
mkint
177
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Posted - 2011.10.23 17:07:00 -
[1] - Quote
Elise DarkStar wrote:Great, thanks.
So could you say that WiS itself isn't actually that much of a hurdle? Rather it's that they lumped it together with this WoD game which I assume needs these high-end graphics to compete with other games of its genre?
From my perspective, WiS doesn't have to be blindingly beautiful to achieve the desired Eve effect of giving the people who want it a greater sense of identity and drawing in those players who previously wouldn't have tried Eve without the spacebarbie aspect. There were a couple problems with WIS. First, CCP had no experience with this kind of technology, and are ill equipped to even attempt it. I won't call it overly ambitious, but it's like a watch maker trying to build a sailboat... there is just very little overlap. Also, they never had more content planned than /dance, and some minigames that really wouldn't do anything for EVE, so even fully developed, it was going to do absolutely nothing for EVE.
But the reason why people unsubbed over it was that people took it as a sign that CCP had given up on ever fixing the problems that are literally killing EVE.
RAW23 wrote:I have heard a few people claim that CCP actually had a workable engine for WiS a few years ago but scrapped it and went back to the drawing board. Does anyone have a source for this claim and/or any further info on why this decision was made?
Sorry for going slightly off-topic Elise but this seemed like a good place to ask and I thought the answers might be of interest to you re: your OP as much as they are to me. I have not seen anything about it from the EVE devs about it, but it's obvious the CQ's we have now has absolutely nothing in common with the incarna we were shown at fanfests. Literally nothing. The old incarna took advantages of some interesting technologies, were filled with vast explorable spaces, already had multiplayer interaction, and had some playable gameplay elements. It wasn't enough for it to be a feature complete expansion, but even in it's rough state, was playable. "Play" doesn't even begin to describe the CQ we got. |