8 mouse clicks. Not any better.
Brainless Bimbo wrote: all we have replaced is 8 keyboard strokes with what 30 or so mouse clicks and associated twitch type movements....
No, the 8 clicks have been replaced by 1 click. All the shift and Alt dragging hassle comes after the launching and that also has been minimized and replaced by easy left mouse clicks.
Brainless Bimbo wrote: The game-play in exploration went from Chess to Chequers, same board, but the depth of thought required, well nuff said..
What depth was there before that has been removed? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Substantia Nigra
Polaris Rising Gentlemen's Agreement
1131
|
Posted - 2013.06.15 04:33:00 -
[40] - Quote
I do not like new-scanning. It's significantly slower to find a sig because it prevents me from using efficient 8-probe methodologies. I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Vladimir Norkoff
Income Redistribution Service
187
|
Posted - 2013.06.15 07:28:00 -
[41] - Quote
l0rd carlos wrote:What depth was there before that has been removed? Well pre-Odyssey you had to have the wherewithal to actually get your probeboat and go out and check to see if there was anything to be found. Nowdays the game grabs your face and rubs your nose in the site screaming "HERE!!! SCAN HERE!!!". So there is that. Otherwise, the new system does require a bit more thought and effort than the old click-n-wait.
|

Ireland VonVicious
Vicious Trading Company
158
|
Posted - 2013.06.15 08:29:00 -
[42] - Quote
OP should have been a ninja back when they changed the scanning system the first time and made it much harder.
Never before or since did they **** a niche group of players like they did on that one. (( Unless you count those who now get less sp per hour due to the removal of learning skills ))
Scanning use to be far easier. You could scan every mission runner down in a system in a couple secs and pick who to go after based on what ship they were flying.
They made it way to hard to scan wrecking the isk per hour made off it.
Now they finally tried to fix it and went too far back to the easy side of things.
I'm sure every last one of them would change places with you.
I consider it better now then it was before the recent updates even though they went a little too far. 
BEST UPDATE EVER! |

l0rd carlos
Friends Of Harassment
478
|
Posted - 2013.06.15 09:51:00 -
[43] - Quote
Vladimir Norkoff wrote:l0rd carlos wrote:What depth was there before that has been removed? Well pre-Odyssey you had to have the wherewithal to actually get your probeboat and go out and check to see if there was anything to be found. That is not a deep mechanic nor does it require skill. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Robert Caldera
Caldera Trading and Investment
591
|
Posted - 2013.06.15 12:35:00 -
[44] - Quote
l0rd carlos wrote: That is not a deep mechanic nor does it require skill.
at least it was deeper than it is now. |

Yang Baili
New Eden's Logistic Incorporated
0
|
Posted - 2013.06.15 18:39:00 -
[45] - Quote
Went through about 40 low sec systems yesterday and found 8 Data/Relic sites. 7 of them are already visited by other explorers who cargo scan, pick valuable stuffs, and then leave the site. The only unvisited Data site yield like 20 mil isk. Well, that's 4 hours of low sec scan for 20 mil isk - 5 mil/hour.
I hope I simply had a bad luck. Otherwise I really have to switch my career. I really like exploration but 5 mil/hour is simply pathetic. |

l0rd carlos
Friends Of Harassment
479
|
Posted - 2013.06.15 18:49:00 -
[46] - Quote
Yang Baili wrote: I hope I simply had a bad luck. Otherwise I really have to switch my career. I really like exploration but 5 mil/hour is simply pathetic.
I logged on, wanted to make screenshot about scanning and found a tengu in a 5/10 DED complex. Killed it, lotted 280mil BPC. Finished the DED compelx and looted again ~300mil.
So i got allmost 600mil in ~15 Minutes.
Sometimes you are lucky, sometimes you are not. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Yang Baili
New Eden's Logistic Incorporated
0
|
Posted - 2013.06.15 19:05:00 -
[47] - Quote
l0rd carlos wrote:Yang Baili wrote: I hope I simply had a bad luck. Otherwise I really have to switch my career. I really like exploration but 5 mil/hour is simply pathetic.
I logged on, wanted to make screenshot about scanning and found a tengu in a 5/10 DED complex. Killed it, lotted 280mil BPC. Finished the DED compelx and looted again ~300mil. So i got allmost 600mil in ~15 Minutes. Sometimes you are lucky, sometimes you are not.
Nice. I cleared 6/10 Crimson Hand Supply Depot couple days ago and got 500 mil worth drops. Some complexes are definitely worth if you are lucky to find them. Data/Relic sites, however, aren't worth trying anymore. |

