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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
691
|
Posted - 2013.06.28 16:56:00 -
[31] - Quote
No idea of what you are talking about?
I can jump in your mission right now and start taking the bounty and salvage.
People cry about it all the time.
What you do is sit cloaked off of a station with probes out of sight. You scan the mission ships for their ID number, its good all day. Then when you want to compete with them, you simply ignore all the other results from your combat scanner probes.
we're gonna make them eat our ship, then ship out our ship, and then eat their ship that's made up of our ship that we made 'em eat. |

imbaRabbit
Suddenly rabbit
53
|
Posted - 2013.06.28 17:20:00 -
[32] - Quote
Cipher Jones wrote: What you do is sit cloaked off of a station with probes out of sight. You scan the mission ships for their ID number, its good all day. Then when you want to compete with them, you simply ignore all the other results from your combat scanner probes.
This. Not many people know about this fact ... And that's how I find some people instantly within system filled up with 200+ active mission runners in space. Does not matter where you are when someone gets your ship ID. It does not change, even after down-time, even after re-docking, even after changing ships.
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Estella Osoka
Deep Void Merc Syndicate Villore Accords
113
|
Posted - 2013.06.28 18:45:00 -
[33] - Quote
Posting in a stealth "nerf missions" thread. |

Feanira Darr
Perkone Caldari State
9
|
Posted - 2013.06.28 19:21:00 -
[34] - Quote
imbaRabbit wrote:Cipher Jones wrote: What you do is sit cloaked off of a station with probes out of sight. You scan the mission ships for their ID number, its good all day. Then when you want to compete with them, you simply ignore all the other results from your combat scanner probes.
This. Not many people know about this fact ... And that's how I find some people instantly within system filled up with 200+ active mission runners in space. Does not matter where you are when someone gets your ship ID. It does not change, even after down-time, even after re-docking, even after changing ships. EDIT: I have no clue why I don't finish my thread until the end but I always have to edit things -_- ... Anyway, this is something what CCP should look into, because you can harass someone until oblivion and IMHO that's quite game-breaking experience. Although there is some kind of realism within the system o_O? ship ID stays the same through the game for evar? "Tibus Heth could also benefit from working 'The Plan'." -DMC |

Mudkest
Adventurers
12
|
Posted - 2013.06.28 20:17:00 -
[35] - Quote
imbaRabbit wrote: This. Not many people know about this fact ... And that's how I find some people instantly within system filled up with 200+ active mission runners in space. Does not matter where you are when someone gets your ship ID. It does not change, even after down-time, even after re-docking, even after changing ships.
so its actualy character id and not ship id, thats interesting to know. |

Feanira Darr
Perkone Caldari State
10
|
Posted - 2013.06.28 20:34:00 -
[36] - Quote
that's ******* fantastic to know!
learned something amazing today. "Tibus Heth could also benefit from working 'The Plan'." -DMC |

Mudkest
Adventurers
13
|
Posted - 2013.06.28 20:56:00 -
[37] - Quote
Feanira Darr wrote:that's ******* fantastic to know!
learned something amazing today.
not saying that's how it is, but if the post I quoted is true, guess it would be a better name for it :) gonna do some testing when I get home in a couple of days, see for myself how it is :) |

Feanira Darr
Perkone Caldari State
10
|
Posted - 2013.06.28 21:32:00 -
[38] - Quote
Mudkest wrote:Feanira Darr wrote:that's ******* fantastic to know!
learned something amazing today. not saying that's how it is, but if the post I quoted is true, guess it would be a better name for it :) gonna do some testing when I get home in a couple of days, see for myself how it is :) me too. not that it's hard to probe down battleships, but still. damn "Tibus Heth could also benefit from working 'The Plan'." -DMC |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
693
|
Posted - 2013.06.28 21:55:00 -
[39] - Quote
no its ship and resets at downtime. we're gonna make them eat our ship, then ship out our ship, and then eat their ship that's made up of our ship that we made 'em eat. |

Feanira Darr
Perkone Caldari State
10
|
Posted - 2013.06.28 22:01:00 -
[40] - Quote
Cipher Jones wrote:no its ship and resets at downtime. still OP. "Tibus Heth could also benefit from working 'The Plan'." -DMC |

JAG Fox
GunStars
48
|
Posted - 2013.06.29 01:05:00 -
[41] - Quote
what would be the point in doing this though? other than pissing off mission runners.. Kisses!Foxie. |

Tsukino Stareine
The Red Circle Inc.
418
|
Posted - 2013.06.29 02:05:00 -
[42] - Quote
missions are not "instanced" where nobody can enter it like other mmos. You can be scanned down and killed inside your own mission. |

Derath Ellecon
Washburne Holdings Situation: Normal
1478
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Posted - 2013.06.29 02:45:00 -
[43] - Quote
Aren't mission payouts scaled based on the average mission running time? So if you run missions for a popular corporation that others blitz fast, the payouts are smaller? I haven't run missions in forever so I don't know if I am remembering that correctly. |

