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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Helios Aquiness
The Rising Stars Academy
16
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Posted - 2013.06.17 15:42:00 -
[31] - Quote
The bodies are moveing , but science hapens and our ships compensate so we dont see it. |
DreznicK
OORt Cloud Research The OORT Cloud
7
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Posted - 2013.06.17 15:50:00 -
[32] - Quote
CCP Falcon wrote:Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
The would be cool if it was possible, but right now you just fly right through the moon
Although stars used to give you a serious velocity boost if you managed to warp into them, not sure if that still works.
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Anslo
The Scope Gallente Federation
1917
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Posted - 2013.06.17 16:56:00 -
[33] - Quote
To do that, they'd probably need two tranquilities. You're talking about simulating accurate astrophysics based celestial body motion.
The hamsters would die. Like, immediately DIE.
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War Kitten
Panda McLegion
2161
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Posted - 2013.06.17 18:54:00 -
[34] - Quote
In submarine physics, all celestial bodies coasted to a halt years ago.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Vincent Athena
V.I.C.E. Aegis Solaris
1969
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Posted - 2013.06.17 19:00:00 -
[35] - Quote
Anslo wrote:To do that, they'd probably need two tranquilities. You're talking about simulating accurate astrophysics based celestial body motion.
The hamsters would die. Like, immediately DIE. I think the extra math would be trivial.
First you do not do the gravity calcs. You assume all bodies are in nice stable orbits. That means just one or a few line equation gives the location along the orbit for any celestial as a function of time.
Next you need to figure where your ship is relative to the solar, fixed coordinate system given that its in a moving system. Again a one line equation should be sufficient.
Grids I'm not sure about. I do not know how grids are programmed now.
When I first looked at this idea it appeared each celestial would need a coordinate system moving with it with that surrounded by a buffer zone where the celestial's effects drop off gradually. So if you were at zero speed near a planet and a moon swung around and came at you, you would see it get closer, closer, slow down, and stop as you went through its buffer zone. Once the moon appeared to be stopped relative to your ship, you would be co-orbiting with it. The entire process would take a few minutes. The entire time your speed would stay at zero (assuming you did nothing).
Add some lore about how our ships are not propelled by rocket engines, but by a gravity drive that moves us relative to the nearest celestial body, and we got a system. http://vincentoneve.wordpress.com/ |
silens vesica
Corsair Cartel
1931
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Posted - 2013.06.17 20:00:00 -
[36] - Quote
Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Can you image what would happen if you landed in the station's path..? With the collision mechanics as they are, you'd get swatted like a handball...
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |
Unsuccessful At Everything
The Troll Bridge
4632
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Posted - 2013.06.17 20:38:00 -
[37] - Quote
"I want more real life physics in my fluid universe spacesubmarine game' thread # 4,179. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
MadMuppet
Three Fish In A Box
891
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Posted - 2013.06.17 20:49:00 -
[38] - Quote
I warped through the sun and all I got was a whale and some pointy ears elf guy with in a white robe.
My Fenrir has a top speed of 70m/s, but the star base is orbiting the planet at 7823m/s. Hold my Quafe and watch this!
I wonder if a Fenrir has enough thrust to escape the gravity well of Jita 4-4?
At least the orbiting moons will remove all the advertising cans. I mine in EVE because I'm too drunk to fish in WoW.-á |
Kult Altol
Confederation Navy Research Epsilon Fleet
423
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Posted - 2013.06.17 20:51:00 -
[39] - Quote
Unsuccessful At Everything wrote:"I want more real life physics in my fluid universe spacesubmarine game' thread # 4,179.
Eve is real.
Start small and make stations orbit planets. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
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Erotica 1
Krypteia Operations
548
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Posted - 2013.06.17 22:30:00 -
[40] - Quote
MadMuppet wrote:I warped through the sun and all I got was a whale and some pointy ears elf guy with in a white robe.