Mia Lang
Department of Planetary Services SOLAR FEDERATION ALLIANCE
6
|
Posted - 2013.06.16 01:02:00 -
[48] - Quote
Vladimir Norkoff wrote:Aracno't wrote:first strike is our scan strength has dropped making it harder for us to find stuff second strike now that its so easy to scan everyone is out there scanning Wait, wut? So it's harder, but it's so easy everyone is doing it? .... ok Aracno't wrote:...due to all the site being found as soon as they spawn, before the patch you might scan down 3 or 4 systems before you found something now you lucky to find anything after spending a day going from system to system. Then you are doing it wrong. Aracno't wrote:i spent moths training up my scanning skills to level 5 so i could use all 8 probes and use them well, now all i have to do i spend a week training to get the same result, scan ships are now next to use less because you can now get the great scan strength from a bs fit with the moduals which means that. which means all us player who have spend months traing for the right ships and skills have been told bad luck don't care errr.... With level V skills you'll still find stuff faster than a 3 week noob, and you'll have cargo scanned and cleared half the site before they even arrive. 'Course that's given you are doing it right which... well.... see above. And scan strength ships also get bonuses to Analyzers, so you can cruise thru the tier 1 data/relic sites one-shoting firewalls and never taking damage. Again, do it right. I agree it's been dumbed down so that any monkey can go "exploring". Though that's not even the right word for it. It's hardly exploration when you have a big glowing red ball on your map saying "goodies here! probe now!". There's alot of other stuff to complain about (like the lack of decent strategy in the mini-game, or the pointless loot spew), but not really what the OP is hitting at.
I'll give you my useless exploration tengu if you write some more stories VladGÖÑ |

Traska Gannel
ROC Academy The ROC
11
|
Posted - 2013.06.16 01:19:00 -
[49] - Quote
The biggest objection I have to the new scanning system is the placement of scanable objects into the scanning window when you jump into the system.
I like the changes to probe formations, skills, probe deployment, single click adjustment of the probe formations ... but it seems to me that the initial signatures should be found by scanning with probes and not displayed on the system scanner when you jump in - though the new system is much faster - it just feels like the skill required to do it well has dropped significantly. |

Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
108
|
Posted - 2013.06.16 01:30:00 -
[50] - Quote
Traska Gannel wrote:The biggest objection I have to the new scanning system is the placement of scanable objects into the scanning window when you jump into the system.
I like the changes to probe formations, skills, probe deployment, single click adjustment of the probe formations ... but it seems to me that the initial signatures should be found by scanning with probes and not displayed on the system scanner when you jump in - though the new system is much faster - it just feels like the skill required to do it well has dropped significantly.
I agree. People without a probe launcher should not see signatures. I don't know why it was made that way. |

Vladimir Norkoff
Income Redistribution Service
188
|
Posted - 2013.06.16 02:02:00 -
[51] - Quote
Mnemosyne Gloob wrote:I agree. People without a probe launcher should not see signatures. I don't know why it was made that way. errr.... So that people who have never done "exploration" before will be inspired to give it a shot? It seems pretty friggin' obvious. I'm not a particularly big fan of it either, but I understand why CCP did it.
|

Inserith Peon
Peon's Ironic Scanning Service
2
|
Posted - 2013.06.16 15:32:00 -
[52] - Quote
Just came back to the game after a long break. Haven't tried the new mechanics out yet, still asset organising, but the first thing that jumps out at you is the overlay that announces un-scanned sites. I have no problem with regular anomalies being shown that way now, but profession sites shown that way is nonsense. Part of the fun was finding something no-one else had found, that's been completely taken away.
I like many of the other changes, ship spinning is back for example :), but not convinced by the sites overlay. Hopefully, once the stampede dies down a bit, we might see some rebalancing. |

Blue Absinthe
Wardec U
6
|
Posted - 2013.06.16 17:24:00 -
[53] - Quote
The changes are good. Most the of the making it easier was just fixing UI issues not the actual scanning (it's not like the shape to put the probes in was any great secret). Also the red blobs are great, it's a way to tell people who didn't know about exploration that there's stuff out there.
The worst thing about exploration still remains and has been compounded by more people now doing exploration - if you are not an experienced player with a ton of SP then you will almost certainly be overtaken and have the site that you've been patiently clearly ninja'd by someone in a FOTM ship blitzing the site. They need to change the system in two ways:
1) The loot and escalation should be based on overall participation in the site (ie no last second ninjas). 2) The number of sites needs to scale with the number of people on the server. It's almost not worth bothering with exploration when there's 40k+ people online and there's no reason why exploration shouldn't be scalable with the number of players. |

DeMichael Crimson
Republic University Minmatar Republic
8356
|
Posted - 2013.06.16 21:24:00 -
[54] - Quote
Heh, what a bunch of jokes posting here saying exploration is great now due to CCP's easy mode changes.
DMC |

Ark Katar
Blackland Incorporated
0
|
Posted - 2013.06.16 22:34:00 -
[55] - Quote
Ehhh, it happens.
I spent 1.2m sp on Planetary management back in the day.
Then that went to suck and stayed there forever.
Probably the same with scanning. :( |

Daniel Plain
Science and Trade Institute Caldari State
1206
|
Posted - 2013.06.16 23:17:00 -
[56] - Quote
l0rd carlos wrote:Vladimir Norkoff wrote:l0rd carlos wrote:What depth was there before that has been removed? Well pre-Odyssey you had to have the wherewithal to actually get your probeboat and go out and check to see if there was anything to be found. That is not a deep mechanic nor does it require skill. i disagree. if you are to include knowledge about the game into the definition of 'skill', the old system did in fact require more skill. as for depth: a system where you have more meaningful choices is by definition the deeper one. chess is deeper then checkers because the amount of valid moves and winning strategies is significantly higher. the new system killed the probeboat 'move' without any compensation to speak of and is therefore objectively more shallow.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Xylorn Hasher
Sumiyoshi-Kai
111
|
Posted - 2013.06.17 08:28:00 -
[57] - Quote
l0rd carlos wrote:I don't know how exactly the spawn mechanic works, but i guess we can all agree that DT has nothing to do with it.
The last thing i have heard is that sites spawn in the same region again after 4h. Where those numbers come from and if they are correct, i don't know. I would not count on it.
I have the _feeling_ that i find better sites in busy lowsec systems compared to almost dead lowsec systems. But i did not measure it, it's just a feeling.
As a long time Pirate - Explorer who made over 40 Bil ISK in lowsec exploration in last 2 years I have to say I don't like new Exploration system.
CCP changed all things in the subject:
- spawning system, - type of sites that spawn, - spawn rates.
Now how new system works?
- New sites spawn in realtime, not after 2 hours like before.
There is total max ammount of sites that can spawn in constellation. How big is this number? I dont know, but once site is done by player, new one spawn immediately in random system in same constelation, so you can probe the whole system and have a few new sites a few minutes later cuz someone did a few sites elseware.
- type of sites.
Here is a big nerf CCP did on purpose:
Before Odyssey lowsec was a gold mine when it comes to ISK making from Exploration. System was fair. If you had balls to risk your pimped ship you were able to make 1-2 Bills every week with relatively small effort by running 4/10 and 5/10 DED plexes and Radar sites when there was nothing better. Average radar were worth 20 - 30 mil ISK each after all. DED plexes were common thing I did 2-3 every week just in my area.
Exploration after Odyssey.
Now there is plenty of Data and Relic sites in each lowsec system. When I say plenty I mean 3 to 5 sites of that type in every system you will pass through. Might sounds good but it isn't. Really. Data sites are crappy. Running them takes alot more time and rewards are joke. Maybe 3 to 5m ISK each. Relic sites seems to be better. They have far better rewards, but are a bit harder to scan too. 10 - 30m ISK on average.
DED plexes becomes very rare now in general with some exeptions.
3/10 - they quite common, but only in Drone version. Thing is Drone version of this plex has NO REWARDS AT ALL. At least i never found anything faction on them.
4/10 seems to spawn very rarely in lowsec but quite offten in hisec. Best plex ever. If you found one - its like 300m ISK will land in your wallet in next 10 minutes - at least, more often is 500-600m as the drop rate was very good! After Odyssey this plex is like Yeti on Sahara. If you found one you dang lucky guy.
5/10 - I always called them BIg Lottery plex. Its has 3 or more pockets, Heavy DPS and webs. Its time consuming to run and can be hard but rewards can be also huge. Most I have found were faction loot worth ~1.6 Bill ISK on a single site. Drop ratios are terribad on it. You can run 6 plexes in a row and find nothing or it can make you a billionare in 30 minutes.
- spawn rates
All changed in this compared to pre Odyssey.
- Data, Relics are very common. There is at least a few of them in every lowsec system. rewards are poor, not worth the time IMO. I use them only to hunt ppl who come to run them.
- DED plexes became very rare. Before Odyssey I was doing at least 3 of 4/10 or 5/10 plexes per week. After Odyssey Im able to find 1 plex in 2 weeks...
Summary.
New Exploration system is designed for new players. However low skills entry point translates directly to low rewards that can be gained from it. While it can be OK for Hisec exploration - low risk, low ISK, it's definitly not right for lowec exploration where risk is always high. For now Odyssey is a big nerf for lowsec inhabitants IMO. While there is alot more opportunities to find a fight, ISK making is dead.
Clarification: All above is written from my point of view. Like I said on start exploration in lowsec made me a multi billionare in relatively short time. While you can think 20m ISK is a good profit for you for 20 minutes of work, for me its 100m+ or I wont touch it even with a stick.
All my posts are made shortly after Marihuana-áconsumption. |

Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
113
|
Posted - 2013.06.17 11:06:00 -
[58] - Quote
Xylorn Hasher wrote:CCP changed all things in the subject:
- spawning system, - type of sites that spawn, - spawn rates.
That's assumption. Just because everyone and their dog went out in frigates doing the new relic/data sites does not mean that anything has changed with the spawning of sites. Relic/Data sites are just cycling much faster and as such appear more often. |

Signal11th
The Retirement Club
1044
|
Posted - 2013.06.17 11:27:00 -
[59] - Quote
I must admit when I looked at the new scanning interface it just seemed to me to be more of a hassle to scan now. I used to be able to scan down using 4 or 8 probes quite quickly now its all over the place and seems to take me ages just to line the bloody things up correctly.
I heard sometime ago that you could preset formations in it but that doesn;t seem to be the case or did I imagine this whilst drunk one night? God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Ylariana
School of Applied Knowledge Caldari State
37
|
Posted - 2013.06.17 12:58:00 -
[60] - Quote
Vladimir Norkoff wrote:Mnemosyne Gloob wrote:I agree. People without a probe launcher should not see signatures. I don't know why it was made that way. errr.... So that people who have never done "exploration" before will be inspired to give it a shot? It seems pretty friggin' obvious. I'm not a particularly big fan of it either, but I understand why CCP did it.
Having Anoms visible would make sense, those were locatable without specialist modules anyway. Having Sigs that were only visible following a Probe Sweep show up automatically without launching even 1 probe makes no sense at all.
|

Spawn08
Synergy R3act1on R O G U E
20
|
Posted - 2013.06.17 14:50:00 -
[61] - Quote
CCP have done it to allow new players to develop interest in the game, the most popular way for people with 1 toon, to make ISK in game for PvP is sigs and anoms.. to increase profit for CCP they need new players.. this is a business and its got nothing to do with anything other than business, attracting and selling their product. (maybe miners as scanning is something they would only use to find grav sites, but they changed them to anoms probably because of this reason)
This is the same with any company and business.. i would like to pretend its because of dipsy and lala but really its because these changes will profit their company and their paycheques more.
Thanks for reading, take care :) |

