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Max Godsnottlingson
Bitter Veterans
108
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Posted - 2013.06.19 12:00:00 -
[1] - Quote
Has Eve lost its way?
I am guessing that me, the player behind Max is a member of that shrinking community of players who first undocked into Eve space on the first day the game went live. I would like to say that I have played the game solidly over those ten years, but I canGÇÖt. I have played it on and off though, for a good eight years. Periodically I need to take a break from the game for a few months, usually preceded with the cry of GÇ£ThatGÇÖs it! I have had enough of this f***ing game! IGÇÖm off and will never return.GÇ¥ Ha! As if. You can take the player out of Eve, but once it grabs you, you will never take the Eve out of the player.
Over those years I have seen Eve change beyond belief, and if I am honest, not all of those changes have been for the good. I suspect that for too long CCP only listened to and reacted to those who shouted and cried the loudest. But worse still, I suspect that it doesnGÇÖt matter how many of us shout and cry now, CCP appear only listen to the accountants and assorted 'bean counters' employed to keep the real life iskies pouring into CCPGÇÖs coffers. OK, GÇ£thatGÇÖs businessGÇ¥ many will shout. GÇ£CCP are here to make money, not run a charity for niche gamersGÇ¥. Yup, I understand that; can accept it to a big degree too. But as I see and watch the gradual dumbing down of the game so at to make it more appealing to the masses spoon fed on the likes of WoW and LotRO all I feel is despair, because for me Eve is quickly starting to lose its soul.
For me, the original draw to the game was the fact that it was GÇÿrock hardGÇÖ. If you wanted rare minerals you had to go to dangerous places to get it, there were no anomalies flashing up GÇ£Look low/null sec ore here in high sec, going free to any nubbin who canGÇÖt be bothered to earn it.GÇ¥ If you wanted to be a pirate, you had to be good and be able to live on the edge of civilization with little or no support. None of this GÇ£Oh I donGÇÖt like it, I want to go about killing other players but also demand free access back into high sec when I have had enough.GÇ¥ Old school pirates had class. I am not saying I liked lot of them; many were still GÇÿidiotsGÇÖ but they were GÇÿidiots with class and a good work ethicGÇÖ. I have no doubt that Eve will still be here in ten years time. But I doubt that it will be that same GÇÿedgyGÇÖ, in your face, rock hard game, but will have evolved into a bland, GÇÿletGÇÖs all play together nice and weGÇÖll make things as easy as possible for you to do everything with no effortGÇ¥ game.
That leads to the question. Can Eve get back to what it was in the first place? I think, no I believe, Eve can get back to being that game it was when it first went live. But it needs CCP to be brave, to decide that there is a good market out there for such a game and stop selling out on the values which brought the game about in the first place.
So, what would I do if I owned Eve, if I had the money to buy out CCP and put Eve back on track that it has drifted off?
First, Eve need to expand. ItGÇÖs too crowded; we need more systems to do our thing in. I am not talking about a token system growth; we need four or five times as many systems as we have now. I remember when we got excited when Eve passed the 10,000 player on-line mile stone. Now on a quiet night Eve has 40,000+ players. All levels of Eve need more systems be it Empire, Null Sec or Worm Hole.
Next, I would do away with the high sec, low sec divide. It is a false divide that wasnGÇÖt a part of the original game, other than as a term of phrase used to differentiate between a 1.0 and a 0.1 system. All it does is add an extra load to the servers, give false game mechanics which frankly tend to protect those who GÇÿwork the systemGÇÖ rather then play the game. It also fosters a siege mentality. It was a shock when I realised that is what had happened to me. Max has been all over Eve, but the last three years he has turned into a High Sec care bear because I let my siege mentality lock me in.
Third, do away with Concord and even faction police to an extent. Let player pirates have a chance of getting away after committing their crimes in Empire Space. OK, there needs to be a small number of GÇÿSanctuary systemsGÇÖ; say current 1.0-0.9 systems, Just to give new players somewhere safe to GÇÿfind their feetGÇÖ. That is the only place which should stay the same as high sec is now, and the only system to retain a Concord presence, with Concord also being able to GÇÿpodGÇÖ anybody who tries using a Barge or Exhumer to mine the few low end asteroids there.
Right, I am sure many people will be throwing their hands up in horror, and saying things like GÇ£Dash! No you cad! You are just turning Eve into a pirates play park.GÇ¥ Well similar words that pass on the same sentiment but with a more blue tinged hue.
But the balance is simple. Once your standing goGÇÖs red, you are always fair game to anybody or everybody. You become an outlaw who every player faction NPC station will close its doors to. You are pushed to the fringe of civilisation. OK, thatGÇÖs how it was originally, it was harsh and brutal, perhaps overly so. But if we are demanding more systems, then we should be able to see current NPC pirate factions with a stronger alternative Empire. Not quite null sec, no Sovereignty ability, but set up to give pirate players the Eve versions of Pirate havens like Tortuga in the 16-17C Caribbean.
Lol! This started out as me putting down a few thought and feelings and has turned into a Tome. But I do feel that Eve needs to get back to that simple, you kill me, I kill you set-up. No artificial restraints to hide behind. If a player wants to fly into a known gate camp and looses their ship, or somebody tidies-up a mining belt which has been cluttered up with all those jet cans that miners have kicked out so be it, deal with it. Alternatively, if you want to be a pirate and kill other players, then do so, but accept then that you can be killed any time, and place and as often as able. |

