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Iamien
Dreddit Test Alliance Please Ignore
204
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Posted - 2013.06.16 17:04:00 -
[1] - Quote
Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place.
It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota.
When can we expect an expansion that will bring our universe to life |
Victoria Sin
Center for Advanced Studies Gallente Federation
278
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Posted - 2013.06.16 17:12:00 -
[2] - Quote
Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life
Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter?
It would be like... |
Lors Dornick
Kallisti Industries Solar Assault Fleet
563
|
Posted - 2013.06.16 17:12:00 -
[3] - Quote
Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life It has been mentioned by some dev some year(s?) ago.
And while it's an awesome concept it appears to be seriously tricky to implement.
So maybe one fine day, when a lot of other (and more needed) recoding of backend systems has been done.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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CCP Falcon
3145
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Posted - 2013.06.16 17:13:00 -
[4] - Quote
Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like...
Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Iamien
Dreddit Test Alliance Please Ignore
204
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Posted - 2013.06.16 17:14:00 -
[5] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
Best expansion ever. |
Tippia
Sunshine and Lollipops
14879
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Posted - 2013.06.16 17:17:00 -
[6] - Quote
Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Iamien
Dreddit Test Alliance Please Ignore
206
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Posted - 2013.06.16 17:19:00 -
[7] - Quote
Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs.
Then how in the hell did we get Captains Quarters? |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2623
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Posted - 2013.06.16 17:20:00 -
[8] - Quote
Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters? Alcohol poisoning. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Kusanagi Kasuga
Ferocious Felines
76
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Posted - 2013.06.16 17:33:00 -
[9] - Quote
ShahFluffers wrote:Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters? Alcohol poisoning. Best Incarna Explanation, Ever. |
Daimon Kaiera
Kraken.
312
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Posted - 2013.06.16 17:37:00 -
[10] - Quote
Kusanagi Kasuga wrote:ShahFluffers wrote:Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters? Alcohol poisoning. Best Explanation, Ever, Really.
We missed the Balmer's peak, apparently. .... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--. |
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MeBiatch
Republic University Minmatar Republic
1100
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Posted - 2013.06.16 19:06:00 -
[11] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
well you guys just made a nifty new scanner....
so i guess that would not actually be a problem.
but that would **** off alot of people who have a crap load of perch BM on every belt/stargate in 0.0... but tbh the fact that you can have all those bm plus local makes 0.0 travel way to easy.
i say make **** orbit **** and allow your ships scanner to find where the **** is now. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
Noddy Comet
Lysdexic Agnostics - Thier is no Dog
59
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Posted - 2013.06.16 19:15:00 -
[12] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
THAT'S NO MOON!!!
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Grimpak
Midnight Elites United Federation of Commerce
927
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Posted - 2013.06.16 19:26:00 -
[13] - Quote
OP, consider the EVE server cluster, and the ginormous effort it has just by making things work well 99% of the time, even with TiDi added (weapon's damage calculator, immense RNG stuff going on, NPC spawns, etc etc etc)
now add the need of plotting over 5000 systems worth of planets, moons, stations, stargates and belts' orbits around a star, and updating a massive database with real-time locations of said objects at the same time.
now, go and come back when you manage to program an algorithm that can do this without the need of extensive processing power. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Iamien
Dreddit Test Alliance Please Ignore
209
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Posted - 2013.06.16 19:32:00 -
[14] - Quote
Grimpak wrote:OP, consider the EVE server cluster, and the ginormous effort it has just by making things work well 99% of the time, even with TiDi added (weapon's damage calculator, immense RNG stuff going on, NPC spawns, etc etc etc)
now add the need of plotting over 5000 systems worth of planets, moons, stations, stargates and belts' orbits around a star, and updating a massive database with real-time locations of said objects at the same time.
now, go and come back when you manage to program an algorithm that can do this without the need of extensive processing power.
Not our fault that CCP put the cart before the horse. Built a universe sim where celestials can't even orbit. |
Domanique Altares
Rifterlings Point Blank Alliance
341
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Posted - 2013.06.16 19:36:00 -
[15] - Quote
I, for one, can't wait for this to be implemented. I'm squirming in my seat and getting rather moist thinking about a more realistic game mechanic that for all intents and purposes I will never notice at all, since I spend my time 'warping to' and not taking celestial notes in the map viewer. Rifterlings Corporation is now recruiting pilots for faction warfare solo & small gang frigate PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
142
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Posted - 2013.06.16 19:39:00 -
[16] - Quote
What if there would be moving grids around the moving celestials (gravitational fields)? |
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Chribba
Otherworld Enterprises Otherworld Empire
8654
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Posted - 2013.06.16 19:41:00 -
[17] - Quote
What an Odyssey...
