| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

baltec1
Bat Country
6970
|
Posted - 2013.06.21 17:33:00 -
[1] - Quote
EvEa Deva wrote:Yes lvl 1-3 missions need a buff, Level 4s are steady good income, but if you compare them in skills/ships needed VS faction warfare they are pretty low income.
No high sec level 4s need a nerf.
Its the one that stands out after all. |

baltec1
Bat Country
6971
|
Posted - 2013.06.21 18:44:00 -
[2] - Quote
Omar Godsman wrote:
What even happened to lvl 5 missions???
They are in low sec and thus, don't exist to the high sec bears. |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 06:33:00 -
[3] - Quote
Skill Training Online wrote:
CONDOR. FIT FOR A LEVEL ONE MISSION.
COSTS 5 MILLION ISK.
I put together a punisher for 600k. |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 06:59:00 -
[4] - Quote
Kult Altol wrote:I mission all the time, can someone show me how to make 60 mil/hour.
I fly a t2 fit paladin with some faction mods too. So yeah, the whole 60 mil an hour, is such BS.
Probably 20 mil an hour. Maybe 10 mil from bounties, 3 mil from reward, and some LP and Loot.
But certainly not 60 mil an hour
Its not BS. You don't run them very efficiently. |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 07:21:00 -
[5] - Quote
Pr1ncess Alia wrote:
No "normal" mission runner using one character makes anything CLOSE to 60 mil an hour. Period.
It's such a common lie it's been a running joke for years ffs.
"lol I make 300mil an hour doing missions, and I'm asleep half the time. u must b dum"
Read this
When you take into account that he is low balling on the loot and that both loot and salvage values have gone up due to inflation over the last 3 years and the latest buff to the CNR and cruise missiles its rather easy to see that 60 mil is well within reach. |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 07:37:00 -
[6] - Quote
Aura of Ice wrote:
That guy you linked literally said he was trying to do the most efficient L4 mission running possible... I'm not sure why you're bringing him up in response to someone who just said "normal" in quotes to make it really clear... That link does not post to a "normal" mission runner. I mean, his first bullet point literally says:
"High-skilled, close to perfect character in well-fitted gank Torp Golem"
20 million isk wallet ticks for L4 missions being "normal" is a pretty astounding claim... Unless you think a "High-skilled, close to perfect character in well-fitted gank Torp Golem" is the "norm"...
Yeesh...
this game is just over a decade old. Do you honestly think most of the 500k accounts in this game are scrubs?
At the very least there are tens of thousands of people with near perfect skills for whatever their chosen top end mission ship is. It would be moronic to think that this kind of mission runner is rare. |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 08:52:00 -
[7] - Quote
Kult Altol wrote:
Yeah I'm not an elite super hard core player like you, so yeah I might not run them efficiently. but neither does the other 90% of mission runners. Most mission runners I personally know dont make insane amounts of isk. I think you are suffering from the ivory tower syndrome.
I also don't do it. I am 2 months into making a lvl 4 mission runner but it can already do 20 mil an hour with a badly skilled raven.
This kind of mission runner is far from rare, which is why people set up mission corps in high sec to farm these people via tax. You can fund supers just by taxing them at 5%. A large number of people out in 0.0 have high sec alts to do just this because it works out as better more reliable income than out in 0.0. |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 12:32:00 -
[8] - Quote
Kult Altol wrote:
Frap it, I'd like to see this badly skilled raven make 20 mil an hour. The point is most people don't make tons of isk on missions. Show me these 60 mil/hour mission runners. I see more mission runners scrapping by. Anyone can claim to make lots of isk, but where is the proof.
I did.
He even listed what you earn on every mission. |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 12:34:00 -
[9] - Quote
Sergeant Acht Scultz wrote:Alavaria Fera wrote:How else can we see officer fitted ravens being ganked Null sec ratters, Blops ops make some nice kills on those, enough to say there are as much null sec gimpy carebears than in high sec, null sec making it more interesting with high grade slave and crystal set worth already for 3 to 5billion the pod. Simple answer: if you know where to search you find those anywhere and in places you might as well not expect them at all.
Which give us further evidence that high sec bears are not "just scraping by" but are infact, earning enough isk to splash out on some very expensive toys. |

baltec1
Bat Country
7692
|
Posted - 2013.08.25 06:38:00 -
[10] - Quote
Sevena Black wrote:I was about to reply I don't make 60 mill an hour doing lvl4's. Doing a bit of math makes me believe I sometimes do. I'm usually at 45 including the occasional salvaging tho.
Ofcourse everybody makes more, I'm a n00b, I need a real ship, I suck at EVE etc (apologies if I missed another useless drone-like response).
Compare this to the 1,5 bill I make in 0.0 per hour and I dont think lvl4's payout too much. For your avarege normal dude they payout close to nothing at all.
No risk = no isk seems honered.
I'll admit that the definition of "having ISK" differs between people.
TL;DR Useless "nerf high-sec" thread
You do not make 1.5 billion an hour in null. |

baltec1
Bat Country
7692
|
Posted - 2013.08.25 07:41:00 -
[11] - Quote
Infinity Ziona wrote:I believe in having a bit of proof so recently ran some missions. I used Mega, MNI, Dom, DNI, Vindi. Rail Vindi was best overall. I had a booster alt in Vulture.
I have several agents with 9+ standings. I tried Blitzing as well as salvaging with Noctis. Sold LPs for ammo.
My findings - 50 mill per hour is not possible. Its realistically around 20 to 30 mill.
I also did Epic Arc and that took a good 10 hours of play time and made me 350 mill including selling sisters probes.
The only missions that you can make 50 an hour on were faction killing missions through tag selling but they have serious consequences.
Compare this to sitting in a safe null system far from empire and chaining 1.5 million rat anoms with a Thannys drones assigned to your Rattlesnake ( was watching Russians doing this today in PS ) and the L4s income looks bleak as.
Please post what you got per mission, loot, salvage, LP and bounty breakdowns and how many missions you did and the time taken to do them.
We have a very detailed report posted in this thread that shows you will easily get 60 to 70 million an hour three years ago. This number will be higher now due to inflation and buffs made to missiles and ships. |

baltec1
Bat Country
7693
|
Posted - 2013.08.25 11:01:00 -
[12] - Quote
embrel wrote:baltec1 wrote:Aura of Ice wrote:
That guy you linked literally said he was trying to do the most efficient L4 mission running possible... I'm not sure why you're bringing him up in response to someone who just said "normal" in quotes to make it really clear... That link does not post to a "normal" mission runner. I mean, his first bullet point literally says:
"High-skilled, close to perfect character in well-fitted gank Torp Golem"
20 million isk wallet ticks for L4 missions being "normal" is a pretty astounding claim... Unless you think a "High-skilled, close to perfect character in well-fitted gank Torp Golem" is the "norm"...
Yeesh...
this game is just over a decade old. Do you honestly think most of the 500k accounts in this game are scrubs? At the very least there are tens of thousands of people with near perfect skills for whatever their chosen top end mission ship is. It would be moronic to think that this kind of mission runner is rare. So you want to nerf the potential for newer players because of them? What should the isk/hr for perfect skill chars be then? They really still grind l4s?
At least half the amount you can make in null.
One of the biggest mistakes CCP has made over the last six years is to nerf null income while leaving high sec untouched. |

baltec1
Bat Country
7693
|
Posted - 2013.08.25 12:54:00 -
[13] - Quote
Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s
That would inject too much isk into the system and do great harm to the game. |

baltec1
Bat Country
7693
|
Posted - 2013.08.25 13:20:00 -
[14] - Quote
MatrixSkye Mk2 wrote:Tippia wrote:In ever has probability of 1 (or 0), not even ship losses from ganking (on either side)... It doesn't matter if it's a constant. A risk is a risk is a risk, and costs with p=1 are also risks because they are still a cost-probability duplet. From here.Tippia wrote:The risk in L4s is zero. From here.The moral of the story is there is no such thing as zero risk... ever... as long as we're talking about those Eve professions I approve of. If we're talking about professions I disapprove of, well lulz, of course those are risk free. In before Tippia's claim that there is no contradiction and hypocrisy and convolutes his conviction with "Tippia facts", because human error should not be accounted for in risk calculations when it comes to mission running.
Yea missions are not risk free and will feast upon dumb people. What tippia should have said is missions are crazy easy. |

baltec1
Bat Country
7696
|
Posted - 2013.08.26 05:52:00 -
[15] - Quote
Cynter DeVries wrote:baltec1 wrote: At least half the amount you can make in null.
One of the biggest mistakes CCP has made over the last six years is to nerf null income while leaving high sec untouched.
 Show me on the Megathron where the nerf bat touched you...
Literally nowhere. The only improvements I could need is the option to strap on a jumpdrive so I can follow caps and blops around. |

baltec1
Bat Country
7701
|
Posted - 2013.08.26 17:02:00 -
[16] - Quote
E-2C Hawkeye wrote:baltec1 wrote:Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s That would inject too much isk into the system and do great harm to the game. Too much isk?? As compared to the moon goo isk faucet? Seriously?.....no seriously?
Moon good has injected zero isk into the system ever.
Plus we finally got tech nerfed. |

