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Idara
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Posted - 2005.11.29 20:48:00 -
[1]
Is anyone else stoked about the ability to throw up a 20km warp disruption bubble at a moments notice?
I'll put the stats up for the Heretic, the only Interdictor that seems to be nearly done...
Name: Heretic Hull: Coercer Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Khanid Innovations
The Khanid KingdomÆs ships possess the most advanced shield generators available outside Caldari space, as well as fairly robust electronics systems. Their armor and hull, however, are rather weak and hard to modify.
Destroyer Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 7.5% bonus to Small Energy Turret tracking speed per level
Interdictors Skill Bonus: 10% bonus to Small Energy Turret falloff and 5% bonus to Interdiction Sphere Launcher rate of fire per level -------------------------------------------------------- Lance Corporal BSC Military
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madaluap
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Posted - 2005.11.29 20:51:00 -
[2]
now thats cool  _________________________________________________
http://oldforums.eveonline.com/?a=topic&threadID=251936 |

Arkanh
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Posted - 2005.11.29 20:52:00 -
[3]
Stats / Skill reqs on the probe launchers? We must know more! Also post the sabre stats if you can please. Thanks! MAXSuicide > its not about truth on forums MAXSuicide > its about pies |

Hllaxiu
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Posted - 2005.11.29 20:52:00 -
[4]
The warp interdictor probes or whatever they're called on SISI used the probe launcher and had a duration in space of 4minutes 30 seconds or something like that. Doesn't seem all THAT useful, considering it doesn't take long to anchor a bubble.
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Idara
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Posted - 2005.11.29 20:52:00 -
[5]
And...
Fitting...
211 CPU, 66 Grid, 8/3/3 slots, 4/5 turret/launcher...
Skills...
Frigate L5, SSC L1, Destroyers L5 (duh), Interdictors, Interceptors L4.
Requirements for the module...
Interdiction Sphere Launcher
Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp.
15 second ROF, high slot, 20tf CPU, 1mw Grid
Skills for Launcher
Graviton Physics L1, Science L5, Propulsion Jamming L5.
Warp Disruption Probe
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.
20,000 warp scramble range, 4 min 10 seconds flight time.
Skills
Astrometrics L3, Science L3.
I'm stoked.  -------------------------------------------------------- Lance Corporal BSC Military
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KilROCK
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Posted - 2005.11.29 20:52:00 -
[6]
Thrasher > all
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Grimpak
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Posted - 2005.11.29 20:56:00 -
[7]
Originally by: Hllaxiu The warp interdictor probes or whatever they're called on SISI used the probe launcher and had a duration in space of 4minutes 30 seconds or something like that. Doesn't seem all THAT useful, considering it doesn't take long to anchor a bubble.
...however, mobile bubble > anchored bubble imho. -------------------
Celestial Horizon: we go zerg on you |

Simon Illian
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Posted - 2005.11.29 20:56:00 -
[8]
teh slot layout for coercer is 5 laucnehr / 4 turret ? [Eve Tool for the mass]
Maximum signature image filesize is 24000 bytes - Udat |

Idara
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Posted - 2005.11.29 20:59:00 -
[9]
Because I'm so nice...
OMGWTFSCREENIES
Eris Flycatcher Heretic Sabre -------------------------------------------------------- Lance Corporal BSC Military
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Idara
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Posted - 2005.11.29 20:59:00 -
[10]
Originally by: Simon Illian teh slot layout for coercer is 5 laucnehr / 4 turret ?
Sadly it's another Khanid abomination. :( -------------------------------------------------------- Lance Corporal BSC Military
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Eyeshadow
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Posted - 2005.11.29 21:05:00 -
[11]
Originally by: Idara
Originally by: Simon Illian teh slot layout for coercer is 5 laucnehr / 4 turret ?
Sadly it's another Khanid abomination. :(
The eris has 4 launcher/5 turret lay out too. It aint just amarr that are getting shafted 
Oh and the trasher version is gonna pwn all
My Latest Vid (16/11/05) |

Tiuwaz
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Posted - 2005.11.29 21:15:00 -
[12]
Someone tell the boni for the other Interdictors, especially for the Sabre 
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Fiaina Iaz
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Posted - 2005.11.29 21:16:00 -
[13]
Edited by: Fiaina Iaz on 29/11/2005 21:17:14
Originally by: Eyeshadow
Originally by: Idara
Originally by: Simon Illian teh slot layout for coercer is 5 laucnehr / 4 turret ?
Sadly it's another Khanid abomination. :(
The eris has 4 launcher/5 turret lay out too. It aint just amarr that are getting shafted 
Oh and the trasher version is gonna pwn all
Its worse then usual even for a khanid design, look at the bonus from interdictors skills "10% bonus to Small Energy Turret falloff". Guess which weapons have the worse falloff. |

Shira d'Radonis
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Posted - 2005.11.29 21:16:00 -
[14]
So... will it be possible then for pirates (or campers in general) to be able to use this to pick a system with two gates, position themselves SOMEWHERE between the gates, set up the bubble and force all ships going through out of warp?
If so, this seems like it could be especially useful since enemy/anti-pirate forces wouldn't be able to simply warp to the gate to attack the campers. On the other hand, if one were to set up the bubble and an enemy fleet got pulled out of warp right on top of them, the campers wouldn't be able to warp away because they too would be inside the bubble... hmm.. either way, it seems like there's room for a lot of interesting tactics here. I look forward to the Interdictors. -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
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Imhotep Khem
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Posted - 2005.11.29 21:27:00 -
[15]
Can you launch the probes in secure space? ____ If your not dyin' your not tryin'. |

