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Thread Statistics | Show CCP posts - 2 post(s) |

baltec1
Bat Country
7074
|
Posted - 2013.07.01 08:59:00 -
[1] - Quote
S Byerley wrote:Kaarous Aldurald wrote:S Byerley wrote:Kaarous Aldurald wrote:Not being afk and not auto piloting helps. Much harder to get you then. Bumping a freighter while they're aligning for next warp is trivial. Not as easy as you think, no. It's pretty tricky, but if pulled off correctly, then they basically got all their ducks in a row, so yeah, they deserve the kill. And if we want to depart from the whole "solo" nonsense, if you double web a freighter, they align MUCH faster. Also, use an Orca because it has better tank, for small(er) m3 amounts. Do tell how burning a Mach (max speed is what? 1.5k?) at a freighter that takes 20-30s to align is tricky. You don't even have to do it reliably.
Its amazing how many times mach pilots miss supers. |

baltec1
Bat Country
7074
|
Posted - 2013.07.01 09:13:00 -
[2] - Quote
S Byerley wrote:Kaarous Aldurald wrote:I'm curious what you think the problem is... I'm just curious why you think bumping during align as opposed to autopilot approach is so hard. Then again, you think gate camping is hard so I guess my standards might be too high.
Honestly, how hard is it to not put 20 billion in the hold to start with?
The stupid are everywhere. |

baltec1
Bat Country
7075
|
Posted - 2013.07.01 09:36:00 -
[3] - Quote
All of those were profitable to gank and none of them were empty. We happen to be fighting a little war. |

baltec1
Bat Country
7075
|
Posted - 2013.07.01 09:57:00 -
[4] - Quote
S Byerley wrote:
I didn't realize the war was giving you so much financial trouble btw?
Its not, we are targeting enemy alts. |

baltec1
Bat Country
7075
|
Posted - 2013.07.01 10:18:00 -
[5] - Quote
S Byerley wrote:baltec1 wrote:S Byerley wrote:
I didn't realize the war was giving you so much financial trouble btw?
Its not, we are targeting enemy alts. You're catching enemy alts (in completely random corps) in the same general area consistently every 20 minutes? Sounds legit. Incidentally, looks like about 300m/hr per person. I have to admit that's not bad for no-risk hisec income.
Our enemies number in the tens of thousands.
Also yes, you do earn good isk farming bads. |

baltec1
Bat Country
7077
|
Posted - 2013.07.01 14:10:00 -
[6] - Quote
Tippia wrote:
From time to time, it's been possible to alter the landing spot by doing repeated login/disconnects, but they seem to have fixed that for now.
They stopped that several years ago to stop russian supers from E-warping out of bubbles |

baltec1
Bat Country
7082
|
Posted - 2013.07.01 16:17:00 -
[7] - Quote
Infinity Ziona wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design.
So don't stuff the thing full of goodies then. Its the most simple answer and works every time. |

baltec1
Bat Country
7087
|
Posted - 2013.07.01 16:26:00 -
[8] - Quote
S Byerley wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. I'm not saying it's an obscure tactic, I'm saying frigates following freighters around to web them is weird from both a gameplay and roleplay perspective; imagine trying to explain that mechanic to a new player.
Its like a tugboat. |

baltec1
Bat Country
7087
|
Posted - 2013.07.01 16:28:00 -
[9] - Quote
Infinity Ziona wrote:
******** argument though. Its a freighter its supposed to be stuffed with goodies. It should be able to be used for its intended purpose to a reasonably reliable degree. How would you like to have your ships suicided regularly unless you left half your slots empty?.
Its a bulk hauler. For transporting low value high volume cargo its the best ship in the sky. For transporting high value low volume things use a blockade runner or deep space transport, they are built for this kind of thing. |

baltec1
Bat Country
7088
|
Posted - 2013.07.01 16:35:00 -
[10] - Quote
Ace Uoweme wrote:
If webbers were designed to pull. They're designed to hold a target still.
Thus, a very messy mechanic.
Same job, they help manoeuvre the ship. |