baltec1
Bat Country
7701
|
Posted - 2013.08.27 03:30:00 -
[17] - Quote
Smugmug wrote:
You win this thread. As a month old newb all these "missions are too easy" posts turn my stomach. Repetitive and boring? Absolutely. Corp/faction/agent standing is confusing and seems unnecessary. But easy? No sir. They're not even good money. My trade character does far better.
They are on par with null income. |

baltec1
Bat Country
7701
|
Posted - 2013.08.27 06:34:00 -
[18] - Quote
Cipher Jones wrote:L1 ship + fitting < 1 mil. L2 ship + fitting < 2 mil. L3 ship + fitting < 50 mil. L4 ship + fitting that actually nets 60 mil an hour? Post your best. Then calculate the SP involved. You thought about this for sure.
T2 fitted cruise raven. |

baltec1
Bat Country
7710
|
Posted - 2013.08.28 08:50:00 -
[19] - Quote
Well lets look at how much LP you are given in each mission. |

baltec1
Bat Country
7713
|
Posted - 2013.08.28 14:12:00 -
[20] - Quote
E-2C Hawkeye wrote:Tippia wrote:E-2C Hawkeye wrote:Well thank you Mal. Yes lets be persnickety. If you want to be pernickety about it, the ISK faucet is still insurance, and the size of it is determined by standard minerals, not moon goo. Either way, materials creation is not an ISK faucet. Prime example here. LetGÇÖs try and get everyone to argue over what the exact meaning of the definition of something is rather than discuss the core issue. I am sure there will be others to follow. Carry on as you where.
An isk faucet is something that injects isk into the game.
Moon goo injects no isk into the game.
That means it is not an isk faucet. |

baltec1
Bat Country
7717
|
Posted - 2013.08.28 17:27:00 -
[21] - Quote
E-2C Hawkeye wrote:then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
High sec is crammed full of mission runners, a good number of them alts of null sec. |

baltec1
Bat Country
7745
|
Posted - 2013.08.31 05:35:00 -
[22] - Quote
Infinity Ziona wrote:baltec1 wrote:Looks like you can earn around 40k in 5 missions. Thats doable in an hour. Doing 5 missions in an hour is possible, IF you were to reject a lot of the longer ones, you could do that for a couple of hours since you lose a shite load of standing for rejecting missions.... not only with that agent but also with the agents faction and corp.... Not sustainable in any way... And you'd need to be pinata fitted which is never a good idea, T2 only fits in the long run make you more isk.
A t2 fitted cruise raven will do just fine.
The longest missions take about 25 min and there are just a hanfull of them. Most missions take about 10 minutes and the quickest will only take 2 minutes. Over the long term you will be getting at least 5 missions done per hour on average easily using a t2 fitted ship. |

baltec1
Bat Country
7745
|
Posted - 2013.08.31 05:40:00 -
[23] - Quote
E-2C Hawkeye wrote:Tippia wrote:For the record, going by dotlan's moon count just to get some ballpark numbersGǪ
GÇó There are just over 8,000 R8 moons listed. On average, such a moon generates 0.12 M ISK/h worth of goo. GÇó A small Gallente tower (with its handy silo bonus that reduces the logistics need to manage the tower) costs 0.15 M ISK/h to run.
GÇó There are just over 3,500 R16 moons listed. On average, such a moon generates 0.37 M ISK/h worth of goo. GÇó There are just under 1,500 R32 moons listed. On average, such a moon generates 1.02 M ISK/h worth of goo. GÇó There are just over 650 R64 moons listed. On average, such a moon generates 2.58 M ISK/h worth of goo.
GÇó If all moons listed on dotlan were mined (including the ones where this loses you money, maybe to offset the cost of a research POS), the goo harvested would be worth ~131bn a day. The R64s would account for roughly Gàô of this.
GÇó As a point of comparison, last we saw any numbers on it, the value of mission rewards alone (not counting bounties, LP, loot, or salvage) amounted to ~146bn ISK per day. GÇó As another point of comparison, incursions injected 300bn ISK/day and NPC buy orders injected 340bn ISK/day during the same period.
GÇó A 10% tax on all bounties and agent payouts would at that point in time have provided a total corp income of 134bn ISK/day. You are comparing income from a solo player vs. that of an alliance or corp. generally speaking. Each is used differently. The income from moons is used to keep the ship replacement programs and propaganda and RMT and forums etc...going. While that of the solo players income goes to generate more personal income or more shiny modules. The average player does not grind 24/7 nor do most grind for exstended periods of time. So you can only speculate what the possible income from lvl 4 missions could be because you donGÇÖt have the solid numbers only averages. So the moon goo income is more steady more stable and is used by alliances like the goonies to keep the big blue sea calm and steady and stalemated so that you can not win the war of attrition. Since this income is so poor it shouldnt be no great loss if they just removed it then right? Yea thats what I thought.
We get more isk from npc bounty taxes than moons. Even more so now that we got tech nerfed. |

baltec1
Bat Country
7795
|
Posted - 2013.09.03 16:51:00 -
[24] - Quote
Lucas Kell wrote:Frostys Virpio wrote:Lucas Kell wrote:
Isk sinks (losing ships for example) balance out isk faucets. and promote a healthy circulation of currency, keeping the universe in balance. Levels 4's are pretty easy to grind at nearly 0 risk making them a dangerous faucet to leave as is.
Ship loss beside supercap are an isk faucet not sink. It's a cost to the guy who lost the ship but it inject ISK in the economy in the form of insurance payout. The only way it would be a faucet is if the transaction tax to buy the ship + isk cost for the production line removed more ISK than the insurance payout inject. You can't solve the increased amount of ISK in the economy in the game by blapping ships. You will never succede. It's impossible for the insurance to be a faucet. You get at most 100% payout, and to get that you have to have paid 30% of the ship cost to do that on a T1. So you lose 30%. That's if no modules explode and you had no rigs fitted. T2's get you next to no insurance. Try again.
Tell me where that other 70% of the payout comes from.
Insurance is one of the biggest isk faucets in game |

baltec1
Bat Country
7797
|
Posted - 2013.09.03 17:58:00 -
[25] - Quote
Lucas Kell wrote:baltec1 wrote:Lucas Kell wrote:Frostys Virpio wrote:Lucas Kell wrote:
Isk sinks (losing ships for example) balance out isk faucets. and promote a healthy circulation of currency, keeping the universe in balance. Levels 4's are pretty easy to grind at nearly 0 risk making them a dangerous faucet to leave as is.
Ship loss beside supercap are an isk faucet not sink. It's a cost to the guy who lost the ship but it inject ISK in the economy in the form of insurance payout. The only way it would be a faucet is if the transaction tax to buy the ship + isk cost for the production line removed more ISK than the insurance payout inject. You can't solve the increased amount of ISK in the economy in the game by blapping ships. You will never succede. It's impossible for the insurance to be a faucet. You get at most 100% payout, and to get that you have to have paid 30% of the ship cost to do that on a T1. So you lose 30%. That's if no modules explode and you had no rigs fitted. T2's get you next to no insurance. Try again. Tell me where that other 70% of the payout comes from. Insurance is one of the biggest isk faucets in game 70% worth of ISK come in, but 100% + rigs + destroyed modules of material goes out. ISK then goes out later on things like sov, brokers fees, sales taxes, and gets converted back in to materials from NPC orders and LP stores (the ISK priced stuff). It balances out that way. ISK generation from missions with no destruction is raw isk generation. Wrong. The isk goes into the pockets of whoever you bought the items from. Very little of it will be taken out of the system. |

baltec1
Bat Country
7804
|
Posted - 2013.09.03 21:07:00 -
[26] - Quote
At this point I will again point out that level 4 missions offer around the same level of income as null sec.
|

baltec1
Bat Country
7805
|
Posted - 2013.09.03 21:22:00 -
[27] - Quote
Caliph Muhammed wrote:baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec.
Running around in a shiffit cruisers in nullsec is no more riskier than a multi billion dollar blingship in hisec. I don't see the issue. Assuming of course this statement is even close to true. Risk versus reward is not an absolute. You are not taking more risk just by the virtue of being in nullsec. Its all situation dependent. What nullsec wants to do is convince CCP that they must be making 50-100 times the income of hisec just by virtue of the little red sec number.
So you dock up when a neut enters local in high sec? You get hotdrops? You can be kicked out of you station system?
Sorry but high sec is damn near perfect safety and null if far from that. The issue is that there is no reason to take on the much higher risks of low and null while level 4s offer around the same income with near perfect safsty. |

baltec1
Bat Country
7806
|
Posted - 2013.09.03 21:31:00 -
[28] - Quote
Caliph Muhammed wrote:Baltec come back to reality. Nullsec has the same cure for stupid hisec does. Local chat. An alt account to scout the gate ensures you need not ever die non-consensually. Do me a favor . Go trick out a Deadspace ship and sit in jita. Tell me how safe you feel. Perimeter gate. Go HAM. 5 bil or better.
Local wont get rid of people hunting your t2 fitted raven in null. Please, go find me a t2 fitted raven that was ganked in highsec.
The simple fact is that high sec is a better option for making isk right now. |

