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Tippia
Sunshine and Lollipops
14881
|
Posted - 2013.06.16 19:37:00 -
[1] - Quote
Local is a problem because people treat it as an intel tool and get horribly upset when its otherwise 100% accurate information does not translate into 100% certain intel, and then get horribly scared by the uncertainty this creates. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
14928
|
Posted - 2013.06.17 22:51:00 -
[2] - Quote
Cyprus Black wrote:Can you distinguish between a cloaked player gathering intel from a player who's afk? Sure. If he moves, he's not AFK. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
14956
|
Posted - 2013.06.18 15:47:00 -
[3] - Quote
GǪand anyway, as far as intel goes, Planetside already showed how to do it without breaking things in the same year EVE came out. A ton of information-ádata was available, but you had to process it into actual intel because on its own it told you next to nothing. A lot of what they had ten years ago could be used as templates for what an actual set of intel tools should (and shouldn't) provide.
-+ Indistinct and very broad GÇ£activityGÇ¥ highlights on the map: if a friendly unit was engaging or engaged by something, it showed up on the map. Who, what, how, or in which direction was unknown GÇö just that violence was taking place. Lots of highlights = lots of violence.
-+ Very broad bands of enemy presence counters: (almost) none, small, medium, large presence. How many are in each category? No-one knowns unless you go there and count manuallyGǪ
-+ Ability to get very specific user information (like local: a list of name), but only about a very limited number of people GÇö no more than 10 names are listed; if there are more people than that, the system is simply flooded and you only tell that there are 10+, but no-one knows who the rest of them are. At least unless they make themselves known by yelling a lot.
-+ Rough force ratios. There are 100% enemies in the system. And you. No, it doesn't mean the ratio is wrong GÇö it means you're a rounding error and you should probably call for backup or GTFO.
-+ Very accurate, but also very short-range (both in terms of detection and in terms of data transmission) data on enemy units. Anyone within detection range of a facility will show up for you, if they're also within detection range from you (the overview almost does this, but should be at once both better and more limited in what it provides). Also, this detection can be avoided by running silent, which is a different thing from cloaking.
-+ Even shorter-range detection methods, but which are mobile.
-+ Data networking: if any of your team-mates see it, you can see it.
Each on their own, they provide far too little or far too vague data to be of any use. It's not until you collate and cross-reference it that you can turn it into intel or actionable information. That's the kind of system EVE needs: one where everything is worthless on its own but potentially very powerful if processed correctly. One where every individual source can be subverted or disrupted, but it takes immense effort to do it to all of them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
14984
|
Posted - 2013.06.19 13:55:00 -
[4] - Quote
Shizuken wrote:It is not weak, or lazy, to ask that a game not automatically transmit your presence in a system to any passerby. In fact, it is lazy to fit a single module to a ship and then park yourself in a system forcing other people to ratchet up their effort, manpower, and equipment. Good thing, then, that what you just described is impossible.
E-2C Hawkeye wrote:Jenn I place you and tipia in the same category. You both have a insatiable need for attention and you resort to trolling to get a thread locked you donGÇÖt like or agree with and you both lack the ability to see any other perspective other than your own. Incorrect. Your main problem is that you automatically equate GÇ£asking hard questionsGÇ¥ and GÇ£questioning unproven assumptions and claimsGÇ¥ to trolling. In reality, it's the opposite: if you can't stand hard question and if you can't prove your assumptions or claims, you are the troll. That's all I'm doing: exposing the trolls. They really don't like that and have a tendency to call people trolls for doing soGǪ but, of course, as always, without any kind of proof to back that claim up.
So, since you agree with his statement, let me ask you this: how does one module ever force anyone to do anything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
14986
|
Posted - 2013.06.19 14:31:00 -
[5] - Quote
Ayuren Aakiwa wrote:Removing local is a terrible idea supported by terrible people. That's because it's a solution to a terrible GÇ£problemGÇ¥ GÇö not in the sense that the problem is truly horrific, but that the problem is horribly poorly defined.
The removal of local is the perfect GÇ£solutionGÇ¥ to the GÇ£problemGÇ¥ of AFK cloakers. As luck would have it, AFK cloakers are not a problem to begin with, so the solution isn't needed either. Everyone wins! \o/ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
14992
|
Posted - 2013.06.19 15:11:00 -
[6] - Quote
Sarcasim wrote:Luck? How about truth? Ok. Fine. The truth is that AFK cloakers are not a problem to begin with, so the remove-local solution isn't needed either. Everyone (still) wins! \o/
AFK cloakers are not a problem by virtue of being both AFK and cloaked. One means they can't do anything and the other means they can't do anything. Nothing squared = nothing. All the problems people claim to have with AFK cloakers have nothing to do with either AFK:ness or cloaking. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
14993
|
Posted - 2013.06.19 15:31:00 -
[7] - Quote
Malcanis wrote:I wish I was smart enough to persuade Tippia that it would be in her rational interest to run for CSM Oh well, that still leaves blackmail, bribery and threats!  Rationally, the vizier's seat has much better stuffing and far fewer stabbing-holes in the backrest than the throne. 