baltec1
Bat Country
7088
|
Posted - 2013.07.01 16:36:00 -
[11] - Quote
RAW23 wrote:
Even as a bulk hauler carrying trit its cargo value is going to greatly exceed the cost of ganking it. Hell, even an empty freighter looks good on a killboard for the loss of a couple of hundred mil in destroyers.
You will not be ganked for a load of trit. |

baltec1
Bat Country
7088
|
Posted - 2013.07.01 16:41:00 -
[12] - Quote
Ace Uoweme wrote:
That's not the design though. Holding isn't pulling. Tractor beams pull.
They make the ship get into warp faster by making it have a lower top speed. Its working exactly as designed, that's why you scram targets before webbing them. |

baltec1
Bat Country
7088
|
Posted - 2013.07.01 16:42:00 -
[13] - Quote
RAW23 wrote:baltec1 wrote:
You will not be ganked for a load of trit.
You promise?
We have only done it once in the past year and that was an accident. |

baltec1
Bat Country
7101
|
Posted - 2013.07.01 17:52:00 -
[14] - Quote
RAW23 wrote:baltec1 wrote:RAW23 wrote:baltec1 wrote:
You will not be ganked for a load of trit.
You promise? We have only done it once in the past year and that was an accident. But looking at the killboards, you have taken down five bulk haulers in the last 24 hours carrying no more than 2bil of goods each and two of them were carrying less than a bil. The lowest was only carrying 480mil or so worth of goods. So it sounds like this notion that you will be safe so long as you don't haul high value cargoes is ... how shall I put this ... not true?
We are at war. |

baltec1
Bat Country
7137
|
Posted - 2013.07.02 13:50:00 -
[15] - Quote
Soylent Jade wrote:I don't really understand the logic of making such a large, expensive ship so defenseless with no upgrade slots, PG, or CPU. Who would design such a ship? All the other soft targets in the game (AFAIK) can be upgraded...why
Pretty much this.
If you give freighters slots then they would have to be nerfed and I do not want my freighter nerfed to try and fix stupid. |

baltec1
Bat Country
7183
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Posted - 2013.07.03 15:12:00 -
[16] - Quote
People bad posting terrible ideas to try and fix stupid. |

baltec1
Bat Country
7183
|
Posted - 2013.07.03 15:16:00 -
[17] - Quote
Murk Paradox wrote:Bolow Santosi wrote:I hear not flying around with a cargo full of stuff worth 4 times more than your ship is worth is a really good place to start to avoid things like this. I think any ship you undock is not safe. I just also think that there's a point to excess.
This excess being several dosen dead freighters out of hundreds of thousands of freighter trips every month? |

baltec1
Bat Country
7190
|
Posted - 2013.07.04 00:15:00 -
[18] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:Bolow Santosi wrote:I hear not flying around with a cargo full of stuff worth 4 times more than your ship is worth is a really good place to start to avoid things like this. I think any ship you undock is not safe. I just also think that there's a point to excess. This excess being several dosen dead freighters out of hundreds of thousands of freighter trips every month? I don't understand the relevance of your question. Are you trying to say that the hundreds of freighters killed took an hour each time?
No I am saying that out of hundreds of thousands of freighter trips a month only a few dozen end in a gank. |

baltec1
Bat Country
7192
|
Posted - 2013.07.04 00:53:00 -
[19] - Quote
klikit wrote:I now understand the reasoning behind putting in the aggression timer in the first place. It was put in place to keep capitals (I am assuming it was with combat capitals the timer was targeting) from logging out when aggressed. If that is indeed the case then just take the timer out of high sec space (unless of course you shoot back). Problem solved.
Now with that being said, I understand why all the pro-aggression timer folks don't want see the timer go away and its ok you guys can admit you don't want to see your cash cow dry up. Its ok to feel that way its human nature but to try and gloss over it as something else is just plain silly.
CCP put in a feature, players figured a way to turn into something that I really don't think it was intended for. Now its just a matter of how CCP is going to handle it. If it is intended I don't think it was a very good business decision to disenfranchise a large chunk of your player base.
Why do you people think ganking bads in empire is something new? |

baltec1
Bat Country
7192
|
Posted - 2013.07.04 01:11:00 -
[20] - Quote
klikit wrote:
I never said it was anything new, but the aggression timer is and the way its being utilized does not seem to be what it was intended for. It also seems since I quite playing back in 2010 and coming back 3 years later the rate of hi sec ganks seems to be much higher then it used to be and the targets have become a lot bigger.
Its working exactly as intended and ganking is at a near record low. |