/c
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Shock
Interim Industries
2
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Posted - 2013.06.17 07:09:00 -
[18] - Quote
Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters?
CCP's benefts, not the players
A major reason for CCP to push the CQ is because a lot of that engine is also going to be used in World of Darkness. |
Erotica 1
Krypteia Operations
523
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Posted - 2013.06.17 07:14:00 -
[19] - Quote
I think if you warp to 0 of the sun, you should fry. Of course, that is unless you're in a gate seeding ship that derives it's energy from the stars. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
Debora Tsung
The Investment Bankers Guild
154
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Posted - 2013.06.17 07:59:00 -
[20] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
You'd have to warp to the moon, the do a slingshot manouver to the gate which will then auto-jump You to the target system. If You are fast enough. There's nothing a million chinese guys can't do cheaper. |
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Elder Ozzian
Frozen Dawn Inc Arctic Light
65
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Posted - 2013.06.17 09:55:00 -
[21] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
But the moons are hollow! Trust me, i tried. I disagree! |
Kagura Nikon
Mentally Assured Destruction Whores in space
421
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Posted - 2013.06.17 10:22:00 -
[22] - Quote
C DeLeon wrote:What if there would be moving grids around the moving celestials (gravitational fields)?
then we have exaclty the same as we do know if you use a bit of your imagination.... |
Mr Kidd
Center for Advanced Studies Gallente Federation
1195
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Posted - 2013.06.17 10:25:00 -
[23] - Quote
Actually, it could be the solution to the goons once and for all. I'm not sure those guys can figure out orbital mechanics which would mean once they left station, they could never dock again. HTFU!...for the children! |
Erotica 1
Krypteia Operations
532
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Posted - 2013.06.17 12:49:00 -
[24] - Quote
Mr Kidd wrote:Actually, it could be the solution to the goons once and for all. I'm not sure those guys can figure out orbital mechanics which would mean once they left station, they could never dock again.
I think they would figure out a way to blow up the star in Jita, taking everyone with it. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1180
|
Posted - 2013.06.17 12:58:00 -
[25] - Quote
The Tranquility Cluster would have to be at least twice the power it is now. Considering that, you're talking a truckload of additional hardware, let along the algorithms which would be required to keep orbital and gravitational mechanics realistic.
Plus yeah, coming out of a gate and being T-boned by a Moon.
Unlikely to be in EVE anytime soon. Personnel Division Director --áBene Gesserit Chapterhouse "The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another." - STILGAR, From the Sietch to the Stars. |
Ramona McCandless
Standards and Practices Petition Blizzard
360
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Posted - 2013.06.17 12:59:00 -
[26] - Quote
They had this in Frontier and First Encounters
It was awful
Tell The Others |
Kaarous Aldurald
ROC Academy The ROC
263
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Posted - 2013.06.17 13:07:00 -
[27] - Quote
If they did something like this, they might as well name the next expansion:
EVE Online, Wrath of Physics!
Because we'd all be screwed. Not posting on my main, and loving it.-á Because free speech.-á |
Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
329
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Posted - 2013.06.17 13:14:00 -
[28] - Quote
Thorn Galen wrote:The Tranquility Cluster would have to be at least twice the power it is now. Considering that, you're talking a truckload of additional hardware, let along the algorithms which would be required to keep orbital and gravitational mechanics realistic.
Plus yeah, coming out of a gate and being T-boned by a Moon.
Unlikely to be in EVE anytime soon.
No most of the stuff written here about being a hardware limitation is wrong, tranquility go way enough power to handle such a workload like that, even more it could easily handle battles twice as big as currently without tidi.
The issue is coding, eve being single threaded per node, means we are limited to a max of what a single core can calculate, which is way too ridiculously slow, unfortunately eve had its roots on single threading per system and now we suffer the consequences of this decision, had eve been coded from the start as a fully multithreaded platform on the server side, we probably would be able to even get twitchy gameplay now (assuming they could handle the network load which would be a new issue) |
Vincent Athena
V.I.C.E. Aegis Solaris
1968
|
Posted - 2013.06.17 13:41:00 -
[29] - Quote
I actually tried to figure out how having stuff move would work. The trick is each celestial would have a region of space that it drags around with it. You speed is relative to that region of space. "Zero speed" means you move along with the closest celestial.