GǪalso, if there's anything I've learned from my dayjob, it is that politics and bureaucracy is a great spectator sport, but not something I wish to engage in personally. Except maybe using cardboard tokens and small wooden houses. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
14994
|
Posted - 2013.06.19 15:46:00 -
[8] - Quote
TheGunslinger42 wrote:The truth? The real truth of the matter is that a cloaked player represents an unknown level of threat. He might be zero threat (afk), he might be a small threat (a solo hunter) or he might be a large threat (ready to hotdrop you in an instant). Certain types of player are driven absolutely insane by the inability to resolve this unknown down to something nice and distinct. They can't deal with the large, vague possibilities.
"AFK cloakers", while they are part of this grand system, are themselves practically irrelevant. They are only relevant in the context that they increase the level of unknown.
I think I might have to turn that into copypasta for future threads. Very neatly described. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
14997
|
Posted - 2013.06.19 16:12:00 -
[9] - Quote
Sarcasim wrote:The cloaker gets a lot more bang for his AFK buck then the miner ever did. EhGǪ When did GÇ£nothingGÇ¥ become more than GÇ£a lotGÇ¥?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
15000
|
Posted - 2013.06.19 17:13:00 -
[10] - Quote
Sarcasim wrote:Omg yea bc we really need another Mintchip event.. A what?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15003
|
Posted - 2013.06.19 17:48:00 -
[11] - Quote
Sarcasim wrote:As stated in previous post the cloaker gets paid in intel while at the keyboard but gets paid while afk with the ability to effect other players all just from being logged in and not even ingame. GǪif those other players choose to give him that. They can also choose not to. Either way, he won't know since he's AFK.
It's not much in the way of a GÇ£gainGÇ¥ tbh.
Quote:I would say go ahead and run if you feel your EGO would be able to handel it should you not get elected. So I have your endorsement, then. Goodie. Do I have your vote as well? Wouldn't you want to know my program first?
Jenn aSide wrote:Intel and 50 cents will buy you a cup of coffee lol. That's some cheap coffeeGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15005
|
Posted - 2013.06.19 18:05:00 -
[12] - Quote
Sarcasim wrote:If you canGÇÖt be bothered to be in game then you should not be in game cloaked. Why not?
Quote:Please explain how clicking a button to remain cloaked would effect a cloaked player present at KB playing the game? Less word salad please?  It would affect a cloaker by giving off even more free intel about his status without the on-lookers having done anything to deserve it.
Quote:I wouldnt need to know your progam. I have read the forums forums since I started and they have provided me with all I need to know about your program. Excellent. So could you tell me what it is even without knowing it? I could use some pointers to build my campaign on. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
15011
|
Posted - 2013.06.19 19:04:00 -
[13] - Quote
Sarcasim wrote:It would seem the Hawk pegged you guys from the get go. Not really, no. Unless you're a troll and feel threatened by the notion of questionsGǪ
Quote:I asked a valid question to which you can only reply word salad? No.
Quote:Also that last part made me laugh... One of dumbest most hypocritical things from you in a while. How so? Also, GÇ£one ofGÇ¥? What other examples are you comparing against? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15013
|
Posted - 2013.06.19 19:25:00 -
[14] - Quote
Shizuken wrote:Second, I would like a way to scan him down and kill him, rather than just waiting around for him to show himself.
What I don't understand is why Jenn and Tippia seem to be opposed to this. Because it completely breaks the gameplay of one third of the game's systems and because it's in response to something that is not a problem.
Breaking things for no reason is bad enough; breaking things in order to fail to fix something that is a non-issue is so many layers of failure stacked on top of each other that it borders on a modernist masterpiece commenting on the inner essence of failure.
^^ Also, what Ramona said. The fact that you can already automatically detect any ship that sports the GÇ¥I'm hidingGÇ¥-module is screwed up to begin with GÇö allowing for even more detection is, if anything, the wrong way to go and you might as well just remove it altogether. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15013
|
Posted - 2013.06.19 19:29:00 -
[15] - Quote
Eeio wrote:A hostile pilot in one of my home systems is ALWAYS a problem. GǪand it's a problem with roughly a bajillion solutions already. Why are more needed? And that's not what the whole GÇ£nerf AFK cloakingGÇ¥ is a response to, anyway. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15017
|
Posted - 2013.06.19 21:24:00 -
[16] - Quote
Victoria Sin wrote:I've always thought that cloaking should need fuel, like Heavy Water or Liquid Ozone. Any particular reason?