baltec1
Bat Country
7201
|
Posted - 2013.07.04 19:09:00 -
[21] - Quote
Schalac wrote:
Which, none of this matters if you are able to A.) alpha the ship or B.) able to draw concord away by attacking other ships in the system. Honestly, the ability to keep someone in space until DT just by shooting it with a rookie ship is a dumb mechanic and should be considered an exploit. Or log off and PvP timers should not renew once the pilot is logged off. You want that kill, bring enough people to do it in 15 minutes.... Oh wait, all the nullbears complained that they couldn't kill ships before they logged off, while at the same time told high sec dwellers to HTFU. The hypocrisy in this game is astounding.
Why do you chose to always be a victim? |

baltec1
Bat Country
7201
|
Posted - 2013.07.04 19:33:00 -
[22] - Quote
Callyuk wrote:This is how it went down. 2 machs bumped the freighter for 10 minutes or so (to get out of range of gate guns) and agressed with a rookie toon before goons showed up. Goons got there regrouped got concord in sys off grid that took em another 5-10 minutes (agressed with another rookie toon) then they warped in i went global just after they landed. Concord came in as they fired on the freighter and Concord insta popped em so they got off one or two volleys the first round (they failed), Then they bumped (just 1 Machariel now) and agressed freighter 2 more times before they came in sys (1more time after they were in sys) with rookie toons to keep timer on it for 30 more minutes (15+15) (60 or so minutes in total) while they deaggressed global and reshipped then they came back in sys for another 5-10 minutes then finished it.
So where were your friends? |

baltec1
Bat Country
7201
|
Posted - 2013.07.04 19:49:00 -
[23] - Quote
Callyuk wrote:i don't care about algorithms me i just want CCP to look at the video and logs in my case and determine if this is an intended use of game mechanics.
Yes it is. |

baltec1
Bat Country
7201
|
Posted - 2013.07.04 20:00:00 -
[24] - Quote
Callyuk wrote:
of course it is for you :)
The day you catch a war target in a freighter while flying a frigate solo you will understand |

baltec1
Bat Country
7209
|
Posted - 2013.07.05 14:24:00 -
[25] - Quote
In the end all this thread boils down to us botching a gank. We are sorry about this and garentee the third one to take no more than ten minutes of your freinds time. |

baltec1
Bat Country
7209
|
Posted - 2013.07.05 15:06:00 -
[26] - Quote
S Byerley wrote:baltec1 wrote:In the end all this thread boils down to us botching a gank. We are sorry about this and garentee the third one to take no more than ten minutes of your freinds time. You wouldn't have any problem with CCP limiting the timer to 10m then? You just made supers invincible again. |

baltec1
Bat Country
7209
|
Posted - 2013.07.05 15:11:00 -
[27] - Quote
Ace Uoweme wrote:baltec1 wrote:In the end all this thread boils down to us botching a gank. We are sorry about this and garentee the third one to take no more than ten minutes of your freinds time. Only if it had 6 prepackaged T3s, and if the IsBox owner isn't napping. Can confirm they IsBox. And you guys really made multiple toons named after your leader? I mean really want to promote having a cult, too???
Ggod forbid we have fun while we make isk |

baltec1
Bat Country
7209
|
Posted - 2013.07.05 16:29:00 -
[28] - Quote
S Byerley wrote:Tippia wrote:S Byerley wrote:See previous posts. So you agree that it breaks things and that there is no upside to it, so reducing the timer would be a pretty horrid idea? Red herring.
No its a very big issue.
A solo frigate or cruiser can no longer catch a wartarget in a freighter and kill it solo. Supers and titans can escape a trap by simply logging off.
You just broke EVE to try and fix an issue you have while refusing to use the tools already available. |

baltec1
Bat Country
7209
|
Posted - 2013.07.05 16:42:00 -
[29] - Quote
S Byerley wrote:
It's a red herring because you insist on discounting the obvious constraints would would make it inapplicable to the cases you're worried about.
So why are you ignoring the fact that he sat there for an hour and let this happen? |