Idara
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Posted - 2005.11.29 21:40:00 -
[16]
Edited by: Idara on 29/11/2005 21:40:01
Originally by: Imhotep Khem Edited by: Imhotep Khem on 29/11/2005 21:36:14 Can you launch the probes in secure space?
Also, what is the 'variations' tab?
I very much hope you can launch them in secure space, or these are useless.
It just shows the T1 variant (the Coercer in this case) and the T2 variants. Pretty handy for newbs IMO. -------------------------------------------------------- Lance Corporal BSC Military
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Elve Sorrow
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Posted - 2005.11.29 21:41:00 -
[17]
Who cares about stats, it looks good, im flying one.
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Alain Josviar
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Posted - 2005.11.29 21:44:00 -
[18]
What're the restrictions on initiating a warp bubble with them?
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Shira d'Radonis
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Posted - 2005.11.29 21:46:00 -
[19]
The turret/missile launcher ratio is pure madness. Destroyers are gunships and so should these be gunships. -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
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General Griefus
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Posted - 2005.11.29 22:14:00 -
[20]
what the hell!!!
10% bonus to laser fall off have the devs lost it completly!!!
at lvl 5 that gives medium beams 2 km more fall off, and medium pulses 1km more, surely a optimal range bonus would far better suit it.
other than that little detail its a cool ship and im getting one as soon as it hits TQ 
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Mortuus
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Posted - 2005.11.29 22:17:00 -
[21]
hmmm....455m/s....warp into belt, pulse MWD on top of mining op, pop bubble....teeheee Occassus Republica, NBSI |