Rain6638
Team Evil
519
|
Posted - 2013.06.29 06:20:00 -
[44] - Quote
Derath Ellecon wrote:Aren't mission payouts scaled based on the average mission running time? So if you run missions for a popular corporation that others blitz fast, the payouts are smaller? I haven't run missions in forever so I don't know if I am remembering that correctly. I did notice a particular mission was worth nearly 7k LP for a certain corporation, while it is slightly better than 4k LP with Caldari Navy. so it might be true. Free raffle-guess Thanatos ...thing?...for fun! take a break from the pew pew and post a guess ;-) [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337. |

Xequecal
Ministry of War Amarr Empire
0
|
Posted - 2013.06.29 06:38:00 -
[45] - Quote
The creation of the Tornado was the biggest missioning nerf ever. You get the same suicide-gank capability of a Maelstrom for a third of the price. Shield tanks really, really suck without a deadspace booster and the Tornado means it's pretty much always profitable to suicide gank a missioner with a deadspace booster, even if the entire rest of the fit is T2. |

dexington
Dexington Corporation
679
|
Posted - 2013.06.29 09:07:00 -
[46] - Quote
Tsukino Stareine wrote:missions are not "instanced" where nobody can enter it like other mmos. You can be scanned down and killed inside your own mission.
If you mine you are forced to sit in a belt that does not need to be scanned down, exploration you need to scan down to enter, but don't need to be scanned down with combat probes. Missions runners can only be scanned down with combat probes, which might be fair do to the fact it's more predictable in which systems my might find them.
But the consequence of someone scanning down your mission site, is nothing compared to having someone else enter a deadspace site. Unless you need a special item to complete the mission you can just ignore the person warping in, and kill what needs to be killed. If you lose the item you can just decline the mission, or just decline the mission start with.
Someone can repeatedly scan down you ship id, nothing special about that, harassment is not something unique that only affects mission runners, bumping miners seems to be much worse then someone scanning down mission runners.
Mission running is easy mode compared to all other professions, mainly because you get a solo site to do the mission, and the consequence of someone scanning down the site is close to non. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

dexington
Dexington Corporation
679
|
Posted - 2013.06.29 09:09:00 -
[47] - Quote
Xequecal wrote:The creation of the Tornado was the biggest missioning nerf ever.
Not something unique for mission runners, industrial and freighters suffer as much if not more then mission runners.
It was a buff to suicide ganking, not a direct nerf to mission runners. You still have the option to fly something else then 10B faction battleships, and you are no longer at juice target. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Turelus
Caldari Independent Navy Reserve The Fourth District
428
|
Posted - 2013.06.29 09:43:00 -
[48] - Quote
This is why I was in fully support of dynamic quality for agents. If your agent becomes over used then the quality will lower and you'll be better finding a new one.
You can stay and run missions for the agent you want but if it's over used the LP/ISK payouts will go down as well, you would see more people moving around systems (if they want ISK) as well as maybe even people heading out of Caldari space as the LP there becomes much lower compared to the other less populated regions.
If you want to go even deeper into a dynamic universe then make the changes reflect FW as well, meaning there is more reason to want/need your side in the war to do well.
There is a lot of work that could be done to make HighSec more dynamic and involved. This can also be tired into the "nerfs" people are calling for within Empire. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Tarmaniel
State War Academy Caldari State
0
|
Posted - 2013.06.29 10:30:00 -
[49] - Quote
dexington wrote:Xequecal wrote:The creation of the Tornado was the biggest missioning nerf ever. Not something unique for mission runners, industrial and freighters suffer as much if not more then mission runners. It was a buff to suicide ganking, not a direct nerf to mission runners. You still have the option to fly something else then 10B faction battleships, and you are no longer at juice target.
Pretty much any shield-tanking BS with a deadspace booster is profitable to gank. Even a C-type LSB is 300 million, and that alone pays for the costs of the ships it takes to gank it. A C-type XLSB is worth 750 million, now you're making a gigantic profit via ganking. The profitability only goes up from there if other faction/deadspace stuff is being used.
So just use T2 stuff? Well, a T2 shield tank simply does not cut it in L4s. You need that deadspace booster. A Gist C-type has over double the cap efficiency of a T2 booster, and costs 70 CPU less to fit. People just don't understand how much of a game changer the Gist booster is, it's this line of items alone that makes shield tanking so supreme in PvE. PvE shield tanks without one just suck, and I mean they really really suck.
A 6-slot T2 shield tank with 2x CCC II and a CCC I on a RNI only tanks 300 DPS. That's with max skills, something missioners are not likely to have. It's just not enough, you'll get killed horribly in many missions. Running this "epic" 300 dps tank also means no prop mod and no catalyst rigs. Missions with a far-away gate take forever, missions with a bunch of elite frigs can't be done at all as they switch to your drones and your missiles cannot damage them without said rigs. |

