Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

John Caligan
Caldari Provisions Caldari State
28
|
Posted - 2013.06.15 16:06:00 -
[1] - Quote
So I've heard some rumors that something's been going down in Haatomo. Can anyone shed some light on the situation there? |

Akrasjel Lanate
Naquatech Conglomerate
1167
|
Posted - 2013.06.16 08:55:00 -
[2] - Quote
Breaking News: Provists seize Haatamo station; Tibus Heth leading
Siege of Haatomo continues; Provist intentions unclear
Siege of Haatomo enters day 2
BREAKING NEWS: Tibus Heth denounced by CEP, to be ousted as KK CEO
Heth took control on part of the station and has in his disposal "access to up to a hundred vessels, many of them capital class". Something shot happen within few days.
|

John Caligan
Caldari Provisions Caldari State
29
|
Posted - 2013.06.16 10:00:00 -
[3] - Quote
Okay, thanks. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
537
|
Posted - 2013.06.16 10:14:00 -
[4] - Quote
I haven't heard of anything directly involving players yet, but I am almost certain sometime next week a live event is likely to crop up based around this between Heth loyalists and CEP loyalists. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
546
|
Posted - 2013.06.19 01:52:00 -
[5] - Quote
Well this blows, from the sound of it, something finally went down in Haatomo. I have been waiting nearby the ENTIRE WEEK in case something happens, then something happens and zero warning is given, and I missed it because I can't be logged in to EvE 24/7. This wasn't some flash, mob thing like the freighters just after Caldari Prime ; if CCP is going to tease us about an event, the least they could do is give us an hour or two heads up when they are ready to pull the trigger on it. |

Derin Phobos
Sky Fighters Mass Overload
16
|
Posted - 2013.06.19 04:31:00 -
[6] - Quote
From what I'm hearing, Heth escaped on a Raven that was never flagged as suspect. The Caldari Navy was also never flagged.
That's pretty disappointing to me. That essentially keeps anyone from being to interact with the event except in a very specific and limited way: Heth's supporters are destroyed, but he escapes, cackling and twirling his mustache to become a recurring villain. No leeway for Heth supporters to save some portion of the fleet, no realistic chance for Heth to be killed.
Given the usual open nature of the sandbox, that's a big slap in the face for players who thought they would be able to have an affect on the story, rather than just be present for it. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
546
|
Posted - 2013.06.19 05:15:00 -
[7] - Quote
Yeah, I saw Diana Kim mention in IGS that she couldn't help Heth's group because of this.
All in all this whole thing sounds like a wash. I'm not the only loyalist who seems to have been sitting around waiting for this only to miss it, and if flagging meant the people who were there couldn't do that much, that's doubly disappointing.
|

Arkady Vachon
Center for Advanced Studies Gallente Federation
354
|
Posted - 2013.06.19 05:49:00 -
[8] - Quote
It would not have taken much to say that Heth either has access to Capsuleer grade clonetech, or Dust clonetech, or simply had a clone of himself stashed somewhere, waiting to be activated, in case of a nasty case of death.
That way his ship could been destroyed at Haatomo, or not if the defending provists were successful, or the opposing side missed flagging his ship.
Sandbox > Scripted Events, CCP. Nothing Personal - Just Business...
Chaos Creates Content |

Derin Phobos
Sky Fighters Mass Overload
16
|
Posted - 2013.06.19 05:53:00 -
[9] - Quote
Arkady Vachon wrote:It would not have taken much to say that Heth either has access to Capsuleer grade clonetech, or Dust clonetech, or simply had a clone of himself stashed somewhere, waiting to be activated, in case of a nasty case of death.
That way his ship could been destroyed at Haatomo, or not if the defending provists were successful, or the opposing side missed flagging his ship.
Sandbox > Scripted Events, CCP.
Going by lore, Heth's sickness means that he can't be cloned. That's what had me so excited, it was the perfect chance for CCP to clean up this whole horrible Heth nonsense by giving the players what they wanted: a chance to put Heth's frozen corpse up on contract for the highest bidder.
Railroading via uses of suspect flags has left me highly disappointed in CCP. |

