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Detaurus
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Posted - 2005.11.24 04:00:00 -
[1]
Edited by: Detaurus on 24/11/2005 04:10:28 Edited by: Detaurus on 24/11/2005 04:09:11 Edited by: Detaurus on 24/11/2005 04:00:30 It must come as a great shock to many that the scorpion is yet again getting nerfed, seeing as its capacity to produce damage is already ridiculously insufficient.
On Test ECCM Projectors with no range limit, grant the target a 120% bonus to sensor strength. The woefully bejammed Armageddon would have 34 sensor strength now, changing my chances of jamming him before he obliterates me with his mega pulse II's(tech 2 launchers anyone?), from 39% per multispectral, 59% for Racial to 19% for multispectral and 29% for racial.
So basically I trained up the skill Signal Dispersion and the Caldari Battleship skill for nothing, as my characters scorpion has become proportionally weaker than it was, whearas other ships have remained the same, given that the primary intention of their ship bonus was not nerfed.This is with signal dispersion at 4 battleship at 4
stacking nerf or not, scorpions dont stand a damn chance without ECM.
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Morlock
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Posted - 2005.11.24 04:05:00 -
[2]
signed.
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Grimpak
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Posted - 2005.11.24 04:15:00 -
[3]
first of all, can't belive I am partially agreeing with Detarus (OMG, THE END IS NIGH! ...must be lack of sleep).
second, I must say aswell that atm, ECCM is nearly useless.
...hope that CCP doesn't overboost it -------------------
Celestial Horizon: we go zerg on you |

jamesw
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Posted - 2005.11.24 04:17:00 -
[4]
Edited by: jamesw on 24/11/2005 04:17:24
Originally by: Detaurus It must come as a great shock to many that the scorpion is yet again getting nerfed, seeing as its capacity to produce damage is already ridiculously insufficient.
On Test ECCM Projectors with no range limit, grant the target a 120% bonus to sensor strength. The woefully bejammed Armageddon would have 34 sensor strength now, changing my chances of jamming him before he obliterates me with his mega pulse II's(tech 2 launchers anyone?), from 39% per multispectral, 59% for Racial to 19% for multispectral and 29% for racial.
So basically I trained up the skill Signal Dispersion and the Caldari Battleship skill for nothing, as my characters scorpion has become proportionally weaker than it was, whearas other ships have remained the same, given that the primary intention of their ship bonus was not nerfed.This is with signal dispersion at 4 battleship at 4
stacking nerf or not, scorpions dont stand a damn chance without ECM.
I was going to flame.... but... that actually makes sense!
Dont nerf teh scorp! -- jamesw Rubra Libertas Militia NEW Vid: Bobbing for Xelas |

Kaylana Syi
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Posted - 2005.11.24 04:20:00 -
[5]
it is a test server for the very reason of... testing
Originally by: "Oveur" I don't react to threats any better than you do
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Lorth
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Posted - 2005.11.24 04:21:00 -
[6]
Before you aggree with him I think you need to remember that it requires two pilots to make this work. Esentually this is nothing more then an OMG teamwork > solo play post.
So big deal, your scorp is now some what weaker against 2 ships then it was before. Never mind the fact that you could simply jamm both of them, preventing anyone from boosting the others. Though I'm certain regarless of how many ways we give you to overcome this situation, you'll ignore them and contiune to whine, in much the same fasion that you still havn't been able to figure out how to kill frigs in over a year.
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theRaptor
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Posted - 2005.11.24 04:22:00 -
[7]
Edited by: theRaptor on 24/11/2005 04:23:12 Oh shut up. The scorpion got massively boosted with the ECM change, which also nerfed the crap out of ECCM. Now no matter how many ECCM mods that geddon fits you have a *chance* to jam him. Before a geddon could stick on a bunch of ECCM mods and be totally immune to one scorpion.
I wanna win button whine whine whine!!!11111oo1o11elevnty
Suck it up and train more then one ******* ship type like the rest of us.
And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him |

jamesw
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Posted - 2005.11.24 04:25:00 -
[8]
oh those remote eccm thingies. I thought he meant the lowslot modules 
In that case, "meh". -- jamesw Rubra Libertas Militia NEW Vid: Bobbing for Xelas |

Lorth
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Posted - 2005.11.24 04:30:00 -
[9]
Originally by: jamesw oh those remote eccm thingies. I thought he meant the lowslot modules 
In that case, "meh".
Ya them. No one will actually use them, save for very specific set ups. Not to mention two ships are greater then one, esecially if they have specifically set up and used tactics to kill a scorp.
So a collective meh is in order. We won't see these in any numbers on TQ, and its not a nerf to the scorp in anyway. More or less anouther ALTNAME whine post.
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Detaurus
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Posted - 2005.11.24 04:34:00 -
[10]
Originally by: theRaptor Edited by: theRaptor on 24/11/2005 04:23:12 Oh shut up. The scorpion got massively boosted with the ECM change, which also nerfed the crap out of ECCM. Now no matter how many ECCM mods that geddon fits you have a *chance* to jam him. Before a geddon could stick on a bunch of ECCM mods and be totally immune to one scorpion.
I wanna win button whine whine whine!!!11111oo1o11elevnty
Suck it up and train more then one ******* ship type like the rest of us.
6 high slots and a ship bonus unrelated to any of them
And some still do not understand that making battleships less powerful means their position is useless, and ultimately redundant in the face of just a few much much less expensive ships. ECCM/Projected ECCM basically makes the scorpions offense(its defense)useless, and so all other battleships will win, simply because of their greater offensive capacity.
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Lorth
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Posted - 2005.11.24 04:37:00 -
[11]
Originally by: Detaurus
6 high slots and a ship bonus unrelated to any of them
And some still do not understand that making battleships less powerful means their position is useless, and ultimately redundant in the face of just a few much much less expensive ships. ECCM/Projected ECCM basically makes the scorpions offense(its defense)useless, and so all other battleships will win, simply because of their greater offensive capacity.
No your missing the point. This so called 'nerf' (notice quotes) requires two pilots working together as a team. This doesn't make the scorp any less effective in any 1v1 situation. Unless you assume that the scorp should be cabable of defeting tow pilots set up to specifically counter it?
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Detaurus
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Posted - 2005.11.24 04:38:00 -
[12]
Edited by: Detaurus on 24/11/2005 04:39:23 Apparently gank squads need all the help they can get. making things quicker, easier, and cheaper on the collective pocketbook for pirates is apparently in order, as such players are naturally the best, and somehow the most needy.
And eccm does 60%, put 2 of them on there is no stacking nerf for it. IF you know your enemy is in a scorpion, especially with the new kill right system, put those on, and you have an anti- scorpion I win button
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Lorth
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Posted - 2005.11.24 04:44:00 -
[13]
Originally by: Detaurus Edited by: Detaurus on 24/11/2005 04:39:23 Apparently gank squads need all the help they can get. making things quicker, easier, and cheaper on the collective pocketbook for pirates is apparently in order, as such players are naturally the best, and somehow the most needy.
And eccm does 60%, put 2 of them on there is no stacking nerf for it. IF you know your enemy is in a scorpion, especially with the new kill right system, put those on, and you have an anti- scorpion I win button
But 2 ECM on and you have the "I lose" button against anything which is not a scorp. Or rather anything that is not a jamming scorp, as trackign disrupting, dampining, and possibly even tanked scorps will still kill you. So tell me why fitting specifically to face a certain type of ship is somehow unbalanced or unfair, with out mentioning that you fly saif ship and feel it should be uber because of this.
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Vishnej
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Posted - 2005.11.24 04:45:00 -
[14]
The numbers are definitely not finished.
Object Explorer has ECCM - racial at 59% for tech 2, 49% for tech 1, with a -100% bonus to all other sensor strengths. The named modules appear bugged to show 36.5% racial, 11.5% all others. The omni ECCM modules, meanwhile, grant the same benefit to all types - 59% for tech2, 49% for tech1. Obviously, they should have different #'s.
ECCM Projector(a logistic omni module) goes to 99% tech1 119% tech2. Definitely makes it borderline useful. ---------------------------- T2 Destroyers: a proposal Requested Changes: An alphabet's worth |

Detaurus
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Posted - 2005.11.24 04:47:00 -
[15]
the only good side is that a scorpion can put them on to protect itself against jamming frigs, as it will take an hour to kill them with any weapons it may field.
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Calderio
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Posted - 2005.11.24 04:49:00 -
[16]
electronic warfare is fragile at best, any kind of teaking could have major consiquences ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RIP Kevin Wessel, Age 20, Departed April 19 2005, Baghdad |

Lorth
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Posted - 2005.11.24 04:50:00 -
[17]
Edited by: Lorth on 24/11/2005 04:50:43
Originally by: Detaurus the only good side is that a scorpion can put them on to protect itself against jamming frigs, as it will take an hour to kill them with any weapons it may field.
No it will take you an hour to kill them, because over the last year you've not taken the advice of hundereds of people, and still continue to whine about how over powered they are against you improperly set up ship.
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Detaurus
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Posted - 2005.11.24 04:59:00 -
[18]
Originally by: Lorth Edited by: Lorth on 24/11/2005 04:50:43
Originally by: Detaurus the only good side is that a scorpion can put them on to protect itself against jamming frigs, as it will take an hour to kill them with any weapons it may field.
No it will take you an hour to kill them, because over the last year you've not taken the advice of hundereds of people, and still continue to whine about how over powered they are against you improperly set up ship.
My point has always been that when fitting for npc 0.0 spawns, it is difficult to counter tacklers without devoting your mid slots and high slots to counter the threat. The result is that tackling/pirating is thus made easier, instead of being made MORE difficult, as it should be, given the rewards, which can be extensive(especially if you attack my ship). CCP is very smart though and greedy, as I am considering a third account to have 3 clients open, my raven, my scorpion, and put someone in a crucifer or something with tracking disruptors out their ass. Eventually he will have an inty, but mostly for my corps fight clubbing as target practice.
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jamesw
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Posted - 2005.11.24 05:06:00 -
[19]
Originally by: Detaurus My point has always been that when fitting for npc 0.0 spawns, it is difficult to counter tacklers without devoting your mid slots and high slots to counter the threat. The result is that tackling/pirating is thus made easier, instead of being made MORE difficult, as it should be, given the rewards, which can be extensive(especially if you attack my ship). CCP is very smart though and greedy, as I am considering a third account to have 3 clients open, my raven, my scorpion, and put someone in a crucifer or something with tracking disruptors out their ass. Eventually he will have an inty, but mostly for my corps fight clubbing as target practice.
use 1 high slot - heavy nos 1 midslot for a web/warpscrambler if you really need it use medium drones
or, you could always avoid getting tackled in the first place. -- jamesw Rubra Libertas Militia NEW Vid: Bobbing for Xelas |

Detaurus
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Posted - 2005.11.24 05:10:00 -
[20]
That is difficult when inties fly at the speed of light, and caldari ships take an hour to align
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jamesw
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Posted - 2005.11.24 05:14:00 -
[21]
Originally by: Detaurus That is difficult when inties fly at the speed of light, and caldari ships take an hour to align
so kill them instead. One setup suggestion is also in my post. -- jamesw Rubra Libertas Militia NEW Vid: Bobbing for Xelas |

Hamatitio
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Posted - 2005.11.24 05:21:00 -
[22]
omg hax? ------
Director of Public Relations: Deathrow Inc |

Will Basthard
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Posted - 2005.11.24 06:04:00 -
[23]
Originally by: Detaurus
Originally by: Lorth Edited by: Lorth on 24/11/2005 04:50:43
Originally by: Detaurus the only good side is that a scorpion can put them on to protect itself against jamming frigs, as it will take an hour to kill them with any weapons it may field.
No it will take you an hour to kill them, because over the last year you've not taken the advice of hundereds of people, and still continue to whine about how over powered they are against you improperly set up ship.
My point has always been that when fitting for npc 0.0 spawns, it is difficult to counter tacklers without devoting your mid slots and high slots to counter the threat. The result is that tackling/pirating is thus made easier, instead of being made MORE difficult, as it should be, given the rewards, which can be extensive(especially if you attack my ship). CCP is very smart though and greedy, as I am considering a third account to have 3 clients open, my raven, my scorpion, and put someone in a crucifer or something with tracking disruptors out their ass. Eventually he will have an inty, but mostly for my corps fight clubbing as target practice.
Classic example of a min/max'er. OMG I can't PvE in peace because my uber ratter can't take an uber tackler. wtfbbq.. and if you think they are too easy to be uber... think again you should have no problem to kill a tackler in a BS and if you can't its your fault. ------
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Alexi Borizkova
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Posted - 2005.11.24 06:06:00 -
[24]
Just for completeness... what is the math for determining chances of ECM success? (In other words, I've been out of the loop for too long)
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Detaurus
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Posted - 2005.11.24 06:23:00 -
[25]
strength of Jammer + skill dispersion skill + pertinent ship skill= total jam strength
divide this by the sensor strength of the target
multiply the result by 100= percentage chance to jam target
as for the probability of jamming by utilizing multiple jammers, others have figured it, so I shall leave it to them.
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Brep
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Posted - 2005.11.24 07:12:00 -
[26]
You won't stop until the planets have aligned with your man-boobs, will you Detaurus? Eve doesn't revolve around you so stop stamping your feet whenever something doesn't work in your favour.
By the way, regarding the npc hunter comment. So you setup an uber damage build to take out battleships solo but you can't handle tacklers... and you refuse to fit out so you can take out both battleships and tacklers? wow... you're really not very good at eve. Go play WoW.
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Detaurus
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Posted - 2005.11.24 08:11:00 -
[27]
The insults continue, yet I merely stated my opinion
the sheer childishness and psychological remediation of a number of those that choose to oppose me is simply staggering.
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Finix Jaeger
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Posted - 2005.11.24 08:38:00 -
[28]
Edited by: Finix Jaeger on 24/11/2005 08:38:31 Now this is the Detaurus we know and loathe
Keep em rolling in... -------------------------
Rover Vitesse > Finix, i am not going to go all the way tonight |

Randay
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Posted - 2005.11.24 08:43:00 -
[29]
cry more ------------------------------------------- "Det hSr kan betyda krig!" |

Sobeseki Pawi
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Posted - 2005.11.24 08:44:00 -
[30]
I dont see the problem here.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |
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