Destination SkillQueue
Are We There Yet
5229
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Posted - 2013.06.19 12:05:00 -
[2] - Quote
EVE was pretty bad when it first went live, so I don't see why I'd ever want to see CCP try to regress the game. |

baltec1
Bat Country
6946
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Posted - 2013.06.19 12:10:00 -
[3] - Quote
CCP lost its way for a while but its back on track now. |

Ioci
Bad Girl Posse Somethin Awfull Forums
440
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Posted - 2013.06.19 12:10:00 -
[4] - Quote
Like you I have been paying off and on for 8 years. I stopped playing 2 years ago.
I stay with EVE out of loyalty but for the health of the game I should have left long ago. I will leave again, many times but if CCP send me a CTA mail I will return. It doesn't matter where I go or what I am playing, I don't slag EVE and I don't forget but I can't get anything else out of it. R.I.P. Vile Rat |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
853
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Posted - 2013.06.19 12:10:00 -
[5] - Quote
Eve is not too crowded, there's plenty of empty space waiting creative MMO players to take it and make their place. *removed inappropriate ASCII art signature* - CCP Eterne |

Intar Medris
Four Pillar Production Headshot Gaming
70
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Posted - 2013.06.19 12:20:00 -
[6] - Quote
There is an extremely fine line between just right hardcore and too much hardcore. Cross it and you have a sinking ship. Get it just right and you have EVE. All the small changes EVE has made every build has been made to balance on that fine line.EVE is niche not because it is a space game, but because it is really the only MMO that has ever been able to straddle that line like a boss. Sure EVE could be even more hardcore, but at what expense. I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen. |

Vladimir Norkoff
Income Redistribution Service
191
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Posted - 2013.06.19 12:30:00 -
[7] - Quote
I wonder if that's what I sound like when I do the bittervet thing too? Gotta say, it ain't a pretty thing.
Yeah, plenty of things have changed. Some good, some bad, but overall EvE is a much better game than it was. |

Malcanis
Vanishing Point. The Initiative.
10204
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Posted - 2013.06.19 12:31:00 -
[8] - Quote
I'm pretty sure I read posts like this back in 2006 when I first started playing.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10204
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Posted - 2013.06.19 12:32:00 -
[9] - Quote
Sergeant Acht Scultz wrote:Eve is not too crowded, there's plenty of empty space waiting creative MMO players to take it and make their place.
True and very well put.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10205
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Posted - 2013.06.19 12:40:00 -
[10] - Quote
Still at least we now know that pirating died at least 8 years ago.
1 Kings 12:11
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Jenn aSide
STK Scientific Initiative Mercenaries
2196
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Posted - 2013.06.19 13:18:00 -
[11] - Quote
Malcanis wrote:I'm pretty sure I read posts like this back in 2006 when I first started playing.
It's all those new young whipper snapper who have bad manners. EVE society is declining. Just like real life society has been declinig....for the last 6000 years!
For some reason , some people naturally think of the past as "better" and the present as not so much. i've just never felt that way, past, present, or future, it's all pretty much crap to me 
|

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
327
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Posted - 2013.06.19 13:55:00 -
[12] - Quote
I think it's human nature to always see the past through rose-colored glasses. |

000Hunter000
Missiles 'R' Us
15
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Posted - 2013.06.19 14:07:00 -
[13] - Quote
I remember mining for days in a 0.6 system without seeing anyone 
But as all things, eve is evolving, for better or for worse.
Meh, i will still be playing eve the next 10 years unless it goes belly up. |

space submarine
35
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Posted - 2013.06.19 14:12:00 -
[14] - Quote
You're right, they are going in the opposite direction and have been for a long time. Thanks for confirming that they don't listen to GD complaints about it Malcanis.
For evidence that they're trying to tap into mainstream markets just look at the two other games they decided to develop, an FPS and Vampires. As far as EVE goes it's not hard to see why they don't equate cold, harsh, dark with this mainstream audience ($$$) considering their competition. |