baltec1
Bat Country
7808
|
Posted - 2013.09.03 21:50:00 -
[29] - Quote
Caliph Muhammed wrote:baltec1 wrote:Caliph Muhammed wrote:Baltec come back to reality. Nullsec has the same cure for stupid hisec does. Local chat. An alt account to scout the gate ensures you need not ever die non-consensually. Do me a favor . Go trick out a Deadspace ship and sit in jita. Tell me how safe you feel. Perimeter gate. Go HAM. 5 bil or better. Local wont get rid of people hunting your t2 fitted raven in null. Please, go find me a t2 fitted raven that was ganked in highsec. The simple fact is that high sec is a better option for making isk right now. That can't be helped. Nullsec is as intended a more desolate outer reaches far from the hustle and bustle of civilized space. It has many opportunities that civilized space doesn't but comes with its own unique set of challenges to attain those rewards. The problem is the game doesn't value those challenges in the way players do and will not support the notion of billion dollar nullsec missions versus million dollar hisec ones. Nor will it support million dollar null sec missions and thousand dollar hisec missions. There is an increase in income in nullsec. A belt rat offers 1 million plus bounty, a hisec one, maybe 250k. (I haven't killed a hisec BS rat in a long time, can't recall) That right there is 4 times the income for the same exact activity/time spent just by virtue of hunting them there.
Belt ratting is one of the worst ways go earn isk the rats tank more in null and there are fewer of them.
The problem is the null income has seen years of nerfs made to it but CCP did not do anything to high sec income. This has resulted is todays current imbalance. CCP cannot buff null income without harming the economy so that leaves erfing missions and incursions in high. They have already started this process with the ice changes.
Null sec is not some slumland its ment for building empires. |

baltec1
Bat Country
7808
|
Posted - 2013.09.03 22:06:00 -
[30] - Quote
Caliph Muhammed wrote:Part of nullsecs reward is the ability to control your own empire/space. Not every reward is ISK based.
And no there are not fewer belt rats than there are in hi sec. You have to work the spawns up just like anywhere else.
Furthermore, there are far fewer people in nullsec and less competition over the rats.
You get three battleships in a spawn vs how many in level 4s?
As for competitition, you can fit 10 in a null system. Any more and you will have ques forming for the next anom. |

baltec1
Bat Country
7808
|
Posted - 2013.09.03 22:12:00 -
[31] - Quote
Captain Tardbar wrote:baltec1 wrote:They have already started this process with the ice changes. I hate to say this, but you earn more isk per hour ice mining than regular mining now unlike before the patch. Mostly this has to do with current prices, so if you mine ice, you make much more now than you would before the patch change. Before the patch prices were 100K per unit. Now its 200K and now you mine twice as fast. You do the math. If you happen to be in a system with 3 ice belts, you usually aren't hard up to find ice. Actually, I know people who fly between 2 belt and 3 belt systems so that they always have ice.
It is impossible for high sec to meet the market demand for ice. |

baltec1
Bat Country
7809
|
Posted - 2013.09.03 22:36:00 -
[32] - Quote
Captain Tardbar wrote:
True, but high sec is making more money now than before because of supply and demand.
They can't meet the demand so the price doubled meaning they now only have to work in half as much time as they did before.
And this is doubled again because ice mining times were reduced by half after the patch.
So people who mined 8 hours a day now only have to work 2 to make the same amount of income. (Reduce 8 by half because double the white glaze prices and again by another half because of the reduction in mining time).
Which means people are earning quite a bit more if they can mine even a fraction of the amount of time before which many are.
Only they cant mine 8 hours a day in high sec due to the spawn mechanics. |

baltec1
Bat Country
7809
|
Posted - 2013.09.03 22:39:00 -
[33] - Quote
Caliph Muhammed wrote:
Apples and oranges. Ratting and missions are two different income opportunities.
Anoms are our variation of missions in sov null.
What is the point in owning and defending an empire in null if the best option is to make our isk outside of it in high sec? This is the problem, high sec offers too much for little effort or risk. |

baltec1
Bat Country
7814
|
Posted - 2013.09.03 23:55:00 -
[34] - Quote
Little Dragon Khamez wrote:
That's horse ****, high sec is not perfect safety, you've obviously never been wardecced. Take a look at the map most days more people die in highsec than in low or null. I've lived in null and if you are in the right corp and blue to lots of people, you can farm isk all day long. It's safer than highsec.
Please point out where I said perfect safety.
Also most one man corps will never be wardeced and those that are can drop to NPC corps to avoid the wardec or just be in an NPC corp to start with. Null is not safer than high sec due to the fact that null does not have concord to protect you. Anoyone who says high sec in more dangerous is spouting nonsense. |

baltec1
Bat Country
7814
|
Posted - 2013.09.03 23:57:00 -
[35] - Quote
probag Bear wrote:baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec. Easy solution: run L4 missions in nullsec. You can easily break 250mil/hr if you don't waste your time salvaging.
There may be one or two issues with stuffing 40000 into 5 systems in venal. |

baltec1
Bat Country
7814
|
Posted - 2013.09.04 00:09:00 -
[36] - Quote
Frostys Virpio wrote:baltec1 wrote:Caliph Muhammed wrote:
Apples and oranges. Ratting and missions are two different income opportunities.
Anoms are our variation of missions in sov null. What is the point in owning and defending an empire in null if the best option is to make our isk outside of it in high sec? This is the problem, high sec offers too much for little effort or risk. I'm kinda curious about the anom running. Let's say someone was not exactly scared of appearing in a ALOD article, what kind of ticks could a bling fitted ship get if he had free access to anoms like missions can be farmed? Has anyone ever done it or is the potential ship loss always driving people away from this idea?
There was a time people did them in blap titans.
I think some russians still run them in supers, I know of one RA Nyx that got blown up in one when his bot went wrong last year.
With todays patch I would expect to see a lot of ishtars. |

baltec1
Bat Country
7815
|
Posted - 2013.09.04 00:44:00 -
[37] - Quote
Frostys Virpio wrote:
Yeah but is it the equivalent in power to a pimp fitted mach for missioning? How does the income stacks up approximately?
When you factor in downtime for things like that neut in local or too many in system doing anoms then you might as well be doing level 4s. Around the same isk but much less risk and no downtime. ISboxing anoms also works with missions and can earn you crazy sums of cash. Incursions are a better option for one account people though. |

baltec1
Bat Country
7831
|
Posted - 2013.09.06 07:48:00 -
[38] - Quote
Nolak Ataru wrote:Onictus wrote:Vaerah Vahrokha wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
Highsec is not safe. Concord guarantees retribution, not defense. sounds like safety to me. It man I generally won't bother making a trip just to hank someone for being an asshat. And you can't dec npc corps so..... Clearly you haven't checked eve-kill for that 15b golem or 12b CNR, or any of the other 5b+ mission boats that were popped. Don't bother posting till you have.
Point out the ganked t2 boats. A handfull of morons in bling boats is nothing compared to the millions of missions being run by perfectly safe t2 boats. |

baltec1
Bat Country
7832
|
Posted - 2013.09.06 08:56:00 -
[39] - Quote
Mara Rinn wrote:Remember that some gankers are only after lulz and tears. They are not profit driven like the carebears who scrutinise the profitability of a gank before deciding to blow something up.
So where are all of the kills from these not for profit just for the lulz gankers? |

baltec1
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Posted - 2013.09.06 19:26:00 -
[40] - Quote
Sergeant Acht Scultz wrote:
What this means is only that null sec anom rats need to get a huge buff to their bounties considering the risk involved "farming" them.
CCP have said they will not do this as it will lead to too much isk entering the system. |

baltec1
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Posted - 2013.09.06 20:15:00 -
[41] - Quote
Caliph Muhammed wrote:I've never seen battleships in high sec belts? You might be right Jenn. It's been quite a while since ive ran through systems looking for belt rats. But outside of that particular issue or whether I took a low sec belt battleship spawn that paid 250k and compared it to a nullsec battleship spawn at 1mil means very little. The overarching point was that for the same activity you make far more.
And actually if battleships can't spawn in high sec it shows something of a benefit for nullsec that high doesn't have access too.
As far as knowing about EVE, if I were you i'd back away from that subject. Making one mistake on the location of the rat that actually shows something in favor of my point is not a great triumph for your cause.
The spawnrate on belt rats is so low you can run missions and earn a lot more in the same time. The are one of the worst ways of making isk. |

baltec1
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Posted - 2013.09.06 20:29:00 -
[42] - Quote
Caliph Muhammed wrote:Only if one hasn't read how to chain spawn the belt rats.
There is a 10 to 20 minute respawn time on chaining. Most systems also have too few belts to do this effectively as you need a lot of belts to do this.
Even under perfect conditions you will make much more isk running anoms or high sec missions and a lot more in incursions. Infact you can be earning more mining ice in null at times. |

baltec1
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Posted - 2013.09.07 05:42:00 -
[43] - Quote
Caliph Muhammed wrote:baltec1 wrote:Caliph Muhammed wrote:Only if one hasn't read how to chain spawn the belt rats. There is a 10 to 20 minute respawn time on chaining. Most systems also have too few belts to do this effectively as you need a lot of belts to do this. Even under perfect conditions you will make much more isk running anoms or high sec missions and a lot more in incursions. Infact you can be earning more mining ice in null at times. You can't make a fair comparison by saying you can make x more doing this activity compared to that one though Baltec. Case in point I can make billions of ISK per day trading in Jita. Does that mean that trading in Jita is OP? (I don't make billions per day, but its theoretically possible)
Yes I can.
Trading is balanced due to the fact that you need to invest tens of billions to make billions.
Income via shooting rats should be balanced like exploration is. |

