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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Falcon
3302

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Posted - 2013.06.25 13:55:00 -
[1] - Quote
Good afternoon Capsuleers,
It's Dev Blog time! 
It's been several weeks since the launch of EVE Online: Odyssey, and CCP Bayesian is here to show you some high-level statistics regarding exploration and scanning since the new mechanics were introduced on June 4th.
Prepare for numbers, and graphs, then comparisons of numbers and graphs, and even a graph with multiple lines that vary in color and direction.
Check out CCP Bayesian's new Dev Blog for more information regarding the statistics behind player usage of the new sites introduced with the Odyssey expansion. CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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CCP Bayesian
886

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Posted - 2013.06.25 13:58:00 -
[2] - Quote
OMG FIRST! EVE Software Engineer Team Prototyping Rocks |
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CCP Prime
C C P C C P Alliance
43

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Posted - 2013.06.25 14:01:00 -
[3] - Quote
Second! Software Engineer Team Prototyping Rocks 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 ... |
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CCP RedDawn
C C P C C P Alliance
349

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Posted - 2013.06.25 14:02:00 -
[4] - Quote
C-C-COMBO BREAKER! Team Prototyping Rocks |
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T1nyMan
Interstellar Solutions Agency
41
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Posted - 2013.06.25 14:04:00 -
[5] - Quote
Yay |

War Kitten
Panda McLegion
2211
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Posted - 2013.06.25 14:06:00 -
[6] - Quote
What constituted a hacking attempt prior to Odyssey?
What constitutes one now?
Data is pretty but needs more definition.
The 65% fail rate seems to me that you'd be counting two tries at the same can as 2 attempts, whereas before it might have only been one attempt? I can't imagine you counted every cycle of a hacking mod as an attempt in the pre-odyssey data.
EDIT: going back now, i see the top graphs were for completions, not attempts. It makes perfect sense that people are trying a new feature more often. Let's see what the graph looks like long term. :)
I find that without a good mob to provide one for them, most people would have no mentality at all. |

T1nyMan
Interstellar Solutions Agency
41
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Posted - 2013.06.25 14:09:00 -
[7] - Quote
War Kitten wrote:What constituted a hacking attempt prior to Odyssey?
What constitutes one now?
Data is pretty but needs more definition.
The 65% fail rate seems to me that you'd be counting two tries at the same can as 2 attempts, whereas before it might have only been one attempt? I can't imagine you counted every cycle of a hacking mod as an attempt in the pre-odyssey data.
Down kitty.. Bad kitty! |

Forhandler
suptrader Corp
0
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Posted - 2013.06.25 14:10:00 -
[8] - Quote
I would like to se the stats for WH sites. The Mag sites in spesific. There you have like 15 cans to hack/analyse. It gets pretty boring after 5 cans. As before one could do 2-3 sites in 1,5 hour. Now you will bee luck to finish one. |

Magic Crisp
Amarrian Micro Devices Yulai Federation
98
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Posted - 2013.06.25 14:12:00 -
[9] - Quote
Quote:Whatever the reason for the dip in use of Combat Sites in null-sec Scrambling frigs. It's not that hard.
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oklem
Canadian Operations Yulai Federation
0
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Posted - 2013.06.25 14:15:00 -
[10] - Quote
I'm sure the frigates added in forsaken hubs accounts for some of the completion drop. |
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Fonac
Imperial Academy Amarr Empire
25
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Posted - 2013.06.25 14:18:00 -
[11] - Quote
Looking good, it seems your work has paid off :)
I got a question tho; Is there any work in progress regarding the use of combat sites?(signatures) ...
I refer to my own topic regarding this; https://forums.eveonline.com/default.aspx?g=posts&t=252044&find=unread
tldr; What about the combat sites? :) |

Ulrich Cadalene
The Red Circle Inc.
14
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Posted - 2013.06.25 14:20:00 -
[12] - Quote
What about wormhole sites? |

Rengerel en Distel
Amarr Science and Industry
1656
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Posted - 2013.06.25 14:21:00 -
[13] - Quote
Would be interested in the WH numbers too, and perhaps an explanation why the clouds weren't removed in WHs like they were for all the other sites.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Frabba
GoonWaffe Goonswarm Federation
39
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Posted - 2013.06.25 14:21:00 -
[14] - Quote
I've got mixed feelings on this dev blog.
The data surrounding the uptick in people running profession sites is good. The "comparison" to the amount of people running Anomalies, at least in 0.0, is idiotic at best. Gee I wonder what could've caused people to stop running forsaken hubs so much, could it possibly have been the addition of tackling frigates? A more interesting comparison would've been how many cosmic signature combat sites are being run post patch vs pre patch. Any wingnut can run anoms, you don't even need to fit a probe launcher. its me im the best poster. |

Agrapena
Emerald Immersion
17
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Posted - 2013.06.25 14:23:00 -
[15] - Quote
Graphs nice...... But still, I want to turn off the scanning animation and having sites co stantly pop up whether I have the scanning overview turned on or off. Its starting to become a distraction. |
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Chribba
Otherworld Enterprises Otherworld Empire
8722
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Posted - 2013.06.25 14:30:00 -
[16] - Quote
Sweet numbers and graphs!
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Gilbaron
Free-Space-Ranger Nulli Secunda
892
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Posted - 2013.06.25 14:34:00 -
[17] - Quote
how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`
do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself) We are recruiting german-speaking PVP players, contact me :)
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Daedra Blue
Atomic Biohazard
42
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Posted - 2013.06.25 14:36:00 -
[18] - Quote
Maybe the nullsec guys are busy participating in the biggest block war in eve history instead of doing sites....could be an explanation. |
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CCP Affinity
C C P C C P Alliance
1026

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Posted - 2013.06.25 14:38:00 -
[19] - Quote
Gilbaron wrote:how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`
do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself)
It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Gilbaron
Free-Space-Ranger Nulli Secunda
892
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Posted - 2013.06.25 14:40:00 -
[20] - Quote
CCP Affinity wrote:Gilbaron wrote:how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`
do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself) It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue.
i for one would love to find more jackpot items, i love jackpot items  We are recruiting german-speaking PVP players, contact me :)
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CCP Affinity
C C P C C P Alliance
1026

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Posted - 2013.06.25 14:41:00 -
[21] - Quote
Gilbaron wrote:CCP Affinity wrote:Gilbaron wrote:how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`
do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself) It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue. i for one would love to find more jackpot items, i love jackpot items 
haha doesn't everyone? :D
CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Karsa Egivand
Sebiestor Tribe Minmatar Republic
229
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Posted - 2013.06.25 14:43:00 -
[22] - Quote
CCP Affinity wrote:Gilbaron wrote:how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`
do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself) It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue.
Just make sure it is not balanced by increasing the drop rates. That DOES NOT WORK for loot that isn't also dropped elsewhere (like mineral heavy loot for reprocessing). Otherwise you only increase the supply and prices drop further.
You either need to add stuff to the loot tables that is required in high volume and usually dropped elsewhere, or you need to add entirely new stuff that didn't have a market before. |

Black Dranzer
320
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Posted - 2013.06.25 14:48:00 -
[23] - Quote
Yeah, see, that's the problem with the whole loot spew thing. If you make it gameable, people are just gonna take the best stuff and leave the crap, and they won't bring a friend because they can just take the best stuff for themselves. And if you make it random, well you might as well just give them a can of random loot instead of making them click space.
Just give people random cans and put loot spew into something that makes sense, like salvaging or something. Walking in Stations as a Social Hub: Business vs Pleasure in Incarna |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
59
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Posted - 2013.06.25 14:48:00 -
[24] - Quote
I don't find the drop in combat site popularity surprising at all--especially for forsaken hubs where scram frigates made a couple lower-skill ships non-viable. In nullsec it's a pretty big increase in risk if you can't warp out when a neutral jumps into system. Also with the huge war over Fountain right now half of the null residents are too busy with fleets and timers to be doing much PVE.
As for Hacking my corp only has one hacking bonused ship in our WH at the moment. After running our first data site like 7 of us would be waiting for the loot spew when we only needed maybe 3 to get everything. We might move to teams of 3 or something when are able to. |

Edward Olmops
Sirius Fleet Cerberus Unleashed
71
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Posted - 2013.06.25 14:48:00 -
[25] - Quote
Concerning jackpots: I found 2 POS battery BPCs on DAY 1. After that, I spent quite some time searching for more, but did not come up with anything beyond the usual stuff. Was that just extreme luck or were the drop rates tweaked after a short while? ;-)
What I like about the new Relic Sites is that the prices for T2-Rigs seem to go down. T2-Rigs are a great number of items that are very rarely used due to prohibitive prices - good change thus.
But the overall income through exploration indeed went down significantly after one or two weeks due to decryptors prices crashing... |

Baron Deathicon
Outerspace Vanguard Quebec United Legions
29
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Posted - 2013.06.25 14:51:00 -
[26] - Quote
Quote:High-sec at least seems to be on a similar trend, albeit with a much smaller jump in usage but what on earth happened to null-sec Combat Sites? We'd need to gather some more information to find out exactly but clearly people are much less interested in them now. I spent quite a lot of time doing the new exploration in null-sec and honestly I believe the signature Combat Site have much less chance to spawn than Relic/Data sites. Before the expansion, the rate seemed pretty much equal between Hacking/Archaeology/Combat sites, but now I rarely see any complex anymore. They still spawn, but at least twice less often than they used to be, while getting way more Data/Relic sites. Perhaps that could explain why less Combat Sites are being done globally?
By any chance, can you verify that the spawn rate for signature Combat Sites didn't get nerfed? |

Marcel Devereux
Aideron Robotics
237
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Posted - 2013.06.25 14:52:00 -
[27] - Quote
If the player base has already figured out what cans are worth while and are not collecting the cans that contain garbage, what is the point of having them (other than flavor)? Wouldn't it be more interesting (and fun!) to randomize the contents across a standard can type?
I've also figured out a way around using my mini-tractor beams. I can just open up my cargohold and place the opening right near the can ejection point. I no longer need to collect cans! \o/ I expect to see this improvement in the next patch. |

ChromeStriker
The Riot Formation Unclaimed.
556
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Posted - 2013.06.25 14:55:00 -
[28] - Quote
\o/ them gaphs!
interesting to see the can collection graph... the others i could have guessed lol - Nulla Curas |
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CCP Bayesian
887

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Posted - 2013.06.25 14:57:00 -
[29] - Quote
War Kitten wrote:What constituted a hacking attempt prior to Odyssey?
What constitutes one now?
Data is pretty but needs more definition.
The 65% failsuccess rate seems to me that you'd be counting two tries at the same can as 2 attempts, whereas before it might have only been one attempt? I can't imagine you counted every cycle of a hacking mod as an attempt in the pre-odyssey data.
EDIT: going back now, i see the top graphs were for completions, not attempts. It makes perfect sense that people are trying a new feature more often. Let's see what the graph looks like long term. :)
EDIT 2: 65% success rate, my bad. Knew what I meant, but labeled it wrong.
There was no such thing as a hacking attempt counter pre-Odyssey so we're only considering what has happened since release in that one graph. Similarly the ratio graphs only are tracks of change since the release of Odyssey.
EVE Software Engineer Team Prototyping Rocks |
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Berluth Luthian
Meltdown.
92
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Posted - 2013.06.25 15:03:00 -
[30] - Quote
Hey Folks,
Let's work together to try and dig deeper into the hacking grid mechanics. We can use some grid/graph theory to describe the boards, their properties, and then posit some testing/playing strategies that can get those of us in the know up above that 65% rate!
I have a forum post here where I'm trying to get a language for describing the grids going. |
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