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Max Godsnottlingson
Bitter Veterans
108
|
Posted - 2013.06.19 12:00:00 -
[1] - Quote
Has Eve lost its way?
I am guessing that me, the player behind Max is a member of that shrinking community of players who first undocked into Eve space on the first day the game went live. I would like to say that I have played the game solidly over those ten years, but I canGÇÖt. I have played it on and off though, for a good eight years. Periodically I need to take a break from the game for a few months, usually preceded with the cry of GÇ£ThatGÇÖs it! I have had enough of this f***ing game! IGÇÖm off and will never return.GÇ¥ Ha! As if. You can take the player out of Eve, but once it grabs you, you will never take the Eve out of the player.
Over those years I have seen Eve change beyond belief, and if I am honest, not all of those changes have been for the good. I suspect that for too long CCP only listened to and reacted to those who shouted and cried the loudest. But worse still, I suspect that it doesnGÇÖt matter how many of us shout and cry now, CCP appear only listen to the accountants and assorted 'bean counters' employed to keep the real life iskies pouring into CCPGÇÖs coffers. OK, GÇ£thatGÇÖs businessGÇ¥ many will shout. GÇ£CCP are here to make money, not run a charity for niche gamersGÇ¥. Yup, I understand that; can accept it to a big degree too. But as I see and watch the gradual dumbing down of the game so at to make it more appealing to the masses spoon fed on the likes of WoW and LotRO all I feel is despair, because for me Eve is quickly starting to lose its soul.
For me, the original draw to the game was the fact that it was GÇÿrock hardGÇÖ. If you wanted rare minerals you had to go to dangerous places to get it, there were no anomalies flashing up GÇ£Look low/null sec ore here in high sec, going free to any nubbin who canGÇÖt be bothered to earn it.GÇ¥ If you wanted to be a pirate, you had to be good and be able to live on the edge of civilization with little or no support. None of this GÇ£Oh I donGÇÖt like it, I want to go about killing other players but also demand free access back into high sec when I have had enough.GÇ¥ Old school pirates had class. I am not saying I liked lot of them; many were still GÇÿidiotsGÇÖ but they were GÇÿidiots with class and a good work ethicGÇÖ. I have no doubt that Eve will still be here in ten years time. But I doubt that it will be that same GÇÿedgyGÇÖ, in your face, rock hard game, but will have evolved into a bland, GÇÿletGÇÖs all play together nice and weGÇÖll make things as easy as possible for you to do everything with no effortGÇ¥ game.
That leads to the question. Can Eve get back to what it was in the first place? I think, no I believe, Eve can get back to being that game it was when it first went live. But it needs CCP to be brave, to decide that there is a good market out there for such a game and stop selling out on the values which brought the game about in the first place.
So, what would I do if I owned Eve, if I had the money to buy out CCP and put Eve back on track that it has drifted off?
First, Eve need to expand. ItGÇÖs too crowded; we need more systems to do our thing in. I am not talking about a token system growth; we need four or five times as many systems as we have now. I remember when we got excited when Eve passed the 10,000 player on-line mile stone. Now on a quiet night Eve has 40,000+ players. All levels of Eve need more systems be it Empire, Null Sec or Worm Hole.
Next, I would do away with the high sec, low sec divide. It is a false divide that wasnGÇÖt a part of the original game, other than as a term of phrase used to differentiate between a 1.0 and a 0.1 system. All it does is add an extra load to the servers, give false game mechanics which frankly tend to protect those who GÇÿwork the systemGÇÖ rather then play the game. It also fosters a siege mentality. It was a shock when I realised that is what had happened to me. Max has been all over Eve, but the last three years he has turned into a High Sec care bear because I let my siege mentality lock me in.
Third, do away with Concord and even faction police to an extent. Let player pirates have a chance of getting away after committing their crimes in Empire Space. OK, there needs to be a small number of GÇÿSanctuary systemsGÇÖ; say current 1.0-0.9 systems, Just to give new players somewhere safe to GÇÿfind their feetGÇÖ. That is the only place which should stay the same as high sec is now, and the only system to retain a Concord presence, with Concord also being able to GÇÿpodGÇÖ anybody who tries using a Barge or Exhumer to mine the few low end asteroids there.
Right, I am sure many people will be throwing their hands up in horror, and saying things like GÇ£Dash! No you cad! You are just turning Eve into a pirates play park.GÇ¥ Well similar words that pass on the same sentiment but with a more blue tinged hue.
But the balance is simple. Once your standing goGÇÖs red, you are always fair game to anybody or everybody. You become an outlaw who every player faction NPC station will close its doors to. You are pushed to the fringe of civilisation. OK, thatGÇÖs how it was originally, it was harsh and brutal, perhaps overly so. But if we are demanding more systems, then we should be able to see current NPC pirate factions with a stronger alternative Empire. Not quite null sec, no Sovereignty ability, but set up to give pirate players the Eve versions of Pirate havens like Tortuga in the 16-17C Caribbean.
Lol! This started out as me putting down a few thought and feelings and has turned into a Tome. But I do feel that Eve needs to get back to that simple, you kill me, I kill you set-up. No artificial restraints to hide behind. If a player wants to fly into a known gate camp and looses their ship, or somebody tidies-up a mining belt which has been cluttered up with all those jet cans that miners have kicked out so be it, deal with it. Alternatively, if you want to be a pirate and kill other players, then do so, but accept then that you can be killed any time, and place and as often as able. |