baltec1
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Posted - 2013.09.07 11:44:00 -
[44] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote: If you look at the link I provided, it shows that high sec (with somehting like 70% of EVE's population) has less than 1/7th the ship deaths of Null sec (11% of EVE's population).
This is vastly and imo biasedly misapplied. In null sec most get out to pew pew and a portion does PvE, some do industry. In hi sec many trade, do low grade industry, transport stuff to-from hubs with regular ships (no JFs) and so on. To have a faithful representation you should only compare the PvP active subset of population in both realms. As of now a tiny minority of high seccers are PvP active, I am actually surprised hi sec has 1/7 of the kills and not 1/30. What high sec does, in a fairly balanced way, is to actually allow people to be non PVP active if they apply some sound practices (mainly: don't make yourself a target). Because only you make yourself a target, high sec is as dangerous as null sec. Go around in a blinged 30B marauder or a 10B load freigther and see how long you last in this ~safe~ high sec.
Everyone who undocks is "pvp active". Those numbers are correct and shows that high sev is very safe. |

baltec1
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Posted - 2013.09.07 12:35:00 -
[45] - Quote
Vaerah Vahrokha wrote:baltec1 wrote: Everyone who undocks is "pvp active". Those numbers are correct and shows that high sev is very safe.
No, I don't intend "PvP active" as "PVP flagged" (which in EvE everyone is). I intend PvP active as "inclined or even actively intentioned to PVP". Hi sec is where those less inclined to PvP live. You might hate them, but so far there's no EULA paragraph forbidding paying a sub to run some craptastic PvE content (I don't understand why anyone bothers with EvE PvE either, but hey, that's *freedom* of choice so I respect it). So you have to separate the number of kills from the amount of people, because having an huge amount of people who does not want to actively engage in PvP is certainly going to reduce the amount of killed ships. I mean, even if hi sec had no Concord but a majority just don't want to club each other, the numbers will still remain so distant vs a place where people explicitly goes to for PVP. Sure I understand your burning desire to remove those players any freedom and impose your alliance strong hand on hi sec as well. But that's very low class, your higher in rank have understood it since a long time and are succesfully applying proper domination in hi sec in the form of markets manipulation. Those officers of yours deserve respect, they "got it" how to dominate with a stiletto instead of a spiky club.
Are youkidding? We LOVE these people. Their utter lack of pvp awareness in a pvp focused game makes our lives so much easier. |

baltec1
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Posted - 2013.09.07 12:45:00 -
[46] - Quote
Vaerah Vahrokha wrote:baltec1 wrote: Are youkidding? We LOVE these people. Their utter lack of pvp awareness in a pvp focused game makes our lives so much easier.
Well if you LOVE them, don't spam threadnoughts about nerfing them out of existence. I don't really care about EvE turning into a pure PvP game (I greatly enjoy them) but I do respect people who want to play their own "shade" of virtual life in a less demanding setting. Leave them be and keep killing them.
We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves. |

baltec1
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Posted - 2013.09.07 13:10:00 -
[47] - Quote
Caliph Muhammed wrote:baltec1 wrote: We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves.
As for mission income, we simply ask that null and low offer more reward for the higher risk we face. We want to live in null but so long as high sec offers the same or higher reward we find its just not worth it.
You don't face higher risk. You have local chat. You can warp away at the first sight of a neutral. You deserve nothing more than what you have.
So tell me, how are we making isk from ratting while we are sitting in station?
Also I am in high sec making my isk, it pays more due to not having to dock up and grab a pvp ship to get rid of neuts. |

baltec1
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Posted - 2013.09.07 13:15:00 -
[48] - Quote
Caliph Muhammed wrote:Concord doesn't stop ships from being blown up to the degree you imply. It does raise the requirements more than null ill grant you.
But high sec also lacks the ability to use Capitals and such that nullsec has so i'm not sure if our hull limitations can be ignored when determining safety.
I use no alts, nor do I troll in the manner you suggest.
We dont use capitals to rat. Only the foolish do that. Incidently, you can out damage a carrier with some of the subcap fits used in high sec missions. |

baltec1
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Posted - 2013.09.07 13:30:00 -
[49] - Quote
Caliph Muhammed wrote:Then you don't need access to a ship that's not useful. Since carriers damage is also subpar to sub-capitals in lucrative isk making opportunities I submit we get rid of all capital ships and bring EVE to having just sub-capitals.
I doubt i'll have a nullsec constituency for that though.
Why would we get rid of our capital RR boats? |

baltec1
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Posted - 2013.09.07 13:41:00 -
[50] - Quote
Caliph Muhammed wrote:Because they provide no benefit to your isk making activities and do not enhance your nullsec safety?
Well this is a new level of stupid from you. |

baltec1
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Posted - 2013.09.07 13:49:00 -
[51] - Quote
Vaerah Vahrokha wrote:baltec1 wrote: We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves.
As for mission income, we simply ask that null and low offer more reward for the higher risk we face. We want to live in null but so long as high sec offers the same or higher reward we find its just not worth it.
Ah, by reading the "Do Level 4 missions pay too much compared to 1 through 3?" I thought this was not exactly the thread where nerfs are called on you. Imo EvE is more or less fine as is and actually they overnerfed miners ganking. The "dynamically spawn anoms" mechanic, as I said several times in the past, HAS impacted more the gankers than their targets.
We adapted. Its now time for high sec to adapt to some much needed nerfs to further balance the game. |

baltec1
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Posted - 2013.09.07 13:54:00 -
[52] - Quote
Caliph Muhammed wrote:Its time for nullsec to receive the nerf its due. Its time for nullsec to adapt to the nerfs so that we may further balance the game based on real risk and not a subjectively applied version of said risk.
As we know nullsec has received nerfs recently that CCP felt justified in doing and there are more to come. Its time to man up and accept what's best for the game.
We have taken 4 years of nerfs while high sec has had none. |

baltec1
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Posted - 2013.09.07 13:59:00 -
[53] - Quote
Caliph Muhammed wrote:That's okay Baltec, youll adapt just fine to another 4 years worth. We aren't there yet as our arbitrarily determined number hasn't yet satisfied the malcontents.
I see you have run out of real arguments against nerfs to high sec. Not suprising given all the evidence shows that high sec offers too much reward. |

baltec1
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Posted - 2013.09.07 14:33:00 -
[54] - Quote
Caliph Muhammed wrote:Baltec the delusion of evidence you present is in your head and not in reality. In reality the only evidence presented in this entire 50 page thread is one link by Tippia which shows nothing other than sums. So the link isn't evidence but statistical data that doesn't show what he wants it to. Its still better than what anyone else offers though as at least its something tangible and not vapor from the anus.
Lets just ignore that these numbers show the amount of isk each mission will give you, the time it takes to finish the mission and that these numbers show that missions in high sec are on par with null income. |

baltec1
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Posted - 2013.09.07 14:51:00 -
[55] - Quote
No the numbers for each level 4 mission. |

baltec1
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Posted - 2013.09.07 14:56:00 -
[56] - Quote
Caliph Muhammed wrote:Where are they posted?
Near the front somewhere.
|

baltec1
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Posted - 2013.09.07 15:22:00 -
[57] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote: We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves.
As for mission income, we simply ask that null and low offer more reward for the higher risk we face. We want to live in null but so long as high sec offers the same or higher reward we find its just not worth it.
Ah, by reading the "Do Level 4 missions pay too much compared to 1 through 3?" I thought this was not exactly the thread where nerfs are called on you. Imo EvE is more or less fine as is and actually they overnerfed miners ganking. The "dynamically spawn anoms" mechanic, as I said several times in the past, HAS impacted more the gankers than their targets. We adapted. Its now time for high sec to adapt to some much needed nerfs to further balance the game. If it's so bad, how comes your alliance has long time complete supremacy in null sec and is also dominating high sec markets? I mean, if you were all battered and bloodied and ridiculed I could see such large imbalance. But I don't see you guys being exactly the poor sods everybody should throw a nickel at. Or am I wrong?
A good chunk of the rank and file run alts in empire.
|

baltec1
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Posted - 2013.09.07 15:25:00 -
[58] - Quote
Caliph Muhammed wrote:Tippia wrote:Caliph Muhammed wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
These? Did I post those numbers? No. Did I post the link you provided? No. It's been said before, but it bears repeating: you really need to stop trying to put words in other people's mouths because the only one that will be confused by them is you. Everyone else can read what people have actually said and notice that you have no grasp on reality. Plenty of evidence has been posted in this thread, and none of them, nor the conclusions based on them, have been refuted or disproven, and no evidence whatsoever has been offered to support your position. So before you start screaming high and low about what has and hasn't been proven, maybe you should take the time to actually check what it isGǪ Why does it bear repeating? I may have implied you posted something but whether you did or didn't technically means very little if you use the posted numbers numbers as a basis for your argument about activity ecology and third tangents. But we arn't talking about those numbers you linked. |

baltec1
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Posted - 2013.09.07 15:33:00 -
[59] - Quote
Caliph Muhammed wrote:That's because your facts are bunk.
You have yet to post any evidence. As you said we are the only ones to have posted real facts. |