Sarcasim wrote:People have given numerous and valid concerns when it comes to afk cloaking to which all you can say is change is a weakness. As is there is no viable counter to the cloaker afk or not GǪaside from, you know, shooting them (in any of the myriad of variations of that particular tactic), or just tricking them. And no, no-one has given any kind of valid concern when it comes to AFK cloaking. Largely because something that can't hurt you (twice over) is not a concern.
They have concerns, yes. None of them have anything to do with cloaking, and even less to do with AFK:ness. So when they try to hide behind that nonsensical issue, all they're doing is suggesting game-breaking changes that address nothing. If they started being honest about what issues they're actually having, then maybe they'd be able to actually argue for changes. Hell, their arguments might even become reasonable. But as long as they're suggesting that they're being threatened by something that can't possible hurt them, they will only ever achieve being a laughing-stock. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15019
|
Posted - 2013.06.19 22:04:00 -
[17] - Quote
MailDeadDrop wrote:If "cloakys can't do anything" (Tippia's statement), then how can they "alter nullbear ISK-making behavior" (Jenn aSide's statement)? Because the cloakers aren't doing anything; the nullbears are. The cloakers have no control over it GÇö only the bears do, and they hate the decision they make when given that control.
This also explains why we're don't see any kind of problem and oppose most of the suggested solutions: if you don't like your decisions, the solution is not to ask for the decision to be removed GÇö it's to stop making that particular decisions.
Just because you can trigger this self-defeating behaviour in others doesn't mean that the AFK cloaker is actually doing anything. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15022
|
Posted - 2013.06.19 22:14:00 -
[18] - Quote
MailDeadDrop wrote:Au contraire, by definition if you can trigger the behavior then you are indeed having an effect. GǪall without doing anything. It's still entirely in the hands of the scaredbears GÇö they are the only active party; the only ones who can decide what does or does not happen. It's also entirely unrelated to both cloaks and being AFK. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15028
|
Posted - 2013.06.20 02:42:00 -
[19] - Quote
Sarcasim wrote:Good luck with that. They will do do what they do for every thread they dislike. Not really no. Threads that I dislike, I just report outright. What I'm doing here is the same thing I always do when I spot unfounded claims and assumptions: I question them until I get an answer or until the claimant outs himself as a troll.
Quote:I still donGÇÖt understand why it would be an issue for a cloaker to press a button to remain cloaked every 15-30 min. Most of these people argued in other threads against afk mining yet argue for afk cloaking, Seems a bit hypocritical to me. This has already been answered. Try reading it?
Also, as has also been explained already, unlike AFK mining (which artificially skews the entire economy of the entire game), AFK cloaking doesn't actually do anything. Finally, I suppose you can dig out some support for that claim that there is any kind of correlation between pro-AFK-cloaking and anti-AFK-miningGǪ? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15028
|
Posted - 2013.06.20 02:46:00 -
[20] - Quote
Skill Training Online wrote:I think Tippia is wrong about this. You know what's even better than thinking? Proving itGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15042
|
Posted - 2013.06.20 17:38:00 -
[21] - Quote
E-2C Hawkeye wrote:AFK is AFK doesnt matter if its mining or cloaking only real difference here is is that the AFK cloakers most likely never afk ice mined. GǪexcept that AFK doing something Gëá AFK doing nothing. Earning money AFK Gëá earning nothing AFK. The game playing itself for your benefit while you're not there Gëá the game doing nothing to benefit you because you're not there. So no, AFK comes in many variants and it matter greatly which we're talking about.
You're not suggesting that I should be allowed to eject you from stations whenever I feel like it, by any chance?
MailDeadDrop wrote:As far as I can tell, CCP has not gone after AFK miners, or AFK mission runners, or any other AFK activity. So you haven't been around for long then. AFK ratting (be it mission running or any other kind) was given a nice (and intended) kick to the shins with the AI change. AFK (ice) mining was given one to the balls with the static belt removal. AFK cloaking seems to keep people from leaving their money-making ships unattended in null, which means it provides a very useful service towards the continuation of this trend. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15045
|
Posted - 2013.06.20 19:02:00 -
[22] - Quote
Victoria Sin wrote:The AFK cloaking problem. What's the problem?
Quote:It solves the AFK cloaking problem with a game mechanic that makes sense from all perspectives. What's the problem? How does it in any way make sense from any perspective?
Quote:They can. They just need a lot of fuel. GǪso they can't do it for extended periods in other words. Why shouldn't they be allowed to?
No. If it's somehow a problem that people go AFK in a system for a long time, then it's a problem that people go AFK in a system for a long time. So how do you propose to solve the AFK in station problem if not by applying the same fuel mechanic?
GǪaside from imposing a limit where none was before for no adequately explained reason. I.e. a nerf.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15048
|
Posted - 2013.06.20 19:27:00 -
[23] - Quote
Victoria Sin wrote:They can. GǪexcept that if they do, their fuel runs out, so they can't. So, the question remains: why shouldn't they be able to?
