
Detaurus
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Posted - 2005.11.29 23:20:00 -
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Recently someone posted a link listing to some of my greater works, an admirable collection, gathered by a worthy disciple. However, I feel a summation of my doctrines is in order, to the edification and instruction of all that would disagree with them.
1. EVE Online Is A Massive Multiplayer Online Roleplaying Game, The object the which is to have fun.
2. The most direct means of having fun is to hinder the fun of others with less and less exertion.
3. The quickest means of attaining the capacity for least exertion is to buy isk, accounts, and/ or join the largest alliance.
4. The virtue of competition is overshadowed by the collective mob virtue of overwhelm
5. Piracy is a degradation of its essentially dangerous heritage, resulting in the promulgation of bullies that become cowards in the face of competition.
6. The ease of piracy, exacting toll, tribute, or spoil via destruction on those it desires, whearas fleeing from those it cannot defeat, is becoming more simple for such pirates through recently introduced game designs, and future proposals Further, the unwritten Right to tackle and hold with impunity is written upon the foreheads of all ccp developers.
7. a vast ccp wing conspiracy has been underway to promote the necessity of groups for all activities within this game, of worth.
8. Level 4 missions were violently and recklessly nerfed, and promised to be more so in the future
9. Bounty hunting or player searching is easier in this game than in any MMORPG out there, placing the burden on the individual, and the advantage to the underprivilidged and impoverished l33t corporations, that hunt them.
10. the admirable concept of player specialization for effectiveness has resulted in several groups of players insufficient and wholly incapable of challenging other groups of players, due to the disparity between races, their ships, and the various weapon and counter weapon systems in the game.
11. The realities of corp and ore theft have been all but extinguished through the pandering to the ultra rich that cannot bear the burden of the thief.
12. War declaration changes, and the nature of the various resouces scattered about the remote and easily defneded reaches of the game has resulted in the formulae of larger = safer, easier, and more powerful by definition, not by practice.
13. I hate CCP more than SOE
14. Megapulses were overpowered, it took several months for ccp to care
15. Lasers are > other weapon systems for most situations
16. The speed of missiles, at their greatest is < all other turrets
17. Sniper setups are the coziest and potentially most devastating at the same time
18. Blaster setups are the least coziest and most difficult at the same time
19. Armor tanking > Shield Tanking, couple this with #15 above
20. Turrets have mid and low slot weapon upgradability, missile users have only low slot capability, which are more cpu intensive, and less effective than their low slot turret upgrade requirements
21. Tech 2 Ammo? Tech 2 missiles?
22. Number is > power, therefore it is always advantageous to team up, for the sacrifice of a small ship is < that of a large ship, though their reward is >
23. Assault ships represent the declared right of veterans to be invincible
24. Heavy assault ships represent in their insurance disparity and the remnant challenges that cruiser can have, the proper balance between risk and reward
25. Recent hit point changes, and the massive reduction in extender and plate requirements props cruisers, so that more can pilot cheap ships and worry less about losing to a larger ship, which they target. Since their is no oversized modules for battleships, ALL other ships were proportionally increased in power.
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