| Pages: 1 2 [3] 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Fa Xian
The Bene Gesserit Sanctuary Pact
6
|
Posted - 2013.06.19 17:49:00 -
[61] - Quote
Fa Xian wrote:Before each click, go through the steps below in order;
1) If you have a Kernel Rot utility and see a defense subsystem with coherence over your strength obstructing other nodes, use it on that node. 2) If you have Self Repair, click it. 3) If you see a defensive subsystem you can destroy in one click, click it. 4) If a System Core is visible, click it. Use a Polymorphic Shield if you have one first. 5) If a Restoration Node is visible, click it. 6) If a utility is available and you have room, pick it up. 7) If a Virus Suppressor is visible, click it. Use a Polymorphic Shield if you have one first. 8) Click the unexplored node with the largest number of inaccessible nodes adjacent to it. 9) If a Data Cache is visible, click it. 10) If a Firewall is visible, click it. Use a Polymorphic Shield if you have one first. 11) If an Anti-Virus is visible, click it. Use a Polymorphic Shield if you have one first.
I've made some minor revisions. Note that step 8 might mean the unexplored node with 0 inaccessible nodes adjacent - there are no inaccessible nodes remaining; typically the best you can get is 3, but many times only 2 or 1.
Don't use Polymorphic Shield to destroy Restoration Nodes. Try to use Kernel Rot on a high coherence defense subsystem that you have to break, but while you have time to let it tick.
|

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
272
|
Posted - 2013.06.19 17:51:00 -
[62] - Quote
Sex Slave Girl wrote:Basicly, if you release a sudoku puzzle magazines, we expect we can solve all the puzzles in it. Even the hardcore ones. If you put 10% of sudoku puzzles to be impossible to solve, then it just kills the fun. Eve is not Sudoku. Every one of these puzzles has a solution, you just failed to find it. It's ok, it happens to all of us, it's why you get 2 chances to hack the same can.
I'm sorry this isn't easy for you, but you don't appear to have the skills to do this properly. |

fairimear
Air Initiative Mercenaries
5
|
Posted - 2013.06.19 18:37:00 -
[63] - Quote
The main problem with the entire thing is actually that you can cargo scan the site before attempting. if nothing good you move on. And that means the sites don't re-spawn properly and crap for 72 hours.
needs fixing so you can't cargo scan the sites. asap theres just 2-3 people running round in nullified t3 just picking and choosing with no risk ruining the "exploration". |

Herzog Wolfhammer
Sigma Special Tactics Group
2898
|
Posted - 2013.06.19 18:57:00 -
[64] - Quote
One of these days I am going to try that minigame.
If I could only figure out how to undock..... |

Fa Xian
The Bene Gesserit Sanctuary Pact
7
|
Posted - 2013.06.19 19:02:00 -
[65] - Quote
fairimear wrote:The main problem with the entire thing is actually that you can cargo scan the site before attempting. if nothing good you move on. And that means the sites don't re-spawn properly and crap for 72 hours.
I have seen this a few times. Half finished sites... I usually polish them off. It seems in my interest - that site will then repop in the same cluster somewhere, so it might be for me in the next system I jump into. |

Linna Excel
Center for Advanced Studies Gallente Federation
148
|
Posted - 2013.06.19 19:19:00 -
[66] - Quote
OP's outfit is wrong for a sex slave. I can has blogging skills! |

Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
20
|
Posted - 2013.06.19 19:24:00 -
[67] - Quote
Linna Excel wrote:OP's outfit is wrong for a sex slave.
Please show what the correct outfit would look like.  |

Rhapsody d'Elysium
Circle of Friends
0
|
Posted - 2013.06.19 20:15:00 -
[68] - Quote
This has been an interesting read. Despite this post starting as a gripe post, there's actually been some useful information posted here that I hadn't discovered yet form my limited hacking/analyzing experience so far.
|

Sex Slave Girl
Federal Navy Academy Gallente Federation
67
|
Posted - 2013.06.19 21:30:00 -
[69] - Quote
Linna Excel wrote:OP's outfit is wrong for a sex slave.
Yes, sorry, but the clothes in eve is **** poor. I am like the 24000th female with a red shirt. |

Jenn aSide
STK Scientific Initiative Mercenaries
2222
|
Posted - 2013.06.19 21:34:00 -
[70] - Quote
DEV troll, best troll. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1703
|
Posted - 2013.06.19 23:29:00 -
[71] - Quote
Those three bright spots on your hacking map are places where you get utility goodies. You haven't even opened them yet. Try opening them. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |

Wodensun
ZeroSec
110
|
Posted - 2013.06.19 23:35:00 -
[72] - Quote
To the OP....
You do realise that you just got trolled by the devs right, and there is no way any subsequent answer in this thread will be on topic.... Do not give me likes them 101 likes arent a accident... |

Kuronaga
Federal Defense Union Gallente Federation
152
|
Posted - 2013.06.19 23:59:00 -
[73] - Quote
If you ask me, the minigame isn't hardcore enough.
I want a minigame that can only be accessed by a T3 craft. You are given a seriously complex puzzle to solve and after a minute, the system attaches a nuke to the side of your space craft and starts a countdown while this plays in the background. The only way to disable the bomb is to solve it correctly in time. |

I Love Boobies
All Hail Boobies
519
|
Posted - 2013.06.20 00:05:00 -
[74] - Quote
Have only been training skills since the changes in exploration happened. They literally suck balls. Gonna keep doing so until my ISK runs out. *removed inappropriate signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
862
|
Posted - 2013.06.20 10:24:00 -
[75] - Quote
Mara Rinn wrote:CCP Soundwave decided that simply cycling your hacker module and letting your character's skills take care of the hacking was too passive
Not a good reason enough to make it a bad gambling game, Sommer Blink at least is fun. *removed inappropriate ASCII art signature* - CCP Eterne |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
922
|
Posted - 2013.06.20 11:53:00 -
[76] - Quote
Basically the OP isn't very good at hacking and therefore it must be terrible game design. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Ioci
Bad Girl Posse Somethin Awfull Forums
440
|
Posted - 2013.06.20 12:17:00 -
[77] - Quote
Why did I read that as poor Gangnam? R.I.P. Vile Rat |

Chaibat
Amarr Cosa Nostra
4
|
Posted - 2013.06.20 12:17:00 -
[78] - Quote
Fa Xian wrote:Iorga Eeta wrote:You're using a T1 relic analyzer. I agree. Here's some things I've realized since the hacking mini-game hit; 1) Good skills and modules add up; Exploration frigate: +5 Strength Cov Ops frigate: +10 Strength Data Analyzer I: Strength: 20, Coherence: 40 Data Analyzer II: Strength: 30, Coherence: 60 Small Memetic Algorithm Bank I: +10 Coherence Small Memetic Algorithm Bank II: +20 Coherence Find anything you can to raise your chances. No more grav rigs! It wasn't important to have Hacking V and Archaeology V before Odyssey. Now, it is. You need them for T2 analyzers, which are way more effective. 2) The worst nodes are Restoration and Virus Suppressor. Kill Restoration nodes as soon as they pop; they have low strength, so hopefully it won't hurt too bad. Virus Suppressor is basically a game over; kill immediately, but you'll likely have little chance of finishing if you have to face more than 1 - tools are essential here. The image shown in the original is a null sec game... those are supposed to be the hardest. So, you'll need the best things to do them.
Pretty much this. You can get by with T1 scanners in high/low sec and even in several null ones but the highest end sites will really make you wish for T2. That said, I've still managed to get into some of them with fairly middling skills. I consider myself to be fortunate for getting ones I wasn't skilled for than betrayed for not getting the sites I hadn't trained and fitted for. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
863
|
Posted - 2013.06.20 12:38:00 -
[79] - Quote
Sex Slave Girl wrote:Linna Excel wrote:OP's outfit is wrong for a sex slave. Yes, sorry, but the clothes in eve is **** poor. I am like the 24000th female with a red shirt.
Also: your boobs!
*removed inappropriate ASCII art signature* - CCP Eterne |

Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
54
|
Posted - 2013.06.20 13:56:00 -
[80] - Quote
OP has failed the Eve Kobayashi Maru test.
But seriously the lack of any sort of randomness or even chance of failure is one of the things that make Eve PvE blow chunks. "Spawn 1: 3 frigates, 2 cruisers; 1 battleship. Battleship is the trigger for Spawn 2:....."
So why can't the occasional can be unhackable? Its a game so I see that the actual explorer profession has to be profitable in the long run, but the occasional failure doesn't seem bad. I have 5 different chars that I play. This may be my main, or maybe not. I have no idea. |

