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Shira d'Radonis
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Posted - 2005.11.29 22:42:00 -
[31]
Originally by: Maya Rkell Well, if the probe's destroyable, kicking out several IS a good idea no?
Touche, salesman... touche...
Of course, that's if it's destructable. -----------------------------------------------
ōąquod ad ius naturale attinet, omnes homines aequales suntö
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Arleonenis
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Posted - 2005.11.29 22:44:00 -
[32]
faloff bonus on LASERS? someone that designed this bonus smoked something extremaly strong...
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Bishop Kin
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Posted - 2005.11.29 22:47:00 -
[33]
Originally by: Hllaxiu
Probably why they're so missile heavy in high slots...
Min t2 destroyers still seem to have 7 turret hardpoints. 7 200mm autocannons going at full speed...
oh god oh god oh god.
Minmatar ftw?
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General Griefus
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Posted - 2005.11.29 22:50:00 -
[34]
Originally by: Arleonenis faloff bonus on LASERS? someone that designed this bonus smoked something extremaly strong...
ok this proves it even a minmatar player has now said how bad that fall off bonus is...will need chaging before final release or there will be seom very unhappy amarr playeres, they are already going to put up with 5 launchers 4 turrets dont give us a randomly bad bonus aswell.
*shudders at the thought of using missiles*
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Shira d'Radonis
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Posted - 2005.11.29 22:54:00 -
[35]
Well, the falloff bonus wouldn't necessarily be a bad thing if it was 50% per level or something :p
But optimal range would be better IMO. -----------------------------------------------
ōąquod ad ius naturale attinet, omnes homines aequales suntö
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Chaos Hellbreth
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Posted - 2005.11.29 23:12:00 -
[36]
So these are basically gonna be "destroyerceptors"? They seem to literally be "interceptors" lol! Wow, the game is getting more like freelancer every day, now we can get pulled outta warp. Games gonna get more deadly!
Does the disruption field launcher thing take up a hardpoint or high slot? Or is it like a medium or low slot type thing? And will you be penalized for using it in empire space?
And how did you get those pics? Im a relative noob, so I dont know about these test server things, how do i get in? :p
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General Griefus
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Posted - 2005.11.29 23:16:00 -
[37]
Originally by: Chaos Hellbreth
Does the disruption field launcher thing take up a hardpoint or high slot? Or is it like a medium or low slot type thing?
they will more than likely be a high slot module and use a launcher hard point (hense the ships being quite launcher heavy)
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Idara
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Posted - 2005.11.29 23:17:00 -
[38]
I posted the stats for the Interdiction Sphere launcher in the second post. -------------------------------------------------------- Lance Corporal BSC Military
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Detaurus
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Posted - 2005.11.29 23:20:00 -
[39]
Recently someone posted a link listing to some of my greater works, an admirable collection, gathered by a worthy disciple. However, I feel a summation of my doctrines is in order, to the edification and instruction of all that would disagree with them.
1. EVE Online Is A Massive Multiplayer Online Roleplaying Game, The object the which is to have fun.
2. The most direct means of having fun is to hinder the fun of others with less and less exertion.
3. The quickest means of attaining the capacity for least exertion is to buy isk, accounts, and/ or join the largest alliance.
4. The virtue of competition is overshadowed by the collective mob virtue of overwhelm
5. Piracy is a degradation of its essentially dangerous heritage, resulting in the promulgation of bullies that become cowards in the face of competition.
6. The ease of piracy, exacting toll, tribute, or spoil via destruction on those it desires, whearas fleeing from those it cannot defeat, is becoming more simple for such pirates through recently introduced game designs, and future proposals Further, the unwritten Right to tackle and hold with impunity is written upon the foreheads of all ccp developers.
7. a vast ccp wing conspiracy has been underway to promote the necessity of groups for all activities within this game, of worth.
8. Level 4 missions were violently and recklessly nerfed, and promised to be more so in the future
9. Bounty hunting or player searching is easier in this game than in any MMORPG out there, placing the burden on the individual, and the advantage to the underprivilidged and impoverished l33t corporations, that hunt them.
10. the admirable concept of player specialization for effectiveness has resulted in several groups of players insufficient and wholly incapable of challenging other groups of players, due to the disparity between races, their ships, and the various weapon and counter weapon systems in the game.
11. The realities of corp and ore theft have been all but extinguished through the pandering to the ultra rich that cannot bear the burden of the thief.
12. War declaration changes, and the nature of the various resouces scattered about the remote and easily defneded reaches of the game has resulted in the formulae of larger = safer, easier, and more powerful by definition, not by practice.
13. I hate CCP more than SOE
14. Megapulses were overpowered, it took several months for ccp to care
15. Lasers are > other weapon systems for most situations
16. The speed of missiles, at their greatest is < all other turrets
17. Sniper setups are the coziest and potentially most devastating at the same time
18. Blaster setups are the least coziest and most difficult at the same time
19. Armor tanking > Shield Tanking, couple this with #15 above
20. Turrets have mid and low slot weapon upgradability, missile users have only low slot capability, which are more cpu intensive, and less effective than their low slot turret upgrade requirements
21. Tech 2 Ammo? Tech 2 missiles?
22. Number is > power, therefore it is always advantageous to team up, for the sacrifice of a small ship is < that of a large ship, though their reward is >
23. Assault ships represent the declared right of veterans to be invincible
24. Heavy assault ships represent in their insurance disparity and the remnant challenges that cruiser can have, the proper balance between risk and reward
25. Recent hit point changes, and the massive reduction in extender and plate requirements props cruisers, so that more can pilot cheap ships and worry less about losing to a larger ship, which they target. Since their is no oversized modules for battleships, ALL other ships were proportionally increased in power.
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Necrologic
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Posted - 2005.11.29 23:20:00 -
[40]
That falloff bonus on the heretic needs to be changed to a dmg or rof bonus for lasers, otherwise the heretic, like the vengeance, is never going to kill anything.
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Weirda
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Posted - 2005.11.29 23:21:00 -
[41]
Originally by: Arleonenis faloff bonus on LASERS? someone that designed this bonus smoked something extremaly strong...
maybe the guy that gave the phoon the optimal bonus just got back from the psych ward...  -- Thread Killer (attempt to train verbosity from 4 back down to 1 -- failed) <END TRANSMISSION> |