baltec1
Bat Country
7210
|
Posted - 2013.07.05 16:49:00 -
[30] - Quote
S Byerley wrote:
(He obviously didn't), but because I'm more interested in the mechanic than the killmail.
So, again, why did he let us keep him there for an hour and do nothing to help himself? |

baltec1
Bat Country
7211
|
Posted - 2013.07.05 16:57:00 -
[31] - Quote
S Byerley wrote:
I asked my question first; form an orderly queue pls.
Answer mine.
He had an hour to get help, why didn't he? |

baltec1
Bat Country
7211
|
Posted - 2013.07.05 17:17:00 -
[32] - Quote
Very well we will take this refusal to answer as yet more evidence that you have no argument and should be ignored by CCP. |

baltec1
Bat Country
7212
|
Posted - 2013.07.05 17:29:00 -
[33] - Quote
S Byerley wrote:baltec1 wrote:Very well we will take this refusal to answer as yet more evidence that you have no argument and should be ignored by CCP. Feel free; your opinion (much like mine), doesn't matter much to CCP.
Well they followed my advice and feedback on the second look at the Megathron hull slot layout.
Now, why is it that given an hour of being under attack the freighter pilot didn't get help from the hundreds of pilots in his alliance? |

baltec1
Bat Country
7212
|
Posted - 2013.07.05 17:44:00 -
[34] - Quote
S Byerley wrote:
Maybe because they had no efficient countermeasure?
Right...
So a whole alliance did not have anyone able to fly logistic ships, insta canes/zealots/anything with medium guns, blackbirds, anything fitted with webs? Sounds like a terrible alliance that the freighter pilot should leave. |

baltec1
Bat Country
7212
|
Posted - 2013.07.05 17:46:00 -
[35] - Quote
Murk Paradox wrote:baltec1 wrote:Callyuk wrote:
of course it is for you :)
The day you catch a war target in a freighter while flying a frigate solo you will understand Wouldn't a wartarget just be scrammed and held through active means and also not have Concord involved?
Where is the difference?
Both parties are holding down the target till they kill them. |

baltec1
Bat Country
7212
|
Posted - 2013.07.05 17:48:00 -
[36] - Quote
Schalac wrote: No it hasn't. If anything it allows you to harass people more freely in high sec than in any other part of the game.
Holding a target in high sec till you can kill it
Holding a target in low sec till you can kill it
Holding a target in null sec till you can kill it
Holding a target in wormholes till you can kill it.
Where is the difference here? |

baltec1
Bat Country
7213
|
Posted - 2013.07.05 18:02:00 -
[37] - Quote
S Byerley wrote:
They bring in reppers, you still sit there bumping him for as long as you feel like.
Counter-attacking the the cats has similar problems.
As evidenced in this case and others, webs are generally not sufficient once the bumping has started.
Their best option would presumably be to counter-bump the Mach's, but trying to fly sufficient ships in when you could potentially finish your gank at any time is (I suspect) generally not worth it.
Wrong.
Ganking these things is a fine line, start taking us out with defensive ships, jamming us or just repping means we will give it up and go after something easier.
They had an hour, a gift from god to most people, to get a defensive fleet to him and they didn't even try. There is only one person to blame for this lasting as long as it did and that's the pilot of that freighter.
Even just bringing webbing ships would have made a difference as it is entirely possible to get aligned with something in the time it takes the macks to burn out turn around and fly back in.
Demanding huge game breaking changes to the game because a handful of players are terrible is no argument. |

baltec1
Bat Country
7213
|
Posted - 2013.07.05 18:14:00 -
[38] - Quote
S Byerley wrote:though it does shed light on why you're so defensive.
Yes, the fact that it is very easy to defend a freighter from a gank and that your ideas will damage the game.
You are literally trying to patch stupid. |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:24:00 -
[39] - Quote
Schalac wrote:I'm going to block your posts because I have no argument that stands. Peace, bal.
Fixed.
|

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:25:00 -
[40] - Quote
Schalac wrote: If bumping is combat then make it an aggressive act and flag them for retaliation.
Jita just got very interesting. |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:35:00 -
[41] - Quote
S Byerley wrote:
This is very well put.
Until you are told that CCP consider bumping to be a form of warp disrupting.
|