Barron Hammerstrike
RISK Inc.
10
|
Posted - 2013.06.20 14:55:00 -
[81] - Quote
fairimear wrote:The main problem with the entire thing is actually that you can cargo scan the site before attempting. if nothing good you move on. And that means the sites don't re-spawn properly and crap for 72 hours.
needs fixing so you can't cargo scan the sites. asap theres just 2-3 people running round in nullified t3 just picking and choosing with no risk ruining the "exploration".
I have to disagree. Being able to cargo scan before attempting the minilame is what can save you the headache of playing through just to get "rewarded" with another clickfest in the form of the obnoxious loot grab phase. A phase during which you would most likely get nothing of value. Ugh I get frustrated just thinking about how obnoxious that stage of the process is.
HURRY GRAB YOUR LOOT!! What is this ?? Borderlands? But I digress.
All that is to say "needs fixing so you don't have to waste time clicking on little flashy dots for little to no reward" I play solo because I don't want to wear a headset. |

Anderson Footman
Sarnova Collective
0
|
Posted - 2013.06.20 16:12:00 -
[82] - Quote
I can stand the hacking, and it even feels like a fun addition to the game.
However, the loot spew is ridiculous. It feels like a carnival game, where you have to grab something of value before the time's up. If you successfully hack a can, you should be rewarded with it's contents, not a chance to grab two or three before they all disappear in 10 seconds. I expect this kind of poorly thought out, unrewarding minigame from something like World of Warcraft.
I applaud CCP for taking risks in their game design, but this was was a bad idea from the get go. |

Fa Xian
The Bene Gesserit Sanctuary Pact
8
|
Posted - 2013.06.20 16:14:00 -
[83] - Quote
Barron Hammerstrike wrote:HURRY GRAB YOUR LOOT!! What is this ??
It's a slot machine.
It's funny how people don't understand what the loot spew is or why it was done. Virtually everything about the exploration re-vamp was intended to make exploration like going to a casino.
It's all about luck and payoffs. You look for a system with signatures - find system? Lucky! You scan down the signature - right kind? Lucky! You play the little game to break the core - core broken? Lucky! Loot comes shooting out of the slot - grabbed the right thing? Lucky!
This is intended to appeal to a certain type of player experience. If you don't like it, you should probably try some other game experience in EVE. This one is modeled on slot machines at a casino. If you wouldn't play slots, you probably shouldn't play this. |

Anderson Footman
Sarnova Collective
1
|
Posted - 2013.06.20 16:18:00 -
[84] - Quote
Fa Xian wrote:Barron Hammerstrike wrote:HURRY GRAB YOUR LOOT!! What is this ?? It's a slot machine. It's funny how people don't understand what the loot spew is or why it was done. Virtually everything about the exploration re-vamp was intended to make exploration like going to a casino. It's all about luck and payoffs. You look for a system with signatures - find system? Lucky! You scan down the signature - right kind? Lucky! You play the little game to break the core - core broken? Lucky! Loot comes shooting out of the slot - grabbed the right thing? Lucky! This is intended to appeal to a certain type of player experience. If you don't like it, you should probably try some other game experience in EVE. This one is modeled on slot machines at a casino. If you wouldn't play slots, you probably shouldn't play this.
You could just cut out the middleman and play some of those stupid gambling services they're always ranting about in Jita local. The game should reward intelligence, planning, and experience, not dumb luck. |

Fa Xian
The Bene Gesserit Sanctuary Pact
8
|
Posted - 2013.06.20 16:21:00 -
[85] - Quote
Anderson Footman wrote: If you successfully hack a can, you should be rewarded with it's contents...
Ah. You're looking for a sure thing, not a gamble. Exploration is gambling. The sure thing is mining. Mining is like a factory job - you put in your time, you get paid, the work is dull, but maybe if you find the right crew you can chat while you do it.
Want a job that's more lively work but still regular pay? That's sales. In EVE, retail sales is missions. You have to pay attention to the customer, adapt to their needs to give them good service, specialize in effectively handling them and you get paid with a sale.
If you want guarantees, that's mining and missions. Exploration is gambling. |

Fa Xian
The Bene Gesserit Sanctuary Pact
8
|
Posted - 2013.06.20 16:23:00 -
[86] - Quote
Anderson Footman wrote:The game should reward intelligence, planning, and experience, not dumb luck.
The game is not one monolithic thing. The game, as a whole, to be successful must appeal to many different people.
The exploration re-vamp is intended to make the game appeal to a different player interest. It may not be for you anymore. It went from being a sure thing to being a gamble. That's not a mistake. It's an attempt to diversify. |

Anderson Footman
Sarnova Collective
1
|
Posted - 2013.06.20 16:27:00 -
[87] - Quote
Fa Xian wrote:Anderson Footman wrote:The game should reward intelligence, planning, and experience, not dumb luck. The game is not one monolithic thing. The game, as a whole, to be successful must appeal to many different people. The exploration re-vamp is intended to make the game appeal to a different player interest. It may not be for you anymore. It went from being a sure thing to being a gamble. That's not a mistake. It's an attempt to diversify.
Let's invest in slot machines by pouring money into them and hoping we make it back!
Said noone ever. Among all the careers in Eve, one would think exploration would reward the most prudent and learned of players, but it's turned into exactly what you said. A gamble. |