Destination SkillQueue
Are We There Yet
5229
|
Posted - 2013.06.19 12:05:00 -
[2] - Quote
EVE was pretty bad when it first went live, so I don't see why I'd ever want to see CCP try to regress the game. |

baltec1
Bat Country
6946
|
Posted - 2013.06.19 12:10:00 -
[3] - Quote
CCP lost its way for a while but its back on track now. |

Ioci
Bad Girl Posse Somethin Awfull Forums
440
|
Posted - 2013.06.19 12:10:00 -
[4] - Quote
Like you I have been paying off and on for 8 years. I stopped playing 2 years ago.
I stay with EVE out of loyalty but for the health of the game I should have left long ago. I will leave again, many times but if CCP send me a CTA mail I will return. It doesn't matter where I go or what I am playing, I don't slag EVE and I don't forget but I can't get anything else out of it. R.I.P. Vile Rat |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
853
|
Posted - 2013.06.19 12:10:00 -
[5] - Quote
Eve is not too crowded, there's plenty of empty space waiting creative MMO players to take it and make their place. *removed inappropriate ASCII art signature* - CCP Eterne |

Intar Medris
Four Pillar Production Headshot Gaming
70
|
Posted - 2013.06.19 12:20:00 -
[6] - Quote
There is an extremely fine line between just right hardcore and too much hardcore. Cross it and you have a sinking ship. Get it just right and you have EVE. All the small changes EVE has made every build has been made to balance on that fine line.EVE is niche not because it is a space game, but because it is really the only MMO that has ever been able to straddle that line like a boss. Sure EVE could be even more hardcore, but at what expense. I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen. |

Vladimir Norkoff
Income Redistribution Service
191
|
Posted - 2013.06.19 12:30:00 -
[7] - Quote
I wonder if that's what I sound like when I do the bittervet thing too? Gotta say, it ain't a pretty thing.
Yeah, plenty of things have changed. Some good, some bad, but overall EvE is a much better game than it was. |

Malcanis
Vanishing Point. The Initiative.
10204
|
Posted - 2013.06.19 12:31:00 -
[8] - Quote
I'm pretty sure I read posts like this back in 2006 when I first started playing.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10204
|
Posted - 2013.06.19 12:32:00 -
[9] - Quote
Sergeant Acht Scultz wrote:Eve is not too crowded, there's plenty of empty space waiting creative MMO players to take it and make their place.
True and very well put.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10205
|
Posted - 2013.06.19 12:40:00 -
[10] - Quote
Still at least we now know that pirating died at least 8 years ago.
1 Kings 12:11
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Jenn aSide
STK Scientific Initiative Mercenaries
2196
|
Posted - 2013.06.19 13:18:00 -
[11] - Quote
Malcanis wrote:I'm pretty sure I read posts like this back in 2006 when I first started playing.
It's all those new young whipper snapper who have bad manners. EVE society is declining. Just like real life society has been declinig....for the last 6000 years!
For some reason , some people naturally think of the past as "better" and the present as not so much. i've just never felt that way, past, present, or future, it's all pretty much crap to me 
|

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
327
|
Posted - 2013.06.19 13:55:00 -
[12] - Quote
I think it's human nature to always see the past through rose-colored glasses. |

000Hunter000
Missiles 'R' Us
15
|
Posted - 2013.06.19 14:07:00 -
[13] - Quote
I remember mining for days in a 0.6 system without seeing anyone 
But as all things, eve is evolving, for better or for worse.
Meh, i will still be playing eve the next 10 years unless it goes belly up. |

space submarine
35
|
Posted - 2013.06.19 14:12:00 -
[14] - Quote
You're right, they are going in the opposite direction and have been for a long time. Thanks for confirming that they don't listen to GD complaints about it Malcanis.
For evidence that they're trying to tap into mainstream markets just look at the two other games they decided to develop, an FPS and Vampires. As far as EVE goes it's not hard to see why they don't equate cold, harsh, dark with this mainstream audience ($$$) considering their competition. |

Alara IonStorm
5142
|
Posted - 2013.06.19 14:14:00 -
[15] - Quote
Kijo Rikki wrote:I think it's human nature to always see the past through rose-colored glasses. The past wasn't so bad.
I heard in the 1950's there were twice as many public facilities in the United States like washrooms and drinking fountains per capita then there are today.
See, silver linings everywhere. |

Ramona McCandless
Standards and Practices Petition Blizzard
415
|
Posted - 2013.06.19 14:15:00 -
[16] - Quote
space submarine wrote:You're right, they are going in the opposite direction and have been for a long time. Thanks for confirming that they don't listen to GD complaints about it Malcanis.
For evidence that they're trying to tap into mainstream markets just look at the two other games they decided to develop, an FPS and Vampires. As far as EVE goes it's not hard to see why they don't equate hardcore PVP with this mainstream audience ($$$) considering their competition.
You dont really know anything about World of Darkness, do you?
Its not mainstream.
Never was, never will be
Tell The Others |