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:48:00 -
[42] - Quote
Schalac wrote: And what were their counters, suicide, suicide, give up, give up, give up and counter bump. Counter bump is the only even plausible counter and it is not very effective in and of itself as it doesn't put an end to act at hand. Only maybe slightly delays it, and to be effective at counter bumping you will need atleast as many pilots that are bumping you in ships capable of bumping them. That is ridiculous that you would even have to think of making a ship for bumper protection. F-in kindergarten BS.
3 blackbirds will jam at the very least half a gank fleet (you can get away with one) and a single t1 armour logi will have the freighter repped up to full long before a second round of ships can even undock.
That's how easy it is. |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:49:00 -
[43] - Quote
Murk Paradox wrote:Tippia wrote:[quote=S Byerley] Quote:Also, why do you think it's important for someone with that same timer be able to dock but not escape open space? Because docking is contingent on there being some place to dock and because it requires the target to actually deliberately there and successfully docking GÇö not just killing the client. So we are not questioning the safety of a freighter or the ability to kill it then?
It is statistically one of the safest ships to be in and has one of the biggest tanks in high sec. |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:58:00 -
[44] - Quote
Murk Paradox wrote:
Your turn.
That doesn't make it exempt to the rules on everything else. |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 19:15:00 -
[45] - Quote
Murk Paradox wrote:
Doesn't that show that a freighter is not equipped to handle the dangers of open space?
(separate argument concerning ships and equality).
Given the hundreds of thousands of trips these ships make every month (perhaps millions) the very fact that only several dozen were killed in all of EVE a month says that they are very much equipped for the dangers out there.
Freighter ganking is very rare. |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 19:27:00 -
[46] - Quote
Murk Paradox wrote:
To coin your phrase... "what abuse?". baltec1 himself said ganks were at an all time low. SO I find a lack of credibility in your statement.
Actually Freighter ganks are at a high, we have turned it into a true industry. Its miner ganking that is at an all time low. |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 19:30:00 -
[47] - Quote
Murk Paradox wrote:
Well, the mechanics used for one. That's kind of the entire point of this thread.
CCP view it as being another form or warp disrupting. The only difference being that bumping to stop warp require more work than the other options. The GMs posted a blog about it last year when we were using this tactic on barge ganking. |

baltec1
Bat Country
7215
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Posted - 2013.07.05 19:58:00 -
[48] - Quote
Murk Paradox wrote: Again, why focusing on bumping and it's relations to bumping miners is, as I've said, a terrible comparison.
Its exactly the same thing, the only difference is the size of the object we are ramming into. |

baltec1
Bat Country
7217
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Posted - 2013.07.06 07:01:00 -
[49] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote: Again, why focusing on bumping and it's relations to bumping miners is, as I've said, a terrible comparison.
Its exactly the same thing, the only difference is the size of the object we are ramming into. So how are you using bumping as a warp disruptor when bumping a miner from mining a rock?
Bump the miner so he cannot align to warp off and then gank it. Exactly what we are doing with freighters. |

baltec1
Bat Country
7220
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Posted - 2013.07.06 07:12:00 -
[50] - Quote
S Byerley wrote:Khanh'rhh wrote:[rabble rabble rabble] I'm mildly curious why you're all on the same page throwing "intent" around like it means something. You can't reference a single instance of CCP mentioning anything even remotely similar, so.... Do Goons have some sort of internal memo on the topic? Is it just a convenient loophole to cling to? Too many lawyer dramas maybe? Perhaps you just like my rambling on the topic? Inquiring minds want to know.
If you look through the dev blogs you will find the crimewatch blog that says CCP do not want logging off to be a valid tactic when attacked and if you look back to around spring last year you will find a blog made by the head GM stating that bumping is seen as another form of warp disruption in their eyes. So we know CCPs oppinion on this matter.
|