Rod Blaine
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Posted - 2005.11.29 22:20:00 -
[22]
is it confirmed that these can pull **** out of warp ?
I find that very hard to believe tbh, looks more like a moving warp bubble to me... _______________________________________________
Power to the players !
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Sarmaul
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Posted - 2005.11.29 22:22:00 -
[23]
Originally by: Shira d'Radonis
The turret/missile launcher ratio is pure madness. Destroyers are gunships and so should these be gunships.
do probe launchers not use launcher points then, as that's how they fire the warp-bubble probes...
Originally by: Chowdown We camp a lot
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Hllaxiu
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Posted - 2005.11.29 22:24:00 -
[24]
Originally by: Rod Blaine is it confirmed that these can pull **** out of warp ?
I find that very hard to believe tbh, looks more like a moving warp bubble to me...
Or, if I'm reading right, insta launchable warp bubble. ie, in a covert ops "warp to me!" situation, the interdictor gets there first and immediately hits F1 launching this bubble, the target doesn't hit warp quickly enough and now has to travel 20 km to get out, tacklers/damage arrive (or your Force recon ship decloaks) and you pwn the sniper(s).
I wasn't thinking when I criticized these things initially, these will be a very lovely asset for strike forces of all varieties.
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Shira d'Radonis
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Posted - 2005.11.29 22:28:00 -
[25]
Edited by: Shira d''Radonis on 29/11/2005 22:32:06 Edited by: Shira d''Radonis on 29/11/2005 22:29:22
Originally by: Sarmaul
do probe launchers not use launcher points then, as that's how they fire the warp-bubble probes...
Yeah, but do they really need that many launchers for it? -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
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Elve Sorrow
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Posted - 2005.11.29 22:30:00 -
[26]
That Laser Falloff bonus really needs some serious thought.
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Shira d'Radonis
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Posted - 2005.11.29 22:31:00 -
[27]
Originally by: Hllaxiu
Or, if I'm reading right, insta launchable warp bubble. ie, in a covert ops "warp to me!" situation, the interdictor gets there first and immediately hits F1 launching this bubble, the target doesn't hit warp quickly enough and now has to travel 20 km to get out, tacklers/damage arrive (or your Force recon ship decloaks) and you pwn the sniper(s).
I wasn't thinking when I criticized these things initially, these will be a very lovely asset for strike forces of all varieties.
But it'll affect your ships as well... so will they be able to warp to you if you just threw up the bubble? They'll probably just be stopped at 20km, but only one way to find out :) -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
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Bishop Kin
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Posted - 2005.11.29 22:35:00 -
[28]
Holy crap those interdictors are FAST.
*starts training destroyers to 5*
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Maya Rkell
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Posted - 2005.11.29 22:40:00 -
[29]
Well, if the probe's destroyable, kicking out several IS a good idea no?
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Hllaxiu
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Posted - 2005.11.29 22:41:00 -
[30]
Originally by: Bishop Kin Edited by: Bishop Kin on 29/11/2005 22:37:32 Holy crap those interdictors are FAST.
*starts training destroyers to 5*
I just noticed from the screenies... t2 destroyers don't have the 25% ROF penalty that t1 destroyers have?   
Probably why they're so missile heavy in high slots...
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Shira d'Radonis
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Posted - 2005.11.29 22:42:00 -
[31]
Originally by: Maya Rkell Well, if the probe's destroyable, kicking out several IS a good idea no?
Touche, salesman... touche...
Of course, that's if it's destructable. -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
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Arleonenis
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Posted - 2005.11.29 22:44:00 -
[32]
faloff bonus on LASERS? someone that designed this bonus smoked something extremaly strong...
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Bishop Kin
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Posted - 2005.11.29 22:47:00 -
[33]
Originally by: Hllaxiu
Probably why they're so missile heavy in high slots...
Min t2 destroyers still seem to have 7 turret hardpoints. 7 200mm autocannons going at full speed...
oh god oh god oh god.
Minmatar ftw?
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General Griefus
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Posted - 2005.11.29 22:50:00 -
[34]
Originally by: Arleonenis faloff bonus on LASERS? someone that designed this bonus smoked something extremaly strong...
ok this proves it even a minmatar player has now said how bad that fall off bonus is...will need chaging before final release or there will be seom very unhappy amarr playeres, they are already going to put up with 5 launchers 4 turrets dont give us a randomly bad bonus aswell.
*shudders at the thought of using missiles*
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Shira d'Radonis
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Posted - 2005.11.29 22:54:00 -
[35]
Well, the falloff bonus wouldn't necessarily be a bad thing if it was 50% per level or something :p
But optimal range would be better IMO. -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
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Chaos Hellbreth
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Posted - 2005.11.29 23:12:00 -
[36]
So these are basically gonna be "destroyerceptors"? They seem to literally be "interceptors" lol! Wow, the game is getting more like freelancer every day, now we can get pulled outta warp. Games gonna get more deadly!
Does the disruption field launcher thing take up a hardpoint or high slot? Or is it like a medium or low slot type thing? And will you be penalized for using it in empire space?
And how did you get those pics? Im a relative noob, so I dont know about these test server things, how do i get in? :p
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General Griefus
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Posted - 2005.11.29 23:16:00 -
[37]
Originally by: Chaos Hellbreth
Does the disruption field launcher thing take up a hardpoint or high slot? Or is it like a medium or low slot type thing?
they will more than likely be a high slot module and use a launcher hard point (hense the ships being quite launcher heavy)
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Idara
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Posted - 2005.11.29 23:17:00 -
[38]
I posted the stats for the Interdiction Sphere launcher in the second post. -------------------------------------------------------- Lance Corporal BSC Military
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Detaurus
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Posted - 2005.11.29 23:20:00 -
[39]
Recently someone posted a link listing to some of my greater works, an admirable collection, gathered by a worthy disciple. However, I feel a summation of my doctrines is in order, to the edification and instruction of all that would disagree with them.
1. EVE Online Is A Massive Multiplayer Online Roleplaying Game, The object the which is to have fun.
2. The most direct means of having fun is to hinder the fun of others with less and less exertion.
3. The quickest means of attaining the capacity for least exertion is to buy isk, accounts, and/ or join the largest alliance.
4. The virtue of competition is overshadowed by the collective mob virtue of overwhelm
5. Piracy is a degradation of its essentially dangerous heritage, resulting in the promulgation of bullies that become cowards in the face of competition.
6. The ease of piracy, exacting toll, tribute, or spoil via destruction on those it desires, whearas fleeing from those it cannot defeat, is becoming more simple for such pirates through recently introduced game designs, and future proposals Further, the unwritten Right to tackle and hold with impunity is written upon the foreheads of all ccp developers.
7. a vast ccp wing conspiracy has been underway to promote the necessity of groups for all activities within this game, of worth.
8. Level 4 missions were violently and recklessly nerfed, and promised to be more so in the future
9. Bounty hunting or player searching is easier in this game than in any MMORPG out there, placing the burden on the individual, and the advantage to the underprivilidged and impoverished l33t corporations, that hunt them.
10. the admirable concept of player specialization for effectiveness has resulted in several groups of players insufficient and wholly incapable of challenging other groups of players, due to the disparity between races, their ships, and the various weapon and counter weapon systems in the game.
11. The realities of corp and ore theft have been all but extinguished through the pandering to the ultra rich that cannot bear the burden of the thief.
12. War declaration changes, and the nature of the various resouces scattered about the remote and easily defneded reaches of the game has resulted in the formulae of larger = safer, easier, and more powerful by definition, not by practice.
13. I hate CCP more than SOE
14. Megapulses were overpowered, it took several months for ccp to care
15. Lasers are > other weapon systems for most situations
16. The speed of missiles, at their greatest is < all other turrets
17. Sniper setups are the coziest and potentially most devastating at the same time
18. Blaster setups are the least coziest and most difficult at the same time
19. Armor tanking > Shield Tanking, couple this with #15 above
20. Turrets have mid and low slot weapon upgradability, missile users have only low slot capability, which are more cpu intensive, and less effective than their low slot turret upgrade requirements
21. Tech 2 Ammo? Tech 2 missiles?
22. Number is > power, therefore it is always advantageous to team up, for the sacrifice of a small ship is < that of a large ship, though their reward is >
23. Assault ships represent the declared right of veterans to be invincible
24. Heavy assault ships represent in their insurance disparity and the remnant challenges that cruiser can have, the proper balance between risk and reward
25. Recent hit point changes, and the massive reduction in extender and plate requirements props cruisers, so that more can pilot cheap ships and worry less about losing to a larger ship, which they target. Since their is no oversized modules for battleships, ALL other ships were proportionally increased in power.
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Necrologic
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Posted - 2005.11.29 23:20:00 -
[40]
That falloff bonus on the heretic needs to be changed to a dmg or rof bonus for lasers, otherwise the heretic, like the vengeance, is never going to kill anything.
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Weirda
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Posted - 2005.11.29 23:21:00 -
[41]
Originally by: Arleonenis faloff bonus on LASERS? someone that designed this bonus smoked something extremaly strong...
maybe the guy that gave the phoon the optimal bonus just got back from the psych ward...  -- Thread Killer (attempt to train verbosity from 4 back down to 1 -- failed) <END TRANSMISSION> |

Brep
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Posted - 2005.11.29 23:24:00 -
[42]
Edited by: Brep on 29/11/2005 23:25:06
Originally by: Detaurus Recently someone posted a link listing to some of my greater works, an admirable collection, gathered by a worthy disciple. However, I feel a summation of my doctrines is in order, to the edification and instruction of all that would disagree with them.
Can't be arsed reading this dribble but I'll throw it onto the thread. Just call me the P00psmith.
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Rexthor Hammerfists
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Posted - 2005.11.29 23:28:00 -
[43]
that caldari one seems to b very intersting, 6 small launchers with t2 bs pwnin missiles o.O awesome, and the warp em into a enemie fleet idea is just awesome!
btw detaurus, that post was SO misplaced
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Bishop Kin
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Posted - 2005.11.29 23:30:00 -
[44]
Originally by: Detaurus Recently someone posted a link listing to some of my greater works...
And this is relevant to this thread... how?
Who is Detaurus anyway? Seems like a megalomaniac on *****.
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Idara
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Posted - 2005.11.29 23:34:00 -
[45]
Originally by: Detaurus
OMGWTFNOONECARES
Who let you post here? FFS, can we get a mod to clean the thread of the trash? That has nothing to do with T2 Destroyers and is just a repost of material from a locked thread. -------------------------------------------------------- Lance Corporal BSC Military
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Garik Daemon