Alara IonStorm
5143
|
Posted - 2013.06.19 14:20:00 -
[17] - Quote
space submarine wrote:You're right, they are going in the opposite direction and have been for a long time. How so? |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
328
|
Posted - 2013.06.19 14:20:00 -
[18] - Quote
Alara IonStorm wrote:Kijo Rikki wrote:I think it's human nature to always see the past through rose-colored glasses. The past wasn't so bad. I heard in the 1950's there were twice as many public facilities in the United States like washrooms and drinking fountains per capita then there are today. See, silver linings everywhere.
In the 40's employment was at an all time high, and women were very prevalent in the work-force, and certain sectors of the economy were flourishing! |

Ranger 1
Ranger Corp
4280
|
Posted - 2013.06.19 14:23:00 -
[19] - Quote
Malcanis wrote:I'm pretty sure I read posts like this back in 2006 when I first started playing. EDIT: here we go, that didn't take long. I literally clicked on a random page of GD threads in EVE-Search and on the very first page I got this beauty: This is not the EVE I once knewPosted - 2005.05.10 01:17:00 - [1]
Edited by: Felsin on 10/05/2005 01:19:42 This version of EVE that we currently play is a lesser version of the one I once knew. Following the trend of every company to ever attempt a pvp based mmo, they have catered to the whiners and moved the direction of their game towards grinding, items, and pve. The unique concept of EVE, a world with no rules. Governed by the players within it and conquered by the thirsty. Our ambition was awarded with loot and treasure which surpassed any in mmo's of past( except UO). The original pirates and alliances of our lands ruled as they saw fit and in general one EVE player trusted one another. This understood bond between certain types of people such as the formation of high sec miners, pirates, and full on alliances lead to a world of political spider webs in which we weaved our own destiny. Over the months CCP saw fit to crush certain play styles ending the reign of the real pirates and alliances. Now the purpose was simply to crush. As time went on and players gained rediculous amounts of isk because of raised rewards in high sec space and tech 2 bpo's, the game now lost the risk it once had. With players no longer caring about battleships and no longer trusting one another (due to the fact that everyone just kills as fast as possible after the death of pirating) and the fact that no one cares what ship they lose as it is replaced so easily, they lost their pride as EVE players. Pirates of the new EVE realising that the only fun is killing those who care what they lose, they constantly try to kill as many new players and as many people who care about their losses as possible. They dont do it for money or control of areas or even fame, just for the gank. Seeing this degrade in the community, CCP stepped in to cater to the wants of the community. Having a high percentage of non pvpers on the forums and whiners in general, CCP attemped to satisfy the player base by listening to these people. Adding high rewards in high sec and little reason to venture into 0.0, the lands became brutal with ganks everywhere. Now CCP trying to keep players happy enhances their pve in an attempt to balance the gameplay. Adding vastly improved items based on months of training, they managed to destroy the balance within the pvp world. Now realising that they had forced players to pve, they enhance that gameplay in an attempt to attract more players. All of these equals an mmo just like all the rest. The original ideals of EVE are gone and we are left with a shadow of its formal glory. They catered to the wants of the whiners and no longer satisfy the community they once had. The original players I once knew are ALL gone replaced by the normal mmo world of npcers and no loss whiners. These Npcers go to EVERY mmo that comes out and they just go from game to game not caring what the game is all about or the community as a whole. CCP has abandoned their dream and now reach for profit. My glory has ended and my smiles are gone. I miss you EVE... To be honest similar threads have cropped up since the first expansion. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Tippia
Sunshine and Lollipops
14986
|
Posted - 2013.06.19 14:24:00 -
[20] - Quote
Ramona McCandless wrote:You dont really know anything about World of Darkness, do you?
Its not mainstream.
Never was, never will be Oh, I don't know. Wasn't it the second most popular RPG IP at one point? I.e. the most popular if you filter out the unbeatable D&D? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Alara IonStorm
5144
|
Posted - 2013.06.19 14:24:00 -
[21] - Quote
Kijo Rikki wrote:Alara IonStorm wrote:1950's 40's I like this game.
In the 30's everyone was giving away lots of soup and rail roads were practically free. |

Eri Sato
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.19 14:33:00 -
[22] - Quote
I don't think so.
It seems every other expansion this question pops up. The worst was when that awful threat of..eugh...'Micro Transactions' and a 'pay-to-win' system was bobbing around.
Alot of players come and go, I don't think the game is worse off for it, if anything it's a test of ones fortitude. Bad calls get made like in real life. Sodo you stick with EVE and try to make it better, or think "Enough of this cr*p" and pack it all in?
I'll never leave. EVE is my escape.
|

Kult Altol
Confederation Navy Research Epsilon Fleet
434
|
Posted - 2013.06.19 14:33:00 -
[23] - Quote
I started eve nearly two years ago, and all the changes HAVE been better for at least. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

Johan Toralen
IIIJIIIITIIII
115
|
Posted - 2013.06.19 14:45:00 -
[24] - Quote
Sergeant Acht Scultz wrote:Eve is not too crowded, there's plenty of empty space waiting creative MMO players to take it and make their place.
Maybe it isn't too crowded. I'm sure it can handle twice the current player count. But certainly in my opinion it _feels_ too crowded and small. When i was new i was in awe about the size of the map, the vastness of empty, cold, hostile space. This feeling is lost. There is traffic everywhere even in the most remote corners. For new player doing 5 jumps is a long travel but for older player travelling from one side of the map to the other is just a short trip from one side of the city to the other. Now i haven't played much in WH but i read more and more posts and comment about how it gets ever harder to find an empty system to settle in so i guess it's similar there.
Most problematic i find low sec. Ther's more and more pushes to get people out of hisec and rightly so but low sec is just too small, cramped and overcrowded to handle even more players. It's only a good place if pvp is your main activity. |