baltec1
Bat Country
7220
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Posted - 2013.07.06 12:28:00 -
[51] - Quote
PeHD0M wrote:Can you disable the neutral ship with warp scram in hi-sec? - Yes Consequences? - GCC, Concordokken, loss of the security status
Can you disable the neutral ship by bumping it for hours in hi-sec? - Yes Consequences? - None. Clearly an exploit.
I don't know how to fix it. Even more, i'm not sure that it is even possible to fix it without changing the warp mechanics. But clearly something should be done by CCP, otherwise sooner or later that trick will ruin the game for a lot of players in hi-sec.
We have been doing this for a decade... |

baltec1
Bat Country
7220
|
Posted - 2013.07.06 12:31:00 -
[52] - Quote
PeHD0M wrote:Nope. You are wrong. Bumping miners is one case. Bumping for hours is another. The player tried to move to another location, but he is UNABLE do it because of said actions. Therefore: Quote:However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.
Yet I bet you see no issue with ponting a titan for 3 hours. Once again the bears of highsec demand to be exempt from pvp. |

baltec1
Bat Country
7220
|
Posted - 2013.07.06 14:02:00 -
[53] - Quote
PeHD0M wrote:baltec1 wrote:Yet I bet you see no issue with ponting a titan for 3 hours. Once again the bears of highsec demand to be exempt from pvp. Wrong. "Bears" demand consequences for warp scrambling using the bumping trick. Hi-sec, low-sec, 0.0, wh-space have different agression rules. Nobody denies you the right to warp scram the neutral ship in hi-sec.. but your ship will be killed by concord. Why that should be different with the bumping trick if it is the same thing?
Well aside from CCP stating that it is not an exploit and a valid tactic to use and the fact that jita would be very interesting, I can tell you that this tactic has counters.
|

baltec1
Bat Country
7220
|
Posted - 2013.07.06 16:38:00 -
[54] - Quote
Murk Paradox wrote:
Is this to say you want all things to revert back to how they used to be? Are you saying you don't want future changes? Are you saying you don't like tiericide?
Otherwise, that's not a very good excuse.
We should remove concord because they have been in game for a decade.
See how stupid your argument just was? |

baltec1
Bat Country
7220
|
Posted - 2013.07.06 16:51:00 -
[55] - Quote
Amazing.
Rather than help the freighter pilot the alliance just chats about how CCP will not give them their ship back after sending in petitions dispite having an hour to form something up. They are fantastically useless. |

baltec1
Bat Country
7220
|
Posted - 2013.07.06 17:34:00 -
[56] - Quote
Callyuk wrote: Wanted to requtoe his quote :)
Why?
That GM quote has nothing to do with what this thread is about which is using bumping as a form of warp disruption which is seen as a valid tactic by CCP and the use of aggression mechanics put into this game by CCP at the start of this year to stop people from abusing logging mechanics when they were attacked.
|

baltec1
Bat Country
7220
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Posted - 2013.07.06 17:47:00 -
[57] - Quote
Murk Paradox wrote:
My argument? I asked you a question based on you saying " its been working for so long".
Not my fault you cant answer a ******* question without hostility.
No you attempted to make a daft argument and are now backpedalling now that you see how bad it was. Much like throughout this thread in which you are flat out ignoring every hard fact going and continue to push your "just one more nerf" goal to try and fix stupid.
|

baltec1
Bat Country
7220
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Posted - 2013.07.06 18:02:00 -
[58] - Quote
Murk Paradox wrote:
"but we been doing that for a decade now" is a pisspoor standard when you are trying to advocate being on the cutting edge of highsec mechanics sir.
Its the perfect response to someone who just said that it is going to start to drive off players and will hurt sub numbers because quite clearly it hasn't and won't. |

baltec1
Bat Country
7221
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Posted - 2013.07.06 18:15:00 -
[59] - Quote
Murk Paradox wrote:
So uhm.. no. I am not making anything up. You said that. Numerous times.
Don't ever bother trying to insinuate otherwise. You will lose. You know this by now since this isn;t the first time.
Stop wasting my time.
I see nowhere Tippia saying that crimewatch was brought in only because of freighters. |

