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Thread Statistics | Show CCP posts - 1 post(s) |

Malcanis
Vanishing Point. The Initiative.
10285
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Posted - 2013.06.24 13:18:00 -
[1] - Quote
7of Six wrote:hi
every day it-¦s frustrating - because I can not log in in jita. I-¦m a trader - it is my life to sit in jita...
f.e. if too many peolple fighting in a system - there is time dilation - but for traders, they are locked out. Sure I can make orders from an other system, but is it not the same - it-¦s just a compromise...
My suggestion: if jita is full, create a jita mirror system with new lokal - so people can jump in. All orders, buys and sells, items, ships, trade goods etc. are effective in both systems. If people in jita are decreasing, with a 15min waring, the jita mirror is closed and the player will appear in jita warping to their position or sitting on station...
The mirror you are looking for is in a system call Amarr, 8 or 9 jumps away.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10289
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Posted - 2013.06.24 14:58:00 -
[2] - Quote
RAW23 wrote:baltec1 wrote:RAW23 wrote:
They are fine if you want to do something other than the specific types of trading that you can only do in Jita. But if you want to play those particular games (e.g. high volume swing trading on raw materials or fighting 0.01 wars for significant market segments) you just can't do them elsewhere. If you want to be a trader then you go to where the appropriate market is. You can't just head off somewhere else and expect the market to come to you. It's the same with fleet fights - they take place at specific locations and if you want to take part you have to be where the fight is. You can't just go to another system of your choosing and still expect to be involved.
So what exactly isnt in Amarr? a) volume - if I remember correctly, the Amarr market has only about 15% of the volume of the Jita market. The volume in Jita is more than double the other market hubs combined and changes in Jita cause changes in the other hubs.
The more people that go there, the quicker this will change.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10290
|
Posted - 2013.06.24 15:18:00 -
[3] - Quote
RAW23 wrote:Malcanis wrote:RAW23 wrote:baltec1 wrote:RAW23 wrote:
They are fine if you want to do something other than the specific types of trading that you can only do in Jita. But if you want to play those particular games (e.g. high volume swing trading on raw materials or fighting 0.01 wars for significant market segments) you just can't do them elsewhere. If you want to be a trader then you go to where the appropriate market is. You can't just head off somewhere else and expect the market to come to you. It's the same with fleet fights - they take place at specific locations and if you want to take part you have to be where the fight is. You can't just go to another system of your choosing and still expect to be involved.
So what exactly isnt in Amarr? a) volume - if I remember correctly, the Amarr market has only about 15% of the volume of the Jita market. The volume in Jita is more than double the other market hubs combined and changes in Jita cause changes in the other hubs. The more people that go there, the quicker this will change. It's a chicken and egg situation, though. Why would anyone go there until it changes? They would be shooting themselves in the foot. Apart from the minor inconvenience of player loads in Jita there is really no economic motivation for a Jita trader to move elsewhere and expecting people to make unmotivated changes is wishful thinking.
The solution is buy orders.
Place them and they will come.
1 Kings 12:11
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