Malcanis
Vanishing Point. The Initiative.
10209
|
Posted - 2013.06.19 14:52:00 -
[25] - Quote
Johan Toralen wrote:When i was new...
1 Kings 12:11
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Infinity Ziona
Cloakers
70
|
Posted - 2013.06.19 14:53:00 -
[26] - Quote
Anyone who would argue the core pvp gameplay has not degraded since launch either purely carebeared or didnt play at launch or the few years after. |

Eri Sato
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.19 14:53:00 -
[27] - Quote
Johan Toralen wrote:Sergeant Acht Scultz wrote:Eve is not too crowded, there's plenty of empty space waiting creative MMO players to take it and make their place. Most problematic i find low sec. Ther's more and more pushes to get people out of hisec and rightly so but low sec is just too small, cramped and overcrowded to handle even more players. It's only a good place if pvp is your main activity.
I would agree with this statement.
As an explorer when I first started, it really felt uncharted. Diving into Low sec, the "what if" I come across a hostile feeling.
Now, I know that pretty much EVERY system I jump into, i'm going to find someone. I don't mind that as such, that's the nature of the game. But, I do miss that feeling of being the only one out there, in that vast, cold void. |

Malcanis
Vanishing Point. The Initiative.
10209
|
Posted - 2013.06.19 14:53:00 -
[28] - Quote
Kult Altol wrote:I started eve nearly two years ago, and all the changes HAVE been better for at least.
You picked exactly the right time to start EVE to see it on a huge upward trajectory.
1 Kings 12:11
|

archon o'v
Royal Amarr Institute Amarr Empire
7
|
Posted - 2013.06.19 14:53:00 -
[29] - Quote
less sand and more concrete in the box, can only reinvent the wheel so many times..oh wait!? |

Malcanis
Vanishing Point. The Initiative.
10209
|
Posted - 2013.06.19 14:54:00 -
[30] - Quote
Infinity Ziona wrote:Anyone who would argue the core pvp gameplay has not degraded since launch either purely carebeared or didnt play at launch or the few years after.
pft PvP was dead in 2005, I already proved that
When did you start playing btw?
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
10209
|
Posted - 2013.06.19 14:55:00 -
[31] - Quote
Jenn aSide wrote:Malcanis wrote:I'm pretty sure I read posts like this back in 2006 when I first started playing. It's all those new young whipper snappers who have bad manners. EVE society is declining. Just like real life society has been declining....for the last 6000 years! For some reason , some people naturally think of the past as "better" and the present as not so much. i've just never felt that way, past, present, or future, it's all pretty much crap to me 
I liked Gene Wolfe's explaination:
"We think of the past as a better place because we were young and full of hope while we were there"
1 Kings 12:11
|

Anna Djan
Banana Corp
11
|
Posted - 2013.06.19 15:01:00 -
[32] - Quote
Infinity Ziona wrote:Anyone who would argue the core pvp gameplay has not degraded since launch either purely carebeared or didnt play at launch or the few years after.
Translation: I'm a whiney bittervet who likes using words like carebear to make myself feel important.
|

Malcanis
Vanishing Point. The Initiative.
10211
|
Posted - 2013.06.19 15:08:00 -
[33] - Quote
Infinity Ziona wrote:Anyone who would argue the core pvp gameplay has not degraded since launch either purely carebeared or didnt play at launch or the few years after.
Accept that you're not going to win every game design argument and adapt or die.
1 Kings 12:11
|

Johan Toralen
IIIJIIIITIIII
115
|
Posted - 2013.06.19 15:13:00 -
[34] - Quote
Eri Sato wrote:[quote=Johan Toralen]As an explorer when I first started, it really felt uncharted. Diving into Low sec, the "what if" I come across a hostile feeling.
Now, I know that pretty much EVERY system I jump into, i'm going to find someone. I don't mind that as such, that's the nature of the game. But, I do miss that feeling of being the only one out there, in that vast, cold void.
Yea that's what i'm talking about. Just read the explorers chat for a night. Running sites in low gets people strange looks almost. Because why deal with the risks in the overcrowded systems when you can farm hisec for equal or better rewards, right? Or since Odyssey the reports about how easy it is to farm explorers themself in low sec. Nobody bothers about mining in low sec etc. It's a little off isn't it? And that's only because it's overcrowded imo. Nullsec should be more dangerous in theory but in reality it isn't.
So excuse me Malcanis when i agree with OP on that point. |