baltec1
Bat Country
7222
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Posted - 2013.07.06 18:35:00 -
[60] - Quote
Murk Paradox wrote:
Since it's your standard, it's your business.
How you want to come off to anyone else is ultimately up to you I suppose.
Becareful of your accusations however, because I do not mention sub numbers. I am quite confident in my knowledge that the marketing team and the development team have different priorities.
You WILL however, get people to not want to fly those same hulls you hunt if you show how easily manipulated those timers can be when a freighter has no innate ability to protect itself.
That has nothing to do with subscriptions.
You quoted me answering someone else...
As for people not flying freighters, their sales have not changed for the past year so it would seem they are not being impacted at all by a handful getting killed a month. So again, we see more evidence showing this to not be an issue at all. |

baltec1
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Posted - 2013.07.06 18:43:00 -
[61] - Quote
Murk Paradox wrote:
Who was the someone else?
It really shouldn't be too hard to ask that if you're going to claim something, atleast be honest.
PeHD0M, page 40.
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baltec1
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Posted - 2013.07.06 18:47:00 -
[62] - Quote
Murk Paradox wrote:
Regardless of which, baltec has claimed that ganking is at an all time LOW.
Barge ganking is at an all time low.
Freighters are higher than normal but still very very rare. |

baltec1
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Posted - 2013.07.06 18:54:00 -
[63] - Quote
Murk Paradox wrote:Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
CCP have said that bumping to stop a target from warping is a valid tactic.
CCP put the agession mechanic in with the very goal of stopping people from logging off to escape losing their ship.
Nothing needs looking at because everything is working as intended. |

baltec1
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Posted - 2013.07.06 19:06:00 -
[64] - Quote
Murk Paradox wrote:
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
An hour of being stopped from warping and then ganked is not harassment. We hold down capitals in null and low sec for much longer spans of time. This is simply a case of a gank gone bad. You can ask CCP Punkturis when she gets back and she will provide the same answer as me because that's what we were told back when crimewatch was announced.
Most people would love for their freighter to take this long to gank as that would give them a lot of time to form a defence fleet to save it. |

baltec1
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Posted - 2013.07.06 19:16:00 -
[65] - Quote
Murk Paradox wrote:
I agree, this isn't null or lowsec.
As to Punkturis deciding, that's kind of my point. I think this scenario warrants a petition. I don't think the combination of CrimeWatch and Concord mechanics in this scenario were why each one were designed.
Which is why I guess we end up being alpha testers /shrug.
The petition will arrive back like all the others sent in about us ganking freighters.
Working as intended. |

baltec1
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Posted - 2013.07.06 19:18:00 -
[66] - Quote
Murk Paradox wrote:
...
"You keep getting bumped in your freighter, and you keep fighting back."
A single corp/alliance member in an insta locking blackbird is all it takes. |

baltec1
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Posted - 2013.07.06 19:25:00 -
[67] - Quote
Murk Paradox wrote:
You mean someone else. Arguably, it wouldn't matter what ship came to help.
We aren't talking about someone else. We are talking about the freighter.
Relevance.
The freighter is playing a multiplayer game and was in an alliance with hundreds of others. It was killed by a fleet of around 30.
Seems very relevant. |

baltec1
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Posted - 2013.07.06 19:33:00 -
[68] - Quote
Murk Paradox wrote:
The mechanic applied to the freighter doesn't apply to any other ship (until it is applied).
So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it.
Period.
Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, I did not think so.
Whether it is a multiplayer or not, noone is forced to do anything. You aren't forced to gank, that freighter isn't forced to transport solo.
Those choices have no relevance of the mechanics applied to the ship and the innate abilities (or lack thereof) the ship has for it's defense.
Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing.
Blackbird jams a handful of the destroyers and the gank fails. Bring a t1 armour logi and you will have the freighter fully repped and able to take even more damage on a second run with the blackbird ready too.
Two ships is all it takes.
Also once again no mechanics were abused in this case, everything is working as intended by CCP. |

baltec1
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Posted - 2013.07.06 19:42:00 -
[69] - Quote
Murk Paradox wrote:
None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were.
So because the hull is specialised it should be exempt from some game mechanics?
In that case I want my megathron to be exempt from warp bubbles and bombs because I cannot use them on that hull. |

baltec1
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Posted - 2013.07.06 19:50:00 -
[70] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were.
So because the hull is specialised it should be exempt from some game mechanics? In that case I want my megathron to be exempt from warp bubbles and bombs because I cannot use them on that hull. There's a subforum for that. Go post it then. T3s can also be exempt from warp bubbles, so I guess it's up to you to tackle that beast.
You honestly don't see how stupid your argument is do you? |