Arkady Vachon
Center for Advanced Studies Gallente Federation
354
|
Posted - 2013.06.19 06:05:00 -
[10] - Quote
I tend to agree.
There's an old tabletop RPG gamemaster adage that says 'if you stat it, they can and will find a way to kill it' - which is to say, if the npc is given stats in game, then yes the players should be able to kill that npc, even if it is a monumental and epic task to do so.
By placing a ship with Tibus Heth onboard, then CCP is essentially doing the same thing, the Raven being the equivalent of statting the NPC. However, by making that ship unable to be engaged (even by suicide gank?) they are essentially blueballing the players, especially the Caldari players, who have waited so long for a chance to fall down on one side or another of the line for this encounter.
I hope CCP corrects this. Maybe Heth has a secret fleet stashed somewhere else just in case these kinds of things ever happened, who knows.
Heth gets his fleet together, calls for all loyal Provists, and then launches his fleet on either a Federal target, or even a target in Caldari space.
Give pilots on both sides of the line their chance to defend or send Tibus Heth down in flames.
And here i'm a Gallente character and I feel sorry for the Caldari players who got blueballed in this. Heck, I had my ship hanging out in Luminaire in case Heth and his crew crossed the border in a death or glory mission, so i'm feeling a little blueballed myself, but to a much lesser degree. Nothing Personal - Just Business...
Chaos Creates Content |
|

Xindi Kraid
The Night Wardens Viro Mors Non Est
547
|
Posted - 2013.06.19 08:06:00 -
[11] - Quote
Apparently, Heth can't be cloned, which is fantastic since it means we can be rid of him permanently. Now that you mention it, though. I bet they didn't flag that raven specifically because they wanted him to get away so they can keep to whatever scrip they've already written.
I will tell you, I really want Heth gone. I put a bounty on him for RP reasons, though I doubt CCP will do anything with it and it'll just expire eventually and return to me regardless of what happens to Heth.
|

Jowen Datloran
Science and Trade Institute Caldari State
537
|
Posted - 2013.06.19 11:05:00 -
[12] - Quote
Arkady Vachon wrote: However, by making that ship unable to be engaged (even by suicide gank?) they are essentially blueballing the players... People could suicide gank. They choose not to.
Though, whether or not Heth would still be on that ship (if he ever was) is a different question.
Mr. Science & Trade Institute, EVE Online Lorebook-á |

Wolfe Underdark
Apex Nebula Ventures
0
|
Posted - 2013.06.19 11:20:00 -
[13] - Quote
I also was one of the Heth supporters and was quite disappointed that there was no premeditated "if you support him go over here and gather with (insert player name here) if you oppose him gather with Caldari navy at point X" as there was with the incursions event and sanshas worm holes..... Also there were a few players who thought the only way to help the dragoons was to remote-rep and ended up dying without really having much help, or say, since everyone was all in the same spot with no real clear way to distinguish who was on what side.....and apart from some name calling and mocking on the part of the Caldari RPers including a GM......all in all, I am highly disappointed that I flew close to 20 jumps to try and partake, in what turned out to be the most one sided, and useless fight, in my years of eve playing. |