Alara IonStorm
5142
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Posted - 2013.06.19 14:14:00 -
[15] - Quote
Kijo Rikki wrote:I think it's human nature to always see the past through rose-colored glasses. The past wasn't so bad.
I heard in the 1950's there were twice as many public facilities in the United States like washrooms and drinking fountains per capita then there are today.
See, silver linings everywhere. |

Ramona McCandless
Standards and Practices Petition Blizzard
415
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Posted - 2013.06.19 14:15:00 -
[16] - Quote
space submarine wrote:You're right, they are going in the opposite direction and have been for a long time. Thanks for confirming that they don't listen to GD complaints about it Malcanis.
For evidence that they're trying to tap into mainstream markets just look at the two other games they decided to develop, an FPS and Vampires. As far as EVE goes it's not hard to see why they don't equate hardcore PVP with this mainstream audience ($$$) considering their competition.
You dont really know anything about World of Darkness, do you?
Its not mainstream.
Never was, never will be
Tell The Others |

Alara IonStorm
5143
|
Posted - 2013.06.19 14:20:00 -
[17] - Quote
space submarine wrote:You're right, they are going in the opposite direction and have been for a long time. How so? |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
328
|
Posted - 2013.06.19 14:20:00 -
[18] - Quote
Alara IonStorm wrote:Kijo Rikki wrote:I think it's human nature to always see the past through rose-colored glasses. The past wasn't so bad. I heard in the 1950's there were twice as many public facilities in the United States like washrooms and drinking fountains per capita then there are today. See, silver linings everywhere.
In the 40's employment was at an all time high, and women were very prevalent in the work-force, and certain sectors of the economy were flourishing! |

Ranger 1
Ranger Corp
4280
|
Posted - 2013.06.19 14:23:00 -
[19] - Quote
Malcanis wrote:I'm pretty sure I read posts like this back in 2006 when I first started playing. EDIT: here we go, that didn't take long. I literally clicked on a random page of GD threads in EVE-Search and on the very first page I got this beauty: This is not the EVE I once knewPosted - 2005.05.10 01:17:00 - [1]
Edited by: Felsin on 10/05/2005 01:19:42 This version of EVE that we currently play is a lesser version of the one I once knew. Following the trend of every company to ever attempt a pvp based mmo, they have catered to the whiners and moved the direction of their game towards grinding, items, and pve. The unique concept of EVE, a world with no rules. Governed by the players within it and conquered by the thirsty. Our ambition was awarded with loot and treasure which surpassed any in mmo's of past( except UO). The original pirates and alliances of our lands ruled as they saw fit and in general one EVE player trusted one another. This understood bond between certain types of people such as the formation of high sec miners, pirates, and full on alliances lead to a world of political spider webs in which we weaved our own destiny. Over the months CCP saw fit to crush certain play styles ending the reign of the real pirates and alliances. Now the purpose was simply to crush. As time went on and players gained rediculous amounts of isk because of raised rewards in high sec space and tech 2 bpo's, the game now lost the risk it once had. With players no longer caring about battleships and no longer trusting one another (due to the fact that everyone just kills as fast as possible after the death of pirating) and the fact that no one cares what ship they lose as it is replaced so easily, they lost their pride as EVE players. Pirates of the new EVE realising that the only fun is killing those who care what they lose, they constantly try to kill as many new players and as many people who care about their losses as possible. They dont do it for money or control of areas or even fame, just for the gank. Seeing this degrade in the community, CCP stepped in to cater to the wants of the community. Having a high percentage of non pvpers on the forums and whiners in general, CCP attemped to satisfy the player base by listening to these people. Adding high rewards in high sec and little reason to venture into 0.0, the lands became brutal with ganks everywhere. Now CCP trying to keep players happy enhances their pve in an attempt to balance the gameplay. Adding vastly improved items based on months of training, they managed to destroy the balance within the pvp world. Now realising that they had forced players to pve, they enhance that gameplay in an attempt to attract more players. All of these equals an mmo just like all the rest. The original ideals of EVE are gone and we are left with a shadow of its formal glory. They catered to the wants of the whiners and no longer satisfy the community they once had. The original players I once knew are ALL gone replaced by the normal mmo world of npcers and no loss whiners. These Npcers go to EVERY mmo that comes out and they just go from game to game not caring what the game is all about or the community as a whole. CCP has abandoned their dream and now reach for profit. My glory has ended and my smiles are gone. I miss you EVE... To be honest similar threads have cropped up since the first expansion. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Tippia
Sunshine and Lollipops
14986
|
Posted - 2013.06.19 14:24:00 -
[20] - Quote
Ramona McCandless wrote:You dont really know anything about World of Darkness, do you?
Its not mainstream.
Never was, never will be Oh, I don't know. Wasn't it the second most popular RPG IP at one point? I.e. the most popular if you filter out the unbeatable D&D? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Alara IonStorm
5144
|
Posted - 2013.06.19 14:24:00 -
[21] - Quote
Kijo Rikki wrote:Alara IonStorm wrote:1950's 40's I like this game.
In the 30's everyone was giving away lots of soup and rail roads were practically free. |