Fa Xian
The Bene Gesserit Sanctuary Pact
8
|
Posted - 2013.06.20 16:36:00 -
[88] - Quote
Anderson Footman wrote:Let's invest in slot machines by pouring money into them and hoping we make it back!
Actually, that's exactly what casinos do.
In fact, there's a lot to be said for the rush of finding something and winning it with a little luck. That often keeps people coming back for more. It's exciting never knowing what's going to be in the next system, signature, game, or can.
[q]Among all the careers in Eve, one would think exploration would reward the most prudent and learned of players, but it's turned into exactly what you said. A gamble.[/quote]
To be fair, it's more like Blackjack than a slot machine. Only the loot spew is really like a slot machine. In Blackjack, you do benefit from some skill, like counting cards or knowing the odds. Skill matters in exploration too. But you win or you lose in Blackjack by what cards you get and the dealer gets... luck. Mitigated by skill, but still luck. |

Anderson Footman
Sarnova Collective
1
|
Posted - 2013.06.20 16:42:00 -
[89] - Quote
Fa Xian wrote:Anderson Footman wrote:Let's invest in slot machines by pouring money into them and hoping we make it back! Actually, that's exactly what casinos do. In fact, there's a lot to be said for the rush of finding something and winning it with a little luck. That often keeps people coming back for more. It's exciting never knowing what's going to be in the next system, signature, game, or can. Quote:Among all the careers in Eve, one would think exploration would reward the most prudent and learned of players, but it's turned into exactly what you said. A gamble. To be fair, it's more like Blackjack than a slot machine. Only the loot spew is really like a slot machine. In Blackjack, you do benefit from some skill, like counting cards or knowing the odds. Skill matters in exploration too. But you win or you lose in Blackjack by what cards you get and the dealer gets... luck. Mitigated by skill, but still luck.
We're on the same wavelength, I just think the loot spew takes the gambling a step too far. You're already lucky if you've found an untapped site, and you're doubly lucky if the can isn't full of restorative nodes. Having to hastily grab at a bunch of cans that arbitrarily disappear within seconds adds nothing to the gameplay, just another element of chance to dissuade people from enjoying these new hacking mechanics. |

Dinsdale Pirannha
Pirannha Corp
1043
|
Posted - 2013.06.20 16:59:00 -
[90] - Quote
Anderson Footman wrote:Fa Xian wrote:Anderson Footman wrote:Let's invest in slot machines by pouring money into them and hoping we make it back! Actually, that's exactly what casinos do. In fact, there's a lot to be said for the rush of finding something and winning it with a little luck. That often keeps people coming back for more. It's exciting never knowing what's going to be in the next system, signature, game, or can. Quote:Among all the careers in Eve, one would think exploration would reward the most prudent and learned of players, but it's turned into exactly what you said. A gamble. To be fair, it's more like Blackjack than a slot machine. Only the loot spew is really like a slot machine. In Blackjack, you do benefit from some skill, like counting cards or knowing the odds. Skill matters in exploration too. But you win or you lose in Blackjack by what cards you get and the dealer gets... luck. Mitigated by skill, but still luck. We're on the same wavelength, I just think the loot spew takes the gambling a step too far. You're already lucky if you've found an untapped site, and you're doubly lucky if the can isn't full of restorative nodes. Having to hastily grab at a bunch of cans that arbitrarily disappear within seconds adds nothing to the gameplay, just another element of chance to dissuade people from enjoying these new hacking mechanics.
The new mechanic is idiotic, at best.
When people salvage wrecks today in the real world, the hard work is finding the wreck, and the planning stages. It can be dangerous work, but every bit of salvage is analyzed and judged for profit. Salvagers don't start work on a ship unless they have a pretty good idea of the payoff. I am not talking about before they actually locate and board the wreck, but after.
The gamble is the amount of effort and time required to find the wreck, and if submerged, the logistics to get everything of value off of the wreck. They don't worry about stuff disappearing once it is identified.
Exploration should be about the thrill of location and the thrill of analyzing what you find there, not some twitch game to grab as many cans as you can.
This new exploration was designed for kids, and an insult to anyone who did exploration as an Eve profession before this abomination was release. |
| |
|
| Pages: 1 2 [3] 4 :: one page |
| First page | Previous page | Next page | Last page |