The main benefit to the game is visual and immersion. Stations in the dark would sometimes be in the light, and vise-verse. The view you get of the planet or moon your station orbits will change. Thus its a change that would be on par with new nebulae and the stargate jump.
It could also make for "ever changing terrain" for PvP situations, but I think many other changes would be needed for that to actually be a thing. Like distributed objectives that somehow effect each other depending on their location relative to each other. http://vincentoneve.wordpress.com/ |
Ranger 1
Ranger Corp
4274
|
Posted - 2013.06.17 15:29:00 -
[30] - Quote
Vincent Athena wrote:I actually tried to figure out how having stuff move would work. The trick is each celestial would have a region of space that it drags around with it. You speed is relative to that region of space. "Zero speed" means you move along with the closest celestial.
The main benefit to the game is visual and immersion. Stations in the dark would sometimes be in the light, and vise-verse. The view you get of the planet or moon your station orbits will change. Thus its a change that would be on par with new nebulae and the stargate jump.
It could also make for "ever changing terrain" for PvP situations, but I think many other changes would be needed for that to actually be a thing. Like distributed objectives that somehow effect each other depending on their location relative to each other. Basically this.
It would require moving grids around each celestial, and in those grids zero speed would have to be relative to the celestial. That's not a simple proposition.
For one thing, what happens if you are in combat around a station and it goes off grid? True, you could warp to your bookmark on that grid again, or to a buddy... which would lend some interestng tactics and whole new levels to grid fu.
Other than this though your view would be the same as it has always been during that fight. Only over a period of time would you notice your view change.
Which begs the question, would it be worth the time and effort to code it. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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Helios Aquiness
The Rising Stars Academy
16
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Posted - 2013.06.17 15:42:00 -
[31] - Quote
The bodies are moveing , but science hapens and our ships compensate so we dont see it. |
DreznicK
OORt Cloud Research The OORT Cloud
7
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Posted - 2013.06.17 15:50:00 -
[32] - Quote
CCP Falcon wrote:Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
The would be cool if it was possible, but right now you just fly right through the moon
Although stars used to give you a serious velocity boost if you managed to warp into them, not sure if that still works.
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Anslo
The Scope Gallente Federation
1917
|
Posted - 2013.06.17 16:56:00 -
[33] - Quote
To do that, they'd probably need two tranquilities. You're talking about simulating accurate astrophysics based celestial body motion.
The hamsters would die. Like, immediately DIE.
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War Kitten
Panda McLegion
2161
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Posted - 2013.06.17 18:54:00 -
[34] - Quote
In submarine physics, all celestial bodies coasted to a halt years ago.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Vincent Athena
V.I.C.E. Aegis Solaris
1969
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Posted - 2013.06.17 19:00:00 -
[35] - Quote
Anslo wrote:To do that, they'd probably need two tranquilities. You're talking about simulating accurate astrophysics based celestial body motion.
The hamsters would die. Like, immediately DIE. I think the extra math would be trivial.
First you do not do the gravity calcs. You assume all bodies are in nice stable orbits. That means just one or a few line equation gives the location along the orbit for any celestial as a function of time.
Next you need to figure where your ship is relative to the solar, fixed coordinate system given that its in a moving system. Again a one line equation should be sufficient.
Grids I'm not sure about. I do not know how grids are programmed now.
When I first looked at this idea it appeared each celestial would need a coordinate system moving with it with that surrounded by a buffer zone where the celestial's effects drop off gradually. So if you were at zero speed near a planet and a moon swung around and came at you, you would see it get closer, closer, slow down, and stop as you went through its buffer zone. Once the moon appeared to be stopped relative to your ship, you would be co-orbiting with it. The entire process would take a few minutes. The entire time your speed would stay at zero (assuming you did nothing).
Add some lore about how our ships are not propelled by rocket engines, but by a gravity drive that moves us relative to the nearest celestial body, and we got a system. http://vincentoneve.wordpress.com/ |
silens vesica
Corsair Cartel
1931
|
Posted - 2013.06.17 20:00:00 -
[36] - Quote
Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Can you image what would happen if you landed in the station's path..? With the collision mechanics as they are, you'd get swatted like a handball...
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |
Unsuccessful At Everything
The Troll Bridge
4632
|
Posted - 2013.06.17 20:38:00 -
[37] - Quote
"I want more real life physics in my fluid universe spacesubmarine game' thread # 4,179. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
MadMuppet
Three Fish In A Box
891
|
Posted - 2013.06.17 20:49:00 -
[38] - Quote
I warped through the sun and all I got was a whale and some pointy ears elf guy with in a white robe.