imbaRabbit
Suddenly rabbit
54
|
Posted - 2013.06.29 12:16:00 -
[50] - Quote
Feanira Darr wrote:ship ID stays the same through the game for evar?
So, I've conducted few tests (again), and here are the results:
After I've scanned the ship, I've got the Signature ID. It seems that this Signature ID is tied to specific ship and a player. Once when you assemble ship it seems that it creates the new Signature ID which is in space (SigID = f(Character ID, ship)). I haven't tested out what will happen if you give your ship via the contract. It would be nice to see if it's possible to get the same Signature ID if you just contract the ship to other user who will then fly it in the space.
* Scanning the ship, I got the ship ID = #1.
* Checking the Signature ID after dock/un-dock: the Signature ID is same (#1).
* Checking the Signature ID after ship change: the Signature ID is not the same (#2).
* Checking the Signature ID after coming back into the first ship: the signature ID is the same (#1).
* Repackaging the ship has influenced the Signature ID - new ship ID is #3.
* Restarted client (session restart) and the signature is the same (#3).
* Changed the system, and the signature is the same (#3).
* Returning back into original system and the signature is the same (#3).
What is left to test?
* Check the Signature ID after server down-time. Pre-Odyssey the signature has stood the same, but I'll update this topic later (tomorrow).
* Check the Signature ID after changing the ship owner (via contract, and without repackaging). Since we know that repackaging will change the Signature ID. |

Zor'katar
Matari Recreation
105
|
Posted - 2013.06.29 14:10:00 -
[51] - Quote
dexington wrote:Mission running is easy mode compared to all other professions, mainly because you get a solo site to do the mission, and the consequence of someone scanning down the site is close to non. You haven't yet explained to us why this is a problem. Some professions are going to be easier/harder than others, which logically means there needs to be an easiest. You're telling us you think missioning is the easiest. So what? |

imbaRabbit
Suddenly rabbit
54
|
Posted - 2013.06.30 12:27:00 -
[52] - Quote
Cipher Jones wrote:no its ship and resets at downtime.
It's not ship ID, to be more exact it's Signature ID.
Also, it does not reset after down-time, as I've said:
imbaRabbit wrote: Does not matter where you are when someone gets your ship ID. It does not change, even after down-time, even after re-docking, even after changing ships
Although, I would just like to correct myself and change Ship ID into the Signature ID.
|

dexington
Dexington Corporation
680
|
Posted - 2013.06.30 12:35:00 -
[53] - Quote
imbaRabbit wrote:Cipher Jones wrote:no its ship and resets at downtime. It's not ship ID, to be more exact it's Signature ID. Also, it does not reset after down-time, as I've said: imbaRabbit wrote: Does not matter where you are when someone gets your ship ID. It does not change, even after down-time, even after re-docking, even after changing ships
Although, I would just like to correct myself and change Ship ID into the Signature ID.
Have you tried repacking the ship?, if i remember correctly that will give it a new id. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

imbaRabbit
Suddenly rabbit
54
|
Posted - 2013.06.30 12:41:00 -
[54] - Quote
dexington wrote: Have you tried repacking the ship?, if i remember correctly that will give it a new id.
Post above: https://forums.eveonline.com/default.aspx?g=posts&m=3277458#post3277458 (EDIT: removed dot, lol).
I just have to test sharing the same ship without repackaging.
But probably, the Signature ID will stay since I think they're assigning a key which is not found within the list of occupied signatures. |

Trudeaux Margaret
Open University of Celestial Hardship Art of War Alliance
9
|
Posted - 2013.06.30 14:57:00 -
[55] - Quote
dexington wrote:Dilligafmofo wrote:Anyone is able to scan out your mission once you are inside it and take the mission objective / kill rats or indeed kill you.
Player interaction is everywhere It's sooooo likely someone is going to scan you down while in a mission,
Has happened to me. In highsec.
|

Cage Man
238
|
Posted - 2013.06.30 20:35:00 -
[56] - Quote
This thread is missing something.. umm.. oh yea... Show me where the mission runner touched you???
if its so much fun and so easy.. doityourselfmate  If you don't like it.. move on and do something you do like... The thick plottens... |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
694
|
Posted - 2013.06.30 23:58:00 -
[57] - Quote
1. regardless of the mechanic, missions are competetive negating the the question in the OP
2. who the **** repackages ships while missioning?
Eve is Real |

Jared Falkenberg
Cricketeers
5
|
Posted - 2013.07.01 06:25:00 -
[58] - Quote
If missions are such a great deal, why don't you run missions instead of trying to ruin someone else's fun? |

dexington
Dexington Corporation
680
|
Posted - 2013.07.01 06:34:00 -
[59] - Quote
Jared Falkenberg wrote:If missions are such a great deal, why don't you run missions instead of trying to ruin someone else's fun?
I guess the idea of risk / reward, steep learning curve and harsh and cold universe don't appeal to you... maybe you play someone else instead of trying to ruin someone else's fun. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
162
|
Posted - 2013.07.01 09:34:00 -
[60] - Quote
dexington wrote:Why are we allowed to run missions without having to compete against other players?, no other profession is allowed to do that.... I know some Pirates that would disagree. They have lots of fun and make loads of ISK killing mission runners.
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