Eri Sato
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.19 14:33:00 -
[22] - Quote
I don't think so.
It seems every other expansion this question pops up. The worst was when that awful threat of..eugh...'Micro Transactions' and a 'pay-to-win' system was bobbing around.
Alot of players come and go, I don't think the game is worse off for it, if anything it's a test of ones fortitude. Bad calls get made like in real life. Sodo you stick with EVE and try to make it better, or think "Enough of this cr*p" and pack it all in?
I'll never leave. EVE is my escape.
|

Kult Altol
Confederation Navy Research Epsilon Fleet
434
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Posted - 2013.06.19 14:33:00 -
[23] - Quote
I started eve nearly two years ago, and all the changes HAVE been better for at least. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

Johan Toralen
IIIJIIIITIIII
115
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Posted - 2013.06.19 14:45:00 -
[24] - Quote
Sergeant Acht Scultz wrote:Eve is not too crowded, there's plenty of empty space waiting creative MMO players to take it and make their place.
Maybe it isn't too crowded. I'm sure it can handle twice the current player count. But certainly in my opinion it _feels_ too crowded and small. When i was new i was in awe about the size of the map, the vastness of empty, cold, hostile space. This feeling is lost. There is traffic everywhere even in the most remote corners. For new player doing 5 jumps is a long travel but for older player travelling from one side of the map to the other is just a short trip from one side of the city to the other. Now i haven't played much in WH but i read more and more posts and comment about how it gets ever harder to find an empty system to settle in so i guess it's similar there.
Most problematic i find low sec. Ther's more and more pushes to get people out of hisec and rightly so but low sec is just too small, cramped and overcrowded to handle even more players. It's only a good place if pvp is your main activity. |

Malcanis
Vanishing Point. The Initiative.
10209
|
Posted - 2013.06.19 14:52:00 -
[25] - Quote
Johan Toralen wrote:When i was new...
1 Kings 12:11
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Infinity Ziona
Cloakers
70
|
Posted - 2013.06.19 14:53:00 -
[26] - Quote
Anyone who would argue the core pvp gameplay has not degraded since launch either purely carebeared or didnt play at launch or the few years after. |

Eri Sato
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.19 14:53:00 -
[27] - Quote
Johan Toralen wrote:Sergeant Acht Scultz wrote:Eve is not too crowded, there's plenty of empty space waiting creative MMO players to take it and make their place. Most problematic i find low sec. Ther's more and more pushes to get people out of hisec and rightly so but low sec is just too small, cramped and overcrowded to handle even more players. It's only a good place if pvp is your main activity.
I would agree with this statement.
As an explorer when I first started, it really felt uncharted. Diving into Low sec, the "what if" I come across a hostile feeling.
Now, I know that pretty much EVERY system I jump into, i'm going to find someone. I don't mind that as such, that's the nature of the game. But, I do miss that feeling of being the only one out there, in that vast, cold void. |

Malcanis
Vanishing Point. The Initiative.
10209
|
Posted - 2013.06.19 14:53:00 -
[28] - Quote
Kult Altol wrote:I started eve nearly two years ago, and all the changes HAVE been better for at least.
You picked exactly the right time to start EVE to see it on a huge upward trajectory.
1 Kings 12:11
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archon o'v
Royal Amarr Institute Amarr Empire
7
|
Posted - 2013.06.19 14:53:00 -
[29] - Quote
less sand and more concrete in the box, can only reinvent the wheel so many times..oh wait!? |

Malcanis
Vanishing Point. The Initiative.
10209
|
Posted - 2013.06.19 14:54:00 -
[30] - Quote
Infinity Ziona wrote:Anyone who would argue the core pvp gameplay has not degraded since launch either purely carebeared or didnt play at launch or the few years after.
pft PvP was dead in 2005, I already proved that
When did you start playing btw?
1 Kings 12:11
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