baltec1
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Posted - 2013.09.07 15:36:00 -
[60] - Quote
Looks like he found them. |

baltec1
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Posted - 2013.09.07 15:40:00 -
[61] - Quote
Caliph Muhammed wrote:Why bother? If I went through the trouble you'd claim i'm putting words into your mouth, or that I just can't decipher your code or when absolutely backed into a corner lecture us about your Asbergers dreamt activity ecology and 3rd tangent arguments.
I do not need evidence. I'm not asserting HISEC needs a change. This thread does. I need only discredit the arguments made in favor of the assertion as I have done and will continue to do.
And now you sound like an ancient aliens expert. You have posted no evidence to back yourself up or discredited anything we have said. |

baltec1
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Posted - 2013.09.07 19:28:00 -
[62] - Quote
Little Dragon Khamez wrote:Tippia wrote:Caldari Citizen 20120308 wrote:Are you high on something? Making over 60 million an hour wtf .... If lucky flying solo and with a standard bs you're looking at most GǪ 70GÇô100M, if you're efficient (and using obsolete ships); 45M if you're pedantic about picking up every last valuable. But those are old numbers. You get more faster these days. From page 4 of this thread, ladies and gentlemen I present Tippia's evidence.... Click the links above and be awed at the two threads posted in 2009 and 2010 respectively in which a guy with a Golem blats loads of missions and presents his findings. Sadly though a Golem is too narrow a sample to have any real validity. If he had tried to simulate an average mission runner then the study might be worth while, cos we all know everybody in high sec flys around in a pimp fitted Golem lol... You really should be a politician Tippia, you're as slippery as one.
Just about everyone can fly a golem these days. Mind you people now mostly fly cruise navy ravens that do even more damage than back then.
So if anything those income numbers are too low. |

baltec1
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Posted - 2013.09.07 19:37:00 -
[63] - Quote
Little Dragon Khamez wrote:
Doesn't mean that everyone does, mr average does not hit l4 missions in a golem. Just about everyone can afford a Mercedes these days, but you don't see them in every drive.
This game is over a decade old.
Mr average can easily be flying a navy raven which is just as good. |

baltec1
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Posted - 2013.09.07 19:38:00 -
[64] - Quote
Caliph Muhammed wrote:A 33 hour test in one ship by one pilot 2-3 years ago is evidence of EVE's average user base and the results they see? Lol.
No really, Lol. I know you don't work in Academia for certain.
In that thread there are people contradicting his findings at that time period.
Too bad they don't issue bans for stupid.
Well lets see what evidence you have to disprove that 3 year old detailed look into missions. |

baltec1
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Posted - 2013.09.07 19:40:00 -
[65] - Quote
Caliph Muhammed wrote:Which means jack. Because if the findings were 100% truth and not likely false it doesn't mean the numbers they found were indicative of a problem.
The problem is that high sec is offering too much reward. His numbers show that level 4 missions are dishing out around the same isk as null anoms.
This is a big problem. |

baltec1
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Posted - 2013.09.07 19:42:00 -
[66] - Quote
Caliph Muhammed wrote:Disprove what? I haven't seen anything proven from that thread.
You see those numbers?
The numbers that show high sec missions are offering null sec income levels?
You have provided nothing to this thread other than your outraged ranting that we are talking about nerfing high secs golden goose. |

baltec1
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Posted - 2013.09.07 19:47:00 -
[67] - Quote
Caliph Muhammed wrote:
Lol. Anomalies and missions are completely different. Do highsec missions pay less than null sec missions? Do high sec anomalies pay more than nullsec anomalies?
If the answer is no their isn't an issue.
Yes it is.
Null anoms are what we get instead of missions in almost all of null. They are to us what missions are to high sec.
Both are the primary form of earning isk and thus, need to be balanced against each other. |

baltec1
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Posted - 2013.09.07 19:51:00 -
[68] - Quote
Caliph Muhammed wrote:
No i'm sorry the game is not balanced like that. Deal with it.
It is now.
Perhaps the past year skipped you by but CCP is on a mission to fix the many balance issues in this game and high sec income is on that list. They have already done ice and exploration. |

baltec1
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Posted - 2013.09.07 19:58:00 -
[69] - Quote
Little Dragon Khamez wrote:
From the solid ground that I am standing on, I can see that not only is tippia drowning, but she's somehow managed to dig a hole at the bottom of the ocean.
Well lets see your evidence that contradicts ours then.
|

baltec1
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Posted - 2013.09.07 20:02:00 -
[70] - Quote
Caliph Muhammed wrote:What am I being asked to prove?
Your own argument. |

baltec1
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Posted - 2013.09.07 20:12:00 -
[71] - Quote
Little Dragon Khamez wrote:baltec1 wrote:Little Dragon Khamez wrote:
From the solid ground that I am standing on, I can see that not only is tippia drowning, but she's somehow managed to dig a hole at the bottom of the ocean.
Well lets see your evidence that contradicts ours then. Results are in the middle of the thread, 6 misions run back to back, average income 18mill per hour, unlike tippia I'm happy to post the link but can't as I am using a ****** little touch screen, when I get to a real computer ill post the link.
18 mil...
You can earn that using a damn assault frig. The hell are you doing to get a number that bad? |

baltec1
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Posted - 2013.09.07 20:26:00 -
[72] - Quote
Little Dragon Khamez wrote:
Simulating mr average... and not flying a golem lol
You can be in a navy raven inside two months, you can have a good CNI after 6 months. The game is ten years old. You honestly expect us to believe that most people cannot fly a CNI?
You flying a caracal in level 4s is simulating the average 3 week old player. |

baltec1
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Posted - 2013.09.07 20:30:00 -
[73] - Quote
Little Dragon Khamez wrote:baltec1 wrote:Little Dragon Khamez wrote:
Simulating mr average... and not flying a golem lol
You can be in a navy raven inside two months, you can have a good CNI after 6 months. The game is ten years old. You honestly expect us to believe that most people cannot fly a CNI? You flying a caracal in level 4s is simulating the average 3 week old player. What they can or cannot fly is irrelevant, what they do fly is, now tell me what the most common l4 mission ship is?
CNI.
Its been the staple of mission running for the last 8 years. |

baltec1
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Posted - 2013.09.07 20:39:00 -
[74] - Quote
Little Dragon Khamez wrote:
Any stats please to back this up or us it merely an observation
Common knowledge.
Its always been the ship to train for as a stepping stone as its so easy to use and get into. |

baltec1
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Posted - 2013.09.07 20:47:00 -
[75] - Quote
Benny Ohu wrote:do you mean CNR?
My bad. |

baltec1
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Posted - 2013.09.07 20:51:00 -
[76] - Quote
Little Dragon Khamez wrote:
Stil no proof then, 'common knowledge' rofl....
Well you can go through the last 8 years of both this forums and the old forums digging up the records in ships and moduals or you could ask on battleclinic who will tell you the same. The CNR is most popular mission boat over the last decade. |

baltec1
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Posted - 2013.09.08 06:41:00 -
[77] - Quote
Little Dragon Khamez wrote:
Are you Trolling now, none of the above have provided any facts whatsoever? A slim study based on an uber fitted Golem is hardly a satisfactory set of statistics. The rest of the posts of Malcanis and Tippia have been hot air used to defend an emotional opinion that on the face of it has very little substance. It's my own opinion that life is too good in Null and I should know as I am a null sec resident with JC all over the map.
That "uber fitted Golem" was fitted with CN hardeners and CN damage mods and was using t1 ammo. So no, it was a runoff the mill fit.
|

baltec1
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Posted - 2013.09.08 07:01:00 -
[78] - Quote
Little Dragon Khamez wrote:Kaarous Aldurald wrote:Quote:This is intellectual laziness or a big fat dishonesty shield.... No, it's you not wanting to click a link. My personal thought on the matter is that the longer you have your head in the sand, the longer you can claim the sun does not exist. Willful ignorance is both obvious and does little to bolster your argument, however. Read my posts, I've clicked the links early on in the thread, I even reposted them when Tippia wouldn't despite the fact that she was using them to support her argument lol. I didn't see any evidence there, just numbers that were not broken down enough by sec status or mission types to mean anything significant.
He listed every mission, the time taken, the isk earned, the isk per minute, and the amount of times he got each mission. We also got total time and the isk earned as well as an earnings breakdown.
You cannot break the down any further than he did. |

baltec1
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Posted - 2013.09.08 07:11:00 -
[79] - Quote
Little Dragon Khamez wrote:
But it's a narrow study centered around the use of a Golem, post 2 of one the threads was 'nerf the Golem'. It's statistically as insignificant as you guys keep on saying my own study is.
I see you have no grasp of sarcasm.
Again, you can replace the golem with a good number of other ships and the same or better results. If he had used an Eidolon you would have a point but he didn't, he used a golem which is a common ship in level 4 missions and can be replaced with many other ships for the same or better results. |