Derin Phobos
Sky Fighters Mass Overload
17
|
Posted - 2013.06.19 12:11:00 -
[14] - Quote
Jowen Datloran wrote:Arkady Vachon wrote: However, by making that ship unable to be engaged (even by suicide gank?) they are essentially blueballing the players... People could suicide gank. They choose not to. Though, whether or not Heth would still be on that ship (if he ever was) is a different question.
Suicide ganking a raven in hisec is not easy, and require quite a bit of coordinated firepower. Considering that most people had the dreads to deal with, and there was no indication what ship Heth was on...
It's the inconsistency. Every other ship was flagged suspect. Why not that one? because CCP wanted him to get away and knew that screwing with the suspect flags would do the trick. Why they didn't just stick him on a covops is beyond me, at least then they could have done it legitimately and within the boundaries of their own rules.
Wolfe Underdark wrote:I also was one of the Heth supporters and was quite disappointed that there was no premeditated "if you support him go over here and gather with (insert player name here) if you oppose him gather with Caldari navy at point X" as there was with the incursions event and sanshas worm holes..... Also there were a few players who thought the only way to help the dragoons was to remote-rep and ended up dying without really having much help, or say, since everyone was all in the same spot with no real clear way to distinguish who was on what side.....and apart from some name calling and mocking on the part of the Caldari RPers including a GM......all in all, I am highly disappointed that I flew close to 20 jumps to try and partake, in what turned out to be the most one sided, and useless fight, in my years of eve playing.
While saddening that CCP didn't try to organize things a bit more, it was always going to be a one-sided fight. Heth is a poorly written artifact of the TonyG era that was soundly despised by 90% of Caldari Rpers. Given the chance to shoot him, it was pretty much a given that the line to do so would go around the block. Twice.
Sorry to hear about the GM though, that's uncalled for.
|

Jowen Datloran
Science and Trade Institute Caldari State
537
|
Posted - 2013.06.19 13:59:00 -
[15] - Quote
Well, the Navy ship were not suspect-flagged too. That set the outcome of the fight very early on. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Nevyn Auscent
Broke Sauce
303
|
Posted - 2013.06.19 14:25:00 -
[16] - Quote
Instead of whining about it, consider why it may have been that way.
Concord had officially announced several days ago that CEP were the legitimate authority in the matter at hand. Why would their ships be suspect flagged? Anyone who went relying on that was making a huge assumption. Yes they have global flagged other events, but it hasn't always made sensee, even though events such as Snipehunt had some basis, I know several of us involved in that registered a complaint with Concord claiming that The Black Eagles were in violation of laws and as such should not be permitted authority to interfere. I don't know if they got read before hand by Falcon, or much attention paid after, as Concord reps are remarkable bad at replying (As any cops are :P). But from an IC perspective, it makes a kind of sense that Concord may have listened to those protests, regarded it as a kind of short term war dec, and given us a chance to trial by combat effectively.
Did anyone on the Heth side do the same for this event, did they protest Concords legitimising of the CEP/Navy fleet and by doing so, the deligitimising of the TD fleet?
As for Heths Raven. What if they had all the Navy ships flagged, but the Raven was not one of the stolen Navy ships, so they didn't have the transponder on it ahead of time to arrange for it's flagging. And Concord weren't able to respond fast enough on the spot to do a specific transponder that had not engaged in any automated suspect acts.
End of the day, we can sit there and we can pick holes in anything, I can pick holes in your RP too if you really want to play that game, and I'm sure you can all do the same right back to me. But there are also ways in which we can consider the events and go 'what if's' that make sense from an IC perspective. |

Derin Phobos
Sky Fighters Mass Overload
17
|
Posted - 2013.06.19 15:52:00 -
[17] - Quote
Nevyn Auscent wrote:Instead of whining about it, consider why it may have been that way.
Concord had officially announced several days ago that CEP were the legitimate authority in the matter at hand. Why would their ships be suspect flagged?
The same reason the Federation dreadnoughts in Colelie were suspect flagged, despite being in their own space defending it from invasion: to let the players interact with the story in an organic way.
Also: Derin Phobos wrote:No leeway for Heth supporters to save some portion of the fleet, no realistic chance for Heth to be killed.
If you had read this post, you would see that I wasn't pleased about the discrepancy wit the CN ships either. Players on both sides of the fence got shafted.
Nevyn Auscent wrote:Did anyone on the Heth side do the same for this event, did they protest Concords legitimising of the CEP/Navy fleet and by doing so, the deligitimising of the TD fleet?
https://forums.eveonline.com/default.aspx?g=posts&m=3225917#post3225917
What it all comes down to is railroading. If you've ever played a Pnp RPG, it's pretty much the defining quality of bad DMing.
The icing on the cake is that there were so many ways the same result could have been achieved legitimately. Had Heth's ship undocked with a suspect flag and used an insta to warp out safely and escape, that would have been fine. Or, like I mentioned earlier made use of a small, fast, cloaky ship. There were various ways for him to escape that would have also presented a slim opportunity for players, but a heavily tanked Raven that isn't suspect flagged like the rest of his fleet is pretty much just a big FU to anyone who wanted a shot at Heth.
|