Nitocriss
Pulse Heavy Industries
2
|
Posted - 2013.06.17 16:13:00 -
[62] - Quote
I think some of you are sensationalizing what's going on here. Odyssey was just released it was an expansion heavily geared toward exploration hence there is a lot of interest right now with it. For a lot of the pilots out there running these sites the fad will pass. I don't necissarily see how the exploration mechanic has been dumbed down any other than advertising that there are scannable signatures in a system when a pilot lands. You still have to go and scan em down.
I suspect there will be adjustments to some of the mechanics. I'm not crazy about the annoying loot spew, I really don't see what purpose it serves other than annoying everyone. Other than that I don't see a whole lot to be upset with. If you're running into too much competition for sites move to a less populated area or simply give it a little time while the newness wears off. |

VulpusFox
Specter Syndicate Tactical Narcotics Team
4
|
Posted - 2013.06.18 07:42:00 -
[63] - Quote
Exploration hasn't been dumbed down, what the auto formation does is nothing you can't learn from a 5minute youtube video
You still will want high skills in null sec, i have t2 analyzers and still occasionally come across cans i can't beat (I curse all suppressors to hell!)
People are only complaining because this brought to light what used to be a fairly unknown way to make boatloads of isk. People knew they could run them but quite a lot I found didn't actually know how good the rewards were in mag/radar sites over even 10/10's
Heck my largest single payout ever in null sec was from a single mag site netting me 3.5billion =D It was a day I suspect CCP tweaked drops and increased certain loot. Because 1 week later the price for that loot plummeted lol twas a glorious day . Too bad it will never come again. It is a bit rare now a days to come across sites worth even 100mil where i'm living now and bringing a friend along cuts my income in half understandably. Though i've gotten better at picking out the high value cans solo
Theres still plenty of skill to be had that newbies wont just "acquire" and isn't given to them on how to optimally run these sites. And if you're having trouble competing and finding sites well sad to say perhaps you don't know as much about exploration as you think ;)
On a side note, has anyone else been having trouble tractoring cans after a certain amount of time has passed? I find cans still out in space, blinking mind you but am unable to tractor them. I know my mouse is working because i can double click and align... |

Keenky
Royal Amarr Expeditions
9
|
Posted - 2013.06.18 12:45:00 -
[64] - Quote
I can understand his posting tbh and why he is upset.
But maybe, as a sign of hope and light at the end of the tunnel, a few informations about scanning from a different point of view, might help.
a.) Scanning in Highsec is really a true waste since the patch. I can only imagine the pressure delivered on Highsec explorers. Before the patch my skill levels and my experience helped me to keep on scanning in Highsec. Since the patch im not even spending a thought about it, pure waste of time, income is like half from the few that was left before the patch. I dont believe, that anyone can really speak of income when stying in Highsec as explorer. There might be some big fish left, but to find those is not a matter of skill of player of toon, but a matter of luck. And luck never has been the source of stable income.
b.) Scanning in lowsec is relatively odd. It is in fact half the way from high to null sec, in most matters. You have to face a higher risk (PVP) and still dont get the big fish often. While less a matter of luck than highsec, it is still the most influencing factor for your income. Seen from the point of a null sec explorer lowsec is still more highsec than its towards nullsec. In fact, the most sites in lowsec ive found in my region (Derelik,/Mekashtad) are dead sites, which cant despawn and have been bookmarked by PVPers, which are often waiting inside the site cloaked to quickly launch an attack. Again: a waste of time, except you love to play with the mouthbreathing gimps that consider themselves as pirates :)
c.) Scanning in nullsec is pretty nice. Big fish for bigger risk. I csee it that way, because for an explorer who is mainly after data and relic sites the world out there is just great. -) you dont need expensive ships and dont need expensive implants :) Just take a very cheap Tech1 scanning frig, put in the cheapest equipment (u dont need sisters stuff anymore, u dont 3%+ implants anymore, u dont need t2 rigs) and fit her for hacking/archeology and a cheap t1 scanner, fit the rest of the frig for being hard to tackle and extremely quick (AB). -) In nullsec, when doing your homework on statistics, you can fly in nearly empty skies with lots of sigs. Drop the crap, take datacores, decryptors and spatials and BPCs, leave the rest drifting in space for the pirating scavengers :) -) stick to this simple rules: - use WHs to get into nullsec and back close to highsec. - never fly directly from gate to gate (buubles) - always check directional scanner with short distance before warping to a gate, to know what might be waiting there for you, especially when some pewpewers are in the same system. - always check directional scan with large distance when in a site and someone enters system. If combat scan probes are out ..-. cloak. And wait. He cant find you, he cant chase you and my standard sentence in this case is: "Not in this life, gimp." - dont be a cheerry picker there, else you ruin your own hunting grounds. - Be quick once you encounter a bubble. Just dont warp to a spot, which could be easily guessed that you would do (like center star, 0 km.) - Be careful on border lines from low to null. There are always some camping. But in fact, those are mostly harmless when you dont warp gate-2-gate. Those mostly fly cheap ships have low skills and wouldnt be able to tackle a scanning frig if it were 20 of them. - Dont lose your head once in a bubble. The more often you experience that, the less thrilling it is. Stay cool, do what you need to, and if u get caught u lost like 20 millions. That is less than what 1 single relic or data site pays you :) - prefer WHs to change regions if crowdy and many players online, choose traveling via gates in less crowded game times or empty regions.
Try it out, it is very comfoprtable. |