baltec1
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Posted - 2013.09.08 07:39:00 -
[80] - Quote
Little Dragon Khamez wrote:
Once again I ask you to provide me with some proof as the 'common ships' used for L4 missions. Is this the same as your so called 'common knowledge' you mentioned earlier on. If so this is merely hearsay or observation and as such is worthless when we are talking about peer reviewable facts.
What if I do a study in which I complete L4 missons in an Assault Frig? is it valid, of course not because it's untypical. All I am asking you for is what is typical. If it's so typical someone, somewhere must have writted a dev blog with some stats on the subject. Or someone must have pulled the data from an API somewhere. I've looked and cant see anything typical, which is why I am once again asking you to furnish me with some evidence to support what you believe is typical or common knowledge.
Go ask on Ships and modules for the best mission ships and come back with what they say. Hell do a quick google search
You will find that the Golem, CNR, Nightmare, Navy typhoon, CNS, Machariel, Rattlesnake and vindicator will come up time after time.
|

baltec1
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Posted - 2013.09.08 08:12:00 -
[81] - Quote
Captain Tardbar wrote:
Well to be fair, they don't seem to be listening to the whining to reverse the exhumer buff.
CCP are not happy with the barge rebalance and it will be getting looked at in the future along with EA frigs and probably assault battlecruisers
Incidentally, pointing out balance issues using facts and figures is not whining. |

baltec1
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Posted - 2013.09.08 08:27:00 -
[82] - Quote
Little Dragon Khamez wrote:
Strange that, whenever I ask you for facts and figures we get neither, plus the work of rebalancing all ships is continual, CCP are not going to nerf easily gankable ships. If anything gets nerfed it will be their performance attributes, such as the amount of ore they mine per cycle etc, etc, etc....
Perhaps if you paid attention to what's going on in this game you would know these things.
Little Dragon Khamez wrote:
Again though the opinions of others on the Ships and Modules forum cannot be relied upon due to meta game considerations, likewise it does not present statistical data only opinions, not peer reviewable facts. I suggest that you start ignoring my posts as like the Emperor you have no clothes.
Meta game considerations? What has that got to do with people talking about ship fittings? |

baltec1
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Posted - 2013.09.08 08:56:00 -
[83] - Quote
Little Dragon Khamez wrote:
Because if the current buzz is that X ship + Y fittings = Mission Runner Win then that's what people will fly for a bit, until they learn the hard way. At best it's a measure of trends, trends come and go, it's hardly the facts you keep on telling me exist. So far you have not provided one fact lol!
People work with facts and numbers that anyone can check if they are real or not simply by using one of the two fitting tools. Then we come to the massive flaw in your argument with that there is nothing at all to gain from telling lies in that forum section which will found out almost instantly.
So no, you cant just invalidate an entire subforum dedicated to ships and fittings that's holds all the evidence you could want in seeing what ships get used for what. The very fact that you are trying to say the raven hulls are not popular missions boats alone shows just how clueless you are when it comes to EVEs history and current state. |

baltec1
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Posted - 2013.09.08 10:18:00 -
[84] - Quote
Kitty Bear wrote:Little Dragon Khamez wrote:
I shouldn't have to follow any evidence trail. It should be presented in order for us to understand a coherent argument. If I argued against or for global warming you would expect me to provide solid peer reviewable facts that either support my argument that warming is somehow happening or that it isn't. It's no good me saying to you to visit your local library or even worse get on the internet, or that google is your friend, because naturally enough I might not find the same sources that you are relying upon to support your argument. This is intellectual laziness or a big fat dishonesty shield....
There is only 1 entity that has the factual accurate data that Tippia et al alleges to posses. and CCP aren't publishing it, they haven't done so now for several years. In short, as CCP don't publish the data, Tippia, Malcanis etc. are just posting opinion and guesswork Opinion is not factual Guestimates are not accurate data therefore you can freely ignore them and their pointless, baseless arguments.
Only what has been posted are accurate earnings made from missions and how long it took to do the missions.
There is no guesswork involved at all just raw numbers. |

baltec1
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Posted - 2013.09.08 10:41:00 -
[85] - Quote
Little Dragon Khamez wrote:
I haven't made any claims about any hulls, you have, yet whenever I ask you back up your claims you cant, it's all hyperbole from you, if I was you i'd stop posting as you are making yourself look like an idiot.
This from the person who refuses to go to ships and mods and has no idea about the long history of the raven hull being king of PVE for most of the last 10 years. |

baltec1
Bat Country
7891
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Posted - 2013.09.08 10:59:00 -
[86] - Quote
Little Dragon Khamez wrote:
I've never refused to go anywhere, all I'm questioning is your unfounded belief that the ships and mods forum somehow is the presentation of a statistic we can measure.
Well then lets look at our goonwiki on these ships then.
Raven
The Caldari missile battleship. Most likely the most common battleship in the game. Less useful in fleet ops than the other races' battleships due to the travel time of missiles, unless the Raven is in close proximity to its targets. For mission running and PvE, the Raven is the best Tech 1 battleship in the game thanks to being able to devote its entire mid rack to a shield tank and deal bonused damage of any type across considerable range.
Navy Raven
The beloved ride of stupid ******* empire mission runners everywhere and the most common faction battleship in the game by a ridiculous amount. Costs about 450m in empire as of 6/24/12. Often referred to as a "Caldari Navy Raven" or CNR.
|

baltec1
Bat Country
7891
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Posted - 2013.09.08 11:10:00 -
[87] - Quote
Little Dragon Khamez wrote:
Again this is observation, not a statistic, it doesn't confirm that everyone uses one of these when mission running, only that it's the goons observation that they are common. It's hardly a reliable base from which draw conclusions.
We don't give our brave newbees bad info based upon observations made sitting outside motsu for 10 minutes. We put in the work to be sure of such things to give out members the correct info.
We know the CNR is the most popular mission boat in history, CCP knows the CNR is the most popular mission boat in history.
There is only you who thinks its not, based upon nothing other than your own lack of knowledge of this game. |

baltec1
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Posted - 2013.09.08 11:31:00 -
[88] - Quote
Little Dragon Khamez wrote:
Well if that is true then you guys must have some statistical information to make such a recommendation to your brave newbies, all i'm asking for is that you publish it or link to it if it already exists. Stats mind you, not observations, actual stats. Can you do that? Thought not!
Lets look at the mission guides and oh look, the raven hulled ships are recommended for almost every level 4 mission! EVE-Uni recommends the CNR for level 4 missions too! Battleclinic has it ranked as one of the most rated pve boats too!
If these ships arn't popular why does everyone recommend them? |

baltec1
Bat Country
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Posted - 2013.09.08 16:21:00 -
[89] - Quote
Angeal MacNova wrote:Well I can certainly understand why buffing null wouldn't work. Especially if it's been tried and failed in the past.
As I've said earlier, it's less about the reward and more about the risk. However, and I'll say again....
Nerf the reward and people will just put up with it.
Nerf the security and people will probably just leave the game.
Having mechanics in place that enable people with sov to enforce a security close to what can be found in hi will probably be the only way you would get people to move from hi to null in any decent quantity.
Perhaps letting those with sov over a system pay a monthly amount (isk) for CONCORD support. Even if it's just enough to bring it on par with .5 systems.
However, if those in low/null don't care if people move or stay, then it's a moot point anyway.
The last thing we want is concord in null. The people too afraid to lose their space pixels can stay in high sec but the ones willing to go out of high should be rewarded for doing so. |

baltec1
Bat Country
7893
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Posted - 2013.09.08 18:39:00 -
[90] - Quote
Alavaria Fera wrote:baltec1 wrote:The last thing we want is concord in null. The people too afraid to lose their space pixels can stay in high sec but the ones willing to go out of high should be rewarded for doing so. It's always about what you want, how you work together, how you manage your risk Never about those who need safety without doing anything except being shot
Alas, your dream to be killed by concord in every system in EVE suffers another setback. |

baltec1
Bat Country
7901
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Posted - 2013.09.08 20:40:00 -
[91] - Quote
Vaerah Vahrokha wrote:
So, what's the garments tearing and hairs pulling about?
This is not about isk inflation. Nothing you posted has anything to do with the imbalance in high sec income vs null and low income. |

baltec1
Bat Country
7902
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Posted - 2013.09.08 21:42:00 -
[92] - Quote
Little Dragon Khamez wrote:If CCP says they are happy with the money supply then they must be happy with the amount of money paid into the system via mission rewards and bounties. After all if so much as one tiny aspect of the economy wasn't working to their expectations they would not be 'happy with the economy' and a nerf/rebalancing would be implemented somewhere or other. Wasn't null sec the last place on the map to be nerfed?
I know high sec has been nerfed a number of times in recent years, but so has null. The nerf hammer has fallen and presumably CCP are happy with the results thus there is clearly no need to nerf L4 missions.
Being happy with the total amount of isk flowing into the game is not the same thing as being happy where that isk is flowing into the game.
This is about high sec offering too much reward and null/low/wh not offering enough. |

baltec1
Bat Country
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Posted - 2013.09.08 21:56:00 -
[93] - Quote
Little Dragon Khamez wrote:
Hang, don't CCP employ an economist to watch over these things. Are you saying that he's not good enough or that you are somehow privy to information that he doesn't have. Perhaps you have some moral vantage point that he is incapable of seeing. As far as I can tell the economist is the man with the facts, I remind you that I have repeatedly asked for facts in this thread and the nerf high sec crowd of which you are one hasn't been able to provide any.
You mean you didnt read all of those fact over the last few pages. Funny how you vanished after they all turned up. Its also interesting to see that you have post nothing at all to back up what you are saying while you demand entire scientific papers from us.
Again you have failed to read and you latched onto something someone else said about a totaly different subject and have tried to use it to keep hold of your golden goose that is high sec level 4 income. |

