| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Frank Derive
|
Posted - 2005.11.15 23:06:00 -
[1]
I Was just wondering with all the upcoming changes and stuff.. if ccp had any plans to utlize dual core cpus? since eve is basicaly 99% limited by the cpu.
|

Blind Man
|
Posted - 2005.11.16 02:24:00 -
[2]
one can only dream
getting fps lag with a 600$ processor running at 50% isnt fun 
|

SengH
|
Posted - 2005.11.18 21:05:00 -
[3]
The sisi build has a fix for the dual core affinity problem that EVE has currently. Runs considerably faster.
|

CherniyVolk
|
Posted - 2005.11.29 10:16:00 -
[4]
Is EVE not threaded?
|

Selvin
|
Posted - 2005.11.30 09:21:00 -
[5]
Stackless Python(SP) got own threads implemetation instead native system threading. U can run task manager to see how many threads are in eve client AFAIK only 5, no matter how many tasklets("threads" in SP) are running EVE client also is using Windows API function whitch set that process(eve client) is running on single CPU http://www.agronom.pl/selvin/images/selvint.png |

Mort Sinious
|
Posted - 2005.11.30 12:36:00 -
[6]
Im not sure why someone would need dualcore-EVE. Eve has not much in it that would need more CPU Power. Lag comes from bottlenecks in Drive access and networking. Space Graficengines also tend to be not much of a resourcehog and EVE doesnt even use actuall grafic standards. And if it would, FPS drops here would come from grafic card and not from CPU.
So there is absolutly nothing that would require you to have more power as today's single CPUs provide. I would still run full speed at 1.5 GHZ.
|

Hoshi
|
Posted - 2005.11.30 12:59:00 -
[7]
Not using much cpu? Guess that's why it always uses 100% cpu and that upgrading from a 2800+ to a 3800+ with no other changes to comp resulted in a significant fps increase.
|

Mort Sinious
|
Posted - 2005.11.30 14:58:00 -
[8]
Ok i don't think an FPS increase from 150 to 250 is significant as no one is able to notice it anyway.
But I sure haven't tested EVE on very old systems. I just saw that my 2.5Ghz system has no lag or noticable FPS stuttering while running other low priority tasks in backround. And since EVE's grafic in't that demanding compared to other current titles, i figured the rest. I still can be wrong, but bottlenecks on the other mentioned positions should be more plausible.
|

Ralitge boyter
|
Posted - 2005.12.01 13:24:00 -
[9]
EVE runs kinda ok on a 1GHz Pentium 3 although the FPS does usualy not exceed 25.
A dual CPU setup will not help a lot as stated before due to the stackless python that is being used by EVE.
However EVE is very much a CPU bound game more CPU power means better EVE preformance on your PC, though one needs to keep in mind that a lot of the lag that has been there of late is on the internet/ccp side of things. CCP has gone to a solid state disk system recently which helped a lot. CCP is also making the code more resiliant when it comes to lag inducing features and is killing of the worst lag causing ingame features.
All in all when you are looking at fighting lag a dual CPU capable EVE client will not solve it. A fast graphics card and a fast CPU plus super fast internet connection will make sure you are not the source of the lag. But stopping lag will not happen as CCP is also a source of some of the lag. How much of the lag is CCP's well who knows it depends heavily on where you are in the universe (the virtual one that is) and of how many people are there and what they might be doing at that point in time.
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Gothikia
|
Posted - 2005.12.01 17:25:00 -
[10]
Mort: for the record CCP has said quite a few times that yeah, EVE is very CPU demanding and they're going to be throwing alot of optimizations in to bring that down, one would assume with Kali. -- Gothikia |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |