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Detaurus
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Posted - 2005.11.24 04:00:00 -
[1]
Edited by: Detaurus on 24/11/2005 04:10:28 Edited by: Detaurus on 24/11/2005 04:09:11 Edited by: Detaurus on 24/11/2005 04:00:30 It must come as a great shock to many that the scorpion is yet again getting nerfed, seeing as its capacity to produce damage is already ridiculously insufficient.
On Test ECCM Projectors with no range limit, grant the target a 120% bonus to sensor strength. The woefully bejammed Armageddon would have 34 sensor strength now, changing my chances of jamming him before he obliterates me with his mega pulse II's(tech 2 launchers anyone?), from 39% per multispectral, 59% for Racial to 19% for multispectral and 29% for racial.
So basically I trained up the skill Signal Dispersion and the Caldari Battleship skill for nothing, as my characters scorpion has become proportionally weaker than it was, whearas other ships have remained the same, given that the primary intention of their ship bonus was not nerfed.This is with signal dispersion at 4 battleship at 4
stacking nerf or not, scorpions dont stand a damn chance without ECM.
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Morlock
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Posted - 2005.11.24 04:05:00 -
[2]
signed.
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Grimpak
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Posted - 2005.11.24 04:15:00 -
[3]
first of all, can't belive I am partially agreeing with Detarus (OMG, THE END IS NIGH! ...must be lack of sleep).
second, I must say aswell that atm, ECCM is nearly useless.
...hope that CCP doesn't overboost it -------------------
Celestial Horizon: we go zerg on you |

jamesw
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Posted - 2005.11.24 04:17:00 -
[4]
Edited by: jamesw on 24/11/2005 04:17:24
Originally by: Detaurus It must come as a great shock to many that the scorpion is yet again getting nerfed, seeing as its capacity to produce damage is already ridiculously insufficient.
On Test ECCM Projectors with no range limit, grant the target a 120% bonus to sensor strength. The woefully bejammed Armageddon would have 34 sensor strength now, changing my chances of jamming him before he obliterates me with his mega pulse II's(tech 2 launchers anyone?), from 39% per multispectral, 59% for Racial to 19% for multispectral and 29% for racial.
So basically I trained up the skill Signal Dispersion and the Caldari Battleship skill for nothing, as my characters scorpion has become proportionally weaker than it was, whearas other ships have remained the same, given that the primary intention of their ship bonus was not nerfed.This is with signal dispersion at 4 battleship at 4
stacking nerf or not, scorpions dont stand a damn chance without ECM.
I was going to flame.... but... that actually makes sense!
Dont nerf teh scorp! -- jamesw Rubra Libertas Militia NEW Vid: Bobbing for Xelas |

Kaylana Syi
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Posted - 2005.11.24 04:20:00 -
[5]
it is a test server for the very reason of... testing
Originally by: "Oveur" I don't react to threats any better than you do
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Lorth
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Posted - 2005.11.24 04:21:00 -
[6]
Before you aggree with him I think you need to remember that it requires two pilots to make this work. Esentually this is nothing more then an OMG teamwork > solo play post.
So big deal, your scorp is now some what weaker against 2 ships then it was before. Never mind the fact that you could simply jamm both of them, preventing anyone from boosting the others. Though I'm certain regarless of how many ways we give you to overcome this situation, you'll ignore them and contiune to whine, in much the same fasion that you still havn't been able to figure out how to kill frigs in over a year.
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theRaptor
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Posted - 2005.11.24 04:22:00 -
[7]
Edited by: theRaptor on 24/11/2005 04:23:12 Oh shut up. The scorpion got massively boosted with the ECM change, which also nerfed the crap out of ECCM. Now no matter how many ECCM mods that geddon fits you have a *chance* to jam him. Before a geddon could stick on a bunch of ECCM mods and be totally immune to one scorpion.
I wanna win button whine whine whine!!!11111oo1o11elevnty
Suck it up and train more then one ******* ship type like the rest of us.
And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him |

jamesw
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Posted - 2005.11.24 04:25:00 -
[8]
oh those remote eccm thingies. I thought he meant the lowslot modules 
In that case, "meh". -- jamesw Rubra Libertas Militia NEW Vid: Bobbing for Xelas |

Lorth
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Posted - 2005.11.24 04:30:00 -
[9]
Originally by: jamesw oh those remote eccm thingies. I thought he meant the lowslot modules 
In that case, "meh".
Ya them. No one will actually use them, save for very specific set ups. Not to mention two ships are greater then one, esecially if they have specifically set up and used tactics to kill a scorp.
So a collective meh is in order. We won't see these in any numbers on TQ, and its not a nerf to the scorp in anyway. More or less anouther ALTNAME whine post.
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Detaurus
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Posted - 2005.11.24 04:34:00 -
[10]
Originally by: theRaptor Edited by: theRaptor on 24/11/2005 04:23:12 Oh shut up. The scorpion got massively boosted with the ECM change, which also nerfed the crap out of ECCM. Now no matter how many ECCM mods that geddon fits you have a *chance* to jam him. Before a geddon could stick on a bunch of ECCM mods and be totally immune to one scorpion.
I wanna win button whine whine whine!!!11111oo1o11elevnty
Suck it up and train more then one ******* ship type like the rest of us.
6 high slots and a ship bonus unrelated to any of them
And some still do not understand that making battleships less powerful means their position is useless, and ultimately redundant in the face of just a few much much less expensive ships. ECCM/Projected ECCM basically makes the scorpions offense(its defense)useless, and so all other battleships will win, simply because of their greater offensive capacity.
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Lorth
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Posted - 2005.11.24 04:37:00 -
[11]
Originally by: Detaurus
6 high slots and a ship bonus unrelated to any of them
And some still do not understand that making battleships less powerful means their position is useless, and ultimately redundant in the face of just a few much much less expensive ships. ECCM/Projected ECCM basically makes the scorpions offense(its defense)useless, and so all other battleships will win, simply because of their greater offensive capacity.
No your missing the point. This so called 'nerf' (notice quotes) requires two pilots working together as a team. This doesn't make the scorp any less effective in any 1v1 situation. Unless you assume that the scorp should be cabable of defeting tow pilots set up to specifically counter it?
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Detaurus
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Posted - 2005.11.24 04:38:00 -
[12]
Edited by: Detaurus on 24/11/2005 04:39:23 Apparently gank squads need all the help they can get. making things quicker, easier, and cheaper on the collective pocketbook for pirates is apparently in order, as such players are naturally the best, and somehow the most needy.
And eccm does 60%, put 2 of them on there is no stacking nerf for it. IF you know your enemy is in a scorpion, especially with the new kill right system, put those on, and you have an anti- scorpion I win button
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Lorth
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Posted - 2005.11.24 04:44:00 -
[13]
Originally by: Detaurus Edited by: Detaurus on 24/11/2005 04:39:23 Apparently gank squads need all the help they can get. making things quicker, easier, and cheaper on the collective pocketbook for pirates is apparently in order, as such players are naturally the best, and somehow the most needy.
And eccm does 60%, put 2 of them on there is no stacking nerf for it. IF you know your enemy is in a scorpion, especially with the new kill right system, put those on, and you have an anti- scorpion I win button
But 2 ECM on and you have the "I lose" button against anything which is not a scorp. Or rather anything that is not a jamming scorp, as trackign disrupting, dampining, and possibly even tanked scorps will still kill you. So tell me why fitting specifically to face a certain type of ship is somehow unbalanced or unfair, with out mentioning that you fly saif ship and feel it should be uber because of this.
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Vishnej
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Posted - 2005.11.24 04:45:00 -
[14]
The numbers are definitely not finished.
Object Explorer has ECCM - racial at 59% for tech 2, 49% for tech 1, with a -100% bonus to all other sensor strengths. The named modules appear bugged to show 36.5% racial, 11.5% all others. The omni ECCM modules, meanwhile, grant the same benefit to all types - 59% for tech2, 49% for tech1. Obviously, they should have different #'s.
ECCM Projector(a logistic omni module) goes to 99% tech1 119% tech2. Definitely makes it borderline useful. ---------------------------- T2 Destroyers: a proposal Requested Changes: An alphabet's worth |

Detaurus
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Posted - 2005.11.24 04:47:00 -
[15]
the only good side is that a scorpion can put them on to protect itself against jamming frigs, as it will take an hour to kill them with any weapons it may field.
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Calderio
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Posted - 2005.11.24 04:49:00 -
[16]
electronic warfare is fragile at best, any kind of teaking could have major consiquences ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RIP Kevin Wessel, Age 20, Departed April 19 2005, Baghdad |

Lorth
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Posted - 2005.11.24 04:50:00 -
[17]
Edited by: Lorth on 24/11/2005 04:50:43
Originally by: Detaurus the only good side is that a scorpion can put them on to protect itself against jamming frigs, as it will take an hour to kill them with any weapons it may field.
No it will take you an hour to kill them, because over the last year you've not taken the advice of hundereds of people, and still continue to whine about how over powered they are against you improperly set up ship.
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Detaurus
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Posted - 2005.11.24 04:59:00 -
[18]
Originally by: Lorth Edited by: Lorth on 24/11/2005 04:50:43
Originally by: Detaurus the only good side is that a scorpion can put them on to protect itself against jamming frigs, as it will take an hour to kill them with any weapons it may field.
No it will take you an hour to kill them, because over the last year you've not taken the advice of hundereds of people, and still continue to whine about how over powered they are against you improperly set up ship.
My point has always been that when fitting for npc 0.0 spawns, it is difficult to counter tacklers without devoting your mid slots and high slots to counter the threat. The result is that tackling/pirating is thus made easier, instead of being made MORE difficult, as it should be, given the rewards, which can be extensive(especially if you attack my ship). CCP is very smart though and greedy, as I am considering a third account to have 3 clients open, my raven, my scorpion, and put someone in a crucifer or something with tracking disruptors out their ass. Eventually he will have an inty, but mostly for my corps fight clubbing as target practice.
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jamesw
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Posted - 2005.11.24 05:06:00 -
[19]
Originally by: Detaurus My point has always been that when fitting for npc 0.0 spawns, it is difficult to counter tacklers without devoting your mid slots and high slots to counter the threat. The result is that tackling/pirating is thus made easier, instead of being made MORE difficult, as it should be, given the rewards, which can be extensive(especially if you attack my ship). CCP is very smart though and greedy, as I am considering a third account to have 3 clients open, my raven, my scorpion, and put someone in a crucifer or something with tracking disruptors out their ass. Eventually he will have an inty, but mostly for my corps fight clubbing as target practice.
use 1 high slot - heavy nos 1 midslot for a web/warpscrambler if you really need it use medium drones
or, you could always avoid getting tackled in the first place. -- jamesw Rubra Libertas Militia NEW Vid: Bobbing for Xelas |

Detaurus
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Posted - 2005.11.24 05:10:00 -
[20]
That is difficult when inties fly at the speed of light, and caldari ships take an hour to align
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jamesw
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Posted - 2005.11.24 05:14:00 -
[21]
Originally by: Detaurus That is difficult when inties fly at the speed of light, and caldari ships take an hour to align
so kill them instead. One setup suggestion is also in my post. -- jamesw Rubra Libertas Militia NEW Vid: Bobbing for Xelas |

Hamatitio
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Posted - 2005.11.24 05:21:00 -
[22]
omg hax? ------
Director of Public Relations: Deathrow Inc |

Will Basthard
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Posted - 2005.11.24 06:04:00 -
[23]
Originally by: Detaurus
Originally by: Lorth Edited by: Lorth on 24/11/2005 04:50:43
Originally by: Detaurus the only good side is that a scorpion can put them on to protect itself against jamming frigs, as it will take an hour to kill them with any weapons it may field.
No it will take you an hour to kill them, because over the last year you've not taken the advice of hundereds of people, and still continue to whine about how over powered they are against you improperly set up ship.
My point has always been that when fitting for npc 0.0 spawns, it is difficult to counter tacklers without devoting your mid slots and high slots to counter the threat. The result is that tackling/pirating is thus made easier, instead of being made MORE difficult, as it should be, given the rewards, which can be extensive(especially if you attack my ship). CCP is very smart though and greedy, as I am considering a third account to have 3 clients open, my raven, my scorpion, and put someone in a crucifer or something with tracking disruptors out their ass. Eventually he will have an inty, but mostly for my corps fight clubbing as target practice.
Classic example of a min/max'er. OMG I can't PvE in peace because my uber ratter can't take an uber tackler. wtfbbq.. and if you think they are too easy to be uber... think again you should have no problem to kill a tackler in a BS and if you can't its your fault. ------
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Alexi Borizkova
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Posted - 2005.11.24 06:06:00 -
[24]
Just for completeness... what is the math for determining chances of ECM success? (In other words, I've been out of the loop for too long)
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Detaurus
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Posted - 2005.11.24 06:23:00 -
[25]
strength of Jammer + skill dispersion skill + pertinent ship skill= total jam strength
divide this by the sensor strength of the target
multiply the result by 100= percentage chance to jam target
as for the probability of jamming by utilizing multiple jammers, others have figured it, so I shall leave it to them.
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Brep
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Posted - 2005.11.24 07:12:00 -
[26]
You won't stop until the planets have aligned with your man-boobs, will you Detaurus? Eve doesn't revolve around you so stop stamping your feet whenever something doesn't work in your favour.
By the way, regarding the npc hunter comment. So you setup an uber damage build to take out battleships solo but you can't handle tacklers... and you refuse to fit out so you can take out both battleships and tacklers? wow... you're really not very good at eve. Go play WoW.
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Detaurus
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Posted - 2005.11.24 08:11:00 -
[27]
The insults continue, yet I merely stated my opinion
the sheer childishness and psychological remediation of a number of those that choose to oppose me is simply staggering.
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Finix Jaeger
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Posted - 2005.11.24 08:38:00 -
[28]
Edited by: Finix Jaeger on 24/11/2005 08:38:31 Now this is the Detaurus we know and loathe
Keep em rolling in... -------------------------
Rover Vitesse > Finix, i am not going to go all the way tonight |

Randay
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Posted - 2005.11.24 08:43:00 -
[29]
cry more ------------------------------------------- "Det hSr kan betyda krig!" |

Sobeseki Pawi
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Posted - 2005.11.24 08:44:00 -
[30]
I dont see the problem here.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Dracorimus
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Posted - 2005.11.24 09:04:00 -
[31]
ECM Ravens > all  -
For more than a single foe to attempt to fight the Reikoku at once is an act of supreme folley. |

Detaurus
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Posted - 2005.11.24 09:06:00 -
[32]
Of course not Sobaseki, you play a minmatar.
1400 II 4tehwin! (always)
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Meridius
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Posted - 2005.11.24 09:50:00 -
[33]
Why don't you just quit, seriously?
You have to have some sort of disorder to continue to play a game that causes you so much strife. ________________________________________________________
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Nafri
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Posted - 2005.11.24 09:54:00 -
[34]
Originally by: Dracorimus ECM Ravens > all 
all the cool kids abuse damps, ECM is **** compared to damps
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Rexthor Hammerfists
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Posted - 2005.11.24 10:27:00 -
[35]
Edited by: Rexthor Hammerfists on 24/11/2005 10:27:26 nafri ahs a point there,
scorps might still have a chance jamming a bs with eccm, but bbs and griffins will fail.
that means u gotta change to damps, no big deal, but definately how not it should be.
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Hahahinternets
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Posted - 2005.11.24 10:30:00 -
[36]
Crap thread, Lock and ban
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without
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Posted - 2005.11.24 10:32:00 -
[37]
ECCM wil be very rare in battle so it doesnt matter if it gets a 120% boost or a 500% boost
but they should limit its range for sure
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Jobiwan
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Posted - 2005.11.24 10:42:00 -
[38]
ECM is the only defense a Scorp have, and its an important part of its offence as well, as it really doesn't have much firepower compared to other BS.. Shieldtanking a Scorp sort of makes the ship-bonus rather pointless.
I better start train for another ship.. again.. sigh..
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Luc Boye
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Posted - 2005.11.24 10:46:00 -
[39]
Originally by: Detaurus 6 high slots and a ship bonus unrelated to any of them
And some still do not understand that making battleships less powerful means their position is useless, and ultimately redundant in the face of just a few much much less expensive ships. ECCM/Projected ECCM basically makes the scorpions offense(its defense)useless, and so all other battleships will win, simply because of their greater offensive capacity.
Fly a bloody raven then.
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Rodj Blake
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Posted - 2005.11.24 10:55:00 -
[40]
No matter how good EECM and backups become, most people won't bother fitting them.
Why?
Well with sensor boosters and tracking mods, you get a bonus to your ship whether or not someone is dampening or disrupting you. With ECCM though, you get no benefit unless you're being jammed. Faced with a choice of fitting module which will definitely be useful and fitting modules which might be useful, most players will go with the first option.
Dolce et decorum est pro imperator mori |

mahhy
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Posted - 2005.11.24 11:08:00 -
[41]
Originally by: Rodj Blake Well with sensor boosters and tracking mods, you get a bonus to your ship whether or not someone is dampening or disrupting you. With ECCM though, you get no benefit unless you're being jammed. Faced with a choice of fitting module which will definitely be useful and fitting modules which might be useful, most players will go with the first option.
That entirely depends on if you're in a well organized gang, with other people making use of boosters and tracking mods. Back before the ECM changes, I used to fly a sort of gank'a'geddon, but specifically fit for anti Scorp duties. I was basically un-jammable (unless they were fitting all Amarr racials, which I never saw even once) so it was my task to shoot the Scorps while my corp/gang mates handled the others. Was loads of fun. I was not nearly as powerful a ship as I could have been in outright damage, but I was worth more than just damage because I removed the jammers from the field, letting my corp/gang mates get on with their work.
Running into jamming Ravens back then was fun too. Lock, melt. 
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Blackest Sheep
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Posted - 2005.11.24 11:31:00 -
[42]
Right now it is very difficult to protect one from a scorp, so the rock/paper/scissor theme does not apply here. With better ECCM, one can fit specifically against jamming, which provides more options. I doubt that many will fit it anyway, but coordinated groups with superiour teamplay might benefit from that.
Now they need to do something about damps and disruptors which are mostly uncounterable.
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asdfghjkm
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Posted - 2005.11.24 11:41:00 -
[43]
Edited by: asdfghjkm on 24/11/2005 11:42:28 I used to fly a BB loaded up to the eyeballs in jammers and have just moved up to a scorp. i dont believe that with the new sensor boosters there is a vaiable option to stand up to jamming. but as it is only the tinyest minority of eve that actually bother to use jammers it will be neglected but it will shut the whinners up
"arrrghhh he killed me in his scorp that @%&ú its not fair" etc go use back up arrays.
ermmmm can any1 tell me why my name has messed up. cos that isnt my name or my characters name.
but i agree with the point that there is no defense from dampeners. i personally dont bother using em, but they are annoying when up against em. maybe just give them a standard fail chance agaisnt all ships or do something like the jammers chance thingy.
well anyway scorp are ace, but in no way over powered, nor under powered,they are good at what they are supposed to be good at, and crap at what they are supposed to be crap at. :)
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Gabriel Karade
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Posted - 2005.11.24 11:41:00 -
[44]
I think some people have to read read the first post, he's talking about projected (i.e. remote) ECCM which isn't really a problem as a properly setup pair of wingman should give an ECM scorp trouble...
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Testy Mctest
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Posted - 2005.11.24 11:41:00 -
[45]
120% is too much, imo.
But seriously, do you expect that people will use these anyway? Midslots are probably the most hard to fit everything you need in to them, and with shieldtanking becoming good also, where would you find room for these?
Either way, as has been said, 2 ships vs 1 should win, anyway.
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Sobeseki Pawi
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Posted - 2005.11.24 15:15:00 -
[46]
Originally by: Detaurus Of course not Sobaseki, you play a minmatar.
1400 II 4tehwin! (always)
I dont like artillary.
~Captain Cutie, ISC Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Ryysa
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Posted - 2005.11.24 15:22:00 -
[47]
atm there's almost no way to beat a jamming scorp, only fit more sensor boosters than he has and jam him first... It is good to see the ECCM modules are getting a boost, as imo it's fair. The point is, you never know what a scorp has fitted... He could have 6tracking disruptors... or 30k shields and 20k armor.... or 90% resistances to all... Or sensor damps..... Seriously, you never know... so let's say you wanna attack a scorp, and u fit like a TON of those new eccm which will make you nearly unjammable... And then that scorp has 4 T2 damps with good skills.. and you're totally screwed... Stop whining, ECCM modules needed a boost long ago...
Oh and... i mainly fly scorp myself... __________________________________________ All about target jamming... |

Malthros Zenobia
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Posted - 2005.11.25 21:21:00 -
[48]
Let's try thinking like Detardus for a minute...
"hmm, they changed something on Sisi,a test server, to see how it'd fit in the balance... OH MY GOD MY ******* SCORPION CANT JAM HALF A DOZEN SHIPS NOW, WTF? Do these evil devs want to nerf solo play even more? How can I jam this guy being boosted by a friend?" (let's not forget he hasn't mentioned jamming the booster ship which would make the boosted ship easy to jam again)
Ok... Scorps are prettybuff right now. They can jam half a dozen other BSes, and their indirect power is the reason they're the primary target so often. The 120% boost will get tweaked I'm sure, but dampeners and the like will still be potent mods. Any change to EWAR is going to need to be done gently to avoid screwing up the system, but it's not like a jammed ship can't still open fire using FOFs in its launchers.
Even a minor nerf won't make a scorpion be unable to nerf the hell out of most ships smaller than a BS. Do you know of any other ship that can make half a dozen firgs/cruisers run away?
Why don't you see how small the 'nerf' will be compared to your current skills once you train those two skills to lvl 5? It can mean alot you know. ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |

Kyoko Sakoda
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Posted - 2005.11.25 21:31:00 -
[49]
The only way to balance out the new ECCM modules with the crap ECM attack probability system is to add ECM damage mods. I've seen these on Object Explorer as a low slot module so I'm not too worried. But I hope CCP understands that ECM is already flaky, and that these changes will need alot of testing and tweaking.
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N1fty
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Posted - 2005.11.25 23:05:00 -
[50]
Detarius, your logic is seriously flawed here, your talking about a single modules chances for jamming, which are pretty low, but if you stick 8 multispectral jammers in your medslots that gives you a compound probability of jamming that is much higher than that of a single module. Im not going to bother with the maths, but any Ewar pilot worth his salt knows that the more multispecs you fit, the higher your probability for a jam. .................
N1fty -"CKN Recruiting Sergeant" |

Hoozin
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Posted - 2005.11.26 00:00:00 -
[51]
I've never done this before, but:
Originally by: Calderio electronic warfare is fragile at best, any kind of teaking could have major consiquences
/signed
Originally by: SomeDumbAlt? Crap thread, Lock and ban
Idiot... (Why do I feel the trolls? Cause they're so cute and furry.) ---------------------------------
Talons cal |

Crito
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Posted - 2005.11.26 00:03:00 -
[52]
Originally by: N1fty Detarius, your logic is seriously flawed here, your talking about a single modules chances for jamming, which are pretty low, but if you stick 8 multispectral jammers in your medslots that gives you a compound probability of jamming that is much higher than that of a single module. Im not going to bother with the maths, but any Ewar pilot worth his salt knows that the more multispecs you fit, the higher your probability for a jam.
81.5%, but whatever...
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Aequitas Veritas
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Posted - 2005.11.26 00:27:00 -
[53]
You guys are being unreasonable with beating off on him like that in each thread. Though I do understand that some of the threads he have posted are annoying at best, there is no need to personally insult him...
With regards to the ECCM thingies... the T2 passive low slot module is +30%, the active medium one is 50%. I mean, maybe thats the right levels for htem to be at, but going from useless to uber in one patch I find unessesary. Better to change the system so that they add percentages and then move on from there and increase the percentages if its not enough.
Scorps only defence is the ECM, it has NOTHING else going for it... and with the damage changes a lot of low slots are "free" to be used with this... Victuri te Salutant |

F'nog
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Posted - 2005.11.26 00:38:00 -
[54]
Originally by: Aequitas Veritas You guys are being unreasonable with beating off on him like that in each thread.
Methinks someone needs to look up what "beating off" means.
Originally by: rowbin hod Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage.
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danneh
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Posted - 2005.11.26 00:51:00 -
[55]
Looks fine to me.
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Dr Tetrahydrocannabinol
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Posted - 2005.11.26 04:29:00 -
[56]
CCP gave the people what they wanted with an added twist of teamwork, nice. ---------------------------------------------
Oveur > CUZ IM EXTREEEEEEEEEEEEEEME!!!! |

Jim Raynor
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Posted - 2005.11.26 04:57:00 -
[57]
eccm should be worth using, but so should ecm as well, hopefully ccp can balance it out.
i think having functional electronic warfare is a very good thing for pvp, let's face it, if we didn't, the game dwindles down to who has the best rof and dmg mod, and becomes boring, ew makes things interesting and counters the ganktards.
tanking obviously doesn't work when you have 20 people shooting at you, electronic warfare though, can be effective in that type of combat.
so ccp please dont ruin it ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

Kyozoku
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Posted - 2005.11.26 07:35:00 -
[58]
Can't the scorp use one as well or do they not work offencivly?
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ArchenTheGreat
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Posted - 2005.11.26 08:00:00 -
[59]
Edited by: ArchenTheGreat on 26/11/2005 08:00:35 I need to test it yet but AFAIR ECCM Projectors never boost target ship above the sensor strength of host ship. So if Scorp has 0 magnetometric strength it can't boost Megathrons. And there is no module which boost Scorp magnetometric absolute sensor strength (only relative).
Only benefit is for boosting other Caldari ships (which have high sensor strength already). And it will boost them to Scorp level anyway so it's not worth of midslot in case of boosting Raven. What's left? Boosting frigs and HACs?
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Ralitge boyter
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Posted - 2005.11.26 09:55:00 -
[60]
CCP please isn't there a reason to ban this Detaurus character... We can make something up I'm sure most if not all forum readers will back your actions. (bad use of english, useless whining, unconstructive posts... come on we must be able to come up with something. Change the EULA if you have to but please stop this mad man from posting) ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Stratosfear
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Posted - 2005.11.26 12:12:00 -
[61]
Originally by: Ralitge boyter CCP please isn't there a reason to ban this Detaurus character... We can make something up I'm sure most if not all forum readers will back your actions. (bad use of english, useless whining, unconstructive posts... come on we must be able to come up with something. Change the EULA if you have to but please stop this mad man from posting)
No there isn't a reason, and in fact you should be stopped from posting. If you have nothing to add to this thread then get out. Stop playing mods everybody, damn forum vigilantes.
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Zenst
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Posted - 2005.11.26 14:46:00 -
[62]
Originally by: Detaurus Edited by: Detaurus on 24/11/2005 04:10:28 Edited by: Detaurus on 24/11/2005 04:09:11 Edited by: Detaurus on 24/11/2005 04:00:30 It must come as a great shock to many that the scorpion is yet again getting nerfed, seeing as its capacity to produce damage is already ridiculously insufficient.
On Test ECCM Projectors with no range limit, grant the target a 120% bonus to sensor strength. The woefully bejammed Armageddon would have 34 sensor strength now, changing my chances of jamming him before he obliterates me with his mega pulse II's(tech 2 launchers anyone?), from 39% per multispectral, 59% for Racial to 19% for multispectral and 29% for racial.
So basically I trained up the skill Signal Dispersion and the Caldari Battleship skill for nothing, as my characters scorpion has become proportionally weaker than it was, whearas other ships have remained the same, given that the primary intention of their ship bonus was not nerfed.This is with signal dispersion at 4 battleship at 4
stacking nerf or not, scorpions dont stand a damn chance without ECM.
As its stands the scorp is the butt of ALOT of jokes, this mearly as it stands exasurbates this exponetialy. Scorps dont kill people as is.
Now all that said and done, if we get ECM dmg mods then all WILL be balanced, even with these changes as its a choice. that and ECCM projectors already uber stat wise if you have a ship with higher sensor strength to project :\.
But as said, its `testing` so wacth this space, but by all means feedback. Or we have another Caldari scorpion holiday perios were nobody is seen flying them.
-- You dont need the frieghter skill to fly a scorp, they are just have the agility akin to one. --
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Ranger 1
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Posted - 2005.11.26 19:55:00 -
[63]
The ECCM boosting ship will have to give up much of it's usefulness to get it's OWN sensor strength up high enough to benefit the ship it's boosting in any substancial way. It will have to be pretty much dedicated to this role.
I do not have a problem with this.
But keep trying, the law of averages is with you and eventually you will come up with a valid complaint.
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