baltec1
Bat Country
7902
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Posted - 2013.09.08 22:04:00 -
[94] - Quote
Pr1ncess Alia wrote:words
Level 4 missions in high sec offer the same income as nullsec offers. High sec incursions offers vastly better income.
Tell me why you would make your isk in nullsec. |

baltec1
Bat Country
7902
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Posted - 2013.09.08 22:10:00 -
[95] - Quote
Captain Tardbar wrote:
I don't know. Why are there thousands of people renting in null sec?
Certainly not because of the politics.
Because they havent run the numbers and think just like you. Its the same reason why so many think carrier ratting is better than using a CNR and why every months at least one frigate is blown up carrying plex to jita. |

baltec1
Bat Country
7902
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Posted - 2013.09.08 22:24:00 -
[96] - Quote
Little Dragon Khamez wrote:
I've previously posted those,
No you haven't. Nobody can find any trace of it.
Little Dragon Khamez wrote: I deliberately held back on the ship I chose for the very obvious reason that you guys would try and use it as a shield for your lies.
And what lies would those be?
Are you afraid we will find out that you are flying a badly fitted drake?
Little Dragon Khamez wrote: I mentioned that it was T1 with all T2 fittings and typical of what mission runners tend to fly based on my own experience of missioning in busy hubs. Whatever I had picked, be it a Golem or a CNR, space potato etc, etc, would have been to support your falicious argument as you'd naturally claim it was the wrong ship, or the wrong fit or whatever suits your mood.
Ah you are afraid that you are flying a bad ship.
I gave you the mission times, the isk earned, the loyalty points earned, the loot salvaged etc, etc, etc. I've read every post in this thread and I've yet to see any facts from you even the ones you claimed you filled the thread up with when I was out and about this afternoon. [/quote]
You told us you earned 18 mil an hour. Thats it.
As for me, well if you refuse to take evidence from our wiki, EVEs wiki, battleclinic, the entire ships and mods forum, tippia's collection of in game numbers, CCP Fallout's comments, every mission guide website and several very detailed posts on mission income then quite frankly you can go scream at a wall.
CCP can easily see the numbers we are posting and in the end will side with us. Again. Because we use real facts and numbers and dont tell whopping great lies like you have just done. |

baltec1
Bat Country
7902
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Posted - 2013.09.08 22:27:00 -
[97] - Quote
Pr1ncess Alia wrote:baltec1 wrote:Pr1ncess Alia wrote:words Level 4 missions in high sec offer the same income as nullsec offers. High sec incursions offers vastly better income. Tell me why you would make your isk in nullsec. Do you live in nullsec to make isk? Is that the point? Because I assure you, in almost every case, it's the point in high sec. Not because it's better, but because it's the safest locale for the activity. Nothing anyone ever does will change that. This is why we shouldn't be trying to balance apples and oranges.
I want to live in null full time but high sec is simply better for making isk. |

baltec1
Bat Country
7902
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Posted - 2013.09.08 22:54:00 -
[98] - Quote
Pr1ncess Alia wrote:baltec1 wrote: I want to live in null full time but high sec is simply better for making isk.
That is an incredibly myopic statement and you know it. It may be simpler, it may be safer but you can't prove that the activity is better. The most simple and obvious retort to a statement that simplistic is "you're doing it wrong"
No Im doing it right.
If both areas provide the same level of income why would I not go to the safer area?
In high sec I dont have to worry about that neut in local, there are no roaming gangs heading my way. When expend that extra effort in null when you dont gain anything more? |

baltec1
Bat Country
7904
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Posted - 2013.09.08 23:09:00 -
[99] - Quote
Pr1ncess Alia wrote:words.
Tell me why I would want to make my isk in null when I can make the exact same amount in high sec with none of the risks or downtime null has.
|

baltec1
Bat Country
7904
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Posted - 2013.09.08 23:21:00 -
[100] - Quote
Captain Tardbar wrote:
How will nerfing high make it easier to play in null then? You'll just have less high sec income to spend on null.
And nerfing incomes won't result in lower prices according to CCP. Prices aren't tied to the money supply.
It would give us a reason to do our PVE out in null because it would earn us more than in high sec. |

baltec1
Bat Country
7904
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Posted - 2013.09.08 23:26:00 -
[101] - Quote
Pr1ncess Alia wrote:
And they are there. There are many entities in null and wh space that pve to a great extreme.
How do you not understand this: If you have a problem with making isk in null, it has nothing to do with high sec missioning.
If it does, feel free to point to whatever evidence you have that shows where lvl 4 missioners are making it impossible for you to make isk.
YOU want a boost to null faucets. Nothing wrong with that, you can make that case. But crying because it's easier for you to make isk in high sec isn't going to get you anywhere. Nor is nerfing lvl 4 missions in high sec.
Again, it makes no sence to be out in null when you can earn the exact same income or better in high sec where you are perfectly safe.
|

baltec1
Bat Country
7904
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Posted - 2013.09.08 23:29:00 -
[102] - Quote
Pr1ncess Alia wrote:baltec1 wrote:Captain Tardbar wrote:
How will nerfing high make it easier to play in null then? You'll just have less high sec income to spend on null.
And nerfing incomes won't result in lower prices according to CCP. Prices aren't tied to the money supply.
It would give us a reason to do our PVE out in null because it would earn us more than in high sec. YOU DONT NEED A REASON The word you are looking for is balance. And you can balance null incomes, mineral resources and everything else without discussing lvl 4 missions in high security space.
Yes, we do need a reason to take on the higher effort, risk and downtime that happens in null.
Level 4 missions are one of the main things that are causing the problem. CCP will not buff null again due to what happened last time they tried so that leaves us with but one option. |

baltec1
Bat Country
7904
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Posted - 2013.09.08 23:42:00 -
[103] - Quote
Pr1ncess Alia wrote:
You are rewarded, you just aren't on top of the food chain.
Or did you think every null sec empire in history came to be because they farmed high sec level 4 missions with their alts to fuel their null game?
We get zero reward.
As for history, null sec used to have better income than high sec but after 8 years of nerfs to null and none to high sec its become unbalanced to the point where high sec offers the same isk but with near perfect safty. |

baltec1
Bat Country
7904
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Posted - 2013.09.08 23:48:00 -
[104] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:Pr1ncess Alia wrote:
You are rewarded, you just aren't on top of the food chain.
Or did you think every null sec empire in history came to be because they farmed high sec level 4 missions with their alts to fuel their null game?
We get zero reward. As for history, null sec used to have better income than high sec but after 8 years of nerfs to null and none to high sec its become unbalanced to the point where high sec offers the same isk but with near perfect safty. This is a blatant ball. As I posted pages ago I and Kerfira pushed for a past nerf and indeed in 2010 and 2011 the missions got nerfed, multiple times. Also you are dodging my previous question: "How little should a L4 yield for you to be happy and stop spamming these forums since years?" Just type down an amount so we can all laugh.
List these mission nerfs.
As for mission income nerfs. 30% reduction in income from level 4s max, 20% should do the trick. |

baltec1
Bat Country
7904
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Posted - 2013.09.08 23:54:00 -
[105] - Quote
Pr1ncess Alia wrote:
I know, right?
I mean, goons just spent a year long endevour into fountain for ZERO REWARD.
I see you have no idea how to tell the difference from alliance level income and alliance member income.
Pr1ncess Alia wrote: And by that I dont mean that null needs nerfed, but that static forms of income in controllable space will always go against the health of this game.
We fought for years to get our own tech moons nerfed. We infact like the idea of ring mining.
Pr1ncess Alia wrote: You could be talking about real things to help self-sustainability in null. Station slots. Belts, ratting mechanics, sov changes and rewards
... but you're in here talking about nerfing high sec missioning as if that would do anything
..... really man. Step back and look at your argument for a minute.
High sec income is one of the bigger problems with null sec. There are other issues yet but the fact that null sec offers only drawbacks to the average line member when it comes to income is a big issues we face. |

baltec1
Bat Country
7904
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Posted - 2013.09.08 23:57:00 -
[106] - Quote
Pr1ncess Alia wrote:
It would do nothing.
it would give us a reason to go back the null.
Pr1ncess Alia wrote: And when the nerfed item drops in missions it was probably the biggest isk-making balancing act that was ever made (outside of flat-out feature introduction)
We also got that out in null. |

baltec1
Bat Country
7904
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Posted - 2013.09.08 23:59:00 -
[107] - Quote
Pr1ncess Alia wrote:baltec1 wrote: High sec income is one of the bigger problems with null sec. There are other issues yet but the fact that null sec offers only drawbacks to the average line member when it comes to income is a big issues we face.
Because if you keep repeating it , it will become true!  You could.. I don't know... quantify this in some way? If only you could....
How many different ways can we say high sec pays as much as null?
There is literally no point in taking more risk and expending more effort when you can get exactly the same thing with much less effort and near no risk. |

baltec1
Bat Country
7904
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Posted - 2013.09.08 23:59:00 -
[108] - Quote
Pr1ncess Alia wrote:baltec1 wrote: I see you have no idea how to tell the difference from alliance level income and alliance member income.
so much fail
Yes, you show a lot of "fail".
You cant even grasp the basics. |

