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Thread Statistics | Show CCP posts - 1 post(s) |

Idara
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Posted - 2005.11.29 20:48:00 -
[1]
Is anyone else stoked about the ability to throw up a 20km warp disruption bubble at a moments notice?
I'll put the stats up for the Heretic, the only Interdictor that seems to be nearly done...
Name: Heretic Hull: Coercer Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Khanid Innovations
The Khanid KingdomÆs ships possess the most advanced shield generators available outside Caldari space, as well as fairly robust electronics systems. Their armor and hull, however, are rather weak and hard to modify.
Destroyer Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 7.5% bonus to Small Energy Turret tracking speed per level
Interdictors Skill Bonus: 10% bonus to Small Energy Turret falloff and 5% bonus to Interdiction Sphere Launcher rate of fire per level -------------------------------------------------------- Lance Corporal BSC Military
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madaluap
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Posted - 2005.11.29 20:51:00 -
[2]
now thats cool  _________________________________________________
http://oldforums.eveonline.com/?a=topic&threadID=251936 |

Arkanh
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Posted - 2005.11.29 20:52:00 -
[3]
Stats / Skill reqs on the probe launchers? We must know more! Also post the sabre stats if you can please. Thanks! MAXSuicide > its not about truth on forums MAXSuicide > its about pies |

Hllaxiu
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Posted - 2005.11.29 20:52:00 -
[4]
The warp interdictor probes or whatever they're called on SISI used the probe launcher and had a duration in space of 4minutes 30 seconds or something like that. Doesn't seem all THAT useful, considering it doesn't take long to anchor a bubble.
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Idara
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Posted - 2005.11.29 20:52:00 -
[5]
And...
Fitting...
211 CPU, 66 Grid, 8/3/3 slots, 4/5 turret/launcher...
Skills...
Frigate L5, SSC L1, Destroyers L5 (duh), Interdictors, Interceptors L4.
Requirements for the module...
Interdiction Sphere Launcher
Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp.
15 second ROF, high slot, 20tf CPU, 1mw Grid
Skills for Launcher
Graviton Physics L1, Science L5, Propulsion Jamming L5.
Warp Disruption Probe
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.
20,000 warp scramble range, 4 min 10 seconds flight time.
Skills
Astrometrics L3, Science L3.
I'm stoked.  -------------------------------------------------------- Lance Corporal BSC Military
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KilROCK
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Posted - 2005.11.29 20:52:00 -
[6]
Thrasher > all
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Grimpak
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Posted - 2005.11.29 20:56:00 -
[7]
Originally by: Hllaxiu The warp interdictor probes or whatever they're called on SISI used the probe launcher and had a duration in space of 4minutes 30 seconds or something like that. Doesn't seem all THAT useful, considering it doesn't take long to anchor a bubble.
...however, mobile bubble > anchored bubble imho. -------------------
Celestial Horizon: we go zerg on you |

Simon Illian
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Posted - 2005.11.29 20:56:00 -
[8]
teh slot layout for coercer is 5 laucnehr / 4 turret ? [Eve Tool for the mass]
Maximum signature image filesize is 24000 bytes - Udat |

Idara
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Posted - 2005.11.29 20:59:00 -
[9]
Because I'm so nice...
OMGWTFSCREENIES
Eris Flycatcher Heretic Sabre -------------------------------------------------------- Lance Corporal BSC Military
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Idara
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Posted - 2005.11.29 20:59:00 -
[10]
Originally by: Simon Illian teh slot layout for coercer is 5 laucnehr / 4 turret ?
Sadly it's another Khanid abomination. :( -------------------------------------------------------- Lance Corporal BSC Military
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Eyeshadow
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Posted - 2005.11.29 21:05:00 -
[11]
Originally by: Idara
Originally by: Simon Illian teh slot layout for coercer is 5 laucnehr / 4 turret ?
Sadly it's another Khanid abomination. :(
The eris has 4 launcher/5 turret lay out too. It aint just amarr that are getting shafted 
Oh and the trasher version is gonna pwn all
My Latest Vid (16/11/05) |

Tiuwaz
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Posted - 2005.11.29 21:15:00 -
[12]
Someone tell the boni for the other Interdictors, especially for the Sabre 
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Fiaina Iaz
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Posted - 2005.11.29 21:16:00 -
[13]
Edited by: Fiaina Iaz on 29/11/2005 21:17:14
Originally by: Eyeshadow
Originally by: Idara
Originally by: Simon Illian teh slot layout for coercer is 5 laucnehr / 4 turret ?
Sadly it's another Khanid abomination. :(
The eris has 4 launcher/5 turret lay out too. It aint just amarr that are getting shafted 
Oh and the trasher version is gonna pwn all
Its worse then usual even for a khanid design, look at the bonus from interdictors skills "10% bonus to Small Energy Turret falloff". Guess which weapons have the worse falloff. |