Lucas Raholan
Agenda Industries
82
|
Posted - 2013.06.19 19:12:00 -
[18] - Quote
Lore wise them not getting Flagged makes absolute sense..from an Event point of view it didn't...For the Heth Supporters such as Diana Kim this event was simply sit at undock and watch Capitals explode. While I'm sure the Events team had their reasons, mainly for not Flagging Tolen for story purposes I agree that the navy should have been flagged simply to give us the ability to fire at them without getting concorded
I'm secretly a unicorn that Sh**ts fairy dust and sings all day-á |

Meghel
SilfMeg Mining and Transportation Co
17
|
Posted - 2013.06.19 20:05:00 -
[19] - Quote
I was feeling a little let down by the event.
It was a one-sided slaughterfest and the outcome was never really in doubt.
The Dragonaurs were suspect flagged. The Caldari Navy not. This made it extremely single-sided, with everyone nuking the Dragonaurs.
This made it a very one-sided fight as has been posted before.
Heth Loyalists were basically sitting on the sidelines.
This is quite poorly done; Diana Kim has been playing the Heth Loyalist with absolute RP-dedication and yet she could not do anything at all. There should have been the option for her and other Heth Loyalists to do more then just sitting on the sidelines.
-
Now we know that in Eve, all the psychos only care about KM-whoring and not about RP'ing in World Events.
But it is a loss for all us RP-People that the RP-mechanics are still very crude.
|

John Caligan
Caldari Provisions Caldari State
30
|
Posted - 2013.06.19 22:46:00 -
[20] - Quote
Actually, suspect flagging only the Dragonairs makes a bit of sense. Going by the lore, CONCORD controls all of the suspect flags. CONCORD not only recognized the CEP as the rightful authority, but also went as far as to send the DED to assist the Caldari Navy, with some high-profile DED Officers arriving on the scene. CONCORD would not flag CN as they were shooting at people who were criminals anyway. Personally, I'm surprised the Dragonairs didn't have criminal flags rather than suspect flags. Than again, if they did that, the non-CCP controlled CONCORD ships would come and just roll over everyone.
With regards to Heth escaping, I'm actually okay with that. I was kind of caught off-guard by when the Haatomo event started, so I will admit I missed part of it, namely, the initial attempt to brake the CEP blockade. Now I personally have more of a chance to organize, become paranoid, and be ready to roll into wherever Heth next shows his dirty face so I can blast it into oblivion with 7 fully loaded rocket launchers.
Although I personally think the only thing that would be better than Heth fleeing to lowsec would be Heth fleeing to Fountain. Just imagine CFC and TEST fighting over a system and then BAM Live Event. |
|

Xindi Kraid
The Night Wardens Viro Mors Non Est
560
|
Posted - 2013.06.19 22:58:00 -
[21] - Quote
Wolfe Underdark wrote:I also was one of the Heth supporters and was quite disappointed that there was no premeditated "if you support him go over here and gather with (insert player name here) if you oppose him gather with Caldari navy at point X" as there was with the incursions event and sanshas worm holes.... They had this problem in Luminaire as well. You couldn't be sure who was on which side so if you weren't shooting the capitols, you were basically forced to just shoot people at random. |

