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supr3m3justic3
Appetite 4 Destruction
33
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Posted - 2013.06.26 21:43:00 -
[91] - Quote
Meridius Dex wrote:It's interesting. After reading the first several pages of this thread I can recall more clearly why I grew sick and tired of the utter lack of strategy in Blob Online the last time I quit, 2 years ago. It's not the OPs post that reminded me necessarily, but the numerous replies that followed.
The fact that instalock gatecamp blobs are still regarded as a 'good mechanic' by the majority of players tells me all I need to know about my consideration of returning to the game after my 5 free days are up. There are better things to do in life than play (and spend my money on) a game that utterly disregards ship-building strategy and personal flying skills in favor of blobbing numbers and ******** mechanics.
http://en.wiktionary.org/wiki/MMO
MMO
Massively Multiplayer
weird |

Substantia Nigra
Polaris Rising Gentlemen's Agreement
1150
|
Posted - 2013.06.27 00:45:00 -
[92] - Quote
[quote=Grandma Squirel]For all the crying about insta lock, I have never had anyone succeed in locking my covops frigs, or cloaky nullified T3. I have regularly jumped both into large gate camps of all variety, I certainly have lost my share of covops frigs to competent decloakers, a few to really unlucky jump in locations, and some to incompetence on my part, but never to the instalock. [quote]
Agreed. IGÇÖve been on both sides of this coin many, many times. No amount of instalock will get a well-handled covops frigate, bomber, blockade runner, or covops strat-cruiser locked before they achieve their initial post-jump cloak.
Those ships do sometimes die to camps, but it is usually usually when: - The pilot is very inexperienced (or stupid) or panics, and does not handle his ship well while negotiating the camp; - Pilot error leads to primary cloaking failure (I thought IGÇÖd activated my cloak) or inadvertent uncloaking (double-click on cloak button because of delay in the green-fringe, or steering your ship towards a corpse or some other decloaking object). - One of their fast little decloakers gets you lined up nicely and decloaks you before you get outside the bubble (even then the T3s are usually nullified and in warp by then and so not lockable); - The gate campers have spiked the gate radius with hundreds of decloaking jetcans and you were unlucky enough to spawn within 2km of one of them GǪ and so need to move some distance before being able to cloak. If this gets petitioned, you can expect a GM to mysteriously appear in your system and all your carefully laid cans to disappear without warning.
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Substantia Nigra
Polaris Rising Gentlemen's Agreement
1150
|
Posted - 2013.06.27 00:46:00 -
[93] - Quote
Meridius Dex wrote:It's interesting. After reading the first several pages of this thread I can recall more clearly why I grew sick and tired of the utter lack of strategy in Blob Online the last time I quit, 2 years ago. It's not the OPs post that reminded me necessarily, but the numerous replies that followed.
The fact that instalock gatecamp blobs are still regarded as a 'good mechanic' by the majority of players tells me all I need to know about my consideration of returning to the game after my 5 free days are up. There are better things to do in life than play (and spend my money on) a game that utterly disregards ship-building strategy and personal flying skills in favor of blobbing numbers and ******** mechanics.
Absolutely. It sure sounds like eve is not the game for you. I hope you find something more to your liking. Good luck. I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Mag's
the united Negative Ten.
15035
|
Posted - 2013.06.28 09:02:00 -
[94] - Quote
Ynot Eyob wrote:Mag's wrote:We do enjoy 'good fights' when they come around, but most of the time we get blobbed. Oh, thats something new. Better get that in my bio  Actually that's nothing new. It's been pretty much the standard since I started playing back in 2004. I've had 'good fights' in the past and whilst I've been a pirate. But they are few and far between, simply because most are out to win and not after 'good fights'.
But isn't that the whole point? I certainly wouldn't change it, because it makes those moments you get 'good fights' all the more exciting. Wouldn't you say?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Zeus Zed
Federal Navy Academy Gallente Federation
15
|
Posted - 2013.06.28 09:12:00 -
[95] - Quote
Every time I die of gate camps I feel sad.
But that feeling can not possibly compare to the anguish and desperation of the 10+ campers experience, while waiting for pilots to come through...
And while waiting, they consider themselves top pvp'ers and convince each other that "this is how you win at pvp". |

Zeus Zed
Federal Navy Academy Gallente Federation
15
|
Posted - 2013.06.28 09:37:00 -
[96] - Quote
Seeing how my previous post was a bit pessimistic, and me being an optimist by nature, I will offer some ideas to CCP, in an attempt to save you poor fags from the boredom of camping gates, and encourage you to think about your homosexuality and use the time spent in gate camps to camping a girlfriend instead
1. Forbid warp bubbles within 5km of gate
Note how this will not prevent you boy lovers from being able deploy your awesome bubbles between gates (e.g. off-grid)
2. Add stacking penalties to fleets of more than 3 pilots within 20km of a gate - similar to WH effects.
Note how benders like you can still engage in 3vs1 in the same fleet or form more fleets to negate the effect (but that may be too surely too challenging)
3. Remove drops from wrecks within 5km of the gate
Note how you will still be able to gang at gates, but you won't notice any changes in your wallet, so you will start having e-peen issues.
Closing, I encourage Kil2 to feedback and perhaps share his plan to finally "bring solo back" to the game. |

FuzzyButt
Rainbow Dash Goes Red Rainbow Dash Friends
32
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Posted - 2013.06.30 11:19:00 -
[97] - Quote
If anyone do insist on dieing in a camp...
Pick mine =D
I'm the nicest camper there is and i will even give you advice on how too avoid me.
even then people are still jumping into me... Strange?
And when people say its easy too start a camp? yes it is, terribly easy... But also terribly easy too counter, kill and scatter. =))))
Theres people that know that the gate is most likely camped... and a gate that really always is camped.. they still jump in, cause they want too pass ^^
I'm friendly tho =) |
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