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Posted - 2005.11.30 00:12:00 -
[46]
Cleaned up the thread please keep it civil. No flames please.
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KingsGambit
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Posted - 2005.11.30 00:22:00 -
[47]
Umm...why is everyone moaning about the launcher hardpoints of a T2 ship that uses launcher hardpoints to do it's thing? If it uses a launcher to fire probes, you're gonna want more than one launcher, and a lot of damn probes to make sure your enemies stay put. If you only have one ship to go up against, then fly something else and fit a 20km scrambler.
The turret points give it a little offensive/defensive/anti-frig firepower without taking away from their primary role. The turret hardpoints are secondary at best...maybe not even if you'd consider speed, size, mid/low slot layout and shield/armour HP/resists important. The ship needs to get in safely, lock down an opposing fleet and stay out of trouble while bigger boys go to town, not engage in protracted gun fights.
And yes, giving energy turrets a falloff bonus is as pointless as giving projectiles a cap bonus. -------------
My T2 Shop |

Hllaxiu
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Posted - 2005.11.30 00:25:00 -
[48]
Originally by: KingsGambit Umm...why is everyone moaning about the launcher hardpoints of a T2 ship that uses launcher hardpoints to do it's thing? If it uses a launcher to fire probes, you're gonna want more than one launcher, and a lot of damn probes to make sure your enemies stay put.
Probe launchers do not use missile hardpoints.
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Toshiro Khan
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Posted - 2005.11.30 00:43:00 -
[49]
Originally by: Hllaxiu
Originally by: KingsGambit Umm...why is everyone moaning about the launcher hardpoints of a T2 ship that uses launcher hardpoints to do it's thing? If it uses a launcher to fire probes, you're gonna want more than one launcher, and a lot of damn probes to make sure your enemies stay put.
Probe launchers do not use missile hardpoints.
But the Interdiction Sphere Launcher could very well need a launcher point..
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MWEI
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Posted - 2005.11.30 03:32:00 -
[50]
Quote: Interdiction Sphere Launcher rate of fire per level
Is it some fancy name CCP has come up with for a any where any time gate camp modules
or are there some special qualities atributed to it?
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Idara
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Posted - 2005.11.30 03:33:00 -
[51]
Who cares. More kills!  -------------------------------------------------------- Lance Corporal BSC Military
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ArcticFox
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Posted - 2005.11.30 03:53:00 -
[52]
These are not gate camp modules, the limited flight time precludes that possibility. They'll be better for warping in on top of an enemy and stopping them in less time than it takes to get a scram on. It strikes me a couple interdictors with webs fitted will be just about all the tackling most medium sized groups need.
There is one thing that bothers me though... there's no massive CPU requirement on the launhcers with a reduction for only interdictors... so why wouldn't people just put these on any damn ship? Sure a little faster RoF is nice, but even at level 5, 25% is hardly enough to justify using the interdictor. Hell, an interceptor using these would be twice as useful as one of these big sig radius, clunky things.
Am I missing something here? Is there some unspoken way in which these modules are restricted to use by interdictor class vessels? I sure hope there is... ---------------------------------- "There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |

SengH
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Posted - 2005.11.30 04:03:00 -
[53]
Edited by: SengH on 30/11/2005 04:03:14 Can you imagine the spam of these during fleet battles? You'd see two blobs with bubbles flying towards each other with warp bubbles flying towards the other blob and people trying to shoot them down.
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Vishnej
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Posted - 2005.11.30 04:16:00 -
[54]
Massive blob combat (if the optimizations allow it anytime soon) with these is going to be interesting.
"'Dicter one, make a stream of bubbles above them, 'Dicter two, you take them from below, 'dicter three, get left, 'dicter four, take right, and the rest of you hit the center of their blob.
And bam, their entire fleet is warpscrambled while the interdictors are alive, plus flight time to them. ---------------------------- T2 Destroyers: a proposal Requested Changes: An alphabet's worth |

F'nog
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Posted - 2005.11.30 04:27:00 -
[55]
Originally by: Tiuwaz Someone tell the boni for the other Interdictors, especially for the Sabre 
they're not in yet. Just the Amarr's is.
Originally by: rowbin hod Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage.
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SengH
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Posted - 2005.11.30 04:27:00 -
[56]
the logical counter to these would be the recon cruisers... move them into position right before the assault and when the rest of the fleet warps in and the dictors open up decloak and toast them asap.
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Baun
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Posted - 2005.11.30 05:31:00 -
[57]
Edited by: Baun on 30/11/2005 05:32:14
Originally by: Hllaxiu The warp interdictor probes or whatever they're called on SISI used the probe launcher and had a duration in space of 4minutes 30 seconds or something like that. Doesn't seem all THAT useful, considering it doesn't take long to anchor a bubble.
You are in a fleet battle and your cov ops just got setup. Your Interdictor warps in and launches his bubble making it impossible for half of the enemies to warp away. You would probably want 2 though so that they criss cross and cover each other as they move.
.... its pretty useful.
The Enemy's Gate is Down
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Wrayeth
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Posted - 2005.11.30 05:38:00 -
[58]
Yeah. The warp-in on the enemy fleet would be an absolutely EVIL tactic.
Also, one thing that people seem to be overlooking is the 15-second rate of fire. These interdictors can pop out multiple bubbles on short notice, increasing the effectiveness of camps by a significant amount. -Wrayeth
Go away. |