baltec1
Bat Country
7905
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Posted - 2013.09.09 01:11:00 -
[109] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:
List these mission nerfs.
I am not your servant. If you don't even know the game past for the last 4 years you should not even be here making topics or do those "8 years" broad statements. Arm yourself with Google and search for me and Kerfira and the mission forums. Edit: tips a la LMFGTFY "Bounties horizontal reduction, loot first and second reduction and finally removal of non meta loot". Indirectly, further nerf by removing drone goo (it netted me about 1B a month). Removal of L5 missions from hi sec. Let's see if you did not even know they moved L5 to low sec, that's clown grade poor figure. Moving agents around, it caused many to create missions going to low sec (expecially penalizing to Minmatar and Gallente, not all have 3 7+ standing alts to pick only the hi sec, non faction, non drone missions). Moving SOE to Caldari space aka the great Gallente nerf and what finally pushed me out of missioning for good. Here's how a professional did get a nerf done. That's how and where it's done, not with some uninformed whining on GD.
Loot nerfs also happened in null.
AI changes also happened in null.
L5s were intended to be low sec in the first place.
drone goo nerf also happened in null to a much greater degree.
Moving agents around is not a nerf, they infact were buffed as CCP got rid of the poor agaents and replaced them with perfect agents.
SOE is still available to everyone. |

baltec1
Bat Country
7905
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Posted - 2013.09.09 01:24:00 -
[110] - Quote
Pr1ncess Alia wrote:Alavaria Fera wrote: CCP will hurt their foot on that nail, highsec is too important to the very survival of eve online
This is very true. Well the second part anyways... I'm not sure CCP is hurting themselves keeping their largest pie piece of players happy and last I checked (did you watch AT XI?) null people that are doing it right aren't hurting for isk. But it has nothing to do with whether or not Baltar (or anyone else) lacks incentive (read: ability) to make their isk in null. And no %age change to isk made in high sec missions will change that. Ever.
You do realise that comment was sarcastic right? Alavaria is our most beloved sarcastic poster.
As for our ability, we have no issues with making isk in null, there is just no point in doing it when high sec offer the same isk for near no risk and a lot less effort. Or in the case of incursions, better isk than in null sec. |

baltec1
Bat Country
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Posted - 2013.09.09 01:36:00 -
[111] - Quote
Pr1ncess Alia wrote:Kaarous Aldurald wrote:
Because the guys from the biggest alliance in nullsec are telling you that's wrong as hell, and that they, and their friends, and much of the line members of big alliances, make their money in highsec blitzing missions and running incursions and such.
Sure, let's make balancing decisions off this guy's opinion. Why not? He's part of a multi-thousand member organization, he must hold their accumulated knowledge himself!! .
We got tech nerfed. We were the ones who pointed out the FW exploit to CCP, we were the ones who stopped titans online and supercaps online. We are the most active in ship balance testing.
Our organisation has the best track record for pushing for things for the betterment of the game. Hell half the time we are nerfing ourselves. |

baltec1
Bat Country
7905
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Posted - 2013.09.09 01:38:00 -
[112] - Quote
Pr1ncess Alia wrote:baltec1 wrote: As for our ability, we have no issues with making isk in null, there is just no point in doing it when high sec offer the same isk for near no risk and a lot less effort. Or in the case of incursions, better isk than in null sec.
Again, you're doing it wrong.
How?
I make exactly the same for less effort and risk. I make MORE with high sec incursions.
Are you saying that I should be going for the worse option? |

baltec1
Bat Country
7905
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Posted - 2013.09.09 01:49:00 -
[113] - Quote
Alavaria Fera wrote:Yeah, what happened to our drone assist doctrine anyway, I thought we were going to start using one due to how nice they are
We accidently seiged all of Delve again so it got delayed. |

baltec1
Bat Country
7908
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Posted - 2013.09.09 08:51:00 -
[114] - Quote
Vaerah Vahrokha wrote:baltec1 wrote: Loot nerfs also happened in null.
AI changes also happened in null.
L5s were intended to be low sec in the first place.
Tippia in this case would school you about how you are moving your goals. YOU stated the 8 years blah blah null nerfed blah blah, high sec NONE. None= just false. That's it, no way to flip around that. Let's see if Jenny Aside will come and preach against you as "liar" like she did with me.  That will also show if / how much she's biased.
Yes I should have been more clear and said high sec only nerfs. |

baltec1
Bat Country
7910
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Posted - 2013.09.09 08:55:00 -
[115] - Quote
Frostys Virpio wrote:Alavaria Fera wrote:Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful Won;t people just raise the price they sell the item for to balance out?
Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be. |

baltec1
Bat Country
7911
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Posted - 2013.09.09 10:28:00 -
[116] - Quote
Ishtanchuk Fazmarai wrote:baltec1 wrote:Frostys Virpio wrote:Alavaria Fera wrote:Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful Won;t people just raise the price they sell the item for to balance out? Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be. Hisec LP stores are a ISK sink, are you sure you want to get rid of it? Because what will NOT happen, is people suddenly saying "oh, I NEED those LP, I'm so much going to fly my high end mission runner ship to low and get them where they are". Not. People will look at the skyrocketing price of LP stuff as supply is decimated, then they will search for a better ISK source to pay the higher price (say, Incursions) and you'll have Incursion farming 23.5/7 as inflation breaks through the ceiling once more ISK enter the system and less ISK leave it. Hiseccing 101: It's the risk, stupid!
Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec. |

baltec1
Bat Country
7915
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Posted - 2013.09.09 12:54:00 -
[117] - Quote
Frostys Virpio wrote:Jenn aSide wrote: Fixing a bug is never a nerf, period. It's the fault of the players who exploited the bug that they lost out, not ccp. CCPs only fault is allowing the situation to go on for 3 years.
It was a bug?
Yes.
The agents were always in low sec but it was possible to get the missions to happen in a high sec system next to low sec. |

baltec1
Bat Country
7915
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Posted - 2013.09.09 12:58:00 -
[118] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec. Of course, Sansha's zealots would have to go convince and take millions of people for their plans... in completely empty and uninhabitated space!
There are trillions of people living in low sec space and it makes much more sense that they would attack the more poorly defended space of the empires rather than the heartlands. |

baltec1
Bat Country
7915
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Posted - 2013.09.09 13:32:00 -
[119] - Quote
Sal Landry wrote:Pr1ncess Alia wrote:But it has nothing to do with whether or not Baltar (or anyone else) lacks incentive (read: ability) to make their isk in null. No, what it has to do with is the fact that the goons and the goon mascot advocating this change are cowardly hypocrites. It's still entirely possible to earn 150m+ per hour in null in raw isk with no conversion needed, but they stopped using that setup because pointing frigates in forsaken hubs added some risk to it (for periods of 30 seconds before they died). They still have intel channels showing the area for light years around, but as long as there's the slightest chance of a wormhole opening in system and a neut appearing they're just as risk averse as the average high seccer. The new official goon recommended ratting method is to use afk drone boats that are cheap and easily replaceable, since they're too hypocritically risk averse to use anything more as long as there's the slightest chance they might die.
grr goons.
How dare we not engage people in pve ships. |

baltec1
Bat Country
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Posted - 2013.09.09 13:45:00 -
[120] - Quote
Caliph Muhammed wrote:I thought you wanted higher risk? It's funny you advocate changes for high secs risk factor while admitting that in null sec you make plans to lower the risk in your pve activities.
Sounds like you're just a bunch of carebear pubs masquerading as balls to the wall hardcores.
Yea, we have asked for no such thing. |

baltec1
Bat Country
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Posted - 2013.09.09 13:48:00 -
[121] - Quote
Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk.
So people in high sec dock up their pve boats every time there neutrals in local? |

baltec1
Bat Country
7915
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Posted - 2013.09.09 13:51:00 -
[122] - Quote
Caliph Muhammed wrote:Remove local chat. Then everyone's risk materializes at the level it should based on sec. No one will know what lurks around the corner.
Trying to justify nerfing one while the same cure for stupid exists in all three is quite amusing.
This fixes the lack of reward in null how? |

baltec1
Bat Country
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Posted - 2013.09.09 14:06:00 -
[123] - Quote
E-2C Hawkeye wrote:
Thanks for being honest. Most people donGÇÖt want to acknowledge or have attention drawn to the income from moons as compared to mission running.
They allow their blind hate for hi-sec to overrule any common sense.
Also thanks for taking the time to point out tippiaGÇÖs flip flopping. I have zero respect for people that argue on the forums all day just for something to do.
Even the best moon makes less than miners do an hour. |

baltec1
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Posted - 2013.09.09 18:22:00 -
[124] - Quote
E-2C Hawkeye wrote:Tippia wrote:embrel wrote:Prices sure will change. The form of S/D curves will remain, but they'll intersect at another P. GǪbut neither supply nor demand would change, so they'd intersect the same as before. As they've been so fond of pointing out, such a reduction wouldn't actually affect their buying power. Caliph Muhammed wrote:5s were moved to low sec to influence players going to null. No, they weren't. Stop lying. Only if you stop lying first. That would require you to stop posting though and we all know that will never happen.
Level 5 agents were never in high sec so yea, he was lying. |
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