Malcanis
Vanishing Point. The Initiative.
10212
|
Posted - 2013.06.19 15:17:00 -
[35] - Quote
Johan Toralen wrote:Eri Sato wrote:[quote=Johan Toralen]As an explorer when I first started, it really felt uncharted. Diving into Low sec, the "what if" I come across a hostile feeling.
Now, I know that pretty much EVERY system I jump into, i'm going to find someone. I don't mind that as such, that's the nature of the game. But, I do miss that feeling of being the only one out there, in that vast, cold void. Yea that's what i'm talking about. Just read the explorers chat for a night. Running sites in low gets people strange looks almost. Because why deal with the risks in the overcrowded systems when you can farm hisec for equal or better rewards, right? Or since Odyssey the reports about how easy it is to farm explorers themself in low sec. Nobody bothers about mining in low sec etc. It's a little off isn't it? And that's only because it's overcrowded imo. Nullsec should be more dangerous in theory but in reality it isn't. So excuse me Malcanis when i agree with OP on that point.
Nullsec is plenty dangerous tyvm. The idea that it's "safe" is a forum talking point invented by people who don't live there and have a vested interest in people thinking that null is safe.
If you like, I'll agree that the risk takes different forms in 0.0 than it does in lo-sec, but not that risk isn't present. That's a propoganda meme right up there with "all pirates are bad people IRL"
1 Kings 12:11
|

Johan Toralen
IIIJIIIITIIII
115
|
Posted - 2013.06.19 15:33:00 -
[36] - Quote
Malcanis wrote: If you like, I'll agree that the risk takes different forms in 0.0 than it does in lo-sec, but not that risk isn't present. That's a propoganda meme right up there with "all pirates are bad people IRL"
I didn't say there is no risk. I said in theory it should be more dangerous then low sec (bubble camps!) But for me as a neutral it's a safer place then low sec in reality and that fact simply comes down to population density and thereby supports OP's claim that Eve is overcrowded. |

Alara IonStorm
5145
|
Posted - 2013.06.19 15:39:00 -
[37] - Quote
Johan Toralen wrote: I said in theory it should be more dangerous then low sec
In theory it should be as safe as an Alliance can make it. It is an empty Empire for those that take it to do as they please, defense is entirely left up to them. |

Destination SkillQueue
Are We There Yet
5230
|
Posted - 2013.06.19 15:45:00 -
[38] - Quote
Johan Toralen wrote:Malcanis wrote: If you like, I'll agree that the risk takes different forms in 0.0 than it does in lo-sec, but not that risk isn't present. That's a propoganda meme right up there with "all pirates are bad people IRL"
I didn't say there is no risk. I said in theory it should be more dangerous then low sec (bubble camps!) But for me as a neutral it's a safer place then low sec in reality and that fact simply comes down to population density and thereby supports OP's claim that Eve is overcrowded. It seems to me to be a two-pronged problem. There definitely could be more lowsec systems, but better yet, more lowsec that isn't just a pipe to somwhere else. I'd definitely like to see more lowsec space, that wasn't on any route, that just goes through the area. More systems or pockets of systems, that are there just for the people who are there specifically for the lowsec content/experience. |

Evei Shard
186
|
Posted - 2013.06.19 16:08:00 -
[39] - Quote
Max Godsnottlingson wrote: First, Eve need to expand. ItGÇÖs too crowded; we need more systems to do our thing in. I am not talking about a token system growth; we need four or five times as many systems as we have now. I remember when we got excited when Eve passed the 10,000 player on-line mile stone. Now on a quiet night Eve has 40,000+ players. All levels of Eve need more systems be it Empire, Null Sec or Worm Hole.
Yes, Eve needs to be expanded. The problem is that in order to expand it enough to resolve some of the issues, it would result in the game feeling empty for many new players, which would give the impression that no-one plays, or that the game is "dying". There are many good reasons for a huge expansion, but the financial downsides are the largest issue. Hopefully CCP can find a way around that.
Max Godsnottlingson wrote: Third, do away with Concord and even faction police to an extent. Let player pirates have a chance of getting away after committing their crimes in Empire Space. OK, there needs to be a small number of GÇÿSanctuary systemsGÇÖ; say current 1.0-0.9 systems, Just to give new players somewhere safe to GÇÿfind their feetGÇÖ. That is the only place which should stay the same as high sec is now, and the only system to retain a Concord presence, with Concord also being able to GÇÿpodGÇÖ anybody who tries using a Barge or Exhumer to mine the few low end asteroids there.
This would be financial suicide for CCP. You can't have this set up currently due to one thing, and that's alts. Be it through owning more than one account, or just the 2 extras available on a primary account, high-sec would turn into a never ending cycle of people training for gank catalysts, destroying anyone that does industry and then recycling the characters when the sec status gets to low (yeah, it's against the EULA, but CCP would have to take even more work hours to keep up with it, and things like IP's can be masked, so people who get banned will be back within minutes)
Some will claim that this sort of change would also cause the price of things to go up, and throw the economy off and that the higher prices would prevent this sort of gameplay. This will not change the mindset of those who are not interested in two-way PvP. A number of them would simply buy PLEX to feed their habit, but that new income for CCP wouldn't compensate for the number of lost subscriptions.
CONCORD *needs* to be removed from this game, but it cannot be taken out until the player behind all the alts/characters has to pay a price for their pirate activity. Whether it be that the sec status on all alts/accounts owned by that person are tied into the actions of any given character (horrible idea, but an example) or some other method, CONCORD will be needed until mechanics are in place to make actions such as suicide ganking extremely unattractive. I find it more likely that CCP would ban people for suicide ganking before making the needed changes to allow the players to effectively control that aspect of the game (a time and investment issue).
I agree on the removal of the "barrier" between high-sec and low-sec, although your third point tends to make your second point somewhat moot.
Profit favors the prepared |