baltec1
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Posted - 2013.07.06 19:59:00 -
[71] - Quote
Murk Paradox wrote:Tippia wrote:No. It's just like very other ship in that regard because none of the mechanics involved are in any way tied to a specific ship class.
Pit a freighter against a freighter and tell me which one dies first.
That has literally nothing to do with aggression mechanics. |

baltec1
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Posted - 2013.07.06 20:06:00 -
[72] - Quote
Murk Paradox wrote:
You were the one saying you wanted a mega to be immune to warp bubbles. I only told you what subforum you needed to go to.
Apart from that your trolling sucks and your sarcasm means jackshit.
So you agree its a stupid thing asking for a ship to be exempt from game mechanics that impact every ship in the same way then.
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baltec1
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Posted - 2013.07.06 20:10:00 -
[73] - Quote
Victoria Sin wrote:This whole "crap ship ganking expensive stuff" thing is pretty stupid. It would be much better if when people talked **** about "risk v reward" they took both sides of the risk into the equation. Not much risk suiciding a crappy destroyer or two.
Eve is a fundamentally unbalanced game on this level. It's really not the kind of way you'd design it to be if you were starting from scratch. Don't get me started on my other appalling game design choice favourite, the ability to log on an alt and AFK-cloak in a null sec indy system.
Hopefully Braben will get it right with E:D.
So you think cheap ships should get ripped apart by more expensive ships. Well done, you just turned EVE into yet another MMO where you get max level and all purple gear or you die in a fire.
Go back to STO. |

baltec1
Bat Country
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Posted - 2013.07.06 20:19:00 -
[74] - Quote
Murk Paradox wrote:
I don;t understand your question in regards to the quote.
Funny that, seems whenever someone corners you into a hole you suddenly "do not understand".
Its rather simple, you just agreed with me that making one ship exempt from a key mechanic that every single other ship operates under is a stupid thing to do.
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baltec1
Bat Country
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Posted - 2013.07.06 20:20:00 -
[75] - Quote
Murk Paradox wrote:
Exactly.
And let's see... why doesn't?
Aren't freighters just like "any other ship"?
Tippia said they were.
Take it up with her.
Yes they are, hence why they come under the same aggression mechanics as everything else. You just agreed with me again on this matter. |

baltec1
Bat Country
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Posted - 2013.07.07 06:11:00 -
[76] - Quote
I would like to point out that a freighter load of trit is not a gank worthy target. |

baltec1
Bat Country
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Posted - 2013.07.07 12:51:00 -
[77] - Quote
firepup82 wrote:Want a quick fix? Especially all u its physics its physics BS it is implement real physics.. and that tells us if a be carenes into a freighter its should have almost no effect due to real world physics a fly " the Machs" cannot bump a semi " the freighter" problem solved and please you who are shouting physics if u have half a brain u know if this was real physics the freighter mach would bounce off the freighter like bowling pins to a 50lb bowling ball
The mack is almost as big as a freighter. |

baltec1
Bat Country
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Posted - 2013.07.07 15:20:00 -
[78] - Quote
Now that I think on it, the mack should be a better hauler than freighters. Its about as big as a freighter but only a tenth of the mass. That means it has some vast cavities inside it... |

baltec1
Bat Country
7235
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Posted - 2013.07.08 14:57:00 -
[79] - Quote
Murk Paradox wrote:
Thank you for confirming what I've been trying to say. I just wanted acknowledgement that freighters were not "like any other ship".
But when it comes to the agression timer it is just like any other ship. |

baltec1
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Posted - 2013.07.08 18:18:00 -
[80] - Quote
Murk Paradox wrote:
We did. A freighter versus a freighter cannot make any of those timers appear.
Which means jack ****.
Freighters follow the same mechanic for agression times as every other ship. |

baltec1
Bat Country
7236
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Posted - 2013.07.08 19:18:00 -
[81] - Quote
Murk Paradox wrote:
Not creating a timer is sort of relevant to a discussion about timers dont you think?
No it isn't.
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