Quote:No, it's a straw man, because the issue isn't going AFK. It's going AFK cloaked with the element of intentionality to in some way disrupt the behaviour of others. GǪwhich you can do in stations as well, so obviously the same rule should apply. Oh, and GÇ£intentionalityGÇÖ? How do you propose to measure that mechanically? Supposedly, those who go AFK cloak without any such intention should be left alone, right? Because if not, then we're definitely just talking about being AFK in general, in which case stations should start punting you into space once you run out of fuelGǪ so no, it's a reductio ad absurdum serving to illustrate that the stated problem isn't actually any kind of problem at all, much less the problem people are having.
Cloaking already has a cost: it either massively nerfs your ship, or it restricts you to a very weak ship, and either way, it doesn't let you do anything while cloaked. The cost is built into the module.
Quote:I understand nerf to mean some kind of reduction in capability. GǪwhich is why the proposal is a nerf. The capability of the ships and modules is reduced.
Oh, and the actual problem and the value of the proposed solution is still left unexplained.
Shizuken wrote:My solution would just be to make them scannable with special equipment. That's even worse. It completely breaks gameplay in one third of the game's system, all to supposedly adjust something no-one can explain why it is a problem that needs any adjustment at all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
15048
|
Posted - 2013.06.20 19:34:00 -
[24] - Quote
Yoink. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
15049
|
Posted - 2013.06.20 19:49:00 -
[25] - Quote
Victoria Sin wrote:So, they add that into the calculation as to the benefits or otherwise of whatever it is they aren't doing. Yeah, that doesn't answer the question: why shouldn't they be able to go AFK for extended periods?
Quote:Sure, you can do that in station Good. So it's agreed then: the same fuel mechanic applies so that they get spat out and exposed and the poor beleaguered bastard can come and kill him. After all, there's no telling where he was hiding (since it's null GÇö it's not like you can just dock and check the guest list).
Quote:You don't "measure intentionality". Same rules for everyone. Then we can strike the GÇ£element of intentionalityGÇ¥ and it truly only becomes an issue of going AFK. So, again: auto-kick from stations and POSes and the like.
Quote:That's true on an absolute scale, but your cloaked Loki is still vastly more powerful than my Mackinaw. GǪand your Mackinaw is vastly better at mining. So what? It still doesn't change the fact that cloaks have the kind of costs you're talking about built-in.
Quote:I think you're being a bit silly here, pretending not to see any potential problem with an AFK cloaking. What's the problem? By very definition, he can't do anything. He has no power, no control, no input, nothing. He can't attack people, he can't collect intel, he can't call in reinforcements, he can GÇö at best GÇö enjoy a spot of tea in the sunGǪ well, not actually the AFK cloaker, but the player.
So what's the problem?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15068
|
Posted - 2013.06.21 15:35:00 -
[26] - Quote
Sarcasim wrote:Exactly how would pressing a button every 15-30 minuets to remain cloaked put the cloaked at any greater disadvantage... Already answered: it provides others with even more free intel on top of the free intel they've already not done anything to earn.
You can keep asking the same question, but the answer won't change, and your answer will remain wrong. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
15068
|
Posted - 2013.06.21 15:51:00 -
[27] - Quote
Sarcasim wrote:It doesn't give free intel other than to show the person has been at their kb in the last 30 min So it's more free intel. What have they done to deserve that?
Also, if that's the kind of intel you want, why not solve it like Kijo suggested: after 15 minutes of inactivity, you're removed from all chat lists?
Quote:If you can't be at the on playing the game then you shouldn't be in the game. Why not? Why are you to decide what other players should or should not do in-game? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
15068
|
Posted - 2013.06.21 16:13:00 -
[28] - Quote
Sarcasim wrote:Jenn aSide wrote:Sarcasim wrote: If you can't be at the on playing the game then you shouldn't be in the game. So you agree that autopiloting in high sec should require fuel or automatically log people off after 2 jumps. Stop trying to prove your the idiot that you are. You know, you generally don't use articles after possessives in English.
That said, you still have to agree that auto-piloting in highsec should require a button-press or automatically log people off after a few jumps, right?
Quote:I guess for the same reason a person should be able to be cloaked up while sleeping in bed forcing others to adapt to their presence in system. Because they're inherently passive and unable to do anything, you mean? EhGǪ that doesn't make sense. GǣThey should get even more free intel because they're passive and unable to do anythingGǥGǪ but they are not passive and they are able to do stuff.
Quote:Akf cloaking is BS and should be changed just like afk ice mining was changed How is it BS? What does making money effortlessly and without any interaction (which is what they wanted to change) with the game have to do with doing nothing? What makes you think that anything related to the former is in any way relevant for the latter? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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