SengH
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Posted - 2005.11.30 05:43:00 -
[59]
Most importantly however... can these interdiction spheres be destroyed... and what is their hp if so?
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Toshiro Khan
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Posted - 2005.11.30 05:49:00 -
[60]
Originally by: Baun Edited by: Baun on 30/11/2005 05:32:14
Originally by: Hllaxiu The warp interdictor probes or whatever they're called on SISI used the probe launcher and had a duration in space of 4minutes 30 seconds or something like that. Doesn't seem all THAT useful, considering it doesn't take long to anchor a bubble.
You are in a fleet battle and your cov ops just got setup. Your Interdictor warps in and launches his bubble making it impossible for half of the enemies to warp away. You would probably want 2 though so that they criss cross and cover each other as they move.
.... its pretty useful.
Yep.... 4 and a half mins can be a long time in a fleet battle.. I just hope they will have some use in empire and are not restricted to 0.0 like warp bubbles are.
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Idara
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Posted - 2005.11.30 06:46:00 -
[61]
Originally by: SengH Most importantly however... can these interdiction spheres be destroyed... and what is their hp if so?
Better question is if they're Empire usable...if they're 0.0 only, they're going to be pretty trash.  -------------------------------------------------------- Lance Corporal BSC Military
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Ater Angellus
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Posted - 2005.11.30 07:19:00 -
[62]
If you can use these in Empire, will they be limite to systems with low sec or can they be used anywhere? Does pulling a ship out of warp criminally flag you? if so Interdictor + high sec = CONCORDONKED = useless in an empire war.
And yes I'm an empire mission runner thats only just getting into PvP, so i ain't been out to 0.0 yet and can't see myself there for a while (I'm having enough trouble with Empire pirates let alone 0.0 gate ganks)
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Elsebeth Rhiannon
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Posted - 2005.11.30 08:26:00 -
[63]
Will warp core stabs work against these, or will they work like anchorable bubbles?
Does not probably matter much in fleet combat (I might be mistaken), but makes a huge difference for a mining op. I actually like the balance they give to pirates against miners - currently a sensible low-sec mining op has very low or practically no risk of ship-loss against a pirate - but if stabs won't work, it might throw the balance to the other extreme for a while. :)
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Fogy
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Posted - 2005.11.30 09:19:00 -
[64]
Edited by: Fogy on 30/11/2005 09:23:32 Errh.. I seriously fail to se how the Flycatcher with 8 highs, 6 launcher and 3 turret slotts.. would ever benefitt eficiently from 7.5% tracking speed, and 10% bonus to optimal range.. O_o its cind'a silly tbh.. swapp them for some resonable missile bonuses for crying out loud!!
Besides that.. they loock sexy! :D and im definetly getting one! or 2.. or 3  
the launcher probe thingie is a good addone the shipps.. theyr like heavy interceptors ^^
Cheers! Fogy 
"From my rotting boddy flowers shall grow and I am in them, and that is eternity" ♥RUBRA♥
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s73v3n2k
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Posted - 2005.11.30 09:47:00 -
[65]
one thing i would like to know is are we going to be able to get the BPO's fot the probes. Or is it going to be NPC only like scan probes. I hope the probes aren't to expensive after all i can see me using alot of these :).
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Ysolde Xen
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Posted - 2005.11.30 11:53:00 -
[66]
Loving that Sabre... it looks like when it's not Interdicting warp tunnels it'd make a pretty good regular Desty on steroids. I really hope we don't get crappy bonuses to lose out because it's nice having a top ship for a change  |

Dahin
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Posted - 2005.11.30 12:23:00 -
[67]
/me cries tears of happiness. No longer will aligned ships be safe, I found my partner in life 
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theRaptor
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Posted - 2005.11.30 13:09:00 -
[68]
Originally by: Dahin /me cries tears of happiness. No longer will aligned ships be safe, I found my partner in life 
And I heard a great gnashing of teeth, as gate snipers did cry out in fear, and were suddenly silenced.
I, don't, think, you, trust, in my self-righteous suicide. |

Alex Harumichi
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Posted - 2005.11.30 13:13:00 -
[69]
Originally by: theRaptor
Originally by: Dahin /me cries tears of happiness. No longer will aligned ships be safe, I found my partner in life 
And I heard a great gnashing of teeth, as gate snipers did cry out in fear, and were suddenly silenced.
That'll depend on whether warp stabs work vs. the new bubble thingy or not. If they do, snipers will just fit a few less damage mods (which they will anyway, due to stacking change) and a few more stabs.
If they don't... things will get very interesting. 
Looking at the other side: defending a low-sec mining op will become a *****. One interdictor warps in and drops a warp bubble, and you suddenly have a whole mining group locked down. Could be tricky to counter, but we'll see.
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theRaptor
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Posted - 2005.11.30 13:29:00 -
[70]
Originally by: Alex Harumichi
Originally by: theRaptor
Originally by: Dahin /me cries tears of happiness. No longer will aligned ships be safe, I found my partner in life 
And I heard a great gnashing of teeth, as gate snipers did cry out in fear, and were suddenly silenced.
That'll depend on whether warp stabs work vs. the new bubble thingy or not. If they do, snipers will just fit a few less damage mods (which they will anyway, due to stacking change) and a few more stabs.
If they don't... things will get very interesting. 
Looking at the other side: defending a low-sec mining op will become a *****. One interdictor warps in and drops a warp bubble, and you suddenly have a whole mining group locked down. Could be tricky to counter, but we'll see.
They are warp bubbles. No warpy, no matter how many stabski's.
And mine? Mine? Jericho Fraction mine? Generally it's us killing the miners, so no problems there.
I, don't, think, you, trust, in my self-righteous suicide. |