Derin Phobos
Sky Fighters Mass Overload
21
|
Posted - 2013.06.20 08:26:00 -
[22] - Quote
John Caligan wrote:Actually, suspect flagging only the Dragonairs makes a bit of sense. Going by the lore, CONCORD controls all of the suspect flags. CONCORD not only recognized the CEP as the rightful authority, but also went as far as to send the DED to assist the Caldari Navy, with some high-profile DED Officers arriving on the scene. CONCORD would not flag CN as they were shooting at people who were criminals anyway. Personally, I'm surprised the Dragonairs didn't have criminal flags rather than suspect flags. Than again, if they did that, the non-CCP controlled CONCORD ships would come and just roll over everyone.
I think pretty much everyone agrees that the flag makes sense from a lore standpoint. They did not, however, work well for creating a living event that could have multiple possible outcomes, nor did it mesh with what has been done in the recent past (Colelie). |

Xindi Kraid
The Night Wardens Viro Mors Non Est
560
|
Posted - 2013.06.20 08:39:00 -
[23] - Quote
What would be interesting is if CCP could dynamically change the sec status of a system. If they could, then whenever there is an event that leads to a battle, they just drop the system to lowsec for the duration and say that CONCORD is normally outfitted to take on isolated incidents , so they can't properly respond to a large battle.
In the mean time, flagging everyone in system accomplishes the same thing. |
|

CCP Falcon
3226

|
Posted - 2013.06.20 11:04:00 -
[24] - Quote
Xindi Kraid wrote:What would be interesting is if CCP could dynamically change the sec status of a system. If they could, then whenever there is an event that leads to a battle, they just drop the system to lowsec for the duration and say that CONCORD is normally outfitted to take on isolated incidents , so they can't properly respond to a large battle.
In the mean time, flagging everyone in system accomplishes the same thing.
In an ideal world, this would solve a lot of issues in terms of technical limitations for engaging eachother, but for one, it's something that we can't do, and secondly it has very shaky, if any, storyline justification.

CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
|

Xindi Kraid
The Night Wardens Viro Mors Non Est
560
|
Posted - 2013.06.20 12:59:00 -
[25] - Quote
I don't see how claiming CONCORD has been overwhelmed by a fleet battle is shaky at all. At the very least, it's no less shaky than saying CONCORD is flagging everyone in system and taking the hands off approach.
We already know it's not RP reasons in the way. The problem is you don't have that much in the way of a dev toolkit that can be used to run things like this, and it takes dev time to program a more robust toolset; time which is being spent on other stuff that's a much higher priority. === Now any explanation for why this was a flash mob event despite the fact you've been dropping hints for a week thereby screwing a number of players who had been waiting for it, but didn't happen to be logged in that particular second? You've already stated that, with people going on vacation, it's hard to do too many live events, so please don't make it harder by causing us to miss the few events you do run.
I'm doubly disappointed since I live in w-space, so I can't casually fly out to take part in an event (I missed the incident between SuuVee and the dragonaurs over the supply shipment because the holes just weren't lining up right), so when I hear of something going down and make sure I am in a position to be able to join, I am disappointed when I sacrifice a week's worth of income for no payoff.
Again, I have no issue with events that just pop up suddenly, like the first relief shipment to Caldari Prime, but if you are going to spend a few news posts on hints, make them actually pay off to the people paying attention rather than just the ones lucky enough to be online and in-system. |

John Caligan
Caldari Provisions Caldari State
30
|
Posted - 2013.06.20 19:33:00 -
[26] - Quote
CCP Falcon wrote:Xindi Kraid wrote:What would be interesting is if CCP could dynamically change the sec status of a system. If they could, then whenever there is an event that leads to a battle, they just drop the system to lowsec for the duration and say that CONCORD is normally outfitted to take on isolated incidents , so they can't properly respond to a large battle.
In the mean time, flagging everyone in system accomplishes the same thing. In an ideal world, this would solve a lot of issues in terms of technical limitations for engaging eachother, but for one, it's something that we can't do, and secondly it has very shaky, if any, storyline justification. 
Bullshit. If corporate bellends like Microsoft can decide to remove the DRM in the XBone that they said they "couldn't just flip a switch and turn off DRM", then SURELY you guys can figure out some way to vary system sec statuses.
And as for having no storyline justification, well, even though this was a major thing, and will probably only happen if another major thing on this scale happened, but...
I seem to recall a certain Tribe's ships pretty much rolling right over CONCORD HQ at some point in the lore. If there's any excuse for varying system sec statuses, that's it. AT LEAST make it so that if some arse takes CONCORD down, all systems briefly go 0.0, as the major navies would probably be fighting each other, and CONCORD would be frantically rebuilding their HQ.
Also, it would be kinda cool if violence by Capsuleers in neighboring systems could increase or reduce an area's sec status. Say, if the war in Fountain started spreading into The Forge, various systems in The Forge might have temporarily decreased sec status.
|

Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
609
|
Posted - 2013.06.20 19:59:00 -
[27] - Quote
Caligan just wants Jita below .5 status. ;)
That said, RP-wise: hostage situation. The Navy announces when it'll go in. The Provists then are prepared, and break out more ships, kill hostages, etc. Or they're handwaved into unpreparedness, even when Kim, Horn, or some other pro-CPD RPer goes, "Heth! Heth! They're coming for you at 1800hrs on 115/06/18!"
Either someone will then naturally ask, "Why did the navy announce its operation?" or someone will ask, "Why did the Provists ignore any and all warning?"
That said, it probably would've been better to suspect-flag all capitals to allow both sides a chance, even if the TD/CPD forces were the only outlaws. :x But, eh. What's done is done. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
567
|
Posted - 2013.06.21 01:41:00 -
[28] - Quote
What I was expecting was something like a newsblurb, "Navy has just mobilized in Haatomo" to signal that the event is starting soon, so log on. Then they say there's several minutes to a couple of hours of fighting in the station, and THEN the Provists make it to the hangar and undock at which point the players can become involved. |

Nevyn Auscent
Broke Sauce
304
|
Posted - 2013.06.21 01:48:00 -
[29] - Quote
Xindi Kraid wrote:What I was expecting was something like a newsblurb, "Navy has just mobilized in Haatomo" to signal that the event is starting soon, so log on. Then they say there's several minutes to a couple of hours of fighting in the station, and THEN the Provists make it to the hangar and undock at which point the players can become involved. Isn't that pretty much what happened. Live Events Twitter came up, then events happened shortly afterwards? |

Derin Phobos
Sky Fighters Mass Overload
23
|
Posted - 2013.06.21 05:17:00 -
[30] - Quote
CCP Falcon wrote:Xindi Kraid wrote:What would be interesting is if CCP could dynamically change the sec status of a system. If they could, then whenever there is an event that leads to a battle, they just drop the system to lowsec for the duration and say that CONCORD is normally outfitted to take on isolated incidents , so they can't properly respond to a large battle.
In the mean time, flagging everyone in system accomplishes the same thing. In an ideal world, this would solve a lot of issues in terms of technical limitations for engaging eachother, but for one, it's something that we can't do, and secondly it has very shaky, if any, storyline justification. 
I'd agree that lowering sec status of the system would be using a naval cannon to take out a rowboat. That being said, why not just flag all actors suspect? Give both sides a chance to make a difference, not just one. |
|

Nevyn Auscent
Broke Sauce
304
|
Posted - 2013.06.21 07:37:00 -
[31] - Quote
Flagging everyone as suspect has other bad effects in that it completely messes with Logi pilots due to the way the flags propagate & constantly renew on the logi, meaning that it weights heavily in favour of DPS pilots just after shiny killboards rather than people RP'ing and trying to be serious. So there is no ideal tool that solves all issues. A 'Fleet' sized limited engagement tool could work. As it would allow sides to engage each other without weird suspect flags popping up for repping the lawful navy of the area. But thats about the 'best' tool I can envisage, and even that has it's own issues. |

