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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Iamien
Dreddit Test Alliance Please Ignore
204
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Posted - 2013.06.16 17:04:00 -
[1] - Quote
Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place.
It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota.
When can we expect an expansion that will bring our universe to life |
Victoria Sin
Center for Advanced Studies Gallente Federation
278
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Posted - 2013.06.16 17:12:00 -
[2] - Quote
Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life
Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter?
It would be like... |
Lors Dornick
Kallisti Industries Solar Assault Fleet
563
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Posted - 2013.06.16 17:12:00 -
[3] - Quote
Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life It has been mentioned by some dev some year(s?) ago.
And while it's an awesome concept it appears to be seriously tricky to implement.
So maybe one fine day, when a lot of other (and more needed) recoding of backend systems has been done.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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CCP Falcon
3145
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Posted - 2013.06.16 17:13:00 -
[4] - Quote
Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like...
Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Iamien
Dreddit Test Alliance Please Ignore
204
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Posted - 2013.06.16 17:14:00 -
[5] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
Best expansion ever. |
Tippia
Sunshine and Lollipops
14879
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Posted - 2013.06.16 17:17:00 -
[6] - Quote
Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Iamien
Dreddit Test Alliance Please Ignore
206
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Posted - 2013.06.16 17:19:00 -
[7] - Quote
Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs.
Then how in the hell did we get Captains Quarters? |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2623
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Posted - 2013.06.16 17:20:00 -
[8] - Quote
Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters? Alcohol poisoning. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Kusanagi Kasuga
Ferocious Felines
76
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Posted - 2013.06.16 17:33:00 -
[9] - Quote
ShahFluffers wrote:Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters? Alcohol poisoning. Best Incarna Explanation, Ever. |
Daimon Kaiera
Kraken.
312
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Posted - 2013.06.16 17:37:00 -
[10] - Quote
Kusanagi Kasuga wrote:ShahFluffers wrote:Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters? Alcohol poisoning. Best Explanation, Ever, Really.
We missed the Balmer's peak, apparently. .... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--. |
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MeBiatch
Republic University Minmatar Republic
1100
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Posted - 2013.06.16 19:06:00 -
[11] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
well you guys just made a nifty new scanner....
so i guess that would not actually be a problem.
but that would **** off alot of people who have a crap load of perch BM on every belt/stargate in 0.0... but tbh the fact that you can have all those bm plus local makes 0.0 travel way to easy.
i say make **** orbit **** and allow your ships scanner to find where the **** is now. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
Noddy Comet
Lysdexic Agnostics - Thier is no Dog
59
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Posted - 2013.06.16 19:15:00 -
[12] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
THAT'S NO MOON!!!
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Grimpak
Midnight Elites United Federation of Commerce
927
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Posted - 2013.06.16 19:26:00 -
[13] - Quote
OP, consider the EVE server cluster, and the ginormous effort it has just by making things work well 99% of the time, even with TiDi added (weapon's damage calculator, immense RNG stuff going on, NPC spawns, etc etc etc)
now add the need of plotting over 5000 systems worth of planets, moons, stations, stargates and belts' orbits around a star, and updating a massive database with real-time locations of said objects at the same time.
now, go and come back when you manage to program an algorithm that can do this without the need of extensive processing power. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Iamien
Dreddit Test Alliance Please Ignore
209
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Posted - 2013.06.16 19:32:00 -
[14] - Quote
Grimpak wrote:OP, consider the EVE server cluster, and the ginormous effort it has just by making things work well 99% of the time, even with TiDi added (weapon's damage calculator, immense RNG stuff going on, NPC spawns, etc etc etc)
now add the need of plotting over 5000 systems worth of planets, moons, stations, stargates and belts' orbits around a star, and updating a massive database with real-time locations of said objects at the same time.
now, go and come back when you manage to program an algorithm that can do this without the need of extensive processing power.
Not our fault that CCP put the cart before the horse. Built a universe sim where celestials can't even orbit. |
Domanique Altares
Rifterlings Point Blank Alliance
341
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Posted - 2013.06.16 19:36:00 -
[15] - Quote
I, for one, can't wait for this to be implemented. I'm squirming in my seat and getting rather moist thinking about a more realistic game mechanic that for all intents and purposes I will never notice at all, since I spend my time 'warping to' and not taking celestial notes in the map viewer. Rifterlings Corporation is now recruiting pilots for faction warfare solo & small gang frigate PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
142
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Posted - 2013.06.16 19:39:00 -
[16] - Quote
What if there would be moving grids around the moving celestials (gravitational fields)? |
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Chribba
Otherworld Enterprises Otherworld Empire
8654
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Posted - 2013.06.16 19:41:00 -
[17] - Quote
What an Odyssey...
/c
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Shock
Interim Industries
2
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Posted - 2013.06.17 07:09:00 -
[18] - Quote
Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters?