Zero Sum Gain
Star Republic
0
|
Posted - 2013.06.18 12:53:00 -
[65] - Quote
As much as I enjoy 3d spatial conceptualizing and personalizing my scans, there was a boatload of tediousness and rarely a payout. Now you still need to have knowledge and personal skill it just changed the focus of it. Speed and being first to the discovery is what matters now and payouts are more regular if you know what and how to look for. This new learning amazes me sir Bedimere. Tell me again how sheep's bladders may be employed to prevent earthquake. |

Jenn Ymor
Caldari Provisions Caldari State
10
|
Posted - 2013.06.18 13:15:00 -
[66] - Quote
Scanning in High Sec, at least Caldari Space was already overrun before the Patch hit the server. I used to have a couple of routes that were halfway profitable and even those hardly had anything left aside of the wormhole entries here and there or other useless sites. The few combat sites that I found were either already done or it developed into a race to the loot pinata. (Altough sometimes people wouldn't know the trigger and left sites before the spawn/structure was shot. ) I tried again after the latest patch but with the new system it was even more crowded than before. Moved to lowsec and found more sites, though I only ran data&relic sites so far. If you find a nice quiet spot it is at least more relaxing then the high sec sites and more profitable. And if run into pirates at least I provide some content for them . I hope that after the initial run for the new content it will get better for explorers. |

Keenky
Royal Amarr Expeditions
9
|
Posted - 2013.06.18 13:50:00 -
[67] - Quote
Jenn Ymor wrote:. I hope that after the initial run for the new content it will get better for explorers.
Indeed, im in Exploration since years, and only few stayed at this profession, especially when rewards are thin and at this point it is good, that most dont know how to triger expeditions and escalate them until the 7th step and ctach the named :)
|

Sexy Cakes
Have A Seat
337
|
Posted - 2013.06.18 13:51:00 -
[68] - Quote
The whole premise behind this game is you have to go out and make stuff happen, the game doesn't do it for you. Now all of the sudden I get a full list of all 'hidden sites' automatically in every single system just for jumping in.
I sure do feel more like an explorer now 
Also:
Loot scattering = ret@rded
Hacking mini-game = decent
Grav sites moved to anoms = great Not today spaghetti. |

Keenky
Royal Amarr Expeditions
9
|
Posted - 2013.06.18 13:54:00 -
[69] - Quote
Sexy Cakes wrote:The whole premise behind this game is you have to go out and make stuff happen, the game doesn't do it for you. Now all of the sudden I get a full list of all 'hidden sites' automatically in every single system just for jumping in. I sure do feel more like an explorer now  Also: Loot scattering = ret@rded Hacking mini-game = decent Grav sites moved to anoms = great
Well, the cheats on russian websites for the hacking mini game is also a bit "********". I mean, how poor to need a cheat program for that. |
|
|
Pages: 1 2 3 :: [one page] |