My Fenrir has a top speed of 70m/s, but the star base is orbiting the planet at 7823m/s. Hold my Quafe and watch this!
I wonder if a Fenrir has enough thrust to escape the gravity well of Jita 4-4?
At least the orbiting moons will remove all the advertising cans.
We should test this feature on 4-4 navy Jita first. It would be pretty funny if no one could escape. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
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Sentamon
Imperial Academy Amarr Empire
1087
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Posted - 2013.06.17 22:33:00 -
[41] - Quote
I'm all for realism, for instance, exiting warp speed should evaporate the solar system. ~ Professional Forum Alt -á~ |
Corvald Tyrska
Dha'Vargar
3
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Posted - 2013.06.18 04:40:00 -
[42] - Quote
Whilst realtime orbit calculations would be fairly intensive on the server, an update each day at downtime that reset the static positions of all objects in the system for the next 24 hours wouldn't be all that difficult and would certainly make the systems feel more dynamic. |
Setaceous
Nexus Prima
118
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Posted - 2013.06.18 05:01:00 -
[43] - Quote
Grimpak wrote:OP, consider the EVE server cluster, and the ginormous effort it has just by making things work well 99% of the time, even with TiDi added (weapon's damage calculator, immense RNG stuff going on, NPC spawns, etc etc etc)
now add the need of plotting over 5000 systems worth of planets, moons, stations, stargates and belts' orbits around a star, and updating a massive database with real-time locations of said objects at the same time.
now, go and come back when you manage to program an algorithm that can do this without the need of extensive processing power.
http://universesandbox.com/ |
Yummy Chocolate
Tribal Liberation Force Minmatar Republic
2
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Posted - 2013.06.18 06:46:00 -
[44] - Quote
Iamien wrote:CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon Best expansion ever. EVE Online: Retribution of the Planets and Moons. |
Alexila Quant
Strategic Acquisitions Group Tactical Research Lab
79
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Posted - 2013.06.18 07:58:00 -
[45] - Quote
Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like...
Speed is relative.
Setaceous wrote:Grimpak wrote:OP, consider the EVE server cluster, and the ginormous effort it has just by making things work well 99% of the time, even with TiDi added (weapon's damage calculator, immense RNG stuff going on, NPC spawns, etc etc etc)
now add the need of plotting over 5000 systems worth of planets, moons, stations, stargates and belts' orbits around a star, and updating a massive database with real-time locations of said objects at the same time.
now, go and come back when you manage to program an algorithm that can do this without the need of extensive processing power. http://universesandbox.com/
This program can barely handle simulating one solar system with 50 or so orbiting bodies. Much less the number of systems in eve some with over 100 orbiting bodies. Although that is irrelevant as all CCP would have to do is simulate the orbits of each solar system once and then put everything on rails. |
Merdaneth
Angel Wing.
262
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Posted - 2013.06.18 08:41:00 -
[46] - Quote
You guys are approaching this issue all wrong.
The celestial bodies move so slowly (relatively speaking) that having the server make continual calculations is a waste of processing power. It is a far better option to simply reset the positions of all celestials during downtime.
Even then most players simple won't notice, since nearly all visible points in space are statically fixed to a celestial. A station will always be at the same point of a planet, even if they planet is moving around. So it will be a lot of effort for very little effect. |
Gordon Esil
Grumpy Bastards Mass Overload
41
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Posted - 2013.06.18 08:51:00 -
[47] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon All you 3 guys just made my day |
Debora Tsung
The Investment Bankers Guild
155
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Posted - 2013.06.18 09:07:00 -
[48] - Quote
Corvald Tyrska wrote:Whilst realtime orbit calculations would be fairly intensive on the server, an update each day at downtime that reset the static positions of all objects in the system for the next 24 hours wouldn't be all that difficult and would certainly make the systems feel more dynamic.
but that would be boring, no? There's nothing a million chinese guys can't do cheaper. |
Kirjava
Lothian Enterprises
21415
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Posted - 2013.06.18 09:30:00 -
[49] - Quote
Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters? CCP thought it would earn them money from microtranacations.