My Fenrir has a top speed of 70m/s, but the star base is orbiting the planet at 7823m/s. Hold my Quafe and watch this!
I wonder if a Fenrir has enough thrust to escape the gravity well of Jita 4-4?
At least the orbiting moons will remove all the advertising cans. I mine in EVE because I'm too drunk to fish in WoW.-á |
Kult Altol
Confederation Navy Research Epsilon Fleet
423
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Posted - 2013.06.17 20:51:00 -
[39] - Quote
Unsuccessful At Everything wrote:"I want more real life physics in my fluid universe spacesubmarine game' thread # 4,179.
Eve is real.
Start small and make stations orbit planets. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
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Erotica 1
Krypteia Operations
548
|
Posted - 2013.06.17 22:30:00 -
[40] - Quote
MadMuppet wrote:I warped through the sun and all I got was a whale and some pointy ears elf guy with in a white robe.
My Fenrir has a top speed of 70m/s, but the star base is orbiting the planet at 7823m/s. Hold my Quafe and watch this!
I wonder if a Fenrir has enough thrust to escape the gravity well of Jita 4-4?
At least the orbiting moons will remove all the advertising cans.
We should test this feature on 4-4 navy Jita first. It would be pretty funny if no one could escape. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
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Sentamon
Imperial Academy Amarr Empire
1087
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Posted - 2013.06.17 22:33:00 -
[41] - Quote
I'm all for realism, for instance, exiting warp speed should evaporate the solar system. ~ Professional Forum Alt -á~ |
Corvald Tyrska
Dha'Vargar
3
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Posted - 2013.06.18 04:40:00 -
[42] - Quote
Whilst realtime orbit calculations would be fairly intensive on the server, an update each day at downtime that reset the static positions of all objects in the system for the next 24 hours wouldn't be all that difficult and would certainly make the systems feel more dynamic. |
Setaceous
Nexus Prima
118
|
Posted - 2013.06.18 05:01:00 -
[43] - Quote
Grimpak wrote:OP, consider the EVE server cluster, and the ginormous effort it has just by making things work well 99% of the time, even with TiDi added (weapon's damage calculator, immense RNG stuff going on, NPC spawns, etc etc etc)
now add the need of plotting over 5000 systems worth of planets, moons, stations, stargates and belts' orbits around a star, and updating a massive database with real-time locations of said objects at the same time.
now, go and come back when you manage to program an algorithm that can do this without the need of extensive processing power.
http://universesandbox.com/ |
Yummy Chocolate
Tribal Liberation Force Minmatar Republic
2
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Posted - 2013.06.18 06:46:00 -
[44] - Quote
Iamien wrote:CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon Best expansion ever. EVE Online: Retribution of the Planets and Moons. |
Alexila Quant
Strategic Acquisitions Group Tactical Research Lab
79
|
Posted - 2013.06.18 07:58:00 -
[45] - Quote
Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like...
Speed is relative.
Setaceous wrote:Grimpak wrote:OP, consider the EVE server cluster, and the ginormous effort it has just by making things work well 99% of the time, even with TiDi added (weapon's damage calculator, immense RNG stuff going on, NPC spawns, etc etc etc)
now add the need of plotting over 5000 systems worth of planets, moons, stations, stargates and belts' orbits around a star, and updating a massive database with real-time locations of said objects at the same time.
now, go and come back when you manage to program an algorithm that can do this without the need of extensive processing power. http://universesandbox.com/
This program can barely handle simulating one solar system with 50 or so orbiting bodies. Much less the number of systems in eve some with over 100 orbiting bodies. Although that is irrelevant as all CCP would have to do is simulate the orbits of each solar system once and then put everything on rails. |
Merdaneth
Angel Wing.
262
|
Posted - 2013.06.18 08:41:00 -
[46] - Quote
You guys are approaching this issue all wrong.
The celestial bodies move so slowly (relatively speaking) that having the server make continual calculations is a waste of processing power. It is a far better option to simply reset the positions of all celestials during downtime.