Derin Phobos
Sky Fighters Mass Overload
24
|
Posted - 2013.06.21 07:56:00 -
[32] - Quote
Nevyn Auscent wrote:Flagging everyone as suspect has other bad effects in that it completely messes with Logi pilots due to the way the flags propagate & constantly renew on the logi, meaning that it weights heavily in favour of DPS pilots just after shiny killboards rather than people RP'ing and trying to be serious. So there is no ideal tool that solves all issues. A 'Fleet' sized limited engagement tool could work. As it would allow sides to engage each other without weird suspect flags popping up for repping the lawful navy of the area. But thats about the 'best' tool I can envisage, and even that has it's own issues.
Universal flags seemed to work well enough for Colelie. |
|

CCP Falcon
3239

|
Posted - 2013.06.21 09:53:00 -
[33] - Quote
Derin Phobos wrote:Nevyn Auscent wrote:Flagging everyone as suspect has other bad effects in that it completely messes with Logi pilots due to the way the flags propagate & constantly renew on the logi, meaning that it weights heavily in favour of DPS pilots just after shiny killboards rather than people RP'ing and trying to be serious. So there is no ideal tool that solves all issues. A 'Fleet' sized limited engagement tool could work. As it would allow sides to engage each other without weird suspect flags popping up for repping the lawful navy of the area. But thats about the 'best' tool I can envisage, and even that has it's own issues. Universal flags seemed to work well enough for Colelie.
Actually, they worked pretty badly and I had a number of people contact me to complain that, and ask why the Federation Navy were flagged in their own space.
There are arguments both ways, and there are pros and cons to both ways of doing things.
The most sensible thing to do is to go with what makes the most sense in terms of backstory as a compromise, because regardless of how we decide to flag, there'll always be complaints from at least one group involved.

CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
|
|

CCP Falcon
3239

|
Posted - 2013.06.21 09:54:00 -
[34] - Quote
John Caligan wrote:Bullshit. If corporate bellends like Microsoft can decide to remove the DRM in the XBone that they said they "couldn't just flip a switch and turn off DRM", then SURELY you guys can figure out some way to vary system sec statuses.
You're incorrect, and please keep bad language off the forums.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
|

Xindi Kraid
The Night Wardens Viro Mors Non Est
567
|
Posted - 2013.06.21 11:56:00 -
[35] - Quote
CCP Falcon wrote:Derin Phobos wrote:Nevyn Auscent wrote:Flagging everyone as suspect has other bad effects in that it completely messes with Logi pilots due to the way the flags propagate & constantly renew on the logi, meaning that it weights heavily in favour of DPS pilots just after shiny killboards rather than people RP'ing and trying to be serious. So there is no ideal tool that solves all issues. A 'Fleet' sized limited engagement tool could work. As it would allow sides to engage each other without weird suspect flags popping up for repping the lawful navy of the area. But thats about the 'best' tool I can envisage, and even that has it's own issues. Universal flags seemed to work well enough for Colelie. Actually, they worked pretty badly and I had a number of people contact me to complain that, and ask why the Federation Navy were flagged in their own space. See that's exactly why I suggested temporarily turning off CONCORD with the in-universe justification that they were overwhelmed. the DED is supposed to maintain law and order, and have hundreds of systems to patrol, most of the time they don't have to deal with more than one or two capsuleers who need concorded, so I can't see how they'd be able to handle hundreds in a system shooting everyone during live events. They've also shown a historical ineptitude at actually keeping the peace (and in fact can be bribed to war including the fact that despite their original function being to maintain peace between the empires, they officially sanctioned wars between THEM with the establishment of their militias. |

Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
227
|
Posted - 2013.06.21 12:03:00 -
[36] - Quote
There's really no good reason why you should railroad people in a sandbox game by only flagging one side. In this case, the lore should take a backseat to the players. Sure, CONCORD might be supporting one side, but that doesn't mean that the other side should be prevented from participating because of it. |