CCP's benefts, not the players
A major reason for CCP to push the CQ is because a lot of that engine is also going to be used in World of Darkness. |
Erotica 1
Krypteia Operations
523
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Posted - 2013.06.17 07:14:00 -
[19] - Quote
I think if you warp to 0 of the sun, you should fry. Of course, that is unless you're in a gate seeding ship that derives it's energy from the stars. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
Debora Tsung
The Investment Bankers Guild
154
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Posted - 2013.06.17 07:59:00 -
[20] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
You'd have to warp to the moon, the do a slingshot manouver to the gate which will then auto-jump You to the target system. If You are fast enough. There's nothing a million chinese guys can't do cheaper. |
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Elder Ozzian
Frozen Dawn Inc Arctic Light
65
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Posted - 2013.06.17 09:55:00 -
[21] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
But the moons are hollow! Trust me, i tried. I disagree! |
Kagura Nikon
Mentally Assured Destruction Whores in space
421
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Posted - 2013.06.17 10:22:00 -
[22] - Quote
C DeLeon wrote:What if there would be moving grids around the moving celestials (gravitational fields)?
then we have exaclty the same as we do know if you use a bit of your imagination.... |
Mr Kidd
Center for Advanced Studies Gallente Federation
1195
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Posted - 2013.06.17 10:25:00 -
[23] - Quote
Actually, it could be the solution to the goons once and for all. I'm not sure those guys can figure out orbital mechanics which would mean once they left station, they could never dock again. HTFU!...for the children! |
Erotica 1
Krypteia Operations
532
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Posted - 2013.06.17 12:49:00 -
[24] - Quote
Mr Kidd wrote:Actually, it could be the solution to the goons once and for all. I'm not sure those guys can figure out orbital mechanics which would mean once they left station, they could never dock again.
I think they would figure out a way to blow up the star in Jita, taking everyone with it. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1180
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Posted - 2013.06.17 12:58:00 -
[25] - Quote
The Tranquility Cluster would have to be at least twice the power it is now. Considering that, you're talking a truckload of additional hardware, let along the algorithms which would be required to keep orbital and gravitational mechanics realistic.
Plus yeah, coming out of a gate and being T-boned by a Moon.
Unlikely to be in EVE anytime soon. Personnel Division Director --áBene Gesserit Chapterhouse "The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another." - STILGAR, From the Sietch to the Stars. |
Ramona McCandless
Standards and Practices Petition Blizzard
360
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Posted - 2013.06.17 12:59:00 -
[26] - Quote
They had this in Frontier and First Encounters
It was awful
Tell The Others |
Kaarous Aldurald
ROC Academy The ROC
263
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Posted - 2013.06.17 13:07:00 -
[27] - Quote
If they did something like this, they might as well name the next expansion:
EVE Online, Wrath of Physics!
Because we'd all be screwed. Not posting on my main, and loving it.-á Because free speech.-á |
Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
329
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Posted - 2013.06.17 13:14:00 -
[28] - Quote
Thorn Galen wrote:The Tranquility Cluster would have to be at least twice the power it is now. Considering that, you're talking a truckload of additional hardware, let along the algorithms which would be required to keep orbital and gravitational mechanics realistic.
Plus yeah, coming out of a gate and being T-boned by a Moon.
Unlikely to be in EVE anytime soon.
No most of the stuff written here about being a hardware limitation is wrong, tranquility go way enough power to handle such a workload like that, even more it could easily handle battles twice as big as currently without tidi.
The issue is coding, eve being single threaded per node, means we are limited to a max of what a single core can calculate, which is way too ridiculously slow, unfortunately eve had its roots on single threading per system and now we suffer the consequences of this decision, had eve been coded from the start as a fully multithreaded platform on the server side, we probably would be able to even get twitchy gameplay now (assuming they could handle the network load which would be a new issue) |
Vincent Athena
V.I.C.E. Aegis Solaris
1968
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Posted - 2013.06.17 13:41:00 -
[29] - Quote
I actually tried to figure out how having stuff move would work. The trick is each celestial would have a region of space that it drags around with it. You speed is relative to that region of space. "Zero speed" means you move along with the closest celestial.
The main benefit to the game is visual and immersion. Stations in the dark would sometimes be in the light, and vise-verse. The view you get of the planet or moon your station orbits will change. Thus its a change that would be on par with new nebulae and the stargate jump.
It could also make for "ever changing terrain" for PvP situations, but I think many other changes would be needed for that to actually be a thing. Like distributed objectives that somehow effect each other depending on their location relative to each other. http://vincentoneve.wordpress.com/ |
Ranger 1
Ranger Corp
4274
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Posted - 2013.06.17 15:29:00 -
[30] - Quote
Vincent Athena wrote:I actually tried to figure out how having stuff move would work. The trick is each celestial would have a region of space that it drags around with it. You speed is relative to that region of space. "Zero speed" means you move along with the closest celestial.
The main benefit to the game is visual and immersion. Stations in the dark would sometimes be in the light, and vise-verse. The view you get of the planet or moon your station orbits will change. Thus its a change that would be on par with new nebulae and the stargate jump.
It could also make for "ever changing terrain" for PvP situations, but I think many other changes would be needed for that to actually be a thing. Like distributed objectives that somehow effect each other depending on their location relative to each other. Basically this.
It would require moving grids around each celestial, and in those grids zero speed would have to be relative to the celestial. That's not a simple proposition.
For one thing, what happens if you are in combat around a station and it goes off grid? True, you could warp to your bookmark on that grid again, or to a buddy... which would lend some interestng tactics and whole new levels to grid fu.
Other than this though your view would be the same as it has always been during that fight. Only over a period of time would you notice your view change.
Which begs the question, would it be worth the time and effort to code it. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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