Brep
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Posted - 2005.11.29 23:24:00 -
[42]
Edited by: Brep on 29/11/2005 23:25:06
Originally by: Detaurus Recently someone posted a link listing to some of my greater works, an admirable collection, gathered by a worthy disciple. However, I feel a summation of my doctrines is in order, to the edification and instruction of all that would disagree with them.
Can't be arsed reading this dribble but I'll throw it onto the thread. Just call me the P00psmith.
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Rexthor Hammerfists
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Posted - 2005.11.29 23:28:00 -
[43]
that caldari one seems to b very intersting, 6 small launchers with t2 bs pwnin missiles o.O awesome, and the warp em into a enemie fleet idea is just awesome!
btw detaurus, that post was SO misplaced
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Bishop Kin
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Posted - 2005.11.29 23:30:00 -
[44]
Originally by: Detaurus Recently someone posted a link listing to some of my greater works...
And this is relevant to this thread... how?
Who is Detaurus anyway? Seems like a megalomaniac on *****.
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Idara
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Posted - 2005.11.29 23:34:00 -
[45]
Originally by: Detaurus
OMGWTFNOONECARES
Who let you post here? FFS, can we get a mod to clean the thread of the trash? That has nothing to do with T2 Destroyers and is just a repost of material from a locked thread. -------------------------------------------------------- Lance Corporal BSC Military
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Garik Daemon

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Posted - 2005.11.30 00:12:00 -
[46]
Cleaned up the thread please keep it civil. No flames please.
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KingsGambit
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Posted - 2005.11.30 00:22:00 -
[47]
Umm...why is everyone moaning about the launcher hardpoints of a T2 ship that uses launcher hardpoints to do it's thing? If it uses a launcher to fire probes, you're gonna want more than one launcher, and a lot of damn probes to make sure your enemies stay put. If you only have one ship to go up against, then fly something else and fit a 20km scrambler.
The turret points give it a little offensive/defensive/anti-frig firepower without taking away from their primary role. The turret hardpoints are secondary at best...maybe not even if you'd consider speed, size, mid/low slot layout and shield/armour HP/resists important. The ship needs to get in safely, lock down an opposing fleet and stay out of trouble while bigger boys go to town, not engage in protracted gun fights.
And yes, giving energy turrets a falloff bonus is as pointless as giving projectiles a cap bonus. -------------
My T2 Shop |