Alex Harumichi
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Posted - 2005.11.30 13:38:00 -
[71]
Originally by: theRaptor
And mine? Mine? Jericho Fraction mine? Generally it's us killing the miners, so no problems there.
Wasn't talking about you, there 
We'll just have to see what happens when Mr. Interdictor runs into Mr. Sentry Drone and his happy friends. Should be entertaining.
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James Lyrus
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Posted - 2005.11.30 13:40:00 -
[72]
Fantastic. You know what this means, don't you?
Scorps won't automaticallly be primary any more! Woo!
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James Lyrus
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Posted - 2005.11.30 13:43:00 -
[73]
Originally by: theRaptor
They are warp bubbles. No warpy, no matter how many stabski's.
IIRC 'standard' bubbles have a 10 point warpscrambler effect. So in _theory_ you can blow through them, with lots and lots of stabs. Of course, no one has 10 lowslots, so it's largely academic. But leads me to suspect the interdictor might have a lower 'power' to the scrambling.
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Imhotep Khem
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Posted - 2005.11.30 13:54:00 -
[74]
This will be fun. Warp in and dust the place with probes.
1. warp scram probe +5 2. webbification probes 3. sensor damping probes 4. bar-b-qued probes 5. sauteed probes 6. probes etouffee...
Why else so many launcher slots? ____ If your not dyin' your not tryin'. |

theRaptor
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Posted - 2005.11.30 14:00:00 -
[75]
Originally by: Alex Harumichi We'll just have to see what happens when Mr. Interdictor runs into Mr. Sentry Drone and his happy friends. Should be entertaining.
Im guessing Mr. Sentry Drone cries cause Mr. Interdictor is doing 900m/s with an AB.
I, don't, think, you, trust, in my self-righteous suicide. |

theRaptor
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Posted - 2005.11.30 14:03:00 -
[76]
Originally by: James Lyrus
Originally by: theRaptor
They are warp bubbles. No warpy, no matter how many stabski's.
IIRC 'standard' bubbles have a 10 point warpscrambler effect. So in _theory_ you can blow through them, with lots and lots of stabs. Of course, no one has 10 lowslots, so it's largely academic. But leads me to suspect the interdictor might have a lower 'power' to the scrambling.
It should be at least 5, and you can mount more then one launcher, so in practice it won't make any damn difference. If it is less then five then Interdictors won't get flown much.
I, don't, think, you, trust, in my self-righteous suicide. |

theRaptor
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Posted - 2005.11.30 14:05:00 -
[77]
Originally by: Imhotep Khem This will be fun. Warp in and dust the place with probes.
1. warp scram probe +5 2. webbification probes 3. sensor damping probes 4. bar-b-qued probes 5. sauteed probes 6. probes etouffee...
Why else so many launcher slots?
1). Missiles without bonuses have lower DPS then guns. 2). Interdictors don't have the -25% to gun ROF "bonus". 3). An interdictor with 6-7 T2 small guns firing at full speed would totally obsolete Interceptors and Assault Frigates.
I, don't, think, you, trust, in my self-righteous suicide. |

Kai Lae
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Posted - 2005.11.30 14:06:00 -
[78]
Originally by: theRaptor
Originally by: Alex Harumichi We'll just have to see what happens when Mr. Interdictor runs into Mr. Sentry Drone and his happy friends. Should be entertaining.
Im guessing Mr. Sentry Drone cries cause Mr. Interdictor is doing 900m/s with an AB.
Likely yes, but he will be quickly consoled when his close cousin, Mr. Web Drone steps in and restores order.
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theRaptor
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Posted - 2005.11.30 14:12:00 -
[79]
Originally by: Kai Lae
Originally by: theRaptor
Originally by: Alex Harumichi We'll just have to see what happens when Mr. Interdictor runs into Mr. Sentry Drone and his happy friends. Should be entertaining.
Im guessing Mr. Sentry Drone cries cause Mr. Interdictor is doing 900m/s with an AB.
Likely yes, but he will be quickly consoled when his close cousin, Mr. Web Drone steps in and restores order.
Cursed web dronse. As someone who likes fighting outside of web range, I demand web drones be removed from the game.
I, don't, think, you, trust, in my self-righteous suicide. |

HankMurphy
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Posted - 2005.11.30 14:23:00 -
[80]
CCP. Just when i thought you couldn't get any more retarded and lame....
...you go and do this....
....and TOTALLY REDEEM YOURSELF! lookin good CCP... Good lookin CCP 
..here i'm gettin all frustrated over mah boomsticks in RMR and 'the man' at CCP be like "b1tc#! dont be all up in our shniznoz talkin like yo guns be limp and jazz. Get all up inside one of these babies and chill out. You be flossin and flyin all over them lame-o's"
screw NEO, CCP... i believe 
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J Ryan
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Posted - 2005.11.30 14:55:00 -
[81]
Bonuses for the other 3 Interdictors are on sisi now.
Name: Flycatcher Hull: Cormorant Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Destroyer Skill Bonus: 10% bonus to Rocket and Light Missile velocity and 5% bonus to Rocket and Light Missile precision per level
Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage and 5% bonus to Interdiction Sphere Launcher rate of fire per level
Name: Eris Hull: Catalyst Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Roden Shipyards
Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitorsÆ.
Destroyer Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 7.5% bonus to Small Hybrid Turret tracking speed per level
Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile thermal damage and 5% bonus to Interdiction Sphere Launcher rate of fire per level
Name: Sabre Hull: Thrasher Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Core Complexion
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Destroyer Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level
Interdictors Skill Bonus: 10% bonus to Small Projectile Turret falloff and 5% bonus to Interdiction Sphere Launcher rate of fire per level
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Niestrenna
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Posted - 2005.11.30 15:19:00 -
[82]
Small question (can't connect to sisi ATM) ...
Does the sabre keep his 7/2 turrets/launchers slot layout?
If the answer is "yes", then it won't be the best "interdictor", but it's gonna pwn frigates all around ... wow, a 7 turret with dmg, tracking and fallof bonus WITHOUT rof penalty ...
/me drools 
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Skyscorcher
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Posted - 2005.11.30 15:22:00 -
[83]
That Sabre is looking pretty dang sexy... ______________________________
PLAY LIKE YA GOT A PAIR! |