Shira d'Radonis
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Posted - 2005.11.29 21:16:00 -
[14]
So... will it be possible then for pirates (or campers in general) to be able to use this to pick a system with two gates, position themselves SOMEWHERE between the gates, set up the bubble and force all ships going through out of warp?
If so, this seems like it could be especially useful since enemy/anti-pirate forces wouldn't be able to simply warp to the gate to attack the campers. On the other hand, if one were to set up the bubble and an enemy fleet got pulled out of warp right on top of them, the campers wouldn't be able to warp away because they too would be inside the bubble... hmm.. either way, it seems like there's room for a lot of interesting tactics here. I look forward to the Interdictors. -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
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Imhotep Khem
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Posted - 2005.11.29 21:27:00 -
[15]
Can you launch the probes in secure space? ____ If your not dyin' your not tryin'. |

Idara
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Posted - 2005.11.29 21:40:00 -
[16]
Edited by: Idara on 29/11/2005 21:40:01
Originally by: Imhotep Khem Edited by: Imhotep Khem on 29/11/2005 21:36:14 Can you launch the probes in secure space?
Also, what is the 'variations' tab?
I very much hope you can launch them in secure space, or these are useless.
It just shows the T1 variant (the Coercer in this case) and the T2 variants. Pretty handy for newbs IMO. -------------------------------------------------------- Lance Corporal BSC Military
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Elve Sorrow
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Posted - 2005.11.29 21:41:00 -
[17]
Who cares about stats, it looks good, im flying one.
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Alain Josviar
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Posted - 2005.11.29 21:44:00 -
[18]
What're the restrictions on initiating a warp bubble with them?
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Shira d'Radonis
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Posted - 2005.11.29 21:46:00 -
[19]
The turret/missile launcher ratio is pure madness. Destroyers are gunships and so should these be gunships. -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
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General Griefus
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Posted - 2005.11.29 22:14:00 -
[20]
what the hell!!!
10% bonus to laser fall off have the devs lost it completly!!!
at lvl 5 that gives medium beams 2 km more fall off, and medium pulses 1km more, surely a optimal range bonus would far better suit it.
other than that little detail its a cool ship and im getting one as soon as it hits TQ 
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Mortuus
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Posted - 2005.11.29 22:17:00 -
[21]
hmmm....455m/s....warp into belt, pulse MWD on top of mining op, pop bubble....teeheee Occassus Republica, NBSI |

Rod Blaine
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Posted - 2005.11.29 22:20:00 -
[22]
is it confirmed that these can pull **** out of warp ?
I find that very hard to believe tbh, looks more like a moving warp bubble to me... _______________________________________________
Power to the players !
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Sarmaul
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Posted - 2005.11.29 22:22:00 -
[23]
Originally by: Shira d'Radonis
The turret/missile launcher ratio is pure madness. Destroyers are gunships and so should these be gunships.
do probe launchers not use launcher points then, as that's how they fire the warp-bubble probes...
Originally by: Chowdown We camp a lot
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Hllaxiu
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Posted - 2005.11.29 22:24:00 -
[24]
Originally by: Rod Blaine is it confirmed that these can pull **** out of warp ?
I find that very hard to believe tbh, looks more like a moving warp bubble to me...
Or, if I'm reading right, insta launchable warp bubble. ie, in a covert ops "warp to me!" situation, the interdictor gets there first and immediately hits F1 launching this bubble, the target doesn't hit warp quickly enough and now has to travel 20 km to get out, tacklers/damage arrive (or your Force recon ship decloaks) and you pwn the sniper(s).
I wasn't thinking when I criticized these things initially, these will be a very lovely asset for strike forces of all varieties.
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Shira d'Radonis
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Posted - 2005.11.29 22:28:00 -
[25]
Edited by: Shira d''Radonis on 29/11/2005 22:32:06 Edited by: Shira d''Radonis on 29/11/2005 22:29:22
Originally by: Sarmaul
do probe launchers not use launcher points then, as that's how they fire the warp-bubble probes...
Yeah, but do they really need that many launchers for it? -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
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Elve Sorrow
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Posted - 2005.11.29 22:30:00 -
[26]
That Laser Falloff bonus really needs some serious thought.
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Shira d'Radonis
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Posted - 2005.11.29 22:31:00 -
[27]
Originally by: Hllaxiu
Or, if I'm reading right, insta launchable warp bubble. ie, in a covert ops "warp to me!" situation, the interdictor gets there first and immediately hits F1 launching this bubble, the target doesn't hit warp quickly enough and now has to travel 20 km to get out, tacklers/damage arrive (or your Force recon ship decloaks) and you pwn the sniper(s).
I wasn't thinking when I criticized these things initially, these will be a very lovely asset for strike forces of all varieties.
But it'll affect your ships as well... so will they be able to warp to you if you just threw up the bubble? They'll probably just be stopped at 20km, but only one way to find out :) -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
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Bishop Kin
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Posted - 2005.11.29 22:35:00 -
[28]
Holy crap those interdictors are FAST.
*starts training destroyers to 5*
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Maya Rkell
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Posted - 2005.11.29 22:40:00 -
[29]
Well, if the probe's destroyable, kicking out several IS a good idea no?
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Hllaxiu
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Posted - 2005.11.29 22:41:00 -
[30]
Originally by: Bishop Kin Edited by: Bishop Kin on 29/11/2005 22:37:32 Holy crap those interdictors are FAST.
*starts training destroyers to 5*
I just noticed from the screenies... t2 destroyers don't have the 25% ROF penalty that t1 destroyers have?   
Probably why they're so missile heavy in high slots...
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