Jowen Datloran
Science and Trade Institute Caldari State
540
|
Posted - 2013.06.21 12:22:00 -
[37] - Quote
CCP Falcon wrote: Actually, they worked pretty badly and I had a number of people contact me to complain that, and ask why the Federation Navy were flagged in their own space.
Too easy.
I would need some real good argumentation to accept that two way flagging works badly. As I see it, it only benefits risk adverse players* and making the outcome of the fight predetermined.
*: Despicable Care Bears Mr. Science & Trade Institute, EVE Online Lorebook-á |

Jowen Datloran
Science and Trade Institute Caldari State
540
|
Posted - 2013.06.21 12:23:00 -
[38] - Quote
Double post Mr. Science & Trade Institute, EVE Online Lorebook-á |

Derin Phobos
Sky Fighters Mass Overload
25
|
Posted - 2013.06.21 16:26:00 -
[39] - Quote
CCP Falcon wrote:Derin Phobos wrote:Nevyn Auscent wrote:Flagging everyone as suspect has other bad effects in that it completely messes with Logi pilots due to the way the flags propagate & constantly renew on the logi, meaning that it weights heavily in favour of DPS pilots just after shiny killboards rather than people RP'ing and trying to be serious. So there is no ideal tool that solves all issues. A 'Fleet' sized limited engagement tool could work. As it would allow sides to engage each other without weird suspect flags popping up for repping the lawful navy of the area. But thats about the 'best' tool I can envisage, and even that has it's own issues. Universal flags seemed to work well enough for Colelie. Actually, they worked pretty badly and I had a number of people contact me to complain that, and ask why the Federation Navy were flagged in their own space. There are arguments both ways, and there are pros and cons to both ways of doing things. The most sensible thing to do is to go with what makes the most sense in terms of backstory as a compromise, because regardless of how we decide to flag, there'll always be complaints from at least one group involved. 
Well, you know what they say: you can please some of the people all the time, or all the people some of the time, but you can't please all the people all the time. ;)
If it really boils down to a lore vs. mechanics argument (I.e. it's against lore to be flagged in your own system, but that's currently the most expedient way to allow full participation) then I'd argue in favor of mechanics for now until another tool can be found accomplishes the goal. You can always finagle a lore reason: "Inside contact", "[Faction] did not have the correct beacons," [Illicit faction] baited with with a can filled with a single unit of trit," "Ill-timed coffee spill in the server room." It's not ideal, but it would be a stopgap until better mechanics can be put in place to support the event.
But please, please do not railroad the events. The whole purpose of these is to make it feel like we are interacting with and changing the NPC world around us, something we don't often get to do. |

Aynen
Federal Guard and Recon Corporation
19
|
Posted - 2013.06.21 17:59:00 -
[40] - Quote
One thing that really helped in making the incursion events feel less 'on rails' was that the method of interacting wasn't only shooting things. ECM and ECCM on large collidable structures (the wormholes) ment flagging wasn't needed. I think the same general principal could be used in the current events, if we can find a way to interact with the story that doesn't rely on shooting. Had we known what would happen in Haatomo a bit earlier it might have proven to be an option to unload militants into the station. One type in support of Heth, the other type to oppose him. The event actors could keep tabs on how many militants of each type are unloaded in the station and use that to flavor the story. The players can then among themselves find ways of interacting with each other. (for instance by bumping militant-carrying ships away from the station) Technically we could have already done this, had we come up with the idea quick enough, but you increase the odds of this happening by creating more awareness of what is going to happen long before it does. Some plot twists will of course be unsuited for this, but for many other events this could work. It's worked before. |
|

Gorion Wassenar
Stimulus Rote Kapelle
67
|
Posted - 2013.06.22 00:46:00 -
[41] - Quote
(sigh)
Wish I could have even gone. Damn timezones.... |

Denver Zariel
PO-TAY-TOES Miners Lounge Alliance
1
|
Posted - 2013.09.10 18:44:00 -
[42] - Quote
Odd, I live and mine in haatomo... I haven't heard anything interesting other than some corp full of alts keeps eating all the roids. |
|
|
|
Pages: 1 2 :: [one page] |