B orange
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Posted - 2005.11.30 15:35:00 -
[84]
Anyone noticed powergrid reduction?
70 -> 58 for minmatar for example..
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gfdfjdghjfgghdf
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Posted - 2005.11.30 15:37:00 -
[85]
hmmm, i can't stress it enough but alright, sabre is nice but remember it has only 58 PG, and uhm, interdictors are still paperthin ships :P i think at most they gain like 200-300 hp accross structure/armor/shield, with little extra resistance (they gain an extra 10% in their own catagory minmatar/EM amarr/explosive and so forth.
oh and whoever wants to compare them to ceptors, they still got the same sig as their T1 counterparts)
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Cade Morrigan
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Posted - 2005.11.30 16:12:00 -
[86]
Edited by: Cade Morrigan on 30/11/2005 16:14:25
Quote: Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage ...
Good freaking lord CCP, get off the kinetic-only missile damage bonus for Caldari.
Those look like fun ships, too bad the Cormorant/Flycatcher is typical Calgimpi and only suited for firing the warp bubbles.
*Edit: okay that may be a bit hasty on my part, not knowing the slot layouts for it, but if it is half rail and half missiles, ick.
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xenorx
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Posted - 2005.11.30 16:22:00 -
[87]
I wonder if there will be any restriction on these probes in relation to deployment ranges around gates. If these things are gonna fire off a 20km bubble instantly they will just lock down a gate. Set ship on gate. scout in next system gives the word the enemy is jumping in. Ship fires probe on the gate and intantly there is a 20km bubble around the gate in every direction. Enemy cant sit there cloaked long enough to outlast the bubble. Snipers set all around the gate then feast on the helpless.....hmmmm this is gonna be fun!  
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KilROCK
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Posted - 2005.11.30 16:25:00 -
[88]
Edited by: KilROCK on 30/11/2005 16:28:04
Originally by: Niestrenna Small question (can't connect to sisi ATM) ...
Does the sabre keep his 7/2 turrets/launchers slot layout?
If the answer is "yes", then it won't be the best "interdictor", but it's gonna pwn frigates all around ... wow, a 7 turret with dmg, tracking and fallof bonus WITHOUT rof penalty ...
/me drools 
It's 7 turret, 2 launchers, but only 8 highslots, so yea. That makes the thrasher the best destroyer t2, and it IS the best t1 anyways. So why argue 
Even tho it has less PG, that's still more than enough to fit 7 150mm II, 1 interdiction sphere launcher, 1 t2 mwd, 1 Sensor dampener (for long range ceptors), double web. Small amor rep, Gyro II.
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Incub
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Posted - 2005.11.30 17:25:00 -
[89]
Originally by: KilROCK Edited by: KilROCK on 30/11/2005 17:17:35 Edited by: KilROCK on 30/11/2005 16:28:04
Originally by: Niestrenna Small question (can't connect to sisi ATM) ...
Does the sabre keep his 7/2 turrets/launchers slot layout?
If the answer is "yes", then it won't be the best "interdictor", but it's gonna pwn frigates all around ... wow, a 7 turret with dmg, tracking and fallof bonus WITHOUT rof penalty ...
/me drools 
It's 7 turret, 2 launchers, but only 8 highslots, so yea. That makes the thrasher the best destroyer t2, and it IS the best t1 anyways. So why argue 
Even tho it has less PG, that's still more than enough to fit 7 150mm II, 1 interdiction sphere launcher, 1 t2 mwd, 1 Sensor dampener (for long range ceptors), double web. Small amor rep, Gyro II.
Alot of bonuses are just placeholders so don't whine too hard because they will get changed
well if you fit the sabre like that you didn't really grasp the idea of it :p i'd wax you before you could say WTF :|
250's are definitely more versatile, but All the cool kids are using 280's. |

Kaylana Syi
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Posted - 2005.11.30 17:34:00 -
[90]
so far ... I can't wait to get these things on traquility!
Originally by: "Oveur" I don't react to threats any better than you do
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KilROCK
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Posted - 2005.11.30 17:35:00 -
[91]
Hmm coming from an ASCN, ill just laugh  
280mm don't fit unless you go on fitting 2 mapc. And that leaves a ship that will be worth a good 10-20m defensless.
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Idara
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Posted - 2005.11.30 17:50:00 -
[92]
Yeah, base speed on these babies is on par with inty base speeds. -------------------------------------------------------- Lance Corporal BSC Military
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Moneymule
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Posted - 2005.11.30 17:57:00 -
[93]
This is the end of Burn Eden!