Even then most players simple won't notice, since nearly all visible points in space are statically fixed to a celestial. A station will always be at the same point of a planet, even if they planet is moving around. So it will be a lot of effort for very little effect. |
Gordon Esil
Grumpy Bastards Mass Overload
41
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Posted - 2013.06.18 08:51:00 -
[47] - Quote
CCP Falcon wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon All you 3 guys just made my day |
Debora Tsung
The Investment Bankers Guild
155
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Posted - 2013.06.18 09:07:00 -
[48] - Quote
Corvald Tyrska wrote:Whilst realtime orbit calculations would be fairly intensive on the server, an update each day at downtime that reset the static positions of all objects in the system for the next 24 hours wouldn't be all that difficult and would certainly make the systems feel more dynamic.
but that would be boring, no? There's nothing a million chinese guys can't do cheaper. |
Kirjava
Lothian Enterprises
21415
|
Posted - 2013.06.18 09:30:00 -
[49] - Quote
Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters? CCP thought it would earn them money from microtranacations.
You know, like charging $80 for a monacle.
Haruhiists - Overloading Out of Pod discussions since 2007. /S¦¦GùòGÇ+GÇ+GùòS¦¦\ Unban Saede! |
Charles the Miner
Amarr Empire
46
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Posted - 2013.06.18 10:11:00 -
[50] - Quote
Kagura Nikon wrote:C DeLeon wrote:What if there would be moving grids around the moving celestials (gravitational fields)? then we have exaclty the same as we do know if you use a bit of your imagination.... This
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J3ssica Alba
Federal Navy Academy Gallente Federation
829
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Posted - 2013.06.18 11:25:00 -
[51] - Quote
Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like...
You would obviously warp to the station as to be at the same speed as it is orbiting its moon, therefore you would see no difference to now except the moon would appear to rotate. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Daimon Kaiera
Kraken.
315
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Posted - 2013.06.18 11:27:00 -
[52] - Quote
Kirjava wrote:Iamien wrote:Tippia wrote:Iamien wrote:When can we expect an expansion that will bring our universe to life At the time when the benefits are in proportion to the costs. Then how in the hell did we get Captains Quarters? CCP thought it would earn them money from microtranacations. You know, like charging $80 for a monacle.
You don't have to pay $80. You can just buy it with your hard-earned ISK.
I didn't do this. .... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--. |
Robyn Minaj
Republic University Minmatar Republic
2
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Posted - 2013.06.18 11:29:00 -
[53] - Quote
I think planetary interaction should be a sub-game, named Kerbals Space Programm. At least, the transportation of your goods. |
Red Frog Rufen
Red Frog Freight Red-Frog
269
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Posted - 2013.06.18 12:30:00 -
[54] - Quote
CCP Falcon wrote:Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon
well, they can still warp to an object moving in space in Star Trek!!
I guess updating each and every single thing's coordinates every seconds would take too much load tho. |
Rainbow D'tara
Perkone Caldari State
0
|
Posted - 2013.06.18 12:46:00 -
[55] - Quote
J3ssica Alba wrote:Victoria Sin wrote:Iamien wrote:Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place. It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota. When can we expect an expansion that will bring our universe to life Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter? It would be like... You would obviously warp to the station as to be at the same speed as it is orbiting its moon, therefore you would see no difference to now except the moon would appear to rotate.
Many warp theories revolve around moving the space that the craft inhabits which would be unaffected by relativity. If this was the case than can we really assume that relative velocities will stay constant or match the target object after exiting warp bubble. Earth rotates the sun at 30,000m/s which is way faster than eve's sublight speeds =) |
Vincent Athena
V.I.C.E. Aegis Solaris
1974
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Posted - 2013.06.18 13:17:00 -
[56] - Quote
Merdaneth wrote:You guys are approaching this issue all wrong.
The celestial bodies move so slowly (relatively speaking) that having the server make continual calculations is a waste of processing power. It is a far better option to simply reset the positions of all celestials during downtime.
Even then most players simple won't notice, since nearly all visible points in space are statically fixed to a celestial. A station will always be at the same point of a planet, even if they planet is moving around. So it will be a lot of effort for very little effect. For planets and many moons that will work. But some moons and stations can complete several orbits in one day. To get everything to move, it has to move in real time.
Even just resetting things at downtime still forces you to figure out what to do about bookmarks. Once you got a plan for that you are a good part of the way to figuring out a system that allows for continuous motion.
At FanFest a dev commented that they want the Temperate plants to once again rotate. (Go take a look. All planets rotate except temperate. Their rotation was turned off when Dust was launched.) Temperate planets do not rotate right now due to the need to keep a Dust district under the beacon for orbital strikes, These beacons, like all other celestials, are fixed. The Dev wanted planets to rotate so the lighting in a given district is not fixed. But to get changing lighting, the planet has to rotate and then the OS beacon has to move, at around 300 to 1000 m/sec depending on the planet. To make that work some sort of moving coordinate system will be needed.
http://vincentoneve.wordpress.com/ |
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