Infinity Ziona
Cloakers
70
|
Posted - 2013.06.19 16:47:00 -
[40] - Quote
Anna Djan wrote:Infinity Ziona wrote:Anyone who would argue the core pvp gameplay has not degraded since launch either purely carebeared or didnt play at launch or the few years after. Translation: I'm a whiney bittervet who likes using words like carebear to make myself feel important. My comment was not a whine but rather an observation. For it to have been a whine it would have needed to have some emotive element similar to the passive aggressive tone of your response.
As far as my use of the term carebear its a often used word in MMO's with multiple uses not all of which are derogatory. Given that I have 7+ standings with many npc corps in EvE I certainly have done my own bit of bear work as well as PvP.
And regarding "feeling important" I have done my bit for EvE and got my character into an EvE Wiki, caused thousands of ships and pods to explode and had the devs recode some of the core code due to my actions. How about you?
|

space submarine
35
|
Posted - 2013.06.19 23:47:00 -
[41] - Quote
Ramona McCandless wrote:space submarine wrote:You're right, they are going in the opposite direction and have been for a long time. Thanks for confirming that they don't listen to GD complaints about it Malcanis.
For evidence that they're trying to tap into mainstream markets just look at the two other games they decided to develop, an FPS and Vampires. As far as EVE goes it's not hard to see why they don't equate hardcore PVP with this mainstream audience ($$$) considering their competition. You dont really know anything about World of Darkness, do you? Its not mainstream. Never was, never will be
Irrespective of WoD and it's relative popularity, I'm almost positive CCP purchased White Wolf in the middle of the Twilight fad |

mechtech
Ice Liberation Army
443
|
Posted - 2013.06.20 00:18:00 -
[42] - Quote
Eve has gotten way better recently in that regard, but it will never be like the early days because the playerbase is so much larger. The game will always be figured out and powergamed because of this.
Around Incarna the state of Eve was so bad that I mentally checked out, stopped skill training, etc. Here's what has improved since then:
Bots: Bots were terrible. Courier magnate bots, mission bots, trade bots, mining bots, ratting bots, salvage bots. It really has improved. The bot war has never been better at any time in Eve's history.
Mineral prices: dirt cheap trit, worthless high ends from botted drone regions, POSs with negligible upkeep, absolutely throwaway ships because of low build cost. That's basically behind us.
Ship prices: The increase in ship prices in Tieracide is something I never thought CCP would actually do. Having 250m isk BSs (once the stocks dry up) is an amazing change for the game and it is going to improve the game so so much from my perspective. There are so many interesting ship classes, and the slow progression through them is an important part of the first 6 months of any new player. CCP could double all ship prices yet again and still improve the experience of the game. I remember saving up for weeks for a single assault frig and T2 guns, and it was awesome to have a small frig that felt "high end" and powerful. People may moan at first but the game always benefits from price hikes... there's so much content to fill in the gaps.
NPC AI: The PVE in Eve is still MMO PVE... but it's actually fairly high level and difficult. Eve has improved since release in this regard.
Wormholes: Wormholes are expansive, mysterious, dangerous, isolated... awesome.
The only things I really miss from release are:
Travel times: Warp to 15, lack of jump clones, etc was a pain, but it made the game much more immersive and expansive. CCP made the right move and made the game more enjoyable, but the game has lost something with the removal of travel tedium. Jump bridges/freighters on the other hand are clearly something I wouldn't mind biting the dust. Freighter escorts and supply lines are a feature that a space opera type game simply shouldn't be without. Have it AI piloted, I don't care, but Eve lost a lot with the removal of real logistics.
Danger: Eve used to be spikier. Warp to 15 made the game so much more dangerous. There were borderline exploit flavor of the month fits that would toast you. Bugs could kill you. The list goes on. Eve was frustratingly deadly, much like a Roguelike. That unfair difficulty has mostly been eliminated from the game. Again, Eve is better off overall but some good aspects were lost. It could be gained back by making structured features like Incursions actually dangerous, and FW actually a threat to empires.
Expensive T2: This is specific, but T2 is so cheap that it's not even 5 minutes of play to replace a ship fit. I think the cost/effectiveness curve for equipment is off now. 1m isk gets you equipment that makes 5-10 modules under it obsolete, and then it takes 100s of millions for marginal improvements after that. I think T2 should be 4x more expensive. People would moan, but in the end the meta mods might actually get used by established players. |

dark heartt
I Own Four Sheep Nyratic
370
|
Posted - 2013.06.20 00:20:00 -
[43] - Quote
space submarine wrote:You're right, they are going in the opposite direction and have been for a long time. Thanks for confirming that they don't listen to GD complaints about it Malcanis.
For evidence that they're trying to tap into mainstream markets just look at the two other games they decided to develop, an FPS and Vampires. As far as EVE goes it's not hard to see why they don't equate hardcore PVP with this mainstream audience ($$$) considering their competition.
You are aware that they are making WoD as hardcore as Eve right? Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |

Tippia
Sunshine and Lollipops
15026
|
Posted - 2013.06.20 00:45:00 -
[44] - Quote
space submarine wrote:Irrespective of WoD and it's relative popularity, I'm almost positive CCP purchased White Wolf in the middle of the Twilight fad Book came out in 2005 and had some success in the GÇ£children's bookGÇ¥ subsegment. WW was bought out in 2006. The sequel came out in 2006. The movie came out in 2008, making the first book top the sales charts (not just the children's book section).
So if by GÇ£in the middle ofGÇ¥ you mean GÇ£two years before it really took offGÇ¥, then yes. Otherwise, no, not really. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Domer Pyle
Northern Flemish Bastards Inc Yulai Federation
73
|
Posted - 2013.06.20 01:02:00 -
[45] - Quote
Malcanis wrote:Johan Toralen wrote:Eri Sato wrote:[quote=Johan Toralen]As an explorer when I first started, it really felt uncharted. Diving into Low sec, the "what if" I come across a hostile feeling.
Now, I know that pretty much EVERY system I jump into, i'm going to find someone. I don't mind that as such, that's the nature of the game. But, I do miss that feeling of being the only one out there, in that vast, cold void. Yea that's what i'm talking about. Just read the explorers chat for a night. Running sites in low gets people strange looks almost. Because why deal with the risks in the overcrowded systems when you can farm hisec for equal or better rewards, right? Or since Odyssey the reports about how easy it is to farm explorers themself in low sec. Nobody bothers about mining in low sec etc. It's a little off isn't it? And that's only because it's overcrowded imo. Nullsec should be more dangerous in theory but in reality it isn't. So excuse me Malcanis when i agree with OP on that point. Nullsec is plenty dangerous tyvm. The idea that it's "safe" is a forum talking point invented by people who don't live there and have a vested interest in people thinking that null is safe. If you like, I'll agree that the risk takes different forms in 0.0 than it does in lo-sec, but not that risk isn't present. That's a propoganda meme right up there with "all pirates are bad people IRL"
i live in null. it is pretty safe, tbh. "Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron |

Zen'draco
University of Caille Gallente Federation
0
|
Posted - 2013.06.20 01:57:00 -
[46] - Quote
Jenn aSide wrote:some people naturally think of the past as "better" and the present as not so much.
If the past was better we wouldn't have improved it, thus ending up where we are now. |

Doc Fury
Furious Enterprises
2545
|
Posted - 2013.06.20 02:01:00 -
[47] - Quote
Poasting in "EVE is dying" thread #9848921
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Skill Training Online
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.06.20 02:15:00 -
[48] - Quote
Doc Fury wrote:Poasting in "EVE is dying" thread #9848921
EVE isn't dying it is just... lost?
Didn't read OP, didn't read your post until I replied. |

Halcyon Ingenium
Caldari Provisions Caldari State
211
|
Posted - 2013.06.20 02:38:00 -
[49] - Quote
Sergeant Acht Scultz wrote:Eve is not too crowded, there's plenty of empty space waiting creative MMO players to take it and make their place.
There are so many empty places in EVE the suggestion that it is too crowded is beyond farcical. By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it! |

Barron Hammerstrike
RISK Inc.
6
|
Posted - 2013.06.20 04:00:00 -
[50] - Quote
I felt like things were starting to get better with Retribution, but Odyssey has made me reconsider. I play solo because I don't want to wear a headset. |

Ace Uoweme
Republic Military School Minmatar Republic
272
|
Posted - 2013.06.20 04:29:00 -
[51] - Quote
Max Godsnottlingson wrote:But as I see and watch the gradual dumbing down of the game so at to make it more appealing to the masses spoon fed on the likes of WoW and LotRO all I feel is despair, because for me Eve is quickly starting to lose its soul
All those Apollo engineers are probably bitter today remembering how tough it was back in 1967, when Apollo 1 showed dedication, common sense, and meeting deadlines (man on the moon before 1970) don't mix.
And in the other two 10 year MMOs: WoW we have our vanilla and TBC players with that exact same attitude. In EQ/EQII we have the same vets making the same yips, using their game time as some measuring stick (most hop into a new franchise game the first day for the time stamp anyway).
Bitter vets exist in every game.
Occam's Razor trumps nostalgia anyday. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Galaxy Chicken
New Order Logistics CODE.
12
|
Posted - 2013.06.20 04:34:00 -
[52] - Quote
Max Godsnottlingson wrote: But the balance is simple. Once your standing goGÇÖs red, you are always fair game to anybody or everybody. You become an outlaw who every player faction NPC station will close its doors to. You are pushed to the fringe of civilisation.
Stopped reading here when you proposed the death of suicide ganking as a play-style.
|