Hllaxiu
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Posted - 2005.11.30 00:25:00 -
[48]
Originally by: KingsGambit Umm...why is everyone moaning about the launcher hardpoints of a T2 ship that uses launcher hardpoints to do it's thing? If it uses a launcher to fire probes, you're gonna want more than one launcher, and a lot of damn probes to make sure your enemies stay put.
Probe launchers do not use missile hardpoints.
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Toshiro Khan
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Posted - 2005.11.30 00:43:00 -
[49]
Originally by: Hllaxiu
Originally by: KingsGambit Umm...why is everyone moaning about the launcher hardpoints of a T2 ship that uses launcher hardpoints to do it's thing? If it uses a launcher to fire probes, you're gonna want more than one launcher, and a lot of damn probes to make sure your enemies stay put.
Probe launchers do not use missile hardpoints.
But the Interdiction Sphere Launcher could very well need a launcher point..
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MWEI
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Posted - 2005.11.30 03:32:00 -
[50]
Quote: Interdiction Sphere Launcher rate of fire per level
Is it some fancy name CCP has come up with for a any where any time gate camp modules
or are there some special qualities atributed to it?
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Idara
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Posted - 2005.11.30 03:33:00 -
[51]
Who cares. More kills!  -------------------------------------------------------- Lance Corporal BSC Military
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ArcticFox
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Posted - 2005.11.30 03:53:00 -
[52]
These are not gate camp modules, the limited flight time precludes that possibility. They'll be better for warping in on top of an enemy and stopping them in less time than it takes to get a scram on. It strikes me a couple interdictors with webs fitted will be just about all the tackling most medium sized groups need.
There is one thing that bothers me though... there's no massive CPU requirement on the launhcers with a reduction for only interdictors... so why wouldn't people just put these on any damn ship? Sure a little faster RoF is nice, but even at level 5, 25% is hardly enough to justify using the interdictor. Hell, an interceptor using these would be twice as useful as one of these big sig radius, clunky things.
Am I missing something here? Is there some unspoken way in which these modules are restricted to use by interdictor class vessels? I sure hope there is... ---------------------------------- "There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |

SengH
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Posted - 2005.11.30 04:03:00 -
[53]
Edited by: SengH on 30/11/2005 04:03:14 Can you imagine the spam of these during fleet battles? You'd see two blobs with bubbles flying towards each other with warp bubbles flying towards the other blob and people trying to shoot them down.
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Vishnej
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Posted - 2005.11.30 04:16:00 -
[54]
Massive blob combat (if the optimizations allow it anytime soon) with these is going to be interesting.
"'Dicter one, make a stream of bubbles above them, 'Dicter two, you take them from below, 'dicter three, get left, 'dicter four, take right, and the rest of you hit the center of their blob.
And bam, their entire fleet is warpscrambled while the interdictors are alive, plus flight time to them. ---------------------------- T2 Destroyers: a proposal Requested Changes: An alphabet's worth |

F'nog
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Posted - 2005.11.30 04:27:00 -
[55]
Originally by: Tiuwaz Someone tell the boni for the other Interdictors, especially for the Sabre 
they're not in yet. Just the Amarr's is.
Originally by: rowbin hod Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage.
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SengH
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Posted - 2005.11.30 04:27:00 -
[56]
the logical counter to these would be the recon cruisers... move them into position right before the assault and when the rest of the fleet warps in and the dictors open up decloak and toast them asap.
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Baun
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Posted - 2005.11.30 05:31:00 -
[57]
Edited by: Baun on 30/11/2005 05:32:14
Originally by: Hllaxiu The warp interdictor probes or whatever they're called on SISI used the probe launcher and had a duration in space of 4minutes 30 seconds or something like that. Doesn't seem all THAT useful, considering it doesn't take long to anchor a bubble.
You are in a fleet battle and your cov ops just got setup. Your Interdictor warps in and launches his bubble making it impossible for half of the enemies to warp away. You would probably want 2 though so that they criss cross and cover each other as they move.
.... its pretty useful.
The Enemy's Gate is Down
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Wrayeth
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Posted - 2005.11.30 05:38:00 -
[58]
Yeah. The warp-in on the enemy fleet would be an absolutely EVIL tactic.
Also, one thing that people seem to be overlooking is the 15-second rate of fire. These interdictors can pop out multiple bubbles on short notice, increasing the effectiveness of camps by a significant amount. -Wrayeth
Go away. |

SengH
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Posted - 2005.11.30 05:43:00 -
[59]
Most importantly however... can these interdiction spheres be destroyed... and what is their hp if so?
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Toshiro Khan
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Posted - 2005.11.30 05:49:00 -
[60]
Originally by: Baun Edited by: Baun on 30/11/2005 05:32:14
Originally by: Hllaxiu The warp interdictor probes or whatever they're called on SISI used the probe launcher and had a duration in space of 4minutes 30 seconds or something like that. Doesn't seem all THAT useful, considering it doesn't take long to anchor a bubble.
You are in a fleet battle and your cov ops just got setup. Your Interdictor warps in and launches his bubble making it impossible for half of the enemies to warp away. You would probably want 2 though so that they criss cross and cover each other as they move.
.... its pretty useful.
Yep.... 4 and a half mins can be a long time in a fleet battle.. I just hope they will have some use in empire and are not restricted to 0.0 like warp bubbles are.
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