You know, like charging $80 for a monacle.
Haruhiists - Overloading Out of Pod discussions since 2007. /S¦¦GùòGÇ+GÇ+GùòS¦¦\ Unban Saede! |
Charles the Miner
Amarr Empire
46
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Posted - 2013.06.18 10:11:00 -
[50] - Quote
Kagura Nikon wrote:C DeLeon wrote:What if there would be moving grids around the moving celestials (gravitational fields)? then we have exaclty the same as we do know if you use a bit of your imagination.... This
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J3ssica Alba
Federal Navy Academy Gallente Federation
829
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Posted - 2013.06.18 11:25:00 -
[51] - Quote
Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like...
You would obviously warp to the station as to be at the same speed as it is orbiting its moon, therefore you would see no difference to now except the moon would appear to rotate. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Daimon Kaiera
Kraken.
315
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Posted - 2013.06.18 11:27:00 -
[52] - Quote
Kirjava wrote:Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters? CCP thought it would earn them money from microtranacations. You know, like charging $80 for a monacle.
You don't have to pay $80. You can just buy it with your hard-earned ISK.
I didn't do this. .... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--. |
Robyn Minaj
Republic University Minmatar Republic
2
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Posted - 2013.06.18 11:29:00 -
[53] - Quote
I think planetary interaction should be a sub-game, named Kerbals Space Programm. At least, the transportation of your goods. |
Red Frog Rufen
Red Frog Freight Red-Frog
269
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Posted - 2013.06.18 12:30:00 -
[54] - Quote
CCP Falcon wrote:Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
well, they can still warp to an object moving in space in Star Trek!!
I guess updating each and every single thing's coordinates every seconds would take too much load tho. |
Rainbow D'tara
Perkone Caldari State
0
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Posted - 2013.06.18 12:46:00 -
[55] - Quote
J3ssica Alba wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... You would obviously warp to the station as to be at the same speed as it is orbiting its moon, therefore you would see no difference to now except the moon would appear to rotate.
Many warp theories revolve around moving the space that the craft inhabits which would be unaffected by relativity. If this was the case than can we really assume that relative velocities will stay constant or match the target object after exiting warp bubble. Earth rotates the sun at 30,000m/s which is way faster than eve's sublight speeds =) |
Vincent Athena
V.I.C.E. Aegis Solaris
1974
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Posted - 2013.06.18 13:17:00 -
[56] - Quote
Merdaneth wrote:You guys are approaching this issue all wrong.
The celestial bodies move so slowly (relatively speaking) that having the server make continual calculations is a waste of processing power. It is a far better option to simply reset the positions of all celestials during downtime.
Even then most players simple won't notice, since nearly all visible points in space are statically fixed to a celestial. A station will always be at the same point of a planet, even if they planet is moving around. So it will be a lot of effort for very little effect. For planets and many moons that will work. But some moons and stations can complete several orbits in one day. To get everything to move, it has to move in real time.
Even just resetting things at downtime still forces you to figure out what to do about bookmarks. Once you got a plan for that you are a good part of the way to figuring out a system that allows for continuous motion.
At FanFest a dev commented that they want the Temperate plants to once again rotate. (Go take a look. All planets rotate except temperate. Their rotation was turned off when Dust was launched.) Temperate planets do not rotate right now due to the need to keep a Dust district under the beacon for orbital strikes, These beacons, like all other celestials, are fixed. The Dev wanted planets to rotate so the lighting in a given district is not fixed. But to get changing lighting, the planet has to rotate and then the OS beacon has to move, at around 300 to 1000 m/sec depending on the planet. To make that work some sort of moving coordinate system will be needed.
http://vincentoneve.wordpress.com/ |
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