Joan Greywind
I Moan ALOT We Moan ALOT
16
|
Posted - 2013.06.20 05:27:00 -
[53] - Quote
Max Godsnottlingson wrote:. Max has been all over Eve, but the last three years he has turned into a High Sec care bear because I let my siege mentality lock me in.
So wait let me get this straight, you play the game for 8 years, in the last 3 years living only in highsec, and you are whinning that the game isn't hardcore enough????? I am sorry to use this word but it is warranted, this is just ********.
If you lived in null or low, I wouldn't have neccessarily agreed with you, but you know I would have respected your opinion. You live in high sec, how do you expect to find any game play there? "Yea hey look me I want to find hardcore content, but I will stay in the only place that doesn't provide it hurr durr, and no my parents didn't drop me on my head when I was little".
Now just to answer a few of your points:
The high end ore is in null and low (to some extent), I don't where you find high end ore in high sec, but even if you do find it in anomalies it is very rare.
About the universe being too crowded, well maybe in high sec. I have gone through numerous just empty after empty systems in null, not even having 1 player there. You also forget wormholes, in the higherclass ones maybe 1 out of 10 have any active players inside of them. So you want to explore and have a system to call your home just go and do it, staying in highsec (even with the bullshit excuse of siege mentality, makes 0 sense) is not the solution.
Making a game that is not a theme park, is really really hard, just look on how games out there that are like EVE. There are exactly zero. Because finding that right balance, finding that thin red line is actually very difficult to achieve and many developers have tried and failed before.
And the portion about "class", that really cracked me up. "Yea pirates at least had class", wtf does that even mean??? Were they like polite? they didn't steal your ****? they didn't blow your pod? I don't understand. It just seems contradictory to be asking for "hardcore" and then whinning about "class".
I didn't play this game 10 years ago, but I have done my share of reading and video watching. In my humble opinion, this game doesn't only have better gameplay and mechanics, and looks better, but actually feels better. I mean i can't imagine the game without caps and super caps, without sane sov mechanics, without incursions and FW, without balanced ships, without wormholes? etc.
You are telling me you would rather return to the days of doomsdaying fleet killing titans through a cyno? to the tower spam in 51 moons system to take sov? to rifter killing all other frigates? to having to the tune of 40 unused useless ships in the game?
I could go on and on, but you haven't provided a single example on how the game was actually better. You used generalities and feelings to describe a vague idea. Maybe this isn't the game for you. Although you have feelings for it maybe you just aren't meant to be together.
As I always say I am not saying things are perfect, the risk/reward between high low and null sec needs to be fixed, the drone UI needs a revamp, null industry still needs work, and for pete's sake where is that pos revamp already, and many more things. The way I see it CCP made a unique game like no other, and is always improving it for the better, adding more content, gameplay and mechanics (monocles notwithstanding). |

Malcanis
Vanishing Point. The Initiative.
10226
|
Posted - 2013.06.20 05:38:00 -
[54] - Quote
Domer Pyle wrote:Malcanis wrote:Johan Toralen wrote:Eri Sato wrote:[quote=Johan Toralen]As an explorer when I first started, it really felt uncharted. Diving into Low sec, the "what if" I come across a hostile feeling.
Now, I know that pretty much EVERY system I jump into, i'm going to find someone. I don't mind that as such, that's the nature of the game. But, I do miss that feeling of being the only one out there, in that vast, cold void. Yea that's what i'm talking about. Just read the explorers chat for a night. Running sites in low gets people strange looks almost. Because why deal with the risks in the overcrowded systems when you can farm hisec for equal or better rewards, right? Or since Odyssey the reports about how easy it is to farm explorers themself in low sec. Nobody bothers about mining in low sec etc. It's a little off isn't it? And that's only because it's overcrowded imo. Nullsec should be more dangerous in theory but in reality it isn't. So excuse me Malcanis when i agree with OP on that point. Nullsec is plenty dangerous tyvm. The idea that it's "safe" is a forum talking point invented by people who don't live there and have a vested interest in people thinking that null is safe. If you like, I'll agree that the risk takes different forms in 0.0 than it does in lo-sec, but not that risk isn't present. That's a propoganda meme right up there with "all pirates are bad people IRL" i live in null. it is pretty safe, tbh.
I live in both. Hi-sec is an order of magnitude safer. It's only "dangerous" because it's so much safer that people don't fly safely there.
1 Kings 12:11
|

Kara Vix
Sanford and Son Salvage
200
|
Posted - 2013.06.20 06:27:00 -
[55] - Quote
Just because you played Eve when it launched doesn't validate your opinion. I have played the game as well on and off since its launch having bought boxed copies 6 days after it went live, but I disagree with your game model as being one that could sustain the game. Through the games history subscriptions numbers have steadily risen, the only game in history that can make that claim after 10 years, so they must be doing something right and have some good minds working on their content. |

Knights Armament
Yale Socialite Club
22
|
Posted - 2013.06.20 06:56:00 -
[56] - Quote
Eve sucked at launch, people mined omber in .5 and "pirates" sat in a thorax or battleship with nos gate camping, just like they do today.
Missions where the same, 0.0 was the same, kill rats in asteroid fields for 1 million bounty, recycle the guns and build ships, do complexes etc. You're just tired of the game, because you've been playing it far too seriously.
I played for 1 month in 2004, came back for 2 or 3 months in 06, made a new account in 07 played for a few months lead gallente militia as fleet commander, had no idea what I was doing, still don't. Made this account in november, and I am doing the same thing I was doing in 2004, mining omber.
When the DUST is settled, everything will change.
EVERYTHING |

Membaris Grim
hirr RAZOR Alliance
11
|
Posted - 2013.06.20 07:43:00 -
[57] - Quote
Feel like the OP solutions are just gone bring more problems to the gameplay. With more space anywhere people will have less reasone to ever progres, or fight over systems and adjust to hardship. Game will die out... |

Yummy Chocolate
Tribal Liberation Force Minmatar Republic
536
|
Posted - 2013.06.20 08:30:00 -
[58] - Quote
posting in an almost-stealthy ragequit thread. |

Elder Ozzian
Frozen Dawn Inc Arctic Light
66
|
Posted - 2013.06.20 08:32:00 -
[59] - Quote
I would love to see that pirating as a profession would rise and shine. It would give Eve a certain soul and make it more like Firefly series. And I would love to see that wormhole dwelling becomes more roaming and drifting in space like in Battlestar Galactica series... Just a tought I disagree! |
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