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j0sephine
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Posted - 2005.11.30 19:40:00 -
[94]
"Name: Flycatcher
Destroyer Skill Bonus: 10% bonus to Rocket and Light Missile velocity and 5% bonus to Rocket and Light Missile precision per level"
Wish i knew what exactly "missile precision" is supposed to mean...
because the only skill that sort of matches that by name is Guided Missile Precision which a) doesn't even apply to rockets and b) is pointless on them seeing how they have 20m explosion radius to begin with... o.O
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Herko Kerghans
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Posted - 2005.12.01 02:37:00 -
[95]
Ah, who the heck cares...
-20km non-warp field -Inty speed -6 rocket launchers plus one turret -4 mids for EW dirty tricks (no need for warp scrambler)
like, WHOHEEE!! 
Barriers - an EVE novel |

CitzNo 097864
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Posted - 2005.12.01 02:53:00 -
[96]
And they called me crazy when I trained destroyers 5! This is awesome. 
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Alexander Anderson
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Posted - 2005.12.01 06:48:00 -
[97]
Well I was excited about the Interdictors until I saw the Heretic... I mean...ouch... Any chance we could get a real Amarr gunship instead of this Khanid abomination CCP? Or at least give us the option of using seven or eight guns on this thing. I mean, if I wanted to use missiles I'd fly Caldari.
Alexander Anderson
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Darth Revanant
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Posted - 2005.12.01 07:48:00 -
[98]
Originally by: Alexander Anderson Well I was excited about the Interdictors until I saw the Heretic... I mean...ouch... Any chance we could get a real Amarr gunship instead of this Khanid abomination CCP? Or at least give us the option of using seven or eight guns on this thing. I mean, if I wanted to use missiles I'd fly Caldari.
Alexander Anderson
Notice the bold and underlined. They're interdictors, not gunships. The fact that they can tear up some *** is secondary to the fact that their primary job is to interdict. Or in other words, cause a forced change in the immediate plan of your target(s). _______________
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Alexander Anderson
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Posted - 2005.12.01 08:36:00 -
[99]
Originally by: Darth Revanant Notice the bold and underlined. They're interdictors, not gunships. The fact that they can tear up some *** is secondary to the fact that their primary job is to interdict. Or in other words, cause a forced change in the immediate plan of your target(s).
I never said that Interdictors were supposed to be gunships, I simply asked if the Amarr could get one. I wouldn't mind there being a Khanid Interdictor if there was a more traditional Amarr (i.e. Lots of of turrets) Interdictor to choose from as well.
Alexander Anderson
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Atom HeartMother
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Posted - 2005.12.01 15:58:00 -
[100]
these are looking wicked any idea how much they gonna cost us?
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General Griefus
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Posted - 2005.12.01 16:58:00 -
[101]
from what i have seen/read intredictors will basicly be a tool to disrupt enemy tactics (especialy the align for warp tactic often employed in fleet battles)
they have the secondry ability of dealing some nifty damage looking to be anti cepter (with thier tracking bonus etc.)
how ever i do real think the sabre takes that damaging side a bit to far, i mean 7 turrets and a 25% boost in damage will basicly make it the end to all frigates and other intredictors, its should only have 6 turrets to aviod making it vastly more powerful than the others (atleast to give them a chance).
Also that fallof bonus on the heretic is pointless switch it for either optimal or damage bonus, to make those 4 turrets worth a bit more ( its far as all the other get damage bonus and more turrets so why can the amarr one ( even if its khanid)).
Also i do hope they'll be able to use thier warp disruption probes in 0.5+ other wise it will severly limit the uses of the ship for smaller groups of players (and effectivly remove its main role when in empire).
other than that i personaly think the ships are good, each race os fairly balanced out with each other.
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Alexander Anderson
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Posted - 2005.12.01 17:34:00 -
[102]
Edited by: Alexander Anderson on 01/12/2005 17:34:12
Originally by: General Griefus how ever i do real think the sabre takes that damaging side a bit to far, i mean 7 turrets and a 25% boost in damage will basicly make it the end to all frigates and other intredictors, its should only have 6 turrets to aviod making it vastly more powerful than the others (atleast to give them a chance).
Also that fallof bonus on the heretic is pointless switch it for either optimal or damage bonus, to make those 4 turrets worth a bit more ( its fair as all the other get damage bonus and more turrets so why can't the amarr one ( even if its khanid)).
I'd be happy if it could at least mount six turrets and get a better bonus. It sucks to fly an Amarr combat ship and be forced to use a Khanid "Caldari wannabe"...
Alexander Anderson
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Time Killer
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Posted - 2005.12.03 09:32:00 -
[103]
What's all the fuss about? They've got no freakin 'PG 
I meant 12 PG less than the T1 versions? How the heck are they going to be able to kill the now-hacked-off-with-nowhere-to-go ships they've just warp-scrammed with peashooters 'cause they can't fit anything better? |

General Griefus
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Posted - 2005.12.03 09:58:00 -
[104]
the heretic with engineering lvl 5 will have 82.5 pg, and if thats not enough just put a mapc in a low slot, im pretty sure they will have less powergrid to limit them from becoming to powerful.
But its not realy that bad considering you will be using high slot(s) for interdiction sphere launchers (cant remeber iff thats the right name) which dont use much pg atall.
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Fiddlestx
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Posted - 2005.12.04 06:55:00 -
[105]
Edited by: Fiddlestx on 04/12/2005 06:55:15
Originally by: Time Killer What's all the fuss about? They've got no freakin 'PG 
I meant 12 PG less than the T1 versions? How the heck are they going to be able to kill the now-hacked-off-with-nowhere-to-go ships they've just warp-scrammed with peashooters 'cause they can't fit anything better?
First off.. The first bits of information we got about them called them heavy "tacklers" not uber-bubble-dropping-pwnage-mobile's-from-hell. The fact that they not only prohibit thier targets from warping but also themselves means that you better make darn sure that you have friends capable of killing what you scramble. And even though they have almost the base speed of interceptors, they have almost twice the mass so they aren't going to be that fast. Look at them as pure tacklers who can scramble without establishing a lock, and have the ability to fit offensive weapons as an added bonus .
I don't think that interdictors were ever meant to be solo fighters. However they'll be very nice to have around for gang operations. Interceptors and shuttles that used to be invincible when warping away from gates are gonna be in a world of hurt when a interdictor sphere is dropped right next to the gate . And yes I'm an interceptor pilot and i'm not particularly looking forward to that. But I am looking forward to flying one 
"To secure ourselves against defeat lies in our own hands... the opportunity of defeating the enemy is provided by the enemy himself." Sun Tsu
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